From bd0f3345a938b35ce6a12f6150373b0955b8dd12 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sun, 10 Jul 2011 15:24:15 -0500 Subject: Add Qt3 development HEAD version --- doc/html/qsound-h.html | 170 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 170 insertions(+) create mode 100644 doc/html/qsound-h.html (limited to 'doc/html/qsound-h.html') diff --git a/doc/html/qsound-h.html b/doc/html/qsound-h.html new file mode 100644 index 0000000..e121562 --- /dev/null +++ b/doc/html/qsound-h.html @@ -0,0 +1,170 @@ + + + + + +qsound.h Include File + + + + + + + +
+ +Home + | +All Classes + | +Main Classes + | +Annotated + | +Grouped Classes + | +Functions +

qsound.h

+ +

This is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech. +


+
+/****************************************************************************
+** $Id: qt/qsound.h   3.3.8   edited Jan 11 14:46 $
+**
+** Definition of QSound class and QAuServer internal class
+**
+** Created : 000117
+**
+** Copyright (C) 1999-2007 Trolltech ASA.  All rights reserved.
+**
+** This file is part of the kernel module of the Qt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General Public
+** License versions 2.0 or 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Alternatively you may (at your option) use any
+** later version of the GNU General Public License if such license has
+** been publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free Qt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing requirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.QPL
+** included in the packaging of this file.  Licensees holding valid Qt
+** Commercial licenses may use this file in accordance with the Qt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+#ifndef QSOUND_H
+#define QSOUND_H
+
+#ifndef QT_H
+#include "qobject.h"
+#endif // QT_H
+
+#ifndef QT_NO_SOUND
+
+class QSoundData;
+
+class Q_EXPORT QSound : public QObject {
+    Q_OBJECT
+public:
+    static bool isAvailable();
+    static void play(const QString& filename);
+
+    QSound(const QString& filename, QObject* parent=0, const char* name=0);
+    ~QSound();
+
+    /* Coming soon...
+	?
+    QSound(int hertz, Type type=Mono);
+    int play(const ushort* data, int samples);
+    bool full();
+    signal void notFull();
+	?
+    */
+
+#ifndef QT_NO_COMPAT
+    static bool available() { return isAvailable(); }
+#endif
+
+    int loops() const;
+    int loopsRemaining() const;
+    void setLoops(int);
+    QString fileName() const;
+
+    bool isFinished() const;
+
+public slots:
+    void play();
+    void stop();
+
+private:
+    QSoundData* d;
+    friend class QAuServer;
+};
+
+
+/*
+  QAuServer is an INTERNAL class.  If you wish to provide support for
+  additional audio servers, you can make a subclass of QAuServer to do
+  so, HOWEVER, your class may need to be re-engineered to some degree
+  with each new Qt release, including minor releases.
+
+  QAuBucket is whatever you want.
+*/
+
+class QAuBucket {
+public:
+    virtual ~QAuBucket();
+};
+
+class QAuServer : public QObject {
+    Q_OBJECT
+
+public:
+    QAuServer(QObject* parent, const char* name);
+    ~QAuServer();
+
+    virtual void init(QSound*);
+    virtual void play(const QString& filename);
+    virtual void play(QSound*)=0;
+    virtual void stop(QSound*)=0;
+    virtual bool okay()=0;
+
+protected:
+    void setBucket(QSound*, QAuBucket*);
+    QAuBucket* bucket(QSound*);
+    int decLoop(QSound*);
+};
+
+#endif // QT_NO_SOUND
+
+#endif
+
+ +


+ +
Copyright © 2007 +TrolltechTrademarks +
Qt 3.3.8
+
+ -- cgit v1.2.1