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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-02-24 01:49:02 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-02-24 01:49:02 +0000
commit5de3dd4762ca33a0f92e79ffa4fe2ff67069d531 (patch)
treebad482b7afa4cdf47422d60a5dd2c61c7e333b09 /src/icndocument.cpp
downloadktechlab-5de3dd4762ca33a0f92e79ffa4fe2ff67069d531.tar.gz
ktechlab-5de3dd4762ca33a0f92e79ffa4fe2ff67069d531.zip
Added KDE3 version of ktechlab
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/ktechlab@1095338 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'src/icndocument.cpp')
-rw-r--r--src/icndocument.cpp1385
1 files changed, 1385 insertions, 0 deletions
diff --git a/src/icndocument.cpp b/src/icndocument.cpp
new file mode 100644
index 0000000..d220765
--- /dev/null
+++ b/src/icndocument.cpp
@@ -0,0 +1,1385 @@
+/***************************************************************************
+ * Copyright (C) 2005 by David Saxton *
+ * david@bluehaze.org *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#include "canvasmanipulator.h"
+#include "component.h"
+#include "connector.h"
+#include "conrouter.h"
+#include "cnitemgroup.h"
+#include "ecnode.h"
+#include "flowcontainer.h"
+#include "fpnode.h"
+#include "icndocument.h"
+#include "icnview.h"
+#include "itemdocumentdata.h"
+#include "itemlibrary.h"
+#include "ktechlab.h"
+#include "nodegroup.h"
+
+#include <kapplication.h>
+#include <kdebug.h>
+#include <qclipboard.h>
+#include <qtimer.h>
+
+ICNDocument::ICNDocument( const QString &caption, KTechlab *ktechlab, const char *name )
+ : ItemDocument( caption, ktechlab, name ),
+ m_cells(0l)
+{
+ m_canvas->retune(48);
+ m_selectList = new CNItemGroup(this);
+
+ createCellMap();
+
+ m_cmManager->addManipulatorInfo( CMItemMove::manipulatorInfo() );
+ m_cmManager->addManipulatorInfo( CMAutoConnector::manipulatorInfo() );
+ m_cmManager->addManipulatorInfo( CMManualConnector::manipulatorInfo() );
+}
+
+
+ICNDocument::~ICNDocument()
+{
+ m_bDeleted = true;
+
+ // Go to hell, QCanvas. I'm in charge of what gets deleted.
+ QCanvasItemList all = m_canvas->allItems();
+ const QCanvasItemList::Iterator end = all.end();
+ for ( QCanvasItemList::Iterator it= all.begin(); it != end; ++it )
+ (*it)->setCanvas(0l);
+
+ // Remove all items from the canvas
+ selectAll();
+ deleteSelection();
+
+ // Delete anything that got through the above couple of lines
+ ConnectorList connectorsToDelete = m_connectorList;
+ const ConnectorList::iterator connectorListEnd = connectorsToDelete.end();
+ for ( ConnectorList::iterator it = connectorsToDelete.begin(); it != connectorListEnd; ++it )
+ delete *it;
+
+ NodeList nodesToDelete = m_nodeList;
+ const NodeList::iterator nodeListEnd = nodesToDelete.end();
+ for ( NodeList::iterator it = nodesToDelete.begin(); it != nodeListEnd; ++it )
+ delete *it;
+
+ GuardedNodeGroupList ngToDelete = m_nodeGroupList;
+ const GuardedNodeGroupList::iterator nglEnd = ngToDelete.end();
+ for ( GuardedNodeGroupList::iterator it = ngToDelete.begin(); it != nglEnd; ++it )
+ delete *it;
+
+ delete m_cells;
+ m_cells = 0l;
+ delete m_selectList;
+ m_selectList = 0l;
+}
+
+
+View *ICNDocument::createView( ViewContainer *viewContainer, uint viewAreaId, const char *name )
+{
+ ICNView *icnView = new ICNView( this, viewContainer, viewAreaId, name );
+ handleNewView(icnView);
+ return icnView;
+}
+
+
+ItemGroup* ICNDocument::selectList() const
+{
+ return m_selectList;
+}
+
+
+void ICNDocument::fillContextMenu( const QPoint &pos )
+{
+ ItemDocument::fillContextMenu(pos);
+ slotInitItemActions( dynamic_cast<CNItem*>(m_selectList->activeItem()) );
+}
+
+
+CNItem* ICNDocument::cnItemWithID( const QString &id )
+{
+ return dynamic_cast<CNItem*>(itemWithID(id));
+}
+
+
+Node *ICNDocument::nodeWithID( const QString &id )
+{
+ const NodeList::iterator end = m_nodeList.end();
+ for ( NodeList::iterator it = m_nodeList.begin(); it != end; ++it )
+ {
+ if ( (*it)->id() == id )
+ return *it;
+ }
+ return 0L;
+}
+
+
+Connector *ICNDocument::connectorWithID( const QString &id )
+{
+ const ConnectorList::iterator end = m_connectorList.end();
+ for ( ConnectorList::iterator it = m_connectorList.begin(); it != end; ++it )
+ {
+ if ( (*it)->id() == id )
+ return *it;
+ }
+ return 0L;
+}
+
+
+FlowContainer *ICNDocument::flowContainer( const QPoint &pos )
+{
+ QCanvasItemList collisions = m_canvas->collisions(pos);
+ FlowContainer *flowContainer = 0l;
+ int currentLevel = -1;
+ const QCanvasItemList::iterator end = collisions.end();
+ for ( QCanvasItemList::iterator it = collisions.begin(); it != end; ++it )
+ {
+ if ( FlowContainer *container = dynamic_cast<FlowContainer*>(*it) )
+ {
+ if ( container->level() > currentLevel && !m_selectList->contains(container) )
+ {
+ currentLevel = container->level();
+ flowContainer = container;
+ }
+ }
+ }
+ return flowContainer;
+}
+
+
+bool ICNDocument::canConnect( QCanvasItem *qcanvasItem1, QCanvasItem *qcanvasItem2 ) const
+{
+ // Rough outline of what can and can't connect:
+ // * At most three connectors to a node
+ // * Can't have connectors going between different levels (e.g. can't have
+ // a connector coming outside a FlowContainer from inside).
