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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
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+<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qmovie.cpp:61 -->
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+<title>QMovie Class</title>
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+ <a href="index.html">
+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
+<font color="#004faf">All&nbsp;Classes</font></a>
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+<font color="#004faf">Main&nbsp;Classes</font></a>
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+<font color="#004faf">Functions</font></a>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QMovie Class Reference</h1>
+
+<p>The QMovie class provides incremental loading of animations or images, signalling as it progresses.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qmovie-h.html">qmovie.h</a>&gt;</tt>
+<p><a href="qmovie-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#QMovie"><b>QMovie</b></a> ()</li>
+<li class=fn><a href="#QMovie-2"><b>QMovie</b></a> ( int&nbsp;bufsize )</li>
+<li class=fn><a href="#QMovie-3"><b>QMovie</b></a> ( QDataSource&nbsp;*&nbsp;src, int&nbsp;bufsize = 1024 )</li>
+<li class=fn><a href="#QMovie-4"><b>QMovie</b></a> ( const&nbsp;QString&nbsp;&amp;&nbsp;fileName, int&nbsp;bufsize = 1024 )</li>
+<li class=fn><a href="#QMovie-5"><b>QMovie</b></a> ( QByteArray&nbsp;data, int&nbsp;bufsize = 1024 )</li>
+<li class=fn><a href="#QMovie-6"><b>QMovie</b></a> ( const&nbsp;QMovie&nbsp;&amp;&nbsp;movie )</li>
+<li class=fn><a href="#~QMovie"><b>~QMovie</b></a> ()</li>
+<li class=fn>QMovie &amp; <a href="#operator-eq"><b>operator=</b></a> ( const&nbsp;QMovie&nbsp;&amp;&nbsp;movie )</li>
+<li class=fn>int <a href="#pushSpace"><b>pushSpace</b></a> () const</li>
+<li class=fn>void <a href="#pushData"><b>pushData</b></a> ( const&nbsp;uchar&nbsp;*&nbsp;data, int&nbsp;length )</li>
+<li class=fn>const QColor &amp; <a href="#backgroundColor"><b>backgroundColor</b></a> () const</li>
+<li class=fn>void <a href="#setBackgroundColor"><b>setBackgroundColor</b></a> ( const&nbsp;QColor&nbsp;&amp;&nbsp;c )</li>
+<li class=fn>const QRect &amp; <a href="#getValidRect"><b>getValidRect</b></a> () const</li>
+<li class=fn>const QPixmap &amp; <a href="#framePixmap"><b>framePixmap</b></a> () const</li>
+<li class=fn>const QImage &amp; <a href="#frameImage"><b>frameImage</b></a> () const</li>
+<li class=fn>bool <a href="#isNull"><b>isNull</b></a> () const</li>
+<li class=fn>int <a href="#frameNumber"><b>frameNumber</b></a> () const</li>
+<li class=fn>int <a href="#steps"><b>steps</b></a> () const</li>
+<li class=fn>bool <a href="#paused"><b>paused</b></a> () const</li>
+<li class=fn>bool <a href="#finished"><b>finished</b></a> () const</li>
+<li class=fn>bool <a href="#running"><b>running</b></a> () const</li>
+<li class=fn>void <a href="#unpause"><b>unpause</b></a> ()</li>
+<li class=fn>void <a href="#pause"><b>pause</b></a> ()</li>
+<li class=fn>void <a href="#step"><b>step</b></a> ()</li>
+<li class=fn>void <a href="#step-2"><b>step</b></a> ( int&nbsp;steps )</li>
+<li class=fn>void <a href="#restart"><b>restart</b></a> ()</li>
+<li class=fn>int <a href="#speed"><b>speed</b></a> () const</li>
+<li class=fn>void <a href="#setSpeed"><b>setSpeed</b></a> ( int&nbsp;percent )</li>
+<li class=fn>void <a href="#connectResize"><b>connectResize</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )</li>
+<li class=fn>void <a href="#disconnectResize"><b>disconnectResize</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )</li>
+<li class=fn>void <a href="#connectUpdate"><b>connectUpdate</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )</li>
+<li class=fn>void <a href="#disconnectUpdate"><b>disconnectUpdate</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )</li>
+<li class=fn>enum <a href="#Status-enum"><b>Status</b></a> { SourceEmpty = -2, UnrecognizedFormat = -1, Paused = 1, EndOfFrame = 2, EndOfLoop = 3, EndOfMovie = 4, SpeedChanged = 5 }</li>
+<li class=fn>void <a href="#connectStatus"><b>connectStatus</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )</li>
+<li class=fn>void <a href="#disconnectStatus"><b>disconnectStatus</b></a> ( QObject&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The QMovie class provides incremental loading of animations or images, signalling as it progresses.
