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/****************************************************************************
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of an example program for Qt. This example
** program may be used, distributed and modified without limitation.
**
*****************************************************************************/
#include "frame.h"
#include "graph.h"
#include "display.h"
#include "icons.h"
#include "textdrawing/textedit.h"
#include "textdrawing/helpwindow.h"
#include "dnd/dnd.h"
#include "i18n/i18n.h"
#include <qmodules.h>
#if defined(QT_MODULE_OPENGL)
#include "opengl/glworkspace.h"
#include "opengl/gllandscapeviewer.h"
#include "opengl/glinfotext.h"
#endif
#if defined(QT_MODULE_CANVAS)
#include "qasteroids/toplevel.h"
#endif
#if defined(QT_MODULE_TABLE)
#include "widgets/widgetsbase.h"
#else
#include "widgets/widgetsbase_pro.h"
#endif
#include <stdlib.h>
#include <qapplication.h>
#include <qimage.h>
#include <qtabwidget.h>
#include <qfont.h>
#include <qworkspace.h>
#include <qwidgetstack.h>
#if defined(QT_MODULE_SQL)
#include <qsqldatabase.h>
#include "sql/sqlex.h"
#endif
#if defined(Q_OS_MACX)
#include <stdlib.h>
#include <qdir.h>
#endif
#include "categoryinterface.h"
static void qdemo_set_caption( CategoryInterface *c, int i )
{
QWidget *w = qApp->mainWidget();
if ( !w )
return;
QString title = Frame::tr( "Qt Demo Collection" );
title += " - " + c->categoryName( i - c->categoryOffset() );
w->setCaption( title );
}
class WidgetCategory : public CategoryInterface
{
public:
WidgetCategory( QWidgetStack *s ) : CategoryInterface( s ), created( FALSE ) {}
QString name() const { return "Widgets"; }
QIconSet icon() const { return QPixmap( widgeticon ); }
int numCategories() const { return 2; }
QString categoryName( int i ) const {
switch ( i ) {
case 0:
return Frame::tr( "Widgets" );
break;
case 1:
return Frame::tr( "Drag and Drop" );
break;
}
return QString::null;
}
QIconSet categoryIcon( int ) const { return QIconSet(); }
void setCurrentCategory( int i ) {
create();
stack->raiseWidget( i );
qdemo_set_caption( this, i );
}
void create() {
if ( created )
return;
created = TRUE;
stack->addWidget( new WidgetsBase( stack ), categoryOffset() + 0 );
stack->addWidget( new DnDDemo( stack ), categoryOffset() + 1 );
}
int categoryOffset() const { return 0; }
private:
bool created;
};
#if defined(QT_MODULE_SQL)
class DatabaseCategory : public CategoryInterface
{
public:
DatabaseCategory( QWidgetStack *s ) : CategoryInterface( s ), created( FALSE ) {}
QString name() const { return "Database"; }
QIconSet icon() const { return QPixmap( dbicon ); }
int numCategories() const { return 1; }
QString categoryName( int i ) const {
switch ( i ) {
case 0:
return Frame::tr( "SQL Explorer" );
break;
}
return QString::null;
}
QIconSet categoryIcon( int ) const { return QIconSet(); }
void setCurrentCategory( int i ) {
create();
stack->raiseWidget( i );
qdemo_set_caption( this, i );
}
void create() {
if ( created )
return;
created = TRUE;
stack->addWidget( new SqlEx( stack ), categoryOffset() + 0 );
}
int categoryOffset() const { return 10; }
private:
bool created;
};
#endif
#if defined(QT_MODULE_CANVAS)
class CanvasCategory : public CategoryInterface
{
public:
CanvasCategory( QWidgetStack *s ) : CategoryInterface( s ), created( FALSE ) {}
QString name() const { return "2D Graphics"; }
QIconSet icon() const { return QPixmap( twodicon ); }
int numCategories() const { return 2; }
QString categoryName( int i ) const {
switch ( i ) {
case 0:
return Frame::tr( "Graph Drawing" );
break;
case 1:
return Frame::tr( "Display" );
break;
}
return QString::null;
}
QIconSet categoryIcon( int ) const { return QIconSet(); }
void setCurrentCategory( int i ) {
create();
stack->raiseWidget( i );
qdemo_set_caption( this, i );
}
void create() {
if ( created )
return;
created = TRUE;
stack->addWidget( new GraphWidget( stack ), categoryOffset() + 0 );
stack->addWidget( new DisplayWidget( stack ), categoryOffset() + 1 );
}
int categoryOffset() const { return 100; }
private:
bool created;
};
#endif
#if defined(QT_MODULE_OPENGL)
class OpenGLCategory : public CategoryInterface
{
public:
OpenGLCategory( QWidgetStack *s ) : CategoryInterface( s ), created( FALSE ) {}
QString name() const { return "3D Graphics"; }
