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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
commit | f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch) | |
tree | 1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-it/docs/kdegames/kbounce | |
parent | 85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff) | |
download | tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip |
Second part of prior commit
Diffstat (limited to 'tde-i18n-it/docs/kdegames/kbounce')
-rw-r--r-- | tde-i18n-it/docs/kdegames/kbounce/Makefile.am | 4 | ||||
-rw-r--r-- | tde-i18n-it/docs/kdegames/kbounce/Makefile.in | 635 | ||||
-rw-r--r-- | tde-i18n-it/docs/kdegames/kbounce/index.cache.bz2 | bin | 6265 -> 0 bytes | |||
-rw-r--r-- | tde-i18n-it/docs/kdegames/kbounce/index.docbook | 519 |
4 files changed, 0 insertions, 1158 deletions
diff --git a/tde-i18n-it/docs/kdegames/kbounce/Makefile.am b/tde-i18n-it/docs/kdegames/kbounce/Makefile.am deleted file mode 100644 index 5c1b8e5bc2d..00000000000 --- a/tde-i18n-it/docs/kdegames/kbounce/Makefile.am +++ /dev/null @@ -1,4 +0,0 @@ -KDE_LANG = it -SUBDIRS = $(AUTODIRS) -KDE_DOCS = AUTO -KDE_MANS = AUTO diff --git a/tde-i18n-it/docs/kdegames/kbounce/Makefile.in b/tde-i18n-it/docs/kdegames/kbounce/Makefile.in deleted file mode 100644 index ee33def55ca..00000000000 --- a/tde-i18n-it/docs/kdegames/kbounce/Makefile.in +++ /dev/null @@ -1,635 +0,0 @@ -# Makefile.in generated by automake 1.10.1 from Makefile.am. -# KDE tags expanded automatically by am_edit - $Revision: 483858 $ -# @configure_input@ - -# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, -# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. -# This Makefile.in is free software; the Free Software Foundation -# gives unlimited permission to copy and/or distribute it, -# with or without modifications, as long as this notice is preserved. - 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<!ENTITY kappname "&kbounce;"> - <!ENTITY package "tdegames"> - <!ENTITY % Italian "INCLUDE" -> - <!ENTITY % addindex "IGNORE"> -]> - -<book lang="&language;"> - -<bookinfo> -<title ->Manuale di &kbounce;</title> - -<authorgroup> -<author ->&Aaron.J.Seigo; &Aaron.J.Seigo.mail; </author> - -<othercredit role="reviewer" ->&Lauri.Watts; &Lauri.Watts.mail; </othercredit> - -<othercredit role="translator" -><firstname ->Andrea</firstname -><surname ->Celli</surname -><affiliation -><address -><email ->a.celli@caltanet.it</email -></address -></affiliation -><contrib ->Traduzione italiana</contrib -></othercredit -> -</authorgroup> - -<legalnotice ->&FDLNotice;</legalnotice> - -<date ->2005-12-10</date> -<releaseinfo ->0.5</releaseinfo> - -<!-- Abstract about this handbook --> - -<abstract> -<para ->&kbounce; è un gioco di palla per &kde;. </para> -</abstract> - - -<keywordset> -<keyword ->KDE</keyword> -<keyword ->tdegames</keyword> -<keyword ->jezzball</keyword> -</keywordset> - -</bookinfo> - -<chapter id="how-to-play"> -<title ->Come si gioca</title> - -<para ->&kbounce; viene giocato in un campo circondato da muri, con due o più palle che si muovono nel campo rimbalzando contro i muri.</para> - -<para ->I muri sono di un colore più scuro, mentre le zone attive del campo sono più chiare.</para> - -<para ->La dimensione della zona attiva del campo viene ridotta costruendo nuovi muri che isolano le zone che non contengono palle. Per completare un livello il giocatore deve ridurre l'area della zona attiva di almeno il 75% prima che scada il tempo.</para> - -<para ->Ad ogni nuovo livello viene aggiunta una palla sul campo e al giocatore viene data una "vita" in più rispetto al livello precedente. Viene anche aumentato il tempo concesso per completare il livello.</para> - -<para ->Il punteggio è commisurato alla superficie della zona bonificata.</para> - -<para ->I nuovi muri vengono costruiti con un clic del tasto <mousebutton ->sinistro</mousebutton -> del mouse nella zona attiva. A questo punto due muri incominciano a crescere in direzioni opposte, a partire dal punto dove hai fatto clic col mouse. In ogni momento ci possono essere solo due muri in costruzione.