+<p>
+
+
+
+<p> The simplest way to display a QMovie is to use a <a href="qlabel.html">QLabel</a> and
+<a href="qlabel.html#setMovie">QLabel::setMovie</a>().
+<p> A QMovie provides a <a href="qpixmap.html">QPixmap</a> as the <a href="#framePixmap">framePixmap</a>(); connections can
+be made via <a href="#connectResize">connectResize</a>() and <a href="#connectUpdate">connectUpdate</a>() to receive
+notification of size and pixmap changes. All decoding is driven
+by the normal event-processing mechanisms.
+<p> The movie begins playing as soon as the QMovie is created
+(actually, once control returns to the event loop). When the last
+frame in the movie has been played, it may loop back to the start
+if such looping is defined in the input source.
+<p> QMovie objects are <a href="shclass.html#explicitly-shared">explicitly shared</a>. This means that a QMovie
+copied from another QMovie will be displaying the same frame at
+all times. If one shared movie pauses, all pause. To make <em>independent</em> movies, they must be constructed separately.
+<p> The set of data formats supported by QMovie is determined by the
+decoder factories that have been installed; the format of the
+input is determined as the input is decoded.
+<p> The supported formats are MNG (if Qt is configured with MNG
+support enabled) and GIF (if Qt is configured with GIF support
+enabled, see qgif.h).
+<p> If Qt is configured to support GIF reading, we are required to
+state that "The Graphics Interchange Format(c) is the Copyright
+property of CompuServe Incorporated. GIF(sm) is a Service Mark
+property of CompuServe Incorporated.
+<p> <b>Warning:</b> If you are in a country that recognizes software patents
+and in which Unisys holds a patent on LZW compression and/or
+decompression and you want to use GIF, Unisys may require you to
+license that technology. Such countries include Canada, Japan,
+the USA, France, Germany, Italy and the UK.
+<p> GIF support may be removed completely in a future version of Qt.
+We recommend using the MNG or PNG format.
+<p> <center><img src="qmovie.png" alt="QMovie"></center>
+<p> <p>See also <a href="qlabel.html#setMovie">QLabel::setMovie</a>(), <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a>, and <a href="multimedia.html">Multimedia Classes</a>.
+
+<hr><h2>Member Type Documentation</h2>
+<h3 class=fn><a name="Status-enum"></a>QMovie::Status</h3>
+
+<ul>
+<li><tt>QMovie::SourceEmpty</tt>
+<li><tt>QMovie::UnrecognizedFormat</tt>
+<li><tt>QMovie::Paused</tt>
+<li><tt>QMovie::EndOfFrame</tt>
+<li><tt>QMovie::EndOfLoop</tt>
+<li><tt>QMovie::EndOfMovie</tt>
+<li><tt>QMovie::SpeedChanged</tt>
+</ul>
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QMovie"></a>QMovie::QMovie ()
+</h3>
+Constructs a null QMovie. The only interesting thing to do with
+such a movie is to assign another movie to it.
+<p> <p>See also <a href="#isNull">isNull</a>().
+
+<h3 class=fn><a name="QMovie-2"></a>QMovie::QMovie ( int&nbsp;bufsize )
+</h3>
+Constructs a QMovie with an external data source. You should later
+call <a href="#pushData">pushData</a>() to send incoming animation data to the movie.
+<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
+will transfer from the data source per event loop. The lower this
+value, the better interleaved the movie playback will be with
+other event processing, but the slower the overall processing will
+be.
+<p> <p>See also <a href="#pushData">pushData</a>().
+
+<h3 class=fn><a name="QMovie-3"></a>QMovie::QMovie ( <a href="qdatasource.html">QDataSource</a>&nbsp;*&nbsp;src, int&nbsp;bufsize = 1024 )
+</h3>
+Constructs a QMovie that reads an image sequence from the given
+data source, <em>src</em>. The source must be allocated dynamically,
+because QMovie will take ownership of it and will destroy it when
+the movie is destroyed. The movie starts playing as soon as event
+processing continues.
