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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
commit | f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch) | |
tree | 1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-fr/docs/kdegames/klines | |
parent | 85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff) | |
download | tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip |
Second part of prior commit
Diffstat (limited to 'tde-i18n-fr/docs/kdegames/klines')
-rw-r--r-- | tde-i18n-fr/docs/kdegames/klines/Makefile.am | 4 | ||||
-rw-r--r-- | tde-i18n-fr/docs/kdegames/klines/Makefile.in | 635 | ||||
-rw-r--r-- | tde-i18n-fr/docs/kdegames/klines/index.cache.bz2 | bin | 6226 -> 0 bytes | |||
-rw-r--r-- | tde-i18n-fr/docs/kdegames/klines/index.docbook | 490 |
4 files changed, 0 insertions, 1129 deletions
diff --git a/tde-i18n-fr/docs/kdegames/klines/Makefile.am b/tde-i18n-fr/docs/kdegames/klines/Makefile.am deleted file mode 100644 index b6361414814..00000000000 --- a/tde-i18n-fr/docs/kdegames/klines/Makefile.am +++ /dev/null @@ -1,4 +0,0 @@ -KDE_LANG = fr -SUBDIRS = $(AUTODIRS) -KDE_DOCS = AUTO -KDE_MANS = AUTO diff --git a/tde-i18n-fr/docs/kdegames/klines/Makefile.in b/tde-i18n-fr/docs/kdegames/klines/Makefile.in deleted file mode 100644 index d0afa4ec6a3..00000000000 --- a/tde-i18n-fr/docs/kdegames/klines/Makefile.in +++ /dev/null @@ -1,635 +0,0 @@ -# Makefile.in generated by automake 1.10.1 from Makefile.am. -# KDE tags expanded automatically by am_edit - $Revision: 483858 $ -# @configure_input@ - -# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, -# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. -# This Makefile.in is free software; the Free Software Foundation -# gives unlimited permission to copy and/or distribute it, -# with or without modifications, as long as this notice is preserved. - 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<!ENTITY kappname "&kolorlines;"> - <!ENTITY package "tdegames"> - <!ENTITY % addindex "IGNORE"> - <!ENTITY % French "INCLUDE"> -]> - -<book lang="&language;"> - -<bookinfo> -<title ->Manuel de &kolorlines;</title> - -<authorgroup> -<author -><firstname ->Roman</firstname -> <surname ->Razilov</surname -> <affiliation -> <address -><email ->Roman.Razilov@gmx.de</email -></address> -</affiliation> -</author> -<author -><firstname ->Roman</firstname -> <surname ->Merzlyakov</surname -> <affiliation -> <address -><email ->roman@sbrf.barrt.ru</email -></address> -</affiliation> -</author> -&traducteurGerardDelafond; - -</authorgroup> - -<copyright> -<year ->2000</year> -<year ->2001</year> -<holder ->Roman Razilov,</holder> -<holder ->Roman Merzlyakov</holder> -</copyright> -<legalnotice ->&FDLNotice;</legalnotice> - -<date ->2001-05-20</date> -<releaseinfo ->1.00.00</releaseinfo> - -<abstract -><para ->&kolorlines; est un joli petit jeu destiné à vous divertir entre 3 minutes et 6 jours (sans arrêter).</para -></abstract> - -<keywordset> -<keyword ->KDE</keyword> -<keyword ->tdegames</keyword> -<keyword ->klines</keyword> -</keywordset> - -</bookinfo> - -<chapter id="introduction"> -<title ->Introduction</title> - -<para ->&kolorlines; est un simple petit jeu. Il se joue tout seul, comme ça, il n'y a qu'un gagnant. Vous jouez pour vous amuser contre les records. Il a été inspiré par le jeu bien connu - <application ->Color Lines</application ->, écrit pour DOS par Olga Demina, Igor Ivkin et Gennady Denisov en 1992.</para> - -<para ->En 2 000, Roman Merzlyakov a écrit une version originale pour &kde;. Roman Roazilov lui a ajouté une animation générée par <application ->povray</application ->. Plus tard, en 2 001, il l'a portée sous &kde; 2 et rendue conforme au standard des jeux de &kde;.