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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
commit | f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch) | |
tree | 1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-hu/docs/tdegames | |
parent | 85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff) | |
download | tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip |
Second part of prior commit
Diffstat (limited to 'tde-i18n-hu/docs/tdegames')
26 files changed, 6994 insertions, 0 deletions
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index 00000000000..ba63b601ed7 --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/atlantik/index.docbook @@ -0,0 +1,147 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&atlantik;"> + <!ENTITY package "tdegames"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % Hungarian "INCLUDE"> +]> + +<book lang="&language;"> + +<bookinfo> +<title +>&atlantik; kézikönyv</title> + +<authorgroup> +<author +> <firstname +>Rob</firstname +> <othername +></othername +> <surname +>Kaper</surname +> <affiliation +> <address +><email +>cap@capsi.com</email +></address +> </affiliation +> </author> +<othercredit role="translator" +><firstname +>Tamás</firstname +><surname +>Szántó</surname +><contrib +>Magyar fordítás</contrib +><affiliation +><address +><email +>tszanto@mol.hu</email +></address +></affiliation +></othercredit> +</authorgroup> + +<legalnotice +>&FDLNotice;</legalnotice> + +<!-- Date and version information of the documentation +Don't forget to include this last date and this last revision number, we +need them for translation coordination ! +Please respect the format of the date (DD/MM/YYYY) and of the version +(Major.minor.lesser), it could be used by automation scripts --> + +<date +>2002-04-07</date> +<releaseinfo +>0.00.01</releaseinfo> + +<!-- Abstract about this handbook --> + +<abstract> +<para +> Az &atlantik; egy &kde;-alapú kliensprogram <trademark class="registered" +>Monopoly</trademark +>-szerű hálózati játékokhoz (a <command +>monopd</command +> szolgáltatáson keresztül). </para> + +</abstract> + + +<keywordset> +<keyword +>KDE</keyword> +<keyword +>tdegames</keyword> +<keyword +>Atlantik</keyword> +</keywordset> + +</bookinfo> + +<chapter id="introduction"> +<title +>Bevezetés</title> + +<para +> Az &atlantik; játéknak az a célja, hogy minél több ingatlant kell megszerezni Észak-Amerika és Európa nagyvárosaiban a két kontinens között ingázva. A játék lebonyolítása a monopd nevű szolgáltatáson keresztül történik. A sokféle választható játékvariáció közül a legismertebb a klasszikus <trademark class="registered" +>Monopoly</trademark +> játékra hasonlít.</para> + +</chapter> + +<chapter id="download"> +<title +>Letöltés</title> + +<para +> Az &atlantik; letölthető a <ulink url="http://capsi.com/atlantik/" +>http://capsi.com/atlantik/</ulink +> címről, a monopd pedig a <ulink url="http://capsi.com/~cap/monopd/" +>http://capsi.com/~cap/monopd/</ulink +> címről.</para> + +<para +> Mindkét alkalmazás legutóbbi változata elérhető <acronym +>CVS</acronym +>-ben is. Az &atlantik; fájljai a &kde; tdegames nevű csomagjának <acronym +>CVS</acronym +>-ében található. A <ulink url="http://www.kde.org/anoncvs.html" +>http://www.kde.org/anoncvs.html</ulink +> címen részletes leírás található a &kde; csomagok <acronym +>CVS</acronym +>-en keresztüli letöltéséhez. Az &atlantik; a tdegames csomag része a &kde; 3.1-es változata óta.</para> + +<para +> A <application +>monopd</application +> <acronym +>CVS</acronym +>-ről további információk találhatók a <application +>monopd</application +> dokumentációjában ezen a címen: <ulink url="http://sourceforge.net/projects/monopd/" +>http://sourceforge.net/projects/monopd/</ulink +>.</para> + + +&underFDL; +&underGPL; + +</chapter> + +&documentation.index; +</book> + +<!-- +Local Variables: +mode: sgml +sgml-minimize-attributes:nil +sgml-general-insert-case:lower +sgml-indent-step:0 +sgml-indent-data:nil +End: + +// vim:ts=2:sw=2:tw=78:noet +--> diff --git a/tde-i18n-hu/docs/tdegames/kolf/Makefile.am b/tde-i18n-hu/docs/tdegames/kolf/Makefile.am new file mode 100644 index 00000000000..dbafe290986 --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/kolf/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = hu +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-hu/docs/tdegames/kolf/Makefile.in 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b/tde-i18n-hu/docs/tdegames/kolf/index.cache.bz2 diff --git a/tde-i18n-hu/docs/tdegames/kolf/index.docbook b/tde-i18n-hu/docs/tdegames/kolf/index.docbook new file mode 100644 index 00000000000..973c00bf234 --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/kolf/index.docbook @@ -0,0 +1,110 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&kolf;"> + <!ENTITY package "tdegames"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % Hungarian "INCLUDE"> +]> + +<book lang="&language;"> + +<bookinfo> +<title +>&kolf; kézikönyv</title> + +<authorgroup> +<author +> <firstname +></firstname +> <othername +></othername +> <surname +></surname +> <affiliation +> <address +><email +></email +></address +> </affiliation +> </author> +<othercredit role="translator" +><firstname +>Tamás</firstname +><surname +>Szántó</surname +><contrib +>Magyar fordítás</contrib +><affiliation +><address +><email +>tszanto@mol.hu</email +></address +></affiliation +></othercredit> +</authorgroup> + +<legalnotice +>&FDLNotice;</legalnotice> + +<!-- Date and version information of the documentation +Don't forget to include this last date and this last revision number, we +need them for translation coordination ! +Please respect the format of the date (DD/MM/YYYY) and of the version +(Major.minor.lesser), it could be used by automation scripts --> + +<date +>2000-09-02</date> +<releaseinfo +>0.00.00</releaseinfo> + +<!-- Abstract about this handbook --> + +<abstract> +<para +> A &kolf; egy &kde;-alapú golfjáték. </para> +</abstract> + + +<keywordset> +<keyword +>KDE</keyword> +<keyword +>Kapp</keyword> +</keywordset> + +</bookinfo> + +<chapter id="introduction" +> <title +>Bevezetés</title +> <para +>A program dokumentációja még nem készült el.</para +> <para +>Ha segítségre van szüksége, olvassa el <ulink url="http://www.kde.org" +>a &kde; honlapján</ulink +> a legfrissebb információkat, vagy küldje el kérdéseit <ulink url="mailto:kde-user@kde.org" +>a &kde; felhasználók levelezőlistájára</ulink +>.</para +> <para +><emphasis +>A &kde; fejlesztői</emphasis +></para> + +&underFDL; + +</chapter> + +&documentation.index; +</book> + +<!