+<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
+will transfer from the data source per event loop. The lower this
+value, the better interleaved the movie playback will be with
+other event processing, but the slower the overall processing will
+be.
+
+<h3 class=fn><a name="QMovie-4"></a>QMovie::QMovie ( const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;fileName, int&nbsp;bufsize = 1024 )
+</h3>
+Constructs a QMovie that reads an image sequence from the file, <em>fileName</em>.
+<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
+will transfer from the data source per event loop. The lower this
+value, the better interleaved the movie playback will be with
+other event processing, but the slower the overall processing will
+be.
+
+<h3 class=fn><a name="QMovie-5"></a>QMovie::QMovie ( <a href="qbytearray.html">QByteArray</a>&nbsp;data, int&nbsp;bufsize = 1024 )
+</h3>
+Constructs a QMovie that reads an image sequence from the byte
+array, <em>data</em>.
+<p> The <em>bufsize</em> argument sets the maximum amount of data the movie
+will transfer from the data source per event loop. The lower this
+value, the better interleaved the movie playback will be with
+other event processing, but the slower the overall processing will
+be.
+
+<h3 class=fn><a name="QMovie-6"></a>QMovie::QMovie ( const&nbsp;<a href="qmovie.html">QMovie</a>&nbsp;&amp;&nbsp;movie )
+</h3>
+Constructs a movie that uses the same data as movie <em>movie</em>.
+QMovies use <a href="shclass.html#explicit-sharing">explicit sharing</a>, so operations on the copy will
+affect both.
+
+<h3 class=fn><a name="~QMovie"></a>QMovie::~QMovie ()
+</h3>
+Destroys the QMovie. If this is the last reference to the data of
+the movie, the data is deallocated.
+
+<h3 class=fn>const&nbsp;<a href="qcolor.html">QColor</a>&nbsp;&amp; <a name="backgroundColor"></a>QMovie::backgroundColor () const
+</h3>
+Returns the background color of the movie set by
+<a href="#setBackgroundColor">setBackgroundColor</a>().
+
+<h3 class=fn>void <a name="connectResize"></a>QMovie::connectResize ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )
+</h3>
+Connects the <em>receiver</em>'s <em>member</em> of type <tt>void member(const QSize&amp;)</tt> so that it is signalled when the movie changes size.
+<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these
+connections persist until they are explicitly disconnected with
+<a href="#disconnectResize">disconnectResize</a>() or until <em>every</em> shared copy of the movie is
+deleted.
+
+<p>Example: <a href="movies-example.html#x498">movies/main.cpp</a>.
+<h3 class=fn>void <a name="connectStatus"></a>QMovie::connectStatus ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )
+</h3>
+Connects the <em>receiver</em>'s <em>member</em>, of type <tt>void member(int)</tt> so that it is signalled when the movie changes
+status. The status codes are negative for errors and positive for
+information.
+<p> <center><table cellpadding="4" cellspacing="2" border="0">
+<tr bgcolor="#a2c511"> <th valign="top">Status Code <th valign="top">Meaning
+<tr bgcolor="#f0f0f0"> <td valign="top">QMovie::SourceEmpty
+<td valign="top">signalled if the input cannot be read.
+<tr bgcolor="#d0d0d0"> <td valign="top">QMovie::UnrecognizedFormat
+<td valign="top">signalled if the input data is unrecognized.
+<tr bgcolor="#f0f0f0"> <td valign="top">QMovie::Paused
+<td valign="top">signalled when the movie is paused by a call to <a href="#paused">paused</a>()
+or by after <a href="#step">stepping</a> pauses.
+<tr bgcolor="#d0d0d0"> <td valign="top">QMovie::EndOfFrame
+<td valign="top">signalled at end-of-frame after any update and Paused signals.
+<tr bgcolor="#f0f0f0"> <td valign="top">QMovie::EndOfLoop
+<td valign="top">signalled at end-of-loop, after any update signals,
+EndOfFrame - but before EndOfMovie.
+<tr bgcolor="#d0d0d0"> <td valign="top">QMovie::EndOfMovie
+<td valign="top">signalled when the movie completes and is not about to loop.
