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+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
+<font color="#004faf">All&nbsp;Classes</font></a>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QImage Class Reference</h1>
+
+<p>The QImage class provides a hardware-independent pixmap
+representation with direct access to the pixel data.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qimage-h.html">qimage.h</a>&gt;</tt>
+<p><a href="qimage-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn>enum <a href="#Endian-enum"><b>Endian</b></a> { IgnoreEndian, BigEndian, LittleEndian }</li>
+<li class=fn><a href="#QImage"><b>QImage</b></a> ()</li>
+<li class=fn><a href="#QImage-2"><b>QImage</b></a> ( int&nbsp;w, int&nbsp;h, int&nbsp;depth, int&nbsp;numColors = 0, Endian&nbsp;bitOrder = IgnoreEndian )</li>
+<li class=fn><a href="#QImage-3"><b>QImage</b></a> ( const&nbsp;QSize&nbsp;&amp;&nbsp;size, int&nbsp;depth, int&nbsp;numColors = 0, Endian&nbsp;bitOrder = IgnoreEndian )</li>
+<li class=fn><a href="#QImage-4"><b>QImage</b></a> ( const&nbsp;QString&nbsp;&amp;&nbsp;fileName, const&nbsp;char&nbsp;*&nbsp;format = 0 )</li>
+<li class=fn><a href="#QImage-5"><b>QImage</b></a> ( const&nbsp;char&nbsp;*&nbsp;const&nbsp;xpm[] )</li>
+<li class=fn><a href="#QImage-6"><b>QImage</b></a> ( const&nbsp;QByteArray&nbsp;&amp;&nbsp;array )</li>
+<li class=fn><a href="#QImage-7"><b>QImage</b></a> ( uchar&nbsp;*&nbsp;yourdata, int&nbsp;w, int&nbsp;h, int&nbsp;depth, QRgb&nbsp;*&nbsp;colortable, int&nbsp;numColors, Endian&nbsp;bitOrder )</li>
+<li class=fn><a href="#QImage-8"><b>QImage</b></a> ( uchar&nbsp;*&nbsp;yourdata, int&nbsp;w, int&nbsp;h, int&nbsp;depth, int&nbsp;bpl, QRgb&nbsp;*&nbsp;colortable, int&nbsp;numColors, Endian&nbsp;bitOrder )</li>
+<li class=fn><a href="#QImage-9"><b>QImage</b></a> ( const&nbsp;QImage&nbsp;&amp;&nbsp;image )</li>
+<li class=fn><a href="#~QImage"><b>~QImage</b></a> ()</li>
+<li class=fn>QImage &amp; <a href="#operator-eq"><b>operator=</b></a> ( const&nbsp;QImage&nbsp;&amp;&nbsp;image )</li>
+<li class=fn>QImage &amp; <a href="#operator-eq-2"><b>operator=</b></a> ( const&nbsp;QPixmap&nbsp;&amp;&nbsp;pixmap )</li>
+<li class=fn>bool <a href="#operator-eq-eq"><b>operator==</b></a> ( const&nbsp;QImage&nbsp;&amp;&nbsp;i ) const</li>
+<li class=fn>bool <a href="#operator!-eq"><b>operator!=</b></a> ( const&nbsp;QImage&nbsp;&amp;&nbsp;i ) const</li>
+<li class=fn>void <a href="#detach"><b>detach</b></a> ()</li>
+<li class=fn>QImage <a href="#copy"><b>copy</b></a> () const</li>
+<li class=fn>QImage <a href="#copy-2"><b>copy</b></a> ( int&nbsp;x, int&nbsp;y, int&nbsp;w, int&nbsp;h, int&nbsp;conversion_flags = 0 ) const</li>
+<li class=fn>QImage <a href="#copy-3"><b>copy</b></a> ( const&nbsp;QRect&nbsp;&amp;&nbsp;r ) const</li>
+<li class=fn>bool <a href="#isNull"><b>isNull</b></a> () const</li>
+<li class=fn>int <a href="#width"><b>width</b></a> () const</li>
+<li class=fn>int <a href="#height"><b>height</b></a> () const</li>
+<li class=fn>QSize <a href="#size"><b>size</b></a> () const</li>
+<li class=fn>QRect <a href="#rect"><b>rect</b></a> () const</li>
+<li class=fn>int <a href="#depth"><b>depth</b></a> () const</li>
+<li class=fn>int <a href="#numColors"><b>numColors</b></a> () const</li>
+<li class=fn>Endian <a href="#bitOrder"><b>bitOrder</b></a> () const</li>
+<li class=fn>QRgb <a href="#color"><b>color</b></a> ( int&nbsp;i ) const</li>
+<li class=fn>void <a href="#setColor"><b>setColor</b></a> ( int&nbsp;i, QRgb&nbsp;c )</li>
+<li class=fn>void <a href="#setNumColors"><b>setNumColors</b></a> ( int&nbsp;numColors )</li>
+<li class=fn>bool <a href="#hasAlphaBuffer"><b>hasAlphaBuffer</b></a> () const</li>
+<li class=fn>void <a href="#setAlphaBuffer"><b>setAlphaBuffer</b></a> ( bool&nbsp;enable )</li>
+<li class=fn>bool <a href="#allGray"><b>allGray</b></a> () const</li>
+<li class=fn>bool <a href="#isGrayscale"><b>isGrayscale</b></a> () const</li>
+<li class=fn>uchar * <a href="#bits"><b>bits</b></a> () const</li>
+<li class=fn>uchar * <a href="#scanLine"><b>scanLine</b></a> ( int&nbsp;i ) const</li>
+<li class=fn>uchar ** <a href="#jumpTable"><b>jumpTable</b></a> () const</li>
+<li class=fn>QRgb * <a href="#colorTable"><b>colorTable</b></a> () const</li>
+<li class=fn>int <a href="#numBytes"><b>numBytes</b></a> () const</li>
+<li class=fn>int <a href="#bytesPerLine"><b>bytesPerLine</b></a> () const</li>
+<li class=fn>bool <a href="#create"><b>create</b></a> ( int&nbsp;width, int&nbsp;height, int&nbsp;depth, int&nbsp;numColors = 0, Endian&nbsp;bitOrder = IgnoreEndian )</li>
+<li class=fn>bool <a href="#create-2"><b>create</b></a> ( const QSize &amp;, int&nbsp;depth, int&nbsp;numColors = 0, Endian&nbsp;bitOrder = IgnoreEndian )</li>
+<li class=fn>void <a href="#reset"><b>reset</b></a> ()</li>
+<li class=fn>void <a href="#fill"><b>fill</b></a> ( uint&nbsp;pixel )</li>
+<li class=fn>void <a href="#invertPixels"><b>invertPixels</b></a> ( bool&nbsp;invertAlpha = TRUE )</li>
+<li class=fn>QImage <a href="#convertDepth-2"><b>convertDepth</b></a> ( int&nbsp;depth ) const</li>
+<li class=fn>QImage <a href="#convertDepthWithPalette"><b>convertDepthWithPalette</b></a> ( int&nbsp;d, QRgb&nbsp;*&nbsp;palette, int&nbsp;palette_count, int&nbsp;conversion_flags = 0 ) const</li>
+<li class=fn>QImage <a href="#convertDepth"><b>convertDepth</b></a> ( int&nbsp;depth, int&nbsp;conversion_flags ) const</li>
+<li class=fn>QImage <a href="#convertBitOrder"><b>convertBitOrder</b></a> ( Endian&nbsp;bitOrder ) const</li>
+<li class=fn>enum <a href="#ScaleMode-enum"><b>ScaleMode</b></a> { ScaleFree, ScaleMin, ScaleMax }</li>
+<li class=fn>QImage <a href="#smoothScale"><b>smoothScale</b></a> ( int&nbsp;w, int&nbsp;h, ScaleMode&nbsp;mode = ScaleFree ) const</li>
+<li class=fn>QImage <a href="#smoothScale-2"><b>smoothScale</b></a> ( const&nbsp;QSize&nbsp;&amp;&nbsp;s, ScaleMode&nbsp;mode = ScaleFree ) const</li>
+<li class=fn>QImage <a href="#scale"><b>scale</b></a> ( int&nbsp;w, int&nbsp;h, ScaleMode&nbsp;mode = ScaleFree ) const</li>
+<li class=fn>QImage <a href="#scale-2"><b>scale</b></a> ( const&nbsp;QSize&nbsp;&amp;&nbsp;s, ScaleMode&nbsp;mode = ScaleFree ) const</li>
+<li class=fn>QImage <a href="#scaleWidth"><b>scaleWidth</b></a> ( int&nbsp;w ) const</li>
+<li class=fn>QImage <a href="#scaleHeight"><b>scaleHeight</b></a> ( int&nbsp;h ) const</li>
+<li class=fn>QImage <a href="#xForm"><b>xForm</b></a> ( const&nbsp;QWMatrix&nbsp;&amp;&nbsp;matrix ) const</li>
+<li class=fn>QImage <a href="#createAlphaMask"><b>createAlphaMask</b></a> ( int&nbsp;conversion_flags = 0 ) const</li>
+<li class=fn>QImage <a href="#createHeuristicMask"><b>createHeuristicMask</b></a> ( bool&nbsp;clipTight = TRUE ) const</li>
+<li class=fn>QImage <a href="#mirror"><b>mirror</b></a> () const</li>
+<li class=fn>QImage <a href="#mirror-2"><b>mirror</b></a> ( bool&nbsp;horizontal, bool&nbsp;vertical ) const</li>
+<li class=fn>QImage <a href="#swapRGB"><b>swapRGB</b></a> () const</li>
+<li class=fn>bool <a href="#load"><b>load</b></a> ( const&nbsp;QString&nbsp;&amp;&nbsp;fileName, const&nbsp;char&nbsp;*&nbsp;format = 0 )</li>
+<li class=fn>bool <a href="#loadFromData"><b>loadFromData</b></a> ( const&nbsp;uchar&nbsp;*&nbsp;buf, uint&nbsp;len, const&nbsp;char&nbsp;*&nbsp;format = 0 )</li>
+<li class=fn>bool <a href="#loadFromData-2"><b>loadFromData</b></a> ( QByteArray&nbsp;buf, const&nbsp;char&nbsp;*&nbsp;format = 0 )</li>
