blob: d5ec98d271869f0bc496be122aba06eb34af7eb3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "mechanicsdocument.h"
#include "mechanicsitem.h"
#include "mechanicssimulation.h"
#include <cmath>
#include <qtimer.h>
MechanicsSimulation::MechanicsSimulation( MechanicsDocument *mechanicsDocument )
: QObject(mechanicsDocument)
{
p_mechanicsDocument = mechanicsDocument;
m_advanceTmr = new QTimer(this);
connect( m_advanceTmr, SIGNAL(timeout()), this, SLOT(slotAdvance()) );
m_advanceTmr->start(1);
}
MechanicsSimulation::~MechanicsSimulation()
{
}
void MechanicsSimulation::slotAdvance()
{
if ( p_mechanicsDocument && p_mechanicsDocument->canvas() )
p_mechanicsDocument->canvas()->advance();
}
RigidBody::RigidBody( MechanicsDocument *mechanicsDocument )
{
p_mechanicsDocument = mechanicsDocument;
p_overallParent = 0l;
}
RigidBody::~RigidBody()
{
}
bool RigidBody::addMechanicsItem( MechanicsItem *item )
{
if ( !item || m_mechanicsItemList.contains(item) )
return false;
m_mechanicsItemList.append(item);
findOverallParent();
return true;
}
void RigidBody::moveBy( double dx, double dy )
{
if (overallParent())
overallParent()->moveBy( dx, dy );
}
void RigidBody::rotateBy( double dtheta )
{
if (overallParent())
overallParent()->rotateBy(dtheta);
}
bool RigidBody::findOverallParent()
{
p_overallParent = 0l;
if ( m_mechanicsItemList.isEmpty() )
return false;
m_mechanicsItemList.remove(0l);
const MechanicsItemList::iterator end = m_mechanicsItemList.end();
for ( MechanicsItemList::iterator it = m_mechanicsItemList.begin(); it != end; ++it )
{
MechanicsItem *parentItem = *it;
MechanicsItem *parentCandidate = dynamic_cast<MechanicsItem*>((*it)->parentItem());
while (parentCandidate)
{
parentItem = parentCandidate;
parentCandidate = dynamic_cast<MechanicsItem*>(parentItem->parentItem());
}
if ( !p_overallParent )
// Must be the first item to test
p_overallParent = parentItem;
if ( p_overallParent != parentItem )
{
p_overallParent = 0l;
return false;
}
}
return true;
}
void RigidBody::updateRigidBodyInfo()
{
if (!p_overallParent)
return;
m_mass = p_overallParent->mechanicsInfoCombined()->mass;
m_momentOfInertia = p_overallParent->mechanicsInfoCombined()->momentOfInertia;
}
Vector2D::Vector2D()
{
x = 0.;
y = 0.;
}
double Vector2D::length() const
{
return std::sqrt( x*x + y*y );
}
RigidBodyState::RigidBodyState()
{
angularMomentum = 0.;
}
#include "mechanicssimulation.moc"
|