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/****************************************************************************
**
** Implementation of QBitmap class
**
** Created : 941020
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "qbitmap.h"
#include "qimage.h"
/*!
\class QBitmap qbitmap.h
\brief The QBitmap class provides monochrome (1-bit depth) pixmaps.
\ingroup graphics
\ingroup images
\ingroup shared
The QBitmap class is a monochrome off-screen paint device used
mainly for creating custom QCursor and QBrush objects, in
QPixmap::setMask() and for QRegion.
A QBitmap is a QPixmap with a \link QPixmap::depth() depth\endlink
of 1. If a pixmap with a depth greater than 1 is assigned to a
bitmap, the bitmap will be dithered automatically. A QBitmap is
guaranteed to always have the depth 1, unless it is
QPixmap::isNull() which has depth 0.
When drawing in a QBitmap (or QPixmap with depth 1), we recommend
using the QColor objects \c Qt::color0 and \c Qt::color1.
Painting with \c color0 sets the bitmap bits to 0, and painting
with \c color1 sets the bits to 1. For a bitmap, 0-bits indicate
background (or transparent) and 1-bits indicate foreground (or
opaque). Using the \c black and \c white QColor objects make no
sense because the QColor::pixel() value is not necessarily 0 for
black and 1 for white.
The QBitmap can be transformed (translated, scaled, sheared or
rotated) using xForm().
Just like the QPixmap class, QBitmap is optimized by the use of
\link shclass.html implicit sharing\endlink, so it is very
efficient to pass QBitmap objects as arguments.
\sa QPixmap, QPainter::drawPixmap(), bitBlt(), \link shclass.html Shared Classes\endlink
*/
/*!
Constructs a null bitmap.
\sa QPixmap::isNull()
*/
QBitmap::QBitmap()
{
data->bitmap = TRUE;
}
/*!
Constructs a bitmap with width \a w and height \a h.
The contents of the bitmap is uninitialized if \a clear is FALSE;
otherwise it is filled with pixel value 0 (the QColor \c
Qt::color0).
The optional \a optimization argument specifies the optimization
setting for the bitmap. The default optimization should be used in
most cases. Games and other pixmap-intensive applications may
benefit from setting this argument; see \l{QPixmap::Optimization}.
\sa QPixmap::setOptimization(), QPixmap::setDefaultOptimization()
*/
QBitmap::QBitmap( int w, int h, bool clear,
QPixmap::Optimization optimization )
: QPixmap( w, h, 1, optimization )
{
data->bitmap = TRUE;
if ( clear )
fill( Qt::color0 );
}
/*!
\overload
Constructs a bitmap with the size \a size.
The contents of the bitmap is uninitialized if \a clear is FALSE;
otherwise it is filled with pixel value 0 (the QColor \c
Qt::color0).
The optional \a optimization argument specifies the optimization
setting for the bitmap. The default optimization should be used in
most cases. Games and other pixmap-intensive applications may
benefit from setting this argument; see \l{QPixmap::Optimization}.
*/
QBitmap::QBitmap( const QSize &size, bool clear,
QPixmap::Optimization optimization )
: QPixmap( size, 1, optimization )
{
data->bitmap = TRUE;
if ( clear )
fill( Qt::color0 );
}
/*!
Constructs a bitmap with width \a w and height \a h and sets the
contents to \a bits.
The \a isXbitmap flag should be TRUE if \a bits was generated by
the X11 bitmap program. The X bitmap bit order is little endian.
The QImage documentation discusses bit order of monochrome images.
Example (creates an arrow bitmap):
\code
uchar arrow_bits[] = { 0x3f, 0x1f, 0x0f, 0x1f, 0x3b, 0x71, 0xe0, 0xc0 };
QBitmap bm( 8, 8, arrow_bits, TRUE );
\endcode
*/
QBitmap::QBitmap( int w, int h, const uchar *bits, bool isXbitmap )
: QPixmap( w, h, bits, isXbitmap )
{
data->bitmap = TRUE;
}
/*!
