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-rw-r--r--examples/demo/qasteroids/view.cpp908
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diff --git a/examples/demo/qasteroids/view.cpp b/examples/demo/qasteroids/view.cpp
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+/*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <qapplication.h>
+#include <qkeycode.h>
+#include <qaccel.h>
+#include <qmessagebox.h>
+
+#include "view.h"
+
+#define IMG_BACKGROUND "qasteroids/bg.png"
+
+#define REFRESH_DELAY 33
+#define SHIP_SPEED 0.3
+#define MISSILE_SPEED 10.0
+#define SHIP_STEPS 64
+#define ROTATE_RATE 2
+#define SHIELD_ON_COST 1
+#define SHIELD_HIT_COST 30
+#define BRAKE_ON_COST 4
+
+#define MAX_ROCK_SPEED 2.5
+#define MAX_POWERUP_SPEED 1.5
+#define MAX_SHIP_SPEED 12
+#define MAX_BRAKES 5
+#define MAX_SHIELDS 5
+#define MAX_FIREPOWER 5
+
+#define TEXT_SPEED 4
+
+#define PI_X_2 6.283185307
+#ifndef M_PI
+#define M_PI 3.141592654
+#endif
+
+static struct
+{
+ int id;
+ const char *path;
+ int frames;
+}
+kas_animations [] =
+{
+ { ID_ROCK_LARGE, "rock1/rock1%1.png", 32 },
+ { ID_ROCK_MEDIUM, "rock2/rock2%1.png", 32 },
+ { ID_ROCK_SMALL, "rock3/rock3%1.png", 32 },
+ { ID_SHIP, "ship/ship%1.png", 32 },
+ { ID_MISSILE, "missile/missile.png", 1 },
+ { ID_BIT, "bits/bits%1.png", 16 },
+ { ID_EXHAUST, "exhaust/exhaust.png", 1 },
+ { ID_ENERGY_POWERUP, "powerups/energy.png", 1 },
+// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },
+ { ID_BRAKE_POWERUP, "powerups/brake.png", 1 },
+ { ID_SHIELD_POWERUP, "powerups/shield.png", 1 },
+ { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 },
+ { ID_SHIELD, "shield/shield%1.png", 6 },
+ { 0, 0, 0 }
+};
+
+
+
+KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name )
+ : QWidget( parent, name ),
+ field(640, 440),
+ view(&field,this)
+{
+ view.setVScrollBarMode( QScrollView::AlwaysOff );
+ view.setHScrollBarMode( QScrollView::AlwaysOff );
+ view.viewport()->setFocusProxy( this );
+ rocks.setAutoDelete( TRUE );
+ missiles.setAutoDelete( TRUE );
+ bits.setAutoDelete( TRUE );
+ powerups.setAutoDelete( TRUE );
+ exhaust.setAutoDelete( TRUE );
+
+ field.setBackgroundColor( black );
+ QPixmap pm( IMG_BACKGROUND );
+ field.setBackgroundPixmap( pm );
+
+ textSprite = new QCanvasText( &field );
+ QFont font( "helvetica", 18 );
+ textSprite->setFont( font );
+
+ shield = 0;
+ shieldOn = FALSE;
+ refreshRate = REFRESH_DELAY;
+
+ initialized = readSprites();
+
+ shieldTimer = new QTimer( this );
+ connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) );
+ mTimerId = -1;
+
+ shipPower = MAX_POWER_LEVEL;
+ vitalsChanged = TRUE;
+ can_destroy_powerups = FALSE;
+
+ mPaused = TRUE;
+
+ if ( !initialized ) {
+ textSprite->setText( tr("Error: Cannot read sprite images") );
+ textSprite->setColor( red );
+ textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
+ (field.height()-textSprite->boundingRect().height()) / 2 );
+ textSprite->show();
+ }
+}
+
+// - - -
+
+KAsteroidsView::~KAsteroidsView()
+{
+}
+
+// - - -
+
+void KAsteroidsView::reset()
+{
+ if ( !initialized )
+ return;
+ rocks.clear();
+ missiles.clear();
+ bits.clear();
+ powerups.clear();
+ exhaust.clear();
+