-- +Local Variables: +mode: sgml +sgml-minimize-attributes:nil +sgml-general-insert-case:lower +sgml-indent-step:0 +sgml-indent-data:nil +End: + +// vim:ts=2:sw=2:tw=78:noet +--> diff --git a/tde-i18n-hu/docs/tdegames/konquest/Makefile.am b/tde-i18n-hu/docs/tdegames/konquest/Makefile.am new file mode 100644 index 00000000000..dbafe290986 --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/konquest/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = hu +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-hu/docs/tdegames/konquest/Makefile.in b/tde-i18n-hu/docs/tdegames/konquest/Makefile.in new file mode 100644 index 00000000000..93f906adfdc --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/konquest/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in 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b/tde-i18n-hu/docs/tdegames/konquest/index.cache.bz2 diff --git a/tde-i18n-hu/docs/tdegames/konquest/index.docbook b/tde-i18n-hu/docs/tdegames/konquest/index.docbook new file mode 100644 index 00000000000..7890e07269f --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/konquest/index.docbook @@ -0,0 +1,311 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&konquest;"> + <!ENTITY package "tdegames" +> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % Hungarian "INCLUDE" +> <!-- change language only here --> +]> + +<book lang="&language;"> + +<bookinfo> +<title +>A &konquest; kézikönyve</title> + +<authorgroup> +<author +> <firstname +>Nicholas</firstname +> <surname +>Robbins</surname +> <affiliation +> <address +><email +>logik9000@chartermi.net</email +></address +> </affiliation +> </author> +</authorgroup> + +<othercredit role="developer"> +<firstname +>Russ</firstname> +<surname +>Steffen</surname> +<affiliation> +<address +><email +>rsteffen@bayarea.net</email +></address +></affiliation> +<contrib +>Fejlesztő</contrib> +</othercredit> + +<othercredit role="reviewer"> +<firstname +>Lauri</firstname> +<surname +>Watts</surname> +<affiliation> +<address +><email +>lauri@kde.org</email +></address> +</affiliation> +<contrib +>Lektor</contrib> +</othercredit> + +<othercredit role="translator" +><firstname +>Tamás</firstname +><surname +>Szántó</surname +><contrib +>Magyar fordítás</contrib +><affiliation +><address +><email +>tszanto@mol.hu</email +></address +></affiliation +></othercredit> + +<copyright> +<year +>2000</year> +<holder +>Nicholas Robbins</holder> +</copyright> + +<legalnotice +>&FDLNotice;</legalnotice> + +<date +>2000-12-16</date> +<releaseinfo +>0.99.02</releaseinfo> + +<abstract +><para +>A &konquest; egy világűrben játszódó stratégiai játék, melynek célja természetesen a Galaxis meghódítása.</para +></abstract> + +<keywordset> +<keyword +>KDE</keyword> +<keyword +>Konquest</keyword> +<keyword +>tdegames</keyword> +</keywordset> + +</bookinfo> + +<chapter id="introduction"> +<title +>Bevezetés</title> + +<para +>Ez a program a <application +>Gnu-Lactic Konquest</application +> nevű többen is játszható stratégiai játék &kde;-alapú változata. A játék célja egy galaktikus birodalom kiépítése, az egész galaxis elfoglalása és természetesen az ellenfelek megsemmisítése.</para> + +</chapter> + +<chapter id="using-konquest"> +<title +>A &konquest; kezelése</title> + +<sect1 id="konquest-features"> +<title +>A &konquest; további jellemzői</title> + +<para +>Ez egy rendkívül szórakoztató hódítási játék, az egyetlen hátránya az, hogy nincs egyjátékos-üzemmódja, tehát rá kell venni egy ismerőst, hogy álljon ki Ön ellen.</para> + +</sect1> + +<sect1 id="configuration"> +<title +>Beállítások</title> + +<para +>A &konquest; elindítása után megjelenik egy beállítóablak, ahol meg lehet adni a játékosok nevét, a bolygók számát, a játszani kívánt körök számát (ez utóbbi a játék közben módosítható). Új térképet lehet kérni egészen addig, amíg meg nincs elégedve az elrendezéssel. Végül nyomja meg <guibutton +>A játék elkezdése</guibutton +> gombot!</para> + +</sect1> + +</chapter> + +<chapter id="commands"> +<title +>A parancsok</title> + +<para +></para> + +<sect1 id="konquest-mainwindow"> +<title +>A program főablaka</title> + +<para +>A bolygók állapotát mutató ablakból (a fekete téglalap a jobb oldalon) lehet megtudni az egyes bolygók legfontosabb adatait. A hírszerzés részletes adatokat tud szolgáltatni az ellenfél játékosainak uralma alá tartozó bolygókról, de a bennszülöttekéről nem. Az adatok tartalmazzák többek között: a bolygó <guilabel +>nevét</guilabel +>, <guilabel +>tulajdonosának</guilabel +> nevét, a <guilabel +>termelés</guilabel +> mennyiségét, a védő flotta űrhajóinak <guilabel +>számát</guilabel +> és találati pontosságát. </para> + +<para +>Egy bolygó <guilabel +>termelése</guilabel +> nem más, mint az egy kör alatt legyártott űrhajók száma. A flotta erőssége a bolygót védő űrhajók <guilabel +>számával</guilabel +> egyenlő. A <guilabel +>találati pontosság</guilabel +> a bolygón gyártott űrhajók találati hatékonyságát mutatja. A támadó flotta űrhajói a kiindulási bolygó találati pontosságával, a védekező flotta űrhajói a védelmezett bolygó találati pontosságával tudnak tüzelni.</para> + +<sect2> +<title +>A <guimenu +>Játék</guimenu +> menü</title> + +<variablelist +> <varlistentry +> <term +><menuchoice +> <guimenu +>Játék</guimenu +> <guimenuitem +>Új</guimenuitem +> </menuchoice +></term +> <listitem +><para +><action +>Itt lehet új játékot kezdeni.</action +></para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <guimenu +>Játék</guimenu +> <guimenuitem +>Kilépés</guimenuitem +> </menuchoice +></term +> <listitem +><para +><action +>Itt lehet kilépni a programból.</action +></para +></listitem +> </varlistentry +> </variablelist> +</sect2> + +<sect2> +<title +>A <guimenu +>Segítség</guimenu +> menü</title> + +&help.menu.documentation; + +</sect2> +</sect1> +</chapter> + +<chapter id="credits"> + + +<title +>Köszönetnyilvánítások és a licencegyezmény</title> + +<para +>&konquest;</para> + +<para +>GNU-Lactic Conquest Project, a &kde;-verziót Russ Steffen (<email +>rsteffen@ia.net</email +>) készítette. A program honlapján (<ulink url="http://www.ia.net/~rsteffen/konquest.html" +>http://www.ia.net/~rsteffen/konquest.html</ulink +>) további információk találhatók.</para> + +<para +>Copyright (c) The GNU-Lactic Conquest Project, 1998. </para> + +<para +>Documentation copyright: Nicholas Robbins (<email +>logik9000@chartermi.net</email +>), 2000.</para> + +<para +>Magyar fordítás: Szántó Tamás <email +>tszanto@mol.hu</email +></para> + +&underFDL; <!-- FDL: do not remove --> + +&underGPL; <!-- GPL License --> + +</chapter> + +<appendix id="installation"> +<title +>Telepítés</title> + +<sect1 id="getting-konquest"> +<title +>A &konquest; megszerzése</title> + +&install.intro.documentation; + +</sect1> + +<sect1 id="requirements"> +<title +>Követelmények</title> + +<para +>A &konquest; használatához a &kde; 3.0-ás vagy annál újabb változata szükséges, és ajánlott legalább 16-bites színmélységet beállítani, hogy a bedigitalizált bolygóképek színveszteség nélkül jelenjenek meg. </para> + +<para +>Az összes szükséges programkönyvtár és a &konquest; is letölthető <ulink url="http://www.ia.net/~rsteffen/konquest.html" +>A &konquest; honlapjáról</ulink +>.</para> + +</sect1> + +<sect1 id="compilation"> +<title +>Lefordítás és telepítés</title> + +&install.compile.documentation; + +</sect1> + +</appendix> + +&documentation.index; + +</book> + +<!