+ // * Can't have more than one route between any two nodes
+ // * In all connections between nodes, must have at least one input and one
+ // output node at the ends.
+
+ Node *startNode = dynamic_cast<Node*>(qcanvasItem1);
+ Node *endNode = dynamic_cast<Node*>(qcanvasItem2);
+
+ if ( (startNode && startNode->numCon( true, false ) > 2) || (endNode && endNode->numCon( true, false ) > 2) )
+ return false;
+
+
+ Connector *startConnector = dynamic_cast<Connector*>(qcanvasItem1);
+ Connector *endConnector = dynamic_cast<Connector*>(qcanvasItem2);
+
+ // Can't have T- or I- junction in PinMapEditor document
+ if ( type() == Document::dt_pinMapEditor && (startConnector || endConnector) )
+ return false;
+
+ // Can't have I-junction in flowcode document
+ if ( type() == Document::dt_flowcode && startConnector && endConnector )
+ return false;
+
+
+ //BEGIN Change connectors to nodes
+ Node * startNode1 = 0l;
+ Node * startNode2 = 0l;
+ if (startConnector)
+ {
+ startNode1 = startConnector->startNode();
+ startNode2 = startConnector->endNode();
+
+ if ( !startNode1 || !startNode2 )
+ return false;
+ }
+ else if (!startNode)
+ return false;
+
+ Node * endNode1 = 0l;
+ Node * endNode2 = 0l;
+ if (endConnector)
+ {
+ endNode1 = endConnector->startNode();
+ endNode2 = endConnector->endNode();
+
+ if ( !endNode1 || !endNode2 )
+ return false;
+ }
+ else if ( !endNode )
+ return false;
+
+ Node * start[3];
+ start[0] = startNode;
+ start[1] = startNode1;
+ start[2] = startNode2;
+
+ Node * end[3];
+ end[0] = endNode;
+ end[1] = endNode1;
+ end[2] = endNode2;
+ //END Change connectors to nodes
+
+
+ //BEGIN Check nodes aren't already connected
+ for ( unsigned i = 0; i < 3; i++ )
+ {
+ for ( unsigned j = 0; j < 3; j++ )
+ {
+ if ( start[i] && end[j] && start[i]->isConnected(end[j]) )
+ return false;
+ }
+ }
+ //END Check nodes aren't already connected together
+
+
+ //BEGIN Check we have appropriate input and output allowance
+ if ( type() == Document::dt_flowcode )
+ {
+ if ( startNode1 && startNode2 && endNode1 && endNode2 )
+ {
+ // Can't have I-configuration
+ return false;
+ }
+
+ if ( startNode && endNode )
+ {
+ // Nice and easy straight line to check
+
+ if ( !startNode->acceptInput() && !endNode->acceptInput() )
+ return false;
+
+ if ( !startNode->acceptOutput() && !endNode->acceptOutput() )
+ return false;
+ }
+
+ else
+ {
+ // We're in a T-configuration, we can only make this if the base of
+ // the T is an output
+ Node * base = startNode ? startNode : endNode;
+ if ( !base->acceptOutput() )
+ return false;
+ }
+ }
+ //END Check we have appropriate input and output allowance
+
+
+ //BEGIN Simple level check
+ for ( unsigned i = 0; i < 3; i++ )
+ {
+ for ( unsigned j = 0; j < 3; j++ )
+ {
+ if ( start[i] && end[j] && start[i]->level() != end[j]->level() )
+ return false;
+ }
+ }
+ //END Simple level check
+
+
+ //BEGIN Advanced level check
+ CNItem * startParentItem[3];
+ for ( unsigned i = 0; i < 3; i++ )
+ startParentItem[i] = start[i] ? start[i]->parentItem() : 0l;
+
+ CNItem * endParentItem[3];
+ for ( unsigned i = 0; i < 3; i++ )
+ endParentItem[i] = end[i] ? end[i]->parentItem() : 0l;
+
+ Item * container[6] = {0l};
+
+ for ( unsigned i = 0; i < 3; i++ )
+ {
+ if (startParentItem[i])
+ {
+ int dl = start[i]->level() - startParentItem[i]->level();
+ if ( dl == 0 )
+ container[i] = startParentItem[i]->parentItem();
+ else if ( dl == 1 )
+ container[i] = startParentItem[i];
+ else
+ kdError() << k_funcinfo << " start, i="<<i<<" dl="<<dl<<endl;
+ }
+ if (endParentItem[i])
+ {
+ int dl = end[i]->level() - endParentItem[i]->level();
+ if ( dl == 0 )
+ container[i+3] = endParentItem[i]->parentItem();
+ else if ( dl == 1 )
+ container[i+3] = endParentItem[i];
+ else
+ kdError() << k_funcinfo << " end, i="<<i<<" dl="<<dl<<endl;
+ }
+ }
+
+ // Everything better well have the same container...
+ for ( unsigned i = 0; i < 6; ++i )
+ {
+ for ( unsigned j = 0; j < i; ++j )
+ {
+ Node * n1 = i < 3 ? start[i] : end[i-3];
+ Node * n2 = j < 3 ? start[j] : end[j-3];
+ if ( n1 && n2 && (container[i] != container[j]) )
+ return false;
+ }
+ }
+ //END Advanced level check
+
+
+ // Well, it looks like we can, afterall, connect them...
