From bb9ea88afc543cba3c07805fc6491c517ec38f83 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sl=C3=A1vek=20Banko?= Date: Tue, 4 Jan 2022 18:02:23 +0100 Subject: Update CMake rules accorting to TDE style. Copy translations to a new directory layout. Move documentation to a new directory layout. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Slávek Banko --- doc/en/index.docbook | 3720 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3720 insertions(+) create mode 100644 doc/en/index.docbook (limited to 'doc/en/index.docbook') diff --git a/doc/en/index.docbook b/doc/en/index.docbook new file mode 100644 index 0000000..5ec2f64 --- /dev/null +++ b/doc/en/index.docbook @@ -0,0 +1,3720 @@ + +Kile"> + ATEX"> + ATEX"> + EX"> + teTEX"> + TeX Live"> + EX"> + + EX"> + + + ImageMagick"> + KDE"> + KDVI"> + dvipng"> + KGhostView"> + KPDF"> + PostScript"> + makeidx"> + Kate"> + CJK"> + ucs"> + URL"> + + + + +]> + + + + +The &kile; Handbook + + + JonathanPechta + FedericoZenith +
zenith@chemeng.ntnu.no
+ HolgerDanielsson +
holger.danielsson@versanet.de
+ ThomasBraun + MichelLudwig +
michel.ludwig@kdemail.net
+
+ + + + +2003 +Jonathan Pechta + + + +200320052006 +Federico Zenith + + + +20052006 +Holger Danielsson + + + +2007 +Thomas Braun + + + +2007 +Michel Ludwig + + +November 19, 2007 +2.0 + + +&FDLNotice; + + + + +&kile; is a &tex; and &latex; source editor and shell. + + + + +KDE +kdenonbeta +Kile +LaTeX +TeX + + +
+ + + +Preface + + + + Requirements + + To Run &kile;, you will be required to have the following components + installed on your system: + + + Trinity Desktop environment (&tde;): + &tde; is a popular open-source desktop environment. + Qt: Qt is a C++ + GUI and network library needed to compile &kile;. + &latex;: high-quality document + typesetting program. Most likely you want the &texlive; (or on older systems the &tetex;) package, if you are on a + Unix-like system. + + + Most of these items might be included in your Linux distribution; please refer to your + distribution documentation, or refer to your installation CD or DVD, for adding these + packages to your computer. + + The &kile; project includes several binary packages of &kile; for different distributions that can be easily + installed and run without having to compile; check out the &kile; + homepage. + + + + + + Intended Audience + + This manual is intended for any individual, regardless of her or his experience with + &latex;, &kde;, &kile; or Linux. + + Advanced users are not likely to read this manual, but all suggestions on + documentation will be considered. If you would like to contribute to this project or the + documentation, please consult the &kile; web page. + + Need answers about &kile;? Are you stuck with your compile? Want to see a new + feature? The preferred way to ask technical questions or start a discussion is to + use our mailing list: kile-devel@lists.sourceforge.net. + + + + + + + + Introduction + + + + Basic facts + + + + About &kile; + + &kile; is an integrated &latex; environment for the &kde; desktop. &kile; gives you the + ability to use all the functionalities of &latex; in a graphical interface, giving you easy, + immediate, and customized access to all programs for &latex; codecompletion, compiling, postprocessing, + debugging, conversion and viewing tools; you also get very handy wizards, a &latex; + reference and a powerful project management. + + + + + + What is &latex; + + &latex; is a text-processing system derived from &tex;, a program developed originally in + 1977 by Donald Knuth to help him layout his work professionally, obtaining a work similar + to a typesetter's; the typesetter is the professional that styles a document's look according to + specifications for the type of document. + &latex; was created by Leslie Lamport to give authors an automatic typesetter, especially when + it came to the expensive and painstaking typesetting of mathematical formulas and expressions, + that by no chance are enclosed in dollar signs in &latex;. + Today, word-processing programs let any user be the typesetter; but what you often want + is a document that looks good, not one that you spent hours on to make it look good. + &latex; takes that burden, and lets you think of the document, not of the layout. And yes, + it will look good! + + + + + + How do you pronounce it? Why that strange typesetting? + + There is a funny traditions of &tex;-related packages to have the strangest pronunciation + and typesetting possible. &tex; was supposed to be brought in from the Greek τεχ, + in Latin letters tech. There are a lot of explanations why, but most likely it is because + &tex; was originally conceived for technical reports, and indeed its foremost ability was the correct and + easy typesetting of mathematical formulae, then an extremely expensive, time-consuming and + frustrating business. + The pronunciation is supposed to be as follows: T as you would expect, + E as in get, and X as in the + German ich. If you do not know what ch sounds like, + it is more or less as an hissing cat; the IPA symbol is /ç/. Many people report the different pronunciation + of ach (IPA symbol /x/), but I have personally asked some Greeks, and can + confirm the first version. You should be aware that a lot of people mispronounce /teks/ or /tek/. + Last, in &latex; the first LA is pronounced as + lay: the idea is that, while raw &tex; is difficult, even a layman + can use &latex; macros. A less inspiring, but more realistic explanation is that it stems from the surname of + Leslie Lamport, the creator of &latex;. Now you know! + + + + + + + + &latex; 101 + + The &latex; typesetting system is similar to other markup languages as XML, used for + many types of documents (including the one you are reading), or HTML, used for web + pages. The general idea is about having specially wrapped keywords, called + tags, that tell a program (a word processor, a web browser, or the &latex; + compiler) how to present text. &kile; offers you a good number of such tags in the + menu LaTeX in the menu bar. + + While we will try to give you a good idea of what &latex; is, this is not The Definitive + Book on &latex;. If you want to learn &latex; well, you may want to loan a book in your + library. The writer has had a good experience with A Guide to &latex; by H. Kopka + and P. W. Daly, and still keeps it on the shelf. + + As other markup languages, &latex; contains a preamble, which + sets global commands, such as paper size, page numbering, dimensions of the text on the page, + and a body, that contains the document text; the preamble contains + at least the \documentclass command, and precedes the body, that + starts with the command \begin{document}, and is quite predictably + concluded by the command \end{document}. + + + + + + &kile;'s Main Features + + + + QuickStart Wizard + + The QuickStart wizard built into &kile; is a useful feature to quickly start creating documents + in &kile;. Choosing the wizard from the menubar gives you several choices + for the creation of your document. + You can also specify some options related to the document right away. + + Class options: + + + Document Class: choose the type of document you want to create: + article, book, letter, report, scrartcl, scrreprt, scrbook, prosper, beamer or other + custom-defined. + Typeface Size: tell &kile; what point size (pt) + you want to use. + Paper Size: choose the size or style of sheets. + Encoding: In general it is a good idea to use your systems standard + encoding. Modern systems now move more and more to UTF-8 as the standard encoding. + If you can, use utf8x (which is indeed the correct spelling for &latex; documents). + + Other options: this allows you to set further options such as printing, + draft, and others. + + + Packages + This lists some of the most common additional packages used in &latex;. Select the checkbox to include it. + + Document Properties + + Author: put your name here. + Title: add the document title here. + Date: specify the date. + + + + + + + Predefined Templates + + The predefined templates in &kile; are: + + + Empty document: real freaks start from scratch! + Article: sets the article format, for a document short enough not to + be broken down to chapters. + Report: sets the report format, for a middle-sized document, with for + example page numbering on the page's outer edge. + Book: sets the book format, a full-fledged flavor, so powerful that + it is used to write many university textbooks. + Letter: sets the letter format, that can automatically do those nasty + indentations that nobody really remembers. + Beamer,HA-Prosper: create nice presentations in PDF with a superior look and all + &latex; power. + Scrartcl,Scrbook,Scrreprt,Scrlttr2: the KOMA-Script document classes, + especially adapted to german typography. Use them whenever you write german + texts. + + + New users need not to worry, this list is just a brief description of features, + and more attention will be paid to complete these tasks in detail later in + . + + + + + + Syntax Highlighting + + &kile; is similar to programs that deal with source code and editing, and will + automatically highlight commands, options and items that are used (and abused). + &kile; makes it possible to spot easily problem areas: for example, if you see major + areas of text turned green, it is likely that you forgot closing a math environment somewhere; + you would have noticed anyway by how crappy the output file would have looked, but + highlighting really saves you time and frustration. + + + + + + Auto-Completion of Environments + + The auto-completion of environments means that, when you begin a new environment by typing + \begin{environment}, &kile; will automatically insert a matching + \end{environment} command, with a line in between them + for your text. You can of course deactivate it if you want in + SettingsConfigure Kile... + LaTeXEnvironments. + + + + + + Jump to Structure Element + + All documents are normally structured in a hierarchy of some type. + &latex; allows you to break up documents into the following hierarchy + (part being highest in the hierarchy, and subparagraph being lowest): + + + \part + \chapter + \section + \subsection + \subsubsection + \paragraph + \subparagraph + + + When viewing a document in the Structure view, you can jump + between elements by clicking on the element you would like to view. + + + + + + Inverse Search + + When creating your own &latex; files, inverse search can be very helpful. Once you + have created a DVI file (DeVice Independent File), you can click the middle- + mouse button in the DVI viewer and &kile; will jump to the corresponding line in the + &latex; source code. + + A DVI is a type of file containing a + description of a formatted document, along with other + information including character font, and is besides PDF the usual output of + &tex; or &latex;. A number of utilities exist to view, convert and print DVI files on + various systems and devices. + + + + + + Forward Search + + When using inverse search, the selection of items in the DVI file is associated with + the editor, so when you click on the DVI file, the main window jumps to the + corresponding section of &latex; code in the editor. Forward search is the exact + opposite of this. Forward search will allow you to click on a specific section of text + in the &latex; code, and jump to the associated position in the DVI viewer window. + + + + + + + + The Toolbar + + + New: begin a new document. + Open: open a new document. + Close: close your document. + Define document as master: this is used when working with multiple files. + Having a master document will let you work more easily with other .tex files included + in your document. If you are using projects, you can also set in Project->Project + Options a project-wide master document. + Quickbuild: compiles your &latex; source code and displays the results + automatically, unless you have code errors. + Watch file mode: this mode will "watch" the DVI file for changes, and + will not launch a new session of &kdvi; after Quickbuild. + View logfile: views the .log file, + so you can spot errors. + Previous error: jumps backward through the + .log file + and highlights