/* Rosegarden A MIDI and audio sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral rights of Guillaume Laurent, Chris Cannam, and Richard Bown to claim authorship of this work have been asserted. Other copyrights also apply to some parts of this work. Please see the AUTHORS file and individual file headers for details. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _RG_STANDARDRULER_H_ #define _RG_STANDARDRULER_H_ #include #include "base/Event.h" class TQWidget; class TQPaintEvent; namespace Rosegarden { class RulerScale; class RosegardenGUIDoc; class LoopRuler; class MarkerRuler; class SnapGrid; class StandardRuler : public TQVBox { TQ_OBJECT public: StandardRuler(RosegardenGUIDoc *doc, RulerScale *rulerScale, double xorigin, int buttonHeight, bool invert = false, // draw upside-down TQWidget* parent = 0, const char* name = 0, WFlags f=0); void setSnapGrid(SnapGrid *grid); LoopRuler* getLoopRuler() { return m_loopRuler; } /** * Make connections from the LoopRuler to the document's * position pointer -- the standard use for a LoopRuler. * If you don't call this, you'll have to connect the * LoopRuler's signals up to something yourself. */ void connectRulerToDocPointer(RosegardenGUIDoc *doc); void setMinimumWidth(int width); void setHScaleFactor(double dy); public slots: void slotScrollHoriz(int x); signals: /// reflected from the loop ruler void dragPointerToPosition(timeT); /// reflected from the loop ruler void dragLoopToPosition(timeT); protected: virtual void paintEvent(TQPaintEvent *); private: //--------------- Data members --------------------------------- bool m_invert; int m_loopRulerHeight; int m_currentXOffset; RosegardenGUIDoc *m_doc; RulerScale *m_rulerScale; MarkerRuler *m_hButtonBar; LoopRuler *m_loopRuler; }; } #endif