/****************************************************************************
**
** Implementation of QPushButton class
**
** Created : 940221
**
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**
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#include "qpushbutton.h"
#ifndef QT_NO_PUSHBUTTON
#include "qdialog.h"
#include "qfontmetrics.h"
#include "qpainter.h"
#include "qdrawutil.h"
#include "qpixmap.h"
#include "qbitmap.h"
#include "qpopupmenu.h"
#include "qguardedptr.h"
#include "qapplication.h"
#include "qtoolbar.h"
#include "qstyle.h"
#if defined(QT_ACCESSIBILITY_SUPPORT)
#include "qaccessible.h"
#endif
/*!
\class QPushButton qpushbutton.h
\brief The QPushButton widget provides a command button.
\ingroup basic
\mainclass
The push button, or command button, is perhaps the most commonly
used widget in any graphical user interface. Push (click) a button
to command the computer to perform some action, or to answer a
question. Typical buttons are OK, Apply, Cancel, Close, Yes, No
and Help.
A command button is rectangular and typically displays a text
label describing its action. An underlined character in the label
(signified by preceding it with an ampersand in the text)
indicates an accelerator key, e.g.
\code
QPushButton *pb = new QPushButton( "&Download", this );
\endcode
In this example the accelerator is \e{Alt+D}, and the label text
will be displayed as Download.
Push buttons can display a textual label or a pixmap, and
optionally a small icon. These can be set using the constructors
and changed later using setText(), setPixmap() and setIconSet().
If the button is disabled the appearance of the text or pixmap and
iconset will be manipulated with respect to the GUI style to make
the button look "disabled".
A push button emits the signal clicked() when it is activated by
the mouse, the Spacebar or by a keyboard accelerator. Connect to
this signal to perform the button's action. Push buttons also
provide less commonly used signals, for example, pressed() and
released().
Command buttons in dialogs are by default auto-default buttons,
i.e. they become the default push button automatically when they
receive the keyboard input focus. A default button is a push
button that is activated when the user presses the Enter or Return
key in a dialog. You can change this with setAutoDefault(). Note
that auto-default buttons reserve a little extra space which is
necessary to draw a default-button indicator. If you do not want
this space around your buttons, call setAutoDefault(FALSE).
Being so central, the button widget has grown to accommodate a
great many variations in the past decade. The Microsoft style
guide now shows about ten different states of Windows push buttons
and the text implies that there are dozens more when all the
combinations of features are taken into consideration.
The most important modes or states are:
\list
\i Available or not (grayed out, disabled).
\i Standard push button, toggling push button or menu button.
\i On or off (only for toggling push buttons).
\i Default or normal. The default button in a dialog can generally
be "clicked" using the Enter or Return key.
\i Auto-repeat or not.
\i Pressed down or not.
\endlist
As a general rule, use a push button when the application or
dialog window performs an action when the user clicks on it (such
as Apply, Cancel, Close and Help) \e and when the widget is
supposed to have a wide, rectangular shape with a text label.
Small, typically square buttons that change the state of the
window rather than performing an action (such as the buttons in
the top-right corner of the QFileDialog) are not command buttons,
but tool buttons. Qt provides a special class (QToolButton) for
these buttons.
If you need toggle behavior (see setToggleButton()) or a button
that auto-repeats the activation signal when being pushed down
like the arrows in a scroll bar (see setAutoRepeat()), a command
button is probably not what you want. When in doubt, use a tool
button.
A variation of a command button is a menu button. These provide
not just one command, but several, since when they are clicked
they pop up a menu of options. Use the method setPopup() to
associate a popup menu with a push button.
Other classes of buttons are option buttons (see QRadioButton) and
check boxes (see QCheckBox).
In Qt, the QButton abstract base class provides most of the modes
and other API, and QPushButton provides GUI logic. See QButton for
more information about the API.