+ shotsFired = 0;
+ shotsHit = 0;
+
+ rockSpeed = 1.0;
+ powerupSpeed = 1.0;
+ mFrameNum = 0;
+ mPaused = FALSE;
+
+ ship->hide();
+ shield->hide();
+/*
+ if ( mTimerId >= 0 ) {
+ killTimer( mTimerId );
+ mTimerId = -1;
+ }
+*/
+}
+
+// - --
+
+void KAsteroidsView::newGame()
+{
+ if ( !initialized )
+ return;
+ if ( shieldOn )
+ {
+ shield->hide();
+ shieldOn = FALSE;
+ }
+ reset();
+ if ( mTimerId < 0 )
+ mTimerId = startTimer( REFRESH_DELAY );
+ emit updateVitals();
+}
+
+// - - -
+
+void KAsteroidsView::endGame()
+{
+}
+
+void KAsteroidsView::pause( bool p )
+{
+ if ( !initialized )
+ return;
+ if ( !mPaused && p ) {
+ if ( mTimerId >= 0 ) {
+ killTimer( mTimerId );
+ mTimerId = -1;
+ }
+ } else if ( mPaused && !p )
+ mTimerId = startTimer( REFRESH_DELAY );
+ mPaused = p;
+}
+
+// - - -
+
+void KAsteroidsView::newShip()
+{
+ if ( !initialized )
+ return;
+ ship->move( width()/2, height()/2, 0 );
+ shield->move( width()/2, height()/2, 0 );
+ ship->setVelocity( 0.0, 0.0 );
+ shipDx = 0;
+ shipDy = 0;
+ shipAngle = 0;
+ rotateL = FALSE;
+ rotateR = FALSE;
+ thrustShip = FALSE;
+ shootShip = FALSE;
+ brakeShip = FALSE;
+ teleportShip = FALSE;
+ shieldOn = TRUE;
+ shootDelay = 0;
+ shipPower = MAX_POWER_LEVEL;
+ rotateRate = ROTATE_RATE;
+ rotateSlow = 0;
+
+ mBrakeCount = 0;
+ mTeleportCount = 0;
+ mShootCount = 0;
+
+ ship->show();
+ shield->show();
+ mShieldCount = 1; // just in case the ship appears on a rock.
+ shieldTimer->start( 1000, TRUE );
+}
+
+void KAsteroidsView::setShield( bool s )
+{
+ if ( !initialized )
+ return;
+ if ( shieldTimer->isActive() && !s ) {
+ shieldTimer->stop();
+ hideShield();
+ } else {
+ shieldOn = s && mShieldCount;
+ }
+}
+
+void KAsteroidsView::brake( bool b )
+{
+ if ( !initialized )
+ return;
+ if ( mBrakeCount )
+ {
+ if ( brakeShip && !b )
+ {
+ rotateL = FALSE;
+ rotateR = FALSE;
+ thrustShip = FALSE;
+ rotateRate = ROTATE_RATE;
+ }
+
+ brakeShip = b;
+ }
+}
+
+// - - -
+
+bool KAsteroidsView::readSprites()
+{
+ QString sprites_prefix = "qasteroids/sprites/";
+
+ int i = 0;
+ while ( kas_animations[i].id )
+ {
+ QCanvasPixmapArray *anim =
+ new QCanvasPixmapArray( sprites_prefix + kas_animations[i].path,
+ kas_animations[i].frames );
+ if ( !anim->isValid() )
+ return FALSE;
+ animation.insert( kas_animations[i].id, anim );
+ i++;
+ }
+
+ ship = new QCanvasSprite( animation[ID_SHIP], &field );
+ ship->hide();
+
+ shield = new KShield( animation[ID_SHIELD], &field );
+ shield->hide();
+
+ return (ship->image(0) && shield->image(0));
+}
+
+// - - -
+
+void KAsteroidsView::addRocks( int num )
+{
+ if ( !initialized )
+ return;
+ for ( int i = 0; i < num; i++ )
+ {
+ KRock *rock = new KRock( animation[ID_ROCK_LARGE], &field,
+ ID_ROCK_LARGE, randInt(2), randInt(2) ? -1 : 1 );
+ double dx = (2.0 - randDouble()*4.0) * rockSpeed;
+ double dy = (2.0 - randDouble()*4.0) * rockSpeed;
+ rock->setVelocity( dx, dy );
+ rock->setFrame( randInt( rock->frameCount() ) );
+ if ( dx > 0 )
+ {
+ if ( dy > 0 )
+ rock->move( 5, 5, 0 );
+ else
+ rock->move( 5, field.height() - 25, 0 );
+ }
+ else
+ {
+ if ( dy > 0 )
+ rock->move( field.width() - 25, 5, 0 );
+ else
+ rock->move( field.width() - 25, field.height() - 25, 0 );
