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-rw-r--r--PerlTQt/tutorials/t13/CannonField.pm207
-rw-r--r--PerlTQt/tutorials/t13/GameBoard.pm114
-rw-r--r--PerlTQt/tutorials/t13/LCDRange.pm67
-rw-r--r--PerlTQt/tutorials/t13/t13.pl14
4 files changed, 402 insertions, 0 deletions
diff --git a/PerlTQt/tutorials/t13/CannonField.pm b/PerlTQt/tutorials/t13/CannonField.pm
new file mode 100644
index 0000000..ec220bc
--- /dev/null
+++ b/PerlTQt/tutorials/t13/CannonField.pm
@@ -0,0 +1,207 @@
+package CannonField;
+use strict;
+use TQt;
+use TQt::isa qw(TQt::Widget);
+use TQt::signals
+ hit => [],
+ missed => [],
+ angleChanged => ['int'],
+ forceChanged => ['int'],
+ canShoot => ['bool'];
+use TQt::slots
+ setAngle => ['int'],
+ setForce => ['int'],
+ shoot => [],
+ moveShot => [],
+ newTarget => [];
+use TQt::attributes qw(
+ ang
+ f
+
+ timerCount
+ autoShootTimer
+ shoot_ang
+ shoot_f
+
+ target
+
+ gameEnded
+);
+use POSIX qw(atan);
+
+sub angle () { ang }
+sub force () { f }
+sub gameOver () { gameEnded }
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ ang = 45;
+ f = 0;
+ timerCount = 0;
+ autoShootTimer = TQt::Timer(this, "movement handler");
+ this->connect(autoShootTimer, TQT_SIGNAL('timeout()'), TQT_SLOT('moveShot()'));
+ shoot_ang = 0;
+ shoot_f = 0;
+ target = TQt::Point(0, 0);
+ gameEnded = 0;
+ setPalette(TQt::Palette(TQt::Color(250, 250, 200)));
+ newTarget();
+}
+
+sub setAngle {
+ my $degrees = shift;
+ $degrees = 5 if $degrees < 5;
+ $degrees = 70 if $degrees > 70;
+ return if ang == $degrees;
+ ang = $degrees;
+ repaint(cannonRect(), 0);
+ emit angleChanged(ang);
+}
+
+sub setForce {
+ my $newton = shift;
+ $newton = 0 if $newton < 0;
+ return if f == $newton;
+ f = $newton;
+ emit forceChanged(f);
+}
+
+sub shoot {
+ return if isShooting();
+ timerCount = 0;
+ shoot_ang = ang;
+ shoot_f = f;
+ autoShootTimer->start(50);
+ emit canShoot(0);
+}
+
+sub newTarget {
+ my $r = TQt::Region(targetRect());
+ target = TQt::Point(200 + int(rand(190)),
+ 10 + int(rand(255)));
+ repaint($r->unite(TQt::Region(targetRect())));
+}
+
+sub setGameOver {
+ return if gameEnded;
+ autoShootTimer->stop if isShooting();
+ gameEnded = 1;
+ repaint();
+}
+
+sub restartGame {
+ autoShootTimer->stop if isShooting();
+ gameEnded = 0;
+ repaint();
+ emit canShoot(1);
+}
+
+sub moveShot {
+ my $r = TQt::Region(shotRect());
+ timerCount++;
+
+ my $shotR = shotRect();
+
+ if($shotR->intersects(targetRect())) {
+ autoShootTimer->stop;
+ emit hit();
+ emit canShoot(1);
+ } elsif($shotR->x > width() || $shotR->y > height()) {
+ autoShootTimer->stop;
+ emit missed();
+ emit canShoot(1);
+ } else {
+ $r = $r->unite(TQt::Region($shotR));
+ }
+ repaint($r);
+}
+
+sub paintEvent {
+ my $e = shift;
+ my $updateR = $e->rect;
+ my $p = TQt::Painter(this);
+
+ if(gameEnded) {
+ $p->setPen(&black);
+ $p->setFont(TQt::Font("Courier", 48, &TQt::Font::Bold));
+ $p->drawText(rect(), &AlignCenter, "Game Over");
+ }
+ paintCannon($p) if $updateR->intersects(cannonRect());
+ paintShot($p) if isShooting() and $updateR->intersects(shotRect());
+ paintTarget($p) if !gameEnded and $updateR->intersects(targetRect());
+}
+
+sub paintShot {
+ my $p = shift;
+ $p->setBrush(&black);
+ $p->setPen(&NoPen);
+ $p->drawRect(shotRect());
+}
+
+sub paintTarget {
+ my $p = shift;
+ $p->setBrush(&red);
+ $p->setPen(&black);
+ $p->drawRect(targetRect());
+}
+