+ return true;
+}
+
+
+
+Connector * ICNDocument::createConnector( Node *startNode, Node *endNode, QPointList *pointList )
+{
+ if ( !canConnect( startNode, endNode ) )
+ return 0l;
+
+ QPointList autoPoints;
+ if (!pointList)
+ {
+ addAllItemConnectorPoints();
+ ConRouter cr(this);
+ cr.mapRoute( int(startNode->x()), int(startNode->y()), int(endNode->x()), int(endNode->y()) );
+ autoPoints = cr.pointList(false);
+ pointList = &autoPoints;
+ }
+
+ Connector * con = 0l;
+
+ // Check if we need to swap the ends around, and create the connector
+ if ( endNode->type() == Node::fp_out )
+ con = createConnector( endNode->id(), startNode->id(), pointList );
+ else
+ con = createConnector( startNode->id(), endNode->id(), pointList );
+
+ bool startInGroup = deleteNodeGroup(startNode);
+ bool endInGroup = deleteNodeGroup(endNode);
+ if ( startInGroup || endInGroup )
+ {
+ NodeGroup *ng = createNodeGroup(startNode);
+ ng->addNode( endNode, true );
+ ng->init();
+ }
+
+ flushDeleteList();
+ return con;
+}
+
+Connector * ICNDocument::createConnector( Node *node, Connector *con, const QPoint &pos2, QPointList *pointList )
+{
+ if ( !canConnect( node, con ) )
+ return 0l;
+
+ Node *conStartNode = con->startNode();
+ Node *conEndNode = con->endNode();
+
+ const bool usedManual = con->usesManualPoints();
+
+ Node *newNode = 0l;
+ if ( type() == Document::dt_circuit )
+ newNode = new ECNode( this, Node::ec_junction, Node::dir_right, pos2 );
+
+ else if ( type() == Document::dt_flowcode )
+ newNode = new FPNode( this, Node::fp_junction, Node::dir_right, pos2 );
+
+ else
+ return 0l;
+
+ QPointList autoPoints;
+ if (!pointList)
+ {
+ addAllItemConnectorPoints();
+ ConRouter cr(this);
+ cr.mapRoute( int(node->x()), int(node->y()), pos2.x(), pos2.y() );
+ autoPoints = cr.pointList(false);
+ pointList = &autoPoints;
+ }
+
+ QValueList<QPointList> oldConPoints = con->splitConnectorPoints(pos2);
+ con->hide();
+
+ // The actual new connector
+ Connector *new1 = newNode->createInputConnector(node);
+ node->addOutputConnector(new1);
+ new1->setRoutePoints(*pointList,usedManual);
+
+ // The two connectors formed from the original one when split
+ Connector *new2 = newNode->createInputConnector(conStartNode);
+ conStartNode->addOutputConnector(new2);
+ new2->setRoutePoints( *oldConPoints.at(0), usedManual );
+
+ Connector *new3 = conEndNode->createInputConnector(newNode);
+ newNode->addOutputConnector(new3);
+ new3->setRoutePoints( *oldConPoints.at(1), usedManual );
+
+ // Avoid flicker: tell them to update their draw lists now
+ con->updateConnectorPoints(false);
+ new1->updateDrawList();
+ new2->updateDrawList();
+ new3->updateDrawList();
+
+ // Now it's safe to remove the connector...
+ con->removeConnector();
+ flushDeleteList();
+
+ deleteNodeGroup(conStartNode);
+ deleteNodeGroup(conEndNode);
+ createNodeGroup(newNode)->init();
+
+ return new1;
+}
+
+Connector * ICNDocument::createConnector( Connector *con1, Connector *con2, const QPoint &pos1, const QPoint &pos2, QPointList *pointList )
+{
+ if ( !canConnect( con1, con2 ) )
+ return 0l;
+
+ const bool con1UsedManual = con1->usesManualPoints();
+ const bool con2UsedManual = con2->usesManualPoints();
+
+ QValueList<QPointList> oldCon1Points = con1->splitConnectorPoints(pos1);
+ QValueList<QPointList> oldCon2Points = con2->splitConnectorPoints(pos2);
+
+ Node *node1a = con1->startNode();
+ Node *node1b = con1->endNode();
+
+ Node *node2a = con2->startNode();
+ Node *node2b = con2->endNode();
+
+ if ( !node1a || !node1b || !node2a || !node2b )
+ return 0l;
+
+ con1->hide();
+ con2->hide();
+
+ if ( type() != Document::dt_circuit )
+ return 0l;
+
+ ECNode * newNode1 = new ECNode( this, Node::ec_junction, Node::dir_right, pos1 );
+ ECNode * newNode2 = new ECNode( this, Node::ec_junction, Node::dir_right, pos2 );
+
+ Connector *con1a = newNode1->createInputConnector(node1a);
+ node1a->addOutputConnector(con1a);
+ Connector *con1b = newNode1->createInputConnector(node1b);
+ node1b->addOutputConnector(con1b);
+
+ Connector *newCon = newNode1->createInputConnector(newNode2);
+ newNode2->addOutputConnector(newCon);
+
+ Connector *con2a = node2a->createInputConnector(newNode2);
+ newNode2->addOutputConnector(con2a);
+ Connector *con2b = node2b->createInputConnector(newNode2);
+ newNode2->addOutputConnector(con2b);
+
+ if ( !con1a || !con1b || !con2a || !con2b )
+ {
+ // This should never happen, as the canConnect function should strictly
+ // determine whether the connectors could be created before hand.
