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/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef RESIZEOVERLAY_H
#define RESIZEOVERLAY_H
// This file contains class definitions for different types of resizing and rotating
#include <qcanvas.h>
#include <qguardedptr.h>
#include <qmap.h>
#include <qobject.h>
#include <qvaluelist.h>
class MechanicsItem;
class ResizeHandle;
class ResizeOverlay;
class QEvent;
typedef QMap< int, QGuardedPtr<ResizeHandle> > ResizeHandleMap;
/**
@author David Saxton
*/
class ResizeHandle : public QObject, public QCanvasRectangle
{
Q_OBJECT
public:
/**
* Convenience enumeration for resize handle positioning. Note: this class
* does not make use of the values in this enumeration - it is just
* provided here for use by other classes.
*/
enum ResizeHandlePosition
{
rhp_none,
rhp_topLeft,
rhp_topMiddle,
rhp_topRight,
rhp_middleRight,
rhp_bottomRight,
rhp_bottomMiddle,
rhp_bottomLeft,
rhp_middleLeft,
rhp_center,
rhp_start,
rhp_end
};
enum DrawType
{
// Draws a simple rectangle
dt_point_rect,
// Crosshair
dt_point_crosshair,
// Straight arrows in various directions
dt_resize_forwardsDiagonal,
dt_resize_backwardsDiagonal,
dt_resize_vertical,
dt_resize_horizontal,
// Arrows as part of an arc
dt_rotate_topLeft,
dt_rotate_topRight,
dt_rotate_bottomRight,
dt_rotate_bottomLeft
};
ResizeHandle( ResizeOverlay *resizeOverlay, int id, DrawType drawType, int xsnap, int ysnap );
~ResizeHandle();
int id() const { return m_id; }
int rtti() const;
void setDrawType( DrawType drawType );
void moveRH( double x, double y );
void setHover( bool hover );
static const QPixmap& handlePixmap( DrawType drawType, bool hover );
virtual QPointArray areaPoints () const;
public slots:
void slotMoveByX( double dx ) { moveBy( dx, 0 ); }
void slotMoveByY( double dy ) { moveBy( 0, dy ); }
signals:
void rhMovedBy( int id, double dx, double dy );
void rhMovedByX( double dx );
void rhMovedByY( double dy );
protected:
virtual void drawShape( QPainter &p );
DrawType m_drawType;
bool b_hover; // If true, then paint resize handle for mouse hovering over
int m_id;
int m_xsnap;
int m_ysnap;
ResizeOverlay *p_resizeOverlay;
};
typedef QValueList<ResizeHandle*> ResizeHandleList;
/**
@author David Saxton
*/
class ResizeOverlay : public QObject
{
Q_OBJECT
public:
ResizeOverlay( Item *parent );
~ResizeOverlay();
Item *parentItem() const { return p_item; }
/**
* Shows / hides the resize handles. They are hidden by default.
*/
void showResizeHandles( bool show );
/**
* Sets the visibility. Visibility is true by default.
*/
void setVisible( bool visible );
/**
* Reinherit this function to determine whether the X coordinate of the spot
* that the resize handle has moved into is valid or not
*/
virtual bool isValidXPos( ResizeHandle *rh ) { Q_UNUSED(rh); return true; }
/**
* Reinherit this function to determine whether the Y coordinate of the spot
* that the resize handle has moved into is valid or not
*/
virtual bool isValidYPos( ResizeHandle *rh ) { Q_UNUSED(rh); return true; }
public slots:
void slotMoveAllResizeHandles( double dx, double dy );
protected slots:
virtual void slotResizeHandleMoved( int id, double dx, double dy ) = 0;
protected:
/**
* Connects up the given resize handles so that they are always kept at the
* same horizontal coordinate
*/
void syncX( ResizeHandle *rh1, ResizeHandle *rh2 );
void syncX( ResizeHandle *rh1, ResizeHandle *rh2, ResizeHandle *rh3 );
/**
* Connects up the given resize handles so that they are always kept at the
* same vertical coordinate
*/
void syncY( ResizeHandle *rh1, ResizeHandle *rh2 );
void syncY( ResizeHandle *rh1, ResizeHandle *rh2, ResizeHandle *rh3 );
/**
* Returns a pointer to the ResizeHandle with the given id, or 0 if no such
* handle exists
*/
ResizeHandle *resizeHandle( int id );
/**
* Creates and attaches the resize handle with the given DrawType. If a
* ResizeHandle with the given id exists, will return a pointer to that
* instead
*/
ResizeHandle *createResizeHandle( int id, ResizeHandle::DrawType drawType, int xsnap = 1, int ysnap = 1 );
/**
* Removes the resize handle with the given id
*/
void removeResizeHandle( int id );
Item *p_item;
ResizeHandleMap m_resizeHandleMap;
bool b_showResizeHandles;
bool b_visible;
};
/**
@author David Saxton
*/
class MechanicsItemOverlay : public ResizeOverlay
{
Q_OBJECT
public:
MechanicsItemOverlay( MechanicsItem *parent );
~MechanicsItemOverlay();
public slots:
void slotUpdateResizeHandles();
protected slots:
virtual void slotResizeHandleMoved( int id, double dx, double dy );
protected:
ResizeHandle *m_tl;
ResizeHandle *m_tm;
ResizeHandle *m_tr;
ResizeHandle *m_mr;
ResizeHandle *m_br;
ResizeHandle *m_bm;
ResizeHandle *m_bl;
ResizeHandle *m_ml;
ResizeHandle *m_mm;
MechanicsItem *p_mechanicsItem;
};
/**
@author David Saxton
*/
class RectangularOverlay : public ResizeOverlay
{
Q_OBJECT
public:
RectangularOverlay( Item *item, int xsnap = 1, int ysnap = 1 );
void removeTopMiddle();
void removeBotMiddle();
/**
* Get the size rectangle from the position of the handles. If the size
* is invalid (e.g. the parent Item does not consider it a valid size,
* then *ok is set to false; otherwise to true.
* @returns the sizerect, regardless of whether or not it is valid
*/
QRect getSizeRect( bool *ok = 0l, bool *widthOk = 0l, bool *heightOk = 0l ) const;
virtual bool isValidXPos( ResizeHandle *rh );
virtual bool isValidYPos( ResizeHandle *rh );
public slots:
void slotUpdateResizeHandles();
protected slots:
virtual void slotResizeHandleMoved( int id, double dx, double dy );
protected:
ResizeHandle *m_tl;
ResizeHandle *m_tm;
ResizeHandle *m_tr;
ResizeHandle *m_mr;
ResizeHandle *m_br;
ResizeHandle *m_bm;
ResizeHandle *m_bl;
ResizeHandle *m_ml;
};
/**
@author David Saxton
*/
class LineOverlay : public ResizeOverlay
{
Q_OBJECT
public:
LineOverlay( Item * parent );
QPoint startPoint() const;
QPoint endPoint() const;
public slots:
void slotUpdateResizeHandles();
protected slots:
virtual void slotResizeHandleMoved( int id, double dx, double dy );
protected:
ResizeHandle * m_pStart;
ResizeHandle * m_pEnd;
};
#endif
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