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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
commit | f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch) | |
tree | 1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-it/docs/kdegames/kwin4 | |
parent | 85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff) | |
download | tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip |
Second part of prior commit
Diffstat (limited to 'tde-i18n-it/docs/kdegames/kwin4')
-rw-r--r-- | tde-i18n-it/docs/kdegames/kwin4/Makefile.am | 4 | ||||
-rw-r--r-- | tde-i18n-it/docs/kdegames/kwin4/Makefile.in | 635 | ||||
-rw-r--r-- | tde-i18n-it/docs/kdegames/kwin4/index.cache.bz2 | bin | 6742 -> 0 bytes | |||
-rw-r--r-- | tde-i18n-it/docs/kdegames/kwin4/index.docbook | 544 |
4 files changed, 0 insertions, 1183 deletions
diff --git a/tde-i18n-it/docs/kdegames/kwin4/Makefile.am b/tde-i18n-it/docs/kdegames/kwin4/Makefile.am deleted file mode 100644 index 5c1b8e5bc2d..00000000000 --- a/tde-i18n-it/docs/kdegames/kwin4/Makefile.am +++ /dev/null @@ -1,4 +0,0 @@ -KDE_LANG = it -SUBDIRS = $(AUTODIRS) -KDE_DOCS = AUTO -KDE_MANS = AUTO diff --git a/tde-i18n-it/docs/kdegames/kwin4/Makefile.in b/tde-i18n-it/docs/kdegames/kwin4/Makefile.in deleted file mode 100644 index 94e5984582c..00000000000 --- a/tde-i18n-it/docs/kdegames/kwin4/Makefile.in +++ /dev/null @@ -1,635 +0,0 @@ -# Makefile.in generated by automake 1.10.1 from Makefile.am. -# KDE tags expanded automatically by am_edit - $Revision: 483858 $ -# @configure_input@ - -# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, -# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. -# This Makefile.in is free software; the Free Software Foundation -# gives unlimited permission to copy and/or distribute it, -# with or without modifications, as long as this notice is preserved. - 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-<book lang="&language;"> -<bookinfo> -<title ->Four Wins - Forza Quattro</title> - -<authorgroup> -<author -><firstname ->Martin</firstname -> <surname ->Heni</surname -> <affiliation -> <address ->&Martin.Heni.mail;</address> -</affiliation> -</author> - -<othercredit role="translator" -><firstname ->Andrea</firstname -><surname -> Celli</surname -><affiliation -><address -><email ->a.celli@caltanet.it</email -></address -></affiliation -><contrib ->Traduzione italiana</contrib -></othercredit -> -</authorgroup> - -<copyright> -<year ->1995</year -><year ->2002</year> -<holder ->&Martin.Heni;</holder> -</copyright> - -<legalnotice ->&FDLNotice;</legalnotice> - -<date ->2006-06-17</date> -<releaseinfo ->1.1.0</releaseinfo> - -<abstract> -<para ->&k4wins; è un gioco di "Forza Quattro" per &kde;.</para> -</abstract> - -<keywordset> -<keyword ->KDE</keyword> -<keyword ->tdegames</keyword> -<keyword ->gioco</keyword> -<keyword ->tabellone</keyword> -<keyword ->gioco da tavolo</keyword> -<keyword ->forza quattro</keyword> -<keyword ->quattro</keyword> -<keyword ->quattro allineati</keyword> -<keyword ->forza4</keyword> -<keyword ->twin4</keyword> -<keyword ->quattro vicine</keyword> -<keyword ->4vicine</keyword> -</keywordset> -</bookinfo> - -<chapter id="overview"> -<title ->panoramica</title> - -<para ->Forza quattro si gioca in due. </para> - -<para ->Ogni giocatore è rappresentato da un colore (giallo o rosso). Lo scopo è di porre quattro pedine vicine, su una stessa riga, colonna o diagonale. Per fare ciò disponi una delle tue pedine in una delle sette colonne. </para> - -<para ->Le pedine incominciano a riempire una colonna dal basso, &ie; cadono giù finché non raggiungono il fondo o un'altra pedina. Dopo che è stata effettuata una mossa, tocca all'altro giocatore. </para> - -<para ->Si continua così finché il gioco termina, ossia quando un giocatore riesce ad allineare quattro pedine o non sono possibili altre mosse perché il tabellone è pieno. </para> - -</chapter> - -<chapter id="rules"> -<title ->Regole</title> - -<para ->Il piano di gioco è diviso in tre zone. </para> - -<para ->Il <firstterm ->tabellone</firstterm -> è costituito da 7x6 caselle che vengono riempite a partire dal fondo. Le caselle vengono segnate col colore di vi ha messo una pedina. Sulla sommità di ogni colonna una freccia