+<li class=fn>bool <a href="#save"><b>save</b></a> ( const&nbsp;QString&nbsp;&amp;&nbsp;fileName, const&nbsp;char&nbsp;*&nbsp;format, int&nbsp;quality = -1 ) const</li>
+<li class=fn>bool <a href="#save-2"><b>save</b></a> ( QIODevice&nbsp;*&nbsp;device, const&nbsp;char&nbsp;*&nbsp;format, int&nbsp;quality = -1 ) const</li>
+<li class=fn>bool <a href="#valid"><b>valid</b></a> ( int&nbsp;x, int&nbsp;y ) const</li>
+<li class=fn>int <a href="#pixelIndex"><b>pixelIndex</b></a> ( int&nbsp;x, int&nbsp;y ) const</li>
+<li class=fn>QRgb <a href="#pixel"><b>pixel</b></a> ( int&nbsp;x, int&nbsp;y ) const</li>
+<li class=fn>void <a href="#setPixel"><b>setPixel</b></a> ( int&nbsp;x, int&nbsp;y, uint&nbsp;index_or_rgb )</li>
+<li class=fn>int <a href="#dotsPerMeterX"><b>dotsPerMeterX</b></a> () const</li>
+<li class=fn>int <a href="#dotsPerMeterY"><b>dotsPerMeterY</b></a> () const</li>
+<li class=fn>void <a href="#setDotsPerMeterX"><b>setDotsPerMeterX</b></a> ( int&nbsp;x )</li>
+<li class=fn>void <a href="#setDotsPerMeterY"><b>setDotsPerMeterY</b></a> ( int&nbsp;y )</li>
+<li class=fn>QPoint <a href="#offset"><b>offset</b></a> () const</li>
+<li class=fn>void <a href="#setOffset"><b>setOffset</b></a> ( const&nbsp;QPoint&nbsp;&amp;&nbsp;p )</li>
+<li class=fn>QValueList&lt;QImageTextKeyLang&gt; <a href="#textList"><b>textList</b></a> () const</li>
+<li class=fn>QStringList <a href="#textLanguages"><b>textLanguages</b></a> () const</li>
+<li class=fn>QStringList <a href="#textKeys"><b>textKeys</b></a> () const</li>
+<li class=fn>QString <a href="#text"><b>text</b></a> ( const&nbsp;char&nbsp;*&nbsp;key, const&nbsp;char&nbsp;*&nbsp;lang = 0 ) const</li>
+<li class=fn>QString <a href="#text-2"><b>text</b></a> ( const&nbsp;QImageTextKeyLang&nbsp;&amp;&nbsp;kl ) const</li>
+<li class=fn>void <a href="#setText"><b>setText</b></a> ( const&nbsp;char&nbsp;*&nbsp;key, const&nbsp;char&nbsp;*&nbsp;lang, const&nbsp;QString&nbsp;&amp;&nbsp;s )</li>
+</ul>
+<h2>Static Public Members</h2>
+<ul>
+<li class=fn>QImage <a href="#fromMimeSource"><b>fromMimeSource</b></a> ( const&nbsp;QString&nbsp;&amp;&nbsp;abs_name )</li>
+<li class=fn>Endian <a href="#systemBitOrder"><b>systemBitOrder</b></a> ()</li>
+<li class=fn>Endian <a href="#systemByteOrder"><b>systemByteOrder</b></a> ()</li>
+<li class=fn>const char * <a href="#imageFormat"><b>imageFormat</b></a> ( const&nbsp;QString&nbsp;&amp;&nbsp;fileName )</li>
+<li class=fn>QStrList <a href="#inputFormats"><b>inputFormats</b></a> ()</li>
+<li class=fn>QStrList <a href="#outputFormats"><b>outputFormats</b></a> ()</li>
+<li class=fn>QStringList <a href="#inputFormatList"><b>inputFormatList</b></a> ()</li>
+<li class=fn>QStringList <a href="#outputFormatList"><b>outputFormatList</b></a> ()</li>
+</ul>
+<h2>Related Functions</h2>
+<ul>
+<li class=fn>QDataStream &amp; <a href="#operator-lt-lt"><b>operator&lt;&lt;</b></a> ( QDataStream&nbsp;&amp;&nbsp;s, const&nbsp;QImage&nbsp;&amp;&nbsp;image )</li>
+<li class=fn>QDataStream &amp; <a href="#operator-gt-gt"><b>operator&gt;&gt;</b></a> ( QDataStream&nbsp;&amp;&nbsp;s, QImage&nbsp;&amp;&nbsp;image )</li>
+<li class=fn>void <a href="#bitBlt"><b>bitBlt</b></a> ( QImage&nbsp;*&nbsp;dst, int&nbsp;dx, int&nbsp;dy, const&nbsp;QImage&nbsp;*&nbsp;src, int&nbsp;sx, int&nbsp;sy, int&nbsp;sw, int&nbsp;sh, int&nbsp;conversion_flags )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The QImage class provides a hardware-independent pixmap
+representation with direct access to the pixel data.
+<p>
+
+
+
+<p> It is one of the two classes Qt provides for dealing with images,
+the other being <a href="qpixmap.html">QPixmap</a>. QImage is designed and optimized for I/O
+and for direct pixel access/manipulation. QPixmap is designed and
+optimized for drawing. There are (slow) functions to convert
+between QImage and QPixmap: <a href="qpixmap.html#convertToImage">QPixmap::convertToImage</a>() and
+<a href="qpixmap.html#convertFromImage">QPixmap::convertFromImage</a>().
+<p> An image has the parameters <a href="#width">width</a>, <a href="#height">height</a> and <a href="#depth">depth</a> (bits per
+pixel, bpp), a color table and the actual <a href="#bits">pixels</a>. QImage supports 1-bpp, 8-bpp and 32-bpp image
+data. 1-bpp and 8-bpp images use a color lookup table; the pixel
+value is a color table index.
+<p> 32-bpp images encode an RGB value in 24 bits and ignore the color
+table. The most significant byte is used for the <a href="#setAlphaBuffer">alpha buffer</a>.
+<p> An entry in the color table is an RGB triplet encoded as a <tt>uint</tt>. Use the <a href="qcolor.html#qRed">qRed()</a>, <a href="qcolor.html#qGreen">qGreen()</a> and <a href="qcolor.html#qBlue">qBlue()</a> functions (<a href="qcolor-h.html">qcolor.h</a>) to access the components, and <a href="qcolor.html#qRgb">qRgb</a> to make an RGB triplet (see the <a href="qcolor.html">QColor</a> class
+documentation).
+<p> 1-bpp (monochrome) images have a color table with a most two
+colors. There are two different formats: big endian (MSB first) or
+little endian (LSB first) bit order. To access a single bit you
+will must do some bit shifts:
+<p> <pre>
+ QImage image;
+ // sets bit at (x,y) to 1
+ if ( image.<a href="#bitOrder">bitOrder</a>() == QImage::<a href="#Endian-enum">LittleEndian</a> )
+ *(image.<a href="#scanLine">scanLine</a>(y) + (x &gt;&gt; 3)) |= 1 &lt;&lt; (x &amp; 7);
+ else
+ *(image.<a href="#scanLine">scanLine</a>(y) + (x &gt;&gt; 3)) |= 1 &lt;&lt; (7 - (x &amp; 7));
+ </pre>
+
+<p> If this looks complicated, it might be a good idea to convert the
+1-bpp image to an 8-bpp image using <a href="#convertDepth">convertDepth</a>().
+<p> 8-bpp images are much easier to work with than 1-bpp images
+because they have a single byte per pixel:
+<p> <pre>
+ QImage image;
+ // set entry 19 in the color table to yellow
+ image.<a href="#setColor">setColor</a>( 19, qRgb(255,255,0) );
+ // set 8 bit pixel at (x,y) to value yellow (in color table)
+ *(image.<a href="#scanLine">scanLine</a>(y) + x) = 19;
+ </pre>
+
+<p> 32-bpp images ignore the color table; instead, each pixel contains
+the RGB triplet. 24 bits contain the RGB value; the most
+significant byte is reserved for the alpha buffer.
+<p> <pre>
+ QImage image;
+ // sets 32 bit pixel at (x,y) to yellow.
+ uint *p = (uint *)image.<a href="#scanLine">scanLine</a>(y) + x;
+ *p = <a href="qcolor.html#qRgb">qRgb</a>(255,255,0);
+ </pre>
+
+<p> On Qt/Embedded, scanlines are aligned to the pixel depth and may
+be padded to any degree, while on all other platforms, the
+scanlines are 32-bit aligned for all depths. The constructor
+taking a <tt>uchar*</tt> argument always expects 32-bit aligned data.
+On Qt/Embedded, an additional constructor allows the number of
+bytes-per-line to be specified.
+<p> QImage supports a variety of methods for getting information about
+the image, for example, <a href="#colorTable">colorTable</a>(), <a href="#allGray">allGray</a>(), <a href="#isGrayscale">isGrayscale</a>(),
+<a href="#bitOrder">bitOrder</a>(), <a href="#bytesPerLine">bytesPerLine</a>(), <a href="#depth">depth</a>(), <a href="#dotsPerMeterX">dotsPerMeterX</a>() and
+<a href="#dotsPerMeterY">dotsPerMeterY</a>(), <a href="#hasAlphaBuffer">hasAlphaBuffer</a>(), <a href="#numBytes">numBytes</a>(), <a href="#numColors">numColors</a>(), and
+<a href="#width">width</a>() and <a href="#height">height</a>().