</para> - -</chapter> - - -<chapter id="using-klines"> -<title ->Utiliser &kolorlines;</title> - -<para ->Les principales règles du jeu sont aussi simples que possible : vous déplacez (au moyen de la souris) les billes de cellule en cellule et fabriquez des lignes (horizontales, verticales ou diagonales). Quand une ligne contient 5 billes ou plus - elles sont retirées du champ et votre score croît. Après chaque tour, l'ordinateur lance trois billes supplémentaires sur le plateau.</para> - -<para ->L'augmentation du score dépend de la quantité de billes effacées et de si &kolorlines; montre les billes suivantes. L'augmentation sera moins importante si vous utilisez la visualisation du tour suivant.</para> - -<sect1 id="klines-features"> -<title ->Autres fonctions de &kolorlines;</title> - -<para ->&kolorlines; est génial dans ce sens qu'il vous permet de tuer 5 minutes pendant que vous attendez qu'un programme compile.</para -> <para ->Ou bien, si vous n'avez rien d'autre à faire, de tuer 5 minutes.</para> - -</sect1> -</chapter> - -<chapter id="commands"> -<title ->Référence des commandes</title> - -<sect1 id="klines-mainwindow"> -<title ->La fenêtre principale de &kolorlines;</title> - -<para ->Il y a une grande zone avec des billes. À la droite, une barre montre les trois prochaines billes qui seront lancées sur le champ. Sous la zone de jeu, se trouve la barre d'état. Au-dessus, se trouve la barre de menus.</para> - -<sect2> -<title ->Le menu <guimenu ->Jeu</guimenu -> </title> - -<variablelist> -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->N</keycap -></keycombo -> </shortcut -> <guimenu ->Jeu</guimenu -> <guimenuitem ->Nouveau</guimenuitem -> </menuchoice -></term> -<listitem -><para -><action ->Commence une nouvelle partie</action -></para -></listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->H</keycap -></keycombo -> </shortcut -> <guimenu ->Jeu</guimenu -> <guimenuitem ->Afficher les meilleurs scores</guimenuitem -> </menuchoice -></term> -<listitem -><para -><action ->Affiche le tableau des meilleurs scores</action -></para -></listitem> -</varlistentry> -<!-- - ---> -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->Q</keycap -></keycombo -> </shortcut -> <guimenu ->Jeu</guimenu -> <guimenuitem ->Quitter</guimenuitem -> </menuchoice -></term> -<listitem -><para -><action ->Quitte</action -> &kolorlines;</para -></listitem> -</varlistentry> -</variablelist> - -</sect2> - -<sect2> -<title ->Le menu <guimenu ->Déplacement</guimenu -></title> - -<variablelist> -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->Z</keycap -></keycombo -> </shortcut -> <guimenu ->Déplacement</guimenu -> <guimenuitem ->Annuler</guimenuitem -> </menuchoice -></term> -<listitem -><para -><action ->Ceci annulera le dernier mouvement</action -></para -></listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Déplacement</guimenu -><guimenuitem ->Fin du tour</guimenuitem -></menuchoice> -</term> -<listitem> -<para ->Passer votre tour, jouer immédiatement la prochaine bille sans bouger.</para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><shortcut -><keycap ->N</keycap -></shortcut -> <guimenu ->Déplacement</guimenu -> <guimenuitem ->Commencer le didacticiel</guimenuitem -> </menuchoice -></term> -<listitem -><para ->Montre une démonstration courte, animée, non interactive du jeu. Si le didacticiel est en route, la barre d'état montrera <guilabel ->Niveau : Didactitiel</guilabel ->, et l'entrée de ce menu affichera <guimenuitem ->Arrêter le didacticiel</guimenuitem ->.</para -></listitem> -</varlistentry> -</variablelist> - -</sect2> - -<sect2> -<title ->Le menu <guimenu ->Configuration</guimenu -></title> - -<variablelist> -<varlistentry> -<term -><menuchoice -><guimenu ->Configuration</guimenu -><guimenuitem ->Afficher la barre d'état</guimenuitem -> </menuchoice -></term> -<listitem -><para -><action ->Affiche ou cache la barre d'état.