blob: 1854eb2bc76d9642b8325176c37dd65325a31619 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef PUSHSWITCH_H
#define PUSHSWITCH_H
#include "component.h"
/**
@short Push-to-Break switch component
@author David Saxton
*/
class ECPTBSwitch : public Component
{
public:
ECPTBSwitch( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECPTBSwitch();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
virtual void dataChanged();
private:
virtual void drawShape( TQPainter &p );
Switch *m_switch;
bool pressed;
};
/**
@short Push-to-make switch
@author David Saxton
*/
class ECPTMSwitch : public Component
{
public:
ECPTMSwitch( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECPTMSwitch();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
virtual void dataChanged();
private:
virtual void drawShape( TQPainter &p );
Switch *m_switch;
bool pressed;
};
#endif
|