+</table></center>
+<p> More status messages may be added in the future, so a general test
+for errors would test for negative.
+<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these
+connections persist until they are explicitly disconnected with
+<a href="#disconnectStatus">disconnectStatus</a>() or until <em>every</em> shared copy of the movie is
+deleted.
+
+<p>Example: <a href="movies-example.html#x499">movies/main.cpp</a>.
+<h3 class=fn>void <a name="connectUpdate"></a>QMovie::connectUpdate ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member )
+</h3>
+Connects the <em>receiver</em>'s <em>member</em> of type <tt>void member(const QRect&amp;)</tt> so that it is signalled when an area of the <a href="#framePixmap">framePixmap</a>()
+has changed since the previous frame.
+<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these
+connections persist until they are explicitly disconnected with
+<a href="#disconnectUpdate">disconnectUpdate</a>() or until <em>every</em> shared copy of the movie is
+deleted.
+
+<p>Example: <a href="movies-example.html#x500">movies/main.cpp</a>.
+<h3 class=fn>void <a name="disconnectResize"></a>QMovie::disconnectResize ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )
+</h3>
+Disconnects the <em>receiver</em>'s <em>member</em> (or all members if <em>member</em> is zero) that were previously connected by <a href="#connectResize">connectResize</a>().
+
+<h3 class=fn>void <a name="disconnectStatus"></a>QMovie::disconnectStatus ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )
+</h3>
+Disconnects the <em>receiver</em>'s <em>member</em> (or all members if <em>member</em> is zero) that were previously connected by <a href="#connectStatus">connectStatus</a>().
+
+<h3 class=fn>void <a name="disconnectUpdate"></a>QMovie::disconnectUpdate ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, const&nbsp;char&nbsp;*&nbsp;member = 0 )
+</h3>
+Disconnects the <em>receiver</em>'s <em>member</em> (or all members if \q
+member is zero) that were previously connected by <a href="#connectUpdate">connectUpdate</a>().
+
+<h3 class=fn>bool <a name="finished"></a>QMovie::finished () const
+</h3>
+Returns TRUE if the image is no longer playing: this happens when
+all loops of all frames are complete; otherwise returns FALSE.
+
+<p>Example: <a href="movies-example.html#x501">movies/main.cpp</a>.
+<h3 class=fn>const&nbsp;<a href="qimage.html">QImage</a>&nbsp;&amp; <a name="frameImage"></a>QMovie::frameImage () const
+</h3>
+Returns the current frame of the movie, as a <a href="qimage.html">QImage</a>. It is not
+generally useful to keep a copy of this image. Also note that you
+must not call this function if the movie is <a href="#finished">finished</a>(), since by
+then the image will not be available.
+<p> <p>See also <a href="#framePixmap">framePixmap</a>().
+
+<h3 class=fn>int <a name="frameNumber"></a>QMovie::frameNumber () const
+</h3>
+Returns the number of times EndOfFrame has been emitted since the
+start of the current loop of the movie. Thus, before any
+EndOfFrame has been emitted the value will be 0; within slots
+processing the first signal, <a href="#frameNumber">frameNumber</a>() will be 1, and so on.
+
+<h3 class=fn>const&nbsp;<a href="qpixmap.html">QPixmap</a>&nbsp;&amp; <a name="framePixmap"></a>QMovie::framePixmap () const
+</h3>
+Returns the current frame of the movie, as a <a href="qpixmap.html">QPixmap</a>. It is not
+generally useful to keep a copy of this pixmap. It is better to
+keep a copy of the QMovie and get the <a href="#framePixmap">framePixmap</a>() only when
+needed for drawing.
+<p> <p>See also <a href="#frameImage">frameImage</a>().
+
+<p>Example: <a href="movies-example.html#x502">movies/main.cpp</a>.
+<h3 class=fn>const&nbsp;<a href="qrect.html">QRect</a>&nbsp;&amp; <a name="getValidRect"></a>QMovie::getValidRect () const
+</h3>
+Returns the area of the pixmap for which pixels have been
+generated.
+
+<h3 class=fn>bool <a name="isNull"></a>QMovie::isNull () const
+</h3>
+Returns TRUE if the movie is null; otherwise returns FALSE.