+my $barrelRect = TQt::Rect(33, -4, 15, 8);
+
+sub paintCannon {
+ my $p = shift;
+ my $cr = cannonRect();
+ my $pix = TQt::Pixmap($cr->size);
+ $pix->fill(this, $cr->topLeft);
+
+ my $tmp = TQt::Painter($pix);
+ $tmp->setBrush(&blue);
+ $tmp->setPen(&NoPen);
+
+ $tmp->translate(0, $pix->height - 1);
+ $tmp->drawPie(TQt::Rect(-35, -35, 70, 70), 0, 90*16);
+ $tmp->rotate(- ang);
+ $tmp->drawRect($barrelRect);
+ $tmp->end;
+
+ $p->drawPixmap($cr->topLeft, $pix);
+}
+
+sub cannonRect {
+ my $r = TQt::Rect(0, 0, 50, 50);
+ $r->moveBottomLeft(rect()->bottomLeft);
+ return $r;
+}
+
+sub shotRect {
+ my $gravity = 4;
+
+ my $time = timerCount / 4.0;
+ my $velocity = shoot_f;
+ my $radians = shoot_ang*3.14159265/180;
+
+ my $velx = $velocity*cos($radians);
+ my $vely = $velocity*sin($radians);
+ my $x0 = ($barrelRect->right + 5)*cos($radians);
+ my $y0 = ($barrelRect->right + 5)*sin($radians);
+ my $x = $x0 + $velx*$time;
+ my $y = $y0 + $vely*$time - 0.5*$gravity*$time**2;
+
+ my $r = TQt::Rect(0, 0, 6, 6);
+ $r->moveCenter(TQt::Point(int($x), height() - 1 - int($y)));
+ return $r;
+}
+
+sub targetRect {
+ my $r = TQt::Rect(0, 0, 20, 10);
+ $r->moveCenter(TQt::Point(target->x, height() - 1 - target->y));
+ return $r;
+}
+
+sub isShooting { autoShootTimer->isActive }
+
+sub sizePolicy {
+ TQt::SizePolicy(&TQt::SizePolicy::Expanding, &TQt::SizePolicy::Expanding);
+}
+
+1;
diff --git a/PerlTQt/tutorials/t13/GameBoard.pm b/PerlTQt/tutorials/t13/GameBoard.pm
new file mode 100644
index 0000000..52f5e9b
--- /dev/null
+++ b/PerlTQt/tutorials/t13/GameBoard.pm
@@ -0,0 +1,114 @@
+package GameBoard;
+use strict;
+use TQt;
+use TQt::isa qw(TQt::Widget);
+use TQt::slots
+ fire => [],
+ hit => [],
+ missed => [],
+ newGame => [];
+use TQt::attributes qw(
+ hits
+ shotsLeft
+ cannonField
+);
+
+use LCDRange;
+use CannonField;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = TQt::PushButton("&Quit", this, "quit");
+ $quit->setFont(TQt::Font("Times", 18, &TQt::Font::Bold));
+
+ TQt::app->connect($quit, TQT_SIGNAL('clicked()'), TQT_SLOT('quit()'));
+
+ my $angle = LCDRange("ANGLE", this, "angle");
+ $angle->setRange(5, 70);
+
+ my $force = LCDRange("FORCE", this, "force");
+ $force->setRange(10, 50);
+
+ cannonField = CannonField(this, "cannonField");
+
+ cannonField->connect($angle, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setAngle(int)'));
+ $angle->connect(cannonField, TQT_SIGNAL('angleChanged(int)'), TQT_SLOT('setValue(int)'));
+
+ cannonField->connect($force, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setForce(int)'));
+ $force->connect(cannonField, TQT_SIGNAL('forceChanged(int)'), TQT_SLOT('setValue(int)'));
+
+ this->connect(cannonField, TQT_SIGNAL('hit()'), TQT_SLOT('hit()'));
+ this->connect(cannonField, TQT_SIGNAL('missed()'), TQT_SLOT('missed()'));
+
+ my $shoot = TQt::PushButton('&Shoot', this, "shoot");
+ $shoot->setFont(TQt::Font("Times", 18, &TQt::Font::Bold));
+
+ this->connect($shoot, TQT_SIGNAL('clicked()'), TQT_SLOT('fire()'));
+
+ $shoot->connect(cannonField, TQT_SIGNAL('canShoot(bool)'), TQT_SLOT('setEnabled(bool)'));
+
+ my $restart = TQt::PushButton('&New Game', this, "newgame");
+ $restart->setFont(TQt::Font("Times", 18, &TQt::Font::Bold));
+
+ this->connect($restart, TQT_SIGNAL('clicked()'), TQT_SLOT('newGame()'));
+
+ hits = TQt::LCDNumber(2, this, "hits");
+ shotsLeft = TQt::LCDNumber(2, this, "shotsleft");