</para> - -<screenshot> -<screeninfo ->Costruzione di un nuovo muro</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="jezball_newWall.png" format="PNG"/> -</imageobject> -<textobject> -<phrase ->Costruzione di un nuovo muro</phrase> -</textobject> -</mediaobject> -</screenshot> - -<para ->Quando il mouse è sul campo di gioco, il cursore appare come una coppia di frecce che puntano in direzioni opposte, in orizzontale o in verticale. Le frecce puntano nelle direzioni in cui si svilupperebbero i muri se si premesse il tasto <mousebutton ->sinistro</mousebutton -> del mouse. L'orientamento può essere cambiato premendo il tasto <mousebutton ->destro</mousebutton -> del mouse.</para> - -<para ->Un nuovo muro ha una <quote ->testa</quote -> che si propaga dal punto in cui hai fatto clic col mouse. Un muro non è stabile finché la sua <quote ->testa</quote -> non si congiunge con un altro muro. Se una palla colpisce il muro in qualsiasi punto, eccetto la testa, prima che si sia congiunto con un altro muro, il muro crolla completamente e tu perdi una vita. Se una palla colpisce la testa nella direzione di crescita del muro, il muro smette di crescere e diventa permanente, senza perdere nessuna vita. Se una palla colpisce la testa venendo da un'altra qualsiasi direzione, la palla rimbalzerà e il muro continuerà a crescere normalmente.</para> - -</chapter> - -<chapter id="strategy"> -<title ->Strategia</title> - -<para ->Molti giocatori pensano che il gioco diventi difficile solo al terzo o quarto livello, per via del gran numero di palle presenti contemporaneamente sul campo.</para> - -<para ->Il trucco per vincere a &kbounce; è quello di costruire dei <quote ->corridoi</quote ->. Per costruire un corridoio fai partire una coppia di muri vicino ad un muro esistente e regola i tempi in modo che uno solo dei muri venga colpito da una palla. L'altro diventerà permanente.</para> - -<screenshot> -<screeninfo ->Costruire un corridoio</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="jezball_corridor1.png" format="PNG"/> -</imageobject> -<textobject> -<phrase ->Costruire un corridoio</phrase> -</textobject> -</mediaobject> -</screenshot> - -<para ->Così resterà sul campo uno stretto corridoio, alto pochi quadretti, circondato su tre lati da muri. Aspetta che una palla entri dalla estremità aperta del corridoio e rinchiudicela alzando un muro dietro di lei. Anche se tu perdi una vita per ogni corridoio costruito, potrai intrappolare diverse palle in un solo corridoio.</para> - -<screenshot> -<screeninfo ->Catturare le palle in un corridoio</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="jezball_corridor2.png" format="PNG"/> -</imageobject> -<textobject> -<phrase ->Catturare le palle in un corridoio</phrase> -</textobject> -</mediaobject> -</screenshot> - -<para ->Un ultimo consiglio — prendi tempo! C'è un sacco di tempo a disposizione, mostrato nel riquadro <guilabel ->Tempo</guilabel -> sulla destra dello schermo. Se ti agiti troppo, puoi metterti nei pasticci!</para> - -</chapter> - -<chapter id="menu-reference"> -<title ->Descrizione dei menu</title> - -<sect1 id="game-menu"> -<title ->Il menu <guimenu ->Partita</guimenu -></title> - -<variablelist> -<varlistentry> -<term> -<menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->N</keycap -></keycombo -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->Nuova</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Inizia una nuova partita</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term> -<menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->Fine</keycap -> </keycombo -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->Termina partita</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Fine della partita in corso.</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term> -<menuchoice -><shortcut -><keycap ->P</keycap -></shortcut -><guimenu ->Partita</guimenu -><guimenuitem -> Pausa</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Sospende o riavvia la partita.