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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-07-10 15:24:15 -0500 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-07-10 15:24:15 -0500 |
commit | bd0f3345a938b35ce6a12f6150373b0955b8dd12 (patch) | |
tree | 7a520322212d48ebcb9fbe1087e7fca28b76185c /doc/html/qmovie.html | |
download | qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.tar.gz qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.zip |
Add Qt3 development HEAD version
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diff --git a/doc/html/qmovie.html b/doc/html/qmovie.html new file mode 100644 index 0000000..599e565 --- /dev/null +++ b/doc/html/qmovie.html @@ -0,0 +1,388 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qmovie.cpp:61 --> +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> +<title>QMovie Class</title> +<style type="text/css"><!-- +fn { margin-left: 1cm; text-indent: -1cm; } +a:link { color: #004faf; text-decoration: none } +a:visited { color: #672967; text-decoration: none } +body { background: #ffffff; color: black; } +--></style> +</head> +<body> + +<table border="0" cellpadding="0" cellspacing="0" width="100%"> +<tr bgcolor="#E5E5E5"> +<td valign=center> + <a href="index.html"> +<font color="#004faf">Home</font></a> + | <a href="classes.html"> +<font color="#004faf">All Classes</font></a> + | <a href="mainclasses.html"> +<font color="#004faf">Main Classes</font></a> + | <a href="annotated.html"> +<font color="#004faf">Annotated</font></a> + | <a href="groups.html"> +<font color="#004faf">Grouped Classes</font></a> + | <a href="functions.html"> +<font color="#004faf">Functions</font></a> +</td> +<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QMovie Class Reference</h1> + +<p>The QMovie class provides incremental loading of animations or images, signalling as it progresses. +<a href="#details">More...</a> +<p><tt>#include <<a href="qmovie-h.html">qmovie.h</a>></tt> +<p><a href="qmovie-members.html">List of all member functions.</a> +<h2>Public Members</h2> +<ul> +<li class=fn><a href="#QMovie"><b>QMovie</b></a> ()</li> +<li class=fn><a href="#QMovie-2"><b>QMovie</b></a> ( int bufsize )</li> +<li class=fn><a href="#QMovie-3"><b>QMovie</b></a> ( QDataSource * src, int bufsize = 1024 )</li> +<li class=fn><a href="#QMovie-4"><b>QMovie</b></a> ( const QString & fileName, int bufsize = 1024 )</li> +<li class=fn><a href="#QMovie-5"><b>QMovie</b></a> ( QByteArray data, int bufsize = 1024 )</li> +<li class=fn><a href="#QMovie-6"><b>QMovie</b></a> ( const QMovie & movie )</li> +<li class=fn><a href="#~QMovie"><b>~QMovie</b></a> ()</li> +<li class=fn>QMovie & <a href="#operator-eq"><b>operator=</b></a> ( const QMovie & movie )</li> +<li class=fn>int <a href="#pushSpace"><b>pushSpace</b></a> () const</li> +<li class=fn>void <a href="#pushData"><b>pushData</b></a> ( const uchar * data, int length )</li> +<li class=fn>const QColor & <a href="#backgroundColor"><b>backgroundColor</b></a> () const</li> +<li class=fn>void <a href="#setBackgroundColor"><b>setBackgroundColor</b></a> ( const QColor & c )</li> +<li class=fn>const QRect & <a href="#getValidRect"><b>getValidRect</b></a> () const</li> +<li class=fn>const QPixmap & <a href="#framePixmap"><b>framePixmap</b></a> () const</li> +<li class=fn>const QImage & <a href="#frameImage"><b>frameImage</b></a> () const</li> +<li class=fn>bool <a href="#isNull"><b>isNull</b></a> () const</li> +<li class=fn>int <a href="#frameNumber"><b>frameNumber</b></a> () const</li> +<li class=fn>int <a href="#steps"><b>steps</b></a> () const</li> +<li class=fn>bool <a href="#paused"><b>paused</b></a> () const</li> +<li class=fn>bool <a href="#finished"><b>finished</b></a> () const</li> +<li class=fn>bool <a href="#running"><b>running</b></a> () const</li> +<li class=fn>void <a href="#unpause"><b>unpause</b></a> ()</li> +<li class=fn>void <a href="#pause"><b>pause</b></a> ()</li> +<li class=fn>void <a href="#step"><b>step</b></a> ()</li> +<li class=fn>void <a href="#step-2"><b>step</b></a> ( int steps )</li> +<li class=fn>void <a href="#restart"><b>restart</b></a> ()</li> +<li class=fn>int <a href="#speed"><b>speed</b></a> () const</li> +<li class=fn>void <a href="#setSpeed"><b>setSpeed</b></a> ( int percent )</li> +<li