errors in source. + Next error: jumps forward through + .log file and + highlights errors in source. + Stop: halts current tool. + LaTeX: runs &latex; on the active document. + View DVI: launches DVI viewer. + DVI to PS: converts a DVI to a &postscript; (PS). + View PS: launches &postscript; (PS) viewer. + PDFLaTeX: runs &pdflatex; on the active document. + View PDF: launches the PDF viewer. + DVI to PDF: converts a DVI to a PDF. + PS to PDF: converts a PS to a PDF. + View HTML: views HTML created. + Kdvi Forward Search: jump to page that corresponds to the current line in the + editor. + + + If you look at the Edit toolbar, you will notice three large + drop-down menus. The drop-down menus were designed for you to be able to quickly add + certain common features into your document. The first drop-down box + is used for quickly dividing your document by parts, chapter, sections and so on; the + available commands to add segments to your &latex; source code are: + + + part: highest level of sectioning for a document. + chapter: starts a new chapter. + section: create a new section. + subsection: create a new subsection. + subsubsection: a secondary section between subsection and + paragraph. + paragraph: create a new paragraph. + subparagraph: create a new subparagraph. + + + The drop-down box named label is used to insert items to your document such as + indexes, footnotes, and references; the available commands are: + + + label: a command that produces a label for a chapter, + a figure or another element. + index: creates an entry for the index. + footnote: creates a footnote in your document. + ref: used to refer to a predefined label, which + you can choose from a drop-down list. + pageref: just like ref, but refers to + a page instead of a structure element. + cite: create a reference with data from a bibliography. + cite from ViewBib: ask the ViewBib tool for all selected references and insert them. + Currently this is only avaible with &kbib; as ViewBib tool. + + + + The Label drop-down menu + + + + + + The Label drop-down menu + + The Label drop-down menu + + + + + Selecting the label for a reference + + + + + + Selecting the label for a reference + + Selecting the label for a reference + + + + When using cite, you are presented with a drop-down + list of bibitems, but if you are using &bibtex; this will only work if the file + belongs to a Project. For editing &bibtex; files the usage of specialised editors is recommened. + The author has made good experience with &kbibtex; and &kbib;. Of course you can also write the &bibtex; files by hand inside &kile;. + + The last drop-down box labeled tiny is used to set the size of the text. You can + set the size of the main text, of footnotes, and so on. The available commands are: + + + tiny: smallest. + scriptsize: very small. + footnotesize: smaller. + small: small. + normalsize: normal. + large: large. + Large: larger. + LARGE: even larger. + huge: still larger. + Huge: largest. + + + + + + + + Quickstart + + + + Writing a &latex; Document with &kile; for Beginners + + Users of &kile; have two choices when starting a new document: they can use the + Wizard to begin a new document, select the type of document they + would like to create and options such as font size, paper size, and so on; otherwise, + they can write the code by hand. + + + \documentclass[12pt]{article} + \begin{document} + Here is a bunch of text coded in \LaTeX. + \end{document} + + Every document in &latex; begins with the command + \documentclass[optional argument]{class}, where class specifies the document type. + + Typing in the code example above from the text box gives you the following output: + + + Compiled text in DVI output + + + + + + Compiled text in DVI output + + Compiled text in DVI output + + + + The brackets that come after the command \documentclass + contain the options for the command. The option [12pt] sets the size + of the font for your article; if you do not set the font size in the beginning, you can set + it later in the text. + + Once you have typed in the code example from the box above, you will need to + compile your &latex; source code. The easiest way for you to compile &latex; is to + use the Build menu, or using the Quickbuild button. + + &Alt;2 + is the keyboard shortcut to compile your source code. + + You have to save your source code before you can compile; &kile; will do this automatically for you. + + If your document did not compile, check the log for errors. When using the Quickbuild + key, the &kdvi; viewer should be launched automatically; if it does not, look at the log. + + + + + Environments + + An environment is a segment of text that is managed differently + than the rest of the document. For example, you create a report with font size 12, + but you need to change your font size for a few sentences. The commands + \begin{environment}, \huge and + \end{environment} will let you temporarily alter the text inside + the environment commands to be size huge. + + Changes are only effective from \begin{environment} to + \end{environment}. There are no limits as how many changes + you can make inside an environment. + + There are many features you can add to your document that will make it more + readable and user-friendly. You can add features such as specific fonts, bold, italics, + underline etc. to your document, and these commands will end with either an + \end command, or at the end of your environment. + + + \begin{emph}: this command makes + text italicized, and is valid until the code comes across a \end{emph}, + \end{emph} or another environment. To italicize one word in a sentence, you + can use the syntax: this is \emph{my} sentence. + \textbf{I am making this text inside the brackets bold}: this + command makes your text bold. + \quote: to create a quote inside your document; begin your quote + with \begin{quote} and end it with \end{quote}. + \center: centers the text. + \verse: creates offset text for poems. + \itemize: makes an itemized list. + + + + + + + Using &kile; + + Now that we have given you some background about how to write code using the + &latex; markup language, we will show you how to create a document + using &kile; step-by-step. + + + Start &kile;. + Select WizardQuick Start, + then choose a format, and set your preferences in the wizard. + Once the wizard has entered text, do some customization to make the + document more readable, add a minimum of one quote, some bold text, + italics, and a verse to see the difference between the commands. + Save your file, and give it the name intro.tex. + Build your document using &Alt;2, or the + button labeled LaTeX. + Select View DVI. + Check out all your new text. + When you are done viewing your document, click the Editor View + button or press &Ctrl;e + to return to the editor if you are using the embedded + viewer, or close the viewer window if you are using a separate viewer. + + + That's it! You have just created your first &latex; document! + + Once you have created your DVI, you will be able to print your document, or change + it into a &postscript; or PDF file if you want. Experiment and have fun! + + + + + + DVI Files + + DVI stands for DeVice Independent file. These files are produced + by &tex; or &latex; to be read by a driver of some sort on your computer. There are many different types of output that + a .dvi can be sent to, such as a printer, &postscript; or PDF file converter, or your computer screen. + + + + Viewing a DVI + + You have already seen how to view a DVI file on the screen by using the View + DVI button in the toolbar. + + + + + + Printing a DVI + + To print a DVI, you can use the same process that you used to create your + document earlier (see ). At step 7, after + clicking View DVI, select + FilePrint + in the viewer, and if you have your printer properly configured, you will be able + to print the DVI. + + + + + + Converting DVI files + + The toolbar gives the options of Converting a DVI to other formats. Once you + have created a DVI from your &latex; source code, you will be able to export it + to a format of your choice using the toolbar buttons. + + + + + + + + Forward Search between &kile; and &kdvi; + + The forward search functions allow you to jump from your + editor directly into the associated position of the &DVI; + file. + &kile; offers a configuration with this option for all &latex; binaries. + Go to SettingsConfigure Kile... + ToolsBuild + and always choose the Modern configuration. + + To execute a forward search, position the cursor on a line of source code, and click + Kdvi Forward Search to jump to the associated position + in the DVI viewer window. + + + + + Inverse Search between &kile; and &kdvi; + + Inverse search is a very useful feature when you are writing + a &latex; document yourself. If everything is set up properly, you can + click into &kdvi;'s window with the &MMB; (on some systems, + when you do not have a three-button mouse, you can simultaneously + use the left and the + right button). After that kile load the &latex; source file and jump to + the proper paragraph. To use inverse search, you have to compile your &latex; file with the Modern configuration. + + Inverse search cannot work unless: + + + The source file has been compiled successfully. + &kdvi; knows which editor you would like to use. + + + With this feature of &kdvi;, a middle mouse click in the DVI document will + result in &kile; opening the corresponding &latex; document and attempt to go to the + corresponding line. Remember to tell &kdvi; to use &kile; as a text editor, in &kdvi;'s + menu item SettingsDVI Options.... + + + Configuring &kdvi; + + + + + + Configuring &kdvi; + + Configuring &kdvi; + + + + + + + Resolving Errors + + If you are trying to use quickbuild, and the DVI viewer does not open, chances are + you have an error. If you have an error, it will be visible in the log file / message area, + and the summary of the error will be given. + + The log file will explain the source of the error in your code. In the + editor, you can use the buttons in the toolbar labeled Previous LaTeX Error + and Next LaTeX Error to jump to and from errors. The log file always states + in which line the error occurred. To view the line where an error occurred, click on the error + in the log window, and &kile; will take you to error's line. + + + + + + + Starting a New Document + + When you click the button in the toolbar to begin a new document a dialog appears, + asking which type of template you would like to use to write your document. The + default choices are: + + + Empty document + Article + Beamer + Book + HA-Prosper + Letter + Report + Scrartcl (from the KOMA-Script package) + Scrbook (from the KOMA-Script package) + Scrlttr2 (from the KOMA-Script package) + Scrreprt (from the KOMA-Script package) + + + If you selected an Empty document, you can either start + writing a document from scratch, or you can use the wizard to quickly start a new + document (see ). + + + + + Templates + + Frequent users of &latex; typically use the same preamble for almost every document they use. + Templates can be created, saved and loaded within &kile; to make it easier to start a new document. + + + + Create a New Template + + To create a new template, you must first either open a &tex; / &latex; file, or create a file + of your own. &kile; can generate a template from an existing document by opening the desired document and selecting + FileCreate Template from Document. + + + + + + Configuring Automatic Substitutions + + When creating a new document by selecting a template from + FileNew, + certain character combinations will be replaced by data such as your name, + or the character encoding your are using. These variables can be configured in + SettingsConfigure Kile... + SettingsGeneral. + + When designing your own template, it is useful to known which character + combinations are replaced by which template variables: + + + $$AUTHOR$$: This string + will be replaced by the author variable. + $$DOCUMENTCLASSOPTIONS$$: This string will be replaced + by the documentclass options variable. Typically this is used as follows: + \documentclass[$$DOCUMENTCLASSOPTIONS$$]{article}. + $$INPUTENCODING$$: If the + inputencoding