\important text, setText, text, pixmap, setPixmap, accel, setAccel,
isToggleButton, setDown, isDown, isOn, state, autoRepeat,
isExclusiveToggle, group, setAutoRepeat, toggle, pressed, released,
clicked, toggled, state stateChanged
\sa QToolButton, QRadioButton QCheckBox
\link guibooks.html#fowler GUI Design Handbook: Push Button\endlink
*/
/*!
\property QPushButton::autoDefault
\brief whether the push button is the auto default button
If this property is set to TRUE then the push button is the auto
default button in a dialog.
In some GUI styles a default button is drawn with an extra frame
around it, up to 3 pixels or more. Qt automatically keeps this
space free around auto-default buttons, i.e. auto-default buttons
may have a slightly larger size hint.
This property's default is TRUE for buttons that have a QDialog
parent; otherwise it defaults to FALSE.
See the \l default property for details of how \l default and
auto-default interact.
*/
/*!
\property QPushButton::autoMask
\brief whether the button is automatically masked
\sa QWidget::setAutoMask()
*/
/*!
\property QPushButton::default
\brief whether the push button is the default button
If this property is set to TRUE then the push button will be
pressed if the user presses the Enter (or Return) key in a dialog.
Regardless of focus, if the user presses Enter: If there is a
default button the default button is pressed; otherwise, if
there are one or more \l autoDefault buttons the first \l autoDefault
button that is next in the tab order is pressed. If there are no
default or \l autoDefault buttons only pressing Space on a button
with focus, mouse clicking, or using an accelerator will press a
button.
In a dialog, only one push button at a time can be the default
button. This button is then displayed with an additional frame
(depending on the GUI style).
The default button behavior is provided only in dialogs. Buttons
can always be clicked from the keyboard by pressing Enter (or
Return) or the Spacebar when the button has focus.
This property's default is FALSE.
*/
/*!
\property QPushButton::flat
\brief whether the border is disabled
This property's default is FALSE.
*/
/*!
\property QPushButton::iconSet
\brief the icon set on the push button
This property will return 0 if the push button has no iconset.
*/
/*!
\property QPushButton::on
\brief whether the push button is toggled
This property should only be set for toggle push buttons. The
default value is FALSE.
\sa isOn(), toggle(), toggled(), isToggleButton()
*/
/*!
\property QPushButton::toggleButton
\brief whether the button is a toggle button
Toggle buttons have an on/off state similar to \link QCheckBox
check boxes. \endlink A push button is initially not a toggle
button.
\sa setOn(), toggle(), isToggleButton() toggled()
*/
/*! \property QPushButton::menuButton
\brief whether the push button has a menu button on it
\obsolete
If this property is set to TRUE, then a down arrow is drawn on the push
button to indicate that a menu will pop up if the user clicks on the
arrow.
*/
class QPushButtonPrivate
{
public:
QPushButtonPrivate()
:iconset( 0 )
{}
~QPushButtonPrivate()
{
#ifndef QT_NO_ICONSET
delete iconset;
#endif
}
#ifndef QT_NO_POPUPMENU
QGuardedPtr popup;
#endif
QIconSet* iconset;
};
/*!
Constructs a push button with no text.
The \a parent and \a name arguments are sent on to the QWidget
constructor.
*/
QPushButton::QPushButton( QWidget *parent, const char *name )
: QButton( parent, name )
{
init();
}
/*!
Constructs a push button called \a name with the parent \a parent
and the text \a text.
*/
QPushButton::QPushButton( const QString &text, QWidget *parent,
const char *name )
: QButton( parent, name )
{
init();
setText( text );
}
/*!
Constructs a push button with an \a icon and a \a text.
Note that you can also pass a QPixmap object as an icon (thanks to
the implicit type conversion provided by C++).
The \a parent and \a name arguments are sent to the QWidget
constructor.
*/
#ifndef QT_NO_ICONSET
QPushButton::QPushButton( const QIconSet& icon, const QString &text,
QWidget *parent, const char *name )
: QButton( parent, name )
{
init();
setText( text );
setIconSet( icon );
}
#endif
/*!