+ kdWarning() << k_funcinfo << "Not all the connectors were created, this should never happen" << endl;
+
+ if (con1a)
+ con1a->removeConnector();
+
+ if (con1b)
+ con1b->removeConnector();
+
+ if (con2a)
+ con2a->removeConnector();
+
+ if (con2b)
+ con2b->removeConnector();
+
+ newNode1->removeNode();
+ newNode2->removeNode();
+
+ flushDeleteList();
+ return 0l;
+ }
+
+ con1a->setRoutePoints( *oldCon1Points.at(0), con1UsedManual );
+ con1b->setRoutePoints( *oldCon1Points.at(1), con1UsedManual );
+
+ con2a->setRoutePoints( *oldCon2Points.at(0), con2UsedManual );
+ con2b->setRoutePoints( *oldCon2Points.at(1), con2UsedManual );
+
+ QPointList autoPoints;
+ if (!pointList)
+ {
+ addAllItemConnectorPoints();
+ ConRouter cr(this);
+ cr.mapRoute( pos1.x(), pos1.y(), pos2.x(), pos2.y() );
+ autoPoints = cr.pointList(false);
+ pointList = &autoPoints;
+ }
+ newCon->setRoutePoints(*pointList,true);
+
+
+ // Avoid flicker: tell them to update their draw lists now
+ con1->updateConnectorPoints(false);
+ con2->updateConnectorPoints(false);
+ newCon->updateDrawList();
+ con1a->updateDrawList();
+ con1b->updateDrawList();
+ con2a->updateDrawList();
+ con2b->updateDrawList();
+
+
+ // Now it's safe to remove the connectors
+ con1->removeConnector();
+ con2->removeConnector();
+
+ flushDeleteList();
+
+ deleteNodeGroup(node1a);
+ deleteNodeGroup(node1b);
+ deleteNodeGroup(node2a);
+ deleteNodeGroup(node2b);
+ NodeGroup *ng = createNodeGroup(newNode1);
+ ng->addNode( newNode2, true );
+ ng->init();
+
+ return newCon;
+}
+
+
+NodeGroup* ICNDocument::createNodeGroup( Node *node )
+{
+ if ( !node || node->isChildNode() ) {
+ return 0l;
+ }
+
+ const GuardedNodeGroupList::iterator end = m_nodeGroupList.end();
+ for ( GuardedNodeGroupList::iterator it = m_nodeGroupList.begin(); it != end; ++it )
+ {
+ if ( *it && (*it)->contains(node) ) {
+ return *it;
+ }
+ }
+
+ NodeGroup *group = new NodeGroup(this);
+ m_nodeGroupList += group;
+ group->addNode( node, true );
+
+ return group;
+}
+
+
+bool ICNDocument::deleteNodeGroup( Node *node )
+{
+ if ( !node || node->isChildNode() ) {
+ return false;
+ }
+
+ const GuardedNodeGroupList::iterator end = m_nodeGroupList.end();
+ for ( GuardedNodeGroupList::iterator it = m_nodeGroupList.begin(); it != end; ++it )
+ {
+ if ( *it && (*it)->contains(node) )
+ {
+ delete *it;
+ m_nodeGroupList.remove(it);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+void ICNDocument::slotRequestAssignNG()
+{
+ requestEvent( ItemDocumentEvent::UpdateNodeGroups );
+}
+
+
+void ICNDocument::slotAssignNodeGroups()
+{
+ const GuardedNodeGroupList::iterator nglEnd = m_nodeGroupList.end();
+ for ( GuardedNodeGroupList::iterator it = m_nodeGroupList.begin(); it != nglEnd; ++it )
+ delete *it;
+ m_nodeGroupList.clear();
+
+ const NodeList::iterator end = m_nodeList.end();
+ for ( NodeList::iterator it = m_nodeList.begin(); it != end; ++it )
+ {
+ NodeGroup *ng = createNodeGroup(*it);
+ if (ng)
+ ng->init();
+ }
+
+ // We've destroyed the old node groups, so any collapsed flowcontainers
+ // containing new node groups need to update them to make them invisible.
+ const ItemList::const_iterator itemListEnd = m_itemList.end();
+ for ( ItemList::const_iterator it = m_itemList.begin(); it != itemListEnd; ++it )
+ {
+ if ( FlowContainer * fc = dynamic_cast<FlowContainer*>((Item*)*it) )
+ fc->updateContainedVisibility();
+ }
+}
+
+
+void ICNDocument::getTranslatable( const ItemList & itemList, ConnectorList * fixedConnectors, ConnectorList * translatableConnectors, NodeGroupList * translatableNodeGroups )
+{
+ ConnectorList tempCL1;
+ if ( !fixedConnectors )
+ fixedConnectors = &tempCL1;
+
+ ConnectorList tempCL2;
+ if ( !translatableConnectors )
+ translatableConnectors = &tempCL2;
+
+ NodeGroupList tempNGL;
+ if ( !translatableNodeGroups )
+ translatableNodeGroups = &tempNGL;
+
+ // We record the connectors attached to the items, and
+ // the number of times an item in the list is connected to
+ // it - i.e. 1 or 2. For those with 2, it is safe to update their
+ // route as it simply involves shifting the route
+ typedef QMap< Connector*, int > ConnectorMap;
+ ConnectorMap fixedConnectorMap;
+
+ // This list of nodes is built up, used for later in determining fixed NodeGroups
+ NodeList itemNodeList;
+ {
+ const ItemList::const_iterator itemListEnd = itemList.end();
+ for ( ItemList::const_iterator it = itemList.begin(); it != itemListEnd; ++it )
+ {
+ CNItem *cnItem = dynamic_cast<CNItem*>((Item*)*it);
+ if ( !cnItem || !cnItem->canvas() )
+ continue;
+
+ NodeMap nodeMap = cnItem->nodeMap();
+ const NodeMap::iterator nlEnd = nodeMap.end();
+ for ( NodeMap::iterator nlIt = nodeMap.begin(); nlIt != nlEnd; ++nlIt )
+ {
+ itemNodeList.append(nlIt.data().node);
+ }
+
+ ConnectorList conList = cnItem->connectorList();
+ conList.remove((Connector*)0l);
+ const ConnectorList::iterator clEnd = conList.end();
+ for ( ConnectorList::iterator clit = conList.begin(); clit != clEnd; ++clit )
+ {
+ ConnectorMap::iterator cit = fixedConnectorMap.find(*clit);
+ if ( cit != fixedConnectorMap.end() ) {
+ cit.data()++;
+ } else {
+ fixedConnectorMap[*clit] = 1;
+ }
+ }
+ }
+ }
+
+ // We now look through the NodeGroups to see if we have all the external
+ // nodes for a given nodeGroup - if so, then the connectors in the fixed
+ // connectors are ok to be moved
+ ConnectorList fixedNGConnectors;
+ {
+ translatableNodeGroups->clear();
+ const GuardedNodeGroupList::const_iterator end = m_nodeGroupList.end();
+ for ( GuardedNodeGroupList::const_iterator it = m_nodeGroupList.begin(); it != end; ++it )
