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/***************************************************************************
* Copyright (C) 2003-2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef CANVASITEMGROUP_H
#define CANVASITEMGROUP_H
#include "itemgroup.h"
class CNItem;
class Item;
class ICNDocument;
class Component;
class Connector;
class FlowPart;
class Node;
class ECNode;
class FPNode;
class ICNDocument;
class QCanvasItem;
class QCanvasItemList;
typedef QValueList<QGuardedPtr<Item> > ItemList;
typedef QValueList<QGuardedPtr<Node> > NodeList;
typedef QValueList<QGuardedPtr<Connector> > ConnectorList;
/**
@author David Saxton
*/
class CNItemGroup : public ItemGroup
{
Q_OBJECT
public:
CNItemGroup( ICNDocument *icnDocument, const char *name = 0 );
~CNItemGroup();
/**
* Adds a CNItem to the group, if it is not already in it, or other items at
* a lower levels are already in the group. If there are items are a high level,
* those items are removed first. Returns false on failure to add.
*/
bool addItem( Item *item );
/**
* Adds a Node to the group, if it is not already in it. Note: This node
* will *NOT* be added if it is a child node, and the function will return false.
* If the node is not already present, and is added, then this will return true.
*/
bool addNode( Node *node );
/**
* Adds a Connector to the group, if it is not already in it (if it is, returns false)
*/
bool addConnector( Connector *con );
/**
* If the item is a a CNItem, Node or Connector, returns the status
* for that particular add function, else returns false
*/
virtual bool addQCanvasItem( QCanvasItem *qcanvasItem );
/**
* Sets the contained items to those in this list
*/
virtual void setItems( QCanvasItemList list );
/**
* Removes the CNItem from the group
*/
void removeItem( Item *item );
/**
* Removes the Node from the group
*/
void removeNode( Node *node );
/**
* Removes the Connector from the group
*/
void removeConnector( Connector *con );
/**
* If the item is a a CNItem, Node or Connector, then attempts to remove it
*/
virtual void removeQCanvasItem( QCanvasItem *qcanvasItem );
/**
* Returns true if the QCanvasItem passed is contained in the group
*/
virtual bool contains( QCanvasItem *qcanvasItem ) const;
/**
* Returns the number of Nodes in the CanvasGroup
*/
uint nodeCount() const { return m_nodeCount; }
/**
* Returns the number of Connectors in the CanvasGroup
*/
uint connectorCount() const { return m_connectorCount; }
/**
* Returns the total number of items in the group
* (CNItems, Nodes, Connectors)
*/
uint count() const { return itemCount()+m_nodeCount+m_connectorCount; }
/**
* Sets the selected state of all items in the group
*/
virtual void setSelected( bool sel );
/**
* Sets the orientation (degrees component) of all items in the group
*/
void setOrientationAngle( int angleDegrees );
/**
* Sets the orientation (flipped component) of all items in the group
*/
void setOrientationFlipped( bool flipped );
/**
* Sets the orientation of all flowparts in the group
*/
void setFlowPartOrientation( unsigned orientation );
/**
* Sets the orientation (degrees and flipped) of all components in the group
*/
void setComponentOrientation( int angleDegrees, bool flipped );
/**
* Merges all items in the given group with this group
*/
virtual void mergeGroup( ItemGroup *group );
/**
* Removes all items from this group (doesn't delete them)
* @param unselect whether to unselect the items or not. This will be done after removal from group
*/
virtual void removeAllItems();
/**
* Attempts to delete everything in the group.
* Note: You *must* call ICNDocument::flushDeleteList() after calling this function,
* as this function only tells the items to remove themselves
*/
virtual void deleteAllItems();
/**
* Returns a list of all the Nodes in the group.
* @param excludeParented if false, then nodes that are fully contained
* within item children will also be returned.
*/
NodeList nodes( bool excludeParented = true ) const;
/**
* Returns a list of all the Connectors in the group.
* @param excludeParented if false, then connectors that are fully contained
* within item children will also be returned.
*/
ConnectorList connectors( bool excludeParented = true ) const;
/**
* Returns a list of the ids of all the CNItems in the group.
*/
QStringList itemIDs();
/**
* Returns true if at least some of the CNItems in this group can be
* rotated. Returns false if no items present.
*/
bool canRotate() const;
/**
* Returns true if at least some of the CNItems in this group can be
* flipped. Returns false if no items present.
*/
bool canFlip() const;
public slots:
/**
* Sets the orientation of all selected items to 0 degrees.
*/
void slotSetOrientation0() { setOrientationAngle(0); }
/**
* Sets the orientation of all selected items to 90 degrees.
*/
void slotSetOrientation90() { setOrientationAngle(90); }
/**
* Sets the orientation of all selected items to 180 degrees.
*/
void slotSetOrientation180() { setOrientationAngle(180); }
/**
* Sets the orientation of all selected items to 270 (actually -90) degrees.
*/
void slotSetOrientation270() { setOrientationAngle(-90); }
/**
* Rotates all CNItems in the group clockwise
*/
void slotRotateCW();
/**
* Rotates all CNItems in the group counter-clockwise
*/
void slotRotateCCW();
/**
* Flips all CNItems in the group
*/
void slotFlip();
signals:
void connectorAdded( Connector *con );
void connectorRemoved( Connector *con );
void nodeAdded( Node *node );
void nodeRemoved( Node *node );
protected:
void updateInfo();
void getActiveItem();
void setActiveItem( Item *item );
private:
ICNDocument *p_icnDocument;
ConnectorList m_connectorList;
NodeList m_nodeList;
uint m_connectorCount;
uint m_nodeCount;
int m_currentLevel; // We can only accept CNItems of one level
};
#endif
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