</action -></para -></listitem> -</varlistentry> -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->P</keycap -></keycombo -> </shortcut -> <guimenu ->Configuration</guimenu -> <guimenuitem ->Afficher les suivantes</guimenuitem -> </menuchoice -></term> -<listitem -><para -><action ->Inverse les informations sur les billes suivantes.</action -></para -></listitem> -</varlistentry> -<varlistentry> -<term -><menuchoice -><guimenu ->Configuration</guimenu -><guimenuitem ->Utiliser des billes numérotées</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Numérote les billes en fonction des couleurs. Ceci peut aider les daltoniens qui ne différencient pas bien les couleurs, ou ceux d'entre vous qui préfèrent la présentation.</para> -</listitem> -</varlistentry> -<varlistentry> -<term -><menuchoice -><guimenu ->Configuration</guimenu -><guisubmenu ->Choisir le type de partie</guisubmenu -></menuchoice -></term> -<listitem> -<para ->Choisir un niveau de difficulté, de <guimenuitem ->Très facile</guimenuitem -> à <guimenuitem ->Très difficile </guimenuitem ->.</para> -</listitem> -</varlistentry> -<varlistentry> -<term -><menuchoice -><guimenu ->Configuration</guimenu -><guimenuitem ->Configurer les raccourcis clavier</guimenuitem -></menuchoice -></term> -<listitem> -<para ->Affiche une boîte de dialogue &kde; standard de configuration des raccourcis, vous permettant de personnaliser les touches utilisées dans le jeu.</para -></listitem> -</varlistentry> -</variablelist> -</sect2> - -<sect2> -<title ->Le menu <guimenu ->Aide</guimenu -></title> -&help.menu.documentation; </sect2> -</sect1> - -</chapter> - -<chapter id="credits"> - -<title ->Remerciements et licence</title> - -<para ->&kolorlines;</para> - -<para ->Programme copyright 2000 Roman Merzlyakov <email ->roman@sbrf.barrt.ru</email -></para> -<para ->Collaborateurs :</para> -<itemizedlist> -<listitem -><para ->Roman Razilov <email ->Roman.Razilov@gmx.de</email -> Réécriture, Graphisme, animation. Remerciements spéciaux à ma femme Larissa Juschkin pour les tests et les discussions.</para> -</listitem> - -</itemizedlist> - -<para ->Documentation copyright 2001 Roman Razilov <email ->Roman.Razilov@gmx.de</email -></para> - -<para ->Traduction française par &GerardDelafond;.</para -> -&underFDL; &underGPL; </chapter> - -<appendix id="installation"> -<title ->Installation</title> - -<sect1 id="getting-klines"> -<title ->Comment obtenir &kolorlines;</title> -&install.intro.documentation; </sect1> - -<sect1 id="compilation"> -<title ->Compilation et Installation</title> -&install.compile.documentation; </sect1> - -<sect1 id="customize"> -<title ->Billes fabriquées avec <application ->Povray</application -></title> - -<para ->Toutes les images (<filename ->klines/*.jpg</filename ->) sont rendues avec <application ->Povray</application -> 3.0 et manipulées avec <application ->ImageMagick</application ->. Povray & les scripts bash sont dans le dossier <filename class="directory" ->klines/povray</filename ->. Personnalisez <filename ->balls.pov</filename -> comme vous voulez pour le rendu et installez-le.</para> - -<note -><para ->Vous avez besoin de Povray 3.0 pour le rendu. Dans les nouvelles versions, comme &pex; la version 3.1, le <quote ->halo</quote -> est supprimé. </para -></note> - -<para ->Pour générer des billes sur votre système, saisissez les commandes suivantes dans le dossier de base de la distribution de &package; :</para> - -<screen width="40" -><prompt ->%</prompt -> <userinput -><command ->cd</command -> klines</userinput> -<prompt ->%</prompt -> <userinput -><command ->make</command -> install</userinput -> -</screen> - -</sect1> - -</appendix> - -&documentation.index; - -</book> -<!-- -Local Variables: -sgml-minimize-attributes: nil -sgml-general-insert-case: lower -End: ---> - |