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author | Automated System <slavek.banko@axis.cz> | 2020-12-14 00:30:50 +0100 |
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committer | Slávek Banko <slavek.banko@axis.cz> | 2020-12-14 00:30:50 +0100 |
commit | adea5161db5ca0b9e523d4b8320ddba852513692 (patch) | |
tree | 7efc45a2f149c071b1e12419f289b789b9a5080d /tde-i18n-ja/messages/tdegames | |
parent | 1ffc21476557236316e085d28d26719b00b251fe (diff) | |
download | tde-i18n-adea5161db5ca0b9e523d4b8320ddba852513692.tar.gz tde-i18n-adea5161db5ca0b9e523d4b8320ddba852513692.zip |
Merge translation files from master branch.
Diffstat (limited to 'tde-i18n-ja/messages/tdegames')
-rw-r--r-- | tde-i18n-ja/messages/tdegames/konquest.po | 134 |
1 files changed, 67 insertions, 67 deletions
diff --git a/tde-i18n-ja/messages/tdegames/konquest.po b/tde-i18n-ja/messages/tdegames/konquest.po index 2e631f29436..9de62cf9416 100644 --- a/tde-i18n-ja/messages/tdegames/konquest.po +++ b/tde-i18n-ja/messages/tdegames/konquest.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: konquest\n" -"POT-Creation-Date: 2020-05-11 04:09+0200\n" +"POT-Creation-Date: 2020-12-11 16:19+0900\n" "PO-Revision-Date: 2007-05-31 22:00+0900\n" "Last-Translator: Yukiko Bando <ybando@k6.dion.ne.jp>\n" "Language-Team: Japanese <Kdevelop@kde.gr.jp>\n" @@ -29,63 +29,63 @@ msgid "" "Your emails" msgstr "kom@kde.gr.jp,ashie@homa.ne.jp,md81@bird.email.ne.jp" -#: Konquest.cc:10 +#: Konquest.cpp:10 msgid "Galactic Strategy TDE Game" msgstr "TDE 銀河系戦略ゲーム" -#: Konquest.cc:15 +#: Konquest.cpp:15 msgid "Konquest" msgstr "Konquest" -#: Konquest.cc:17 +#: Konquest.cpp:17 msgid "Copyright (c) 1999-2001, Developers" msgstr "Copyright (c) 1999-2001, 開発者" -#: fleetdlg.cc:41 +#: fleetdlg.cpp:41 msgid "Fleet Overview" msgstr "艦隊の概要" -#: fleetdlg.cc:44 +#: fleetdlg.cpp:44 msgid "Fleet No." msgstr "艦隊 No." -#: fleetdlg.cc:45 +#: fleetdlg.cpp:45 msgid "Destination" msgstr "目的地" -#: fleetdlg.cc:46 +#: fleetdlg.cpp:46 msgid "Ships" msgstr "戦艦数" -#: fleetdlg.cc:47 +#: fleetdlg.cpp:47 msgid "Kill Percentage" msgstr "攻撃成功率" -#: fleetdlg.cc:48 +#: fleetdlg.cpp:48 msgid "Arrival Turn" msgstr "到着する番" -#: gameboard.cc:65 +#: gameboard.cpp:65 msgid "End Turn" msgstr "番を終了" -#: gameboard.cc:237 +#: gameboard.cpp:237 msgid "Select source planet..." msgstr "出発地の惑星を選択..." -#: gameboard.cc:255 +#: gameboard.cpp:255 msgid "Select destination planet..." msgstr "目的地の惑星を選択..." -#: gameboard.cc:277 +#: gameboard.cpp:277 msgid ": How many ships?" msgstr ": 送り込む戦艦の数を入力" -#: gameboard.cc:301 +#: gameboard.cpp:301 msgid "Ruler: Select starting planet." msgstr "測定: 始点となる惑星を選択" -#: gameboard.cc:316 +#: gameboard.cpp:316 msgid "" "The distance from Planet %1 to Planet %2 is %3 light years.