/**************************************************************************** ** ** Implementation of QInputDialog class ** ** Created : 991212 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the dialogs module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qinputdialog.h" #ifndef QT_NO_INPUTDIALOG #include "qlayout.h" #include "qlabel.h" #include "qlineedit.h" #include "qpushbutton.h" #include "qspinbox.h" #include "qcombobox.h" #include "qwidgetstack.h" #include "qvalidator.h" #include "qapplication.h" class QInputDialogPrivate { public: friend class QInputDialog; QLabel *label; QLineEdit *lineEdit; QSpinBox *spinBox; QComboBox *comboBox, *editComboBox; QPushButton *ok; QWidgetStack *stack; QInputDialog::Type type; }; /*! \class QInputDialog \brief The QInputDialog class provides a simple convenience dialog to get a single value from the user. \ingroup dialogs \mainclass The input value can be a string, a number or an item from a list. A label must be set to tell the user what they should enter. Four static convenience functions are provided: getText(), getInteger(), getDouble() and getItem(). All the functions can be used in a similar way, for example: \code bool ok; QString text = QInputDialog::getText( "MyApp 3000", "Enter your name:", QLineEdit::Normal, QString::null, &ok, this ); if ( ok && !text.isEmpty() ) { // user entered something and pressed OK } else { // user entered nothing or pressed Cancel } \endcode \img inputdialogs.png Input Dialogs */ /*! \enum QInputDialog::Type This enum specifies the type of the dialog, i.e. what kind of data you want the user to input: \value LineEdit A QLineEdit is used for obtaining string or numeric input. The QLineEdit can be accessed using lineEdit(). \value SpinBox A QSpinBox is used for obtaining integer input. Use spinBox() to access the QSpinBox. \value ComboBox A read-only QComboBox is used to provide a fixed list of choices from which the user can choose. Use comboBox() to access the QComboBox. \value EditableComboBox An editable QComboBox is used to provide a fixed list of choices from which the user can choose, but which also allows the user to enter their own value instead. Use editableComboBox() to access the QComboBox. */ /*! Constructs the dialog. The \a label is the text which is shown to the user (it should tell the user what they are expected to enter). The \a parent is the dialog's parent widget. The widget is called \a name. If \a modal is TRUE (the default) the dialog will be modal. The \a type parameter is used to specify which type of dialog to construct. \sa getText(), getInteger(), getDouble(), getItem() */ QInputDialog::QInputDialog( const QString &label, QWidget* parent, const char* name, bool modal, Type type ) : QDialog( parent, name, modal ) { d = new QInputDialogPrivate; d->lineEdit = 0; d->spinBox = 0; d->comboBox = 0; QVBoxLayout *vbox = new QVBoxLayout( this, 6, 6 ); d->label = new QLabel( label, this, "qt_inputdlg_lbl" ); vbox->addWidget( d->label ); d->stack = new QWidgetStack( this, "qt_inputdlg_ws" ); vbox->addWidget( d->stack ); d->lineEdit = new QLineEdit( d->stack, "qt_inputdlg_le" ); d->spinBox = new QSpinBox( d->stack, "qt_inputdlg_sb" ); d->comboBox = new QComboBox( FALSE, d->stack, "qt_inputdlg_cb" ); d->editComboBox = new QComboBox( TRUE, d->stack, "qt_inputdlg_editcb" ); QHBoxLayout *hbox = new QHBoxLayout( 6 ); vbox->addLayout( hbox, AlignRight ); d->ok = new QPushButton( tr( "OK" ), this, "qt_ok_btn" ); d->ok->setDefault( TRUE ); QPushButton *cancel = new QPushButton( tr( "Cancel" ), this, "qt_cancel_btn" ); QSize bs = d->ok->sizeHint().expandedTo( cancel->sizeHint() ); d->ok->setFixedSize( bs ); cancel->setFixedSize( bs ); hbox->addStretch(); hbox->addWidget( d->ok ); hbox->addWidget( cancel ); connect( d->lineEdit, SIGNAL( returnPressed() ), this, SLOT( tryAccept() ) ); connect( d->lineEdit, SIGNAL( textChanged(const QString&) ), this, SLOT( textChanged(const QString&) ) ); connect( d->ok, SIGNAL( clicked() ), this, SLOT( accept() ) ); connect( cancel, SIGNAL( clicked() ), this, SLOT( reject() ) ); QSize sh = sizeHint().expandedTo( QSize(400, 10) ); setType( type ); resize( sh.width(), vbox->heightForWidth(sh.width()) ); } /*! Returns the line edit which is used in LineEdit mode. */ QLineEdit *QInputDialog::lineEdit() const { return