-- +Local Variables: +mode: sgml +sgml-omittag: nil +sgml-shorttag: t +End: +--> diff --git a/tde-i18n-hu/docs/tdegames/ksame/Makefile.am b/tde-i18n-hu/docs/tdegames/ksame/Makefile.am new file mode 100644 index 00000000000..dbafe290986 --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/ksame/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = hu +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-hu/docs/tdegames/ksame/Makefile.in b/tde-i18n-hu/docs/tdegames/ksame/Makefile.in new file mode 100644 index 00000000000..1c0caa5d54b --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/ksame/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in 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\ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-hu/docs/tdegames/ksame/index.cache.bz2 b/tde-i18n-hu/docs/tdegames/ksame/index.cache.bz2 Binary files differnew file mode 100644 index 00000000000..6766db66aa5 --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/ksame/index.cache.bz2 diff --git a/tde-i18n-hu/docs/tdegames/ksame/index.docbook b/tde-i18n-hu/docs/tdegames/ksame/index.docbook new file mode 100644 index 00000000000..a6766de2d4f --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/ksame/index.docbook @@ -0,0 +1,365 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&ksame;"> + <!ENTITY package "tdegames"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % Hungarian "INCLUDE"> +]> + +<book lang="&language;"> + +<bookinfo> +<title +>A &ksame; kézikönyve</title> + +<authorgroup> +<author +> <firstname +>Nicholas</firstname +> <surname +>Robbins</surname +> <affiliation +> <address +><email +>logik9000@chartermi.net</email +></address +> </affiliation +> </author> +</authorgroup> +<othercredit role="translator" +><firstname +>Tamás</firstname +><surname +>Szántó</surname +><contrib +>Magyar fordítás</contrib +><affiliation +><address +><email +>tszanto@mol.hu</email +></address +></affiliation +></othercredit> + +<copyright> +<year +>2000</year> +<holder +>Nicholas Robbins</holder> +</copyright> +<legalnotice +>&FDLNotice;</legalnotice> + +<date +>2002-01-14</date> +<releaseinfo +>0.05.10</releaseinfo> + +<abstract +><para +>A &ksame; egy kedves kis ügyességi játék, mellyel el lehet játszani 3 percig vagy akár 6 napig is (egyfolytában!).</para +></abstract> + +<keywordset> +<keyword +>KDE</keyword> +<keyword +>tdegames</keyword> +<keyword +>ksame</keyword> +</keywordset> + +</bookinfo> + +<chapter id="introduction"> +<title +>Bevezetés</title> + +<para +>A &ksame; egy egyszerű ügyességi játék. Csak egy személy játszhatja, ezért csak egy győztes lehet :-) A játék célja a lehető legmagasabb pontszám elérése. A játék ötletét a SameGame-től vettük, mely igazán csak a Macintoshokon terjedt el. </para> + +<para +>1997-ben Stephan Kulow és Marcus Kreutzberger készített egy <foreignphrase lang="de" +>Probiere</foreignphrase +> (német szójáték!) nevű játékot, ez volt az első próbálkozásuk X11-alapú program írására. Úgy döntöttek, hogy érdemes lenne a programot átírni KDE alá, és rövidesen megszületett a &ksame;.</para> + +</chapter> + + +<chapter id="using-ksame"> +<title +>A program kezelése</title> + +<para +>A játék célja nagyon egyszerű. Meg kell szabadulni a pályán található összes golyótól. ;-)</para +> + +<para +>Ha kettő vagy több golyó érintkezik egymással, akkor a csoportra kattintva el lehet őket távolítani. Az eltüntetettek fölötti golyók ilyenkor lejjebb esnek. Ha egy oszlop mentén nem marad golyó, akkor az attól jobbra eső összes golyó elcsúszik balra.</para> + +<para +>A pontszámot a következő módon tudja kiszámolni:</para> +<para +>Vonjon ki kettőt az eltüntetett golyók számából, majd a kapott értéket emelje négyzetre.</para> +<para +>Így például 7 golyó eltüntetéséért 25 pont jár (7 mínusz 2 = 5, 5 a négyzeten pedig 25). 8 golyó eltüntetése esetén 36 pontot kap (8 mínusz 2 = 6, 6 négyzete 36).</para> + +<para +>Ez azt jelenti, hogy érdemes minél több golyóból álló sort kirakni, mert akkor a kapott pontszám jelentősen nagyobb lesz. A játék akkor ér véget, ha már nem lehet több golyócsoportot levenni a tábláról.</para> + +<para +>A játék végén a program a táblán maradt golyók számával arányos módon csökkenti az elért eredményt. 1000 pont jutalmat kap, ha egyetlen golyó sem maradt.</para> + + +<sect1 id="ksame-features"> +<title +>A program egyéb jellemzői</title> + +<para +>A &ksame;-mel például kellemes módon el lehet ütni azt az 5 percet, amíg elkészül egy program fordítása.</para> + +<para +> Persze ez az utóbbi nem kötelező...</para> + +</sect1> +</chapter> + +<chapter id="commands"> +<title +>A parancsok felsorolása</title> + +<sect1 id="ksame-mainwindow"> +<title +>A program főablaka</title> + +<para +>Itt látható a játéktér a golyókkal, alatta egy állapotsor, felette a menüsor.</para> + +<sect2 id="gamemenu"> +<title +>A <guimenu +>Játék</guimenu +> menü</title> + +<variablelist +> <varlistentry +> <term +><menuchoice +> <shortcut +> <keycombo action="simul" +>&Ctrl;<keycap +>N</keycap +></keycombo +> </shortcut +> <guimenu +>Játék</guimenu +> <guimenuitem +>Új</guimenuitem +> </menuchoice +></term +> <listitem +><para +><action +>Elkezd egy új játékot.</action +></para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <shortcut +> <keycombo action="simul" +>&Ctrl;<keycap +>H</keycap +></keycombo +> </shortcut +> <guimenu +>Játék</guimenu +> <guimenuitem +>A legjobb eredmények...</guimenuitem +> </menuchoice +></term +> <listitem +><para +><action +>Megjeleníti a dicsőségtáblát</action +></para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <shortcut +> <keycombo action="simul" +>&Ctrl;<keycap +>Q</keycap +></keycombo +> </shortcut +> <guimenu +>Játék</guimenu +> <guimenuitem +>Kilépés</guimenuitem +> </menuchoice +></term +> <listitem +><para +><action +>Kilépés</action +> a programból</para +></listitem +> </varlistentry +> </variablelist> + +</sect2> + +<sect2> +<title +>A <guimenu +>Szerkesztés</guimenu +> menü</title> + +<variablelist +> <varlistentry +> <term +><menuchoice +> <shortcut +> <keycombo action="simul" +>&Ctrl;<keycap +>Z</keycap +></keycombo +> </shortcut +> <guimenu +>Szerkesztés</guimenu +> <guimenuitem +>Visszavonás</guimenuitem +> </menuchoice +></term +> <listitem +><para +><action +>Visszavonja a legutóbbi lépést.</action +></para +></listitem +> </varlistentry +> </variablelist> + +</sect2> + +<sect2> +<title +>A <guimenu +>Beállítások</guimenu +> menü</title> + +<variablelist +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +> <guimenuitem +>Véletlenszerű elrendezés</guimenuitem +> </menuchoice +></term +> <listitem +><para +><action +>Egyelőre nincs hatása.</action +> Hagyja bekapcsolva, különben megjelenhet egy üres ablak.</para +></listitem +> </varlistentry +> </variablelist> + +</sect2> + +<sect2 id="helpmenu"> +<title +>A <guimenu +>Segítség</guimenu +> menü</title> + +&help.menu.documentation; + +</sect2> +</sect1> + +</chapter> + +<chapter id="credits"> + +<title +>Köszönetnyilvánítások és a licencegyezmény</title> + +<para +>&ksame;</para> + +<para +>Program copyright: Marcus Kreutzberger (<email +>kreutzbe@informatik.mu-luebeck.de</email +>), 1997.