// -*- c-basic-offset: 4 -*- /* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include #include #include "Instrument.h" #include "MidiDevice.h" #include "AudioPluginInstance.h" #include "AudioLevel.h" namespace Rosegarden { const unsigned int PluginContainer::PLUGIN_COUNT = 5; PluginContainer::PluginContainer(bool havePlugins) { if (havePlugins) { // Add a number of plugin place holders (unassigned) for (unsigned int i = 0; i < PLUGIN_COUNT; i++) addPlugin(new AudioPluginInstance(i)); } } PluginContainer::~PluginContainer() { clearPlugins(); } void PluginContainer::addPlugin(AudioPluginInstance *instance) { m_audioPlugins.push_back(instance); } bool PluginContainer::removePlugin(unsigned int position) { PluginInstanceIterator it = m_audioPlugins.begin(); for (; it != m_audioPlugins.end(); it++) { if ((*it)->getPosition() == position) { delete (*it); m_audioPlugins.erase(it); return true; } } return false; } void PluginContainer::clearPlugins() { PluginInstanceIterator it = m_audioPlugins.begin(); for (; it != m_audioPlugins.end(); it++) delete (*it); m_audioPlugins.erase(m_audioPlugins.begin(), m_audioPlugins.end()); } void PluginContainer::emptyPlugins() { PluginInstanceIterator it = m_audioPlugins.begin(); for (; it != m_audioPlugins.end(); it++) { (*it)->setAssigned(false); (*it)->setBypass(false); (*it)->clearPorts(); } } // Get an instance for an index // AudioPluginInstance* PluginContainer::getPlugin(unsigned int position) { PluginInstanceIterator it = m_audioPlugins.begin(); for (; it != m_audioPlugins.end(); it++) { if ((*it)->getPosition() == position) return *it; } return 0; } const unsigned int Instrument::SYNTH_PLUGIN_POSITION = 999; Instrument::Instrument(InstrumentId id, InstrumentType it, const std::string &name, Device *device): PluginContainer(it == Audio || it == SoftSynth), m_id(id), m_name(name), m_type(it), m_channel(0), //m_input_channel(-1), m_transpose(MidiMidValue), m_pan(MidiMidValue), m_volume(100), m_level(0.0), m_recordLevel(0.0), m_device(device), m_sendBankSelect(false), m_sendProgramChange(false), m_sendPan(false), m_sendVolume(false), m_mappedId(0), m_audioInput(1000), m_audioInputChannel(0), m_audioOutput(0) { if (it == Audio || it == SoftSynth) { // In an audio instrument we use the m_channel attribute to // hold the number of audio channels this Instrument uses - // not the MIDI channel number. Default is 2 (stereo). // m_channel = 2; m_pan = 100; // audio pan ranges from -100 to 100 but // we store within an unsigned char as // 0 to 200. } if (it == SoftSynth) { addPlugin(new AudioPluginInstance(SYNTH_PLUGIN_POSITION)); } } Instrument::Instrument(InstrumentId id, InstrumentType it, const std::string &name, MidiByte channel, Device *device): PluginContainer(it == Audio || it == SoftSynth), m_id(id), m_name(name), m_type(it), m_channel(channel), //m_input_channel(-1), m_transpose(MidiMidValue), m_pan(MidiMidValue), m_volume(100), m_level(0.0), m_recordLevel(0.0), m_device(device), m_sendBankSelect(false), m_sendProgramChange(false), m_sendPan(false), m_sendVolume(false), m_mappedId(0), m_audioInput(1000), m_audioInputChannel(0), m_audioOutput(0) { // Add a number of plugin place holders (unassigned) // if (it == Audio || it == SoftSynth) { // In an audio instrument we use the m_channel attribute to // hold the number of audio channels this Instrument uses - // not the MIDI channel number. Default is 2 (stereo). // m_channel = 2; m_pan = 100; // audio pan ranges from -100 to 100 but // we store within an unsigned char as } else { /* * * Let's try getting rid of this default behavior, and replacing it with a * change to the factory autoload instead, because this just doesn't work out * very well, and it's fiddly trying to sort the overall behavior into something * less quirky (dmm) * // Also defined in Midi.h