</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term> -<menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->H</keycap -></keycombo -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->Mostra classifica</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Apre una finestra di dialogo che mostra diversi tipi di classifica. Premendo <guibutton ->esporta</guibutton -> salvi la classifica su un file. Con un clic su <guibutton ->Configura</guibutton -> apri un modulo che ti permette di personalizzare il tuo nome di battaglia e aggiungere un commento.</para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->Q</keycap -></keycombo -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->Esci</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Esci</action -> e chiudi &kbounce;.</para> -</listitem> -</varlistentry> -</variablelist> -</sect1> - -<sect1 id="settings-menu"> -<title ->Il menu <guimenu ->Impostazioni</guimenu -></title> -<variablelist> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Seleziona la cartella di immagini per sfondo...</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Apre una finestra che permette di selezionare una cartella con le immagini di sfondo.</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Mostra sfondi</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Mostra le immagini per gli sfondi contenute nella cartella selezionata. È attivo solo se è già stata indicata una cartella con gli sfondi.</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Mostra/nascondi la barra degli strumenti</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Mostra o nasconde la barra degli strumenti di &kbounce;.</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Mostra/nascondi la barra di stato</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Mostra o nasconde la barra di stato di &kbounce;.</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Usa i suoni</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Se attivata si sentiranno i suoni di &kbounce;.</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Configura le scorciatoie...</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Apre l'abituale finestra di &kde; per configurare le scorciatoie, tramite la quale potrai modificare le combinazioni di tasti attive in &kbounce;.</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Configura la barra degli strumenti...</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Apre l'abituale finestra di &kde; per personalizzare la barra degli strumenti di &kbounce;.</action -></para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Configura le classifiche...</guimenuitem -> </menuchoice -></term> -<listitem> -<para -><action ->Apre un modulo che ti permette di personalizzare il tuo <guilabel ->nome di battaglia</guilabel -> e aggiungere un <guilabel ->commento</guilabel ->.</action -></para> -</listitem> -</varlistentry> - -</variablelist> -</sect1> - - -<sect1 id="help-menu"> -<title ->Il menu <guimenu ->Aiuto</guimenu -></title> -&help.menu.documentation; </sect1> - -</chapter> - -<chapter id="credits-and-licenses"> -<title ->Riconoscimenti e licenza</title> - - -<para ->&kbounce;</para> - -<para ->Copyright 2000, Stefan Schimanski</para> - -<itemizedlist> -<title ->Sviluppatori</title> -<listitem> -<para ->Stefan Schimanski <email ->schimmi@kde.org</email -></para> -</listitem> -<listitem> -<para ->Sandro Sigala <email ->ssigala@globalnet.it</email -> - Punteggi</para> -</listitem> -</itemizedlist> - -<para ->Documentazione: copyright 2002 di &Aaron.J.Seigo; &Aaron.J.Seigo.mail;</para> - -<para ->Questo manuale è dedicato a Dennis E. Powell.</para> - -<para ->Andrea Celli <email ->a.celli@caltanet.it</email ->: Traduzione della documentazione e dell'interfaccia grafica</para -> -&underFDL; &underGPL; </chapter> - -<appendix id="installation"> -<title ->Installazione</title> - -&install.intro.documentation; - -&install.compile.documentation; - -</appendix> - -&documentation.index; -</book> -<!-- -Local Variables: -mode: sgml -sgml-minimize-attributes: nil -sgml-general-insert-case: lower -End: ---> - |