+ {
+ NodeGroup *ng = *it;
+ if (!ng)
+ continue;
+
+ NodeList externalNodeList = ng->externalNodeList();
+ const NodeList::iterator itemNodeListEnd = itemNodeList.end();
+ for ( NodeList::iterator inlIt = itemNodeList.begin(); inlIt != itemNodeListEnd; ++inlIt )
+ externalNodeList.remove(*inlIt);
+
+ if ( externalNodeList.isEmpty() )
+ {
+ translatableNodeGroups->append(ng);
+
+ const ConnectorList ngConnectorList = ng->connectorList();
+ const ConnectorList::const_iterator ngConnectorListEnd = ngConnectorList.end();
+ for ( ConnectorList::const_iterator ngclIt = ngConnectorList.begin(); ngclIt != ngConnectorListEnd; ++ngclIt )
+ {
+ if (*ngclIt)
+ fixedNGConnectors += *ngclIt;
+ }
+ }
+ }
+ }
+
+ translatableConnectors->clear();
+ const ConnectorMap::iterator fcEnd = fixedConnectorMap.end();
+ for ( ConnectorMap::iterator it = fixedConnectorMap.begin(); it != fcEnd; ++it )
+ {
+ // We allow it to be fixed if it is connected to two of the CNItems in the
+ // select list, or is connected to itself (hence only appears to be connected to one,
+ // but is fixed anyway
+ Node *startNode = it.key()->endNode();
+ Node *endNode = it.key()->startNode();
+ if ( (it.data() > 1) ||
+ (startNode && endNode && startNode->parentItem() == endNode->parentItem()) )
+ {
+ translatableConnectors->append( const_cast<Connector*>(it.key()) );
+ }
+ else if ( !fixedNGConnectors.contains(it.key()) && !fixedConnectors->contains(it.key()) )
+ {
+ fixedConnectors->append(it.key());
+ }
+ }
+}
+
+
+void ICNDocument::addCPenalty( int x, int y, int score )
+{
+ if ( isValidCellReference(x,y) )
+ {
+ (*m_cells)[x][y].Cpenalty += score;
+ }
+}
+
+
+void ICNDocument::createCellMap()
+{
+ unsigned newCellsX = QMAX( canvas()->width()/cellSize, 1 );
+ unsigned newCellsY = QMAX( canvas()->height()/cellSize, 1 );
+
+ if ( m_cells && newCellsX == m_cellsX && newCellsY == m_cellsY )
+ return;
+
+ const ItemList::iterator ciEnd = m_itemList.end();
+ for ( ItemList::iterator it = m_itemList.begin(); it != ciEnd; ++it )
+ {
+ CNItem *cnItem = dynamic_cast<CNItem*>((Item*)(*it));
+ if (cnItem)
+ cnItem->updateConnectorPoints(false);
+ }
+ const ConnectorList::iterator conEnd = m_connectorList.end();
+ for ( ConnectorList::iterator it = m_connectorList.begin(); it != conEnd; ++it )
+ {
+ (*it)->updateConnectorPoints(false);
+ }
+
+ delete m_cells;
+ m_cellsX = newCellsX;
+ m_cellsY = newCellsY;
+ m_cells = new Cells( m_cellsX, m_cellsY );
+
+ for ( ConnectorList::iterator it = m_connectorList.begin(); it != conEnd; ++it )
+ (*it)->updateConnectorPoints(true);
+}
+
+
+int ICNDocument::gridSnap( int pos )
+{
+ return pos-(pos%8)+4;
+// return int((floor(pos/8))*8)+4;
+}
+
+QPoint ICNDocument::gridSnap( const QPoint &pos )
+{
+ return QPoint( gridSnap( pos.x() ), gridSnap( pos.y() ) );
+}
+
+
+void ICNDocument::appendDeleteList( QCanvasItem *qcanvasItem )
+{
+ if ( !qcanvasItem || m_itemDeleteList.findIndex(qcanvasItem) != -1 ) {
+ return;
+ }
+
+ m_itemDeleteList.append(qcanvasItem);
+
+ if ( qcanvasItem->rtti() == ItemDocument::RTTI::Node )
+ {
+ Node *node = dynamic_cast<Node*>(qcanvasItem);
+ node->removeNode();
+ }
+ else if ( qcanvasItem->rtti() == ItemDocument::RTTI::CNItem ||
+ qcanvasItem->rtti() == ItemDocument::RTTI::DrawPart )
+ {
+ Item *item = dynamic_cast<Item*>(qcanvasItem);
+ item->removeItem();
+ }
+ else if ( qcanvasItem->rtti() == ItemDocument::RTTI::Connector ||
+ qcanvasItem->rtti() == ItemDocument::RTTI::ConnectorLine )
+ {
+ Connector *connector = dynamic_cast<Connector*>(qcanvasItem);
+ if (!connector)
+ connector = (dynamic_cast<ConnectorLine*>(qcanvasItem))->parent();
+ connector->removeConnector();
+ }
+ else
+ {
+ kdDebug() << k_funcinfo << "unrecognised QCanvasItem rtti " << QString::number(qcanvasItem->rtti()) << endl;
+ }
+}
+
+void ICNDocument::flushDeleteList()
+{
+ // Remove duplicate items in the delete list
+ QCanvasItemList::iterator end = m_itemDeleteList.end();
+ for ( QCanvasItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it )
+ {
+ if ( *it && m_itemDeleteList.contains(*it) > 1 ) {
+ *it = 0l;
+ }
+ }
+ m_itemDeleteList.remove(0l);
+
+ end = m_itemDeleteList.end();
+ for ( QCanvasItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it )
+ {
+ QCanvasItem *qcanvasItem = *it;
+ m_selectList->removeQCanvasItem(*it);
+
+ if ( Item *item = dynamic_cast<Item*>(qcanvasItem) )
+ m_itemList.remove(item);
+
+ else if ( qcanvasItem->rtti() == ItemDocument::RTTI::Node )
+ m_nodeList.remove( dynamic_cast<Node*>(qcanvasItem) );
+
+ else if ( qcanvasItem->rtti() == ItemDocument::RTTI::Connector )
+ m_connectorList.remove( dynamic_cast<Connector*>(qcanvasItem) );
+
+ else
+ kdError() << k_funcinfo << "Unknown qcanvasItem! "<<qcanvasItem << endl;
+
+ qcanvasItem->setCanvas(0l);
+
+ delete qcanvasItem;
+ *it = 0l;
+ }
+
+// // Check connectors for merging
+ bool doneJoin = false;
+ const NodeList::iterator nlEnd = m_nodeList.end();
+ for ( NodeList::iterator it = m_nodeList.begin(); it != nlEnd; ++it )
+ {
+ (*it)->removeNullConnectors();
+ int conCount = (*it)->inputConnectorList().count() + (*it)->outputConnectorList().count();
+ if ( conCount == 2 && !(*it)->parentItem() )
+ {
+ if ( joinConnectors(*it) )
+ doneJoin = true;
+ }
+ }
+
+ if (doneJoin)
+ flushDeleteList();
+
+ requestRerouteInvalidatedConnectors();
+}
+
+
+
+bool ICNDocument::joinConnectors( Node *node )
+{
+ // We don't want to destroy the node if it has a parent
+ if ( node->parentItem() )
+ return false;
+
+ node->removeNullConnectors();
+
