blob: cd1cf4cc57389ee21743d1b854f5bf611f1a68a1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef SWITCH_H
#define SWITCH_H
#include <tqguardedptr.h>
#include <tqobject.h>
class CircuitDocument;
class Component;
class Pin;
class Resistance;
class TQTimer;
/**
@author David Saxton
*/
class Switch : public TQObject
{
Q_OBJECT
TQ_OBJECT
public:
enum State
{
Open,
Closed,
};
Switch( Component * parent, Pin * p1, Pin * p2, State state );
~Switch();
/**
* If bouncing has been set to true, then the state will not switch
* immediately to that given.
*/
void setState( State state );
State state() const { return m_state; }
/**
* Tell the switch whether to bounce or not, for the given duration,
* when the state is changed.
*/
void setBounce( bool bounce, int msec = 5 );
/**
* Tell the switch to continue bouncing (updates the resistance value).
* Called from the simulator.
*/
void bounce();
/**
* Attempts to calculate the current that is flowing through the switch.
* (If all the connectors at one of the ends know their currents, then
* this switch will give the current to the pins at either end).
* @return whether it was successful.
* @see CircuitDocument::calculateConnectorCurrents
*/
bool calculateCurrent();
protected slots:
/**
* Called from a TQTimer timeout - our bouncing period has come to an
* end. This will then fully disconnect or connect the pins depending
* on the current state.
*/
void stopBouncing();
protected:
void startBouncing();
bool m_bBounce;
int m_bouncePeriod_ms;
unsigned long long m_bounceStart; // Simulator time that bouncing started
Resistance * m_pBounceResistance;
State m_state;
Component * m_pComponent;
TQGuardedPtr<Pin> m_pP1;
TQGuardedPtr<Pin> m_pP2;
TQTimer * m_pStopBouncingTimer;
};
#endif
|