</para> +<para +>Hozzájárult még:</para> +<itemizedlist +> <listitem +><para +>Stephan Kulow</para +> </listitem +> </itemizedlist> + +<para +>Documentation copyright: Nicholas R. Robbins (<email +>logik9000@home.com</email +>), 2000.</para> +<para +>Magyar fordítás: Szántó Tamás <email +>tszanto@mol.hu</email +></para> + +&underFDL; <!-- FDL: do not remove --> + + +&underGPL; <!-- GPL License --> + +</chapter> + +<appendix id="installation"> +<title +>Telepítés</title> + +<sect1 id="getting-ksame"> +<title +>A &ksame; megszerzése</title> + +&install.intro.documentation; + +</sect1> + +<sect1 id="requirements"> +<title +>Követelmények</title> + +<para +>A &ksame; használatához szükség van a &kde; 3.0-s vagy annál újabb változatára (legalább a tdelibs csomagra). </para> + +</sect1> + +<sect1 id="compilation"> +<title +>Lefordítás és telepítés</title> + +&install.compile.documentation; + +</sect1> + +</appendix> + + +&documentation.index; +</book> +<!-- +Local Variables: +sgml-minimize-attributes: nil +sgml-general-insert-case: lower +End: +--> + diff --git a/tde-i18n-hu/docs/tdegames/ksirtet/Makefile.am b/tde-i18n-hu/docs/tdegames/ksirtet/Makefile.am new file 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$(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-hu/docs/tdegames/ksirtet/index.cache.bz2 b/tde-i18n-hu/docs/tdegames/ksirtet/index.cache.bz2 Binary files differnew file mode 100644 index 00000000000..cc956166b32 --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/ksirtet/index.cache.bz2 diff --git a/tde-i18n-hu/docs/tdegames/ksirtet/index.docbook b/tde-i18n-hu/docs/tdegames/ksirtet/index.docbook new file mode 100644 index 00000000000..8b80947187e --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/ksirtet/index.docbook @@ -0,0 +1,257 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&ksirtet;"> + <!ENTITY package "tdegames"> + <!ENTITY % Hungarian "INCLUDE"> + <!ENTITY % addindex "IGNORE"> +]> + +<book lang="&language;"> +<bookinfo> +<title +>A &ksirtet; kézikönyve</title> +<authorgroup> +<author +> <firstname +>Nicolas</firstname +> <surname +>Hadacek</surname +> </author> +</authorgroup> + +<othercredit role="translator" +><firstname +>Tamás</firstname +><surname +>Szántó</surname +><contrib +>Magyar fordítás</contrib +><affiliation +><address +><email +>tszanto@mol.hu</email +></address +></affiliation +></othercredit> + +<copyright> +<year +>1999</year +><year +>2000</year> +<holder +>Nicolas Hadacek</holder> +</copyright> + +<legalnotice +>&FDLNotice;</legalnotice> + +<date +>2000-12-16</date> +<releaseinfo +>1.01.10</releaseinfo> + +<abstract> +<para +>Ez a program a jól ismert Tetris játék egy változata. A lehulló elemekből teljes sorokat kell kirakni.</para> +</abstract> + +<keywordset> +<keyword +>KDE</keyword> +<keyword +>játék</keyword> +<keyword +>tetris</keyword> +</keywordset> +</bookinfo> + +<chapter id="introduction"> +<title +>Bevezetés</title> + +<para +> Ez a program a jól ismert <command +>Tetris</command +> játék egy változata. A lehulló elemekből teljes sorokat kell kirakni. Esés közben az elemek elforgathatók, jobbra-balra mozgathatók. A játék akkor ér véget, amikor nem tud új elem leesni, tehát a nem teljes sorok a játéktér tetejéig érnek. </para> + +<para +> Minden 10. sor kirakása után új szint kezdődik, és az elemek egyre gyorsabban kezdenek esni (egész pontosan egy elem egy sornyi távolságot <literal +>1/(1+szint)</literal +> másodperc alatt tesz meg). </para> +</chapter> + +<chapter id="how-to-play"> +<title +>A játék kezelése</title> + +<sect1 id="handling-the-falling-piece"> +<title +>A lehulló elem irányítása</title> + +<para +> A lehulló elemek forgatását, mozgatását és leejtését billentyűkkel lehet elvégezni. Az alapértelmezett billentyűparancsokat meg lehet változtatni a <menuchoice +><guimenu +>Beállítások</guimenu +> <guimenuitem +>A billentyűparancsok beállítása</guimenuitem +></menuchoice +> menüpontban. </para> + +</sect1> +<sect1 id="how-to-gain-points"> +<title +>A pontszámítás módja</title> + +<para +>Kétféle módon lehet pontokat szerezni:</para> + +<itemizedlist +> <listitem +> <para +> Minden elem leejtéséért jár egy bizonyos pontszám, mely arányos a leejtési magassággal. Igaz, ez nem túl sok pont, de több a semminél, különösen az alsóbb szinteken érdemes kihasználni (ahol lassan esnek az elemek). </para +> </listitem +> <listitem +> <para +> A pontok nagyobb részét teljes sorok kirakásával kell megszerezni. Fontos tudni, hogy egyszerre több sor kirakásáért lényegesen több pont jár. Egyszerre négy sor kirakását <emphasis +>tetris</emphasis +>-nek hívják, ezzel lehet a legtöbb pontot szerezni. </para +> <para +> Egy sorért 40, kettőért 100, háromért 300 pontot lehet kapni, a tetris viszont 1200 pontot ér! Ezeket a számokat meg kell szorozni az aktuális szint számával, tehát a 10. szinten egy tetris kirakása összesen 12000 pontot ér!! </para +> </listitem +> </itemizedlist> + +</sect1> + +<sect1 id="options"> +<title +>Beállítások</title> + +<para +> A <menuchoice +><guimenu +>Beállítások</guimenu +><guimenuitem +>A(z) KSirtet beállításai</guimenuitem +></menuchoice +> menüpont kiválasztásakor megnyílik a <guilabel +>Beállítások</guilabel +> párbeszédablak. </para> + +<variablelist +> <varlistentry +> <term +><guilabel +>Az árnyékok megjelenítése</guilabel +></term +> <listitem +> <para +> Ettől a beállítástól függ, hogy a játéktér alján megjelenik-e a leeső elemek árnyéka. Az árnyék segítségével jobban látható, hogy hová fog esni az elem. </para +> </listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>A következő elem megjelenítése</guilabel +></term +> <listitem +> <para +> Ez határozza meg, hogy látszódik-e a következő lehulló elem. </para +> </listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Az animációk engedélyezése</guilabel +></term +> <listitem +> <para +> </para +> </listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Elemméret</guilabel +></term +> <listitem +> <para +> Itt lehet megváltoztatni az elemek méretét (a játéktér nagysága az elemek méretétől függ). Az alapértelmezés 15 képpont. </para +> </listitem +> </varlistentry +> </variablelist> + +</sect1> +</chapter> + +<chapter id="multiplayer"> +<title +>Többjátékos-mód</title> + +<para +> A többjátékos-mód lehetővé teszi, hogy két személy ugyanazon a gépen vagy a hálózaton keresztül egymás ellen játsszon. Az ellenfél lehet a számítógép is, de ennek vezérlőalgoritmusa egyelőre nem túlságosan jó. </para> + +<para +> Több sor egyszerre történő kirakásakor néhány elemdarab átkerül a másik játékos játékterének aljára (egy sor kirakásakor semmi, két sor esetén egy sornyi elemtörmelék és így tovább). </para> + +</chapter> + +<chapter id="credits-and-licenses"> +<title +>Köszönetnyilvánítások és a licencengedély</title> + +<sect1 id="developers"> +<title +>Fejlesztők</title> + +<para +><literal +>Erik Eng</literal +> - Ő írta a magát a programot</para> +<para +><literal +><ulink url="mailto:hadacek@kde.org" +>Nicolas Hadacek</ulink +></literal +></para> +</sect1> + +<sect1 id="authors"> +<title +>Szerzők</title> +<para +><literal +><ulink url="mailto:hadacek@kde.org" +>Nicolas Hadacek</ulink +></literal +></para> +<para +><literal +><ulink url="mailto:rwilliams@kde.org" +>Robert Williams</ulink +></literal +> - Szerkesztő</para> + +<para +>Magyar fordítás: Szántó Tamás <email +>tszanto@mol.hu</email +></para> + +&underFDL; +&underGPL; +</sect1> + + +</chapter> + + + +</book> +<!