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authorTDE Weblate <weblate@mirror.git.trinitydesktop.org>2022-07-19 18:32:40 +0000
committerTDE Weblate <weblate@mirror.git.trinitydesktop.org>2022-07-19 18:32:40 +0000
commit0edef898e0fbae4a58b782f7577f0f4f721ffccf (patch)
treec0cb923606774859da28d419914b271c220f70e3 /tde-i18n-fr/messages/tdegames
parent015a45d8ce44236764de5a934b2b7f7c35699033 (diff)
downloadtde-i18n-0edef898e0fbae4a58b782f7577f0f4f721ffccf.tar.gz
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Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate. Translation: tdegames/kgoldrunner Translate-URL: https://mirror.git.trinitydesktop.org/weblate/projects/tdegames/kgoldrunner/
Diffstat (limited to 'tde-i18n-fr/messages/tdegames')
-rw-r--r--tde-i18n-fr/messages/tdegames/kgoldrunner.po101
1 files changed, 85 insertions, 16 deletions
diff --git a/tde-i18n-fr/messages/tdegames/kgoldrunner.po b/tde-i18n-fr/messages/tdegames/kgoldrunner.po
index e68abce799a..24b8705f063 100644
--- a/tde-i18n-fr/messages/tdegames/kgoldrunner.po
+++ b/tde-i18n-fr/messages/tdegames/kgoldrunner.po
@@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kgoldrunner\n"
-"POT-Creation-Date: 2021-07-07 18:22+0000\n"
+"POT-Creation-Date: 2022-07-19 18:18+0000\n"
"PO-Revision-Date: 2005-01-05 17:29+0100\n"
"Last-Translator: Nicolas Ternisien <nicolast@libertysurf.fr>\n"
"Language-Team: Français <kde-francophone@kde.org>\n"
@@ -41,14 +41,24 @@ msgid "Hi !!"
msgstr "Salut !!"
#: data_messages.cpp:30
+#, fuzzy
+#| msgid ""
+#| "Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all "
+#| "the gold nuggets, then climb to the top of the playing area and move up "
+#| "to the next level. A hidden ladder will appear as you collect the last "
+#| "nugget.\n"
+#| "\n"
+#| "The hero (the green figure) is your deputy. To collect the nuggets, just "
+#| "point the mouse where you want him to go. At first gravity takes over "
+#| "and he falls ..."
msgid ""
"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the "
"gold nuggets, then climb to the top of the playing area and move up to the "
"next level. A hidden ladder will appear as you collect the last nugget.\n"
"\n"
"The hero (the green figure) is your deputy. To collect the nuggets, just "
-"point the mouse where you want him to go. At first gravity takes over and "
-"he falls ..."
+"point the mouse where you want the hero to go. At first gravity takes over "
+"and the hero falls ..."
msgstr ""
"Salut ! Bienvenue dans KGoldRunner ! Le principe de ce jeu est de ramasser "
"toutes les pépites d'or, puis de grimper au sommet de l'aire de jeu et de "
@@ -63,11 +73,21 @@ msgid "Navigation"
msgstr "Se déplacer"
#: data_messages.cpp:37
+#, fuzzy
+#| msgid ""
+#| "This is an exercise in moving around. Follow the track of gold nuggets "
+#| "until the ladder pops up at the right. The hero can only follow the "
+#| "mouse along simple paths (like _ | L or U), so be careful not to get too "
+#| "far ahead of him.\n"
+#| "\n"
+#| "DANGER: Try not to fall off the ladder or bar into the concrete pit at "
+#| "the bottom right. If you do get trapped there, the only way out is to "
+#| "kill the hero (press key Q for quit) and start the level again."
msgid ""
"This is an exercise in moving around. Follow the track of gold nuggets "
"until the ladder pops up at the right. The hero can only follow the mouse "
"along simple paths (like _ | L or U), so be careful not to get too far ahead "
-"of him.\n"
+"of them.\n"
"\n"
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
"bottom right. If you do get trapped there, the only way out is to kill the "
@@ -87,11 +107,25 @@ msgid "Digging"
msgstr "Creuser"
#: data_messages.cpp:44
+#, fuzzy
+#| msgid ""
+#| "Now you have to dig to get the gold! Just use the left and right mouse "
+#| "buttons to dig left or right of the hero's position. The hero can then "
+#| "jump into and through the hole he has dug. He can also dig several holes "
+#| "in a row and run sideways through the dug holes. Be careful though. "
+#| "After a while the holes close up and you can get trapped and killed.\n"
+#| "\n"
+#| "In the third box down, you have to dig two holes, jump in and quickly dig "
+#| "one more, to get through two layers. On the right, you have to dig "
+#| "three, then two then one to get through. There are also two little "
+#| "puzzles to work out along the way. Good luck!\n"
+#| "\n"
+#| "By the way, you can dig through brick, but not concrete."
msgid ""
"Now you have to dig to get the gold! Just use the left and right mouse "
"buttons to dig left or right of the hero's position. The hero can then jump "
-"into and through the hole he has dug. He can also dig several holes in a "
-"row and run sideways through the dug holes. Be careful though. After a "
+"into and through the hole they have dug. They can also dig several holes in "
+"a row and run sideways through the dug holes. Be careful though. After a "
"while the holes close up and you can get trapped and killed.\n"
"\n"
"In the third box down, you have to dig two holes, jump in and quickly dig "
@@ -122,6 +156,25 @@ msgid "You Have ENEMIES !!!"
msgstr "Vous avez des ENNEMIS !!!"
