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/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "canvasitemparts.h"
#include "discretelogic.h"
#include "ecnode.h"
#include "logic.h"
#include "libraryitem.h"
#include "simulator.h"
#include <klocale.h>
#include <qpainter.h>
//BEGIN class Inverter
Item* Inverter::construct( ItemDocument *itemDocument, bool newItem, const char *id )
{
return new Inverter( (ICNDocument*)itemDocument, newItem, id );
}
LibraryItem* Inverter::libraryItem()
{
QStringList ids;
ids << "ec/inverter" << "ec/not";
return new LibraryItem(
ids,
i18n("Inverter"),
i18n("Logic"),
"not.png",
LibraryItem::lit_component,
Inverter::construct );
}
Inverter::Inverter( ICNDocument *icnDocument, bool newItem, const char *id )
: Component( icnDocument, newItem, id ? id : "not" )
{
m_name = i18n("Inverter");
m_desc = i18n("The output is the logical inverse of the logic-input state.");
setSize( -8, -8, 16, 16 );
init1PinLeft();
init1PinRight();
m_pIn = createLogicIn(m_pNNode[0]);
m_pOut = createLogicOut( m_pPNode[0], true );
m_pIn->setCallback( this, (CallbackPtr)(&Inverter::inStateChanged) );
inStateChanged(false);
}
Inverter::~Inverter()
{
}
void Inverter::inStateChanged( bool newState )
{
(static_cast<LogicOut*>(m_pOut))->setHigh( !newState );
}
void Inverter::drawShape( QPainter &p )
{
initPainter(p);
int _x = (int)x()-8;
int _y = (int)y()-8;
QPointArray pa(3);
pa[0] = QPoint( _x, _y );
pa[1] = QPoint( _x+width()-6, _y+(height()/2) );
pa[2] = QPoint( _x, _y+height() );
p.drawPolygon(pa);
p.drawPolyline(pa);
p.drawEllipse( _x+width()-6, _y+(height()/2)-3, 7, 7 );
deinitPainter(p);
}
//END class Inverter
//BEGIN class Buffer
Item* Buffer::construct( ItemDocument *itemDocument, bool newItem, const char *id )
{
return new Buffer( (ICNDocument*)itemDocument, newItem, id );
}
LibraryItem* Buffer::libraryItem()
{
return new LibraryItem(
QString::QString("ec/buffer"),
i18n("Buffer"),
i18n("Logic"),
"buffer.png",
LibraryItem::lit_component,
Buffer::construct );
}
Buffer::Buffer( ICNDocument *icnDocument, bool newItem, const char *id )
: Component( icnDocument, newItem, id ? id : "buffer" )
{
m_name = i18n("Buffer");
m_desc = i18n("Cleans the logic input, with the output high or low depending on input trigger levels.");
setSize( -8, -8, 16, 16 );
init1PinLeft();
init1PinRight();
m_pIn = createLogicIn(m_pNNode[0]);
m_pOut = createLogicOut( m_pPNode[0], true );
m_pIn->setCallback( this, (CallbackPtr)(&Buffer::inStateChanged) );
inStateChanged(false);
}
Buffer::~Buffer()
{
}
void Buffer::inStateChanged( bool newState )
{
m_pOut->setHigh(newState);
}
void Buffer::drawShape( QPainter &p )
{
initPainter(p);
int _x = (int)x()-8;
int _y = (int)y()-8;
QPointArray pa(3);
pa[0] = QPoint( _x, _y );
pa[1] = QPoint( _x+width(), _y+(height()/2) );
pa[2] = QPoint( _x, _y+height() );
p.drawPolygon(pa);
p.drawPolyline(pa);
deinitPainter(p);
}
//END class Buffer
//BEGIN class ECLogicInput
Item* ECLogicInput::construct( ItemDocument *itemDocument, bool newItem, const char *id )
{
return new ECLogicInput( (ICNDocument*)itemDocument, newItem, id );
}
LibraryItem* ECLogicInput::libraryItem()
{
return new LibraryItem(
QString::QString("ec/logic_input"),
i18n("Logic Input"),
