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#ifndef _KPILOT_ACTIONQUEUE_H
#define _KPILOT_ACTIONQUEUE_H
/*
**
** Copyright (C) 1998-2001,2003 by Dan Pilone
** Copyright (C) 2003-2004 Reinhold Kainhofer <reinhold@kainhofer.com>
**
*/
/*
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program in a file called COPYING; if not, write to
** the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
** MA 02110-1301, USA.
*/
/*
** Bug reports and questions can be sent to kde-pim@kde.org
*/
#include <tqptrqueue.h>
#include "syncAction.h"
/** @file
* This file defines the ActionQueue.
*
* This used to be called SyncStack, and while a stack is cool
* for some things, it actually rather confuses the issue because
* you _use_ this class for specifying "do this, then that, then ..."
* and in program code you need to reverse that order when adding
* items to a stack. So now it's a Queue, FIFO, and program
* code looks more normal.
*/
/**
* The ActionQueue is a meta-action, which handles running a bunch of
* SyncActions in sequence. It is a SyncAction itself, so it can even
* be queued on another ActionQueue.
*
* An ActionQueue is constructed with a @p device. As usual, you should
* connect the device's deviceReady() signal with the exec() slot --
* or something to that effect. The ActionQueue will then run all the
* actions in the queue in sequence.
*
*/
KDE_EXPORT class ActionQueue : public SyncAction
{
Q_OBJECT
public:
/**
* Constructor. Pass in a KPilot device link for it to act on.
* It is legal to pass in 0 (NULL) as a device. Ownership of
* the device is unchanged.
*/
ActionQueue(KPilotLink *device);
/** Destructor. */
virtual ~ActionQueue();
/** Is the queue empty? Returns @c true if it is. */
bool isEmpty() const
{
return SyncActionQueue.isEmpty();
};
/**
* You can push your own action @p a onto the queue. Ownership
* of the action is given to the ActionQueue object.
*/
void addAction(SyncAction *a)
{
SyncActionQueue.enqueue(a);
};
public:
/*
* Call these queue*() functions to append standard functional
* blocks. You should at least call queueInit() and
* queueCleanup() to add the welcome and cleanup actions to
* the queue (unless you do that yourself.)
*
* For queueInit, a WelcomeAction is added.
* For queueConduits, whatever is relevant for the conduits
* can be used, usually things in the FlagMask and ActionMask.
* The list of conduits in @p conduits is queued automatically.
*/
/**
* Initialize the queue. This empties it out and adds a
* welcome action (see WelcomeAction in actions.h) so that
* the user knows what is happening when the ActionQueue
* begins to execute. Equivalent to
* @code
* clear(); addAction(new WelcomeAction);
* @endcode
*/
void queueInit();
/**
* Queue a (series) of conduits @p conduits with a given
* sync mode @p mode. Each of the conduits named is called
* through a ConduitProxy object which handles loading the
* conduit's shared library and creating the actual SyncAction
* for that conduit. Actions named "internal_*" are silently
* ignored since those names are used by KPilot internally
* for administrative purposes.
*/
void queueConduits(const TQStringList &conduits,
const SyncAction::SyncMode &mode);
/**
* Convenience function for adding a cleanup action (see
* CleanupAction in actions.h) to the queue. Should be the
* last action added to the queue because a HotSync can only
* have @em one cleanup.
*/
void queueCleanup();
protected:
/**
* Remove all the actions from the queue and delete them
* (the queue owns the actions, after all).
*/
void clear();
/**
* Dequeue the next action in the queue, ready for processing.
* This takes the action off the queue, so remember to delete it
* eventually.
*/
SyncAction *nextAction()
{
return SyncActionQueue.dequeue();
};
/** Reimplemented from SyncAction. */
virtual bool exec();
protected slots:
/**
* When one action finishes, start the next one.
*/
void actionCompleted(SyncAction *);
private:
/** A queue of actions to take. */
TQPtrQueue < SyncAction > SyncActionQueue;
};
#endif
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