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Diffstat (limited to 'src/kernel/qsound.h')
-rw-r--r-- | src/kernel/qsound.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/src/kernel/qsound.h b/src/kernel/qsound.h new file mode 100644 index 0000000..df5220b --- /dev/null +++ b/src/kernel/qsound.h @@ -0,0 +1,125 @@ +/**************************************************************************** +** +** Definition of QSound class and QAuServer internal class +** +** Created : 000117 +** +** Copyright (C) 1999-2008 Trolltech ASA. All rights reserved. +** +** This file is part of the kernel module of the Qt GUI Toolkit. +** +** This file may be used under the terms of the GNU General +** Public License versions 2.0 or 3.0 as published by the Free +** Software Foundation and appearing in the files LICENSE.GPL2 +** and LICENSE.GPL3 included in the packaging of this file. +** Alternatively you may (at your option) use any later version +** of the GNU General Public License if such license has been +** publicly approved by Trolltech ASA (or its successors, if any) +** and the KDE Free Qt Foundation. +** +** Please review the following information to ensure GNU General +** Public Licensing requirements will be met: +** http://trolltech.com/products/qt/licenses/licensing/opensource/. +** If you are unsure which license is appropriate for your use, please +** review the following information: +** http://trolltech.com/products/qt/licenses/licensing/licensingoverview +** or contact the sales department at sales@trolltech.com. +** +** This file may be used under the terms of the Q Public License as +** defined by Trolltech ASA and appearing in the file LICENSE.QPL +** included in the packaging of this file. Licensees holding valid Qt +** Commercial licenses may use this file in accordance with the Qt +** Commercial License Agreement provided with the Software. +** +** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, +** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted +** herein. +** +**********************************************************************/ +#ifndef QSOUND_H +#define QSOUND_H + +#ifndef QT_H +#include "qobject.h" +#endif // QT_H + +#ifndef QT_NO_SOUND + +class QSoundData; + +class Q_EXPORT QSound : public QObject { + Q_OBJECT +public: + static bool isAvailable(); + static void play(const QString& filename); + + QSound(const QString& filename, QObject* parent=0, const char* name=0); + ~QSound(); + + /* Coming soon... + ? + QSound(int hertz, Type type=Mono); + int play(const ushort* data, int samples); + bool full(); + signal void notFull(); + ? + */ + +#ifndef QT_NO_COMPAT + static bool available() { return isAvailable(); } +#endif + + int loops() const; + int loopsRemaining() const; + void setLoops(int); + QString fileName() const; + + bool isFinished() const; + +public slots: + void play(); + void stop(); + +private: + QSoundData* d; + friend class QAuServer; +}; + + +/* + QAuServer is an INTERNAL class. If you wish to provide support for + additional audio servers, you can make a subclass of QAuServer to do + so, HOWEVER, your class may need to be re-engineered to some degree + with each new Qt release, including minor releases. + + QAuBucket is whatever you want. +*/ + +class QAuBucket { +public: + virtual ~QAuBucket(); +}; + +class QAuServer : public QObject { + Q_OBJECT + +public: + QAuServer(QObject* parent, const char* name); + ~QAuServer(); + + virtual void init(QSound*); + virtual void play(const QString& filename); + virtual void play(QSound*)=0; + virtual void stop(QSound*)=0; + virtual bool okay()=0; + +protected: + void setBucket(QSound*, QAuBucket*); + QAuBucket* bucket(QSound*); + int decLoop(QSound*); +}; + +#endif // QT_NO_SOUND + +#endif |