/* This file is part of the KDE project Copyright (C) 2001 Andrea Rizzi Ulrich Kuettler Copyright (C) 2006 Alfredo Beaumont Sainz This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef MATRIXELEMENT_H #define MATRIXELEMENT_H #include #include "basicelement.h" KFORMULA_NAMESPACE_BEGIN class MatrixSequenceElement; /** * A matrix. */ class MatrixElement : public BasicElement { friend class KFCRemoveColumn; friend class KFCRemoveRow; friend class MatrixSequenceElement; enum VerticalAlign { NoAlign, TopAlign, BottomAlign, CenterAlign, BaselineAlign, AxisAlign }; enum LineType { NoLine, NoneLine, SolidLine, DashedLine }; enum SideType { NoSide, LeftSide, RightSide, LeftOverlapSide, RightOverlapSide }; MatrixElement& operator=( const MatrixElement& ) { return *this; } public: MatrixElement(uint rows = 1, uint columns = 1, BasicElement* parent = 0); ~MatrixElement(); MatrixElement( const MatrixElement& ); virtual MatrixElement* clone() { return new MatrixElement( *this ); } virtual bool accept( ElementVisitor* visitor ); /** * The cursor has entered one of our child sequences. * This is a good point to tell the user where he is. */ virtual void entered( SequenceElement* child ); /** * Sets the cursor and returns the element the point is in. * The handled flag shows whether the cursor has been set. * This is needed because only the innermost matching element * is allowed to set the cursor. */ virtual BasicElement* goToPos( FormulaCursor*, bool& handled, const LuPixelPoint& point, const LuPixelPoint& parentOrigin ); // drawing // // Drawing depends on a context which knows the required properties like // fonts, spaces and such. // It is essential to calculate elements size with the same context // before you draw. /** * Calculates our width and height and * our tqchildren's parentPosition. */ virtual void calcSizes( const ContextStyle& cstyle, ContextStyle::TextStyle tstyle, ContextStyle::IndexStyle istyle, StyleAttributes& style ); /** * Draws the whole element including its tqchildren. * The `parentOrigin' is the point this element's parent starts. * We can use our parentPosition to get our own origin then. */ virtual void draw( TQPainter& painter, const LuPixelRect& r, const ContextStyle& context, ContextStyle::TextStyle tstyle, ContextStyle::IndexStyle istyle, StyleAttributes& style, const LuPixelPoint& parentOrigin ); /** * Dispatch this FontCommand to all our TextElement tqchildren. */ virtual void dispatchFontCommand( FontCommand* cmd ); // navigation // // The elements are responsible to handle cursor movement themselves. // To do this they need to know the direction the cursor moves and // the element it comes from. // // The cursor might be in normal or in selection mode. /** * Enters this element while moving to the left starting inside * the element `from'. Searches for a cursor position inside * this element or to the left of it. */ virtual void moveLeft(FormulaCursor* cursor, BasicElement* from); /** * Enters this element while moving to the right starting inside * the element `from'. Searches for a cursor position inside * this element or to the right of it. */ virtual void moveRight(FormulaCursor* cursor, BasicElement* from); /** * Enters this element while moving up starting inside * the element `from'. Searches for a cursor position inside * this element or above it. */ virtual void moveUp(FormulaCursor*, BasicElement*); /** * Enters this element while moving down starting inside * the element `from'. Searches for a cursor position inside * this element or below it. */ virtual void moveDown(FormulaCursor*, BasicElement*); /** * Sets the cursor inside this element to its start position. * For most elements that is the main child. */ virtual void goInside(FormulaCursor* cursor); /** * We define the Main Child of a matrix to be the first row/column. **/ // If there is a main child we must provide the insert/remove semantics. virtual SequenceElement* getMainChild(); /** * Inserts all new tqchildren at the cursor position. Places the * cursor according to the direction. */ //virtual void insert(FormulaCursor*, TQPtrList&, Direction); /** * Removes all selected tqchildren and returns them. Places the * cursor to where the tqchildren have been. */ //virtual void remove(FormulaCursor*, TQPtrList&, Direction); /** * Moves the cursor to a normal place where new elements * might be inserted. */ //virtual void normalize(FormulaCursor*, Direction); /** * Sets the cursor to select the child. The mark is placed before, * the position behind it. */ virtual void selectChild(FormulaCursor*, BasicElement*); /** * Moves the cursor away from the given child. The cursor is * guaranteed to be inside this element. */ //virtual void childWillVanish(FormulaCursor* cursor, BasicElement* child) = 0; /** * Returns wether the element has no more useful * tqchildren (except its main child) and should therefore * be replaced by its main child's content. */ //virtual bool isSenseless(); /** * @returns the latex representation of the element and * of the element's tqchildren */ virtual TQString toLatex(); virtual TQString formulaString(); uint getRows() const { return content.count(); } uint getColumns() const { return content.getFirst()->count(); } SequenceElement* elementAt(uint row, uint column); protected: //Save/load support /** * Returns the tag name of this element type. */ virtual TQString getTagName() const { return "MATRIX"; } /** * Appends our attributes to the dom element. */ virtual void writeDom(TQDomElement element); virtual TQString getElementName() const { return "mtable"; } virtual void writeMathMLAttributes( TQDomElement& element ) const; virtual void writeMathMLContent( TQDomDocument& doc, TQDomElement& element, bool oasisFormat ) const; /** * Reads our attributes from the element. * Returns false if it failed. */ virtual bool readAttributesFromDom(TQDomElement element); /** * Reads our content from the node. Sets the node to the next