but we don't use that - not here // in the clean inner sanctum. // const MidiByte MIDI_PERCUSSION_CHANNEL = 9; const MidiByte MIDI_EXTENDED_PERCUSSION_CHANNEL = 10; if (m_channel == MIDI_PERCUSSION_CHANNEL || m_channel == MIDI_EXTENDED_PERCUSSION_CHANNEL) { setPercussion(true); } */ } if (it == SoftSynth) { addPlugin(new AudioPluginInstance(SYNTH_PLUGIN_POSITION)); } } Instrument::Instrument(const Instrument &ins): XmlExportable(), PluginContainer(ins.getType() == Audio || ins.getType() == SoftSynth), m_id(ins.getId()), m_name(ins.getName()), m_type(ins.getType()), m_channel(ins.getMidiChannel()), //m_input_channel(ins.getMidiInputChannel()), m_program(ins.getProgram()), m_transpose(ins.getMidiTranspose()), m_pan(ins.getPan()), m_volume(ins.getVolume()), m_level(ins.getLevel()), m_recordLevel(ins.getRecordLevel()), m_device(ins.getDevice()), m_sendBankSelect(ins.sendsBankSelect()), m_sendProgramChange(ins.sendsProgramChange()), m_sendPan(ins.sendsPan()), m_sendVolume(ins.sendsVolume()), m_mappedId(ins.getMappedId()), m_audioInput(ins.m_audioInput), m_audioInputChannel(ins.m_audioInputChannel), m_audioOutput(ins.m_audioOutput) { if (ins.getType() == Audio || ins.getType() == SoftSynth) { // In an audio instrument we use the m_channel attribute to // hold the number of audio channels this Instrument uses - // not the MIDI channel number. Default is 2 (stereo). // m_channel = 2; } if (ins.getType() == SoftSynth) { addPlugin(new AudioPluginInstance(SYNTH_PLUGIN_POSITION)); } } Instrument & Instrument::operator=(const Instrument &ins) { if (&ins == this) return *this; m_id = ins.getId(); m_name = ins.getName(); m_type = ins.getType(); m_channel = ins.getMidiChannel(); //m_input_channel = ins.getMidiInputChannel(); m_program = ins.getProgram(); m_transpose = ins.getMidiTranspose(); m_pan = ins.getPan(); m_volume = ins.getVolume(); m_level = ins.getLevel(); m_recordLevel = ins.getRecordLevel(); m_device = ins.getDevice(); m_sendBankSelect = ins.sendsBankSelect(); m_sendProgramChange = ins.sendsProgramChange(); m_sendPan = ins.sendsPan(); m_sendVolume = ins.sendsVolume(); m_mappedId = ins.getMappedId(); m_audioInput = ins.m_audioInput; m_audioInputChannel = ins.m_audioInputChannel; m_audioOutput = ins.m_audioOutput; return *this; } Instrument::~Instrument() { } std::string Instrument::getPresentationName() const { if (m_type == Audio || m_type == SoftSynth || !m_device) { return m_name; } else { return m_device->getName() + " " + m_name; } } void Instrument::setProgramChange(MidiByte program) { m_program = MidiProgram(m_program.getBank(), program); } MidiByte Instrument::getProgramChange() const { return m_program.getProgram(); } void Instrument::setMSB(MidiByte msb) { m_program = MidiProgram(MidiBank(m_program.getBank().isPercussion(), msb, m_program.getBank().getLSB()), m_program.getProgram()); } MidiByte Instrument::getMSB() const { return m_program.getBank().getMSB(); } void Instrument::setLSB(MidiByte lsb) { m_program = MidiProgram(MidiBank(m_program.getBank().isPercussion(), m_program.getBank().getMSB(), lsb), m_program.getProgram()); } MidiByte Instrument::getLSB() const { return m_program.getBank().getLSB(); } void Instrument::setPercussion(bool percussion) { m_program = MidiProgram(MidiBank(percussion, m_program.getBank().getMSB(), m_program.getBank().getLSB()), m_program.getProgram()); } bool Instrument::isPercussion() const { return m_program.getBank().isPercussion(); } void Instrument::setAudioInputToBuss(BussId buss, int channel) { m_audioInput = buss; m_audioInputChannel = channel; } void Instrument::setAudioInputToRecord(int recordIn, int channel) { m_audioInput = recordIn + 1000; m_audioInputChannel = channel; } int Instrument::getAudioInput(bool &isBuss, int &channel) const { channel = m_audioInputChannel; if (m_audioInput >= 1000) { isBuss = false; return m_audioInput - 1000; } else { isBuss = true; return m_audioInput; } } // Implementation of the virtual method to output this class // as XML. We don't send out the name as it's redundant in // the file - that is driven from the sequencer. // // std::string Instrument::toXmlString() { std::stringstream instrument; // We don't send system Instruments out this way - // only user Instruments. // if (m_id < AudioInstrumentBase) { #if (__GNUC__ < 3) instrument << std::ends; #endif return instrument.str(); } instrument << " " << std::endl; if (m_sendBankSelect) { instrument << " " << std::endl; } if (m_sendProgramChange) { instrument << " " << std::endl; } instrument << " " << std::endl; instrument << " " << std::endl; for (StaticControllerConstIterator it = m_staticControllers.begin(); it != m_staticControllers.end(); ++it) { instrument << " first) << "\" value=\"" << int(it->second) << "\"/>" << std::endl; } } else // Audio or SoftSynth { if (m_type == Audio) { instrument << "audio\">" << std::endl; } else { instrument << "softsynth\">" << std::endl; } instrument << " " << std::endl; instrument << " " << std::endl; instrument << " " << std::endl; bool aibuss; int channel; int ai = getAudioInput(aibuss, channel); instrument << " " << std::endl; instrument << " " << std::endl; PluginInstanceIterator it = m_audioPlugins.begin(); for (; it != m_audioPlugins.end(); it++) { instrument << (*it)->toXmlString(); } } instrument << " " << std::endl #if (__GNUC__ < 3) << std::endl << std::ends; #else << std::endl; #endif return instrument.str(); } // Return a program name given a bank select (and whether // we send it or not) // std::string Instrument::getProgramName() const { if (m_sendProgramChange == false) return std::string(""); MidiProgram program(m_program); if (!m_sendBankSelect) program = MidiProgram(MidiBank(isPercussion(), 0, 0), program.getProgram()); return ((dynamic_cast(m_device))->getProgramName(program)); } void Instrument::setControllerValue(MidiByte controller, MidiByte value) { for (StaticControllerIterator it = m_staticControllers.begin(); it != m_staticControllers.end(); ++it) { if (it->first == controller) { it->second = value; return; } } m_staticControllers.push_back(std::pair(controller, value)); } MidiByte Instrument::getControllerValue(MidiByte controller) const { for (StaticControllerConstIterator it = m_staticControllers.begin(); it != m_staticControllers.end(); ++it) { if (it->first == controller) return it->second; } throw std::string(""); } const MidiKeyMapping * Instrument::getKeyMapping() const { MidiDevice *md = dynamic_cast(m_device); if (!md) return 0; const MidiKeyMapping *mkm = md->getKeyMappingForProgram(m_program); if (mkm) return mkm; if (isPercussion()) { // if any key mapping is available, use it const KeyMappingList &kml = md->getKeyMappings(); if (kml.begin() != kml.end()) { return &(*kml.begin()); } } return 0; } Buss::Buss(BussId id) : PluginContainer(true), m_id(id), m_level(0.0), m_pan(100), m_mappedId(0) { } Buss::~Buss() { } std::string Buss::toXmlString() { std::stringstream buss; buss << " " << std::endl; buss << " " << std::endl; buss << " " << std::endl; PluginInstanceIterator it = m_audioPlugins.begin(); for (; it != m_audioPlugins.end(); it++) { buss << (*it)->toXmlString(); } buss << " " << std::endl; #if (__GNUC__ < 3) buss << std::ends; #endif return buss.str(); } std::string Buss::getName() const { char buffer[20]; sprintf(buffer, "Submaster %d", m_id); return buffer; } std::string Buss::getPresentationName() const { return getName(); } RecordIn::RecordIn() : m_mappedId(0) { } RecordIn::~RecordIn() { } std::string RecordIn::toXmlString() { // We don't actually save these, as they have nothing persistent // in them. The studio just remembers how many there should be. return ""; } }