+ int conCount = node->inputConnectorList().count() + node->outputConnectorList().count();
+ if ( conCount != 2 )
+ return false;
+
+ Connector *con1, *con2;
+ Node *startNode, *endNode;
+ QPointList conPoints;
+
+
+ if ( node->inputConnectorList().count() == 0 )
+ {
+ // Both connectors emerge from node - output - i.e. node is pure start node
+ con1 = *node->outputConnectorList().at(0);
+ con2 = *node->outputConnectorList().at(1);
+ if ( con1 == con2 ) {
+ return false;
+ }
+
+ startNode = con1->endNode();
+ endNode = con2->endNode();
+ conPoints = con1->connectorPoints(true) + con2->connectorPoints(false);
+ }
+ else if ( node->inputConnectorList().count() == 1 )
+ {
+ // Ont input, one output
+ con1 = *node->inputConnectorList().at(0);
+ con2 = *node->outputConnectorList().at(0);
+ if ( con1 == con2 ) {
+ return false;
+ }
+
+ startNode = con1->startNode();
+ endNode = con2->endNode();
+ conPoints = con1->connectorPoints(false) + con2->connectorPoints(false);
+ }
+ else
+ {
+ // Both input - i.e. node is pure end node
+ con1 = *node->inputConnectorList().at(0);
+ con2 = *node->inputConnectorList().at(1);
+ if ( con1 == con2 ) {
+ return false;
+ }
+
+ startNode = con1->startNode();
+ endNode = con2->startNode();
+ conPoints = con1->connectorPoints(false) + con2->connectorPoints(true);
+ }
+
+ if ( !startNode || !endNode )
+ return false;
+
+ Connector *newCon = endNode->createInputConnector(startNode);
+ if (!newCon)
+ return false;
+
+ startNode->addOutputConnector(newCon);
+ newCon->setRoutePoints( conPoints, con1->usesManualPoints() || con2->usesManualPoints() );
+
+ // Avoid flicker: update draw lists now
+ con1->updateConnectorPoints(false);
+ con2->updateConnectorPoints(false);
+ newCon->updateDrawList();
+
+ node->removeNode();
+ con1->removeConnector();
+ con2->removeConnector();
+
+ return true;
+}
+
+
+bool ICNDocument::registerItem( QCanvasItem *qcanvasItem )
+{
+ if (!qcanvasItem)
+ return false;
+
+ if ( !ItemDocument::registerItem(qcanvasItem) )
+ {
+ switch (qcanvasItem->rtti())
+ {
+ case ItemDocument::RTTI::Node:
+ {
+ Node *node = (Node*)qcanvasItem;
+ m_nodeList.append(node);
+ connect( node, SIGNAL(removed(Node*)), this, SLOT(requestRerouteInvalidatedConnectors()) );
+ emit nodeAdded(node);
+ break;
+ }
+ case ItemDocument::RTTI::Connector:
+ {
+ Connector *connector = dynamic_cast<Connector*>(qcanvasItem);
+ m_connectorList.append(connector);
+ connect( connector, SIGNAL(removed(Connector*)), this, SLOT(requestRerouteInvalidatedConnectors()) );
+ emit connectorAdded(connector);
+ break;
+ }
+ default:
+ {
+ kdError() << k_funcinfo << "Unrecognised item rtti"<<endl;
+ return false;
+ }
+ }
+ }
+
+ requestRerouteInvalidatedConnectors();
+
+ return true;
+}
+
+
+void ICNDocument::copy()
+{
+ if ( m_selectList->isEmpty() )
+ return;
+
+ ItemDocumentData data( type() );
+
+ // We only want to copy the connectors who have all ends attached to something in the selection
+ ConnectorList connectorList = m_selectList->connectors(false);
+
+ typedef QMap< Node*, ConnectorList > NCLMap;
+ NCLMap nclMap;
+
+ ConnectorList::iterator end = connectorList.end();
+ for ( ConnectorList::iterator it = connectorList.begin(); it != end; ++it )
+ {
+ Node *startNode = (*it)->startNode();
+ if ( startNode && !startNode->isChildNode() )
+ nclMap[startNode].append(*it);
+
+ Node *endNode = (*it)->endNode();
+ if ( endNode && !endNode->isChildNode() )
+ nclMap[endNode].append(*it);
+ }
+
+ NodeList nodeList;
+ // Remove those connectors (and nodes) which are dangling on an orphan node
+ NCLMap::iterator nclEnd = nclMap.end();
+ for ( NCLMap::iterator it = nclMap.begin(); it != nclEnd; ++it )
+ {
+ if ( it.data().size() > 1 )
+ nodeList.append(it.key());
+
+ else if ( it.data().size() > 0 )
+ connectorList.remove( it.data().at(0) );
+ }
+
+ data.addItems( m_selectList->items(false) );
+ data.addNodes( nodeList );
+ data.addConnectors( connectorList );
+
+ KApplication::clipboard()->setText( data.toXML(), QClipboard::Clipboard );
+}
+
+void ICNDocument::selectAll()
+{
+ const NodeList::iterator nodeEnd = m_nodeList.end();
+ for ( NodeList::iterator nodeIt = m_nodeList.begin(); nodeIt != nodeEnd; ++nodeIt )
+ {
+ if (*nodeIt)
+ select(*nodeIt);
+ }
+ const ItemList::iterator itemEnd = m_itemList.end();
+ for ( ItemList::iterator itemIt = m_itemList.begin(); itemIt != itemEnd; ++itemIt )
+ {
+ if (*itemIt)
+ select(*itemIt);
+ }
+ const ConnectorList::iterator conEnd = m_connectorList.end();
+ for ( ConnectorList::iterator connectorIt = m_connectorList.begin(); connectorIt != conEnd; ++connectorIt )
+ {
+ if (*connectorIt)
+ select(*connectorIt);
+ }
+}
+
+
+Item* ICNDocument::addItem( const QString &id, const QPoint &p, bool newItem )
+{
+ if ( !isValidItem(id) ) {
+ return 0l;
+ }
+
+ // First, we need to tell all containers to go to full bounding so that
+ // we can detect a "collision" with them
+ const ItemList::iterator end = m_itemList.end();
+ for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
+ {
+ if ( FlowContainer *flowContainer = dynamic_cast<FlowContainer*>((Item*)(*it)) )
+ flowContainer->setFullBounds(true);
+ }
+ QCanvasItemList preCollisions = canvas()->collisions(p);
+ for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it )
+ {
+ if ( FlowContainer *flowContainer = dynamic_cast<FlowContainer*>((Item*)(*it)) )
+ flowContainer->setFullBounds(false);
+ }
+
+
+ Item *item = itemLibrary()->createItem( id, this, newItem );
+ if (!item) return 0L;
+
+ // Look through the CNItems at the given point (sorted by z-coordinate) for
+ // a container item.
