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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-02-24 01:49:02 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-02-24 01:49:02 +0000 |
commit | 5de3dd4762ca33a0f92e79ffa4fe2ff67069d531 (patch) | |
tree | bad482b7afa4cdf47422d60a5dd2c61c7e333b09 /src/icndocument.cpp | |
download | ktechlab-5de3dd4762ca33a0f92e79ffa4fe2ff67069d531.tar.gz ktechlab-5de3dd4762ca33a0f92e79ffa4fe2ff67069d531.zip |
Added KDE3 version of ktechlab
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/ktechlab@1095338 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'src/icndocument.cpp')
-rw-r--r-- | src/icndocument.cpp | 1385 |
1 files changed, 1385 insertions, 0 deletions
diff --git a/src/icndocument.cpp b/src/icndocument.cpp new file mode 100644 index 0000000..d220765 --- /dev/null +++ b/src/icndocument.cpp @@ -0,0 +1,1385 @@ +/*************************************************************************** + * Copyright (C) 2005 by David Saxton * + * david@bluehaze.org * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + ***************************************************************************/ + +#include "canvasmanipulator.h" +#include "component.h" +#include "connector.h" +#include "conrouter.h" +#include "cnitemgroup.h" +#include "ecnode.h" +#include "flowcontainer.h" +#include "fpnode.h" +#include "icndocument.h" +#include "icnview.h" +#include "itemdocumentdata.h" +#include "itemlibrary.h" +#include "ktechlab.h" +#include "nodegroup.h" + +#include <kapplication.h> +#include <kdebug.h> +#include <qclipboard.h> +#include <qtimer.h> + +ICNDocument::ICNDocument( const QString &caption, KTechlab *ktechlab, const char *name ) + : ItemDocument( caption, ktechlab, name ), + m_cells(0l) +{ + m_canvas->retune(48); + m_selectList = new CNItemGroup(this); + + createCellMap(); + + m_cmManager->addManipulatorInfo( CMItemMove::manipulatorInfo() ); + m_cmManager->addManipulatorInfo( CMAutoConnector::manipulatorInfo() ); + m_cmManager->addManipulatorInfo( CMManualConnector::manipulatorInfo() ); +} + + +ICNDocument::~ICNDocument() +{ + m_bDeleted = true; + + // Go to hell, QCanvas. I'm in charge of what gets deleted. + QCanvasItemList all = m_canvas->allItems(); + const QCanvasItemList::Iterator end = all.end(); + for ( QCanvasItemList::Iterator it= all.begin(); it != end; ++it ) + (*it)->setCanvas(0l); + + // Remove all items from the canvas + selectAll(); + deleteSelection(); + + // Delete anything that got through the above couple of lines + ConnectorList connectorsToDelete = m_connectorList; + const ConnectorList::iterator connectorListEnd = connectorsToDelete.end(); + for ( ConnectorList::iterator it = connectorsToDelete.begin(); it != connectorListEnd; ++it ) + delete *it; + + NodeList nodesToDelete = m_nodeList; + const NodeList::iterator nodeListEnd = nodesToDelete.end(); + for ( NodeList::iterator it = nodesToDelete.begin(); it != nodeListEnd; ++it ) + delete *it; + + GuardedNodeGroupList ngToDelete = m_nodeGroupList; + const GuardedNodeGroupList::iterator nglEnd = ngToDelete.end(); + for ( GuardedNodeGroupList::iterator it = ngToDelete.begin(); it != nglEnd; ++it ) + delete *it; + + delete m_cells; + m_cells = 0l; + delete m_selectList; + m_selectList = 0l; +} + + +View *ICNDocument::createView( ViewContainer *viewContainer, uint viewAreaId, const char *name ) +{ + ICNView *icnView = new ICNView( this, viewContainer, viewAreaId, name ); + handleNewView(icnView); + return icnView; +} + + +ItemGroup* ICNDocument::selectList() const +{ + return m_selectList; +} + + +void ICNDocument::fillContextMenu( const QPoint &pos ) +{ + ItemDocument::fillContextMenu(pos); + slotInitItemActions( dynamic_cast<CNItem*>(m_selectList->activeItem()) ); +} + + +CNItem* ICNDocument::cnItemWithID( const QString &id ) +{ + return dynamic_cast<CNItem*>(itemWithID(id)); +} + + +Node *ICNDocument::nodeWithID( const QString &id ) +{ + const NodeList::iterator end = m_nodeList.end(); + for ( NodeList::iterator it = m_nodeList.begin(); it != end; ++it ) + { + if ( (*it)->id() == id ) + return *it; + } + return 0L; +} + + +Connector *ICNDocument::connectorWithID( const QString &id ) +{ + const ConnectorList::iterator end = m_connectorList.end(); + for ( ConnectorList::iterator it = m_connectorList.begin(); it != end; ++it ) + { + if ( (*it)->id() == id ) + return *it; + } + return 0L; +} + + +FlowContainer *ICNDocument::flowContainer( const QPoint &pos ) +{ + QCanvasItemList collisions = m_canvas->collisions(pos); + FlowContainer *flowContainer = 0l; + int currentLevel = -1; + const QCanvasItemList::iterator end = collisions.end(); + for ( QCanvasItemList::iterator it = collisions.begin(); it != end; ++it ) + { + if ( FlowContainer *container = dynamic_cast<FlowContainer*>(*it) ) + { + if ( container->level() > currentLevel && !m_selectList->contains(container) ) + { + currentLevel = container->level(); + flowContainer = container; + } + } + } + return flowContainer; +} + + +bool ICNDocument::canConnect( QCanvasItem *qcanvasItem1, QCanvasItem *qcanvasItem2 ) const +{ + // Rough outline of what can and can't connect: + // * At most three connectors to a node + // * Can't have connectors going between different levels (e.g. can't have + // a connector coming outside a FlowContainer from inside). + // * Can't have more than one route between any two nodes + // * In all connections between nodes, must have at least one input and one + // output node at the ends. + + Node *startNode = dynamic_cast<Node*>(qcanvasItem1); + Node *endNode = dynamic_cast<Node*>(qcanvasItem2); + + if ( (startNode && startNode->numCon( true, false ) > 2) || (endNode && endNode->numCon( true, false ) > 2) ) + return false; + + + Connector *startConnector = dynamic_cast<Connector*>(qcanvasItem1); + Connector *endConnector = dynamic_cast<Connector*>(qcanvasItem2); + + // Can't have T- or I- junction in PinMapEditor document + if ( type() == Document::dt_pinMapEditor && (startConnector || endConnector) ) + return false; + + // Can't have I-junction in flowcode document + if ( type() == Document::dt_flowcode && startConnector && endConnector ) + return false; + + + //BEGIN Change connectors to nodes + Node * startNode1 = 0l; + Node * startNode2 = 0l; + if (startConnector) + { + startNode1 = startConnector->startNode(); + startNode2 = startConnector->endNode(); + + if ( !startNode1 || !startNode2 ) + return false; + } + else if (!startNode) + return false; + + Node * endNode1 = 0l; + Node * endNode2 = 0l; + if (endConnector) + { + endNode1 = endConnector->startNode(); + endNode2 = endConnector->endNode(); + + if ( !endNode1 || !endNode2 ) + return false; + } + else if ( !endNode ) + return false; + + Node * start[3]; + start[0] = startNode; + start[1] = startNode1; + start[2] = startNode2; + + Node * end[3]; + end[0] = endNode; + end[1] = endNode1; + end[2] = endNode2; + //END Change connectors to nodes + + + //BEGIN Check nodes aren't already connected + for ( unsigned i = 0; i < 3; i++ ) + { + for ( unsigned j = 0; j < 3; j++ ) + { + if ( start[i] && end[j] && start[i]->isConnected(end[j]) ) + return false; + } + } + //END Check nodes aren't already connected together + + + //BEGIN Check we have appropriate input and output allowance + if ( type() == Document::dt_flowcode ) + { + if ( startNode1 && startNode2 && endNode1 && endNode2 ) + { + // Can't have I-configuration + return false; + } + + if ( startNode && endNode ) + { + // Nice and easy straight line to check + + if ( !startNode->acceptInput() && !endNode->acceptInput() ) + return false; + + if ( !startNode->acceptOutput() && !endNode->acceptOutput() ) + return false; + } + + else + { + // We're in a T-configuration, we can only make this if the base of + // the T is an output + Node * base = startNode ? startNode : endNode; + if ( !base->acceptOutput() ) + return false; + } + } + //END Check we have appropriate input and output allowance + + + //BEGIN Simple level check + for ( unsigned i = 0; i < 3; i++ ) + { + for ( unsigned j = 0; j < 3; j++ ) + { + if ( start[i] && end[j] && start[i]->level() != end[j]->level() ) + return false; + } + } + //END Simple level check + + + //BEGIN Advanced level check + CNItem * startParentItem[3]; + for ( unsigned i = 0; i < 3; i++ ) + startParentItem[i] = start[i] ? start[i]->parentItem() : 0l; + + CNItem * endParentItem[3]; + for ( unsigned i = 0; i < 3; i++ ) + endParentItem[i] = end[i] ? end[i]->parentItem() : 0l; + + Item * container[6] = {0l}; + + for ( unsigned i = 0; i < 3; i++ ) + { + if (startParentItem[i]) + { + int dl = start[i]->level() - startParentItem[i]->level(); + if ( dl == 0 ) + container[i] = startParentItem[i]->parentItem(); + else if ( dl == 1 ) + container[i] = startParentItem[i]; + else + kdError() << k_funcinfo << " start, i="<<i<<" dl="<<dl<<endl; + } + if (endParentItem[i]) + { + int dl = end[i]->level() - endParentItem[i]->level(); + if ( dl == 0 ) + container[i+3] = endParentItem[i]->parentItem(); + else if ( dl == 1 ) + container[i+3] = endParentItem[i]; + else + kdError() << k_funcinfo << " end, i="<<i<<" dl="<<dl<<endl; + } + } + + // Everything better well have the same container... + for ( unsigned i = 0; i < 6; ++i ) + { + for ( unsigned j = 0; j < i; ++j ) + { + Node * n1 = i < 3 ? start[i] : end[i-3]; + Node * n2 = j < 3 ? start[j] : end[j-3]; + if ( n1 && n2 && (container[i] != container[j]) ) + return false; + } + } + //END Advanced level check + + + // Well, it looks like we can, afterall, connect them... + return true; +} + + + +Connector * ICNDocument::createConnector( Node *startNode, Node *endNode, QPointList *pointList ) +{ + if ( !canConnect( startNode, endNode ) ) + return 0l; + + QPointList autoPoints; + if (!pointList) + { + addAllItemConnectorPoints(); + ConRouter cr(this); + cr.mapRoute( int(startNode->x()), int(startNode->y()), int(endNode->x()), int(endNode->y()) ); + autoPoints = cr.pointList(false); + pointList = &autoPoints; + } + + Connector * con = 0l; + + // Check if we need to swap the ends around, and create the connector + if ( endNode->type() == Node::fp_out ) + con = createConnector( endNode->id(), startNode->id(), pointList ); + else + con = createConnector( startNode->id(), endNode->id(), pointList ); + + bool startInGroup = deleteNodeGroup(startNode); + bool endInGroup = deleteNodeGroup(endNode); + if ( startInGroup || endInGroup ) + { + NodeGroup *ng = createNodeGroup(startNode); + ng->addNode( endNode, true ); + ng->init(); + } + + flushDeleteList(); + return con; +} + +Connector * ICNDocument::createConnector( Node *node, Connector *con, const QPoint &pos2, QPointList *pointList ) +{ + if ( !canConnect( node, con ) ) + return 0l; + + Node *conStartNode = con->startNode(); + Node *conEndNode = con->endNode(); + + const bool usedManual = con->usesManualPoints(); + + Node *newNode = 0l; + if ( type() == Document::dt_circuit ) + newNode = new ECNode( this, Node::ec_junction, Node::dir_right, pos2 ); + + else if ( type() == Document::dt_flowcode ) + newNode = new FPNode( this, Node::fp_junction, Node::dir_right, pos2 ); + + else + return 0l; + + QPointList autoPoints; + if (!pointList) + { + addAllItemConnectorPoints(); + ConRouter cr(this); + cr.mapRoute( int(node->x()), int(node->y()), pos2.x(), pos2.y() ); + autoPoints = cr.pointList(false); + pointList = &autoPoints; + } + + QValueList<QPointList> oldConPoints = con->splitConnectorPoints(pos2); + con->hide(); + + // The actual new connector + Connector *new1 = newNode->createInputConnector(node); + node->addOutputConnector(new1); + new1->setRoutePoints(*pointList,usedManual); + + // The two connectors formed from the original one when split + Connector *new2 = newNode->createInputConnector(conStartNode); + conStartNode->addOutputConnector(new2); + new2->setRoutePoints( *oldConPoints.at(0), usedManual ); + + Connector *new3 = conEndNode->createInputConnector(newNode); + newNode->addOutputConnector(new3); + new3->setRoutePoints( *oldConPoints.at(1), usedManual ); + + // Avoid flicker: tell them to update their draw lists now + con->updateConnectorPoints(false); + new1->updateDrawList(); + new2->updateDrawList(); + new3->updateDrawList(); + + // Now it's safe to remove the connector... + con->removeConnector(); + flushDeleteList(); + + deleteNodeGroup(conStartNode); + deleteNodeGroup(conEndNode); + createNodeGroup(newNode)->init(); + + return new1; +} + +Connector * ICNDocument::createConnector( Connector *con1, Connector *con2, const QPoint &pos1, const QPoint &pos2, QPointList *pointList ) +{ + if ( !canConnect( con1, con2 ) ) + return 0l; + + const bool con1UsedManual = con1->usesManualPoints(); + const bool con2UsedManual = con2->usesManualPoints(); + + QValueList<QPointList> oldCon1Points = con1->splitConnectorPoints(pos1); + QValueList<QPointList> oldCon2Points = con2->splitConnectorPoints(pos2); + + Node *node1a = con1->startNode(); + Node *node1b = con1->endNode(); + + Node *node2a = con2->startNode(); + Node *node2b = con2->endNode(); + + if ( !node1a || !node1b || !node2a || !node2b ) + return 0l; + + con1->hide(); + con2->hide(); + + if ( type() != Document::dt_circuit ) + return 0l; + + ECNode * newNode1 = new ECNode( this, Node::ec_junction, Node::dir_right, pos1 ); + ECNode * newNode2 = new ECNode( this, Node::ec_junction, Node::dir_right, pos2 ); + + Connector *con1a = newNode1->createInputConnector(node1a); + node1a->addOutputConnector(con1a); + Connector *con1b = newNode1->createInputConnector(node1b); + node1b->addOutputConnector(con1b); + + Connector *newCon = newNode1->createInputConnector(newNode2); + newNode2->addOutputConnector(newCon); + + Connector *con2a = node2a->createInputConnector(newNode2); + newNode2->addOutputConnector(con2a); + Connector *con2b = node2b->createInputConnector(newNode2); + newNode2->addOutputConnector(con2b); + + if ( !con1a || !con1b || !con2a || !con2b ) + { + // This should never happen, as the canConnect function should strictly + // determine whether the connectors could be created before hand. + kdWarning() << k_funcinfo << "Not all the connectors were created, this should never happen" << endl; + + if (con1a) + con1a->removeConnector(); + + if (con1b) + con1b->removeConnector(); + + if (con2a) + con2a->removeConnector(); + + if (con2b) + con2b->removeConnector(); + + newNode1->removeNode(); + newNode2->removeNode(); + + flushDeleteList(); + return 0l; + } + + con1a->setRoutePoints( *oldCon1Points.at(0), con1UsedManual ); + con1b->setRoutePoints( *oldCon1Points.at(1), con1UsedManual ); + + con2a->setRoutePoints( *oldCon2Points.at(0), con2UsedManual ); + con2b->setRoutePoints( *oldCon2Points.at(1), con2UsedManual ); + + QPointList autoPoints; + if (!pointList) + { + addAllItemConnectorPoints(); + ConRouter cr(this); + cr.mapRoute( pos1.x(), pos1.y(), pos2.x(), pos2.y() ); + autoPoints = cr.pointList(false); + pointList = &autoPoints; + } + newCon->setRoutePoints(*pointList,true); + + + // Avoid flicker: tell them to update their draw lists now + con1->updateConnectorPoints(false); + con2->updateConnectorPoints(false); + newCon->updateDrawList(); + con1a->updateDrawList(); + con1b->updateDrawList(); + con2a->updateDrawList(); + con2b->updateDrawList(); + + + // Now it's safe to remove the connectors + con1->removeConnector(); + con2->removeConnector(); + + flushDeleteList(); + + deleteNodeGroup(node1a); + deleteNodeGroup(node1b); + deleteNodeGroup(node2a); + deleteNodeGroup(node2b); + NodeGroup *ng = createNodeGroup(newNode1); + ng->addNode( newNode2, true ); + ng->init(); + + return newCon; +} + + +NodeGroup* ICNDocument::createNodeGroup( Node *node ) +{ + if ( !node || node->isChildNode() ) { + return 0l; + } + + const GuardedNodeGroupList::iterator end = m_nodeGroupList.end(); + for ( GuardedNodeGroupList::iterator it = m_nodeGroupList.begin(); it != end; ++it ) + { + if ( *it && (*it)->contains(node) ) { + return *it; + } + } + + NodeGroup *group = new NodeGroup(this); + m_nodeGroupList += group; + group->addNode( node, true ); + + return group; +} + + +bool ICNDocument::deleteNodeGroup( Node *node ) +{ + if ( !node || node->isChildNode() ) { + return false; + } + + const GuardedNodeGroupList::iterator end = m_nodeGroupList.end(); + for ( GuardedNodeGroupList::iterator it = m_nodeGroupList.begin(); it != end; ++it ) + { + if ( *it && (*it)->contains(node) ) + { + delete *it; + m_nodeGroupList.remove(it); + return true; + } + } + + return false; +} + + +void ICNDocument::slotRequestAssignNG() +{ + requestEvent( ItemDocumentEvent::UpdateNodeGroups ); +} + + +void ICNDocument::slotAssignNodeGroups() +{ + const GuardedNodeGroupList::iterator nglEnd = m_nodeGroupList.end(); + for ( GuardedNodeGroupList::iterator it = m_nodeGroupList.begin(); it != nglEnd; ++it ) + delete *it; + m_nodeGroupList.clear(); + + const NodeList::iterator end = m_nodeList.end(); + for ( NodeList::iterator it = m_nodeList.begin(); it != end; ++it ) + { + NodeGroup *ng = createNodeGroup(*it); + if (ng) + ng->init(); + } + + // We've destroyed the old node groups, so any collapsed flowcontainers + // containing new node groups need to update them to make them invisible. + const ItemList::const_iterator itemListEnd = m_itemList.end(); + for ( ItemList::const_iterator it = m_itemList.begin(); it != itemListEnd; ++it ) + { + if ( FlowContainer * fc = dynamic_cast<FlowContainer*>((Item*)*it) ) + fc->updateContainedVisibility(); + } +} + + +void ICNDocument::getTranslatable( const ItemList & itemList, ConnectorList * fixedConnectors, ConnectorList * translatableConnectors, NodeGroupList * translatableNodeGroups ) +{ + ConnectorList tempCL1; + if ( !fixedConnectors ) + fixedConnectors = &tempCL1; + + ConnectorList tempCL2; + if ( !translatableConnectors ) + translatableConnectors = &tempCL2; + + NodeGroupList tempNGL; + if ( !translatableNodeGroups ) + translatableNodeGroups = &tempNGL; + + // We record the connectors attached to the items, and + // the number of times an item in the list is connected to + // it - i.e. 1 or 2. For those with 2, it is safe to update their + // route as it simply involves shifting the route + typedef QMap< Connector*, int > ConnectorMap; + ConnectorMap fixedConnectorMap; + + // This list of nodes is built up, used for later in determining fixed NodeGroups + NodeList itemNodeList; + { + const ItemList::const_iterator itemListEnd = itemList.end(); + for ( ItemList::const_iterator it = itemList.begin(); it != itemListEnd; ++it ) + { + CNItem *cnItem = dynamic_cast<CNItem*>((Item*)*it); + if ( !cnItem || !cnItem->canvas() ) + continue; + + NodeMap nodeMap = cnItem->nodeMap(); + const NodeMap::iterator nlEnd = nodeMap.end(); + for ( NodeMap::iterator nlIt = nodeMap.begin(); nlIt != nlEnd; ++nlIt ) + { + itemNodeList.append(nlIt.data().node); + } + + ConnectorList conList = cnItem->connectorList(); + conList.remove((Connector*)0l); + const ConnectorList::iterator clEnd = conList.end(); + for ( ConnectorList::iterator clit = conList.begin(); clit != clEnd; ++clit ) + { + ConnectorMap::iterator cit = fixedConnectorMap.find(*clit); + if ( cit != fixedConnectorMap.end() ) { + cit.data()++; + } else { + fixedConnectorMap[*clit] = 1; + } + } + } + } + + // We now look through the NodeGroups to see if we have all the external + // nodes for a given nodeGroup - if so, then the connectors in the fixed + // connectors are ok to be moved + ConnectorList fixedNGConnectors; + { + translatableNodeGroups->clear(); + const GuardedNodeGroupList::const_iterator end = m_nodeGroupList.end(); + for ( GuardedNodeGroupList::const_iterator it = m_nodeGroupList.begin(); it != end; ++it ) + { + NodeGroup *ng = *it; + if (!ng) + continue; + + NodeList externalNodeList = ng->externalNodeList(); + const NodeList::iterator itemNodeListEnd = itemNodeList.end(); + for ( NodeList::iterator inlIt = itemNodeList.begin(); inlIt != itemNodeListEnd; ++inlIt ) + externalNodeList.remove(*inlIt); + + if ( externalNodeList.isEmpty() ) + { + translatableNodeGroups->append(ng); + + const ConnectorList ngConnectorList = ng->connectorList(); + const ConnectorList::const_iterator ngConnectorListEnd = ngConnectorList.end(); + for ( ConnectorList::const_iterator ngclIt = ngConnectorList.begin(); ngclIt != ngConnectorListEnd; ++ngclIt ) + { + if (*ngclIt) + fixedNGConnectors += *ngclIt; + } + } + } + } + + translatableConnectors->clear(); + const ConnectorMap::iterator fcEnd = fixedConnectorMap.end(); + for ( ConnectorMap::iterator it = fixedConnectorMap.begin(); it != fcEnd; ++it ) + { + // We allow it to be fixed if it is connected to two of the CNItems in the + // select list, or is connected to itself (hence only appears to be connected to one, + // but is fixed anyway + Node *startNode = it.key()->endNode(); + Node *endNode = it.key()->startNode(); + if ( (it.data() > 1) || + (startNode && endNode && startNode->parentItem() == endNode->parentItem()) ) + { + translatableConnectors->append( const_cast<Connector*>(it.key()) ); + } + else if ( !fixedNGConnectors.contains(it.key()) && !fixedConnectors->contains(it.key()) ) + { + fixedConnectors->append(it.key()); + } + } +} + + +void ICNDocument::addCPenalty( int x, int y, int score ) +{ + if ( isValidCellReference(x,y) ) + { + (*m_cells)[x][y].Cpenalty += score; + } +} + + +void ICNDocument::createCellMap() +{ + unsigned newCellsX = QMAX( canvas()->width()/cellSize, 1 ); + unsigned newCellsY = QMAX( canvas()->height()/cellSize, 1 ); + + if ( m_cells && newCellsX == m_cellsX && newCellsY == m_cellsY ) + return; + + const ItemList::iterator ciEnd = m_itemList.end(); + for ( ItemList::iterator it = m_itemList.begin(); it != ciEnd; ++it ) + { + CNItem *cnItem = dynamic_cast<CNItem*>((Item*)(*it)); + if (cnItem) + cnItem->updateConnectorPoints(false); + } + const ConnectorList::iterator conEnd = m_connectorList.end(); + for ( ConnectorList::iterator it = m_connectorList.begin(); it != conEnd; ++it ) + { + (*it)->updateConnectorPoints(false); + } + + delete m_cells; + m_cellsX = newCellsX; + m_cellsY = newCellsY; + m_cells = new Cells( m_cellsX, m_cellsY ); + + for ( ConnectorList::iterator it = m_connectorList.begin(); it != conEnd; ++it ) + (*it)->updateConnectorPoints(true); +} + + +int ICNDocument::gridSnap( int pos ) +{ + return pos-(pos%8)+4; +// return int((floor(pos/8))*8)+4; +} + +QPoint ICNDocument::gridSnap( const QPoint &pos ) +{ + return QPoint( gridSnap( pos.x() ), gridSnap( pos.y() ) ); +} + + +void ICNDocument::appendDeleteList( QCanvasItem *qcanvasItem ) +{ + if ( !qcanvasItem || m_itemDeleteList.findIndex(qcanvasItem) != -1 ) { + return; + } + + m_itemDeleteList.append(qcanvasItem); + + if ( qcanvasItem->rtti() == ItemDocument::RTTI::Node ) + { + Node *node = dynamic_cast<Node*>(qcanvasItem); + node->removeNode(); + } + else if ( qcanvasItem->rtti() == ItemDocument::RTTI::CNItem || + qcanvasItem->rtti() == ItemDocument::RTTI::DrawPart ) + { + Item *item = dynamic_cast<Item*>(qcanvasItem); + item->removeItem(); + } + else if ( qcanvasItem->rtti() == ItemDocument::RTTI::Connector || + qcanvasItem->rtti() == ItemDocument::RTTI::ConnectorLine ) + { + Connector *connector = dynamic_cast<Connector*>(qcanvasItem); + if (!connector) + connector = (dynamic_cast<ConnectorLine*>(qcanvasItem))->parent(); + connector->removeConnector(); + } + else + { + kdDebug() << k_funcinfo << "unrecognised QCanvasItem rtti " << QString::number(qcanvasItem->rtti()) << endl; + } +} + +void ICNDocument::flushDeleteList() +{ + // Remove duplicate items in the delete list + QCanvasItemList::iterator end = m_itemDeleteList.end(); + for ( QCanvasItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it ) + { + if ( *it && m_itemDeleteList.contains(*it) > 1 ) { + *it = 0l; + } + } + m_itemDeleteList.remove(0l); + + end = m_itemDeleteList.end(); + for ( QCanvasItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it ) + { + QCanvasItem *qcanvasItem = *it; + m_selectList->removeQCanvasItem(*it); + + if ( Item *item = dynamic_cast<Item*>(qcanvasItem) ) + m_itemList.remove(item); + + else if ( qcanvasItem->rtti() == ItemDocument::RTTI::Node ) + m_nodeList.remove( dynamic_cast<Node*>(qcanvasItem) ); + + else if ( qcanvasItem->rtti() == ItemDocument::RTTI::Connector ) + m_connectorList.remove( dynamic_cast<Connector*>(qcanvasItem) ); + + else + kdError() << k_funcinfo << "Unknown qcanvasItem! "<<qcanvasItem << endl; + + qcanvasItem->setCanvas(0l); + + delete qcanvasItem; + *it = 0l; + } + +// // Check connectors for merging + bool doneJoin = false; + const NodeList::iterator nlEnd = m_nodeList.end(); + for ( NodeList::iterator it = m_nodeList.begin(); it != nlEnd; ++it ) + { + (*it)->removeNullConnectors(); + int conCount = (*it)->inputConnectorList().count() + (*it)->outputConnectorList().count(); + if ( conCount == 2 && !