#: data_messages.cpp:53
+#, fuzzy
+#| msgid ""
+#| "Well, it's been nice and easy up to now, but the game would be no fun "
+#| "without enemies. They are after the gold too: worse still they are after "
+#| "you! You die if they catch you, but maybe you will have a few lives left "
+#| "and can start again.\n"
+#| "\n"
+#| "You can handle enemies by running away, digging a hole or luring them "
+#| "into part of the playing area where they get stranded.\n"
+#| "\n"
+#| "If an enemy falls into a hole, he gives up any gold he is carrying, then "
+#| "gets stuck in the hole for a time and climbs out. If the hole closes "
+#| "while he is in it, he dies and reappears somewhere else on the screen. "
+#| "You can deliberately kill enemies by digging several holes in a row.\n"
+#| "\n"
+#| "More importantly, you can run over an enemy's head. You must do that "
+#| "right at the start of this level. Dig a hole, trap the enemy, wait for "
+#| "him to fall all the way in, then run over him, with the other enemy in "
+#| "hot pursuit..."
msgid ""
"Well, it's been nice and easy up to now, but the game would be no fun "
"without enemies. They are after the gold too: worse still they are after "
@@ -131,14 +184,14 @@ msgid ""
"You can handle enemies by running away, digging a hole or luring them into "
"part of the playing area where they get stranded.\n"
"\n"
-"If an enemy falls into a hole, he gives up any gold he is carrying, then "
-"gets stuck in the hole for a time and climbs out. If the hole closes while "
-"he is in it, he dies and reappears somewhere else on the screen. You can "
+"If an enemy falls into a hole, they give up any gold they are carrying, then "
+"get stuck in the hole for a time and climb out. If the hole closes while "
+"they are in it, they die and reappear somewhere else on the screen. You can "
"deliberately kill enemies by digging several holes in a row.\n"
"\n"
"More importantly, you can run over an enemy's head. You must do that right "
-"at the start of this level. Dig a hole, trap the enemy, wait for him to "
-"fall all the way in, then run over him, with the other enemy in hot "
+"at the start of this level. Dig a hole, trap the enemy, wait for them to "
+"fall all the way in, then run over them, with the other enemy in hot "
"pursuit..."
msgstr ""
"Bien, tout a été simple et facile jusqu'à maintenant, mais le jeu ne serait "
@@ -217,13 +270,21 @@ msgid "Bars and Ladders"
msgstr "Barres et échelles"
#: data_messages.cpp:83
+#, fuzzy
+#| msgid ""
+#| "There's nowhere to dig, so you must dodge the enemies and avoid falling "
+#| "to the concrete at the wrong time. Try to keep the enemies together.\n"
+#| "\n"
+#| "If an enemy has a gold outline, he is holding a nugget. He might drop it "
+#| "as he runs over the concrete or maybe at the top of a ladder ...... "
+#| "patience, patience !!"
msgid ""
"There's nowhere to dig, so you must dodge the enemies and avoid falling to "
"the concrete at the wrong time. Try to keep the enemies together.\n"
"\n"
-"If an enemy has a gold outline, he is holding a nugget. He might drop it as "
-"he runs over the concrete or maybe at the top of a ladder ...... patience, "
-"patience !!"
+"If an enemy has a gold outline, they are holding a nugget. They might drop "
+"it as they run over the concrete or maybe at the top of a ladder ...... "
+"patience, patience !!"
msgstr ""
"Il est impossible de creuser, donc vous devez esquiver les ennemis et éviter "
"de tomber dans le béton au mauvais moment. Essayez de maintenir les ennemis "
@@ -258,13 +319,21 @@ msgid "... Or not to kill?"
msgstr "... Ou ne pas tuer ?"
#: data_messages.cpp:97
+#, fuzzy
+#| msgid ""
+#| "It is best not to kill the enemy. Try it and you will find out why ... "
+#| "Heh, heh, heh !! ... ;-)\n"
+#| "\n"
+#| "If you do kill him unintentionally, before you have collected the gold at "
+#| "the top left, you can still finish the level by digging away the side of "
+#| "the pit he is in."
msgid ""
"It is best not to kill the enemy. Try it and you will find out why ... Heh, "
"heh, heh !! ... ;-)\n"
"\n"
-"If you do kill him unintentionally, before you have collected the gold at "
+"If you do kill them unintentionally, before you have collected the gold at "
"the top left, you can still finish the level by digging away the side of the "
-"pit he is in."
+"pit they are in."
msgstr ""
"Il vaut mieux ne pas tuer l'ennemi. Essayez de le faire et vous verrez "
"pourquoi... Hé, hé, hé !! ... ;-)\n"