variable is set to, say, latin1 this string is replaced by + \input[latin1]{inputenc}. + + + + + + + Create a Template from the Wizard + + The easiest way to create a new template is to start the wizard, + and then add commands in the editor. Once you have your + document set up the way you like: + + + Save your file; + Go to File; + Choose Create Template from Document; + Make any corrections necessary to the template; + Enter a name for your new template; + Click OK to add your template to the menu. + + + Next time you start up a new document, you will be able to choose + your customized template instead of the default ones. + + + + + + Creating a Template from any File + + A template can be created from any &latex; file. If you are looking for an easy way to + configure a template, go find one you like on the Internet and follow the same steps + listed in . + + For instance, you may want to create a full-fledged A0 poster. These posters are usually seen + at scientific conferences, and &latex; will help you making an attractive, catchy poster. You can get a + template for A0 posters at Jonathan Marchini's + home page, but many more are available. Remember that you will need the a0poster + package, which is normally not in standard tex distributions included. Download it from + here and place it in the same directory as your &latex; file. + + + + + Removing a Template + + To remove a template from &kile;, do as follows: + + + Go to FileRemove + Template...; + A dialog box will appear with all templates listed: select a template; + Click OK, and your template will be removed. + + + Templates marked with an asterisk (*) cannot be removed without the proper permission. + + + + + + + + + Editing &latex; Documents + + The internal editor that &kile; uses is &kate;. + Kate is a text editor created for programmers, which incorporates the ability to read + and highlight many different types of text files, among which are &latex; and &bibtex;; you can access + many options for &kate; directly from &kile;'s Tools menu. + + To learn more about &kate; and its capabilities, see the Kate Handbook. + &kile; users can start reading from the chapter Working with the Kate Editor. + + + + The &latex; Reference + + &kile; features a very practical &latex; tag reference, which you can access + by choosing HelpLaTeX + Reference. It contains a thorough description + of almost all the commands that you may use in &latex; and their syntax. + + + + + + Cursor Movements + + To select text, you have the following options: + + + Hold left mouse button, and drag mouse to highlight text. + Click once on a word to move the cursor to a new area. + Click twice on a word to select the whole word. + Click twice on a word and pressing &Ctrl; to select the whole tex word. + This means clicking in this way on \par from \par\bigskip only select \par. + Click three times to select the whole sentence. + + + Holding the left mouse button, and dragging the text you want to select, + automatically copies the selected text to the clipboard. + + Holding shift and using the arrow keys allows you to select portions of the source + code in the editor window. + + + + + + Brackets + + Bracket completion is a visual tool that the editor view uses to indicate you + which bracket matches which. If you open any .tex file, + and select any bracket, whether it be a parenthesis (), square brackets [] or braces {}, the + editor will highlight the bracket and its match in yellow (this default color can be changed). + So, for example, if you position the cursor on the braces in + \section{Introduction}, you would see + \section{Introduction} in the default yellow highlight, + showing you the location of the beginning and ending brackets. + + + + + + Highlighting + + &kile; has the ability to look for and highlight different types of code. For example, &latex; commands + are distinguished from normal text, and math formulas are highlighted also in a different color. + + + + + + Bullets + + Many wizards can insert optional bullets, a special kind of bookmarks within the text. The + menu entries EditBullets or + the corresponding keyboards shortcuts will allow you to jump to the next or last bullet. + This will also highlight this bullet so that it will be deleted automatically, + when you enter your first letter. + + + Bullets + + + + + + Bullets + + + + + + + + &Ctrl;&Alt;Right + Next Bullet + Jump to the next bullet in the text if there is one. + + + + &Ctrl;&Alt;Left + Last Bullet + Jump to the previous bullet in the text if there is one. + + + + + + + + + Select + + Editing is of course one of the main aspects when you use a program like &kile;. + Although &kate; already has great capabilities, &kile; adds some important features, + which are especially needed to write &latex; source. &latex; always needs a lot of + environments and groups, so &kile; supports very special commands to select them. + Under EditSelect + you will find the following commands to select text. + + + Edit->Select items + + + + + + Edit->Select items + + + + + + + &Ctrl;&Alt;S + E + Environment (inside) + Select an environment + without the surrounding tags. + + + + &Ctrl;&Alt;S + F + Environment (outside) + Select an environment + including the surrounding tags. + + + + &Ctrl;&Alt;S + T + TeX Group (inside) + Select a TeX group + inside the surrounding braces. + + + + &Ctrl;&Alt;S + U + TeX Group (outside) + Select a TeX group + including the surrounding braces. + + + + &Ctrl;&Alt;S + M + Math Group + Select the current math group including the math commands. + + + + &Ctrl;&Alt;S + P + Paragraph + Select a whole paragraph, + &ie; a group of text lines separated on both sides by empty lines. + A paragraph does not mean just continuous lines of text, as it is + in other text editors. This extended meaning also includes tables, &latex; + commands and all other lines of source. The only important thing for &kile; + is that kind of paragraph is separated by two empty lines. + + + + &Ctrl;&Alt;S + L + Line + Select the text line of the + current cursor position. + + + + &Ctrl;&Alt;S + W + TeX Word + Select the word under + the current cursor position. This selection has also en extended meaning, + because this command can also select &latex; commands, which begin with a + backslash and may also have an optional star at the + end. + + + + + + + + + Delete + + To delete some parts of a document you can of course select them, and then + use the Delete key. Kate also offers the command + &Ctrl;K which deletes the hole line.But &kile; offers a + faster way with its own delete commands. + Under EditDelete + you will find following commands to delete text. + + + Edit->Delete items + + + + + + Edit->Delete items + + + + + + + &Ctrl;&Alt;T + E + Environment (inside) + Delete an environment without the surrounding tags. + + + + &Ctrl;&Alt;T + F + Environment (outside) + Delete an environment including the surrounding tags. + + + + &Ctrl;&Alt;T + T + TeX Group (inside) + Delete a TeX group inside the surrounding braces. + + + + &Ctrl;&Alt;T + U + TeX Group (outside) + Delete a TeX group including the surrounding braces. + + + + &Ctrl;&Alt;T + M + Math Group + Delete the current math group including the math commands. + + + + &Ctrl;&Alt;T + P + Paragraph + Delete a whole paragraph. Look at the + SelectParagraph + command, how a paragraph is + defined in &kile;. + + + + + &Ctrl;&Alt;T + I + To End of Line + Delete the text from the current cursor position to the end of the line. + + + + + &Ctrl;&Alt;T + W + TeX Word + Delete the word or &latex; + command under the current cursor position. + + + + + + + + + Environment + + It was already mentioned that environments are a central point in &latex;. + So &kile; offers five other commands to make the work with &latex; as easy as possible + under submenus EditEnvironment. + + + Edit->Environment items + + + + + + Edit->Environment items + + + + + + + + &Ctrl;&Alt;E + B + Go to Begin + This command will jump to the beginning of the current environment, + wherever your current position is. The cursor will be placed directly + in front of the opening environment tag. + + + + &Ctrl;&Alt;E + E + Go to End + This command will jump to the end of the current environment, + wherever your current position is. The cursor will be placed directly + behind the closing environment tag. + + + + &Ctrl;&Alt;E + M + Match + When your cursor is placed in front of or above the + \begin{environment} tag, it will be moved to the + opposite end of the environment and vice versa. + + + + &Ctrl;&Alt;E + C + Close + Typing a lot of nested environment tags, you may lose + control of all those environments. This command will close the last + opened environment, so that the nested structure of environments + will not be broken. + + + + &Ctrl;&Alt;E + A + Close All + This closes all open environments, not only the last opened environment. + + + + + + + + + &tex; Group + + &kile; also offers some special commands for &latex; groups;, + which are determined by braces {...}. In submenu + EditTeX Group + you will find some important commands, which correspond to those from + EditEnvironment. + + + + Edit->TeX Group + + + + + + Edit->TeX Group + + + + + + + &Ctrl;&Alt;G + B + Go to Begin + This command will jump to the beginning of the current group, + wherever your current position is. The cursor will be placed directly in front + of the opening brace. + + + + &Ctrl;&Alt;G + E + Go to End + This command will jump to the end of the current group, + wherever your current position is. The cursor will be placed directly + behind the closing brace. + + + + &Ctrl;&Alt;G + M + Match + When your cursor is placed in front of or behind an + opening brace of a &tex; group, he will be moved to the opposite end of + the group and vice versa. + + + + &Ctrl;&Alt;G + C + Close + Typing a lot of nested group braces may be hard work. + This command will close the last opened group, so that the nested + structure of &tex; groups will not be broken. + + + + + + + + + Double Quotes + + In &latex;, two single quotes are used as double quotes. To + help you insert these efficiently, &kile; allows you to press + " to insert two opening + single quotes. Furthermore, if you want to close a quotation, you also + have to press ". &kile; will + be smart enough to recognize this case and inserts two closing quotes + for &latex;. + + To get a literal double quote on the other side, press + " twice. + + You can enable or disable this auto insertion of opening and + closing double quotes in section + SettingsConfigure + Kile...LaTeX. + + + Double Quotes + + + + + + Double Quotes + + + + + If you also include language-specific options + like ngerman or french, + you will also be able to use German or French double quotes. Many more languages are available. + + + + + + + Smart Newline + + If you press &Shift;Return, + &kile; inserts an intelligent newline. If your current position + is inside a list environment, like enumerate + or itemize, &kile; will not only insert + a newline, but also add a \item command. + + If you are inside a tabular environment, &kile; will finish the + current line with \\, followed by the newline. + + If you are inside a &latex; comment, &kile; will start the next line with a + %. + + Even better, &kile; is smart enough to support predefined &latex; + and user defined environment, which can be added in section + SettingsConfigure + Kile...LaTeX. + + + + + + Smart Tabulator + + Some users like to arrange columns in tabular environments and + put all ampersand characters & beneath each other. &kile; tries + to support this. If you press &Shift;&Alt;&, + &kile; will look for the next tab in the row above. Although his which may not the + corresponding tab, &kile; will add some spaces to adjust the column position with + the current tab. + + + + + + + + Code Completion + + Although &kate; already offers a good completion mode, &kile; extended + code completion to support some special methods especially for &latex;. Five different + modes are integrated. Three of them work on demand, the other two are autocompletion + modes. All modes can be configured to work very differently at + SettingsConfigure Kile.... + + + + Automatic Environment Completion + + When