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# The scripts in this tutorial implement the famous minesweeper game
# STEP 4

class(minelabel,label)
{
	mousePressEvent()
	{
		$$->$parent()->$mineLabelPressed($this)
	}
}

class(minesweepermain,widget)
{
	constructor()
	{
		# This is no longer needed here : we move it to the container widget

		$$->%rows = 10
		$$->%cols = 10
		$$->%mines = 10
		# is there a running game ?
		$$->%bGameRunning = 0


		$$->%layout = $new(layout,$this)

		for(%i = 0;%i < $$->%rows;%i++)
		{
			for(%j = 0;%j < $$->%cols;%j++)
			{
				$$->%label{%i,%j}=$new(minelabel,$this,"%i_%j")
				$$->%label{%i,%j}->%row = %i
				$$->%label{%i,%j}->%col = %j
				# Let's set the minimum size of the labels: they look better this way
				$$->%label{%i,%j}->$setMinimumWidth(26)
				$$->%label{%i,%j}->$setMinimumHeight(26)
				$$->%label{%i,%j}->$setAlignment(HCenter , VCenter)
				$$->%layout->$addWidget($$->%label{%i,%j},%i,%j)
			}
		}
		# We remove this call, $$->$newGame() will be called from the container widget
		#$$->$newGame()
	}

	newGame()
	{
		for(%i = 0;%i < $$->%rows;%i++)
		{
			for(%j = 0;%j < $$->%cols;%j++)
			{
				%l = $$->%label{%i,%j}
				%l->$setFrameStyle(Raised,WinPanel);
				%l->%bIsMine = 0
				%l->%numMines = 0
				%l->%bIsDiscovered = 0
				%l->$setText("")
				# Set enabled !
				%l->$setEnabled(1)
			}
		}
		# drop the mines
		for(%i = 0;%i < $$->%mines;%i++)
		{
			%row = $rand($($$->%rows - 1))
			%col = $rand($($$->%cols - 1))
			while($$->%label{%row,%col}->%bIsMine != 0)
			{
				%row = $rand($($$->%rows - 1))
				%col = $rand($($$->%cols - 1))
			} 
			$$->%label{%row,%col}->%bIsMine = 1
			# increase the mine count for the adiacent cells
			if(%row > 0)
			{
				$$->%label{$(%row - 1),%col}->%numMines++
				if(%col > 0)$$->%label{$(%row - 1),$(%col - 1)}->%numMines++
				if(%col < ($$->%cols - 1))$$->%label{$(%row - 1),$(%col + 1)}->%numMines++
			}
			if(%row < ($$->%rows - 1))
			{
				$$->%label{$(%row + 1),%col}->%numMines++
				if(%col > 0)$$->%label{$(%row + 1),$(%col - 1)}->%numMines++
				if(%col < ($$->%cols - 1))$$->%label{$(%row + 1),$(%col + 1)}->%numMines++
			}
			if(%col > 0)$$->%label{%row,$(%col - 1)}->%numMines++
			if(%col < ($$->%cols - 1))$$->%label{%row,$(%col + 1)}->%numMines++
		}
		# A game is running
		$$->%bGameRunning = 1
	}

	mineLabelPressed($0 = mine label object that has been pressed)
	{
		# When the game isn't running we don't care about the mouse press events
		if(!$$->%bGameRunning)return
		if($0->%bIsMine)
		{
			$0->$setFrameStyle(WinPanel,Sunken)
			$0->$setImage(82); # 82 is a bomb
			# We emit the gameOver signal so the container widget knows
			$$->$emit(gameOver)
			# And disable all the cells
			for(%i = 0;%i < $$->%rows;%i++)
			{
				for(%j = 0;%j < $$->%cols;%j++)
				{
					$$->%label{%i,%j}->$setEnabled(0)
				}
			}
			# leave the bomb image enabled :D
			$0->$setEnabled(1)
			# Game finished :(
			$$->%bGameRunning = 0
		} else {
			$$->$discoverCells($0)
		}
	}

	discoverCells($0 = mine label that has to be discovered)
	{
		if($0->%bIsMine)return;
		if($0->%bIsDiscovered)return;
		$0->%bIsDiscovered = 1
		$0->$setFrameStyle(WinPanel,Sunken)
		if($0->%numMines > 0)$0->$setText($0->%numMines)
		else {
			if($0->%row > 0)
			{
				$$->$discoverCells($$->%label{$($0->%row - 1),$0->%col})
				if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col - 1)})
				if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row - 1),$($0->%col + 1)})
			}
			if($0->%row < ($$->%rows - 1))
			{
				$$->$discoverCells($$->%label{$($0->%row + 1),$0->%col})
				if($0->%col > 0)$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col - 1)})
				if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$($0->%row + 1),$($0->%col + 1)})
			}
			if($0->%col > 0)$$->$discoverCells($$->%label{$0->%row,$($0->%col - 1)})
			if($0->%col < ($$->%cols - 1))$$->$discoverCells($$->%label{$0->%row,$($0->%col + 1)})
		}
	}

}

# We want a bigger window around our minesweeper widget
# we want to provide some output and user menus...
# Thus we create a container widget class , that will be also our new toplevel widget

class(minesweeper,widget)
{
	constructor()
	{
		$$->$setCaption("KVIrc's Minesweeper (0.1.0)");

		# we need a layout to manage the children
		$$->%layout = $new(layout,$$)


		$$->%gamepool = $new(minesweepermain,$$)
		$$->%layout->$addWidget($$->%gamepool,1,0)
		connect $$->%gamepool gameOver $$ gameOver

		$$->%output = $new(label,$$)
		$$->%output->$setFrameStyle(WinPanel,Sunken)
		$$->%layout->$addWidget($$->%output,2,0)

		$$->$newGame()
	}

	gameOver()
	{
		$$->%output->$setText("Game Over :(")
	}

	newGame()
	{
		$$->%gamepool->$newGame()
		$$->%output->$setText("Ready")
	}
}


#We substitute the old creation call with the new container object creation call
#%m = $new(minesweepermain)
%m = $new(minesweeper)
%m->$show()