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Diffstat (limited to 'src/electronics/switch.h')
-rw-r--r-- | src/electronics/switch.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/electronics/switch.h b/src/electronics/switch.h new file mode 100644 index 0000000..40247c9 --- /dev/null +++ b/src/electronics/switch.h @@ -0,0 +1,86 @@ +/*************************************************************************** + * Copyright (C) 2005 by David Saxton * + * david@bluehaze.org * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + ***************************************************************************/ + +#ifndef SWITCH_H +#define SWITCH_H + +#include <qguardedptr.h> +#include <qobject.h> + +class CircuitDocument; +class Component; +class Pin; +class Resistance; +class QTimer; + +/** +@author David Saxton +*/ +class Switch : public QObject +{ + Q_OBJECT + + public: + enum State + { + Open, + Closed, + }; + + Switch( Component * parent, Pin * p1, Pin * p2, State state ); + ~Switch(); + /** + * If bouncing has been set to true, then the state will not switch + * immediately to that given. + */ + void setState( State state ); + State state() const { return m_state; } + /** + * Tell the switch whether to bounce or not, for the given duration, + * when the state is changed. + */ + void setBounce( bool bounce, int msec = 5 ); + /** + * Tell the switch to continue bouncing (updates the resistance value). + * Called from the simulator. + */ + void bounce(); + /** + * Attempts to calculate the current that is flowing through the switch. + * (If all the connectors at one of the ends know their currents, then + * this switch will give the current to the pins at either end). + * @return whether it was successful. + * @see CircuitDocument::calculateConnectorCurrents + */ + bool calculateCurrent(); + + protected slots: + /** + * Called from a QTimer timeout - our bouncing period has come to an + * end. This will then fully disconnect or connect the pins depending + * on the current state. + */ + void stopBouncing(); + + protected: + void startBouncing(); + + bool m_bBounce; + int m_bouncePeriod_ms; + unsigned long long m_bounceStart; // Simulator time that bouncing started + Resistance * m_pBounceResistance; + State m_state; + Component * m_pComponent; + QGuardedPtr<Pin> m_pP1; + QGuardedPtr<Pin> m_pP2; + QTimer * m_pStopBouncingTimer; +}; + +#endif |