\n" "A ship leaving this turn will arrive on turn %4" @@ -93,75 +93,75 @@ msgstr "" "惑星 %1 から 惑星 %2 までの距離は %3 光年です。\n" "今出動すると %4 回目に到着します。" -#: gameboard.cc:322 +#: gameboard.cpp:322 msgid "Distance" msgstr "距離" -#: gameboard.cc:327 +#: gameboard.cpp:327 msgid "Ruler: Select ending planet." msgstr "測定: 終点となる惑星を選択" -#: gameboard.cc:339 +#: gameboard.cpp:339 msgid "Computer Player thinking..." msgstr "コンピュータプレイヤー思考中..." -#: gameboard.cc:434 +#: gameboard.cpp:434 msgid "Turn #: %1 of %2" msgstr "番 #: %1 / %2" -#: gameboard.cc:475 +#: gameboard.cpp:475 msgid "The mighty %1 has conquered the galaxy!" msgstr "強大な %1 が銀河系を征服しました!" -#: gameboard.cc:476 +#: gameboard.cpp:476 msgid "Game Over" msgstr "ゲームオーバー" -#: gameboard.cc:631 +#: gameboard.cpp:631 msgid "The once mighty empire of %1 has fallen in ruins." msgstr "かつての強大な帝国 %1 は崩れ落ちました。" -#: gameboard.cc:641 +#: gameboard.cpp:641 msgid "The fallen empire of %1 has staggered back to life." msgstr "崩れ落ちた帝国 %1 は何とか生き返りました。" -#: gameboard.cc:662 +#: gameboard.cpp:662 msgid "Reinforcements (%1 ships) have arrived for planet %2." msgstr "援軍 (艦数 %1) は惑星 %2 に到着しました。" -#: gameboard.cc:706 +#: gameboard.cpp:706 msgid "Planet %2 has held against an attack from %1." msgstr "惑星 %2 は %1 からの攻撃に耐えました。" -#: gameboard.cc:715 +#: gameboard.cpp:715 msgid "Planet %2 has fallen to %1." msgstr "惑星 %2 は %1 によって陥落しました。" -#: gameboard.cc:777 +#: gameboard.cpp:777 msgid "Do you wish to retire this game?" msgstr "このゲームをやめますか?" -#: gameboard.cc:778 +#: gameboard.cpp:778 msgid "End Game" msgstr "ゲーム終了" -#: gameboard.cc:790 +#: gameboard.cpp:790 msgid "Final Standings" msgstr "最終的な状態" -#: gameboard.cc:960 +#: gameboard.cpp:960 msgid "Not enough ships to send." msgstr "送り込む戦艦が足りません。" -#: gameboard.cc:982 +#: gameboard.cpp:982 msgid "Current Standings" msgstr "現在の状態" -#: gameenddlg.cc:15 +#: gameenddlg.cpp:15 msgid "Out of Turns" msgstr "番がなくなりました" -#: gameenddlg.cc:22 +#: gameenddlg.cpp:22 msgid "" "This is the last turn.\n" "Do you wish to add extra turns?" @@ -169,147 +169,147 @@ msgstr "" "これが最後の番です。\n" "もっと番を増やしますか?" -#: gameenddlg.cc:28 +#: gameenddlg.cpp:28 msgid "&Add Turns" msgstr "番を追加(&A)" -#: gameenddlg.cc:29 +#: gameenddlg.cpp:29 msgid "Add the specified number of turns to the game and continue playing." msgstr "指定された数の番をゲームに追加して、プレーを続けます。" -#: gameenddlg.cc:30 +#: gameenddlg.cpp:30 msgid "&Game Over" msgstr "ゲームオーバー(&G)" -#: gameenddlg.cc:31 +#: gameenddlg.cpp:31 msgid "Terminate the current game." msgstr "現在のゲームを終了します。" -#: gameenddlg.cc:74 +#: gameenddlg.cpp:74 #, c-format msgid "Extra