+ }
+ rock->show( );
+ rocks.append( rock );
+ }
+}
+
+// - - -
+
+void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll )
+{
+ if ( !initialized )
+ return;
+ textSprite->setText( text );
+ textSprite->setColor( color );
+
+ if ( scroll ) {
+ textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
+ -textSprite->boundingRect().height() );
+ textDy = TEXT_SPEED;
+ } else {
+ textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
+ (field.height()-textSprite->boundingRect().height()) / 2 );
+ textDy = 0;
+ }
+ textSprite->show();
+}
+
+// - - -
+
+void KAsteroidsView::hideText()
+{
+ textDy = -TEXT_SPEED;
+}
+
+// - - -
+
+void KAsteroidsView::resizeEvent(QResizeEvent* event)
+{
+ QWidget::resizeEvent(event);
+ field.resize(width()-4, height()-4);
+ view.resize(width(),height());
+}
+
+// - - -
+
+void KAsteroidsView::timerEvent( QTimerEvent * )
+{
+ field.advance();
+
+ QCanvasSprite *rock;
+
+ // move rocks forward
+ for ( rock = rocks.first(); rock; rock = rocks.next() ) {
+ ((KRock *)rock)->nextFrame();
+ wrapSprite( rock );
+ }
+
+ wrapSprite( ship );
+
+ // check for missile collision with rocks.
+ processMissiles();
+
+ // these are generated when a ship explodes
+ for ( KBit *bit = bits.first(); bit; bit = bits.next() )
+ {
+ if ( bit->expired() )
+ {
+ bits.removeRef( bit );
+ }
+ else
+ {
+ bit->growOlder();
+ bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() );
+ }
+ }
+
+ for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() )
+ exhaust.removeRef( e );
+
+ // move / rotate ship.
+ // check for collision with a rock.
+ processShip();
+
+ // move powerups and check for collision with player and missiles
+ processPowerups();
+
+ if ( textSprite->isVisible() )
+ {
+ if ( textDy < 0 &&
+ textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) {
+ textSprite->hide();
+ } else {
+ textSprite->moveBy( 0, textDy );
+ }
+ if ( textSprite->boundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 )
+ textDy = 0;
+ }
+
+ if ( vitalsChanged && !(mFrameNum % 10) ) {
+ emit updateVitals();
+ vitalsChanged = FALSE;
+ }
+
+ mFrameNum++;
+}
+
+void KAsteroidsView::wrapSprite( QCanvasItem *s )
+{
+ int x = int(s->x() + s->boundingRect().width() / 2);
+ int y = int(s->y() + s->boundingRect().height() / 2);
+
+ if ( x > field.width() )
+ s->move( s->x() - field.width(), s->y() );
+ else if ( x < 0 )
+ s->move( field.width() + s->x(), s->y() );
+
+ if ( y > field.height() )
+ s->move( s->x(), s->y() - field.height() );
+ else if ( y < 0 )
+ s->move( s->x(), field.height() + s->y() );
+}
+
+// - - -
+
+void KAsteroidsView::rockHit( QCanvasItem *hit )
+{
+ KPowerup *nPup = 0;
+ int rnd = int(randDouble()*30.0) % 30;
+ switch( rnd )
+ {
+ case 4:
+ case 5:
+ nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field,
+ ID_ENERGY_POWERUP );
+ break;
+ case 10:
+// nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field,
+// ID_TELEPORT_POWERUP );
+ break;
+ case 15:
+ nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field,
+ ID_BRAKE_POWERUP );
+ break;
+ case 20:
+ nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field,
+ ID_SHIELD_POWERUP );
+ break;
+ case 24:
+ case 25:
+ nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field,
+ ID_SHOOT_POWERUP );
+ break;
+ }
+ if ( nPup )
+ {
+ double r = 0.5 - randDouble();
+ nPup->move( hit->x(), hit->y(), 0 );
+ nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r );
+ nPup->show( );
+ powerups.append( nPup );
+ }
+
+ if ( hit->rtti() == ID_ROCK_LARGE || hit->rtti() == ID_ROCK_MEDIUM )
+ {
+ // break into smaller rocks
+ double addx[4] = { 1.0, 1.0, -1.0, -1.0 };
+ double addy[4] = { -1.0, 1.0, -1.0, 1.0 };
+
+ double dx = hit->xVelocity();
+ double dy = hit->yVelocity();
+
+ double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed;
+ if ( dx > maxRockSpeed )
+ dx = maxRockSpeed;
+ else if ( dx < -maxRockSpeed )
+ dx = -maxRockSpeed;
+ if ( dy > maxRockSpeed )
+ dy = maxRockSpeed;
+ else if ( dy < -maxRockSpeed )
+ dy = -maxRockSpeed;
+
+ QCanvasSprite *nrock;
+
+ for ( int i = 0; i < 4; i++ )
+ {
+ double r = rockSpeed/2 - randDouble()*rockSpeed;
+ if ( hit->rtti() == ID_ROCK_LARGE )
+ {
+ nrock = new KRock( animation[ID_ROCK_MEDIUM], &field,
+ ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
+ emit rockHit( 0 );
+ }
+ else
+ {
+ nrock = new KRock( animation[ID_ROCK_SMALL], &field,
+ ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 );
+ emit rockHit( 1 );
+ }
+
+ nrock->move( hit->x(), hit->y(), 0 );
+ nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r );
+ nrock->setFrame( randInt( nrock->frameCount() ) );
+ nrock->show( );
+ rocks.append( nrock );
+ }
+ }
+ else if ( hit->rtti() == ID_ROCK_SMALL )
+ emit rockHit( 2 );
+ rocks.removeRef( (QCanvasSprite *)hit );
+ if ( rocks.count() == 0 )
+ emit rocksRemoved();
+}
+
+void KAsteroidsView::reducePower( int val )
+{
+ shipPower -= val;
+ if ( shipPower <= 0 )
+ {
+ shipPower = 0;
+ thrustShip = FALSE;
+ if ( shieldOn )
+ {
+ shieldOn = FALSE;
+ shield->hide();
+ }
+ }
+ vitalsChanged = TRUE;
+}
+
+void KAsteroidsView::addExhaust( double x, double y, double dx,
+ double dy, int count )
+{
+ for ( int i = 0; i < count; i++ )
+ {
+ KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field );
+ e->move( x + 2 - randDouble()*4, y + 2 - randDouble()*4 );
+ e->setVelocity( dx, dy );
+ e->show( );
+ exhaust.append( e );
+ }
+}
+
+void KAsteroidsView::processMissiles()
+{
+ KMissile *missile;
+
+ // if a missile has hit a rock, remove missile and break rock into smaller
+ // rocks or remove completely.
+ QPtrListIterator<KMissile> it(missiles);
+
+ for ( ; it.current(); ++it )
+ {
+ missile = it.current();
+ missile->growOlder();
+
+ if ( missile->expired() )
+ {
+ missiles.removeRef( missile );
+ continue;
+ }
+
+ wrapSprite( missile );
+
+ QCanvasItemList hits = missile->collisions( TRUE );
+ QCanvasItemList::Iterator hit;
+ for ( hit = hits.begin(); hit != hits.end(); ++hit )
+ {
+ if ( (*hit)->rtti() >= ID_ROCK_LARGE &&
+ (*hit)->rtti() <= ID_ROCK_SMALL )
+ {
+ shotsHit++;
+ rockHit( *hit );
+ missiles.removeRef( missile );
+ break;
+ }
+ }
+ }
+}
+
+// - - -
+
+void KAsteroidsView::processShip()
+{
+ if ( ship->isVisible() )
+ {
+ if ( shieldOn )
+ {
+ shield->show();
+ reducePower( SHIELD_ON_COST );
+ static int sf = 0;
+ sf++;
+
+ if ( sf % 2 )
+ shield->setFrame( (shield->frame()+1) % shield->frameCount() );