you begin a new environment, typing \begin{environment}, + &kile; will automatically add an \end{environment} command, with a + line in between for your text. + + Autocompletion can be turned off in the &latex; section of + SettingsConfigure Kile... + LaTeXEnvironments. + + + Completing an Equation Environment + + + + + + Completing an Equation Environment + + Completing an Equation Environment + + + + + + + + &latex; Commands + + When you type some letters, you can activate this completion mode for &latex; commands + and normal words with EditComplete(La)TeX Command or the keyboard shortcut + &Ctrl;Space. + &kile; first reads the letters from the current cursor position to the + left and stops at the first non-letter character or a backslash. If this + pattern begins with a backslash, &kile; will enter completion mode for &tex; or &latex; + commands. Otherwise it enters normal dictionary mode, where you will not find any + &latex; commands. Depending on the chosen mode, a completion box will be opened. + You will see all commands or words whose beginning matches the current pattern. + You can navigate with the cursor keys through this list and select one entry with + &Enter; or a double click with the mouse. + + + Completing a LaTeX Command + + + + + + Completing a LaTeX Command + + + + + When you push the &Backspace; key, the last letter of your + pattern will be deleted, and the completion list may grow. On the other hand, if + you type another letter will expand the pattern and the + visible word list may shrink. + + If you decide not to select any of the suggestions, you can leave this + dialog with &Esc;. + + You will see that all commands are written with a short description of + their parameters. These descriptions are of course stripped when you select a command. + Optionally you can let &kile; insert bullets at these places, so that you can easily + jump to the these positions with EditBulletsNext Bullet + and insert the parameter you want. + + + Completing a LaTeX Command + + + + + + Completing a LaTeX Command + + + + + Go to + SettingsConfigure Kile... + KileComplete + to configure one or more of these lists. You can choose different word lists + for &tex; and &latex; commands and dictionary mode for normal words. + + + + + + Environments + + The command mode is not useful to complete environments. + You always have to type some letters of \begin, and invoking + the completion mode will result in a huge list of environments tags. On the other + hand, environments are so often used that &kile; offers a special mode to complete + environments. Forget the opening tag and write, for example, eq. + + When you call the completion mode with + EditCompleteEnvironment or keyboard shortcut &Alt;Space, + the opening tag is automatically added and you will see \begin{eq}. + After this change, the completion list is much less cluttered. + + + Completing a LaTeX Command + + + + + + Completing a LaTeX Command + + + + + Now select an environment, and you will see that it is also automatically closed. + Even more, if &kile; recognizes it as a list environment, it will also insert a first + \item tag. + + + Completing a LaTeX Command + + + + + + Completing a LaTeX Command + + + + + Go to + SettingsConfigure Kile... + KileComplete + to configure one or more of these lists. This mode uses the same word lists as the + completion mode for &tex; and &latex; commands. + + + + + + Abbreviations + + &kile; supports user defined lists of abbreviations, which are replaced + on demand by longer text strings. Look at + SettingsConfigure Kile... + KileComplete + to configure one or more of theses lists. For the example given here, the + abbreviation list in example.cwl must be chosen. + In this file you will find for example the entry L=\LaTeX for example. + + For example, type only the letter L. Now invoke + the abbreviation mode of word completion with + EditCompleteAbbreviation or keyboard shortcut &Ctrl;&Alt;Space, + and the letter L is replaced by the string + \LaTeX. + + + + + + Autocompletion Modes + + + + &latex; Commands + + You can also enable an autocompletion mode for &latex; commands. + When a given threshold of letters (default: 3) is entered, a popup window opens + with a list of all matching &latex; commands. You can select one of these commands, + or ignore this window and type further letters. The entries of the completion box + will always change and match your currently typed word. + + Go to + SettingsConfigure Kile... + KileComplete + to enable or disable this mode or to change the threshold. + + + Completing an Equation Environment + + + + + + Completing an Equation Environment + + + + + + + + + Document Words + + Large dictionaries are not useful in autocompletion mode. But, we have seen + that a lot of words in a document are typed more than once. So &kile; offers a + completion for all words from the document that the user has already typed before. + + If you want to turn this mode on or off, go to + SettingsConfigure Kile... + KileComplete. + In this configuration dialog you can also change the threshold at which + the completion box pops up. + + + + + + + + Writing Own Completion Files + + The specification of the completion file format can found in the + CWL file format specification. + + + + Completion files can be installed in a user's home directory under the ~/.trinity/share/apps/kile/complete/<mode>/ + subdirectory, where <mode> either stands for abbreviation, dictionary or tex. + + + + + + + + Wizards and Dialogs + + + + Include Graphics + + The Include Graphics dialog makes insertion of + graphics as easy as possible. Please take a look at + and to + get an overview of some basic facts concerning graphic formats. + + + Including a graphics element + + + + + + Including a graphics element + + + + + + Choose a graphics file. This can be a JPEG, PNG, EPS + or even a zipped or gzipped EPS file. If you have installed + &imagemagick; + and also configured &kile; to use it + (SettingsConfigure Kile... + LaTeXGeneral), + the width and the height of the graphic is automatically shown. + If &imagemagick; can determine a resolution, the size of the graphics + is also shown in centimeters. + + Decide whether your image shall be centered on the page. + + Choose either traditional &latex; or &pdflatex;. + Please remember that &pdflatex; can also create DVI output, + not only PDF. + + You can choose whether the filename should be taken + relative. This is the preferred way, when you use the + \graphicspath command. + + By default graphics files have to be in the same + folder than your master document. However + it is possible to put them in other folders to make + things tidier. Without a \graphicspath + command, &kile; would include the path for the graphics file. + But if you use \graphicspath, + like: + + + \graphicspath{{/path/to/my/graphics}{other/path/to/more/graphics}} + + + and check this option, &kile; with only use the + base name of the graphics file. + + Another example: if you set \graphicspath + command like: + + + \graphicspath{{./}{camera/}{images/}} + + + &latex; will search in the current folder, then in + camera and finally in + images to find your graphics file. + + If you choose either a width or a height, the whole graphics + will be proportionally scaled. If you set two values for width and height + at the same time, width and height may be scaled with different factors, + and this could not be what you want. See also the information near the top + of dialog to know the original size of the graphics. + + Insert an angle by which to rotate the graphics counterclockwise. + + The bounding-box information is set automatically + when you choose a graphics file. This information is only needed + when you work with traditional &latex; and bitmapped graphics. + See the discussion of EPS graphics. + + + Your last choice is whether to embed this graphics into a + figure environment. If you decide to do so, you can also insert a + caption and a label. It is a good idea to add a different prefix to + each kind of label. It is common to use the prefix + fig: for images. + + + + + + + Array Wizard + + One of the most boring jobs one can do in &latex; is to write a matrix or a + tabular environment. One has to keep track of all the elements, ensure that the environment + is well formed, and that all things are where they are supposed to be. Good indentation helps, + but there is a simpler way: using &kile;'s Wizard menu. It contains + Tabular and Array (used in math environments). + You will then have a matrix-formed input form that you can easily fill in with your entries. This dialog also + offers some options to typeset the tabular material. + + + Inserting a tabular environment + + + + + + Inserting a tabular environment + + + + + The Tabbing option will display a simpler menu + to set up a tabbing environment. In all these environments, you can easily set the + number of rows and columns, along with other specific options. + + + + + &postscript; Utilities + + PS files are not so popular as PDF files, but are an excellent base + for manipulations and rearrangements of pages. If you need PDF + output, you can rearrange pages with some &postscript; utilities and then + convert it to PDF with ps2pdf. + + The &postscript; Wizard will suggest the most + popular rearrangements, but you are free to do your own choice. Work is done + by the programs pstops and psselect, which + you will find in most distributions in the package psutils. + If one of these programs is not available, the corresponding item will not + be visible. + + + Dialog PSTools + + + + + + Dialog PSTools + + + + + First choose your input file. If &kile; finds a PS file corresponding to your + current master document, it is already filled in as input file, but you are also free + to choose another file. Then choose an output file, and select one of the tasks. + Finally, you have to decide whether you want to do the conversion only, or also invoke + &kghostview; to view the result. + + + + + 1 A5 page + empty page --> A4 + Combine one A5 page together with one empty page + on one A4 page. Whenever two A5 pages are combined together, + they are rotated 90 degrees and will be arranged + on an A4 page in landscape mode. + + A5 + empty page + + + + + + A5 + empty page + + + + + + + + 1 A5 page + duplicate --> A4 + Put one A5 page and a duplicate together + on one A4 page. + + duplicate A5 pages + + + + + + Duplicate an A5 page + + + + + + + + 2 A5 pages --> A4 + Put two consecutive A5 pages together + on one A4 page. + + Combine two A5 pages + + + + + + Combine two A5 pages + + + + + + + + 2 A5L pages --> A4 + Put two consecutive A5 pages in landscape mode together + on one A4 page. + + + + 4 A5 pages --> A4 + Combine four consecutive A5 pages together on one + A4 page. The A5 pages have to be scaled with factor 0.7 to fit + on the page. + + 4 A5 pages --> A4 + + + + + + 4 A5 pages --> A4 + + + + + + + + 1 A4 page + empty page --> A4 + Combine one A4 page together with one empty page + on one A4 page. Whenever two A4 pages are combined together on one + resulting A4 page, they have to be scaled with factor 0.7 and will + be arranged in portrait mode. + + 1 A4 page + empty page --> A4 + + + + + + 1 A4 page + empty page --> A4 + + + + + + + + 1 A4 page + duplicate --> A4 + Put one A4 page and a duplicate together + on one A4 page. + + 1 A4 page + duplicate --> A4 + + + + + + 1 A4 page + duplicate --> A4 + + + + + + + + 2 A4 pages --> A4 + Put two consecutive A4 pages together + on one A4 page. + + Combine two A4 pages + + + + + + Combine two A4 pages + + + + + + + + 2 A4L pages --> A4 + Put two consecutive A4 pages in landscape mode together + on one A4 page. + + + + select even pages + Select all even pages of a document. + + + + select odd pages + Select all odd pages of a document. + + + + select even pages (reverse order) + Select all even pages of a document and reverse the order. + + + + select odd pages (reverse order) + Select all even pages of a document and reverse the order. + + + + reverse all pages + Reverse all pages of a document. + + + + copy all pages (sorted) + Copy all pages of a document. You have to + choose the number of sorted copies. + + Copy all pages (sorted) + + + + + + Copy