+<p> Pixel colors are retrieved with <a href="#pixel">pixel</a>() and set with <a href="#setPixel">setPixel</a>().
+<p> QImage also supports a number of functions for creating a new
+image that is a transformed version of the original. For example,
+<a href="#copy">copy</a>(), <a href="#convertBitOrder">convertBitOrder</a>(), <a href="#convertDepth">convertDepth</a>(), <a href="#createAlphaMask">createAlphaMask</a>(),
+<a href="#createHeuristicMask">createHeuristicMask</a>(), <a href="#mirror">mirror</a>(), <a href="#scale">scale</a>(), <a href="#smoothScale">smoothScale</a>(), <a href="#swapRGB">swapRGB</a>()
+and <a href="#xForm">xForm</a>(). There are also functions for changing attributes of
+an image in-place, for example, <a href="#setAlphaBuffer">setAlphaBuffer</a>(), <a href="#setColor">setColor</a>(),
+<a href="#setDotsPerMeterX">setDotsPerMeterX</a>() and <a href="#setDotsPerMeterY">setDotsPerMeterY</a>() and <a href="#setNumColors">setNumColors</a>().
+<p> Images can be loaded and saved in the supported formats. Images
+are saved to a file with <a href="#save">save</a>(). Images are loaded from a file
+with <a href="#load">load</a>() (or in the constructor) or from an array of data with
+<a href="#loadFromData">loadFromData</a>(). The lists of supported formats are available from
+<a href="#inputFormatList">inputFormatList</a>() and <a href="#outputFormatList">outputFormatList</a>().
+<p> Strings of text may be added to images using <a href="#setText">setText</a>().
+<p> The QImage class uses explicit <a href="shclass.html">sharing</a>,
+similar to that used by <a href="qmemarray.html">QMemArray</a>.
+<p> New image formats can be added as <a href="plugins-howto.html">plugins</a>.
+<p> <p>See also <a href="qimageio.html">QImageIO</a>, <a href="qpixmap.html">QPixmap</a>, <a href="shclass.html">Shared Classes</a>, <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a>, and <a href="shared.html">Implicitly and Explicitly Shared Classes</a>.
+
+<hr><h2>Member Type Documentation</h2>
+<h3 class=fn><a name="Endian-enum"></a>QImage::Endian</h3>
+
+<p> This enum type is used to describe the endianness of the CPU and
+graphics hardware.
+<ul>
+<li><tt>QImage::IgnoreEndian</tt> - Endianness does not matter. Useful for some
+operations that are independent of endianness.
+<li><tt>QImage::BigEndian</tt> - Network byte order, as on SPARC and Motorola CPUs.
+<li><tt>QImage::LittleEndian</tt> - PC/Alpha byte order.
+</ul>
+<h3 class=fn><a name="ScaleMode-enum"></a>QImage::ScaleMode</h3>
+
+<p> The functions <a href="#scale">scale</a>() and <a href="#smoothScale">smoothScale</a>() use different modes for
+scaling the image. The purpose of these modes is to retain the
+ratio of the image if this is required.
+<p> <center><img src="scaling.png"></center>
+<ul>
+<li><tt>QImage::ScaleFree</tt> - The image is scaled freely: the resulting image
+fits exactly into the specified size; the ratio will not
+necessarily be preserved.
+<li><tt>QImage::ScaleMin</tt> - The ratio of the image is preserved and the
+resulting image is guaranteed to fit into the specified size
+(it is as large as possible within these constraints) - the
+image might be smaller than the requested size.
+<li><tt>QImage::ScaleMax</tt> - The ratio of the image is preserved and the
+resulting image fills the whole specified rectangle (it is as
+small as possible within these constraints) - the image might
+be larger than the requested size.
+</ul>
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QImage"></a>QImage::QImage ()
+</h3>
+Constructs a null image.
+<p> <p>See also <a href="#isNull">isNull</a>().
+
+<h3 class=fn><a name="QImage-2"></a>QImage::QImage ( int&nbsp;w, int&nbsp;h, int&nbsp;depth, int&nbsp;numColors = 0, <a href="qimage.html#Endian-enum">Endian</a>&nbsp;bitOrder = IgnoreEndian )
+</h3>
+Constructs an image with <em>w</em> width, <em>h</em> height, <em>depth</em> bits
+per pixel, <em>numColors</em> colors and bit order <em>bitOrder</em>.
+<p> Using this constructor is the same as first constructing a null
+image and then calling the <a href="#create">create</a>() function.
+<p> <p>See also <a href="#create">create</a>().
+
+<h3 class=fn><a name="QImage-3"></a>QImage::QImage ( const&nbsp;<a href="qsize.html">QSize</a>&nbsp;&amp;&nbsp;size, int&nbsp;depth, int&nbsp;numColors = 0, <a href="qimage.html#Endian-enum">Endian</a>&nbsp;bitOrder = IgnoreEndian )
+</h3>
+Constructs an image with size <em>size</em> pixels, depth <em>depth</em> bits,
+<em>numColors</em> and <em>bitOrder</em> endianness.
+<p> Using this constructor is the same as first constructing a null
+image and then calling the <a href="#create">create</a>() function.
+<p> <p>See also <a href="#create">create</a>().
+
+<h3 class=fn><a name="QImage-4"></a>QImage::QImage ( const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;fileName, const&nbsp;char&nbsp;*&nbsp;format = 0 )
+</h3>
+Constructs an image and tries to load the image from the file <em>fileName</em>.
+<p> If <em>format</em> is specified, the loader attempts to read the image
+using the specified format. If <em>format</em> is not specified (which
+is the default), the loader reads a few bytes from the header to
+guess the file format.
+<p> If the loading of the image failed, this object is a <a href="#isNull">null</a> image.
+<p> The <a href="qimageio.html">QImageIO</a> documentation lists the supported image formats and
+explains how to add extra formats.
+<p> <p>See also <a href="#load">load</a>(), <a href="#isNull">isNull</a>(), and <a href="qimageio.html">QImageIO</a>.
+
+<h3 class=fn><a name="QImage-5"></a>QImage::QImage ( const&nbsp;char&nbsp;*&nbsp;const&nbsp;xpm[] )
+</h3>
+Constructs an image from <em>xpm</em>, which must be a valid XPM image.
+<p> Errors are silently ignored.
+<p> Note that it's possible to squeeze the XPM variable a little bit
+by using an unusual declaration:
+<p> <pre>
+ static const char * const start_xpm[]={
+ "16 15 8 1",
+ "a c #cec6bd",
+ ....
+ </pre>
+
+<p> The extra <tt>const</tt> makes the entire definition read-only, which is
+slightly more efficient (e.g. when the code is in a shared
+library) and ROMable when the application is to be stored in ROM.
+
+<h3 class=fn><a name="QImage-6"></a>QImage::QImage ( const&nbsp;<a href="qbytearray.html">QByteArray</a>&nbsp;&amp;&nbsp;array )
+</h3>
+Constructs an image from the binary data <em>array</em>. It tries to
+guess the file format.
+<p> If the loading of the image failed, this object is a <a href="#isNull">null</a> image.
+<p> <p>See also <a href="#loadFromData">loadFromData</a>(), <a href="#isNull">isNull</a>(), and <a href="#imageFormat">imageFormat</a>().
+
+<h3 class=fn><a name="QImage-7"></a>QImage::QImage ( uchar&nbsp;*&nbsp;yourdata, int&nbsp;w, int&nbsp;h, int&nbsp;depth, QRgb&nbsp;*&nbsp;colortable, int&nbsp;numColors, <a href="qimage.html#Endian-enum">Endian</a>&nbsp;bitOrder )
+</h3>
+Constructs an image <em>w</em> pixels wide, <em>h</em> pixels high with a
+color depth of <em>depth</em>, that uses an existing memory buffer, <em>yourdata</em>. The buffer must remain valid throughout the life of the
+QImage. The image does not delete the buffer at destruction.
+<p> If <em>colortable</em> is 0, a color table sufficient for <em>numColors</em>
+will be allocated (and destructed later).
+<p> Note that <em>yourdata</em> must be 32-bit aligned.
+<p> The endianness is given in <em>bitOrder</em>.
+
+<h3 class=fn><a name="QImage-8"></a>QImage::QImage ( uchar&nbsp;*&nbsp;yourdata, int&nbsp;w, int&nbsp;h, int&nbsp;depth, int&nbsp;bpl, QRgb&nbsp;*&nbsp;colortable, int&nbsp;numColors, <a href="qimage.html#Endian-enum">Endian</a>&nbsp;bitOrder )
+</h3>
+Constructs an image that uses an existing memory buffer. The
+buffer must remain valid for the life of the QImage. The image
+does not delete the buffer at destruction. The buffer is passed as
+<em>yourdata</em>. The image's width is <em>w</em> and its height is <em>h</em>. The
+color depth is <em>depth</em>. <em>bpl</em> specifies the number of bytes per
+line.
+<p> If <em>colortable</em> is 0, a color table sufficient for <em>numColors</em>
+will be allocated (and destructed later).
+<p> The endianness is specified by <em>bitOrder</em>.
+<p> <b>Warning:</b> This constructor is only available on Qt/Embedded.
+
+<h3 class=fn><a name="QImage-9"></a>QImage::QImage ( const&nbsp;<a href="qimage.html">QImage</a>&nbsp;&amp;&nbsp;image )
+</h3>
+Constructs a <a href="shclass.html">shallow copy</a> of <em>image</em>.
+
+<h3 class=fn><a name="~QImage"></a>QImage::~QImage ()
+</h3>
+Destroys the image and cleans up.
+
+<h3 class=fn>bool <a name="allGray"></a>QImage::allGray () const
+</h3>
+Returns TRUE if all the colors in the image are shades of gray
+(i.e. their red, green and blue components are equal); otherwise
+returns FALSE.
+<p> This function is slow for large 16-bit (Qt/Embedded only) and 32-bit images.