QIconSet icon() const { return QPixmap( threedicon ); }
int numCategories() const { return 3; }
QString categoryName( int i ) const {
switch ( i ) {
case 0:
return Frame::tr( "3D Demo" );
break;
case 1:
return Frame::tr( "Fractal landscape" );
break;
case 2:
return Frame::tr( "OpenGL info" );
break;
}
return QString::null;
}
QIconSet categoryIcon( int ) const { return QIconSet(); }
void setCurrentCategory( int i ) {
create();
stack->raiseWidget( i );
qdemo_set_caption( this, i );
}
void create() {
if ( created )
return;
created = TRUE;
stack->addWidget( new GLWorkspace( stack ), categoryOffset() + 0 );
stack->addWidget( new GLLandscapeViewer( stack ), categoryOffset() + 1 );
stack->addWidget( new GLInfoText( stack ), categoryOffset() + 2 );
}
int categoryOffset() const { return 1000; }
private:
bool created;
};
#endif
class TextCategory : public CategoryInterface
{
public:
TextCategory( QWidgetStack *s ) : CategoryInterface( s ), created( FALSE ) {}
QString name() const { return "Text Drawing/Editing"; }
QIconSet icon() const { return QPixmap( texticon ); }
int numCategories() const { return 2; }
QString categoryName( int i ) const {
switch ( i ) {
case 0:
return Frame::tr( "Richtext Editor" );
break;
case 1:
return Frame::tr( "Help Browser" );
break;
}
return QString::null;
}
QIconSet categoryIcon( int ) const { return QIconSet(); }
void setCurrentCategory( int i ) {
create();
stack->raiseWidget( i );
qdemo_set_caption( this, i );
}
void create() {
if ( created )
return;
created = TRUE;
TextEdit *te = new TextEdit( stack );
te->load( "textdrawing/example.html" );
stack->addWidget( te, categoryOffset() + 0 );
QString home = QDir( "../../doc/html/index.html" ).absPath();
HelpWindow *w = new HelpWindow( home, ".", stack, "helpviewer" );
stack->addWidget( w, categoryOffset() + 1 );
}
int categoryOffset() const { return 10000; }
private:
bool created;
};
class I18NCategory : public CategoryInterface
{
public:
I18NCategory( QWidgetStack *s ) : CategoryInterface( s ), created( FALSE ) {}
QString name() const { return "Internationalization"; }
QIconSet icon() const { return QPixmap( internicon ); }
int numCategories() const { return 1; }
QString categoryName( int i ) const {
switch ( i ) {
case 0:
return Frame::tr( "Internationalization" );
break;
}
return QString::null;
}
QIconSet categoryIcon( int ) const { return QIconSet(); }
void setCurrentCategory( int i ) {
create();
stack->raiseWidget( i );
qdemo_set_caption( this, i );
}
void create() {
if ( created )
return;
created = TRUE;
stack->addWidget( new I18nDemo( stack ), categoryOffset() + 0 );
}
int categoryOffset() const { return 100000; }
private:
bool created;
};
#if defined(QT_MODULE_CANVAS)
class GameCategory : public CategoryInterface
{
public:
GameCategory( QWidgetStack *s ) : CategoryInterface( s ), created( FALSE ) {}
QString name() const { return "Game"; }
QIconSet icon() const { return QPixmap( joyicon ); }
int numCategories() const { return 1; }
QString categoryName( int i ) const {
switch ( i ) {
case 0:
return Frame::tr( "Asteroids" );
break;
}
return QString::null;
}
QIconSet categoryIcon( int ) const { return QIconSet(); }
void setCurrentCategory( int i ) {
create();
stack->raiseWidget( i );
qdemo_set_caption( this, i );
}
void create() {
if ( created )
return;
created = TRUE;
stack->addWidget( new KAstTopLevel( stack ), categoryOffset() + 0 );
}
int categoryOffset() const { return 1000000; }
private:
bool created;
};
#endif
int main( int argc, char **argv )
{
QString category;
QApplication a( argc, argv );
Frame::updateTranslators();
Frame frame;
a.setMainWidget( &frame );
QPtrList<CategoryInterface> categories;
categories.append( new WidgetCategory( frame.widgetStack() ) );
#if defined(QT_MODULE_SQL)
categories.append( new DatabaseCategory( frame.widgetStack() ) );
#endif
categories.append( new CanvasCategory( frame.widgetStack() ) );
#if defined(QT_MODULE_OPENGL)
categories.append( new OpenGLCategory( frame.widgetStack() ) );
#endif
categories.append( new TextCategory( frame.widgetStack() ) );
categories.append( new I18NCategory( frame.widgetStack() ) );
categories.append( new GameCategory( frame.widgetStack() ) );
frame.setCategories( categories );
frame.resize( 1000, 700 );
frame.show();
return a.exec();
}
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