all pages (sorted) + + + + + + + + copy all pages (unsorted) + Copy all pages of a document. You have to + choose the number of non-sorted copies. + + Copy all pages (unsorted) + + + + + + Copy all pages (unsorted) + + + + + + + + pstops: choose parameter + There are many options for &postscript; utilities + pstops and psselect. If you + need a very special one, you can invoke pstops with + an option of your choice. Please read the manual for all possible + options. + + + + psselect: choose parameter + You can invoke psselect with + an option of your choice. Please read the manual for all possible + options. + + + + + + + + Document Statistics + + The statistics dialog gives you an statistical overview for a selection, + a document or an hole project. It includes the number of words, &latex; + commands/environments and also includes the number of characters for each type. + The statistical numbers can be copied as text or as a nice formatted &latex; tabular + to the clipboard. If you want to get statistics for the hole project you can use + FileOpen All Project Files + for an easy and quick way to open all source files of your project. + A note of caution has to be sounded about the accuracy of the numbers. + We have included some logic to get a good estimate, e. g. K\"uhler gives one word and one command, + with six resp. two characters. But there are other combinations in which parts of commands + are counted as words and vice versa. It has also to be beared in mind that the algorithm + was developed and tested for languages similiar to english or german. + So don't take the numbers for granted. If you have to make an report with an + exact numbers of words or characters, make some tests to check whether &kile;'s accuracy satisfies your needs. + + + + + + + Special Tags in &latex; + + + Using the &latex; Tag Library + + &latex; has thousands of tags for symbols and special characters. + The easiest way to insert these tags is to use the sidebar menu, + left of the editor window. + + + The Sidebar Menu + + + + + + The Sidebar Menu + + The Sidebar Menu + + + The following types are avaible: + + + Most Frequently Used + Relation + Operators + Arrows + Miscellaneous Math + Miscellaneous Text + Delimiters + Greek + Special Characters + Cyrillic Characters + User Defined + + The tooltips of the icons show the &latex; commands and additionally needed packages. + Pressing &Shift; and clicking a symbol will result in + $\symbolcmd$ being inserted. Similiar pressing &Ctrl; + inserts it in curly brackets. + If you insert a command which requires a package which is not included in your &latex; document, + you will see a warning message in the logview window. + The first list of symbols holds the Most Frequently Used symbols. Inserted symbols will be + added to this list, for quick and easy reference. The ordering of the symbols will not be changed + upon addition of new symbols, instead a reference counter is incremented. If the number of items + would exceed 30 items, the item wit the lowest count will get removed. + The User Defined symbol list can hold your own symbols. + To create your own symbols you need the program gesymb and the file definitions.tex from the kile source package. + Additionaly you need a &latex; compiler (what a surprise) and + &dvipng; (version 1.7 or later). + The procedure is so that you create a &latex; file with \input{definitions}, + which makes the commands listed below available, and let gesymb mysymbols.tex user + (which calles &latex; and &dvipng;) create the icons. After copying them to + $HOME/.trinity/share/apps/kile/mathsymbols/user/ and restarting kile you can use your own symbols. + + + The following commands are defined in definitions.tex: + + + + \command[\optarg]{\symbol}: Include the symbol \symbol in the + symbol list, the optional argument \optarg specifies the command which kile should insert. + If it is not given the command in the mandatory argument is used. + + + + + \mathcommand[\optarg]{\symbol}: Same as above, except that the command in the mandatory + argument is inserted in math mode. + + + + + \pkgs[arg]{pkg}: Declare that the command given in this line needs the &latex; package + pkg with the optional argument arg. This command has to be in + front of the \command command and overrides any package specification by the neededpkgs + enviroment. + + + + + \begin{neededpkgs}[pkgs-args]{pkgs} ... \end{neededpkgs}: Has the same effect as + above, but for all enclosed commands. + + + + + + An example for completeness is given here: + + \documentclass[a4paper,10pt]{article} + \usepackage{amssymb} + \input{definitions} + % + \begin{document} + \pagestyle{empty} + % + \begin{neededpkgs}{amssymb} + \mathcommand{\surd} + \pkgs{amsmath}\mathcommand[\ddddot{}]{\ddddot{a}} + \mathcommand{\angle} + \end{neededpkgs} + \command{\"A} + \mathcommand{\exists} + \mathcommand[\stackrel{}{}]{\stackrel{abc}{=}} + + %\begin{neededpkgs}[russian,koi8-r,T2C,]{babel,inputenc,fontenc,mathtext} + % + % \end{neededpkgs} + % this would need to include the packages + % \usepackage{mathtext} + % \usepackage[T2C]{fontenc} + % \usepackage[russian]{babel} + % \usepackage[koi8-r]{inputenc} + % just to explain the format + \end{document} + + + + + + + Using Bibitems + + \bibitem is a command used to enter a reference in a + thebibliography environment in your document. The syntax for using + \bibitem is \bibitem[label]{key}. + + The optional [label] is for you to add your own + labeling system for the bibliography entry. If no label is set, the entries + will be set in numerical order: [1], [2], [3], etc. + + The argument {key} is used to reference and link the commands + \bibitem and \cite to + each other and the information they contain. The command \cite contains the + label associated with the intended \bibitem, which is located inside a + thebibliography environment, and contains the reference data. + Both corresponding \bibitem and \cite must + have the same {key}; the easiest way to organize keys is by + the author's last name. The secondary braces in the thebibliography + environment denote the longest bibliography label you expect to have. + So, inserting {foo} means + you can have any label shorter or as large as the expression + foo. Failure to set this parameter correctly + may result in a not so attractive indentation of your bibliography. + + The bibliography is a section apart from your main document, and an example of + code for the bibliography would look like the following: + + + \begin{thebibliography}{50} + \bibitem{Simpson} Homer J. Simpson. \textsl{Mmmmm...donuts}. + Evergreen Terrace Printing Co., Springfield, SomewhereUSA, 1998 + \end{thebibliography) + + Then, your main source code would contain the location of the information relating to + the \bibitem using \cite. That source code would look similar to this: + + + My thesis, about the philosophy of The Simpsons\copyright + comes from my favorite book \cite{Simpson}. + + As it is often difficult to remember the exact citation key once you have many + references, &kile; provides an easy way to insert a citation. On the Edit + toolbar click on the second drop-down box (usually it reads label) and select + cite. A list with all the citation keys pops up: select the correct + reference and a citation will be inserted into your document. To update the list of keys, + either save the file,EditRefresh + Structure or press F12. + + The final product in your document's bibliography would then look like this: + + [1] Homer J. Simpson. Mmmmm...donuts. Evergreen Terrace Printing Co., + Springfield, SomewhereUSA, 1998. + + The easiest way to work with \bibitem and + \cite is to use the toolbar drop-down box marked + cite. When you select a citation to insert, you will be given the list of + bibitems you have created so far, and will be able to select the + reference from the list. &kile; can also work together with &bibtex; editor applications, + such as &kbibtex; to help make citations easier. + + + + + + User-Defined Tags + + &kile; gives you the ability to make your own tags. A tag is similar + to a shortcut that launches some command or writes frequently-used text. + For example, Joe Sixpack uses often the sentences I prefer \LaTeX\ + to \TeX\ and What would I do without Linux?. + To create user-defined tags to write these sentences, he would access + LaTeXUser TagsEdit + User Tags...; this will present him a dialog where he can create + his own user-defined tags. + + The Edit User Tags Dialog + + + + + + The Edit User Tags Dialog + + The Edit User Tags Dialog + + + + + Invoking a User-Defined Tag + + + + + + Invoking a User Defined Tag + + Invoking a User Defined Tag + + + + He would probably give each tag a name that can clearly identify it. The name you give your tag + is entered in the section marked Menu item, and the text of frequently-used command + should be entered into the section labeled Value. Once the commands are entered, + he can use them quickly using the shortcut &Ctrl;&Shift;1 for + the first tag to enter I prefer \LaTeX\ to \TeX\ and &Ctrl;&Shift; + 2 to enter What would I do without Linux?. + + + + Placeholders in User-Defined Tags + + There are some placeholders you can use in user-defined tags: + they are %B, %C, %M and + %S. + + + %B: will be replaced by a bullet. + %C: this is where the cursor will be placed after the insertion of a + user-defined tag. + %M: this stands for marked text; the selected text is + inserted in its place when inserting user-defined tags. + %S: will be replaced by the source file's name without file extension. + + + To show you how this works let's say for example that we have a user-defined tag, + which contains the value \bfseries{%M}%C, and I have a selection of text + highlighted in my document that we want to turn into bold text. So, we highlight the + phrase I love Fridays, apply our user-defined tag by pressing + &Ctrl;&Shift;1, and we get the text + \bfseries{I love Fridays}, with the cursor + placed at the end of the text. + + + + + + + + + + The Build Tools + + + + Compiling, converting and viewing + + To view the result of your work, you first need to compile the source. All the build + tools are grouped closely together in the + BuildCompile, + BuildConvert, + and BuildView + menus. + + To compile your source code for screen viewers like &kdvi;, &kghostview;, &kpdf; or + further conversion, you can use the shortcut &Alt;2. + Then you can view the DVI file using your default viewer with + &Alt;3, convert + the DVI to a PS file with &Alt;4, + and view the PS file with &Alt;5. + + + + &bibtex; + + If you are using &bibtex; + for your bibliography entries, you usually have to follow a special compiling scheme. + This means calling &latex; and then &bibtex; and then &latex; twice again. Fortunately &kile; is clever enough to + detect automatically if it is necessary to call additional tools like &bibtex;, &makeidx; and &asymptote;. + This logic is by default turned on and can be changed in SettingsConfigure + Kile...ToolsBuild in the General tab in the &latex; and &pdflatex; tools. + + + + + + + &makeidx; + + If you are using the &makeidx; + package to make a final, alphabetical index for your document, you have also to follow a certain + compilation pattern or let &kile; do this for you in the same way as with &bibtex; files. + + + + + + MetaPost and Asymptote + + If you want to compile your document with MetaPost or Asymptote, picture drawing programs, you can do it with + BuildCompileMetapost. + or BuildOtherAsymptote. + + + + + + &pdflatex; + + There is also another way to compile your document, if you want a PDF: you can run + &pdflatex;, that will compile the source directly into a PDF file, with + &Alt;6: you can then view the compiled + file pressing &Alt;7. + + Alternatively, you can convert a PS into a PDF with + &Alt;8, or directly a + DVI into a PDF with &Alt;9. + + Using &pdflatex; instead of &latex; may be just a matter of simplicity or habit, + but sometimes the behavior of the two program can differ. + + + + + + &latex; to Web + + Finally, you may want to publish your work on the web and not just on paper. You may + then use the latex2html program, that can be called from &kile;'s menu + BuildConvertLaTeX + to Web. The result will be placed in a subfolder of the work folder, + and you will be able to see the result of the conversion choosing the menu item + BuildViewView + HTML. + + + + + + Passing Command-Line Parameters + + If you want to pass some specific command-line parameters to the compile, convert + or view tools, you can configure their call in Settings + Configure Kile...ToolsBuild. + + + + + + + Quick Preview + + You will always need some time to view the result, when working with &latex;. + &latex; has to compile the source and the viewer has to be called. This can be + annoying if you only changed some letters in an equation difficult to typeset. + &kile; offers a Quick Preview mode, where you can compile + only a part of a document and save a lot of time. It supports four different modes, + which can be combined with seven configurations. + + + Quick Preview + + + + + + Quick Preview + + + + + All settings must be done in + SettingsConfigure Kile... + ToolsPreview. + + + Quick Preview Configuration + + + + + + Quick Preview Configuration + + + + + + + Selection Mode + + The user has to select a part of the document. Menu entry BuildQuickPreviewSelection + or the keyboard shortcut &Ctrl;&Alt;P,S + will start the selected programs. &kile; takes the preamble of the original text, so that + all packages and user defined commands are included. The user can choose one + of seven predefined configurations: + + + LaTeX+DVI (embedded viewer) + LaTeX+DVI (KDVI) + LaTeX+PS (embedded viewer) + LaTeX+PS (KGhostView) + PDFLaTeX+PDF (embedded viewer) + PDFLaTeX+PDF (KGhostView) + PDFLaTeX+PDF (KPDF) + + + This should be sufficient for all situations for which a quick preview is needed. + + + + + + Environment Mode + + Very often you want to preview the current environment, and especially mathematic + environments, which sometimes may be difficult to write. &kile; offers a very fast way + to do this. No selection is needed, only choose + BuildQuickPreviewEnvironment + or the keyboard shortcut &Ctrl;&Alt;P,E + and the current environment will be compiled and shown. + + + + + + Subdocument Mode + + If you have a large project with a lot of documents, compiling the whole + project is not a great idea, if you have made changes only in one single document. + &kile; is able to compile and show a preview of the current subdocument. It + takes the preamble from the master document and only compiles the current part + when you choose BuildQuickPreviewSubdocument + or the keyboard shortcut &Ctrl;&Alt;P,D. + + + + + + Mathgroup Mode + + The mathgroup preview mode allows you to preview the mathgroup you are currently editing. &kile; + takes the preamble from the master document and only compiles the mathgroup the cursor is currently in + when you choose BuildQuickPreviewMathgroup + or the keyboard shortcut &Ctrl;&Alt;P,M. + + + + + + Quick Preview in Bottom Bar + + Instead of showing the preview in a new document &kile; can also be configured to use the bottom bar for preview + compilations. You can activate this feature in the quick preview configuration panel. + + + + + + + + Graphic File Formats + + + + &latex; and &pdflatex; + + &pdflatex;, when used with graphics or + graphicx packages, can compile correctly PNG and JPG files into + DVI or PDF, but is not able to handle EPS files. Conversely, the process of compiling + with &latex; to DVI and converting to PS and eventually PDF does support EPS, but does + not support PNG and JPG. + + A lot of users want to create PDF documents, but also want to use of the excellent + Pstricks package to create &postscript; graphics, or they want + to use the &postscript; output of mathematical and scientific software like + Mathematica, Maple or MuPAD. + These &latex; users have to compile first in &postscript;, even if they want to create + PDF documents, because these programs produce &postscript; code which cannot be managed + by &pdflatex;. However, it is not so hard as it may sound, because &kile; will help. + + + + + + Graphics Conversion + + To overcome this frustrating loop, in case you want to include both &postscript; code and PNG or JPG files, + you have a number of workarounds: + + + If you need a file in PS format, but have JPG or PNG graphics, you can also + simply use &pdflatex; with DVI output first, and then run dvips + to create the PS file. You see that &pdflatex; is a very good choice, if your source contains + no &postscript; code at all. + + You can convert EPS files to PNG or other formats with utilities as the + Gimp or + &imagemagick; + and use &pdflatex;. + + A preferred way + is to convert EPS graphics to PDF graphics with + epstopdf, which comes with every &tex; distribution + distribution and then use &pdflatex;. It produces high quality graphics, + and you can even control the result with some of the following options: + + + -dAutoFilterColorImages=false + -dAutoFilterGrayImages=false + -sColorImageFilter=FlateEncode + -sGrayImageFilter=FlateEncode + -dPDFSETTINGS=/prepress + -dUseFlateCompression=true + + + + Even better: if your system allows shell-escape, conversion + can be done on the fly. All you have to do is to include the epstopdf package, + which is part of all &tex; distributions, with command \usepackage{epstopdf}. + Assuming that your code is + + + \includegraphics[width=5cm]{test.eps} + + + When you call &pdflatex; with option , + graphics test.eps is automatically converted into test.pdf. + + This conversion will take place each time you run &pdflatex;. + If your graphics command is given implicitly: + + + \includegraphics[width=5cm]{test} + + + epstopdf checks whether test.pdf is already + available, so that conversion step can be skipped. + + You can convert the other way around, and use &latex; and PS-PDF conversion. + This is not always a good idea, since EPS encapsulation of JPG or PNG can yield larger + files, that in turn yield unnecessarily large documents. This is however highly + dependent on the graphic utility that you use, since EPS can encapsulate other graphics, + but not all applications support this perfectly. Some might actually try to build your JPG image + with vectors and various scripting, which will result in gigantic files. Conversion of + all graphics formats to EPS can be done by + &imagemagick;. + Another simple program that does this process correctly is + jpg2ps. + + + You can also use an automatic conversion. All graphic files are + converted on the fly to EPS, and inserted into the PS document. This is a comfortable + way, but you have to set up your system properly. This is discussed in the section + EPS Graphics. + + + + + + + + Use the right File for the right Graphic + + + EPS is sort of a graphic vector scripting language, describing + all the lines and dots the graph is made of; it looks good even when magnified beyond its + default size, and suits best diagrams and vectorial graphic natively produced in EPS, + which look very clear and sharp while maintaining a very small byte size. + PNG (or the deprecated GIF) is a non-lossy file format, + with good compression and quality. It is very good for diagrams, scans of drawings, + or anything whose sharpness you do want to retain. It is sometimes overkill + when used for photos. + JPG is a lossy format, that compresses files better than PNG + at the price of some loss in the picture detail. This is usually irrelevant for photos, + but may cause bad quality for diagrams, drawings, and may make some thin lines disappear outright; + in those cases use EPS or PNG. + + + But always remember: garbage in, garbage out! No conversion will make a bad picture good. + + + + + + + + EPS Graphics + + EPS graphics files are the traditional way to insert graphics files into + &latex; documents. As mailing lists are full with questions concerning + EPS graphics, we will discuss some important aspects and + demonstrate how &kile; supports them. + + + + &latex; and EPS Graphics + + If you decided to use the traditional &latex; to produce + PS or PDF output, you will probably run into some problems + with graphics. You have to use EPS graphics (Encapsulated &postscript;), + no JPEG or PNG files. This should be no problem, as there are a lot of + converters like + convert from the excellent + &imagemagick; + package. But, it needs some time of course. + + The EPS files are used by both &latex; and the DVI-PS converter: + + + &latex; scans the EPS file for the bounding box + line, which tells &latex; how much space to reserve for the + graphics. + + The DVI-PS converter then reads the EPS file and + inserts the graphics in the PS file. + + + This has some implications: + + + &latex; never reads the EPS file if the bounding-box + parameters are specified in the graphics-insertion command. + + Since &latex; cannot read non-ASCII files, + it cannot read the bounding-box information from compressed or non-EPS + graphics files. + + The EPS graphics are not included in the DVI file. Since the + EPS files must be present when the DVI file is converted to + PS, the EPS files must accompany DVI files whenever they are + moved. + + + Now you can call &latex;, and a DVI-PS converter like dvips + to create your &postscript; document. If your goal is a PDF document, you should run + dvips with option and then call + ps2pdf. You will find a lot of documents describing this solution. + + + + + + The &postscript; Way of &kile; + + &kile; helps you to get the bounding-box information. If you have installed + &imagemagick; + package, &kile; will extract this information from the EPS file and insert it as an + option. This is done automatically when you select the graphics file. + There are two advantages to proceed like this: + + + The information is already scanned in the dialog, and + need not to be done by &latex; later on. + Even more important is that the width and height of the picture + can be calculated, when the its resolution is known. This information will be shown + near the top of the dialog, and may serve as a clue when you want to scale the + graphics. + &kile; can also support zipped or gzipped EPS files, + which are much smaller than uncompressed EPS files. But, this feature can only be used + with a special system setup and a change of your local graphics configuration, + like it is described in the Bitmap Graphics + section. + + + + + + + The &postscript; Way and Bitmap Graphics + + If your systems allows shell-escape, &kile; + also supports an easy way to include bitmap graphics, if you set up your &tex; + system properly. There is no need to convert JPEG or PNG graphics, + this can be done automatically when the DVI file is converted to PS. + + &latex; needs some information about the file suffixes. The package + graphicx looks for a file graphics.cfg, + which must be somewhere in your search path for &latex; documents. Search for + entries like: + + + \DeclareGraphicsRule{.pz}{eps}{.bb}{}% + \DeclareGraphicsRule{.eps.Z}{eps}{.eps.bb}{}% + \DeclareGraphicsRule{.ps.Z}{eps}{.ps.bb}{}% + \DeclareGraphicsRule{.ps.gz}{eps}{.ps.bb}{}% + \DeclareGraphicsRule{.eps.gz}{eps}{.eps.bb}{}% + + + and replace these lines with: + + + \DeclareGraphicsRule{.pz}{eps}{.bb}{}% + \DeclareGraphicsRule{.eps.Z}{eps}{.eps.bb}{}% + \DeclareGraphicsRule{.ps.Z}{eps}{.ps.bb}{}% + \DeclareGraphicsRule{.ps.gz}{eps}{.ps.bb}{}% + % changed or new graphic rules + \DeclareGraphicsRule{.eps.zip}{eps}{.eps.bb}{`unzip -p #1}% zipped EPS + \DeclareGraphicsRule{.eps.gz}{eps}{.eps.bb}{`gunzip -c #1}% gzipped EPS + \DeclareGraphicsRule{.jpg}{eps}{}{`convert #1 eps:-}% JPEG + \DeclareGraphicsRule{.gif}{eps}{.bb}{`convert #1 eps:-}% GIF + \DeclareGraphicsRule{.png}{eps}{.bb}{`convert #1 eps:-}% PNG + \DeclareGraphicsRule{.tif}{eps}{.bb}{`convert #1 eps:-}% TIFF + \DeclareGraphicsRule{.pdf}{eps}{.bb}{`convert #1 eps:-}% PDF-graphics + + + You will find this file, for example in Debian, at + /etc/texmf/latex/graphics.cfg. The best way to proceed is to copy this + file to your local texpath and then change this file. See the yours &tex; distribution manual + to learn how to get a list of your &tex; folders. + + With this configuration file you are able to insert bitmap graphics and + zipped or gzipped EPS files in &latex;. The command for conversion + is given by