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+/***************************************************************************
+ * Copyright (C) 2003 by S�astien Laot *
+ * slaout@linux62.org *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
+ ***************************************************************************/
+
+#include "colorpicker.h"
+#include "qtimer.h"
+#include <kcolordialog.h>
+
+/// ///
+
+/** DektopColorPicker */
+
+/* From Qt documentation:
+ * " Note that only visible widgets can grab mouse input.
+ * If isVisible() returns FALSE for a widget, that widget cannot call grabMouse(). "
+ * So, we should use an always visible widget to be able to pick a color from screen,
+ * even by first hidding the main window (user seldomly want to grab a color from BasKet!)
+ * or use a global shortcut (main window can be hidden when hitting that shortcut).
+ */
+
+DesktopColorPicker::DesktopColorPicker()
+ : QDesktopWidget()
+{
+ setName("DesktopColorPicker");
+ m_gettingColorFromScreen = false;
+}
+
+DesktopColorPicker::~DesktopColorPicker()
+{
+}
+
+void DesktopColorPicker::pickColor()
+{
+ m_gettingColorFromScreen = true;
+// Global::mainContainer->setActive(false);
+ QTimer::singleShot( 50, this, SLOT(slotDelayedPick()) );
+}
+
+/* When firered from basket context menu, and not from menu, grabMouse doesn't work!
+ * It's perhapse because context menu call slotColorFromScreen() and then
+ * ungrab the mouse (since menus grab the mouse).
+ * But why isn't there such bug with normal menus?...
+ * By calling this method with a QTimer::singleShot, we are sure context menu code is
+ * finished and we can grab the mouse without loosing the grab:
+ */
+void DesktopColorPicker::slotDelayedPick()
+{
+ grabKeyboard();
+ grabMouse(crossCursor);
+}
+
+/* Validate the color
+ */
+void DesktopColorPicker::mouseReleaseEvent(QMouseEvent *event)
+{
+ if (m_gettingColorFromScreen) {
+ m_gettingColorFromScreen = false;
+ releaseMouse();
+ releaseKeyboard();
+ QColor color = KColorDialog::grabColor(event->globalPos());
+ emit pickedColor(color);
+ } else
+ QDesktopWidget::mouseReleaseEvent(event);
+}
+
+/* Cancel the mode
+ */
+void DesktopColorPicker::keyPressEvent(QKeyEvent *event)
+{
+ if (m_gettingColorFromScreen)
+ if (event->key() == Qt::Key_Escape) {
+ m_gettingColorFromScreen = false;
+ releaseMouse();
+ releaseKeyboard();
+ emit canceledPick();
+ }
+ QDesktopWidget::keyPressEvent(event);
+}
+
+#include "colorpicker.moc"