/**************************************************************************** ** ** Definition of QSound class and QAuServer internal class ** ** Created : 000117 ** ** Copyright (C) 1999-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #ifndef QSOUND_H #define QSOUND_H #ifndef QT_H #include "qobject.h" #endif // QT_H #ifndef QT_NO_SOUND class QSoundData; class Q_EXPORT QSound : public QObject { Q_OBJECT public: static bool isAvailable(); static void play(const QString& filename); QSound(const QString& filename, QObject* parent=0, const char* name=0); ~QSound(); /* Coming soon... ? QSound(int hertz, Type type=Mono); int play(const ushort* data, int samples); bool full(); signal void notFull(); ? */ #ifndef QT_NO_COMPAT static bool available() { return isAvailable(); } #endif int loops() const; int loopsRemaining() const; void setLoops(int); QString fileName() const; bool isFinished() const; public slots: void play(); void stop(); private: QSoundData* d; friend class QAuServer; }; /* QAuServer is an INTERNAL class. If you wish to provide support for additional audio servers, you can make a subclass of QAuServer to do so, HOWEVER, your class may need to be re-engineered to some degree with each new Qt release, including minor releases. QAuBucket is whatever you want. */ class QAuBucket { public: virtual ~QAuBucket(); }; class QAuServer : public QObject { Q_OBJECT public: QAuServer(QObject* parent, const char* name); ~QAuServer(); virtual void init(QSound*); virtual void play(const QString& filename); virtual void play(QSound*)=0; virtual void stop(QSound*)=0; virtual bool okay()=0; protected: void setBucket(QSound*, QAuBucket*); QAuBucket* bucket(QSound*); int decLoop(QSound*); }; #endif // QT_NO_SOUND #endif