dvips. When you look + at the conversion command you will see that no extra file is created. + The result of the conversion process is directly piped into the PS file. + The only thing &latex; must know is the size of the graphics, and + therefore we need the bounding box, which is provided by &kile;. + + Some say that this way is insecure; you have to decide on how to work. + In any case, you need no bounding box, as &kile; will extract this information + from all types of graphics. + + + + + + &pdflatex; and EPS Graphics + + As already stated, &pdflatex; is not able to handle EPS graphic files, + but converters like epstopdf + will help. The best way is to include package epstopdf, + which must follow the graphicx package. + + + \usepackage[pdftex]{graphicx} + \usepackage{epstopdf} + + + Now you can already include EPS graphics, if you run pdflatex + with option , but we can make it even better + and also handle zipped or gzipped EPS files. Again we have to change + the graphics configuration file graphics.cfg like above. + This time we search for: + + + % pdfTeX is running in pdf mode + \ExecuteOptions{pdftex}% + + + and simply add some lines. + + + % pdfTeX is running in pdf mode + \ExecuteOptions{pdftex}% + \AtEndOfPackage{% + \g@addto@macro\Gin@extensions{.eps.gz,.eps.zip}% + \@namedef{Gin@rule@.eps.gz}#1{{pdf}{.pdf}{`gunzip -c #1 | epstopdf -f >\Gin@base.pdf}}% + \@namedef{Gin@rule@.eps.zip}#1{{pdf}{.pdf}{`unzip -p #1 | epstopdf -f >\Gin@base.pdf}}% + }% + + + With these lines, &pdflatex; is able to handle EPS files, + and hopefully there should be no more issues concerning graphics. + + + + + + + + Master Document + + Defining your document as a master allows you to work with separated files, + which gives you a parent document (or Master document), and child documents that + make up a complete work. After having defined your Master document, with the + corresponding command in the Settings + menu, all the commands of the Tools + menu will apply only to this document, even when you are working on the child + documents. You can even close the Master document. + + + + + Error Handling + + After you have compiled something, &kile; takes a look at the error messages + that were generated. If there are any errors or warnings, they will be briefly reported + in the Log and Messages window. One can take a closer look at the + messages by selecting BuildView Log File, + or by using the keyboard shortcut &Alt;0. + The generated log is then displayed in the Log and Messages view; errors and warnings are highlighted. + + + Viewing the log + + + + + + Viewing the log + + Viewing the log + + + + You can easily jump from one message in the log file to another by using the + BuildNext / Previous + LaTeX Error / Warning menu items, or by using + the corresponding toolbar buttons. + + To jump to the line in the &latex; source where the error or warning occurred, + click on the error or warning in the Log and Messages view. + &kile; will take you automatically to the offending line. + + + + + + The Watch File Mode + + When you launch the Quickbuild command, a viewer of + some sort will normally be called after the compilation. If you are not using an embedded + viewer, a new window will be open every time. + + If you are adjusting the look of your document, you might launch + Quickbuild very often, and have many viewer windows open on + your desktop; to avoid this confusion, you can activate the Watch file + mode, that will prevent Quickbuild from launching a viewer. + + Presently, &kdvi; supports continuous updating of the viewed DVI file, but + &kghostview; is not as perfect: to update the document after compiling, you will have + to change page, and the number of pages will not be changed in &kghostview;'s visualization. + + This mode is of course useless with the embedded viewers, as you have to close them + anyway to get back to editing the document and recompiling. + + + + + + + + Navigating the &latex; Source + + + + Using the Structure View + + The Structure view shows the hierarchy of the document + being created in &kile;, and allows you to quickly navigate it, showing its segmentation. + To navigate around your document, all you need to do is to left click on any label, chapter, + section, subsection, etc., and you will be taken to the beginning of + the corresponding area. + + If you included a separate &latex; file in your source using + the \input or \include tags, these files will + be referred to in the Structure view; double-clicking on their names in + it will make &kile; bring up the included file in the editor window. + + The hierarchy tree has also a separate branch for labels used in the text. + + + Using the Structure View + + + + + + Using the Structure View + + Using the Structure View + + + + + + Updating the Structure View + + To update your structure view you can either go to + EditRefresh + Structure, hit F12, or you can save your document, + which will make &kile; update its Structure view. + + + + + + + + Bookmarks + + Bookmarks are your reference to a segment of text or a line inside the &kile; + environment. To use a bookmark, select a specific line of your document + you would like to return to, then press &Ctrl; + B, and &kile; will add a bookmark to this line. + Alternatively, you can also set a bookmark by highlighting a line and choosing + the menu labeled BookmarkToggle + Bookmark. + + To remove all your bookmarks, select Bookmarks + Clear Bookmarks. + + Please note that currently the bookmarks are not saved after exiting &kile;. + + + + + + + + Projects + + + + Working with Projects + + In &kile; you can create and work with projects. A project is a + group of &latex;, graphic, &bibtex; or other files that contain all the information that is used to build + your complete document. A typical project would be a document consisting of several chapters, + written in different .tex files; all of them could be included in + a project, to make the whole document easier to manage. The specifications of the project are stored in a special file, + with extension .kilepr. + + A Project adds the following functionalities: + + + You need not set a master document, &kile; does this automatically. + Project files can easily be archived together by going to BuildOtherArchive + The Files and Project view shows which files are included + in the project. + After opening a project, any file that was previously opened will be + restored with the original encoding and highlightning. + Code completion works across all project files. + Reference completion works across all project files. + Citation completion works across all project files. + Search in all project files. + Specify custom quickbuild and &makeidx; command. + + + + + + + Creating a Project + + To create a project, select Project + New Project.... You will be + asked to give the following information to create your project: + + Title of your project. + Name of the project file with .kilepr extension. + Filename. + Type of file creating: Empty Document, Article, Book, Letter, Report, .... + + + When you fill out the filename box, you have to include a relative + path from where the .kilepr project file is stored to the file. + + + + + + The File and Project View + + The File and Project view is a button of the sidebar menu. + From this view, you can see the structure of your project, its files, + and the name of the .kilepr file that stores the project information. + Adding, removing, or changing options in your project is done via + the File and Projects view. + + + The File and Project View + + + + + + The File and Project View + + The File and Project View + + + + + + + + Adding and Removing Files + + To add a file to your project, open any &tex; file, right click on its name in the + Files and Project view, and select Add to + Project. If you have multiple projects open, a dialog box will ask + you which project the file has to be added to. + + If you have multiple files to be added to a project, you can select the + project from the Files and Project view and right-click then select + Add Files; you will then be able to select your files in a dialog box. + + You can also right-click on the project's name in the Files and + Project view, and select Add Files... to bring + up a file selection dialog. + + + Adding a file to a project + + + + + + Adding a file to a project + + Adding a file to a project + + + + To remove a file from a project, right-click on it and select Remove File. + This does not delete your file (and also does not close it), but only removes it from the list + of files contained in the .kilepr extension. + + + + + + Project Options + + &kile; has a few options related to your project that can be set. To change them, + right-click on the title of your project and select Project Options, + and you will have the option of changing: + + + The title of your project. + The Master document. + The Quickbuild command. + The &makeidx; options. + + + + + Archiving your Project + + &kile; allows you to easily backup your project by storing all its files + into a single archive (often known as tarball). To archive your project + right-click on its name in the Files and Project view, or select + ProjectArchive. + + By default, all files in a project are added to the archive. If you do not want to include + a certain file in the archive, right-click on it in the Files and Project + view, and uncheck the Include in Archive option. + + Archive commands are simple shell commands that are executed from the project + folder (where the .kilepr file is located). + + + + + + + + + + Closing a Project + + To close a project, select the Files and Project view from + the vertical toolbar, right click on your project title, and then select + Close. This will close your project, all the files associated with your project, + and will also add the name of the project you just closed to Open Recent + Project... in the Project menu. + + + + + + + + Document Encoding + + The &kile; editor allows you to read, convert and set the text to the encoding + your document needs. This allows you to use non-standard letters and symbols; + you can use, for example, accented characters for Italian or French. + Selecting the encoding for your document can be done in three ways: + + + One way to set the encoding is to use the Set encoding combo + box, located at the bottom of the Open File sidebar view. + Another way is using the submenu + SettingsConfigure + Kile...Editor, + where you can set the default character encoding for all files. + + Set the default character encoding + + + + + + Set the default character encoding + + + + + A third way to set the encoding for a document is to set the option + when you use the wizard to create a new document. + + + &latex; itself understands only ASCII, a very limited set of characters, so you could not use + accented or special letters directly. To use accented letters, a special syntax was created: + such as for example \"e for ë. + There is a package to help you with this, called inputenc, and is included + in the preamble using \usepackage[latin1]{inputenc}, where the optional argument + is the encoding you would like to use (nowadays in most cases utf8x). This tells &latex; + to translate all of the ë's you wrote to \"e's before + compiling. Please refer to the inputenc documents directly for more + information on inputenc. Last but not least: remember to make sure that + your file is actually encoded in the same encoding you told + inputenc! + + + Choosing the source file's encoding + + + + + + Choosing the source file's encoding + + Choosing the source file's encoding + + + + This host of different character coding tables has been creating problems on + many applications: for example, you cannot write a course of Turkish in French without + losing one language's special characters. There is general agreement that, sooner or later, + everybody will switch to Unicode. There + are many implementations of Unicode, and UTF-8 is the most + successful in Linux; Windows® relies instead on the more cumbersome and + less flexible UCS-2. Some distributions, as RedHat, have already + begun setting their default encoding to UTF-8, and therefore you + may be very interested in using of