turns: %1" msgstr "追加する番: %1" -#: mainwin.cc:26 +#: mainwin.cpp:26 msgid "Galactic Conquest" msgstr "銀河系の征服" -#: mainwin.cc:47 +#: mainwin.cpp:47 msgid "&Measure Distance" msgstr "距離を測定(&M)" -#: mainwin.cc:49 +#: mainwin.cpp:49 msgid "&Show Standings" msgstr "状態を見る(&S)" -#: mainwin.cc:51 +#: mainwin.cpp:51 msgid "&Fleet Overview" msgstr "艦隊の概要(&F)" -#: newgamedlg.cc:30 +#: newgamedlg.cpp:30 msgid "Start New Game" msgstr "新規ゲームを開始" -#: newgamedlg.cc:106 newgamedlg.cc:151 +#: newgamedlg.cpp:106 newgamedlg.cpp:151 msgid "Human Player" msgstr "人間のプレイヤー" -#: newgamedlg.cc:187 +#: newgamedlg.cpp:187 #, c-format msgid "" "_: Generated AI player name\n" "Comp%1" msgstr "コンピュータ %1" -#: newgamedlg.cc:191 +#: newgamedlg.cpp:191 msgid "Computer Player" msgstr "コンピュータプレイヤー" -#: newgamedlg.cc:232 +#: newgamedlg.cpp:232 #, c-format msgid "Number of &players: %1" msgstr "プレイヤーの数(&P): %1" -#: newgamedlg.cc:233 +#: newgamedlg.cpp:233 #, c-format msgid "Number of neutral p&lanets: %1" msgstr "中立の惑星の数(&L): %1" -#: newgamedlg.cc:234 +#: newgamedlg.cpp:234 #, c-format msgid "Number of &turns: %1" msgstr "番の回数(&T): %1" -#: newgamedlg.cc:251 +#: newgamedlg.cpp:251 msgid "The game is much more fun when you add a human player!" msgstr "人間のプレイヤーが加わると、ゲームがもっと面白くなるよ!" -#: planet_info.cc:95 +#: planet_info.cpp:95 msgid "Planet name: " msgstr "惑星名: " -#: planet_info.cc:98 +#: planet_info.cpp:98 msgid "Owner: " msgstr "所有者: " -#: planet_info.cc:101 +#: planet_info.cpp:101 msgid "Ships: " msgstr "戦艦数: " -#: planet_info.cc:104 +#: planet_info.cpp:104 msgid "Production: " msgstr "建造: " -#: planet_info.cc:107 +#: planet_info.cpp:107 msgid "Kill percent: " msgstr "攻撃成功率: " -#: planet_info.cc:129 planet_info.cc:144 +#: planet_info.cpp:129 planet_info.cpp:144 #, c-format msgid "Planet name: %1" msgstr "惑星名: %1" -#: planet_info.cc:147 +#: planet_info.cpp:147 #, c-format msgid "Owner: %1" msgstr "所有者: %1" -#: planet_info.cc:150 +#: planet_info.cpp:150 #, c-format msgid "Ships: %1" msgstr "戦艦数: %1" -#: planet_info.cc:153 +#: planet_info.cpp:153 #, c-format msgid "Production: %1" msgstr "建造: %1" -#: planet_info.cc:156 +#: planet_info.cpp:156 #, c-format msgid "Kill percent: %1" msgstr "攻撃成功率 : %1" -#: scoredlg.cc:36 +#: scoredlg.cpp:36 msgid "Player" msgstr "プレイヤー" -#: scoredlg.cc:37 +#: scoredlg.cpp:37 msgid "Ships Built" msgstr "建造した戦艦" -#: scoredlg.cc:38 +#: scoredlg.cpp:38 msgid "Planets Conquered" msgstr "征服した惑星" -#: scoredlg.cc:39 +#: scoredlg.cpp:39 msgid "Fleets Launched" msgstr "出動した艦隊" -#: scoredlg.cc:40 +#: scoredlg.cpp:40 msgid "Fleets Destroyed" msgstr "破壊された艦隊" -#: scoredlg.cc:41 +#: scoredlg.cpp:41 msgid "Ships Destroyed" msgstr "破壊された戦艦" |