+<p> <p>See also <a href="#isGrayscale">isGrayscale</a>().
+
+<h3 class=fn><a href="qimage.html#Endian-enum">Endian</a> <a name="bitOrder"></a>QImage::bitOrder () const
+</h3>
+
+<p> Returns the bit order for the image.
+<p> If it is a 1-bpp image, this function returns either
+QImage::BigEndian or QImage::LittleEndian.
+<p> If it is not a 1-bpp image, this function returns
+QImage::IgnoreEndian.
+<p> <p>See also <a href="#depth">depth</a>().
+
+<h3 class=fn>uchar * <a name="bits"></a>QImage::bits () const
+</h3>
+
+<p> Returns a pointer to the first pixel data. This is equivalent to
+<a href="#scanLine">scanLine</a>(0).
+<p> <p>See also <a href="#numBytes">numBytes</a>(), <a href="#scanLine">scanLine</a>(), and <a href="#jumpTable">jumpTable</a>().
+
+<p>Example: <a href="qglwidget.html#x2119">opengl/texture/gltexobj.cpp</a>.
+<h3 class=fn>int <a name="bytesPerLine"></a>QImage::bytesPerLine () const
+</h3>
+
+<p> Returns the number of bytes per image scanline. This is equivalent
+to <a href="#numBytes">numBytes</a>()/height().
+<p> <p>See also <a href="#numBytes">numBytes</a>() and <a href="#scanLine">scanLine</a>().
+
+<h3 class=fn>QRgb <a name="color"></a>QImage::color ( int&nbsp;i ) const
+</h3>
+
+<p> Returns the color in the color table at index <em>i</em>. The first
+color is at index 0.
+<p> A color value is an RGB triplet. Use the <a href="qcolor.html#qRed">qRed()</a>, <a href="qcolor.html#qGreen">qGreen()</a> and <a href="qcolor.html#qBlue">qBlue()</a> functions (defined in <a href="qcolor-h.html">qcolor.h</a>) to
+get the color value components.
+<p> <p>See also <a href="#setColor">setColor</a>(), <a href="#numColors">numColors</a>(), and <a href="qcolor.html">QColor</a>.
+
+<p>Example: <a href="themes-example.html#x207">themes/wood.cpp</a>.
+<h3 class=fn>QRgb * <a name="colorTable"></a>QImage::colorTable () const
+</h3>
+
+<p> Returns a pointer to the color table.
+<p> <p>See also <a href="#numColors">numColors</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="convertBitOrder"></a>QImage::convertBitOrder ( <a href="qimage.html#Endian-enum">Endian</a>&nbsp;bitOrder ) const
+</h3>
+Converts the bit order of the image to <em>bitOrder</em> and returns the
+converted image. The original image is not changed.
+<p> Returns <tt>*this</tt> if the <em>bitOrder</em> is equal to the image bit
+order, or a <a href="#isNull">null</a> image if this image cannot
+be converted.
+<p> <p>See also <a href="#bitOrder">bitOrder</a>(), <a href="#systemBitOrder">systemBitOrder</a>(), and <a href="#isNull">isNull</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="convertDepth"></a>QImage::convertDepth ( int&nbsp;depth, int&nbsp;conversion_flags ) const
+</h3>
+Converts the depth (bpp) of the image to <em>depth</em> and returns the
+converted image. The original image is not changed.
+<p> The <em>depth</em> argument must be 1, 8, 16 (Qt/Embedded only) or 32.
+<p> Returns <tt>*this</tt> if <em>depth</em> is equal to the image depth, or a
+<a href="#isNull">null</a> image if this image cannot be
+converted.
+<p> If the image needs to be modified to fit in a lower-resolution
+result (e.g. converting from 32-bit to 8-bit), use the <em>conversion_flags</em> to specify how you'd prefer this to happen.
+<p> <p>See also <a href="qt.html#ImageConversionFlags-enum">Qt::ImageConversionFlags</a>, <a href="#depth">depth</a>(), and <a href="#isNull">isNull</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="convertDepth-2"></a>QImage::convertDepth ( int&nbsp;depth ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p>
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="convertDepthWithPalette"></a>QImage::convertDepthWithPalette ( int&nbsp;d, QRgb&nbsp;*&nbsp;palette, int&nbsp;palette_count, int&nbsp;conversion_flags = 0 ) const
+</h3>
+Returns an image with depth <em>d</em>, using the <em>palette_count</em>
+colors pointed to by <em>palette</em>. If <em>d</em> is 1 or 8, the returned
+image will have its color table ordered the same as <em>palette</em>.
+<p> If the image needs to be modified to fit in a lower-resolution
+result (e.g. converting from 32-bit to 8-bit), use the <em>conversion_flags</em> to specify how you'd prefer this to happen.
+<p> Note: currently no closest-color search is made. If colors are
+found that are not in the palette, the palette may not be used at
+all. This result should not be considered valid because it may
+change in future implementations.
+<p> Currently inefficient for non-32-bit images.
+<p> <p>See also <a href="qt.html#ImageConversionFlags-enum">Qt::ImageConversionFlags</a>.
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="copy"></a>QImage::copy () const
+</h3>
+Returns a <a href="shclass.html">deep copy</a> of the image.
+<p> <p>See also <a href="#detach">detach</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="copy-2"></a>QImage::copy ( int&nbsp;x, int&nbsp;y, int&nbsp;w, int&nbsp;h, int&nbsp;conversion_flags = 0 ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Returns a <a href="shclass.html">deep copy</a> of a sub-area of
+the image.
+<p> The returned image is always <em>w</em> by <em>h</em> pixels in size, and is
+copied from position <em>x</em>, <em>y</em> in this image. In areas beyond
+this image pixels are filled with pixel 0.
+<p> If the image needs to be modified to fit in a lower-resolution
+result (e.g. converting from 32-bit to 8-bit), use the <em>conversion_flags</em> to specify how you'd prefer this to happen.
+<p> <p>See also <a href="#bitBlt">bitBlt</a>() and <a href="qt.html#ImageConversionFlags-enum">Qt::ImageConversionFlags</a>.
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="copy-3"></a>QImage::copy ( const&nbsp;<a href="qrect.html">QRect</a>&nbsp;&amp;&nbsp;r ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Returns a <a href="shclass.html">deep copy</a> of a sub-area of
+the image.
+<p> The returned image always has the size of the rectangle <em>r</em>. In
+areas beyond this image pixels are filled with pixel 0.
+
+<h3 class=fn>bool <a name="create"></a>QImage::create ( int&nbsp;width, int&nbsp;height, int&nbsp;depth, int&nbsp;numColors = 0, <a href="qimage.html#Endian-enum">Endian</a>&nbsp;bitOrder = IgnoreEndian )
+</h3>
+Sets the image <em>width</em>, <em>height</em>, <em>depth</em>, its number of colors
+(in <em>numColors</em>), and bit order. Returns TRUE if successful, or
+FALSE if the parameters are incorrect or if memory cannot be
+allocated.
+<p> The <em>width</em> and <em>height</em> is limited to 32767. <em>depth</em> must be
+1, 8, or 32. If <em>depth</em> is 1, <em>bitOrder</em> must be set to
+either QImage::LittleEndian or QImage::BigEndian. For other depths
+<em>bitOrder</em> must be QImage::IgnoreEndian.
+<p> This function allocates a color table and a buffer for the image
+data. The image data is not initialized.
+<p> The image buffer is allocated as a single block that consists of a
+table of <a href="#scanLine">scanline</a> pointers (<a href="#jumpTable">jumpTable</a>())
+and the image data (<a href="#bits">bits</a>()).
+<p> <p>See also <a href="#fill">fill</a>(), <a href="#width">width</a>(), <a href="#height">height</a>(), <a href="#depth">depth</a>(), <a href="#numColors">numColors</a>(), <a href="#bitOrder">bitOrder</a>(), <a href="#jumpTable">jumpTable</a>(), <a href="#scanLine">scanLine</a>(), <a href="#bits">bits</a>(), <a href="#bytesPerLine">bytesPerLine</a>(), and <a href="#numBytes">numBytes</a>().
+
+<h3 class=fn>bool <a name="create-2"></a>QImage::create ( const&nbsp;<a href="qsize.html">QSize</a>&nbsp;&amp;, int&nbsp;depth, int&nbsp;numColors = 0, <a href="qimage.html#Endian-enum">Endian</a>&nbsp;bitOrder = IgnoreEndian )
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p>
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="createAlphaMask"></a>QImage::createAlphaMask ( int&nbsp;conversion_flags = 0 ) const
+</h3>
+Builds and returns a 1-bpp mask from the alpha buffer in this
+image. Returns a <a href="#isNull">null</a> image if <a href="#setAlphaBuffer">alpha buffer mode</a> is disabled.
+<p> See <a href="qpixmap.html#convertFromImage">QPixmap::convertFromImage</a>() for a description of the <em>conversion_flags</em> argument.
+<p> The returned image has little-endian bit order, which you can
+convert to big-endianness using <a href="#convertBitOrder">convertBitOrder</a>().
+<p> <p>See also <a href="#createHeuristicMask">createHeuristicMask</a>(), <a href="#hasAlphaBuffer">hasAlphaBuffer</a>(), and <a href="#setAlphaBuffer">setAlphaBuffer</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="createHeuristicMask"></a>QImage::createHeuristicMask ( bool&nbsp;clipTight = TRUE ) const
+</h3>
+Creates and returns a 1-bpp heuristic mask for this image. It
+works by selecting a color from one of the corners, then chipping
+away pixels of that color starting at all the edges.
+<p> The four corners vote for which color is to be masked away. In
+case of a draw (this generally means that this function is not
+applicable to the image), the result is arbitrary.
+<p> The returned image has little-endian bit order, which you can
+convert to big-endianness using <a href="#convertBitOrder">convertBitOrder</a>().