Destroys the push button.
*/
QPushButton::~QPushButton()
{
delete d;
}
void QPushButton::init()
{
d = 0;
defButton = FALSE;
lastEnabled = FALSE;
hasMenuArrow = FALSE;
flt = FALSE;
#ifndef QT_NO_DIALOG
autoDefButton = ::qt_cast(topLevelWidget()) != 0;
#else
autoDefButton = FALSE;
#endif
setBackgroundMode( PaletteButton );
setSizePolicy( QSizePolicy( QSizePolicy::Minimum, QSizePolicy::Fixed ) );
}
/*
Makes the push button a toggle button if \a enable is TRUE or a normal
push button if \a enable is FALSE.
Toggle buttons have an on/off state similar to \link QCheckBox check
boxes. \endlink A push button is initially not a toggle button.
\sa setOn(), toggle(), isToggleButton() toggled()
*/
void QPushButton::setToggleButton( bool enable )
{
QButton::setToggleButton( enable );
}
/*
Switches a toggle button on if \a enable is TRUE or off if \a enable is
FALSE.
\sa isOn(), toggle(), toggled(), isToggleButton()
*/
void QPushButton::setOn( bool enable )
{
if ( !isToggleButton() )
return;
QButton::setOn( enable );
}
void QPushButton::setAutoDefault( bool enable )
{
if ( (bool)autoDefButton == enable )
return;
autoDefButton = enable;
update();
updateGeometry();
}
void QPushButton::setDefault( bool enable )
{
if ( (bool)defButton == enable )
return; // no change
defButton = enable;
#ifndef QT_NO_DIALOG
if ( defButton && ::qt_cast(topLevelWidget()) )
((QDialog*)topLevelWidget())->setMainDefault( this );
#endif
update();
#if defined(QT_ACCESSIBILITY_SUPPORT)
QAccessible::updateAccessibility( this, 0, QAccessible::StateChanged );
#endif
}
/*!
\reimp
*/
QSize QPushButton::sizeHint() const
{
constPolish();
int w = 0, h = 0;
// calculate contents size...
#ifndef QT_NO_ICONSET
if ( iconSet() && !iconSet()->isNull() ) {
int iw = iconSet()->pixmap( QIconSet::Small, QIconSet::Normal ).width() + 4;
int ih = iconSet()->pixmap( QIconSet::Small, QIconSet::Normal ).height();
w += iw;
h = QMAX( h, ih );
}
#endif
if ( isMenuButton() )
w += style().pixelMetric(QStyle::PM_MenuButtonIndicator, this);
if ( pixmap() ) {
QPixmap *pm = (QPixmap *)pixmap();
w += pm->width();
h += pm->height();
} else {
QString s( text() );
bool empty = s.isEmpty();
if ( empty )
s = QString::fromLatin1("XXXX");
QFontMetrics fm = fontMetrics();
QSize sz = fm.size( ShowPrefix, s );
if(!empty || !w)
w += sz.width();
if(!empty || !h)
h = QMAX(h, sz.height());
}
return (style().sizeFromContents(QStyle::CT_PushButton, this, QSize(w, h)).
expandedTo(QApplication::globalStrut()));
}
/*!
\reimp
*/
void QPushButton::move( int x, int y )
{
QWidget::move( x, y );
}
/*!
\reimp
*/
void QPushButton::move( const QPoint &p )
{
move( p.x(), p.y() );
}
/*!
\reimp
*/
void QPushButton::resize( int w, int h )
{
QWidget::resize( w, h );
}
/*!
\reimp
*/
void QPushButton::resize( const QSize &s )
{
resize( s.width(), s.height() );
}
/*!
\reimp
*/
void QPushButton::setGeometry( int x, int y, int w, int h )
{
QWidget::setGeometry( x, y, w, h );
}
/*!