+ FlowContainer *container = 0l;
+ const QCanvasItemList::iterator pcEnd = preCollisions.end();
+ for ( QCanvasItemList::iterator it = preCollisions.begin(); it != pcEnd && !container; ++it )
+ {
+ if ( FlowContainer *flowContainer = dynamic_cast<FlowContainer*>(*it) )
+ container = flowContainer;
+ }
+
+ // We want to check it is not a special item first as
+ // isValidItem may prompt the user about his bad choice
+ if ( !isValidItem(item) )
+ {
+ item->removeItem();
+ flushDeleteList();
+ return 0L;
+ }
+
+ int x = int(p.x());
+ int y = int(p.y());
+
+ if ( x < 16 || x > canvas()->width() )
+ x = 16;
+ if ( y < 16 || y > canvas()->height() )
+ y = 16;
+
+ if ( CNItem *cnItem = dynamic_cast<CNItem*>(item) )
+ {
+ cnItem->snap( x, y );
+
+ if (container)
+ container->addChild(cnItem);
+ }
+ else
+ item->move( x, y );
+
+ item->show();
+ requestStateSave();
+ return item;
+}
+
+
+void ICNDocument::addAllItemConnectorPoints()
+{
+ // FIXME The next line crashes sometimes??!
+ const ItemList::iterator ciEnd = m_itemList.end();
+ for ( ItemList::iterator it = m_itemList.begin(); it != ciEnd; ++it )
+ {
+ if ( CNItem *cnItem = dynamic_cast<CNItem*>((Item*)(*it)) )
+ cnItem->updateConnectorPoints(true);
+ }
+}
+
+
+void ICNDocument::requestRerouteInvalidatedConnectors()
+{
+ requestEvent( ItemDocumentEvent::RerouteInvalidatedConnectors );
+}
+void ICNDocument::rerouteInvalidatedConnectors()
+{
+ qApp->processEvents(300);
+
+ // We only ever need to add the connector points for CNItem's when we're about to reroute...
+ addAllItemConnectorPoints();
+
+ // List of connectors which are to be determined to need rerouting (and whose routes aren't controlled by NodeGroups)
+ ConnectorList connectorRerouteList;
+
+ // For those connectors that are controlled by node groups
+ NodeGroupList nodeGroupRerouteList;
+
+ const ConnectorList::iterator connectorListEnd = m_connectorList.end();
+ for ( ConnectorList::iterator it = m_connectorList.begin(); it != connectorListEnd; ++it )
+ {
+ Connector *connector = *it;
+ if ( connector && connector->isVisible() && connector->startNode() && connector->endNode() )
+ {
+ // Perform a series of tests to see if the connector needs rerouting
+ bool needsRerouting = false;
+
+ // Test to see if we actually have any points
+ const QPointList pointList = connector->connectorPoints();
+ if ( pointList.isEmpty() )
+ needsRerouting = true;
+
+ // Test to see if the route doesn't match up with the node positions at either end
+ if (!needsRerouting)
+ {
+ const QPoint listStart = pointList.first();
+ const QPoint listEnd = pointList.last();
+ const QPoint nodeStart = QPoint( int(connector->startNode()->x()), int(connector->startNode()->y()) );
+ const QPoint nodeEnd = QPoint( int(connector->endNode()->x()), int(connector->endNode()->y()) );
+
+ if ( ((listStart != nodeStart) || (listEnd != nodeEnd)) &&
+ ((listStart != nodeEnd) || (listEnd != nodeStart)) )
+ {
+ needsRerouting = true;
+// kdDebug() << "listStart=("<<listStart.x()<<","<<listStart.y()<<") nodeStart=("<<nodeStart.x()<<","<<nodeStart.y()<<") listEnd=("<<listEnd.x()<<","<<listEnd.y()<<") nodeEnd=("<<nodeEnd.x()<<","<<nodeEnd.y()<<")"<<endl;
+ }
+ }
+
+ // Test to see if the route intersects any Items (we ignore if it is a manual route)
+ if ( !needsRerouting && !connector->usesManualPoints() )
+ {
+ const QCanvasItemList collisions = connector->collisions(true);
+ const QCanvasItemList::const_iterator collisionsEnd = collisions.end();
+ for ( QCanvasItemList::const_iterator collisionsIt = collisions.begin(); (collisionsIt != collisionsEnd) && !needsRerouting; ++collisionsIt )
+ {
+ if ( dynamic_cast<Item*>(*collisionsIt) )
+ needsRerouting = true;
+ }
+ }
+
+ if (needsRerouting)
+ {
+ NodeGroup *nodeGroup = connector->nodeGroup();
+
+ if ( !nodeGroup && !connectorRerouteList.contains(connector) )
+ connectorRerouteList.append(connector);
+
+ else if ( nodeGroup && !nodeGroupRerouteList.contains(nodeGroup) )
+ nodeGroupRerouteList.append(nodeGroup);
+ }
+ }
+ }
+
+ // To allow proper rerouting, we want to start with clean routes for all of the invalidated connectors
+ const NodeGroupList::iterator nodeGroupRerouteEnd = nodeGroupRerouteList.end();
+ for ( NodeGroupList::iterator it = nodeGroupRerouteList.begin(); it != nodeGroupRerouteEnd; ++it )
+ {
+ const ConnectorList contained = (*it)->connectorList();
+ const ConnectorList::const_iterator end = contained.end();
