/* Copyright (C) 2000 Stefan Westerfeld stefan@space.twc.de This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "virtualports.h" #include #include using namespace Arts; using namespace std; #undef VPORT_DEBUG /* virtual port connections */ /* Port virtualization is used in the following case: suppose you have a module M which has an input port and an output port like that: input V ----- M ----- V output But suppose the module M is implement as combination of other modules, for instance the effect of M is achieved by passing the signal first through an A and then through an B module. Clients connecting M should "really" connect A,B. For this virtualization is used. There are two kinds: - masquerading: which means (like in our case), the input of a module is really implemented with the input of another module. So M's input could be really implemented by A's input there is also output masquerading, which would be for instance that M's output is really implemented by B's output - forwarding: if M in our example would choose to do nothing at all, it could simply forward its input to its output The interface for the user: MCOP will show the virtualize function to the user, which the user can use to delegate the services of a port to another module onto another port. - masquerading: in our case, for instance the user could call m._node()->virtualize("inputport",a._node(),"inputport"); which would forward all input m gets on "inputport" to a's "inputport" - forwarding: in the same way, the user could call m._node()->virtualize("inputport",m._node(),"outputport"); which would make m forward its input directly to its output The implementation: Virtualization is implemented here, inside the flow system, using a fairly complex forwarding strategy, which will have a graph which contains - "user-made" connections (made with connect()) - "virtualize-made" connections, which can be either forwarding (input to output port) or masquerading (input to input or output to output) Out of all these, the algorithm builds "real" connections, which are then really performed inside the flow system. If you change the "user-made" or "virtualize-made" connections, the "real" connections are recalculated. The "real" connections are created by the expandHelper function. They are called vcTransport here. The strategy expandHelper uses is to go back to a port which is only output port (non forwarded, non masqueraded), and then follow the graph recursively over vcMasquerade and vcForward edges until it reaches a port which is only input. Then it creates a real connection. Some tweaks are there which allow that not on any change at the graph, all real connections will be removed, but only these that could possibly be affected by this change, and then not all real connections are created new, but only those that could possibly be created by this virtual connection. Every VPort contains a pointer to the "real" port, to let the flow system know where the "real" connections where real data will flow must be made. */ VPortConnection::VPortConnection(VPort *source, VPort *dest, Style style) :source(source),dest(dest),style(style) { if(style != vcTransport) { list::iterator i; // remove transport connections ending at "source" (they will // probably be forwarded/masqueraded elsewhere by this VPortConnection) i = source->incoming.begin(); while(i != source->incoming.end()) { if((*i)->style == vcTransport) { delete *i; i = source->incoming.begin(); } else i++; } // remove transport connections starting at "dest" (they will // probably be forwarded/masqueraded elsewhere by this VPortConnection) i = dest->outgoing.begin(); while(i != dest->outgoing.end()) { if((*i)->style == vcTransport) { delete *i; i = dest->outgoing.begin(); } else i++; } } // add to the connection lists source->outgoing.push_back(this); dest->incoming.push_back(this); if(style == vcTransport) { #ifdef VPORT_DEBUG arts_debug("emit a connection consumer = %s, producer = %s", dest->name(), source->name()); #endif dest->port->connect(source->port); } else { source->makeTransport(this); } } VPortConnection::~VPortConnection() { #ifdef VPORT_DEBUG cout << "~VPortConnection" << endl; #endif if(style != vcTransport) { // remove transport connection which go through this connection source->removeTransport(this); } // remove this connection from the lists list::iterator ci; ci = find(source->outgoing.begin(),source->outgoing.end(),this); assert(ci != source->outgoing.end()); source->outgoing.erase(ci); ci = find(dest->incoming.begin(),dest->incoming.end(),this); assert(ci != dest->incoming.end()); dest->incoming.erase(ci); if(style == vcTransport) { #ifdef VPORT_DEBUG arts_debug("delete connection %s -> %s",dest->name(), source->name()); #endif dest->port->disconnect(source->port); } // reestablish all connections which started/ended here before if(style != vcTransport) { list::iterator i; stack todo; // reestablish transport connections which were ending at source... for(i = source->incoming.begin(); i != source->incoming.end(); i++) if((*i)->style != vcTransport) todo.push(*i); // ... and starting at dest for(i = dest->outgoing.begin(); i != dest->outgoing.end(); i++) if((*i)->style != vcTransport) todo.push(*i); // we need to do this with the stack as makeTransport can affect the // incoming/outgoing lists by adding new vcTransport connections while(!todo.empty()) { todo.top()->source->makeTransport(todo.top()); todo.pop(); } } #ifdef VPORT_DEBUG cout << "~VPortConnection done" << endl; #endif } /*---------------------- virtual port implementation ----------------------*/ VPort::VPort(Port *port) :port(port) { #ifdef VPORT_DEBUG cout << "VPort: " << name() << endl; #endif } VPort::~VPort() { #ifdef VPORT_DEBUG cout << "~VPort: " << name() << endl; #endif while(!incoming.empty()) delete *incoming.begin(); while(!outgoing.empty()) delete *outgoing.begin(); #ifdef VPORT_DEBUG cout << "~VPort done" << endl; #endif } bool VPort::makeVirtualizeParams(VPort *forward, VPort*& source, VPort*& dest, VPortConnection::Style& style) { source = dest = 0; // masquerading if((port->flags() & streamIn) && (forward->port->flags() & streamIn)) { // input: data flow direction is from us to the "forward" port // XXX? source = this; dest = forward; style = VPortConnection::vcMasquerade; } else if((port->flags() & streamOut) && (forward->port->flags() & streamOut)) { // output: data flow direction is from the "forward" port to us // XXX? source = forward; dest = this; style = VPortConnection::vcMasquerade; } // forwarding else if((port->flags() & streamIn) && (forward->port->flags() & streamOut)) { source = this; dest = forward; style = VPortConnection::vcForward; } else if((port->flags() & streamOut) && (forward->port->flags() & streamIn)) { source = forward; dest = this; style = VPortConnection::vcForward; } return source != 0; } /** * a->virtualize(b) means, that the functionality that port a should provide * (e.g. produce or consume data) is really provided by port b */ void VPort::virtualize(VPort *forward) { VPort *source, *dest; VPortConnection::Style style; if(makeVirtualizeParams(forward,source,dest,style)) { #ifdef VPORT_DEBUG cout << "virtualize ... source (producer) is " << source->name() << " dest (consumer) is " << dest->name() << endl; #endif new VPortConnection(source,dest,style); } } void VPort::devirtualize(VPort *forward) { VPort *source, *dest; VPortConnection::Style style; // XXX? if(makeVirtualizeParams(forward,source,dest,style)) { list::iterator i; for(i = source->outgoing.begin(); i != source->outgoing.end(); i++) { if((*i)->source == source && (*i)->dest == dest && (*i)->style == style) { delete (*i); return; } } } } void VPort::setFloatValue(float value) { if(outgoing.empty()) { AudioPort *aport = port->audioPort(); assert(aport); aport->setFloatValue(value); } else { list::iterator i; for(i=outgoing.begin();i != outgoing.end(); i++) { VPortConnection *conn = *i; assert(conn->style == VPortConnection::vcMasquerade); conn->dest->setFloatValue(value); } } } void VPort::connect(VPort *dest) { VPortConnection *conn; if(port->flags() & streamOut) { conn = new VPortConnection(this,dest,VPortConnection::vcConnect); } else { conn = new VPortConnection(dest,this,VPortConnection::vcConnect); } } void VPort::disconnect(VPort *dest) { if(port->flags() & streamOut) { list::iterator ci = outgoing.begin(); while(ci != outgoing.end()) { assert((*ci)->source == this); if((*ci)->dest == dest && (*ci)->style==VPortConnection::vcConnect) { delete (*ci); // will remove itself from the outgoing list return; } ci++; } } else { if(dest->port->flags() & streamOut) { dest->disconnect(this); return; } } } void VPort::expandHelper(VPortConnection *conn, int state, VPort *current, VPort *source, VPort *dest, bool remove) { list::iterator ci; #ifdef VPORT_DEBUG cout << "expandhelper state " << state << " name " << current->name() << endl; #endif if(state == 1) /* state 1: scan backward for output ports */ { if(current->incoming.empty()) { if(current->port->flags() & streamOut) expandHelper(conn,2,current,current,dest,remove); } for(ci = current->incoming.begin(); ci != current->incoming.end();ci++) { assert((*ci)->style != VPortConnection::vcTransport); expandHelper(conn,1,(*ci)->source,source,dest,remove); } } else if(state == 2) /* state 2: output port expansion */ { assert(current->port->flags() & streamOut); for(ci = current->outgoing.begin(); ci != current->outgoing.end();ci++) { /* xconn=0 ensures that only paths are counted which contain conn */ VPortConnection *xconn = conn; if(*ci == conn) xconn = 0; if((*ci)->style == VPortConnection::vcMasquerade) { expandHelper(xconn,2,(*ci)->dest,source,dest,remove); } else if((*ci)->style == VPortConnection::vcConnect) { expandHelper(xconn,3,(*ci)->dest,source,(*ci)->dest,remove); } } } else if(state == 3) /* state 3: input port expansion */ { assert(current->port->flags() & streamIn); for(ci = current->outgoing.begin(); ci != current->outgoing.end();ci++) { /* xconn=0 ensures that only paths are counted which contain conn */ VPortConnection *xconn = conn; if(*ci == conn) xconn = 0; if((*ci)->style == VPortConnection::vcMasquerade) { // XXX ? expandHelper(xconn,3,(*ci)->dest,source,(*ci)->dest,remove); } else if((*ci)->style == VPortConnection::vcForward) { expandHelper(xconn,2,(*ci)->dest,source,dest,remove); } } if(current->outgoing.empty() && conn == 0) { if(remove) { // delete exactly one transport connection bool removeOk = false; ci = current->incoming.begin(); while(ci != current->incoming.end() && !removeOk) { if((*ci)->source == source && (*ci)->dest == dest && (*ci)->style == VPortConnection::vcTransport) { delete (*ci); removeOk = true; } else ci++; } assert(removeOk); } else { new VPortConnection(source,dest,VPortConnection::vcTransport); } } } } void VPort::makeTransport(VPortConnection *conn) { expandHelper(conn,1,this,0,0,false); } void VPort::removeTransport(VPortConnection *conn) { expandHelper(conn,1,this,0,0,true); } const char *VPort::name() { if(_name.empty()) { _name = port->parent->object()->_interfaceName() + "." + port->name(); } return _name.c_str(); }