\reimp
*/
void QPushButton::setGeometry( const QRect &r )
{
QWidget::setGeometry( r );
}
/*!
\reimp
*/
void QPushButton::resizeEvent( QResizeEvent * )
{
if ( autoMask() )
updateMask();
}
/*!
\reimp
*/
void QPushButton::drawButton( QPainter *paint )
{
int diw = 0;
if ( isDefault() || autoDefault() ) {
diw = style().pixelMetric(QStyle::PM_ButtonDefaultIndicator, this);
if ( diw > 0 ) {
if (backgroundMode() == X11ParentRelative) {
erase( 0, 0, width(), diw );
erase( 0, 0, diw, height() );
erase( 0, height() - diw, width(), diw );
erase( width() - diw, 0, diw, height() );
} else if ( parentWidget() && parentWidget()->backgroundPixmap() ){
// pseudo tranparency
paint->drawTiledPixmap( 0, 0, width(), diw,
*parentWidget()->backgroundPixmap(),
x(), y() );
paint->drawTiledPixmap( 0, 0, diw, height(),
*parentWidget()->backgroundPixmap(),
x(), y() );
paint->drawTiledPixmap( 0, height()-diw, width(), diw,
*parentWidget()->backgroundPixmap(),
x(), y()+height() );
paint->drawTiledPixmap( width()-diw, 0, diw, height(),
*parentWidget()->backgroundPixmap(),
x()+width(), y() );
} else {
paint->fillRect( 0, 0, width(), diw,
colorGroup().brush(QColorGroup::Background) );
paint->fillRect( 0, 0, diw, height(),
colorGroup().brush(QColorGroup::Background) );
paint->fillRect( 0, height()-diw, width(), diw,
colorGroup().brush(QColorGroup::Background) );
paint->fillRect( width()-diw, 0, diw, height(),
colorGroup().brush(QColorGroup::Background) );
}
}
}
QStyle::SFlags flags = QStyle::Style_Default;
if (isEnabled())
flags |= QStyle::Style_Enabled;
if (hasFocus())
flags |= QStyle::Style_HasFocus;
if (isDown())
flags |= QStyle::Style_Down;
if (isOn())
flags |= QStyle::Style_On;
if (! isFlat() && ! isDown())
flags |= QStyle::Style_Raised;
if (isDefault())
flags |= QStyle::Style_ButtonDefault;
if (hasMouse())
flags |= QStyle::Style_MouseOver;
style().drawControl(QStyle::CE_PushButton, paint, this, rect(), colorGroup(), flags);
drawButtonLabel( paint );
lastEnabled = isEnabled();
}
/*!
\reimp
*/
void QPushButton::drawButtonLabel( QPainter *paint )
{
QStyle::SFlags flags = QStyle::Style_Default;
if (isEnabled())
flags |= QStyle::Style_Enabled;
if (hasFocus())
flags |= QStyle::Style_HasFocus;
if (isDown())
flags |= QStyle::Style_Down;
if (isOn())
flags |= QStyle::Style_On;
if (! isFlat() && ! isDown())
flags |= QStyle::Style_Raised;
if (isDefault())
flags |= QStyle::Style_ButtonDefault;
style().drawControl(QStyle::CE_PushButtonLabel, paint, this,
style().subRect(QStyle::SR_PushButtonContents, this),
colorGroup(), flags);
}
/*!
\reimp
*/
void QPushButton::updateMask()
{
QBitmap bm( size() );
bm.fill( color0 );
{
QPainter p( &bm, this );
style().drawControlMask(QStyle::CE_PushButton, &p, this, rect());
}
setMask( bm );
}
/*!
\reimp
*/
void QPushButton::focusInEvent( QFocusEvent *e )
{
if (autoDefButton && !defButton) {
defButton = TRUE;
#ifndef QT_NO_DIALOG
if ( defButton && ::qt_cast(topLevelWidget()) )
((QDialog*)topLevelWidget())->setDefault( this );
#endif
}
QButton::focusInEvent( e );
}
/*!
