/* Copyright (C) 2000 Nicolas Brodu, nicolas.brodu@free.fr Stefan Westerfeld, stefan@space.twc.de This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * BC - Status (2002-03-08): Reference, SubClass, Object, DynamicCast. * * Part of the public API. Must be kept binary compatible by NOT TOUCHING * AT ALL. Interaction with generated and written code. */ #ifndef MCOP_REFERENCE_H #define MCOP_REFERENCE_H #include "common.h" #include #include #include "arts_export.h" namespace Arts { // Acts as a string or ObjectReference, but enables a different constructor class ARTS_EXPORT Reference { private: ObjectReference myref; std::string mys; bool strMode; public: inline explicit Reference(const ObjectReference& ref) { myref=ref; strMode=false; } inline explicit Reference(const std::string& s) { mys=s; strMode=true; } inline explicit Reference(const char* c) { mys=c; strMode=true; } inline Reference& operator=(const std::string& s) { mys=s; strMode=true; return *this; } inline Reference& operator=(const char*c) { mys=c; strMode=true; return *this; } inline bool isString() const {return strMode;} // inline operator const std::string() const {return mys;} inline const std::string& string() const {return mys;} // inline operator const ObjectReference() const {return myref;} inline const ObjectReference& reference() const {return myref;} }; // Acts as a string, but enables a different constructor class ARTS_EXPORT SubClass { private: std::string mys; public: inline explicit SubClass(const std::string& s) : mys(s) {} inline explicit SubClass(const char* c) : mys(c) {} inline SubClass& operator=(const std::string& s) {mys=s; return *this;} inline SubClass& operator=(const char*c) {mys=c; return *this;} // inline operator const std::string() const {return mys;} inline const std::string& string() const {return mys;} }; class ScheduleNode; class FlowSystem; // Object has _no_ virtual, and must not have. That way, all the // wrappers can be passed as argument or return type, and there is also // no virtual table bloat. // Moreover, the virtual mechanism still works correctly thanks to the // _pool->base redirection. class ARTS_EXPORT Object { protected: // Pool of common variables for a bunch a wrappers class Pool { friend class Object; Object_base* (*creator)(); bool created; int count; public: Object_base* base; inline Pool(Object_base* b) : creator(0), created(true), count(1), base(b) {} inline Pool(Object_base* (*cor)()) : creator(cor), created(false), count(1), base(0) {} inline void Inc() {count++;} inline void Dec() { if (--count==0) { if(base) base->_release(); delete this; } } inline void checkcreate() { if (!created) {base = creator(); created=true;} } } *_pool; inline Object(Object_base* (*cor)()) { _pool = new Pool(cor); } inline Object(Pool* p) : _pool(p) { _pool->Inc(); } inline Object(Pool& p) : _pool(&p) { _pool->Inc(); } inline Object(Object_base* b) { _pool = new Pool(b); } public: typedef Object_base _base_class; // Dynamic cast constructor of inherited classes needs to access the _pool // of a generic object if casting successful. But it could not without this inline Pool* _get_pool() const {return _pool;} inline ~Object() { _pool->Dec(); } // Those constructors are public, since we don't need an actual creator. // They enable generic object creation (like from a subclass defined at // run-time!) inline Object(const SubClass& s) { _pool = new Pool(Object_base::_create(s.string())); } inline Object(const Reference &r) { _pool = new Pool(r.isString()?(Object_base::_fromString(r.string())):(Object_base::_fromReference(r.reference(),true))); } inline Object(const Object& target) : _pool(target._pool) { _pool->Inc(); } inline Object() { // creates a null object _pool = new Pool((Object_base*)0); } inline Object& operator=(const Object& target) { if (_pool == target._pool) return *this; _pool->Dec(); _pool = target._pool; _pool->Inc(); return *this; } // No problem for the creator, this class has protected constructors. // So creator should give back an actual implementation inline Object_base* _base() const { _pool->checkcreate(); return _pool->base; } // null, error? inline bool isNull() const { _pool->checkcreate(); return !(_pool->base); } inline bool error() const { _pool->checkcreate(); return _pool->base && _pool->base->_error(); } // Comparision inline bool _isEqual(const Object& other) const { if(isNull() != other.isNull()) return false; // we can assume that things are created here, as we've // called isNull of both wrappers once if(!isNull()) return _pool->base->_isEqual(other._pool->base); // both null references return true; } // Object_base wrappers // Custom messaging - see Object_base for comments inline Buffer *_allocCustomMessage(long handlerID) const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_allocCustomMessage(handlerID); } inline void _sendCustomMessage(Buffer *data) const { _pool->checkcreate(); assert(_pool->base); _pool->base->_sendCustomMessage(data); } // generic capabilities, which allow find out what you can do with an // object even if you don't know it's interface inline long _lookupMethod(const MethodDef& methodDef) const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_lookupMethod(methodDef); } inline std::string _interfaceName() const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_interfaceName(); } inline InterfaceDef _queryInterface(const std::string& name) const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_queryInterface(name); } inline TypeDef _queryType(const std::string& name) const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_queryType(name); } inline EnumDef _queryEnum(const std::string& name) const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_queryEnum(name); } // Stringification inline std::string _toString() const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_toString(); } inline std::string toString() const {return _toString();} // stuff for streaming (put in a seperate interface?) inline void calculateBlock(unsigned long cycles) const { _pool->checkcreate(); assert(_pool->base); _pool->base->calculateBlock(cycles); } // Node info inline ScheduleNode *_node() const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_node(); } // Ah! Flowsystem is not defined yet, so cannot be returned inline. FlowSystem _flowSystem() const; inline void _copyRemote() const { _pool->checkcreate(); assert(_pool->base); _pool->base->_copyRemote(); } inline void _useRemote() const { _pool->checkcreate(); assert(_pool->base); _pool->base->_useRemote(); } inline void _releaseRemote() const { _pool->checkcreate(); assert(_pool->base); _pool->base->_releaseRemote(); } // Default I/O info inline std::vector _defaultPortsIn() const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_defaultPortsIn(); } inline std::vector _defaultPortsOut() const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_defaultPortsOut(); } // aggregation inline std::string _addChild(Arts::Object child, const std::string& name) const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_addChild(child, name); } inline bool _removeChild(const std::string& name) const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_removeChild(name); } inline Arts::Object _getChild(const std::string& name) const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_getChild(name); } inline std::vector * _queryChildren() const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_queryChildren(); } // Do we really need those in the Wrapper? // And would it really be sensible to make _cast wrappers? /* inline void _release() const { _pool->checkcreate(); assert(_pool->base); return _pool->base->_release(); } inline Object_base *_copy() const { _poo->checkcreate(); assert(_pool->base); return _pool->base->_copy(); } */ // Object::null() returns a null object (and not just a reference to one) inline static Object null() {return Object((Object_base*)0);} inline static Object _from_base(Object_base* b) {return Object(b);} }; // Enables a different constructor, that should do the cast class ARTS_EXPORT DynamicCast { private: Object obj; public: inline explicit DynamicCast(const Object& o) : obj(o) {} inline const Object& object() const {return obj;} }; } #endif