+ shield->move( ship->x() - 9, ship->y() - 9 );
+
+ QCanvasItemList hits = shield->collisions( TRUE );
+ QCanvasItemList::Iterator it;
+ for ( it = hits.begin(); it != hits.end(); ++it )
+ {
+ if ( (*it)->rtti() >= ID_ROCK_LARGE &&
+ (*it)->rtti() <= ID_ROCK_SMALL )
+ {
+ int factor;
+ switch ( (*it)->rtti() )
+ {
+ case ID_ROCK_LARGE:
+ factor = 3;
+ break;
+
+ case ID_ROCK_MEDIUM:
+ factor = 2;
+ break;
+
+ default:
+ factor = 1;
+ }
+
+ if ( factor > mShieldCount )
+ {
+ // shield not strong enough
+ shieldOn = FALSE;
+ break;
+ }
+ rockHit( *it );
+ // the more shields we have the less costly
+ reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) );
+ }
+ }
+ }
+
+ if ( !shieldOn )
+ {
+ shield->hide();
+ QCanvasItemList hits = ship->collisions( TRUE );
+ QCanvasItemList::Iterator it;
+ for ( it = hits.begin(); it != hits.end(); ++it )
+ {
+ if ( (*it)->rtti() >= ID_ROCK_LARGE &&
+ (*it)->rtti() <= ID_ROCK_SMALL )
+ {
+ KBit *bit;
+ for ( int i = 0; i < 12; i++ )
+ {
+ bit = new KBit( animation[ID_BIT], &field );
+ bit->move( ship->x() + 5 - randDouble() * 10,
+ ship->y() + 5 - randDouble() * 10,
+ randInt(bit->frameCount()) );
+ bit->setVelocity( 1-randDouble()*2,
+ 1-randDouble()*2 );
+ bit->setDeath( 60 + randInt(60) );
+ bit->show( );
+ bits.append( bit );
+ }
+ ship->hide();
+ shield->hide();
+ emit shipKilled();
+ break;
+ }
+ }
+ }
+
+
+ if ( rotateSlow )
+ rotateSlow--;
+
+ if ( rotateL )
+ {
+ shipAngle -= rotateSlow ? 1 : rotateRate;
+ if ( shipAngle < 0 )
+ shipAngle += SHIP_STEPS;
+ }
+
+ if ( rotateR )
+ {
+ shipAngle += rotateSlow ? 1 : rotateRate;
+ if ( shipAngle >= SHIP_STEPS )
+ shipAngle -= SHIP_STEPS;
+ }
+
+ double angle = shipAngle * PI_X_2 / SHIP_STEPS;
+ double cosangle = cos( angle );
+ double sinangle = sin( angle );
+
+ if ( brakeShip )
+ {
+ thrustShip = FALSE;
+ rotateL = FALSE;
+ rotateR = FALSE;
+ rotateRate = ROTATE_RATE;
+ if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 )
+ {
+ shipDx = 0.0;
+ shipDy = 0.0;
+ ship->setVelocity( shipDx, shipDy );
+ brakeShip = FALSE;
+ }
+ else
+ {
+ double motionAngle = atan2( -shipDy, -shipDx );
+ if ( angle > M_PI )
+ angle -= PI_X_2;
+ double angleDiff = angle - motionAngle;
+ if ( angleDiff > M_PI )
+ angleDiff = PI_X_2 - angleDiff;
+ else if ( angleDiff < -M_PI )
+ angleDiff = PI_X_2 + angleDiff;
+ double fdiff = fabs( angleDiff );
+ if ( fdiff > 0.08 )
+ {
+ if ( angleDiff > 0 )
+ rotateL = TRUE;
+ else if ( angleDiff < 0 )
+ rotateR = TRUE;
+ if ( fdiff > 0.6 )
+ rotateRate = mBrakeCount + 1;
+ else if ( fdiff > 0.4 )
+ rotateRate = 2;
+ else
+ rotateRate = 1;
+
+ if ( rotateRate > 5 )
+ rotateRate = 5;
+ }
+ else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 )
+ {
+ thrustShip = TRUE;
+ // we'll make braking a bit faster
+ shipDx += cosangle/6 * (mBrakeCount - 1);
+ shipDy += sinangle/6 * (mBrakeCount - 1);
+ reducePower( BRAKE_ON_COST );
+ addExhaust( ship->x() + 20 - cosangle*22,
+ ship->y() + 20 - sinangle*22,
+ shipDx-cosangle, shipDy-sinangle,
+ mBrakeCount+1 );
+ }
+ }
+ }
+
+ if ( thrustShip )
+ {
+ // The ship has a terminal velocity, but trying to go faster
+ // still uses fuel (can go faster diagonally - don't care).