\reimp
*/
void QPushButton::focusOutEvent( QFocusEvent *e )
{
#ifndef QT_NO_DIALOG
if ( defButton && autoDefButton ) {
if ( ::qt_cast(topLevelWidget()) )
((QDialog*)topLevelWidget())->setDefault( 0 );
}
#endif
QButton::focusOutEvent( e );
#ifndef QT_NO_POPUPMENU
if ( popup() && popup()->isVisible() ) // restore pressed status
setDown( TRUE );
#endif
}
#ifndef QT_NO_POPUPMENU
/*!
Associates the popup menu \a popup with this push button. This
turns the button into a menu button.
Ownership of the popup menu is \e not transferred to the push
button.
\sa popup()
*/
void QPushButton::setPopup( QPopupMenu* popup )
{
if ( !d )
d = new QPushButtonPrivate;
if ( popup && !d->popup )
connect( this, SIGNAL( pressed() ), this, SLOT( popupPressed() ) );
d->popup = popup;
setIsMenuButton( popup != 0 );
}
#endif //QT_NO_POPUPMENU
#ifndef QT_NO_ICONSET
void QPushButton::setIconSet( const QIconSet& icon )
{
if ( !d )
d = new QPushButtonPrivate;
if ( !icon.isNull() ) {
if ( d->iconset )
*d->iconset = icon;
else
d->iconset = new QIconSet( icon );
} else if ( d->iconset) {
delete d->iconset;
d->iconset = 0;
}
update();
updateGeometry();
}
QIconSet* QPushButton::iconSet() const
{
return d ? d->iconset : 0;
}
#endif // QT_NO_ICONSET
#ifndef QT_NO_POPUPMENU
/*!
Returns the button's associated popup menu or 0 if no popup menu
has been set.
\sa setPopup()
*/
QPopupMenu* QPushButton::popup() const
{
return d ? (QPopupMenu*)d->popup : 0;
}
void QPushButton::popupPressed()
{
QPopupMenu* popup = d ? (QPopupMenu*) d->popup : 0;
QGuardedPtr that = this;
if ( isDown() && popup ) {
bool horizontal = TRUE;
bool topLeft = TRUE; // ### always TRUE
#ifndef QT_NO_TOOLBAR
QToolBar *tb = ::qt_cast(parentWidget());
if ( tb && tb->orientation() == Vertical )
horizontal = FALSE;
#endif
if ( horizontal ) {
if ( topLeft ) {
if ( mapToGlobal( QPoint( 0, rect().bottom() ) ).y() + popup->sizeHint().height() <= qApp->desktop()->height() )
popup->exec( mapToGlobal( rect().bottomLeft() ) );
else
popup->exec( mapToGlobal( rect().topLeft() - QPoint( 0, popup->sizeHint().height() ) ) );
} else {
QSize sz( popup->sizeHint() );
QPoint p = mapToGlobal( rect().topLeft() );
p.ry() -= sz.height();
popup->exec( p );
}
} else {
if ( topLeft ) {
if ( mapToGlobal( QPoint( rect().right(), 0 ) ).x() + popup->sizeHint().width() <= qApp->desktop()->width() )
popup->exec( mapToGlobal( rect().topRight() ) );
else
popup->exec( mapToGlobal( rect().topLeft() - QPoint( popup->sizeHint().width(), 0 ) ) );
} else {
QSize sz( popup->sizeHint() );
QPoint p = mapToGlobal( rect().topLeft() );
p.rx() -= sz.width();
popup->exec( p );
}
}
if (that)
setDown( FALSE );
}
}
#endif
void QPushButton::setFlat( bool f )
{
flt = f;
update();
}
bool QPushButton::isFlat() const
{
return flt;
}
/*!
\obsolete
\fn virtual void QPushButton::setIsMenuButton( bool enable )
*/
#endif