colorata mostra dove è stata messa l'ultima pedina. </para> - -<para ->Il <firstterm ->visualizzatore di stato</firstterm -> mostra il giocatore che inizia e a chi (giocatore locale o remoto, computer) corrispondono i colori. Inoltre, indica il livello di abilità del giocatore-computer, il numero di mosse fatte e la probabilità di vincere calcolata dal computer. Questa probabilità viene calcolata solo quando il giocatore-computer compie una mossa. Un numero positivo significa che il giocatore è in vantaggio, un numero negativo significa che il computer pensa di essere più forte. </para> - -<para ->La <firstterm ->tabella dei risultati</firstterm -> mostra il numero partite vinte, perse e pareggiate dai due giocatori. Viene anche mostrato il numero di partite interrotte (An) e la somma di tutte le partite. </para> - -</chapter> - -<chapter id="remote-connections"> -<title ->Connessioni remote</title> - -<para ->È possibile giocare una partita tramite una connessione in rete con un altro computer. Uno dei computer agirà come server del gioco. Questo può determinare i colori assegnati ai giocatori. Si possono configurare le opzioni di rete nel menu <guimenu ->Partita</guimenu -><guimenuitem ->Configurazione rete...</guimenuitem ->. Qui puoi trovare anche una finestra che ti permette di dialogare con il tuo amico. </para> - - -<para ->Quando viene stabilita una connessione, viene chiesto di immettere un host remoto e una porta. Normalmente, si ascia il numero di porta predefinito. Ma devi sapere che se lo cambi, anche l'altro giocatore dovrà usare lo stesso numero di porta. Il nome-host deve essere il nome dell'host remoto con cui sei connesso. Solo il client dovrà indicare un nome-host per connettersi. È spesso saggio che il giocatore protetto da un firewall scelga di essere il client, visto che il firewall potrebbe bloccare le connessioni in ingresso. </para> - -</chapter> - -<chapter id="menus"> -<title ->Menu</title> - -<sect1 id="game-menu"> -<title ->Il menu <guimenuitem ->Partita</guimenuitem -></title> - -<variablelist> -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->N</keycap -> </keycombo -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->Nuova</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Avvia una nuova partita. Se si gioca in rete, questa opzione è disponibile solo per il server. Il client verrà avviato automaticamente dal server. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->O</keycap -> </keycombo -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->Carica...</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Riapre un gioco precedentemente salvato. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->S</keycap -> </keycombo -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->Salva</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Salva la partita in corso. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->Fine</keycap -> </keycombo -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->Termina partita</guimenuitem -></menuchoice -></term> -<listitem> -<para ->Termina una partita in corso. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Partita</guimenu -><guimenuitem ->Configurazione rete...</guimenuitem -></menuchoice -></term> -<listitem> -<para ->Fa comparire una finestra di dialogo per configurare la rete. Vi si può scegliere se essere server o client. Se sei il server, puoi anche scegliere che colore avrà il giocatore remoto. Se c'è in corso una partita in rete, puoi disconnetterti usando questo menu. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Partita</guimenu -><guimenuitem ->Chat...</guimenuitem -></menuchoice -></term> -<listitem> -<para ->Fa apparire un widget per le chat, che ti permette di inviare messaggi all'altro giocatore. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><shortcut -> <keycap ->H</keycap -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->consiglio</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Il computer calcolerà per te la migliore mossa possibile e la segnerà con un puntino sul tabellone. Quanto è valida questa mossa dipenderà dal livello di abilità assegnato al computer. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->Q</keycap -></keycombo -> </shortcut -> <guimenu ->Partita</guimenu -> <guimenuitem ->Esci</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Abbandona il programma. </para> -</listitem> -</varlistentry> -</variablelist> - -</sect1> - -<sect1 id="edit-menu"> -<title ->Menu <guimenu ->Aiuto</guimenu -></title> -<variablelist> -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;<keycap ->Z</keycap -></keycombo -> </shortcut -> <guimenu ->Modifica</guimenu -> <guimenuitem ->Annulla</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Annulla l'ultima mossa. Se questa è stata giocata dal computer, ne verranno annullate due, così che toccherà ancora al giocatore umano. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><shortcut -> <keycombo action="simul" ->&Ctrl;&Shift;<keycap ->Z</keycap -></keycombo -> </shortcut -> <guimenu ->Modifica</guimenu -> <guimenuitem ->Rifai</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Ripristina una mossa che è stata annullata. </para> -</listitem> -</varlistentry> -</variablelist> - -</sect1> - - -<sect1 id="option-menu"> -<title ->Menu <guimenu ->Aiuto</guimenu -></title> - -<variablelist> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Mostra barra degli strumenti</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Mostra o nasconde la barra degli strumenti. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Mostra barra di stato</guimenuitem -> </menuchoice -></term> -<listitem> -<para ->Mostra o nasconde la barra di stato. </para> -</listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Configura scorciatoie...</guimenuitem -> </menuchoice -></term> -<listitem -><para> -<action ->Apre una finestra di dialogo che ti permette di ridefinire tutte le scorciatoie da tastiera.</action> -</para -></listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Configura la barra degli strumenti...</guimenuitem -> </menuchoice -></term> -<listitem -><para ->Mostra l'abituale modulo di &kde; per configurare le icone della barra degli strumenti.</para -></listitem> -</varlistentry> - -<varlistentry> -<term -><menuchoice -><guimenu ->Impostazioni</guimenu -> <guimenuitem ->Configura &k4wins;...</guimenuitem -> </menuchoice -></term> -<listitem -><para -><action ->Mostra</action -> il modulo di configurazione di &k4wins; che presenta le seguenti opzioni:</para> -<para ->Determina il colore del giocatore che avrà la prima mossa nella prossima partita.</para> -<para -><guilabel ->Nomi dei giocatori</guilabel ->: Modifica i nomi dei giocatori.</para> -<para -><guilabel ->Il Giallo gioca con</guilabel ->: Stabilisce chi giocherà come giocatore n. 1 (giallo). Esso può essere <guimenuitem ->mouse</guimenuitem -> o <guimenuitem ->tastiera</guimenuitem ->, &ie; un giocatore locale che usa il mouse o la tastiera per immettere i comandi o <guimenuitem ->computer</guimenuitem ->, &ie; il computer gioca in questo ruolo.</para> -<para -><guilabel ->Il Rosso gioca con</guilabel ->: Come per <guilabel ->Il Giallo gioca con</guilabel ->, ma per il giocatore n.2 (Rosso).</para> -<para -><guilabel ->Abilità del computer</guilabel ->: Imposta il livello a cui giocherà il computer.</para> -</listitem> -</varlistentry> - -</variablelist> -</sect1> - -<sect1 id="help"> -<title ->Menu <guimenuitem ->Aiuto</guimenuitem -></title> -&help.menu.documentation; </sect1> - -</chapter> - -<chapter id="credits"> -<title ->Riconoscimenti e Licenza</title> - -<para ->&k4wins; </para> -<para ->Copyright 1995-2002 sul programma: &Martin.Heni; &Martin.Heni.mail; </para> -<para ->Copyright 2002 sulla documentazione: &Martin.Heni; &Martin.Heni.mail; </para> - -<para ->Traduzione italiana Andrea Celli <email ->a.celli@caltanet.it</email -></para -> -&underFDL; &underGPL; </chapter> - -<appendix id="installation"> -<title ->Installazione</title> - -<sect1 id="getting-twin4"> -<title ->Come procurarsi &k4wins;</title> -&install.intro.documentation; </sect1> - -<sect1 id="compilation"> -<title ->Compilazione ed installazione</title> -&install.compile.documentation; </sect1> -</appendix> - - -&documentation.index; -</book> -<!-- -Local Variables: -mode: sgml -sgml-minimize-attributes:nil -sgml-general-insert-case:lower -sgml-always-quote-attributes:t -sgml-indent-step:0 -sgml-indent-data:t -End: ---> - |