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+/****************************************************************************
+**
+** Definition of QSound class and QAuServer internal class
+**
+** Created : 000117
+**
+** Copyright (C) 1999-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the kernel module of the Qt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free Qt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing requirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.QPL
+** included in the packaging of this file. Licensees holding valid Qt
+** Commercial licenses may use this file in accordance with the Qt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+#ifndef QSOUND_H
+#define QSOUND_H
+
+#ifndef QT_H
+#include "qobject.h"
+#endif // QT_H
+
+#ifndef QT_NO_SOUND
+
+class QSoundData;
+
+class Q_EXPORT QSound : public QObject {
+ Q_OBJECT
+public:
+ static bool isAvailable();
+ static void play(const QString& filename);
+
+ QSound(const QString& filename, QObject* parent=0, const char* name=0);
+ ~QSound();
+
+ /* Coming soon...
+ ?
+ QSound(int hertz, Type type=Mono);
+ int play(const ushort* data, int samples);
+ bool full();
+ signal void notFull();
+ ?
+ */
+
+#ifndef QT_NO_COMPAT
+ static bool available() { return isAvailable(); }
+#endif
+
+ int loops() const;
+ int loopsRemaining() const;
+ void setLoops(int);
+ QString fileName() const;
+
+ bool isFinished() const;
+
+public slots:
+ void play();
+ void stop();
+
+private:
+ QSoundData* d;
+ friend class QAuServer;
+};
+
+
+/*
+ QAuServer is an INTERNAL class. If you wish to provide support for
+ additional audio servers, you can make a subclass of QAuServer to do
+ so, HOWEVER, your class may need to be re-engineered to some degree
+ with each new Qt release, including minor releases.
+
+ QAuBucket is whatever you want.
+*/
+
+class QAuBucket {
+public:
+ virtual ~QAuBucket();
+};
+
+class QAuServer : public QObject {
+ Q_OBJECT
+
+public:
+ QAuServer(QObject* parent, const char* name);
+ ~QAuServer();
+
+ virtual void init(QSound*);
+ virtual void play(const QString& filename);
+ virtual void play(QSound*)=0;
+ virtual void stop(QSound*)=0;
+ virtual bool okay()=0;
+
+protected:
+ void setBucket(QSound*, QAuBucket*);
+ QAuBucket* bucket(QSound*);
+ int decLoop(QSound*);
+};
+
+#endif // QT_NO_SOUND
+
+#endif