class=fn>void <a href="#connectResize"><b>connectResize</b></a> ( QObject * receiver, const char * member )</li> +<li class=fn>void <a href="#disconnectResize"><b>disconnectResize</b></a> ( QObject * receiver, const char * member = 0 )</li> +<li class=fn>void <a href="#connectUpdate"><b>connectUpdate</b></a> ( QObject * receiver, const char * member )</li> +<li class=fn>void <a href="#disconnectUpdate"><b>disconnectUpdate</b></a> ( QObject * receiver, const char * member = 0 )</li> +<li class=fn>enum <a href="#Status-enum"><b>Status</b></a> { SourceEmpty = -2, UnrecognizedFormat = -1, Paused = 1, EndOfFrame = 2, EndOfLoop = 3, EndOfMovie = 4, SpeedChanged = 5 }</li> +<li class=fn>void <a href="#connectStatus"><b>connectStatus</b></a> ( QObject * receiver, const char * member )</li> +<li class=fn>void <a href="#disconnectStatus"><b>disconnectStatus</b></a> ( QObject * receiver, const char * member = 0 )</li> +</ul> +<hr><a name="details"></a><h2>Detailed Description</h2> + + +The QMovie class provides incremental loading of animations or images, signalling as it progresses. +<p> + + + +<p> The simplest way to display a QMovie is to use a <a href="qlabel.html">QLabel</a> and +<a href="qlabel.html#setMovie">QLabel::setMovie</a>(). +<p> A QMovie provides a <a href="qpixmap.html">QPixmap</a> as the <a href="#framePixmap">framePixmap</a>(); connections can +be made via <a href="#connectResize">connectResize</a>() and <a href="#connectUpdate">connectUpdate</a>() to receive +notification of size and pixmap changes. All decoding is driven +by the normal event-processing mechanisms. +<p> The movie begins playing as soon as the QMovie is created +(actually, once control returns to the event loop). When the last +frame in the movie has been played, it may loop back to the start +if such looping is defined in the input source. +<p> QMovie objects are <a href="shclass.html#explicitly-shared">explicitly shared</a>. This means that a QMovie +copied from another QMovie will be displaying the same frame at +all times. If one shared movie pauses, all pause. To make <em>independent</em> movies, they must be constructed separately. +<p> The set of data formats supported by QMovie is determined by the +decoder factories that have been installed; the format of the +input is determined as the input is decoded. +<p> The supported formats are MNG (if Qt is configured with MNG +support enabled) and GIF (if Qt is configured with GIF support +enabled, see qgif.h). +<p> If Qt is configured to support GIF reading, we are required to +state that "The Graphics Interchange Format(c) is the Copyright +property of CompuServe Incorporated. GIF(sm) is a Service Mark +property of CompuServe Incorporated. +<p> <b>Warning:</b> If you are in a country that recognizes software patents +and in which Unisys holds a patent on LZW compression and/or +decompression and you want to use GIF, Unisys may require you to +license that technology. Such countries include Canada, Japan, +the USA, France, Germany, Italy and the UK. +<p> GIF support may be removed completely in a future version of Qt. +We recommend using the MNG or PNG format. +<p> <center><img src="qmovie.png" alt="QMovie"></center> +<p> <p>See also <a href="qlabel.html#setMovie">QLabel::setMovie</a>(), <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a>, and <a href="multimedia.html">Multimedia Classes</a>. + +<hr><h2>Member Type Documentation</h2> +<h3 class=fn><a name="Status-enum"></a>QMovie::Status</h3> + +<ul> +<li><tt>QMovie::SourceEmpty</tt> +<li><tt>QMovie::UnrecognizedFormat</tt> +<li><tt>QMovie::Paused</tt> +<li><tt>QMovie::EndOfFrame</tt> +<li><tt>QMovie::EndOfLoop</tt> +<li><tt>QMovie::EndOfMovie</tt> +<li><tt>QMovie::SpeedChanged</tt> +</ul> +<hr><h2>Member Function Documentation</h2> +<h3 class=fn><a name="QMovie"></a>QMovie::QMovie () +</h3> +Constructs a null QMovie. The only interesting thing to do with +such a movie is to assign another movie to it. +<p> <p>See also <a href="#isNull">isNull</a>(). + +<h3 class=fn><a name="QMovie-2"></a>QMovie::QMovie ( int bufsize ) +</h3> +Constructs a QMovie with an external data source. You should later +call <a href="#pushData">pushData</a>() to send incoming animation data to the movie. +<p> The <em>bufsize</em> argument sets the maximum