+ for ( ConnectorList::const_iterator it = contained.begin(); it != end; ++it )
+ (*it)->updateConnectorPoints(false);
+ }
+
+ const ConnectorList::iterator connectorRerouteEnd = connectorRerouteList.end();
+ for ( ConnectorList::iterator it = connectorRerouteList.begin(); it != connectorRerouteEnd; ++it )
+ (*it)->updateConnectorPoints(false);
+
+ // And finally, reroute the connectors
+ for ( NodeGroupList::iterator it = nodeGroupRerouteList.begin(); it != nodeGroupRerouteEnd; ++it )
+ (*it)->updateRoutes();
+
+ for ( ConnectorList::iterator it = connectorRerouteList.begin(); it != connectorRerouteEnd; ++it )
+ (*it)->rerouteConnector();
+
+ for ( ConnectorList::iterator it = m_connectorList.begin(); it != connectorListEnd; ++it )
+ {
+ if (*it)
+ (*it)->updateDrawList();
+ }
+}
+
+
+Connector* ICNDocument::createConnector( const QString &startNodeId, const QString &endNodeId, QPointList *pointList )
+{
+ Node *startNode = nodeWithID(startNodeId);
+ Node *endNode = nodeWithID(endNodeId);
+
+ if ( !startNode || !endNode )
+ {
+ kdDebug() << "Either/both the connector start node and end node could not be found" << endl;
+ return 0L;
+ }
+
+ Connector *connector = endNode->createInputConnector(startNode);
+ if (!connector)
+ {
+ kdError() << k_funcinfo << "End node did not create the connector" << endl;
+ return 0l;
+ }
+ startNode->addOutputConnector(connector);
+ flushDeleteList(); // Delete any connectors that might have been removed by the nodes
+
+ // Set the route to the manual created one if the user created such a route
+ if (pointList)
+ connector->setRoutePoints(*pointList,true);
+
+ ConnectorList connectorList;
+ connectorList.append(connector);
+
+ setModified(true);
+
+ requestRerouteInvalidatedConnectors();
+ return connector;
+}
+
+void ICNDocument::deleteSelection()
+{
+ // End whatever editing mode we are in, as we don't want to start editing
+ // something that is about to no longer exist...
+ m_cmManager->cancelCurrentManipulation();
+
+ if ( m_selectList->isEmpty() )
+ return;
+
+ m_selectList->deleteAllItems();
+ flushDeleteList();
+ setModified(true);
+
+ // We need to emit this so that property widgets etc...
+ // can clear themselves.
+ emit itemUnselected(0L);
+
+ requestRerouteInvalidatedConnectors();
+ requestStateSave();
+}
+
+
+ConnectorList ICNDocument::getCommonConnectors( const ItemList &list )
+{
+ NodeList nodeList = getCommonNodes(list);
+
+ // Now, get all the connectors, and remove the ones that don't have both end
+ // nodes in the above generated list
+ ConnectorList connectorList = m_connectorList;
+ const ConnectorList::iterator connectorListEnd = connectorList.end();
+ for ( ConnectorList::iterator it = connectorList.begin(); it != connectorListEnd; ++it )
+ {
+ Connector *con = *it;
+ if ( !con || !nodeList.contains(con->startNode()) || !nodeList.contains(con->endNode()) ) {
+ *it = 0l;
+ }
+ }
+ connectorList.remove((Connector*)0l);
+ return connectorList;
+}
+
+
+NodeList ICNDocument::getCommonNodes( const ItemList &list )
+{
+ NodeList nodeList;
+
+ const ItemList::const_iterator listEnd = list.end();
+ for ( ItemList::const_iterator it = list.begin(); it != listEnd; ++it )
+ {
+ NodeMap nodeMap;
+ CNItem *cnItem = dynamic_cast<CNItem*>((Item*)*it);
+ if (cnItem)
+ nodeMap = cnItem->nodeMap();
+ const NodeMap::iterator nodeMapEnd = nodeMap.end();
+ for ( NodeMap::iterator it = nodeMap.begin(); it != nodeMapEnd; ++it )
+ {
+ Node *node = it.data().node;
+
+ if ( !nodeList.contains(node) ) {
+ nodeList += node;
+ }
+
+ NodeGroup *ng = node->nodeGroup();
+ if (ng)
+ {
+ NodeList intNodeList = ng->internalNodeList();
+ const NodeList::iterator intNodeListEnd = intNodeList.end();
+ for ( NodeList::iterator it = intNodeList.begin(); it != intNodeListEnd; ++it )
+ {
+ Node *intNode = *it;
+ if ( !nodeList.contains(intNode) ) {
+ nodeList += intNode;
+ }
+ }
+ }
+ }
+ }
+
+ return nodeList;
+}
+
+
+
+DirCursor *DirCursor::m_self = 0l;
+
+DirCursor::DirCursor()
+{
+ initCursors();
+}
+
+DirCursor::~DirCursor()
+{
+}
+
+DirCursor* DirCursor::self()
+{
+ if (!m_self) m_self = new DirCursor;
+ return m_self;
+}
+
+void DirCursor::initCursors()
+{
+// QCursor c(Qt::ArrowCursor);
+// QBitmap bitmap = *c.bitmap();
+// QBitmap mask = *c.mask();
+// QPixmap pm( bitmap->width(), bitmap->height() );
+// pm.setMask(mask);
+// pm = c.pi
+ // @todo finish
+}
+
+
+#include "icndocument.moc"