From 301b5380792b7a368488aa485d3bdb3df81e0808 Mon Sep 17 00:00:00 2001 From: Michele Calgaro Date: Wed, 10 Jan 2024 10:12:24 +0900 Subject: Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines Signed-off-by: Michele Calgaro --- PerlTQt/tutorials/t14/GameBoard.pm | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'PerlTQt/tutorials/t14/GameBoard.pm') diff --git a/PerlTQt/tutorials/t14/GameBoard.pm b/PerlTQt/tutorials/t14/GameBoard.pm index a81deef..064521d 100644 --- a/PerlTQt/tutorials/t14/GameBoard.pm +++ b/PerlTQt/tutorials/t14/GameBoard.pm @@ -22,7 +22,7 @@ sub NEW { my $quit = TQt::PushButton("&Quit", this, "quit"); $quit->setFont(TQt::Font("Times", 18, &TQt::Font::Bold)); - TQt::app->connect($quit, TQT_SIGNAL('clicked()'), TQT_SLOT('quit()')); + TQt::app->connect($quit, TQ_SIGNAL('clicked()'), TQ_SLOT('quit()')); my $angle = LCDRange("ANGLE", this, "angle"); $angle->setRange(5, 70); @@ -35,26 +35,26 @@ sub NEW { cannonField = CannonField($box, "cannonField"); - cannonField->connect($angle, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setAngle(int)')); - $angle->connect(cannonField, TQT_SIGNAL('angleChanged(int)'), TQT_SLOT('setValue(int)')); + cannonField->connect($angle, TQ_SIGNAL('valueChanged(int)'), TQ_SLOT('setAngle(int)')); + $angle->connect(cannonField, TQ_SIGNAL('angleChanged(int)'), TQ_SLOT('setValue(int)')); - cannonField->connect($force, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setForce(int)')); - $force->connect(cannonField, TQT_SIGNAL('forceChanged(int)'), TQT_SLOT('setValue(int)')); + cannonField->connect($force, TQ_SIGNAL('valueChanged(int)'), TQ_SLOT('setForce(int)')); + $force->connect(cannonField, TQ_SIGNAL('forceChanged(int)'), TQ_SLOT('setValue(int)')); - this->connect(cannonField, TQT_SIGNAL('hit()'), TQT_SLOT('hit()')); - this->connect(cannonField, TQT_SIGNAL('missed()'), TQT_SLOT('missed()')); + this->connect(cannonField, TQ_SIGNAL('hit()'), TQ_SLOT('hit()')); + this->connect(cannonField, TQ_SIGNAL('missed()'), TQ_SLOT('missed()')); my $shoot = TQt::PushButton('&Shoot', this, "shoot"); $shoot->setFont(TQt::Font("Times", 18, &TQt::Font::Bold)); - this->connect($shoot, TQT_SIGNAL('clicked()'), TQT_SLOT('fire()')); + this->connect($shoot, TQ_SIGNAL('clicked()'), TQ_SLOT('fire()')); - $shoot->connect(cannonField, TQT_SIGNAL('canShoot(bool)'), TQT_SLOT('setEnabled(bool)')); + $shoot->connect(cannonField, TQ_SIGNAL('canShoot(bool)'), TQ_SLOT('setEnabled(bool)')); my $restart = TQt::PushButton('&New Game', this, "newgame"); $restart->setFont(TQt::Font("Times", 18, &TQt::Font::Bold)); - this->connect($restart, TQT_SIGNAL('clicked()'), TQT_SLOT('newGame()')); + this->connect($restart, TQ_SIGNAL('clicked()'), TQ_SLOT('newGame()')); hits = TQt::LCDNumber(2, this, "hits"); shotsLeft = TQt::LCDNumber(2, this, "shotsleft"); @@ -63,11 +63,11 @@ sub NEW { my $accel = TQt::Accel(this); $accel->connectItem($accel->insertItem(TQt::KeySequence(int &Key_Enter)), - this, TQT_SLOT('fire()')); + this, TQ_SLOT('fire()')); $accel->connectItem($accel->insertItem(TQt::KeySequence(int &Key_Return)), - this, TQT_SLOT('fire()')); + this, TQ_SLOT('fire()')); $accel->connectItem($accel->insertItem(TQt::KeySequence(int &CTRL+&Key_Q)), - TQt::app, TQT_SLOT('quit()')); + TQt::app, TQ_SLOT('quit()')); my $grid = TQt::GridLayout(this, 2, 2, 10); $grid->addWidget($quit, 0, 0); -- cgit v1.2.1