amount of data the movie +will transfer from the data source per event loop. The lower this +value, the better interleaved the movie playback will be with +other event processing, but the slower the overall processing will +be. +<p> <p>See also <a href="#pushData">pushData</a>(). + +<h3 class=fn><a name="QMovie-3"></a>QMovie::QMovie ( <a href="qdatasource.html">QDataSource</a> * src, int bufsize = 1024 ) +</h3> +Constructs a QMovie that reads an image sequence from the given +data source, <em>src</em>. The source must be allocated dynamically, +because QMovie will take ownership of it and will destroy it when +the movie is destroyed. The movie starts playing as soon as event +processing continues. +<p> The <em>bufsize</em> argument sets the maximum amount of data the movie +will transfer from the data source per event loop. The lower this +value, the better interleaved the movie playback will be with +other event processing, but the slower the overall processing will +be. + +<h3 class=fn><a name="QMovie-4"></a>QMovie::QMovie ( const <a href="qstring.html">QString</a> & fileName, int bufsize = 1024 ) +</h3> +Constructs a QMovie that reads an image sequence from the file, <em>fileName</em>. +<p> The <em>bufsize</em> argument sets the maximum amount of data the movie +will transfer from the data source per event loop. The lower this +value, the better interleaved the movie playback will be with +other event processing, but the slower the overall processing will +be. + +<h3 class=fn><a name="QMovie-5"></a>QMovie::QMovie ( <a href="qbytearray.html">QByteArray</a> data, int bufsize = 1024 ) +</h3> +Constructs a QMovie that reads an image sequence from the byte +array, <em>data</em>. +<p> The <em>bufsize</em> argument sets the maximum amount of data the movie +will transfer from the data source per event loop. The lower this +value, the better interleaved the movie playback will be with +other event processing, but the slower the overall processing will +be. + +<h3 class=fn><a name="QMovie-6"></a>QMovie::QMovie ( const <a href="qmovie.html">QMovie</a> & movie ) +</h3> +Constructs a movie that uses the same data as movie <em>movie</em>. +QMovies use <a href="shclass.html#explicit-sharing">explicit sharing</a>, so operations on the copy will +affect both. + +<h3 class=fn><a name="~QMovie"></a>QMovie::~QMovie () +</h3> +Destroys the QMovie. If this is the last reference to the data of +the movie, the data is deallocated. + +<h3 class=fn>const <a href="qcolor.html">QColor</a> & <a name="backgroundColor"></a>QMovie::backgroundColor () const +</h3> +Returns the background color of the movie set by +<a href="#setBackgroundColor">setBackgroundColor</a>(). + +<h3 class=fn>void <a name="connectResize"></a>QMovie::connectResize ( <a href="qobject.html">QObject</a> * receiver, const char * member ) +</h3> +Connects the <em>receiver</em>'s <em>member</em> of type <tt>void member(const QSize&)</tt> so that it is signalled when the movie changes size. +<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these +connections persist until they are explicitly disconnected with +<a href="#disconnectResize">disconnectResize</a>() or until <em>every</em> shared copy of the movie is +deleted. + +<p>Example: <a href="movies-example.html#x498">movies/main.cpp</a>. +<h3 class=fn>void <a name="connectStatus"></a>QMovie::connectStatus ( <a href="qobject.html">QObject</a> * receiver, const char * member ) +</h3> +Connects the <em>receiver</em>'s <em>member</em>, of type <tt>void member(int)</tt> so that it is signalled when the movie changes +status. The status codes are negative for errors and positive for +information. +<p> <center><table cellpadding="4" cellspacing="2" border="0"> +<tr bgcolor="#a2c511"> <th valign="top">Status Code <th valign="top">Meaning +<tr bgcolor="#f0f0f0"> <td valign="top">QMovie::SourceEmpty +<td valign="top">signalled if the input cannot be read. +<tr bgcolor="#d0d0d0"> <td valign="top">QMovie::UnrecognizedFormat +<td valign="top">signalled if the input data is unrecognized. +<tr bgcolor="#f0f0f0"> <td valign="top">QMovie::Paused +<td valign="top">signalled when the movie is paused by a call to <a href="#paused">paused</a>() +or by after <a href="#step">stepping</a> pauses. +<tr bgcolor="#d0d0d0"> <td