-- +Local Variables: +mode: sgml +sgml-omittag: nil +sgml-shorttag: t +End: +--> + diff --git a/tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.am b/tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.am new file mode 100644 index 00000000000..dbafe290986 --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = hu +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.in b/tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.in new file mode 100644 index 00000000000..7500a99c0bf --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/kspaceduel/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 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in index.docbook ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 15 +force-reedit: + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/kspaceduel/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/tdegames/kspaceduel/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/kspaceduel/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-hu/docs/tdegames/kspaceduel/index.cache.bz2 b/tde-i18n-hu/docs/tdegames/kspaceduel/index.cache.bz2 Binary files differnew file mode 100644 index 00000000000..53d820e2fc4 --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/kspaceduel/index.cache.bz2 diff --git a/tde-i18n-hu/docs/tdegames/kspaceduel/index.docbook b/tde-i18n-hu/docs/tdegames/kspaceduel/index.docbook new file mode 100644 index 00000000000..ae9253221fc --- /dev/null +++ b/tde-i18n-hu/docs/tdegames/kspaceduel/index.docbook @@ -0,0 +1,1379 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&kspaceduel;"> + <!ENTITY package "tdegames"> + <!ENTITY % Hungarian "INCLUDE" +> <!-- change language only here --> + <!ENTITY % addindex "IGNORE"> +]> + +<book lang="&language;"> +<bookinfo> +<title +>&kspaceduel; kézikönyv</title> + +<authorgroup> +<author +> <firstname +>Andreas </firstname +> <surname +>Zehender</surname +> <affiliation +> <address +><email +>az@azweb.de</email +></address +> </affiliation +> </author> +</authorgroup> +<othercredit role="translator" +><firstname +>Tamás</firstname +><surname +>Szántó</surname +><contrib +>Magyar fordítás</contrib +><affiliation +><address +><email +>tszanto@mol.hu</email +></address +></affiliation +></othercredit> + +<copyright> +<year +>1999</year +><year +>2000</year> +<holder +>Andreas Zehender</holder> +</copyright> + +<legalnotice +>&FDLNotice;</legalnotice> + +<date +>2002-02-06</date> +<releaseinfo +>1.00.00</releaseinfo> + +<abstract> +<para +>A &kspaceduel; egy űrhajós lövöldözős játék. </para> +<para +>Két űrhajó kering a Nap körül, és megpróbálják egymást lelőni.</para> +</abstract> + + +<keywordset> +<keyword +>Űrcsata</keyword> +<keyword +>KDE</keyword> +<keyword +>játék</keyword> +<keyword +>űrhajók</keyword> +<keyword +>lövés</keyword> +</keywordset> + +</bookinfo> + +<chapter id="introduction"> +<title +>Bvezetés</title> + +<para +>A &kspaceduel; egy ketten játszható űrhajós játék.</para +> + +<para +>Mindkét játékos egy-egy űrhajóval rendelkezik; a feladat a Nap körül keringve lelőni a másikat. A játékosok közül bármelyiket irányíthatja ember helyett a számítógép is, tehát lehet a gép ellen játszani, sőt bemutatóként a két űrhajó egymás ellen is játszhat.</para> + +</chapter> + +<chapter id="the-game"> +<title +>A játék</title> +<para +>A játék alapötlete egyszerű, de nagyon szórakoztató: meg kell próbálni lelőni az ellenfelet, mielőtt az lelőhetné az Ön űrhajóját.</para> +<para +>Nem szabad nekiütközni a Napnak.</para> +<sect1 id="rules-of-the-game"> +<title +>A játékszabályok</title> +<sect2 id="ship-movement"> +<title +>Az űrhajó mozgatása</title> +<para +>Mindkét játékos egy-egy űrhajót irányít. </para> +<para +>Az űrhajók forogni, gyorsulni, lőni és aknát lerakni tudnak.</para> +</sect2> + +<sect2 id="energy"> +<title +>Energia</title +> + +<para +>Mindkét űrhajó rendelkezik egy bizonyos energiamennyiséggel (a konkrét értékek a beállításoknál). </para +> + +<para +>Az űrhajóknak energiára van szükségük a forgáshoz, a gyorsuláshoz, a lövéshez, aknák lerakásához. Az űrhajók napelemekből kapják az energiát. A kinyert energiamennyiség függ a naptól való távolságon és az űrhajó Naphoz képesti dőlésszögén is. A Naphoz közelebb kerülve nő a kapott energiamennyiség. A hatékonyság akkor a legnagyobb, ha a Nap sugarai merőlegesen esnek a napelemekre, és akkor a minimális, ha a napelemek épp háttal fordulnak a Nap sugarainak.</para> + +<para +>Ha egy hajónak elfogy az energiája, nem tud sem mozogni, sem lőni. </para> + +</sect2> + +<sect2 id="hit-points"> +<title +>Életerő-pontok</title> + +<para +>Az űrhajót érő lövedékek és aknák hatására az életerő-pontok száma lecsökken. Ha a két űrhajó összeütközik, akkor a kevesebb ponttal rendelkező megsemmisül, a másik életerő-pontjszáma pedig a gyengébb hajó életerő-pontszámával csökken, plusz egy rögzített értékkel (ütközési kár). A Napba belerepülő űrhajók megsemmisülnek.</para> + +</sect2> + +<sect2 id="bullets-and-mines"> +<title +>Lövedékek és aknák </title> + +<para +>A lövedékek az űrhajókhoz hasonlóan a Nap körül keringenek. </para> + +<para +>Az aknák addig tudnak megmaradni a helyükön, amíg el nem fogy az energiájuk, utána belezuhannak a Napba. Minél kisebb az akna távolsága a Naptól, annál több energiára van szükség a pozíció fenntartásához. </para> + +<para +>Az aknákat szét lehet lőni. </para> + +<para +>Alapértelmezés szerint egy hajónak egyszerre 5 kilőtt lövedéke és 3 aknája lehet a képernyőn. </para> + +</sect2> + +<sect2 id="powerups"> +<title +>Bónuszok</title> + +<para +>Időnként felvehető bónuszok jelennek meg a játéktéren.</para> + +<para +>Négyféle bónusz létezik:</para> + +<variablelist +> <varlistentry +> <term +>Akna</term +> <listitem +><para +>Az aknák megengedett maximális száma eggyel lecsökken.</para +></listitem +> </varlistentry +> <varlistentry +> <term +>Lövedék</term +> <listitem +><para +>Megnöveli az egyszerre létező lövedékek maximális számát.</para +></listitem +> </varlistentry +> <varlistentry +> <term +>Energia (sárga golyó)</term +> <listitem +><para +>Energianövekmény.