(*it)->parentItem() ) + { + if ( joinConnectors(*it) ) + doneJoin = true; + } + } + + if (doneJoin) + flushDeleteList(); + + requestRerouteInvalidatedConnectors(); +} + + + +bool ICNDocument::joinConnectors( Node *node ) +{ + // We don't want to destroy the node if it has a parent + if ( node->parentItem() ) + return false; + + node->removeNullConnectors(); + + int conCount = node->inputConnectorList().count() + node->outputConnectorList().count(); + if ( conCount != 2 ) + return false; + + Connector *con1, *con2; + Node *startNode, *endNode; + QPointList conPoints; + + + if ( node->inputConnectorList().count() == 0 ) + { + // Both connectors emerge from node - output - i.e. node is pure start node + con1 = *node->outputConnectorList().at(0); + con2 = *node->outputConnectorList().at(1); + if ( con1 == con2 ) { + return false; + } + + startNode = con1->endNode(); + endNode = con2->endNode(); + conPoints = con1->connectorPoints(true) + con2->connectorPoints(false); + } + else if ( node->inputConnectorList().count() == 1 ) + { + // Ont input, one output + con1 = *node->inputConnectorList().at(0); + con2 = *node->outputConnectorList().at(0); + if ( con1 == con2 ) { + return false; + } + + startNode = con1->startNode(); + endNode = con2->endNode(); + conPoints = con1->connectorPoints(false) + con2->connectorPoints(false); + } + else + { + // Both input - i.e. node is pure end node + con1 = *node->inputConnectorList().at(0); + con2 = *node->inputConnectorList().at(1); + if ( con1 == con2 ) { + return false; + } + + startNode = con1->startNode(); + endNode = con2->startNode(); + conPoints = con1->connectorPoints(false) + con2->connectorPoints(true); + } + + if ( !startNode || !endNode ) + return false; + + Connector *newCon = endNode->createInputConnector(startNode); + if (!newCon) + return false; + + startNode->addOutputConnector(newCon); + newCon->setRoutePoints( conPoints, con1->usesManualPoints() || con2->usesManualPoints() ); + + // Avoid flicker: update draw lists now + con1->updateConnectorPoints(false); + con2->updateConnectorPoints(false); + newCon->updateDrawList(); + + node->removeNode(); + con1->removeConnector(); + con2->removeConnector(); + + return true; +} + + +bool ICNDocument::registerItem( QCanvasItem *qcanvasItem ) +{ + if (!qcanvasItem) + return false; + + if ( !ItemDocument::registerItem(qcanvasItem) ) + { + switch (qcanvasItem->rtti()) + { + case ItemDocument::RTTI::Node: + { + Node *node = (Node*)qcanvasItem; + m_nodeList.append(node); + connect( node, SIGNAL(removed(Node*)), this, SLOT(requestRerouteInvalidatedConnectors()) ); + emit nodeAdded(node); + break; + } + case ItemDocument::RTTI::Connector: + { + Connector *connector = dynamic_cast<Connector*>(qcanvasItem); + m_connectorList.append(connector); + connect( connector, SIGNAL(removed(Connector*)), this, SLOT(requestRerouteInvalidatedConnectors()) ); + emit connectorAdded(connector); + break; + } + default: + { + kdError() << k_funcinfo << "Unrecognised item rtti"<<endl; + return false; + } + } + } + + requestRerouteInvalidatedConnectors(); + + return true; +} + + +void ICNDocument::copy() +{ + if ( m_selectList->isEmpty() ) + return; + + ItemDocumentData data( type() ); + + // We only want to copy the connectors who have all ends attached to something in the selection + ConnectorList connectorList = m_selectList->connectors(false); + + typedef QMap< Node*, ConnectorList > NCLMap; + NCLMap nclMap; + + ConnectorList::iterator end = connectorList.end(); + for ( ConnectorList::iterator it = connectorList.begin(); it != end; ++it ) + { + Node *startNode = (*it)->startNode(); + if ( startNode && !startNode->isChildNode() ) + nclMap[startNode].append(*it); + + Node *endNode = (*it)->endNode(); + if ( endNode && !endNode->isChildNode() ) + nclMap[endNode].append(*it); + } + + NodeList nodeList; + // Remove those connectors (and nodes) which are dangling on an orphan node + NCLMap::iterator nclEnd = nclMap.end(); + for ( NCLMap::iterator it = nclMap.begin(); it != nclEnd; ++it ) + { + if ( it.data().size() > 1 ) + nodeList.append(it.key()); + + else if ( it.data().size() > 0 ) + connectorList.remove( it.data().at(0) ); + } + + data.addItems( m_selectList->items(false) ); + data.addNodes( nodeList ); + data.addConnectors( connectorList ); + + KApplication::clipboard()->setText( data.toXML(), QClipboard::Clipboard ); +} + +void ICNDocument::selectAll() +{ + const NodeList::iterator nodeEnd = m_nodeList.end(); + for ( NodeList::iterator nodeIt = m_nodeList.begin(); nodeIt != nodeEnd; ++nodeIt ) + { + if (*nodeIt) + select(*nodeIt); + } + const ItemList::iterator itemEnd = m_itemList.end(); + for ( ItemList::iterator itemIt = m_itemList.begin(); itemIt != itemEnd; ++itemIt ) + { + if (*itemIt) + select(*itemIt); + } + const ConnectorList::iterator conEnd = m_connectorList.end(); + for ( ConnectorList::iterator connectorIt = m_connectorList.begin(); connectorIt != conEnd; ++connectorIt ) + { + if (*connectorIt) + select(*connectorIt); + } +} + + +Item* ICNDocument::addItem( const QString &id, const QPoint &p, bool newItem ) +{ + if ( !isValidItem(id) ) { + return 0l; + } + + // First, we need to tell all containers to go to full bounding so that + // we can detect a "collision" with them + const ItemList::iterator end = m_itemList.end(); + for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) + { + if ( FlowContainer *flowContainer = dynamic_cast<FlowContainer*>((Item*)(*it)) ) + flowContainer->setFullBounds(true); + } + QCanvasItemList preCollisions = canvas()->collisions(p); + for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) + { + if ( FlowContainer *flowContainer = dynamic_cast<FlowContainer*>((Item*)(*it)) ) + flowContainer->setFullBounds(false); + } + + + Item *item = itemLibrary()->createItem( id, this, newItem ); + if (!item) return 0L; + + // Look through the CNItems at the given point (sorted by z-coordinate) for + // a container item. + FlowContainer *container = 0l; + const QCanvasItemList::iterator pcEnd = preCollisions.end(); + for ( QCanvasItemList::iterator it = preCollisions.begin(); it != pcEnd && !container; ++it ) + { + if ( FlowContainer *flowContainer = dynamic_cast<FlowContainer*>(*it) ) + container = flowContainer; + } + + // We want to check it is not a special item first as + // isValidItem may prompt the user about his bad choice + if ( !isValidItem(item) ) + { + item->removeItem(); + flushDeleteList(); + return 0L; + } + + int x = int(p.x()); + int y = int(p.y()); + + if ( x < 16 || x > canvas()->width() ) + x = 16; + if ( y < 16 || y > canvas()->height() ) + y = 16; + + if ( CNItem *cnItem = dynamic_cast<CNItem*>(item) ) + { + cnItem->snap( x, y ); + + if (container) + container->addChild(cnItem); + } + else + item->move( x, y ); + + item->show(); + requestStateSave(); + return item; +} + + +void ICNDocument::addAllItemConnectorPoints() +{ + // FIXME The next line crashes sometimes??! + const ItemList::iterator ciEnd = m_itemList.end(); + for ( ItemList::iterator it = m_itemList.begin(); it != ciEnd; ++it ) + { + if ( CNItem *cnItem = dynamic_cast<CNItem*>((Item*)(*it)) ) + cnItem->updateConnectorPoints(true); + } +} + + +void ICNDocument::requestRerouteInvalidatedConnectors() +{ + requestEvent( ItemDocumentEvent::RerouteInvalidatedConnectors ); +} +void ICNDocument::rerouteInvalidatedConnectors() +{ + qApp->processEvents(300); + + // We only ever need to add the connector points for CNItem's when we're about to reroute... + addAllItemConnectorPoints(); + + // List of connectors which are to be determined to need rerouting (and whose routes aren't controlled by NodeGroups) + ConnectorList connectorRerouteList; + + // For those connectors that are controlled by node groups + NodeGroupList nodeGroupRerouteList; + + const ConnectorList::iterator connectorListEnd = m_connectorList.end(); + for ( ConnectorList::iterator it = m_connectorList.begin(); it != connectorListEnd; ++it ) + { + Connector *connector = *it; + if ( connector && connector->isVisible() && connector->startNode() && connector->endNode() ) + { + // Perform a series of tests to see if the connector needs rerouting + bool needsRerouting = false; + + // Test to see if we actually have any points + const QPointList pointList = connector->connectorPoints(); + if ( pointList.isEmpty() ) + needsRerouting = true; + + // Test to see if the route doesn't match up with the node positions at either end + if (!needsRerouting) + { + const QPoint listStart = pointList.first(); + const QPoint listEnd = pointList.last(); + const QPoint nodeStart = QPoint( int(connector->startNode()->x()), int(connector->startNode()->y()) ); + const QPoint nodeEnd = QPoint( int(connector->endNode()->x()), int(connector->endNode()->y()) ); + + if ( ((listStart != nodeStart) || (listEnd != nodeEnd)) && + ((listStart != nodeEnd) || (listEnd != nodeStart)) ) + { + needsRerouting = true; +// kdDebug() << "listStart=("<<listStart.x()<<","<<listStart.y()<<") nodeStart=("<<nodeStart.x()<<","<<nodeStart.y()<<") listEnd=("<<listEnd.x()<<","<<listEnd.y()<<") nodeEnd=("<<nodeEnd.x()<<","<<nodeEnd.y()<<")"<<endl; + } + } + + // Test to see if the route intersects any Items (we ignore if it is a manual route) + if ( !needsRerouting && !connector->usesManualPoints() ) + { + const QCanvasItemList collisions = connector->collisions(true); + const QCanvasItemList::const_iterator collisionsEnd = collisions.end(); + for ( QCanvasItemList::const_iterator collisionsIt = collisions.begin(); (collisionsIt != collisionsEnd) && !needsRerouting; ++collisionsIt ) + { + if ( dynamic_cast<Item*>(*collisionsIt) ) + needsRerouting = true; + } + } + + if (needsRerouting) + { + NodeGroup *nodeGroup = connector->nodeGroup(); + + if ( !nodeGroup && !connectorRerouteList.contains(connector) ) + connectorRerouteList.append(connector); + + else