valign="top">QMovie::EndOfFrame +<td valign="top">signalled at end-of-frame after any update and Paused signals. +<tr bgcolor="#f0f0f0"> <td valign="top">QMovie::EndOfLoop +<td valign="top">signalled at end-of-loop, after any update signals, +EndOfFrame - but before EndOfMovie. +<tr bgcolor="#d0d0d0"> <td valign="top">QMovie::EndOfMovie +<td valign="top">signalled when the movie completes and is not about to loop. +</table></center> +<p> More status messages may be added in the future, so a general test +for errors would test for negative. +<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these +connections persist until they are explicitly disconnected with +<a href="#disconnectStatus">disconnectStatus</a>() or until <em>every</em> shared copy of the movie is +deleted. + +<p>Example: <a href="movies-example.html#x499">movies/main.cpp</a>. +<h3 class=fn>void <a name="connectUpdate"></a>QMovie::connectUpdate ( <a href="qobject.html">QObject</a> * receiver, const char * member ) +</h3> +Connects the <em>receiver</em>'s <em>member</em> of type <tt>void member(const QRect&)</tt> so that it is signalled when an area of the <a href="#framePixmap">framePixmap</a>() +has changed since the previous frame. +<p> Note that due to the <a href="shclass.html#explicit-sharing">explicit sharing</a> of QMovie objects, these +connections persist until they are explicitly disconnected with +<a href="#disconnectUpdate">disconnectUpdate</a>() or until <em>every</em> shared copy of the movie is +deleted. + +<p>Example: <a href="movies-example.html#x500">movies/main.cpp</a>. +<h3 class=fn>void <a name="disconnectResize"></a>QMovie::disconnectResize ( <a href="qobject.html">QObject</a> * receiver, const char * member = 0 ) +</h3> +Disconnects the <em>receiver</em>'s <em>member</em> (or all members if <em>member</em> is zero) that were previously connected by <a href="#connectResize">connectResize</a>(). + +<h3 class=fn>void <a name="disconnectStatus"></a>QMovie::disconnectStatus ( <a href="qobject.html">QObject</a> * receiver, const char * member = 0 ) +</h3> +Disconnects the <em>receiver</em>'s <em>member</em> (or all members if <em>member</em> is zero) that were previously connected by <a href="#connectStatus">connectStatus</a>(). + +<h3 class=fn>void <a name="disconnectUpdate"></a>QMovie::disconnectUpdate ( <a href="qobject.html">QObject</a> * receiver, const char * member = 0 ) +</h3> +Disconnects the <em>receiver</em>'s <em>member</em> (or all members if \q +member is zero) that were previously connected by <a href="#connectUpdate">connectUpdate</a>(). + +<h3 class=fn>bool <a name="finished"></a>QMovie::finished () const +</h3> +Returns TRUE if the image is no longer playing: this happens when +all loops of all frames are complete; otherwise returns FALSE. + +<p>Example: <a href="movies-example.html#x501">movies/main.cpp</a>. +<h3 class=fn>const <a href="qimage.html">QImage</a> & <a name="frameImage"></a>QMovie::frameImage () const +</h3> +Returns the current frame of the movie, as a <a href="qimage.html">QImage</a>. It is not +generally useful to keep a copy of this image. Also note that you +must not call this function if the movie is <a href="#finished">finished</a>(), since by +then the image will not be available. +<p> <p>See also <a href="#framePixmap">framePixmap</a>(). + +<h3 class=fn>int <a name="frameNumber"></a>QMovie::frameNumber () const +</h3> +Returns the number of times EndOfFrame has been emitted since the +start of the current loop of the movie. Thus, before any +EndOfFrame has been emitted the value will be 0; within slots +processing the first signal, <a href="#frameNumber">frameNumber</a>() will be 1, and so on. + +<h3 class=fn>const <a href="qpixmap.html">QPixmap</a> & <a name="framePixmap"></a>QMovie::framePixmap () const +</h3> +Returns the current frame of the movie, as a <a href="qpixmap.html">QPixmap</a>. It is not +generally useful to keep a copy of this pixmap. It is better to +keep a copy of the QMovie and get the <a href="#framePixmap">framePixmap</a>() only when +needed for drawing. +<p> <p>See also <a href="#frameImage">frameImage</a>(). + +<p>Example: <a href="movies-example.html#x502">movies/main.cpp</a>. +<h3 class=fn>const <a href="qrect.html">QRect</a> & <a name="getValidRect"></a>QMovie::getValidRect () const +</h3> +Returns the area of the pixmap for which pixels have been +generated. + +<h3 class=fn>bool <a name="isNull"></a>QMovie::isNull () const +</h3> +Returns TRUE if the movie is null; otherwise returns FALSE. + +<h3 class=fn><a href="qmovie.html">QMovie</a> & <a name="operator-eq"></a>QMovie::operator= ( const <a href="qmovie.html">QMovie</a> & movie ) +</h3> +Makes this movie use the same data as movie <em>movie</em>. QMovies use +<a href="shclass.html#explicit-sharing">explicit sharing</a>. + +<h3 class=fn>void <a name="pause"></a>QMovie::pause () +</h3> +Pauses the progress of the animation. +<p> <p>See also <a href="#unpause">unpause</a>(). + +<p>Example: <a href="movies-example.html#x503">movies/main.cpp</a>. +<h3 class=fn>bool <a name="paused"></a>QMovie::paused () const +</h3> +Returns TRUE if the image is paused; otherwise returns FALSE. + +<p>Example: <a href="movies-example.html#x504">movies/main.cpp</a>. +<h3 class=fn>void <a name="pushData"></a>QMovie::pushData ( const uchar * data, int length ) +</h3> +Pushes <em>length</em> bytes from <em>data</em> into the movie. <em>length</em> must +be no more than the amount returned by <a href="#pushSpace">pushSpace</a>() since the +previous call to <a href="#pushData">pushData</a>(). + +<h3 class=fn>int <a name="pushSpace"></a>QMovie::pushSpace () const +</h3> +Returns the maximum amount of data that can currently be pushed +into the movie by a call to <a href="#pushData">pushData</a>(). This is affected by the +initial buffer size, but varies as the movie plays and data is +consumed. + +<h3 class=fn>void <a name="restart"></a>QMovie::restart () +</h3> +Rewinds the movie to the beginning. If the movie has not been +paused, it begins playing again. + +<p>Example: <a href="movies-example.html#x505">movies/main.cpp</a>. +<h3 class=fn>bool <a name="running"></a>QMovie::running () const +</h3> +Returns TRUE if the image is not single-stepping, not paused, and +not finished; otherwise returns FALSE. + +<h3 class=fn>void <a name="setBackgroundColor"></a>QMovie::setBackgroundColor ( const <a href="qcolor.html">QColor</a> & c ) +</h3> +Sets the background color of the pixmap to <em>c</em>. If the background +color isValid(), the pixmap will never have a mask because the +background color will be used in transparent regions of the image. +<p> <p>See also <a href="#backgroundColor">backgroundColor</a>(). + +<h3 class=fn>void <a name="setSpeed"></a>QMovie::setSpeed ( int percent ) +</h3> +Sets the movie's play speed as a percentage, to <em>percent</em>. This +is a percentage of the speed dictated by the input data format. +The default is 100 percent. + +<h3 class=fn>int <a name="speed"></a>QMovie::speed () const +</h3> +Returns the movie's play speed as a percentage. The default is 100 +percent. +<p> <p>See also <a href="#setSpeed">setSpeed</a>(). + +<h3 class=fn>void <a name="step"></a>QMovie::step () +</h3> +Steps forward 1 frame and then pauses. + +<p>Example: <a href="movies-example.html#x506">movies/main.cpp</a>. +<h3 class=fn>void <a name="step-2"></a>QMovie::step ( int steps ) +</h3> +This is an overloaded member function, provided for convenience. It behaves essentially like the above function. +<p> Steps forward, showing <em>steps</em> frames, and then pauses. + +<h3 class=fn>int <a name="steps"></a>QMovie::steps () const +</h3> +Returns the number of steps remaining after a call to <a href="#step">step</a>(). If +the movie is paused, <a href="#steps">steps</a>() returns 0. If it's running normally +or is finished, steps() returns a negative number. + +<p>Example: <a href="movies-example.html#x507">movies/main.cpp</a>. +<h3 class=fn>void <a name="unpause"></a>QMovie::unpause () +</h3> +Unpauses the progress of the animation. +<p> <p>See also <a href="#pause">pause</a>(). + +<p>Example: <a href="movies-example.html#x508">movies/main.cpp</a>. +<!-- eof --> +<hr><p> +This file is part of the <a href="index.html">Qt toolkit</a>. +Copyright © 1995-2007 +<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center> +<table width=100% cellspacing=0 border=0><tr> +<td>Copyright © 2007 +<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> +<td align=right><div align=right>Qt 3.3.8</div> +</table></div></address></body> +</html> |