\overload
Constructs a bitmap with the size \a size and sets the contents to
\a bits.
The \a isXbitmap flag should be TRUE if \a bits was generated by
the X11 bitmap program. The X bitmap bit order is little endian.
The QImage documentation discusses bit order of monochrome images.
*/
QBitmap::QBitmap( const QSize &size, const uchar *bits, bool isXbitmap )
: QPixmap( size.width(), size.height(), bits, isXbitmap )
{
data->bitmap = TRUE;
}
/*!
Constructs a bitmap that is a copy of \a bitmap.
*/
QBitmap::QBitmap( const QBitmap &bitmap )
: QPixmap( bitmap )
{
}
#ifndef QT_NO_IMAGEIO
/*!
Constructs a bitmap from the file \a fileName. If the file does
not exist or is of an unknown format, the bitmap becomes a null
bitmap.
The parameters \a fileName and \a format are passed on to
QPixmap::load(). Dithering will be performed if the file format
uses more than 1 bit per pixel.
\sa QPixmap::isNull(), QPixmap::load(), QPixmap::loadFromData(),
QPixmap::save(), QPixmap::imageFormat()
*/
QBitmap::QBitmap( const QString& fileName, const char *format )
: QPixmap() // Will set bitmap to null bitmap, explicit call for clarity
{
data->bitmap = TRUE;
load( fileName, format, Mono );
}
#endif
/*!
Assigns the bitmap \a bitmap to this bitmap and returns a
reference to this bitmap.
*/
QBitmap &QBitmap::operator=( const QBitmap &bitmap )
{
QPixmap::operator=(bitmap);
#if defined(QT_CHECK_STATE)
Q_ASSERT( data->bitmap );
#endif
return *this;
}
/*!
\overload
Assigns the pixmap \a pixmap to this bitmap and returns a
reference to this bitmap.
Dithering will be performed if the pixmap has a QPixmap::depth()
greater than 1.
*/
QBitmap &QBitmap::operator=( const QPixmap &pixmap )
{
if ( pixmap.isNull() ) { // a null pixmap
QBitmap bm( 0, 0, FALSE, pixmap.optimization() );
QBitmap::operator=(bm);
} else if ( pixmap.depth() == 1 ) { // 1-bit pixmap
if ( pixmap.isQBitmap() ) { // another QBitmap
QPixmap::operator=(pixmap); // shallow assignment
} else { // not a QBitmap, but 1-bit
QBitmap bm( pixmap.size(), FALSE, pixmap.optimization() );
bitBlt( &bm, 0,0, &pixmap, 0,0,pixmap.width(),pixmap.height() );
QBitmap::operator=(bm);
}
} else { // n-bit depth pixmap
QImage image;
image = pixmap; // convert pixmap to image
*this = image; // will dither image
}
return *this;
}
/*!
\overload
Converts the image \a image to a bitmap and assigns the result to
this bitmap. Returns a reference to the bitmap.
Dithering will be performed if the image has a QImage::depth()
greater than 1.
*/
QBitmap &QBitmap::operator=( const QImage &image )
{
convertFromImage( image );
return *this;
}
#ifndef QT_NO_PIXMAP_TRANSFORMATION
/*!
Returns a transformed copy of this bitmap by using \a matrix.
This function does exactly the same as QPixmap::xForm(), except
that it returns a QBitmap instead of a QPixmap.
\sa QPixmap::xForm()
*/
QBitmap QBitmap::xForm( const QWMatrix &matrix ) const
{
QPixmap pm = QPixmap::xForm( matrix );
QBitmap bm;
// Here we fake the pixmap to think it's a QBitmap. With this trick,
// the QBitmap::operator=(const QPixmap&) will just refer the
// pm.data and we do not need to perform a bitBlt.
pm.data->bitmap = TRUE;
bm = pm;
return bm;
}
#endif // QT_NO_TRANSFORMATIONS
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