</para +></listitem +> </varlistentry +> <varlistentry +> <term +>Pajzs (kék gömb)</term +> <listitem +><para +>A játékos extra életerő-pontokat kap</para +></listitem +> </varlistentry +> </variablelist> + +</sect2> + +<sect2 id="screen"> +<title +>A program képernyője</title> + +<screenshot +> <screeninfo +>A &kspaceduel; főablaka</screeninfo +> <mediaobject +> <imageobject +><imagedata fileref="kspaceduel3.png" format="PNG"/></imageobject +> <textobject +><phrase +>A &kspaceduel; főablaka</phrase +></textobject +> </mediaobject +> </screenshot +> + +<para +>A &kspaceduel; ablakának középső részén található maga a játékterület, tőle balra a piros, jobbra a kék játékos statisztikai adatai láthatók.</para> +<para +>A statisztikai adatoknál legfelül található mező az űrhajó <quote +>életerő-pontjait</quote +>jelzi.</para> +<para +>Alatta az űrhajó energiájának aktuális értéke látható.</para> +<para +>Az alsó szám az eddigi győzelmek számát mutatja.</para> +<para +>A játéktér felső részén a menüsor és az eszköztár található.</para> +<para +>A játéktér alsó részén egy állapotsor látható.</para> + +</sect2> +</sect1> + +<sect1 id="options"> +<title +>A játék beállításai</title> + +<para +>A játék menete szinte teljesen az egyéni igényekhez alakítható a sok paraméter segítségével.</para> +<para +>Az űrhajók szinte összes paramétere megváltoztatható a <guimenu +>Beállítások</guimenu +> párbeszédablakban. </para +> + +<para +>A beállítások öt részre oszlanak:</para> + +<itemizedlist +> <listitem +><para +><link linkend="options-keys" +>A billentyűparancsok</link +></para +></listitem +> <listitem +><para +><link linkend="options-configurations" +>A játék</link +></para +></listitem +> <listitem +><para +><link linkend="options-handicap" +>Előnyadás</link +></para +></listitem +> <listitem +><para +><link linkend="options-graphics" +>Grafika</link +></para +></listitem +> <listitem +><para +><link linkend="ai" +>A gép erőssége</link +></para +></listitem +> </itemizedlist> + +<sect2 id="options-keys"> +<title +>Billentyűk</title> + +<para +>A játék irányításához használható billentyűparancsok alapértelmezéseinek listája itt található: <link linkend="keys" +>az alapértelmezett billentyűparancsok</link +>.</para> + +<para +>A billentyűparancsok többféle módon módosíthatók: </para> + +<para +>Válassza a <menuchoice +> <guimenu +>Beállítások</guimenu +><guimenuitem +>Billentyűparancsok...</guimenuitem +> </menuchoice +> menüpontot.</para> + +<para +>Ekkor megjelenik egy párbeszédablak.</para> + +<screenshot +> <screeninfo +>A játékosok billentyűparancsainak módosítása</screeninfo +> <mediaobject +> <imageobject +><imagedata fileref="kspaceduel1.png" format="PNG"/></imageobject +> <textobject +><phrase +>A játékosok billentyűparancsainak módosítása</phrase +></textobject +> </mediaobject +> </screenshot +> + +<para +>Az űrhajó irányításához összesen 5 billentyűparancs szükséges: balra forgás, jobbra forgás, gyorsítás, lövés, aknalerakás.</para> + +<para +>Egy billentyűparancs megváltoztatásához először kattintson a megfelelő játékosnévre, majd nyomja le a kívánt billentyűkombinációt.</para> + +<para +>A program a lenyomott billentyű nevét azonnal megjeleníti a gombtól jobbra eső szövegmezőben.</para> + +<para +>Ha már beállította a kívánt billentyűparancsokat, kattintson az <guibutton +>OK</guibutton +> gombra a módosítások elmentéséhez.</para> + +<para +>Az alapértelmezett billentyűparancsok betöltéséhez kattintson az <guibutton +>Alapértelmezés</guibutton +> gombra. Ha el szeretné menteni a módosításokat, kattintson az <guibutton +>OK</guibutton +> gombra.</para +> + +<para +>Ha nem akarja megtartani a módosításokat, és vissza szeretne térni a korábbi billentyűparancsokhoz, kattintson a <guibutton +>Mégsem</guibutton +> gombra - ekkor a módosítások végérvényesen elvesznek.</para> + +</sect2> + +<sect2 id="options-configurations"> +<title +>A játék beállításai</title> + +<para +>A játék menetét befolyásoló értékek nagy része megváltoztatható.</para> + +<para +>A játék paramétereit a <menuchoice +><guimenu +>Beállítások</guimenu +><guimenuitem +>A KSpaceDuel beállításai...</guimenuitem +> </menuchoice +> menüpontban lehet megváltoztatni.</para> + +<para +>Előhívja a beállítások párbeszédablakát (mely 7 lapból áll).</para> + +<para +>A beállítások gyakran konfigurációkba vannak válogatva (választani lehet több előre elkészített javaslat közül).</para> + +<para +>Az <guilabel +>Egyéni</guilabel +> konfiguráció választása esetén minden egyes beállításérték külön megadható.</para +> + +<note +><para +>Az egyes paraméterek értékei csak akkor módosíthatók, ha az <guilabel +>Egyéni</guilabel +> opciót választja!</para +></note> + +<tip +><para +> Ha úgy érzi, hogy sikerült egy nagyon jól eltalált konfigurációt kialakítania, kérem küldje el azt a játék szerzőjének, mert esetleg bekerülhet a program következő változatába (a [Game] szakasz tartalmát kell elküldeni a <filename +>~/.kde/share/config/kspaceduelrc</filename +> fájlból).</para +></tip +> + +<para +>A kívánt paraméterek megadása után kattintson az <guibutton +>OK</guibutton +> gombra a beállítások elmentéséhez.</para +> + +<para +>Ha vissza szeretne térni a játék alapértelmezett beállításaihoz, kattintson az <guibutton +>Alapértelmezés</guibutton +> gombra, majd az állapot elmentéséhez kattintson az <guibutton +>OK</guibutton +> gombra.</para +> + +<para +>Ha el szeretné dobni a legutóbbi mentés óta történt módosításokat, kattintson a <guibutton +>Mégsem</guibutton +> gombra - a változások végérvényesen elvesznek!</para> + +<para +>A beállítások:</para> + +<sect3 id="general"> +<title +><guilabel +>Általános</guilabel +></title> + +<variablelist +> <varlistentry +> <term +><guilabel +>A játék sebessége</guilabel +></term +> <listitem +><para +>A játék egészének sebességét befolyásolja.</para +></listitem +> </varlistentry +> </variablelist> + +</sect3> + +<sect3 id="bullet"> +<title +><guilabel +>Lövedék</guilabel +></title> + +<variablelist +> <varlistentry +> <term +><guilabel +>A lövés sebessége</guilabel +></term +> <listitem +><para +>A lövedékek sebessége</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Energiaigény</guilabel +></term +> <listitem +><para +>Egy lövés energiaigénye.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Max. szám</guilabel +></term +> <listitem +><para +>Egy játékosnak egyszerre legfeljebb ennyi lövedéke lehet a képernyőn.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Kár</guilabel +></term +> <listitem +><para +>Egy lövedék által okozott kár (levont életerő).</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Élettartam</guilabel +></term +> <listitem +><para +>A lövedékek maximális élettartama.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Újratöltési idő</guilabel +></term +> <listitem +><para +>A lövések között eltelő minimális idő.</para +></listitem +> </varlistentry +> </variablelist> + +</sect3> +<sect3 id="mine"> +<title +>Akna</title> + +<variablelist +> <varlistentry +> <term +><guilabel +>Akna-üzemanyag</guilabel +></term +> <listitem +><para +>Az aknák telepítéskori üzemanyagmennyisége.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Energiaigény</guilabel +></term +> <listitem +><para +>Egy akna lerakásához szükséges energiamennyiség.