+<p> If <em>clipTight</em> is TRUE the mask is just large enough to cover the
+pixels; otherwise, the mask is larger than the data pixels.
+<p> This function disregards the <a href="#hasAlphaBuffer">alpha buffer</a>.
+<p> <p>See also <a href="#createAlphaMask">createAlphaMask</a>().
+
+<h3 class=fn>int <a name="depth"></a>QImage::depth () const
+</h3>
+
+<p> Returns the depth of the image.
+<p> The image depth is the number of bits used to encode a single
+pixel, also called bits per pixel (bpp) or bit planes of an image.
+<p> The supported depths are 1, 8, 16 (Qt/Embedded only) and 32.
+<p> <p>See also <a href="#convertDepth">convertDepth</a>().
+
+<h3 class=fn>void <a name="detach"></a>QImage::detach ()
+</h3>
+Detaches from shared image data and makes sure that this image is
+the only one referring to the data.
+<p> If multiple images share common data, this image makes a copy of
+the data and detaches itself from the sharing mechanism.
+Nothing is done if there is just a single reference.
+<p> <p>See also <a href="#copy">copy</a>().
+
+<p>Example: <a href="themes-example.html#x208">themes/wood.cpp</a>.
+<h3 class=fn>int <a name="dotsPerMeterX"></a>QImage::dotsPerMeterX () const
+</h3>
+
+<p> Returns the number of pixels that fit horizontally in a physical
+meter. This and <a href="#dotsPerMeterY">dotsPerMeterY</a>() define the intended scale and
+aspect ratio of the image.
+<p> <p>See also <a href="#setDotsPerMeterX">setDotsPerMeterX</a>().
+
+<h3 class=fn>int <a name="dotsPerMeterY"></a>QImage::dotsPerMeterY () const
+</h3>
+
+<p> Returns the number of pixels that fit vertically in a physical
+meter. This and <a href="#dotsPerMeterX">dotsPerMeterX</a>() define the intended scale and
+aspect ratio of the image.
+<p> <p>See also <a href="#setDotsPerMeterY">setDotsPerMeterY</a>().
+
+<h3 class=fn>void <a name="fill"></a>QImage::fill ( uint&nbsp;pixel )
+</h3>
+Fills the entire image with the pixel value <em>pixel</em>.
+<p> If the <a href="#depth">depth</a> of this image is 1, only the
+lowest bit is used. If you say <a href="#fill">fill</a>(0), fill(2), etc., the image
+is filled with 0s. If you say fill(1), fill(3), etc., the image is
+filled with 1s. If the depth is 8, the lowest 8 bits are used.
+<p> If the depth is 32 and the image has no alpha buffer, the <em>pixel</em>
+value is written to each pixel in the image. If the image has an
+alpha buffer, only the 24 RGB bits are set and the upper 8 bits
+(alpha value) are left unchanged.
+<p> Note: <a href="#pixel">QImage::pixel</a>() returns the color of the pixel at the given
+coordinates; <a href="qcolor.html#pixel">QColor::pixel</a>() returns the pixel value of the
+underlying window system (essentially an index value), so normally
+you will want to use QImage::pixel() to use a color from an
+existing image or <a href="qcolor.html#rgb">QColor::rgb</a>() to use a specific color.
+<p> <p>See also <a href="#invertPixels">invertPixels</a>(), <a href="#depth">depth</a>(), <a href="#hasAlphaBuffer">hasAlphaBuffer</a>(), and <a href="#create">create</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="fromMimeSource"></a>QImage::fromMimeSource ( const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;abs_name )<tt> [static]</tt>
+</h3> Convenience function. Gets the data associated with the absolute
+name <em>abs_name</em> from the default mime source factory and decodes it
+to an image.
+<p> <p>See also <a href="qmimesourcefactory.html">QMimeSourceFactory</a>, <a href="#fromMimeSource">QImage::fromMimeSource</a>(), and <a href="qimagedrag.html#decode">QImageDrag::decode</a>().
+
+<h3 class=fn>bool <a name="hasAlphaBuffer"></a>QImage::hasAlphaBuffer () const
+</h3>
+
+<p> Returns TRUE if alpha buffer mode is enabled; otherwise returns
+FALSE.
+<p> <p>See also <a href="#setAlphaBuffer">setAlphaBuffer</a>().
+
+<h3 class=fn>int <a name="height"></a>QImage::height () const
+</h3>
+
+<p> Returns the height of the image.
+<p> <p>See also <a href="#width">width</a>(), <a href="#size">size</a>(), and <a href="#rect">rect</a>().
+
+<p>Examples: <a href="canvas-example.html#x2932">canvas/canvas.cpp</a> and <a href="qglwidget.html#x2120">opengl/texture/gltexobj.cpp</a>.
+<h3 class=fn>const char * <a name="imageFormat"></a>QImage::imageFormat ( const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;fileName )<tt> [static]</tt>
+</h3>
+Returns a string that specifies the image format of the file <em>fileName</em>, or 0 if the file cannot be read or if the format is not
+recognized.
+<p> The <a href="qimageio.html">QImageIO</a> documentation lists the guaranteed supported image
+formats, or use <a href="#inputFormats">QImage::inputFormats</a>() and <a href="#outputFormats">QImage::outputFormats</a>()
+to get lists that include the installed formats.
+<p> <p>See also <a href="#load">load</a>() and <a href="#save">save</a>().
+
+<h3 class=fn><a href="qstringlist.html">QStringList</a> <a name="inputFormatList"></a>QImage::inputFormatList ()<tt> [static]</tt>
+</h3>
+Returns a list of image formats that are supported for image
+input.
+<p> Note that if you want to iterate over the list, you should iterate
+over a copy, e.g.
+<pre>
+ <a href="qstringlist.html">QStringList</a> list = myImage.inputFormatList();
+ QStringList::Iterator it = list.<a href="qvaluelist.html#begin">begin</a>();
+ while( it != list.<a href="qvaluelist.html#end">end</a>() ) {
+ myProcessing( *it );
+ ++it;
+ }
+ </pre>
+
+<p> <p>See also <a href="#outputFormatList">outputFormatList</a>(), <a href="#inputFormats">inputFormats</a>(), and <a href="qimageio.html">QImageIO</a>.
+
+<p>Example: <a href="showimg-example.html#x1321">showimg/showimg.cpp</a>.
+<h3 class=fn><a href="qstrlist.html">QStrList</a> <a name="inputFormats"></a>QImage::inputFormats ()<tt> [static]</tt>
+</h3>
+Returns a list of image formats that are supported for image
+input.
+<p> <p>See also <a href="#outputFormats">outputFormats</a>(), <a href="#inputFormatList">inputFormatList</a>(), and <a href="qimageio.html">QImageIO</a>.
+
+<h3 class=fn>void <a name="invertPixels"></a>QImage::invertPixels ( bool&nbsp;invertAlpha = TRUE )
+</h3>
+Inverts all pixel values in the image.
+<p> If the depth is 32: if <em>invertAlpha</em> is TRUE, the alpha bits are
+also inverted, otherwise they are left unchanged.
+<p> If the depth is not 32, the argument <em>invertAlpha</em> has no
+meaning.
+<p> Note that inverting an 8-bit image means to replace all pixels
+using color index <em>i</em> with a pixel using color index 255 minus <em>i</em>. Similarly for a 1-bit image. The color table is not changed.
+<p> <p>See also <a href="#fill">fill</a>(), <a href="#depth">depth</a>(), and <a href="#hasAlphaBuffer">hasAlphaBuffer</a>().
+
+<h3 class=fn>bool <a name="isGrayscale"></a>QImage::isGrayscale () const
+</h3>
+For 16-bit (Qt/Embedded only) and 32-bit images, this function is
+equivalent to <a href="#allGray">allGray</a>().
+<p> For 8-bpp images, this function returns TRUE if <a href="#color">color</a>(i) is
+QRgb(i,i,i) for all indices of the color table; otherwise returns
+FALSE.
+<p> <p>See also <a href="#allGray">allGray</a>() and <a href="#depth">depth</a>().
+
+<h3 class=fn>bool <a name="isNull"></a>QImage::isNull () const
+</h3>
+
+<p> Returns TRUE if it is a null image; otherwise returns FALSE.
+<p> A null image has all parameters set to zero and no allocated data.
+
+<p>Example: <a href="showimg-example.html#x1322">showimg/showimg.cpp</a>.
+<h3 class=fn>uchar ** <a name="jumpTable"></a>QImage::jumpTable () const
+</h3>
+
+<p> Returns a pointer to the scanline pointer table.
+<p> This is the beginning of the data block for the image.
+<p> <p>See also <a href="#bits">bits</a>() and <a href="#scanLine">scanLine</a>().
+
+<h3 class=fn>bool <a name="load"></a>QImage::load ( const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;fileName, const&nbsp;char&nbsp;*&nbsp;format = 0 )
+</h3>
+Loads an image from the file <em>fileName</em>. Returns TRUE if the
+image was successfully loaded; otherwise returns FALSE.
+<p> If <em>format</em> is specified, the loader attempts to read the image
+using the specified format. If <em>format</em> is not specified (which
+is the default), the loader reads a few bytes from the header to
+guess the file format.
+<p> The <a href="qimageio.html">QImageIO</a> documentation lists the supported image formats and
+explains how to add extra formats.
+<p> <p>See also <a href="#loadFromData">loadFromData</a>(), <a href="#save">save</a>(), <a href="#imageFormat">imageFormat</a>(), <a href="qpixmap.html#load">QPixmap::load</a>(), and <a href="qimageio.html">QImageIO</a>.
+
+<h3 class=fn>bool <a name="loadFromData"></a>QImage::loadFromData ( const&nbsp;uchar&nbsp;*&nbsp;buf, uint&nbsp;len, const&nbsp;char&nbsp;*&nbsp;format = 0 )
+</h3>
+Loads an image from the first <em>len</em> bytes of binary data in <em>buf</em>. Returns TRUE if the image was successfully loaded; otherwise
+returns FALSE.