d->lineEdit; } /*! Returns the spinbox which is used in SpinBox mode. */ QSpinBox *QInputDialog::spinBox() const { return d->spinBox; } /*! Returns the combobox which is used in ComboBox mode. */ QComboBox *QInputDialog::comboBox() const { return d->comboBox; } /*! Returns the combobox which is used in EditableComboBox mode. */ QComboBox *QInputDialog::editableComboBox() const { return d->editComboBox; } /*! Sets the input type of the dialog to \a t. */ void QInputDialog::setType( Type t ) { QWidget *input = 0; switch ( t ) { case LineEdit: input = d->lineEdit; break; case SpinBox: input = d->spinBox; break; case ComboBox: input = d->comboBox; break; case EditableComboBox: input = d->editComboBox; break; default: #if defined(QT_CHECK_STATE) tqWarning( "QInputDialog::setType: Invalid type" ); #endif break; } if ( input ) { d->stack->raiseWidget( input ); d->stack->setFixedHeight( input->sizeHint().height() ); input->setFocus(); #ifndef QT_NO_ACCEL d->label->setBuddy( input ); #endif } d->type = t; } /*! Returns the input type of the dialog. \sa setType() */ QInputDialog::Type QInputDialog::type() const { return d->type; } /*! Destructor. */ QInputDialog::~QInputDialog() { delete d; } /*! Static convenience function to get a string from the user. \a caption is the text which is displayed in the title bar of the dialog. \a label is the text which is shown to the user (it should say what should be entered). \a text is the default text which is placed in the line edit. The \a mode is the echo mode the line edit will use. If \a ok is not-null \e *\a ok will be set to TRUE if the user pressed OK and to FALSE if the user pressed Cancel. The dialog's parent is \a parent; the dialog is called \a name. The dialog will be modal. This function returns the text which has been entered in the line edit. It will not return an empty string. Use this static function like this: \code bool ok; QString text = QInputDialog::getText( "MyApp 3000", "Enter your name:", QLineEdit::Normal, QString::null, &ok, this ); if ( ok && !text.isEmpty() ) { // user entered something and pressed OK } else { // user entered nothing or pressed Cancel } \endcode */ QString QInputDialog::getText( const QString &caption, const QString &label, QLineEdit::EchoMode mode, const QString &text, bool *ok, QWidget *parent, const char *name ) { QInputDialog *dlg = new QInputDialog( label, parent, name ? name : "qt_inputdlg_gettext", TRUE, LineEdit ); #ifndef QT_NO_WIDGET_TOPEXTRA dlg->setCaption( caption ); #endif dlg->lineEdit()->setText( text ); dlg->lineEdit()->setEchoMode( mode ); bool ok_ = FALSE; QString result; ok_ = dlg->exec() == QDialog::Accepted; if ( ok ) *ok = ok_; if ( ok_ ) result = dlg->lineEdit()->text(); delete dlg; return result; } /*! Static convenience function to get an integer input from the user. \a caption is the text which is displayed in the title bar of the dialog. \a label is the text which is shown to the user (it should say what should be entered). \a value is the default integer which the spinbox will be set to. \a minValue and \a maxValue are the minimum and maximum values the user may choose, and \a step is the amount by which the values change as the user presses the arrow buttons to increment or decrement the value. If \a ok is not-null *\a ok will be set to TRUE if the user pressed OK and to FALSE if the user pressed Cancel. The dialog's parent is \a parent; the dialog is called \a name. The dialog will be modal. This function returns the integer which has been entered by the user. Use this static function like this: \code bool ok; int res = QInputDialog::getInteger( "MyApp 3000", "Enter a number:", 22, 0, 1000, 2, &ok, this ); if ( ok ) { // user entered something and pressed OK } else { // user pressed Cancel } \endcode */ int QInputDialog::getInteger( const QString &caption, const QString &label, int value, int minValue, int maxValue, int step, bool *ok, QWidget *parent, const char *name ) { QInputDialog *dlg = new QInputDialog( label, parent, name ? name : "qt_inputdlg_getint", TRUE, SpinBox ); #ifndef QT_NO_WIDGET_TOPEXTRA dlg->setCaption( caption ); #endif dlg->spinBox()->setRange( minValue, maxValue ); dlg->spinBox()->setSteps( step, 0 ); dlg->spinBox()->setValue( value ); bool ok_ = FALSE; int result; ok_ = dlg->exec() == QDialog::Accepted; if ( ok ) *ok = ok_; result = dlg->spinBox()->value(); delete dlg; return result; } /*! Static convenience function to get a floating point number from the user. \a caption is the text which is displayed in the title bar of the dialog. \a label is the text which is shown to the user (it should say what should be entered). \a value is the default floating point number that the line edit will be set to. \a minValue and \a maxValue are the minimum and maximum values the user may choose, and \a decimals is the maximum number of decimal places the number may have. If \a ok is not-null \e *\a ok will be set to TRUE if the user pressed OK and to FALSE if the user pressed Cancel. The dialog's parent is \a parent; the dialog is called \a name. The dialog will be modal. This function returns the floating point number which has been entered by the user. Use this static function like this: \code bool ok; double res = QInputDialog::getDouble( "MyApp 3000", "Enter a decimal number:", 33.7, 0, 1000, 2, &ok, this ); if ( ok ) { // user entered something and pressed OK } else { // user pressed Cancel } \endcode */ double QInputDialog::getDouble( const QString &caption, const QString &label, double value, double minValue, double maxValue, int decimals, bool *ok, QWidget *parent, const char *name ) { QInputDialog dlg( label, parent, name ? name : "qt_inputdlg_getdbl", TRUE, LineEdit ); #ifndef QT_NO_WIDGET_TOPEXTRA dlg.setCaption( caption ); #endif dlg.lineEdit()->setValidator( new QDoubleValidator( minValue, maxValue, decimals, dlg.lineEdit() ) ); dlg.lineEdit()->setText( QString::number( value, 'f', decimals ) ); dlg.lineEdit()->selectAll(); bool accepted = ( dlg.exec() == QDialog::Accepted ); if ( ok ) *ok = accepted; return dlg.lineEdit()->text().toDouble(); } /*! Static convenience function to let the user select an item from a string list. \a caption is the text which is displayed in the title bar of the dialog. \a label is the text which is shown to the user (it should say what should be entered). \a list is the string list which is inserted into the combobox, and \a current is the number of the item which should be the current item. If \a editable is TRUE the user can enter their own text; if \a editable is FALSE the user may only select one of the existing items. If \a ok is not-null \e *\a ok will be set to TRUE if the user pressed OK and to FALSE if the user pressed Cancel. The dialog's parent is \a parent; the dialog is called \a name. The dialog will be modal. This function returns the text of the current item, or if \a editable is TRUE, the current text of the combobox. Use this static function like this: \code QStringList lst; lst << "First" << "Second" << "Third" << "Fourth" << "Fifth"; bool ok; QString res = QInputDialog::getItem( "MyApp 3000", "Select an item:", lst, 1, TRUE, &ok, this ); if ( ok ) { // user selected an item and pressed OK } else { // user pressed Cancel } \endcode */ QString QInputDialog::getItem( const QString &caption, const QString &label, const QStringList &list, int current, bool editable, bool *ok, QWidget *parent, const char *name ) { QInputDialog *dlg = new QInputDialog( label, parent, name ? name : "qt_inputdlg_getitem", TRUE, editable ? EditableComboBox : ComboBox ); #ifndef QT_NO_WIDGET_TOPEXTRA dlg->setCaption( caption ); #endif if ( editable ) { dlg->editableComboBox()->insertStringList( list ); dlg->editableComboBox()->setCurrentItem( current ); } else { dlg->comboBox()->insertStringList( list ); dlg->comboBox()->setCurrentItem( current ); } bool ok_ = FALSE; QString result; ok_ = dlg->exec() == QDialog::Accepted; if ( ok ) *ok = ok_; if ( editable ) result = dlg->editableComboBox()->currentText(); else result = dlg->comboBox()->currentText(); delete dlg; return result; } /*! \internal This slot is invoked when the text is changed; the new text is passed in \a s. */ void QInputDialog::textChanged( const QString &s ) { bool on = TRUE; if ( d->lineEdit->validator() ) { QString str = d->lineEdit->text(); int index = d->lineEdit->cursorPosition(); on = ( d->lineEdit->validator()->validate(str, index) == QValidator::Acceptable ); } else if ( type() != LineEdit ) { on = !s.isEmpty(); } d->ok->setEnabled( on ); } /*! \internal */ void QInputDialog::tryAccept() { if ( !d->lineEdit->text().isEmpty() ) accept(); } #endif