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Aktivitási idő</guilabel +></term +> <listitem +><para +>Ennyi idő után az akna automatikusan megsemmisül.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Kár</guilabel +></term +> <listitem +><para +>Akna felrobbanása által okozott kár (levont életerő).</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Max. szám</guilabel +></term +> <listitem +><para +>Egy játékosnak egyszerre legfeljebb ennyi aknája lehet a képernyőn.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Újratöltési idő</guilabel +></term +> <listitem +><para +>Legalább ennyi idő telik el két akna ledobása között.</para +></listitem +> </varlistentry +> </variablelist> + +</sect3> + +<sect3 id="ship"> +<title +><guilabel +>Űrhajó</guilabel +></title> + +<variablelist +> <varlistentry +> <term +><guilabel +>Gyorsítás</guilabel +></term +> <listitem +><para +>Az űrhajók gyorsítása</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Energiaigény</guilabel +></term +> <listitem +><para +>Az űrhajó gyorsításához szükséges energiamennyiség.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Forgási sebesség</guilabel +></term +> <listitem +><para +>Az űrhajó forgási sebessége.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Energiaigény</guilabel +></term +> <listitem +><para +>Az űrhajó forgatásához szükséges energiamennyiség.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Ütközési kár</guilabel +></term +> <listitem +><para +>A két űrhajó ütközése esetén okozott kár (levont életerő).</para +></listitem +> </varlistentry +> </variablelist> + +</sect3> + +<sect3 id="sun"> +<title +><guilabel +>Nap</guilabel +></title> + +<variablelist +> <varlistentry +> <term +><guilabel +>Napenergia</guilabel +></term +> <listitem +><para +>A Nap (sugárzási) energiája. Nagyobb érték esetén a hajók energiája gyorsabban töltődik.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Gravitáció</guilabel +></term +> <listitem +><para +>A Nap gravitációs mezőjének erőssége.</para +></listitem +> </varlistentry +> </variablelist> + +</sect3> + +<sect3 id="start"> +<title +><guilabel +>Kezdés</guilabel +></title> + +<variablelist +> <varlistentry +> <term +><guilabel +>X pozíció</guilabel +> és <guilabel +>Y pozíció</guilabel +></term +> <listitem +><para +>Az űrhajók pozíciója új kör kezdésénél. A két űrhajó a nap ellentétes oldaláról indul.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>X kezdősebesség</guilabel +> és <guilabel +>Y kezdősebesség</guilabel +></term +> <listitem +><para +>Kezdősebesség a játék elején.</para +></listitem +> </varlistentry +> </variablelist> + +</sect3> + +<sect3 id="powerup-options"> +<title +><guilabel +>Bónuszok</guilabel +></title> + +<variablelist +> <varlistentry +> <term +><guilabel +>Megjelenési idő</guilabel +></term +> <listitem +><para +>Az energiabónuszok megjelenése között legfeljebb ennyi idő telhet el.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Élettartam</guilabel +></term +> <listitem +><para +>Az energiabónuszok maximális élettartama.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Energiamennyiség</guilabel +></term +> <listitem +><para +>A felvehető energiabónuszokból nyerhető energia.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><guilabel +>Pajzs</guilabel +></term +> <listitem +><para +>A felvehető pajzs-bónuszokból nyerhető energia.</para +></listitem +> </varlistentry +> </variablelist> + +</sect3> +</sect2> + +<sect2 id="options-handicap"> +<title +><guimenuitem +>Előnyadás</guimenuitem +> </title> + +<para +>Ha meg szeretné adni, hogy az egyes játékosok mekkora életerő-pontszámmal kezdjék a játékot, kattintson a <menuchoice +> <guimenu +>Beállítások</guimenu +><guimenuitem +>Előnyadás...</guimenuitem +> </menuchoice +> menüpontra.</para> + +</sect2> + +<sect2 id="options-graphics"> +<title +><guilabel +>Grafika</guilabel +></title> + +<variablelist +> <varlistentry +> <term +><guilabel +>Frissítési idő</guilabel +></term +> <listitem +><para +>Két képernyőfrissítés között eltelt idő (ezredmásodpercben). A többi paraméter nem függ a frissítési időköztől.</para +></listitem +> </varlistentry +> </variablelist> + +</sect2> + +</sect1> + +<sect1 id="ai"> +<title +><guilabel +>A gép ügyessége</guilabel +></title> + +<para +>Bármelyik űrhajót irányíthatja a számítógép. A két játékos nehézségi szintjének nem kell megegyeznie!</para> +<para +>A gépi játékos irányítási algoritmusa az alapértelmezett paraméterekre van optimalizálva, de ki lehet próbálni más értékek használata esetén is...</para +> +<para +>A gépi játékos beállításainak megváltoztatásához kattintson a <menuchoice +><guimenu +>Beállítások</guimenu +> <guimenuitem +>A gépi játékos...</guimenuitem +> </menuchoice +> menüpontra.</para> + +<para +>Ekkor megjelenik egy párbeszédablak.</para> + +<screenshot +> <screeninfo +>A gépi játékos beállítóablaka</screeninfo +> <mediaobject +> <imageobject +><imagedata fileref="kspaceduel2.png" format="PNG"/></imageobject +> <textobject +><phrase +>A gépi játékos beállítóablaka</phrase +></textobject +> </mediaobject +> </screenshot +> + +<para +>Mindkét játékoshoz tartozik egy <guilabel +>Gépi játékos</guilabel +> feliratú opció. Ha bejelöli, akkor azt az űrhajót a gép fogja irányítani.</para +> + +<para +>Az opció alatt egy kombinált listában lehet kiválasztani a gépi algoritmus <guilabel +>erősségét</guilabel +> (intelligenciáját).Válassza ki közülük az Önnek leginkább megfelelőt.</para +> + +<para +>A beállítások elvégzése után kattintson az <guibutton +>OK</guibutton +> gombra. Ha vissza szeretne térni a legutóbbi állapothoz, kattintson a <guibutton +>Mégsem</guibutton +> gombra - a módosítások ilyenkor véglegesen elvesznek!</para> + +</sect1> +</chapter> + +<chapter id="command"> +<title +>Menüparancsok/billentyűparancsok</title> + +<para +>Az alábbiakban felsoroljuk az egyes menüpontok jelentését.</para> + +<sect1 id="game-menu"> +<title +>A <guimenu +>Játék</guimenu +> menü</title> + +<para +>A <guimenu +>Játék</guimenu +> menüben lehet a játékot elindítani, szüneteltetni stb.</para> + +<variablelist +> <varlistentry +> <term +><menuchoice +> <shortcut +><keycombo action="simul" +> &Ctrl;<keycap +>G</keycap +></keycombo +></shortcut +> <guimenu +>Játék</guimenu +><guimenuitem +>Új játék</guimenuitem +> </menuchoice +></term +> <listitem +><para +>Új játék kezdése</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <shortcut +><keycombo action="simul" +> &Ctrl;<keycap +>N</keycap +></keycombo +></shortcut +> <guimenu +>Játék</guimenu +><guimenuitem +>Új kör</guimenuitem +> </menuchoice +></term +> <listitem +><para +>Új kör kezdése (a nehézség nem változik).