diff options
author | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-06 19:28:06 +0900 |
---|---|---|
committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-06 19:28:49 +0900 |
commit | 247750abcbf6760bbc52aa5d64fc375d6fbee8a3 (patch) | |
tree | 86e029a960ddd599edbeee8dddf70e87ee314e23 /examples/playtofile_main.cpp | |
parent | 595ad58e25c5d0f0c512194f66708f99e5bc1527 (diff) | |
download | arts-247750abcbf6760bbc52aa5d64fc375d6fbee8a3.tar.gz arts-247750abcbf6760bbc52aa5d64fc375d6fbee8a3.zip |
Renaming of files in preparation for code style tools.
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit 00d4f92b717fbcbed6f9eee361975d6ee5380d59)
Diffstat (limited to 'examples/playtofile_main.cpp')
-rw-r--r-- | examples/playtofile_main.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/examples/playtofile_main.cpp b/examples/playtofile_main.cpp new file mode 100644 index 0000000..bd47185 --- /dev/null +++ b/examples/playtofile_main.cpp @@ -0,0 +1,147 @@ + /* + + Copyright (C) 2000 Stefan Westerfeld + stefan@space.twc.de + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. + + */ + +#include "playtofile.h" +#include "kmedia2.h" +#include "debug.h" +#include "dynamicrequest.h" +#include "connect.h" +#include "flowsystem.h" +#include <ctype.h> +#include <iostream> + +using namespace Arts; +using namespace std; + +/* copypasted from simplesoundserver_impl.cpp */ +PlayObject createPlayObject(const string& filename) +{ + string objectType = ""; + + /* + * figure out extension (as lowercased letters) + */ + string extension = ""; + bool extensionok = false; + string::const_reverse_iterator i; + for(i = filename.rbegin(); i != filename.rend() && !extensionok; i++) + { + if(*i == '.') + extensionok = true; + else + extension = (char)tolower(*i) + extension; + } + + /* + * query trader for PlayObjects which support this + */ + if(extensionok) + { + arts_debug("search playobject, extension = %s",extension.c_str()); + + TraderQuery query; + query.supports("Interface","Arts::PlayObject"); + query.supports("Extension",extension); + + vector<TraderOffer> *offers = query.query(); + if(!offers->empty()) + objectType = offers->front().interfaceName(); // first offer + + delete offers; + } + + /* + * create a PlayObject and connect it + */ + if(!objectType.empty()) + { + arts_debug("creating %s to play file", objectType.c_str()); + + PlayObject result = SubClass(objectType); + if(result.loadMedia(filename)) + { + result._node()->start(); + return result; + } + else arts_warning("couldn't load file %s", filename.c_str()); + } + else arts_warning("file format extension %s unsupported",extension.c_str()); + + return PlayObject::null(); +} + +/* + * This is an example for dumping things to a file. It demonstates, that + * + * a) you can use all aRts objects in a non-realtime environment (i.e. + * the time in the PlayObject will pass much faster than the outside + * time when dumping things to a file) + * + * b) complayObjectnents will be dynamically loaded as needed + * + * c) you need to do small tricks to get the signal flow going when you are + * not having audio modules around + * + * d) by implementing aRts modules, you can easily grab and insert data from/to + * arbitary non-aRts sources - for instance, a wave editor might implement + * own modules to get the wave from/to memory + */ +int main(int argc, char **argv) +{ + Dispatcher d; + + if(argc != 2 && argc != 3) + { + cerr << "usage: playtofile <inputfile> [ <outputfile> ]" << endl; + exit(1); + } + PlayObject playObject = createPlayObject(argv[1]); + if(playObject.isNull()) + { + cerr << "can't read inputfile " << argv[1] << endl; + exit(1); + } + + playObject.play(); + + PlayToFile playToFile; + if(argc == 3) playToFile.filename(argv[2]); + + connect(playObject, "left", playToFile,"left"); + connect(playObject, "right", playToFile,"right"); + + // <ignore the following lines> + // special case when using mpeglib, do tell it not to block (internal + // interface) - we also put an usleep here to ensure that the threads + // and everything is fully initialized as soon as we start + usleep(100000); + if(playObject._base()->_isCompatibleWith("DecoderBaseObject")) + if(!DynamicRequest(playObject).method("_set_blocking").param(true).invoke()) + cerr << "mpeglib, and blocking attribute can't be changed?" << endl; + // </ignore> + + playToFile.start(); + while(playObject.state() != posIdle) + playToFile.goOn(); + + return 0; +} |