+<p> If <em>format</em> is specified, the loader attempts to read the image
+using the specified format. If <em>format</em> is not specified (which
+is the default), the loader reads a few bytes from the header to
+guess the file format.
+<p> The <a href="qimageio.html">QImageIO</a> documentation lists the supported image formats and
+explains how to add extra formats.
+<p> <p>See also <a href="#load">load</a>(), <a href="#save">save</a>(), <a href="#imageFormat">imageFormat</a>(), <a href="qpixmap.html#loadFromData">QPixmap::loadFromData</a>(), and <a href="qimageio.html">QImageIO</a>.
+
+<h3 class=fn>bool <a name="loadFromData-2"></a>QImage::loadFromData ( <a href="qbytearray.html">QByteArray</a>&nbsp;buf, const&nbsp;char&nbsp;*&nbsp;format = 0 )
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Loads an image from the <a href="qbytearray.html">QByteArray</a> <em>buf</em>.
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="mirror"></a>QImage::mirror () const
+</h3>
+Returns a QImage which is a vertically mirrored copy of this
+image. The original QImage is not changed.
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="mirror-2"></a>QImage::mirror ( bool&nbsp;horizontal, bool&nbsp;vertical ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Returns a mirror of the image, mirrored in the horizontal and/or
+the vertical direction depending on whether <em>horizontal</em> and <em>vertical</em> are set to TRUE or FALSE. The original image is not
+changed.
+<p> <p>See also <a href="#smoothScale">smoothScale</a>().
+
+<h3 class=fn>int <a name="numBytes"></a>QImage::numBytes () const
+</h3>
+
+<p> Returns the number of bytes occupied by the image data.
+<p> <p>See also <a href="#bytesPerLine">bytesPerLine</a>() and <a href="#bits">bits</a>().
+
+<h3 class=fn>int <a name="numColors"></a>QImage::numColors () const
+</h3>
+
+<p> Returns the size of the color table for the image.
+<p> Notice that <a href="#numColors">numColors</a>() returns 0 for 16-bpp (Qt/Embedded only)
+and 32-bpp images because these images do not use color tables,
+but instead encode pixel values as RGB triplets.
+<p> <p>See also <a href="#setNumColors">setNumColors</a>() and <a href="#colorTable">colorTable</a>().
+
+<p>Example: <a href="themes-example.html#x209">themes/wood.cpp</a>.
+<h3 class=fn><a href="qpoint.html">QPoint</a> <a name="offset"></a>QImage::offset () const
+</h3>
+
+<p> Returns the number of pixels by which the image is intended to be
+offset by when positioning relative to other images.
+
+<h3 class=fn>bool <a name="operator!-eq"></a>QImage::operator!= ( const&nbsp;<a href="qimage.html">QImage</a>&nbsp;&amp;&nbsp;i ) const
+</h3>
+Returns TRUE if this image and image <em>i</em> have different contents;
+otherwise returns FALSE. The comparison can be slow, unless there
+is some obvious difference, such as different widths, in which
+case the function will return quickly.
+<p> <p>See also <a href="#operator-eq">operator=</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a>&nbsp;&amp; <a name="operator-eq"></a>QImage::operator= ( const&nbsp;<a href="qimage.html">QImage</a>&nbsp;&amp;&nbsp;image )
+</h3>
+Assigns a <a href="shclass.html">shallow copy</a> of <em>image</em> to
+this image and returns a reference to this image.
+<p> <p>See also <a href="#copy">copy</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a>&nbsp;&amp; <a name="operator-eq-2"></a>QImage::operator= ( const&nbsp;<a href="qpixmap.html">QPixmap</a>&nbsp;&amp;&nbsp;pixmap )
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Sets the image bits to the <em>pixmap</em> contents and returns a
+reference to the image.
+<p> If the image shares data with other images, it will first
+dereference the shared data.
+<p> Makes a call to <a href="qpixmap.html#convertToImage">QPixmap::convertToImage</a>().
+
+<h3 class=fn>bool <a name="operator-eq-eq"></a>QImage::operator== ( const&nbsp;<a href="qimage.html">QImage</a>&nbsp;&amp;&nbsp;i ) const
+</h3>
+Returns TRUE if this image and image <em>i</em> have the same contents;
+otherwise returns FALSE. The comparison can be slow, unless there
+is some obvious difference, such as different widths, in which
+case the function will return quickly.
+<p> <p>See also <a href="#operator-eq">operator=</a>().
+
+<h3 class=fn><a href="qstringlist.html">QStringList</a> <a name="outputFormatList"></a>QImage::outputFormatList ()<tt> [static]</tt>
+</h3>
+Returns a list of image formats that are supported for image
+output.
+<p> Note that if you want to iterate over the list, you should iterate
+over a copy, e.g.
+<pre>
+ <a href="qstringlist.html">QStringList</a> list = myImage.outputFormatList();
+ QStringList::Iterator it = list.<a href="qvaluelist.html#begin">begin</a>();
+ while( it != list.<a href="qvaluelist.html#end">end</a>() ) {
+ myProcessing( *it );
+ ++it;
+ }
+ </pre>
+
+<p> <p>See also <a href="#inputFormatList">inputFormatList</a>(), <a href="#outputFormats">outputFormats</a>(), and <a href="qimageio.html">QImageIO</a>.
+
+<h3 class=fn><a href="qstrlist.html">QStrList</a> <a name="outputFormats"></a>QImage::outputFormats ()<tt> [static]</tt>
+</h3>
+Returns a list of image formats that are supported for image
+output.
+<p> <p>See also <a href="#inputFormats">inputFormats</a>(), <a href="#outputFormatList">outputFormatList</a>(), and <a href="qimageio.html">QImageIO</a>.
+
+<p>Example: <a href="showimg-example.html#x1323">showimg/showimg.cpp</a>.
+<h3 class=fn>QRgb <a name="pixel"></a>QImage::pixel ( int&nbsp;x, int&nbsp;y ) const
+</h3>
+Returns the color of the pixel at the coordinates (<em>x</em>, <em>y</em>).
+<p> If (<em>x</em>, <em>y</em>) is not <a href="#valid">on the image</a>, the
+results are undefined.
+<p> <p>See also <a href="#setPixel">setPixel</a>(), <a href="qcolor.html#qRed">qRed</a>(), <a href="qcolor.html#qGreen">qGreen</a>(), <a href="qcolor.html#qBlue">qBlue</a>(), and <a href="#valid">valid</a>().
+
+<p>Examples: <a href="canvas-example.html#x2933">canvas/canvas.cpp</a> and <a href="qmag-example.html#x1776">qmag/qmag.cpp</a>.
+<h3 class=fn>int <a name="pixelIndex"></a>QImage::pixelIndex ( int&nbsp;x, int&nbsp;y ) const
+</h3>
+Returns the pixel index at the given coordinates.
+<p> If (<em>x</em>, <em>y</em>) is not <a href="#valid">valid</a>, or if the
+image is not a paletted image (<a href="#depth">depth</a>() &gt; 8), the results are
+undefined.
+<p> <p>See also <a href="#valid">valid</a>() and <a href="#depth">depth</a>().
+
+<h3 class=fn><a href="qrect.html">QRect</a> <a name="rect"></a>QImage::rect () const
+</h3>
+
+<p> Returns the enclosing rectangle (0, 0, <a href="#width">width</a>(), <a href="#height">height</a>()) of the
+image.
+<p> <p>See also <a href="#width">width</a>(), <a href="#height">height</a>(), and <a href="#size">size</a>().
+
+<h3 class=fn>void <a name="reset"></a>QImage::reset ()
+</h3>
+Resets all image parameters and deallocates the image data.
+
+<h3 class=fn>bool <a name="save"></a>QImage::save ( const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;fileName, const&nbsp;char&nbsp;*&nbsp;format, int&nbsp;quality = -1 ) const
+</h3>
+Saves the image to the file <em>fileName</em>, using the image file
+format <em>format</em> and a quality factor of <em>quality</em>. <em>quality</em>
+must be in the range 0..100 or -1. Specify 0 to obtain small
+compressed files, 100 for large uncompressed files, and -1 (the
+default) to use the default settings.
+<p> Returns TRUE if the image was successfully saved; otherwise
+returns FALSE.
+<p> <p>See also <a href="#load">load</a>(), <a href="#loadFromData">loadFromData</a>(), <a href="#imageFormat">imageFormat</a>(), <a href="qpixmap.html#save">QPixmap::save</a>(), and <a href="qimageio.html">QImageIO</a>.
+
+<h3 class=fn>bool <a name="save-2"></a>QImage::save ( <a href="qiodevice.html">QIODevice</a>&nbsp;*&nbsp;device, const&nbsp;char&nbsp;*&nbsp;format, int&nbsp;quality = -1 ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> This function writes a QImage to the <a href="qiodevice.html">QIODevice</a>, <em>device</em>. This
+can be used, for example, to save an image directly into a
+QByteArray:
+<pre>
+ QImage image;
+ <a href="qbytearray.html">QByteArray</a> ba;
+ <a href="qbuffer.html">QBuffer</a> buffer( ba );
+ buffer.<a href="qiodevice.html#open">open</a>( <a href="qfile.html#open">IO_WriteOnly</a> );
+ image.<a href="#save">save</a>( &amp;buffer, "PNG" ); // writes image into ba in PNG format
+ </pre>
+
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="scale"></a>QImage::scale ( int&nbsp;w, int&nbsp;h, <a href="qimage.html#ScaleMode-enum">ScaleMode</a>&nbsp;mode = ScaleFree ) const
+</h3>
+Returns a copy of the image scaled to a rectangle of width <em>w</em>
+and height <em>h</em> according to the ScaleMode <em>mode</em>.
+<p> <ul>
+<li> If <em>mode</em> is <a href="#ScaleMode-enum">ScaleFree</a>, the image is scaled to (<em>w</em>,
+<em>h</em>).