if ( nodeGroup && !nodeGroupRerouteList.contains(nodeGroup) ) + nodeGroupRerouteList.append(nodeGroup); + } + } + } + + // To allow proper rerouting, we want to start with clean routes for all of the invalidated connectors + const NodeGroupList::iterator nodeGroupRerouteEnd = nodeGroupRerouteList.end(); + for ( NodeGroupList::iterator it = nodeGroupRerouteList.begin(); it != nodeGroupRerouteEnd; ++it ) + { + const ConnectorList contained = (*it)->connectorList(); + const ConnectorList::const_iterator end = contained.end(); + for ( ConnectorList::const_iterator it = contained.begin(); it != end; ++it ) + (*it)->updateConnectorPoints(false); + } + + const ConnectorList::iterator connectorRerouteEnd = connectorRerouteList.end(); + for ( ConnectorList::iterator it = connectorRerouteList.begin(); it != connectorRerouteEnd; ++it ) + (*it)->updateConnectorPoints(false); + + // And finally, reroute the connectors + for ( NodeGroupList::iterator it = nodeGroupRerouteList.begin(); it != nodeGroupRerouteEnd; ++it ) + (*it)->updateRoutes(); + + for ( ConnectorList::iterator it = connectorRerouteList.begin(); it != connectorRerouteEnd; ++it ) + (*it)->rerouteConnector(); + + for ( ConnectorList::iterator it = m_connectorList.begin(); it != connectorListEnd; ++it ) + { + if (*it) + (*it)->updateDrawList(); + } +} + + +Connector* ICNDocument::createConnector( const QString &startNodeId, const QString &endNodeId, QPointList *pointList ) +{ + Node *startNode = nodeWithID(startNodeId); + Node *endNode = nodeWithID(endNodeId); + + if ( !startNode || !endNode ) + { + kdDebug() << "Either/both the connector start node and end node could not be found" << endl; + return 0L; + } + + Connector *connector = endNode->createInputConnector(startNode); + if (!connector) + { + kdError() << k_funcinfo << "End node did not create the connector" << endl; + return 0l; + } + startNode->addOutputConnector(connector); + flushDeleteList(); // Delete any connectors that might have been removed by the nodes + + // Set the route to the manual created one if the user created such a route + if (pointList) + connector->setRoutePoints(*pointList,true); + + ConnectorList connectorList; + connectorList.append(connector); + + setModified(true); + + requestRerouteInvalidatedConnectors(); + return connector; +} + +void ICNDocument::deleteSelection() +{ + // End whatever editing mode we are in, as we don't want to start editing + // something that is about to no longer exist... + m_cmManager->cancelCurrentManipulation(); + + if ( m_selectList->isEmpty() ) + return; + + m_selectList->deleteAllItems(); + flushDeleteList(); + setModified(true); + + // We need to emit this so that property widgets etc... + // can clear themselves. + emit itemUnselected(0L); + + requestRerouteInvalidatedConnectors(); + requestStateSave(); +} + + +ConnectorList ICNDocument::getCommonConnectors( const ItemList &list ) +{ + NodeList nodeList = getCommonNodes(list); + + // Now, get all the connectors, and remove the ones that don't have both end + // nodes in the above generated list + ConnectorList connectorList = m_connectorList; + const ConnectorList::iterator connectorListEnd = connectorList.end(); + for ( ConnectorList::iterator it = connectorList.begin(); it != connectorListEnd; ++it ) + { + Connector *con = *it; + if ( !con || !nodeList.contains(con->startNode()) || !nodeList.contains(con->endNode()) ) { + *it = 0l; + } + } + connectorList.remove((Connector*)0l); + return connectorList; +} + + +NodeList ICNDocument::getCommonNodes( const ItemList &list ) +{ + NodeList nodeList; + + const ItemList::const_iterator listEnd = list.end(); + for ( ItemList::const_iterator it = list.begin(); it != listEnd; ++it ) + { + NodeMap nodeMap; + CNItem *cnItem = dynamic_cast<CNItem*>((Item*)*it); + if (cnItem) + nodeMap = cnItem->nodeMap(); + const NodeMap::iterator nodeMapEnd = nodeMap.end(); + for ( NodeMap::iterator it = nodeMap.begin(); it != nodeMapEnd; ++it ) + { + Node *node = it.data().node; + + if ( !nodeList.contains(node) ) { + nodeList += node; + } + + NodeGroup *ng = node->nodeGroup(); + if (ng) + { + NodeList intNodeList = ng->internalNodeList(); + const NodeList::iterator intNodeListEnd = intNodeList.end(); + for ( NodeList::iterator it = intNodeList.begin(); it != intNodeListEnd; ++it ) + { + Node *intNode = *it; + if ( !nodeList.contains(intNode) ) { + nodeList += intNode; + } + } + } + } + } + + return nodeList; +} + + + +DirCursor *DirCursor::m_self = 0l; + +DirCursor::DirCursor() +{ + initCursors(); +} + +DirCursor::~DirCursor() +{ +} + +DirCursor* DirCursor::self() +{ + if (!m_self) m_self = new DirCursor; + return m_self; +} + +void DirCursor::initCursors() +{ +// QCursor c(Qt::ArrowCursor); +// QBitmap bitmap = *c.bitmap(); +// QBitmap mask = *c.mask(); +// QPixmap pm( bitmap->width(), bitmap->height() ); +// pm.setMask(mask); +// pm = c.pi + // @todo finish +} + + +#include "icndocument.moc" |