node * that needs to be read. * Returns false if it failed. */ virtual bool readContentFromDom(TQDomNode& node); virtual bool readAttributesFromMathMLDom( const TQDomElement& element ); /** * Reads our content from the MathML node. Sets the node to the next node * that needs to be read. It is sometimes needed to read more than one node * (e. g. for fence operators). * Returns the number of nodes processed or -1 if it failed. */ virtual int readContentFromMathMLDom(TQDomNode& node); private: void writeMathMLAttributes( TQDomElement& element ); MatrixSequenceElement* getElement(uint row, uint column) { return content.at(row)->at(column); } const MatrixSequenceElement* getElement( uint row, uint column ) const; /** * Searches through the matrix for the element. Sets the * row and column if found. * Returns true if the element was found. false otherwise. */ bool searchElement(BasicElement* element, uint& row, uint& column); /** * The elements we contain. */ TQPtrList< TQPtrList< MatrixSequenceElement > > content; /** * MathML Attributes. See Section 3.5.1.2 */ int m_rowNumber; VerticalAlign m_align; TQValueList< VerticalAlign > m_rowAlign; TQValueList< HorizontalAlign > m_columnAlign; TQValueList< bool > m_alignmentScope; TQValueList< SizeType > m_columnWidthType; TQValueList< double > m_columnWidth; SizeType m_widthType; double m_width; TQValueList< SizeType > m_rowSpacingType; TQValueList< double > m_rowSpacing; TQValueList< SizeType > m_columnSpacingType; TQValueList< double > m_columnSpacing; TQValueList< LineType > m_rowLines; TQValueList< LineType > m_columnLines; LineType m_frame; SizeType m_frameHSpacingType; double m_frameHSpacing; SizeType m_frameVSpacingType; double m_frameVSpacing; SideType m_side; SizeType m_minLabelSpacingType; double m_minLabelSpacing; bool m_equalRows; bool m_customEqualRows; bool m_equalColumns; bool m_customEqualColumns; bool m_displayStyle; bool m_customDisplayStyle; }; class MultilineSequenceElement; /** * Any number of lines. */ class MultilineElement : public BasicElement { friend class KFCNewLine; typedef BasicElement inherited; public: /** * The container this FormulaElement belongs to must not be 0, * except you really know what you are doing. */ MultilineElement( BasicElement* parent = 0 ); ~MultilineElement(); MultilineElement( const MultilineElement& ); virtual MultilineElement* clone() { return new MultilineElement( *this ); } virtual bool accept( ElementVisitor* visitor ); /** * The cursor has entered one of our child sequences. * This is a good point to tell the user where he is. */ virtual void entered( SequenceElement* child ); /** * Returns the element the point is in. */ BasicElement* goToPos( FormulaCursor* cursor, bool& handled, const LuPixelPoint& point, const LuPixelPoint& parentOrigin ); /** * Sets the cursor inside this element to its start position. * For most elements that is the main child. */ virtual void goInside(FormulaCursor* cursor); /** * Enters this element while moving to the left starting inside * the element `from'. Searches for a cursor position inside * this element or to the left of it. */ virtual void moveLeft( FormulaCursor* cursor, BasicElement* from ); /** * Enters this element while moving to the right starting inside * the element `from'. Searches for a cursor position inside * this element or to the right of it. */ virtual void moveRight( FormulaCursor* cursor, BasicElement* from ); /** * Enters this element while moving up starting inside * the element `from'. Searches for a cursor position inside * this element or above it. */ virtual void moveUp( FormulaCursor* cursor, BasicElement* from ); /** * Enters this element while moving down starting inside * the element `from'. Searches for a cursor position inside * this element or below it. */ virtual void moveDown( FormulaCursor* cursor, BasicElement* from ); /** * Calculates our width and height and * our tqchildren's parentPosition. */ virtual void calcSizes( const ContextStyle& cstyle, ContextStyle::TextStyle tstyle, ContextStyle::IndexStyle istyle, StyleAttributes& style ); /** * Draws the whole element including its tqchildren. * The `parentOrigin' is the point this element's parent starts. * We can use our parentPosition to get our own origin then. */ virtual void draw( TQPainter& painter, const LuPixelRect& r, const ContextStyle& context, ContextStyle::TextStyle tstyle, ContextStyle::IndexStyle istyle, StyleAttributes& style, const LuPixelPoint& parentOrigin ); /** * Dispatch this FontCommand to all our TextElement tqchildren. */ virtual void dispatchFontCommand( FontCommand* cmd ); virtual void insert(FormulaCursor*, TQPtrList&, Direction); virtual void remove(FormulaCursor*, TQPtrList&, Direction); virtual void normalize(FormulaCursor*, Direction); virtual SequenceElement* getMainChild(); /** * Sets the cursor to select the child. The mark is placed before, * the position behind it. */ virtual void selectChild(FormulaCursor* cursor, BasicElement* child); /** * @returns the latex representation of the element and * of the element's tqchildren */ virtual TQString toLatex(); virtual TQString formulaString(); virtual void writeMathML( TQDomDocument& doc, TQDomNode& parent, bool oasisFormat = false ) const ; protected: //Save/load support /** * Returns the tag name of this element type. */ virtual TQString getTagName() const { return "MULTILINE"; } /** * Appends our attributes to the dom element. */ virtual void writeDom(TQDomElement element); /** * Reads our attributes from the element. * Returns false if it failed. */ virtual bool readAttributesFromDom(TQDomElement element); /** * Reads our content from the node. Sets the node to the next node * that needs to be read. * Returns false if it failed. */ virtual bool readContentFromDom(TQDomNode& node); private: /** * The list of sequences. Each one is a line. */ TQPtrList< MultilineSequenceElement > content; }; KFORMULA_NAMESPACE_END #endif // MATRIXELEMENT_H