+<li> If <em>mode</em> is <a href="#ScaleMode-enum">ScaleMin</a>, the image is scaled to a rectangle
+as large as possible inside (<em>w</em>, <em>h</em>), preserving the aspect
+ratio.
+<li> If <em>mode</em> is <a href="#ScaleMode-enum">ScaleMax</a>, the image is scaled to a rectangle
+as small as possible outside (<em>w</em>, <em>h</em>), preserving the aspect
+ratio.
+</ul>
+<p> If either the width <em>w</em> or the height <em>h</em> is 0 or negative, this
+function returns a <a href="#isNull">null</a> image.
+<p> This function uses a simple, fast algorithm. If you need better
+quality, use <a href="#smoothScale">smoothScale</a>() instead.
+<p> <p>See also <a href="#scaleWidth">scaleWidth</a>(), <a href="#scaleHeight">scaleHeight</a>(), <a href="#smoothScale">smoothScale</a>(), and <a href="#xForm">xForm</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="scale-2"></a>QImage::scale ( const&nbsp;<a href="qsize.html">QSize</a>&nbsp;&amp;&nbsp;s, <a href="qimage.html#ScaleMode-enum">ScaleMode</a>&nbsp;mode = ScaleFree ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> The requested size of the image is <em>s</em>.
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="scaleHeight"></a>QImage::scaleHeight ( int&nbsp;h ) const
+</h3>
+Returns a scaled copy of the image. The returned image has a
+height of <em>h</em> pixels. This function automatically calculates the
+width of the image so that the ratio of the image is preserved.
+<p> If <em>h</em> is 0 or negative a <a href="#isNull">null</a> image is
+returned.
+<p> <p>See also <a href="#scale">scale</a>(), <a href="#scaleWidth">scaleWidth</a>(), <a href="#smoothScale">smoothScale</a>(), and <a href="#xForm">xForm</a>().
+
+<p>Example: <a href="small-table-example-example.html#x2799">table/small-table-demo/main.cpp</a>.
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="scaleWidth"></a>QImage::scaleWidth ( int&nbsp;w ) const
+</h3>
+Returns a scaled copy of the image. The returned image has a width
+of <em>w</em> pixels. This function automatically calculates the height
+of the image so that the ratio of the image is preserved.
+<p> If <em>w</em> is 0 or negative a <a href="#isNull">null</a> image is
+returned.
+<p> <p>See also <a href="#scale">scale</a>(), <a href="#scaleHeight">scaleHeight</a>(), <a href="#smoothScale">smoothScale</a>(), and <a href="#xForm">xForm</a>().
+
+<h3 class=fn>uchar * <a name="scanLine"></a>QImage::scanLine ( int&nbsp;i ) const
+</h3>
+
+<p> Returns a pointer to the pixel data at the scanline with index <em>i</em>. The first scanline is at index 0.
+<p> The scanline data is aligned on a 32-bit boundary.
+<p> <b>Warning:</b> If you are accessing 32-bpp image data, cast the returned
+pointer to <tt>QRgb*</tt> (QRgb has a 32-bit size) and use it to
+read/write the pixel value. You cannot use the <tt>uchar*</tt> pointer
+directly, because the pixel format depends on the byte order on
+the underlying platform. Hint: use <a href="qcolor.html#qRed">qRed()</a>,
+<a href="qcolor.html#qGreen">qGreen()</a> and <a href="qcolor.html#qBlue">qBlue()</a>, etc. (qcolor.h) to access the pixels.
+<p> <b>Warning:</b> If you are accessing 16-bpp image data, you must handle
+endianness yourself. (Qt/Embedded only)
+<p> <p>See also <a href="#bytesPerLine">bytesPerLine</a>(), <a href="#bits">bits</a>(), and <a href="#jumpTable">jumpTable</a>().
+
+<p>Example: <a href="desktop-example.html#x1729">desktop/desktop.cpp</a>.
+<h3 class=fn>void <a name="setAlphaBuffer"></a>QImage::setAlphaBuffer ( bool&nbsp;enable )
+</h3>
+Enables alpha buffer mode if <em>enable</em> is TRUE, otherwise disables
+it. The default setting is disabled.
+<p> An 8-bpp image has 8-bit pixels. A pixel is an index into the
+<a href="#color">color table</a>, which contains 32-bit color
+values. In a 32-bpp image, the 32-bit pixels are the color values.
+<p> This 32-bit value is encoded as follows: The lower 24 bits are
+used for the red, green, and blue components. The upper 8 bits
+contain the alpha component.
+<p> The alpha component specifies the transparency of a pixel. 0 means
+completely transparent and 255 means opaque. The alpha component
+is ignored if you do not enable alpha buffer mode.
+<p> The alpha buffer is used to set a mask when a QImage is translated
+to a <a href="qpixmap.html">QPixmap</a>.
+<p> <p>See also <a href="#hasAlphaBuffer">hasAlphaBuffer</a>() and <a href="#createAlphaMask">createAlphaMask</a>().
+
+<h3 class=fn>void <a name="setColor"></a>QImage::setColor ( int&nbsp;i, QRgb&nbsp;c )
+</h3>
+
+<p> Sets a color in the color table at index <em>i</em> to <em>c</em>.
+<p> A color value is an RGB triplet. Use the <a href="qcolor.html#qRgb">qRgb()</a> function (defined in <a href="qcolor-h.html">qcolor.h</a>) to make RGB
+triplets.
+<p> <p>See also <a href="#color">color</a>(), <a href="#setNumColors">setNumColors</a>(), and <a href="#numColors">numColors</a>().
+
+<p>Examples: <a href="desktop-example.html#x1730">desktop/desktop.cpp</a> and <a href="themes-example.html#x210">themes/wood.cpp</a>.
+<h3 class=fn>void <a name="setDotsPerMeterX"></a>QImage::setDotsPerMeterX ( int&nbsp;x )
+</h3>
+Sets the value returned by <a href="#dotsPerMeterX">dotsPerMeterX</a>() to <em>x</em>.
+
+<h3 class=fn>void <a name="setDotsPerMeterY"></a>QImage::setDotsPerMeterY ( int&nbsp;y )
+</h3>
+Sets the value returned by <a href="#dotsPerMeterY">dotsPerMeterY</a>() to <em>y</em>.
+
+<h3 class=fn>void <a name="setNumColors"></a>QImage::setNumColors ( int&nbsp;numColors )
+</h3>
+Resizes the color table to <em>numColors</em> colors.
+<p> If the color table is expanded all the extra colors will be set to
+black (RGB 0,0,0).
+<p> <p>See also <a href="#numColors">numColors</a>(), <a href="#color">color</a>(), <a href="#setColor">setColor</a>(), and <a href="#colorTable">colorTable</a>().
+
+<h3 class=fn>void <a name="setOffset"></a>QImage::setOffset ( const&nbsp;<a href="qpoint.html">QPoint</a>&nbsp;&amp;&nbsp;p )
+</h3>
+Sets the value returned by <a href="#offset">offset</a>() to <em>p</em>.
+
+<h3 class=fn>void <a name="setPixel"></a>QImage::setPixel ( int&nbsp;x, int&nbsp;y, uint&nbsp;index_or_rgb )
+</h3>
+Sets the pixel index or color at the coordinates (<em>x</em>, <em>y</em>) to
+<em>index_or_rgb</em>.
+<p> If (<em>x</em>, <em>y</em>) is not <a href="#valid">valid</a>, the result is
+undefined.
+<p> If the image is a paletted image (<a href="#depth">depth</a>() &lt;= 8) and <em>index_or_rgb</em> &gt;= <a href="#numColors">numColors</a>(), the result is undefined.
+<p> <p>See also <a href="#pixelIndex">pixelIndex</a>(), <a href="#pixel">pixel</a>(), <a href="qcolor.html#qRgb">qRgb</a>(), <a href="qcolor.html#qRgba">qRgba</a>(), and <a href="#valid">valid</a>().
+
+<h3 class=fn>void <a name="setText"></a>QImage::setText ( const&nbsp;char&nbsp;*&nbsp;key, const&nbsp;char&nbsp;*&nbsp;lang, const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;s )
+</h3>
+Records string <em>s</em> for the keyword <em>key</em>. The <em>key</em> should be a
+portable keyword recognizable by other software - some suggested
+values can be found in <a href="http://www.libpng.org/pub/png/spec/1.2/png-1.2-pdg.html#C.Anc-text">the PNG specification</a>. <em>s</em> can be any text. <em>lang</em>
+should specify the language code (see
+<a href="http://www.rfc-editor.org/rfc/rfc1766.txt">RFC 1766</a>) or 0.
+
+<h3 class=fn><a href="qsize.html">QSize</a> <a name="size"></a>QImage::size () const
+</h3>
+
+<p> Returns the size of the image, i.e. its width and height.
+<p> <p>See also <a href="#width">width</a>(), <a href="#height">height</a>(), and <a href="#rect">rect</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="smoothScale"></a>QImage::smoothScale ( int&nbsp;w, int&nbsp;h, <a href="qimage.html#ScaleMode-enum">ScaleMode</a>&nbsp;mode = ScaleFree ) const
+</h3>
+Returns a smoothly scaled copy of the image. The returned image
+has a size of width <em>w</em> by height <em>h</em> pixels if <em>mode</em> is <a href="#ScaleMode-enum">ScaleFree</a>. The modes <a href="#ScaleMode-enum">ScaleMin</a> and <a href="#ScaleMode-enum">ScaleMax</a> may be used to
+preserve the ratio of the image: if <em>mode</em> is <a href="#ScaleMode-enum">ScaleMin</a>, the
+returned image is guaranteed to fit into the rectangle specified
+by <em>w</em> and <em>h</em> (it is as large as possible within the
+constraints); if <em>mode</em> is <a href="#ScaleMode-enum">ScaleMax</a>, the returned image fits
+at least into the specified rectangle (it is a small as possible
+within the constraints).