</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <shortcut +><keycombo action="simul" +>&Ctrl;<keycap +>P</keycap +></keycombo +></shortcut +> <guimenu +>Játék</guimenu +><guimenuitem +>Szünet</guimenuitem +> </menuchoice +></term +> <listitem +><para +>A játék felfüggesztése ill. továbbfolytatása</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <shortcut +> <keycombo action="simul" +>&Ctrl; <keycap +>Q</keycap +></keycombo +></shortcut +> <guimenu +>Játék</guimenu +><guimenuitem +>Kilépés</guimenuitem +> </menuchoice +></term +> <listitem +><para +><action +>Kilépés</action +> a programból</para +></listitem +> </varlistentry +> </variablelist> + +</sect1> + +<sect1 id="settings-menu"> +<title +>A <guimenu +>Beállítások</guimenu +> menü</title> + +<variablelist +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +><guimenuitem +>Az eszköztár megjelenítése</guimenuitem +> </menuchoice +></term +> <listitem +><para +>Ha be van jelölve, az eszköztár megjelenik, ha nincs, rejtve marad.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +><guimenuitem +>Az állapotsor megjelenítése</guimenuitem +> </menuchoice +></term +> <listitem +><para +>Ha ez be van jelölve, akkor az állapotsor (a program ablakának alján látható, információkat tartalmazó sáv) láthatóvá válik, ellenkező esetben el lesz rejtve.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +><guimenuitem +>A beállítások mentése</guimenuitem +> </menuchoice +></term +> <listitem +><para +>Elmenti az aktuális beállításokat a konfigurációs fájlba. A program indításakor a beállítások automatikusan betöltődnek.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +> <guimenuitem +>Billentyűparancsok...</guimenuitem +> </menuchoice +></term +> <listitem +><para +>Itt lehet megváltoztatni a programban használt billentyűparancsokat.</para +> <note +><para +>Ezek a billentyűparancsok nem az űrhajók mozgatását, hanem a játék olyan általános kezelési funkcióit befolyásolják, mint például a <quote +>Szünet</quote +> vagy az <quote +>Új játék</quote +>.</para +></note +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +><guimenuitem +>A játékosok billentyűparancsai...</guimenuitem +> </menuchoice +></term +> <listitem +><para +>Az űrhajó irányításához használt billentyűkombinációkat lehet itt beállítani.</para +> <para +>Részletes információ itt található: <link linkend="options-keys" +>billentyűparancsok</link +>.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +><guimenuitem +>Játék...</guimenuitem +> </menuchoice +></term +> <listitem +><para +>Itt lehet módosítani a játék beállításait</para +> <para +>Részletes információ itt található: <link linkend="options-configurations" +>a játék beállításai</link +>.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +> <guimenuitem +>Előnyadás...</guimenuitem +> </menuchoice +></term +> <listitem +><para +>Itt lehet az egyik játékos számára megnehezíteni a játékot (előnyadás).</para +> <para +>Részletes információ itt található: <link linkend="options-handicap" +>előnyadás</link +>.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +> <guimenuitem +>Grafika...</guimenuitem +> </menuchoice +></term +> <listitem +><para +>A kép frissítési gyakoriságát lehet beállítani.</para +><para +>Részletes információ itt található: <link linkend="options-graphics" +>grafika</link +>.</para +></listitem +> </varlistentry +> <varlistentry +> <term +><menuchoice +> <guimenu +>Beállítások</guimenu +> <guimenuitem +>A gépi játékos erőssége...</guimenuitem +> </menuchoice +></term +> <listitem +><para +>A gépi irányítási algoritmus erősségét lehet itt szabályozni.</para +> <para +>Részletes információ itt található: <link linkend="ai" +>a gépi játékos</link +>.</para +></listitem +> </varlistentry +> </variablelist> + +</sect1> + +<sect1 id="help-menu"> +<title +>A <guimenu +>Segítség</guimenu +> menü</title> + +&help.menu.documentation; + +</sect1> + +<sect1 id="keys"> +<title +>Az alapértelmezett billentyűparancsok</title> + +<para +>Az alábbi táblázatban láthatók az alapértelmezett billentyűparancsok.</para> + +<para +><emphasis +>Menüparancsok</emphasis +></para> + +<informaltable frame="all"> +<tgroup cols="2"> +<thead +><row +><entry +>Billentyűkombináció</entry +><entry +>Művelet</entry +></row +></thead> +<tbody +> <row +><entry +><keycombo action="simul" +>&Ctrl;<keycap +>Q</keycap +></keycombo +></entry +><entry +>Kilépés a programból</entry +></row +> <row +><entry +><keycombo action="simul" +>&Ctrl;<keycap +>G</keycap +></keycombo +></entry +><entry +>Új játék</entry +></row +> <row +><entry +><keycombo action="simul" +>&Ctrl;<keycap +>N</keycap +></keycombo +></entry +><entry +>Új kör</entry +></row +> <row +><entry +><keycombo action="simul" +>&Ctrl;<keycap +>P</keycap +></keycombo +></entry +><entry +>Szünet</entry +></row +> <row +><entry +><keycombo action="simul" +><keycap +>F1</keycap +></keycombo +></entry +><entry +>Segítség</entry +></row +> <row +><entry +><keycombo action="simul" +>&Shift;<keycap +>F1</keycap +></keycombo +></entry +><entry +>Mi ez?</entry +></row +> <row +><entry +><keycombo action="simul" +><keycap +>Szóköz</keycap +></keycombo +></entry +><entry +>A játék megkezdése</entry +></row +> </tbody> +</tgroup> +</informaltable> + +<para +>A menüpontokhoz tartozó billentyűparancsok itt változtathatók meg: <menuchoice +> <guimenu +>Beállítások</guimenu +> <guimenuitem +>Billentyűparancsok</guimenuitem +> </menuchoice +></para> + +<para +><emphasis +>A játék kezelése</emphasis +></para> + +<informaltable frame="all"> +<tgroup cols="3"> +<colspec colname="c1"/> +<colspec colname="c2"/> +<colspec colname="c3"/> +<thead +><row +><entry +>Művelet</entry +><entry +>Piros játékos</entry +><entry +>Kék játékos</entry +></row +></thead> +<tbody +> <row +><entry +>Balra forgás</entry +><entry +>S</entry +><entry +>Balra</entry +></row +> <row +><entry +>Jobbra forgás</entry +><entry +>F</entry +><entry +>Jobbra</entry +></row +> <row +><entry +>Gyorsítás</entry +><entry +>E</entry +><entry +>Felfelé</entry +></row +> <row +><entry +>Lövés</entry +><entry +>E</entry +><entry +>Lefelé</entry +></row +> <row +><entry +>Aknák</entry +><entry +>A</entry +><entry +>Insert</entry +></row +> </tbody> +</tgroup> +</informaltable> + +<para +>A billentyűparancsok megváltoztatásának leírása itt található: <link linkend="options-keys" +>A játékosok billentyűparancsai...</link +>.</para> + +</sect1> +</chapter> + +<chapter id="credits"> +<title +>Köszönetnyilvánítások és licencek</title> + +<para +> &kspaceduel; </para> +<para +> Program copyright: Andreas Zehender (<email +>az@azweb.de</email +>), 1999-2000.</para> +<para +>Documentation copyright: Andreas Zehender (<email +>az@azweb.de</email +>), 2000.</para> +<para +>A dokumentáció frissítése a &kde; 2.0-hoz: Mike McBride (<email +>mpmcbride7@yahoo.com</email +>)</para> +<para +>Magyar fordítás: Szántó Tamás <email +>tszanto@mol.hu</email +></para> + +&underFDL; +&underGPL; + +</chapter +> + +<appendix id="installation"> +<title +>Telepítés</title> + +<sect1 id="getting-kspaceduel"> +<title +>A &kspaceduel; megszerzése</title> + +&install.intro.documentation; + +</sect1> + +<sect1 id="compilation"> +<title +>Lefordítás és telepítés</title> + +&install.compile.documentation; + +</sect1 +> +</appendix> + +</book> +<!-- +Local Variables: +mode: sgml +sgml-omittag: nil +sgml-shorttag: t +End: +--> + |