the utf8x argument to the + inputenc package. + + + + The &ucs; Package + If you don't have the &ucs; package installed, you can proceed as follows: + + Get the &ucs; package from the home page of + Unicode support for + &latex;, by Dominique Unruh from the University of Karlsruhe. + + To install it, unpack the downloaded file and place it in a directory listed + in your $TEXINPUTS envirnoment variable. This can also be set inside kile. + + + + \usepackage{ucs} + \usepackage[utf8x]{inputenc} + + + + + + &cjk; Support + + Adding support for ideographic languages is quite tricky. However, once + you are done with it, it will work quite well. Other than installing packages, + there is some extra configuration work to do. + + Your Linux distribution might already have a &cjk; (Chinese, Japanese, + Korean) package ready for you, so you might be saved the hassle of manually + installing everything. Do check before going forward! + + There is the possibility of using the &ucs; package in order to write + short snippets of &cjk; text, but that option is seriously limited as it does + not handle, among other things, newlines. We will instead install the complete + &cjk;-&latex; package and make it work for both &latex; and &pdflatex;. A lot + of this material has been inspired by Pai + H. Chou's page + about how to setup &pdflatex;. + + + + Download the &cjk; + package. Copy its unpacked files to an appropriate subfolder of + $TEXMF, just like you did with the &ucs; package + before (see ). The files will be unpacked in a + CJK/X_Y.Z folder, it is not important that you + take them out, though it will probably be tidier for you to + maintain. + + Now you have to download a font that supports all the &cjk; characters + you need. You can choose any *.ttf file that + covers them, but in this walkthrough we will use Cyberbit. + Unzip the file and rename Cyberbit.ttf to + cyberbit.ttf, since uppercase might confuse your system. + Place cyberbit.ttf in a folder together with + Unicode.sfd, + and generate the *.tfm and + *.enc files with the command + $ ttf2tfm cyberbit.ttf -w cyberbit@Unicode@. + For some reasons, sometimes this does not produce the hundreds + of files it should. Should that be your case, you can download both + *.tfm and + *.enc files. + Place the *.tfm files in an + appropriate folder, say $TEXMF/fonts/tfm/bitstream/cyberbit/; + the *.enc files may be installed in + $TEXMF/pdftex/enc/cyberbit/. + + Now we need a map file to connect the *.enc files to the font. Download cyberbit.map + and install it in $TEXMF/pdftex/config/. + + Download another file, c70cyberbit.fd, + and place it in an appropriate folder. You may choose, for example, + $TEXMF/tex/misc/. + + The last file we have to generate is a &postscript; Type 1 + font, necessary to read DVI files generated with &latex;. Run the command + $ ttf2pfb cyberbit.ttf -o cyberbit.pfb, and copy the + resulting cyberbit.pfb in a folder like + $TEXMF/fonts/type1/cyberbit/. + + Let's now place cyberbit.ttf among the fonts + where &latex; can find it. You could place it in a folder named + $TEXMF/fonts/truetype/. + + Check the configuration file you find at + $TEXMF/web2c/texmf.cnf, and make sure that the + line mentioning TTFONTS is uncommented and points to + the folder where you saved cyberbit.ttf. + + To make it possible for &pdflatex; to use your &cjk; + fonts, it is necessary that you add a line in configuration file + $TEXMF/pdftex/config/pdftex.cfg. Add + map +cyberbit.map in the file to complete the + configuration for &pdflatex;. + + To configure &latex; so that you can produce DVI + files with &cjk; characters, you have to add a line in file + ttfonts.map. The file might be in a folder named + $TEXMF/ttf2pk/, but you will probably have to look + for it. Add the line cyberbit@Unicode@ cyberbit.ttf + into it. + + Now, you only have to run texhash + and the system should be ready. + + + + To test whether your configuration is correct, you can try to compile + this test + file. + + + &cjk; Troubleshooting + + There are many things that can go wrong when setting &cjk; + support manually. If something seems not to work, the following + checklist might help you. + + + + Obviously, since you run &latex; as a user and + not as root, you must allow ordinary users + to access the new files. Make sure all folders and files are + accessible using the chmod command. + + If &latex; writes a DVI without problems, but you + cannot view it, it is almost certainly because of some problems in the + automatic generation of *.pk + fonts. They are supposed to be generated on the fly when viewing a + DVI file, but this might fail for a number of reasons: double-check + ttfonts.map for your custom line first. However, + it might happen that your ttf2pk command, which + is usually invoked by the DVI viewer, has been compiled + without support for the + kpathsea libraries. If this is the case, + ttf2pk + will make no mention of kpathsea. As support for + these libraries is necessary, you might have to find a new package, or + recompile FreeType 1 by yourself. + + + + + + + + + How do I input &cjk; in Unicode? + + There are a number of different input engines, and the choice can + depend also on personal preference. The author uses Skim, + a port to &kde; of the Scim + engine. Refer to your distribution's documentation to learn how to + install these programs. Configuration of such programs can be tricky + too, in the case of Skim you will have to + define an environment variable XMODIFIERS="@im=SCIM" + before starting X. + + + + + + + + + + Scripting + + + + Scripting in &kile; + + + &kile;'s scripting feature allows for the execution of ECMAScript code. Scripts can be managed through the + scripting panel in the sidebar. + + + + + + + API Reference + + In this section we describe &kile;'s scripting programming interface. + + + + Please note that the scripting API has not been finalized yet. The API described below might change in + future versions of &kile;. + + + + + First of all, &kile;'s script execution environment provides a global object called "kile", which owns the following + methods: + + + + + (kile).currentTextDocument() + + + Returns a KileTextDocument object which reflects the currently active + text document. Returns null if no text document is active. + + + + + (kile).getInputValue(caption, label) + + + Opens a dialog with the given caption and label. Returns the value that user has entered. + + + + + + + Objects of the type KileTextDocument represent text documents in &kile;. They have the following + properties: + + + + + (KileTextDocument).backspace() + + + Deletes the character that is located immediately before the current cursor position and moves the cursor + one position backward in the text. + + + + + (KileTextDocument).cursorLeft() + + Moves the cursor one position backward in the text. + + + + (KileTextDocument).cursorRight() + + Moves the cursor one position forward in the text. + + + + (KileTextDocument).insertText(text) + + + Inserts the text contained in the variable text into the document at the current + cursor location. + + + + + (KileTextDocument).insertBullet() + + Inserts a bullet into the document at the current cursor position. + + + + (KileTextDocument).nextBullet() + + + Selects the first bullet located in the document immediately after the + current cursor location. + + + + + (KileTextDocument).previousBullet() + + + Selects the first bullet located in the document immediately before the + current cursor location. + + + + + (KileTextDocument).up() + + Moves the cursor one line up in the document. + + + + (KileTextDocument).down() + + Moves the cursor one line down in the document. + + + + (KileTextDocument).cursorLine() + + Returns the line which the cursor is currently located at. + + + + (KileTextDocument).cursorColumn() + + Returns the column which the cursor is currently located at. + + + + (KileTextDocument).setCursorLine(line) + + Moves the cursor to the line denoted by line. + + + + (KileTextDocument).setCursorColumn(column) + + Moves the cursor to the column denoted by line. + + + + + + + + + + + Help + + + + Help Documents + + &latex; is a rather sophisticated system, where the basic features + can be expanded by a great variety of additional packages. + &kile; provides a lot of different help to support the user. + + + + + LaTeX Reference + An alphabetical index of the most + common &latex; commands. + + + + TeX Documentation + &tetex;/&texlive; comes with a huge amount of documents. + This includes a documentation for all included packages and an additional &latex; + reference. + + + + LaTeX + A full reference for &tex; and friends. This is not + only a description of all programs, some important packages are also + mentioned. And it includes a full reference manual of &latex; + commands—ideal for looking up a particular piece of formatting + while writing a document. As this document is really extensive, + &kile; separates it with three important bookmarks. + + + + LaTeX Command + Another alphabetical index of the most common + &latex; commands. + + + + LaTeX Subject + A description of important &latex; + subjects. + + + + LaTeX Env + An alphabetical index of the most common + &latex; environments. + + + + + + + + + Context Sensitive Help + + &kile; also support a context sensitive help, which is called + with &Ctrl;&Alt;H,K. + In SettingsConfigure Kile... + KileHelp + you can choose whether you want to use &kile;'s &latex; reference or the + help system of &tetex;/&texlive;, which is the default setting. + + + Bullets + + + + + + Bullets + + + + + + + + + Searching for Keywords + + It is not always easy to find the right document, as &tetex;/&texlive; + comes with a huge amount of documents. As one possible help, &tetex;/&texlive; + provides a tiny program texdoctk. + It comes with a database of all documents that &kile; uses to offer + an interface to it. + + + Bullets + + + + + + Bullets + + + + + All documents are grouped into some categories, and the main + advantage is that you can search for packages names or keywords. + &kile; will then show only the results. + + + Bullets + + + + + + Bullets + + + + + A mouse double click or the Space key will start the + viewer for this document. This can be a arbitrary document, not only a + DVI, PS, PDF or HTML document. &kile; will take &konqueror; settings to + start a appropriate viewer. + + + + + + + User Defined Help + + Beside this static &tetex;/&texlive; documentation, &kile; supports also + another variable way for user-help documents. In Help + menu &kile; has a special User help + submenu, where the user can add documents of his own choice. + These can be the most important documents of &tetex;/&texlive; documentation, or even + self written documents. It is even possible to choose some Web URLs. + + Go to + SettingsConfigure Kile... + KileHelp + and choose Configure button + to configure this User help menu. You can add, + remove or navigate menu entries, and also insert separators to get + a better structure. + + Pressing the Add button will open + another dialog, where you must edit the name of the menu entry, + and choose the corresponding file or Web &url;. If you choose a Web &url;, + &konqueror; is started and you should copy the final &url;. + + + Bullets + + + + + + Bullets + + + + + + + + + + + Credits and License + + &kile; is an open-source user-friendly &latex; / &tex; source code editor. It will run on systems + with the &kde; Desktop Environment installed. &kde; is available for several architectures + with Linux and other Unix-like systems installed. &kile; is also part of the Fink project, + which means you can run &kile; on a Mac with OS-X. + + Many thanks are owed to those who strive to continue the &kile; project, and the many + hours of contributions made by those who sacrifice their time to develop tools we can all + use under the GNU license. Up-to-date information about contributors can be found in + the About &kile; dialog from the Help menu. + + + Contributions among others from: Rob Lensen, Roland Schulz, Michael Margraf, Holger Danielsson + + Many thanks to all those involved! + + &underFDL; + &underGPL; + + + + +&documentation.index; + +
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