+<p> For 32-bpp images and 1-bpp/8-bpp color images the result will be
+32-bpp, whereas <a href="#allGray">all-gray</a> images
+(including black-and-white 1-bpp) will produce 8-bit <a href="#isGrayscale">grayscale</a> images with the palette spanning
+256 grays from black to white.
+<p> This function uses code based on pnmscale.c by Jef Poskanzer.
+<p> pnmscale.c - read a portable anymap and scale it
+<p>
+<p> Copyright (C) 1989, 1991 by Jef Poskanzer.
+<p> Permission to use, copy, modify, and distribute this software and
+its documentation for any purpose and without fee is hereby
+granted, provided that the above copyright notice appear in all
+copies and that both that copyright notice and this permission
+notice appear in supporting documentation. This software is
+provided "as is" without express or implied warranty.
+<p> <p>See also <a href="#scale">scale</a>() and <a href="#mirror">mirror</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="smoothScale-2"></a>QImage::smoothScale ( const&nbsp;<a href="qsize.html">QSize</a>&nbsp;&amp;&nbsp;s, <a href="qimage.html#ScaleMode-enum">ScaleMode</a>&nbsp;mode = ScaleFree ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> The requested size of the image is <em>s</em>.
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="swapRGB"></a>QImage::swapRGB () const
+</h3>
+Returns a QImage in which the values of the red and blue
+components of all pixels have been swapped, effectively converting
+an RGB image to a BGR image. The original QImage is not changed.
+
+<h3 class=fn><a href="qimage.html#Endian-enum">Endian</a> <a name="systemBitOrder"></a>QImage::systemBitOrder ()<tt> [static]</tt>
+</h3>
+Determines the bit order of the display hardware. Returns
+QImage::LittleEndian (LSB first) or QImage::BigEndian (MSB first).
+<p> <p>See also <a href="#systemByteOrder">systemByteOrder</a>().
+
+<h3 class=fn><a href="qimage.html#Endian-enum">Endian</a> <a name="systemByteOrder"></a>QImage::systemByteOrder ()<tt> [static]</tt>
+</h3>
+Determines the host computer byte order. Returns
+QImage::LittleEndian (LSB first) or QImage::BigEndian (MSB first).
+<p> <p>See also <a href="#systemBitOrder">systemBitOrder</a>().
+
+<h3 class=fn><a href="qstring.html">QString</a> <a name="text"></a>QImage::text ( const&nbsp;char&nbsp;*&nbsp;key, const&nbsp;char&nbsp;*&nbsp;lang = 0 ) const
+</h3>
+Returns the string recorded for the keyword <em>key</em> in language <em>lang</em>, or in a default language if <em>lang</em> is 0.
+
+<h3 class=fn><a href="qstring.html">QString</a> <a name="text-2"></a>QImage::text ( const&nbsp;QImageTextKeyLang&nbsp;&amp;&nbsp;kl ) const
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Returns the string recorded for the keyword and language <em>kl</em>.
+
+<h3 class=fn><a href="qstringlist.html">QStringList</a> <a name="textKeys"></a>QImage::textKeys () const
+</h3>
+Returns the keywords for which some texts are recorded.
+<p> Note that if you want to iterate over the list, you should iterate
+over a copy, e.g.
+<pre>
+ <a href="qstringlist.html">QStringList</a> list = myImage.textKeys();
+ QStringList::Iterator it = list.<a href="qvaluelist.html#begin">begin</a>();
+ while( it != list.<a href="qvaluelist.html#end">end</a>() ) {
+ myProcessing( *it );
+ ++it;
+ }
+ </pre>
+
+<p> <p>See also <a href="#textList">textList</a>(), <a href="#text">text</a>(), <a href="#setText">setText</a>(), and <a href="#textLanguages">textLanguages</a>().
+
+<h3 class=fn><a href="qstringlist.html">QStringList</a> <a name="textLanguages"></a>QImage::textLanguages () const
+</h3>
+Returns the language identifiers for which some texts are
+recorded.
+<p> Note that if you want to iterate over the list, you should iterate
+over a copy, e.g.
+<pre>
+ <a href="qstringlist.html">QStringList</a> list = myImage.textLanguages();
+ QStringList::Iterator it = list.<a href="qvaluelist.html#begin">begin</a>();
+ while( it != list.<a href="qvaluelist.html#end">end</a>() ) {
+ myProcessing( *it );
+ ++it;
+ }
+ </pre>
+
+<p> <p>See also <a href="#textList">textList</a>(), <a href="#text">text</a>(), <a href="#setText">setText</a>(), and <a href="#textKeys">textKeys</a>().
+
+<h3 class=fn><a href="qvaluelist.html">QValueList</a>&lt;QImageTextKeyLang&gt; <a name="textList"></a>QImage::textList () const
+</h3>
+Returns a list of QImageTextKeyLang objects that enumerate all the
+texts key/language pairs set by <a href="#setText">setText</a>() for this image.
+<p> Note that if you want to iterate over the list, you should iterate
+over a copy, e.g.
+<pre>
+ <a href="qvaluelist.html">QValueList</a>&lt;QImageTextKeyLang&gt; list = myImage.textList();
+ QValueList&lt;QImageTextKeyLang&gt;::Iterator it = list.<a href="qvaluelist.html#begin">begin</a>();
+ while( it != list.<a href="qvaluelist.html#end">end</a>() ) {
+ myProcessing( *it );
+ ++it;
+ }
+ </pre>
+
+
+<h3 class=fn>bool <a name="valid"></a>QImage::valid ( int&nbsp;x, int&nbsp;y ) const
+</h3>
+Returns TRUE if ( <em>x</em>, <em>y</em> ) is a valid coordinate in the image;
+otherwise returns FALSE.
+<p> <p>See also <a href="#width">width</a>(), <a href="#height">height</a>(), and <a href="#pixelIndex">pixelIndex</a>().
+
+<p>Examples: <a href="canvas-example.html#x2934">canvas/canvas.cpp</a> and <a href="qmag-example.html#x1777">qmag/qmag.cpp</a>.
+<h3 class=fn>int <a name="width"></a>QImage::width () const
+</h3>
+
+<p> Returns the width of the image.
+<p> <p>See also <a href="#height">height</a>(), <a href="#size">size</a>(), and <a href="#rect">rect</a>().
+
+<p>Examples: <a href="canvas-example.html#x2935">canvas/canvas.cpp</a> and <a href="qglwidget.html#x2121">opengl/texture/gltexobj.cpp</a>.
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="xForm"></a>QImage::xForm ( const&nbsp;<a href="qwmatrix.html">QWMatrix</a>&nbsp;&amp;&nbsp;matrix ) const
+</h3>
+Returns a copy of the image that is transformed using the
+<a href="qwmatrix.html#TransformationMode">transformation matrix</a>, <em>matrix</em>.
+<p> The transformation <em>matrix</em> is internally adjusted to compensate
+for unwanted translation, i.e. <a href="#xForm">xForm</a>() returns the smallest image
+that contains all the transformed points of the original image.
+<p> <p>See also <a href="#scale">scale</a>(), <a href="qpixmap.html#xForm">QPixmap::xForm</a>(), <a href="qpixmap.html#trueMatrix">QPixmap::trueMatrix</a>(), and <a href="qwmatrix.html">QWMatrix</a>.
+
+<hr><h2>Related Functions</h2>
+<h3 class=fn>void <a name="bitBlt"></a>bitBlt ( <a href="qimage.html">QImage</a>&nbsp;*&nbsp;dst, int&nbsp;dx, int&nbsp;dy, const&nbsp;<a href="qimage.html">QImage</a>&nbsp;*&nbsp;src, int&nbsp;sx, int&nbsp;sy, int&nbsp;sw, int&nbsp;sh, int&nbsp;conversion_flags )
+</h3>
+
+<p> Copies a block of pixels from <em>src</em> to <em>dst</em>. The pixels
+copied from source (src) are converted according to
+<em>conversion_flags</em> if it is incompatible with the destination
+(<em>dst</em>).
+<p> <em>sx</em>, <em>sy</em> is the top-left pixel in <em>src</em>, <em>dx</em>, <em>dy</em>
+is the top-left position in <em>dst</em> and <em>sw</em>, \sh is the
+size of the copied block.
+<p> The copying is clipped if areas outside <em>src</em> or <em>dst</em> are
+specified.
+<p> If <em>sw</em> is -1, it is adjusted to src->width(). Similarly, if <em>sh</em> is -1, it is adjusted to src->height().
+<p> Currently inefficient for non 32-bit images.
+
+<h3 class=fn><a href="qdatastream.html">QDataStream</a>&nbsp;&amp; <a name="operator-lt-lt"></a>operator&lt;&lt; ( <a href="qdatastream.html">QDataStream</a>&nbsp;&amp;&nbsp;s, const&nbsp;<a href="qimage.html">QImage</a>&nbsp;&amp;&nbsp;image )
+</h3>
+
+<p> Writes the image <em>image</em> to the stream <em>s</em> as a PNG image, or as a
+BMP image if the stream's version is 1.
+<p> Note that writing the stream to a file will not produce a valid image file.
+<p> <p>See also <a href="#save">QImage::save</a>() and <a href="datastreamformat.html">Format of the QDataStream operators</a>.
+
+<h3 class=fn><a href="qdatastream.html">QDataStream</a>&nbsp;&amp; <a name="operator-gt-gt"></a>operator&gt;&gt; ( <a href="qdatastream.html">QDataStream</a>&nbsp;&amp;&nbsp;s, <a href="qimage.html">QImage</a>&nbsp;&amp;&nbsp;image )
+</h3>
+
+<p> Reads an image from the stream <em>s</em> and stores it in <em>image</em>.
+<p> <p>See also <a href="#load">QImage::load</a>() and <a href="datastreamformat.html">Format of the QDataStream operators</a>.
+
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">Qt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>