i18n("Logic"),
"logic_input.png",
LibraryItem::lit_component,
ECLogicInput::construct );
}
ECLogicInput::ECLogicInput( ICNDocument *icnDocument, bool newItem, const char *id )
: Component( icnDocument, newItem, (id) ? id : "logic_input" )
{
m_name = i18n("Logic Input");
m_desc = i18n("Provides a user-adjustable logic state.<br><br>"
"Click to pulse high, or drag the mouse off to keep the output high.");
setSize( -8, -8, 16, 16 );
b_state = false;
addButton( "button", QRect( -24, -8, 16, 16 ), "", true );
createProperty( "useToggle", Variant::Type::Bool );
property("useToggle")->setCaption( i18n("Use Toggle") );
property("useToggle")->setValue(true);
init1PinRight();
m_pOut = createLogicOut( m_pPNode[0], false );
}
ECLogicInput::~ECLogicInput()
{
}
void ECLogicInput::dataChanged()
{
button("button")->setToggle( dataBool("useToggle") );
}
void ECLogicInput::drawShape( QPainter &p )
{
initPainter(p);
if (b_state)
p.setBrush( QColor( 255, 166, 0 ) );
else
p.setBrush( Qt::white );
p.drawEllipse( (int)x()-4, (int)y()-6, 12, 12 );
deinitPainter(p);
}
void ECLogicInput::buttonStateChanged( const QString &, bool state )
{
b_state = state;
m_pOut->setHigh(b_state);
}
//END class ECLogicInput
//BEGIN class ECLogicOutput
Item* ECLogicOutput::construct( ItemDocument *itemDocument, bool newItem, const char *id )
{
return new ECLogicOutput( (ICNDocument*)itemDocument, newItem, id );
}
LibraryItem* ECLogicOutput::libraryItem()
{
return new LibraryItem(
QString::QString("ec/logic_output"),
i18n("Logic Output"),
i18n("Logic"),
"logic_output.png",
LibraryItem::lit_component,
ECLogicOutput::construct );
}
ECLogicOutput::ECLogicOutput( ICNDocument *icnDocument, bool newItem, const char *id )
: Component( icnDocument, newItem, (id) ? id : "logic_output" )
{
m_name = i18n("Logic Output");
m_desc = i18n("Shows the logic-state of the input.");
setSize( -8, -8, 16, 16 );
init1PinLeft();
m_pIn = createLogicIn(m_pNNode[0]);
m_pSimulator = Simulator::self();
m_lastDrawState = 0.0;
m_lastSwitchTime = m_lastDrawTime = m_pSimulator->time();
m_highTime = 0;
m_bLastState = false;
m_bDynamicContent = true;
m_pIn->setCallback( this, (CallbackPtr)(&ECLogicOutput::inStateChanged) );
}
ECLogicOutput::~ECLogicOutput()
{
}
void ECLogicOutput::inStateChanged( bool newState )
{
if ( m_bLastState == newState )
return;
unsigned long long newTime = m_pSimulator->time();
unsigned long long dt = newTime - m_lastSwitchTime;
m_lastSwitchTime = newTime;
m_bLastState = newState;
if (!newState)
{
// Gone from high to low
m_highTime += dt;
}
}
void ECLogicOutput::drawShape( QPainter &p )
{
unsigned long long newTime = m_pSimulator->time();
unsigned long long runTime = newTime - m_lastDrawTime;
m_lastDrawTime = newTime;
if (m_bLastState)
{
// Logic in is currently high
m_highTime += newTime - m_lastSwitchTime;
}
double state;
if ( runTime == 0 )
state = m_lastDrawState;
else
state = m_lastDrawState = double(m_highTime)/double(runTime);
initPainter(p);
p.setBrush( QColor( 255, uint(255-state*(255-166)), uint((1-state)*255) ) );
p.drawEllipse( int(x()-8), int(y()-8), width(), height() );
deinitPainter(p);
m_lastSwitchTime = newTime;
m_highTime = 0;
}
//END class ECLogicOutput
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