+ my $hitsL = TQt::Label("HITS", this, "hitsLabel");
+ my $shotsLeftL = TQt::Label("SHOTS LEFT", this, "shotsLeftLabel");
+
+ my $grid = TQt::GridLayout(this, 2, 2, 10);
+ $grid->addWidget($quit, 0, 0);
+ $grid->addWidget(cannonField, 1, 1);
+ $grid->setColStretch(1, 10);
+
+ my $leftBox = TQt::VBoxLayout;
+ $grid->addLayout($leftBox, 1, 0);
+ $leftBox->addWidget($angle);
+ $leftBox->addWidget($force);
+
+ my $topBox = TQt::HBoxLayout;
+ $grid->addLayout($topBox, 0, 1);
+ $topBox->addWidget($shoot);
+ $topBox->addWidget(hits);
+ $topBox->addWidget($hitsL);
+ $topBox->addWidget(shotsLeft);
+ $topBox->addWidget($shotsLeftL);
+ $topBox->addStretch(1);
+ $topBox->addWidget($restart);
+
+ $angle->setValue(60);
+ $force->setValue(25);
+ $angle->setFocus();
+
+ newGame();
+}
+
+sub fire {
+ return if cannonField->gameOver or cannonField->isShooting;
+ shotsLeft->display(int(shotsLeft->intValue - 1));
+ cannonField->shoot;
+}
+
+sub hit {
+ hits->display(int(hits->intValue + 1));
+ if(shotsLeft->intValue == 0) {
+ cannonField->setGameOver;
+ } else {
+ cannonField->newTarget;
+ }
+}
+
+sub missed {
+ cannonField->setGameOver if shotsLeft->intValue == 0;
+}
+
+sub newGame {
+ shotsLeft->display(int(15));
+ hits->display(0);
+ cannonField->restartGame;
+ cannonField->newTarget;
+}
+
+1;
diff --git a/PerlTQt/tutorials/t13/LCDRange.pm b/PerlTQt/tutorials/t13/LCDRange.pm
new file mode 100644
index 0000000..1647e85
--- /dev/null
+++ b/PerlTQt/tutorials/t13/LCDRange.pm
@@ -0,0 +1,67 @@
+package LCDRange;
+use strict;
+use TQt;
+use TQt::isa qw(TQt::Widget);
+use TQt::slots
+ setValue => ['int'],
+ setRange => ['int', 'int'],
+ setText => ['const char*'];
+use TQt::signals
+ valueChanged => ['int'];
+use TQt::attributes qw(
+ slider
+ label
+);
+
+sub NEW {
+ my $class = shift;
+ my $s;
+ $s = shift if $_[0] and not ref $_[0];
+ $class->SUPER::NEW(@_);
+
+ init();
+ setText($s) if $s;
+}
+
+
+sub init {
+ my $lcd = TQt::LCDNumber(2, this, "lcd");
+
+ slider = TQt::Slider(&Horizontal, this, "slider");
+ slider->setRange(0, 99);
+ slider->setValue(0);
+
+ label = TQt::Label(" ", this, "label");
+ label->setAlignment(&AlignCenter);
+
+ $lcd->connect(slider, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('display(int)'));
+ this->connect(slider, TQT_SIGNAL('valueChanged(int)'), TQT_SIGNAL('valueChanged(int)'));
+
+ setFocusProxy(slider);
+
+ my $l = TQt::VBoxLayout(this);
+ $l->addWidget($lcd, 1);
+ $l->addWidget(slider);
+ $l->addWidget(label);
+}
+
+sub value { slider->value }
+
+sub text { label->text }
+
+sub setValue { slider->setValue(shift) }
+
+sub setRange {
+ my($minVal, $maxVal) = @_;
+ if($minVal < 0 || $maxVal > 99 || $minVal > $maxVal) {
+ warn "LCDRange::setRange($minVal,$maxVal)\n" .
+ "\tRange must be 0..99\n" .
+ "\tand minVal must not be greater than maxVal\n";
+ return;
+ }
+ slider->setRange($minVal, $maxVal);
+}
+
+sub setText { label->setText(shift) }
+
+1;
diff --git a/PerlTQt/tutorials/t13/t13.pl b/PerlTQt/tutorials/t13/t13.pl
new file mode 100644
index 0000000..ef412ab
--- /dev/null
+++ b/PerlTQt/tutorials/t13/t13.pl
@@ -0,0 +1,14 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+use TQt;
+use GameBoard;
+
+TQt::Application::setColorSpec(&TQt::Application::CustomColor);
+my $a = TQt::Application(\@ARGV);
+
+my $gb = GameBoard;
+$gb->setGeometry(100, 100, 500, 355);
+$a->setMainWidget($gb);
+$gb->show;
+exit $a->exec;