+ double thrustx = cosangle/4;
+ double thrusty = sinangle/4;
+ if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED )
+ shipDx += thrustx;
+ if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED )
+ shipDy += thrusty;
+ ship->setVelocity( shipDx, shipDy );
+ reducePower( 1 );
+ addExhaust( ship->x() + 20 - cosangle*20,
+ ship->y() + 20 - sinangle*20,
+ shipDx-cosangle, shipDy-sinangle, 3 );
+ }
+
+ ship->setFrame( shipAngle >> 1 );
+
+ if ( shootShip )
+ {
+ if ( !shootDelay && (int)missiles.count() < mShootCount + 2 )
+ {
+ KMissile *missile = new KMissile( animation[ID_MISSILE], &field );
+ missile->move( 21+ship->x()+cosangle*21,
+ 21+ship->y()+sinangle*21, 0 );
+ missile->setVelocity( shipDx + cosangle*MISSILE_SPEED,
+ shipDy + sinangle*MISSILE_SPEED );
+ missile->show( );
+ missiles.append( missile );
+ shotsFired++;
+ reducePower( 1 );
+
+ shootDelay = 5;
+ }
+
+ if ( shootDelay )
+ shootDelay--;
+ }
+
+ if ( teleportShip )
+ {
+ int ra = rand() % 10;
+ if( ra == 0 )
+ ra += rand() % 20;
+ int xra = ra * 60 + ( (rand() % 20) * (rand() % 20) );
+ int yra = ra * 50 - ( (rand() % 20) * (rand() % 20) );
+ ship->move( xra, yra );
+ }
+
+ vitalsChanged = TRUE;
+ }
+}
+
+// - - -
+
+void KAsteroidsView::processPowerups()
+{
+ if ( !powerups.isEmpty() )
+ {
+ // if player gets the powerup remove it from the screen, if option
+ // "Can destroy powerups" is enabled and a missile hits the powerup
+ // destroy it
+
+ KPowerup *pup;
+ QPtrListIterator<KPowerup> it( powerups );
+
+ for( ; it.current(); ++it )
+ {
+ pup = it.current();
+ pup->growOlder();
+
+ if( pup->expired() )
+ {
+ powerups.removeRef( pup );
+ continue;
+ }
+
+ wrapSprite( pup );
+
+ QCanvasItemList hits = pup->collisions( TRUE );
+ QCanvasItemList::Iterator it;
+ for ( it = hits.begin(); it != hits.end(); ++it )
+ {
+ if ( (*it) == ship )
+ {
+ switch( pup->rtti() )
+ {
+ case ID_ENERGY_POWERUP:
+ shipPower += 150;
+ if ( shipPower > MAX_POWER_LEVEL )
+ shipPower = MAX_POWER_LEVEL;
+ break;
+ case ID_TELEPORT_POWERUP:
+ mTeleportCount++;
+ break;
+ case ID_BRAKE_POWERUP:
+ if ( mBrakeCount < MAX_BRAKES )
+ mBrakeCount++;
+ break;
+ case ID_SHIELD_POWERUP:
+ if ( mShieldCount < MAX_SHIELDS )
+ mShieldCount++;
+ break;
+ case ID_SHOOT_POWERUP:
+ if ( mShootCount < MAX_FIREPOWER )
+ mShootCount++;
+ break;
+ }
+
+ powerups.removeRef( pup );
+ vitalsChanged = TRUE;
+ }
+ else if ( (*it) == shield )
+ {
+ powerups.removeRef( pup );
+ }
+ else if ( (*it)->rtti() == ID_MISSILE )
+ {
+ if ( can_destroy_powerups )
+ {
+ powerups.removeRef( pup );
+ }
+ }
+ }
+ }
+ } // -- if( powerups.isEmpty() )
+}
+
+// - - -
+
+void KAsteroidsView::hideShield()
+{
+ shield->hide();
+ mShieldCount = 0;
+ shieldOn = FALSE;
+}
+
+double KAsteroidsView::randDouble()
+{
+ int v = rand();
+ return (double)v / (double)RAND_MAX;
+}
+
+int KAsteroidsView::randInt( int range )
+{
+ return rand() % range;
+}
+
+void KAsteroidsView::showEvent( QShowEvent *e )
+{
+#if defined( QT_LICENSE_PROFESSIONAL )
+ static bool wasThere = FALSE;
+
+ if ( !wasThere ) {
+ wasThere = TRUE;
+ QMessageBox::information( this, tr("QCanvas demo"),
+ tr("This game has been implemented using the QCanvas class.\n"
+ "The QCanvas class is not part of the Professional Edition. Please \n"
+ "contact Trolltech if you want to upgrade to the Enterprise Edition.") );
+ }
+#endif
+
+ QWidget::showEvent( e );
+}