diff options
Diffstat (limited to 'src/gvcore/imageloader.cpp')
-rw-r--r-- | src/gvcore/imageloader.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gvcore/imageloader.cpp b/src/gvcore/imageloader.cpp index a17a7a8..406a378 100644 --- a/src/gvcore/imageloader.cpp +++ b/src/gvcore/imageloader.cpp @@ -148,7 +148,7 @@ void DecoderThread::run() { if (!ok) { LOG("failed"); - postSignal( this, TQT_SIGNAL(failed()) ); + postSignal( this, TQ_SIGNAL(failed()) ); return; } @@ -157,7 +157,7 @@ void DecoderThread::run() { } LOG("succeeded, emitting signal"); - postSignal( this, TQT_SIGNAL(succeeded()) ); + postSignal( this, TQ_SIGNAL(succeeded()) ); } @@ -288,8 +288,8 @@ public: ImageLoader::ImageLoader() { LOG(""); d = new ImageLoaderPrivate(this); - connect( BusyLevelManager::instance(), TQT_SIGNAL( busyLevelChanged(BusyLevel)), - this, TQT_SLOT( slotBusyLevelChanged(BusyLevel))); + connect( BusyLevelManager::instance(), TQ_SIGNAL( busyLevelChanged(BusyLevel)), + this, TQ_SLOT( slotBusyLevelChanged(BusyLevel))); } @@ -312,12 +312,12 @@ void ImageLoader::startLoading() { d->mTimestamp = Cache::instance()->timestamp( d->mURL ); slotBusyLevelChanged( BusyLevelManager::instance()->busyLevel()); - connect(&d->mDecoderTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(decodeChunk()) ); + connect(&d->mDecoderTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(decodeChunk()) ); - connect(&d->mDecoderThread, TQT_SIGNAL(succeeded()), - this, TQT_SLOT(slotDecoderThreadSucceeded()) ); - connect(&d->mDecoderThread, TQT_SIGNAL(failed()), - this, TQT_SLOT(slotDecoderThreadFailed()) ); + connect(&d->mDecoderThread, TQ_SIGNAL(succeeded()), + this, TQ_SLOT(slotDecoderThreadSucceeded()) ); + connect(&d->mDecoderThread, TQ_SIGNAL(failed()), + this, TQ_SLOT(slotDecoderThreadFailed()) ); checkPendingStat(); } @@ -327,8 +327,8 @@ void ImageLoader::checkPendingStat() { TDEIO::Job* job=TDEIO::stat( d->mURL, false ); job->setWindow(TDEApplication::kApplication()->mainWidget()); - connect(job, TQT_SIGNAL(result(TDEIO::Job*)), - this, TQT_SLOT(slotStatResult(TDEIO::Job*)) ); + connect(job, TQ_SIGNAL(result(TDEIO::Job*)), + this, TQ_SLOT(slotStatResult(TDEIO::Job*)) ); d->mGetState = GET_STATING; } @@ -394,11 +394,11 @@ void ImageLoader::checkPendingGet() { TDEIO::Job* getJob=TDEIO::get( d->mURL, false, false); getJob->setWindow(TDEApplication::kApplication()->mainWidget()); - connect(getJob, TQT_SIGNAL(data(TDEIO::Job*, const TQByteArray&)), - this, TQT_SLOT(slotDataReceived(TDEIO::Job*, const TQByteArray&)) ); + connect(getJob, TQ_SIGNAL(data(TDEIO::Job*, const TQByteArray&)), + this, TQ_SLOT(slotDataReceived(TDEIO::Job*, const TQByteArray&)) ); - connect(getJob, TQT_SIGNAL(result(TDEIO::Job*)), - this, TQT_SLOT(slotGetResult(TDEIO::Job*)) ); + connect(getJob, TQ_SIGNAL(result(TDEIO::Job*)), + this, TQ_SLOT(slotGetResult(TDEIO::Job*)) ); d->mTimeSinceLastUpdate.start(); d->mGetState = GET_GETTING; @@ -655,7 +655,7 @@ void ImageLoader::end() { // when we return from this function we will be in decodeChunk(), after the // call to decode(), so we don't want to switch to a new impl yet, since // this means deleting "this". - TQTimer::singleShot(0, this, TQT_SLOT(callFinish()) ); + TQTimer::singleShot(0, this, TQ_SLOT(callFinish()) ); } @@ -858,7 +858,7 @@ void ImageLoader::ref( const TQObject* owner, BusyLevel priority ) { data.owner = owner; data.priority = priority; d->mOwners.append( data ); - connect( owner, TQT_SIGNAL( destroyed()), TQT_SLOT( ownerDestroyed())); + connect( owner, TQ_SIGNAL( destroyed()), TQ_SLOT( ownerDestroyed())); } void ImageLoader::deref( const TQObject* owner ) { @@ -909,7 +909,7 @@ ImageLoader* ImageLoader::loader( const KURL& url, const TQObject* owner, BusyLe // This also helps with preloading jobs, since BUSY_LOADING busy level is not entered immediately // when a new picture is selected, so preloading jobs without this delay could start working // immediately. - TQTimer::singleShot( priority >= BUSY_LOADING ? 0 : 10, loader, TQT_SLOT( startLoading())); + TQTimer::singleShot( priority >= BUSY_LOADING ? 0 : 10, loader, TQ_SLOT( startLoading())); return loader; } |