+
+<h3 class=fn><a href="qmovie.html">QMovie</a>&nbsp;&amp; <a name="operator-eq"></a>QMovie::operator= ( const&nbsp;<a href="qmovie.html">QMovie</a>&nbsp;&amp;&nbsp;movie )
+</h3>
+Makes this movie use the same data as movie <em>movie</em>. QMovies use
+<a href="shclass.html#explicit-sharing">explicit sharing</a>.
+
+<h3 class=fn>void <a name="pause"></a>QMovie::pause ()
+</h3>
+Pauses the progress of the animation.
+<p> <p>See also <a href="#unpause">unpause</a>().
+
+<p>Example: <a href="movies-example.html#x503">movies/main.cpp</a>.
+<h3 class=fn>bool <a name="paused"></a>QMovie::paused () const
+</h3>
+Returns TRUE if the image is paused; otherwise returns FALSE.
+
+<p>Example: <a href="movies-example.html#x504">movies/main.cpp</a>.
+<h3 class=fn>void <a name="pushData"></a>QMovie::pushData ( const&nbsp;uchar&nbsp;*&nbsp;data, int&nbsp;length )
+</h3>
+Pushes <em>length</em> bytes from <em>data</em> into the movie. <em>length</em> must
+be no more than the amount returned by <a href="#pushSpace">pushSpace</a>() since the
+previous call to <a href="#pushData">pushData</a>().
+
+<h3 class=fn>int <a name="pushSpace"></a>QMovie::pushSpace () const
+</h3>
+Returns the maximum amount of data that can currently be pushed
+into the movie by a call to <a href="#pushData">pushData</a>(). This is affected by the
+initial buffer size, but varies as the movie plays and data is
+consumed.
+
+<h3 class=fn>void <a name="restart"></a>QMovie::restart ()
+</h3>
+Rewinds the movie to the beginning. If the movie has not been
+paused, it begins playing again.
+
+<p>Example: <a href="movies-example.html#x505">movies/main.cpp</a>.
+<h3 class=fn>bool <a name="running"></a>QMovie::running () const
+</h3>
+Returns TRUE if the image is not single-stepping, not paused, and
+not finished; otherwise returns FALSE.
+
+<h3 class=fn>void <a name="setBackgroundColor"></a>QMovie::setBackgroundColor ( const&nbsp;<a href="qcolor.html">QColor</a>&nbsp;&amp;&nbsp;c )
+</h3>
+Sets the background color of the pixmap to <em>c</em>. If the background
+color isValid(), the pixmap will never have a mask because the
+background color will be used in transparent regions of the image.
+<p> <p>See also <a href="#backgroundColor">backgroundColor</a>().
+
+<h3 class=fn>void <a name="setSpeed"></a>QMovie::setSpeed ( int&nbsp;percent )
+</h3>
+Sets the movie's play speed as a percentage, to <em>percent</em>. This
+is a percentage of the speed dictated by the input data format.
+The default is 100 percent.
+
+<h3 class=fn>int <a name="speed"></a>QMovie::speed () const
+</h3>
+Returns the movie's play speed as a percentage. The default is 100
+percent.
+<p> <p>See also <a href="#setSpeed">setSpeed</a>().
+
+<h3 class=fn>void <a name="step"></a>QMovie::step ()
+</h3>
+Steps forward 1 frame and then pauses.
+
+<p>Example: <a href="movies-example.html#x506">movies/main.cpp</a>.
+<h3 class=fn>void <a name="step-2"></a>QMovie::step ( int&nbsp;steps )
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Steps forward, showing <em>steps</em> frames, and then pauses.
+
+<h3 class=fn>int <a name="steps"></a>QMovie::steps () const
+</h3>
+Returns the number of steps remaining after a call to <a href="#step">step</a>(). If
+the movie is paused, <a href="#steps">steps</a>() returns 0. If it's running normally
+or is finished, steps() returns a negative number.
+
+<p>Example: <a href="movies-example.html#x507">movies/main.cpp</a>.
+<h3 class=fn>void <a name="unpause"></a>QMovie::unpause ()
+</h3>
+Unpauses the progress of the animation.
+<p> <p>See also <a href="#pause">pause</a>().
+
+<p>Example: <a href="movies-example.html#x508">movies/main.cpp</a>.
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">Qt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>