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author | Automated System <slavek.banko@axis.cz> | 2019-07-29 07:38:23 +0200 |
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committer | Slávek Banko <slavek.banko@axis.cz> | 2019-07-29 07:38:23 +0200 |
commit | 8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea (patch) | |
tree | 237e30aef76169d9de1e080aa09cb1be1e2cd02d /tde-i18n-ko/messages/tdeartwork/kxsconfig.po | |
parent | 7e0cb981ac676ba1362f8a1682c468e98462e674 (diff) | |
download | tde-i18n-8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea.tar.gz tde-i18n-8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea.zip |
Merge translation files from master branch.
Diffstat (limited to 'tde-i18n-ko/messages/tdeartwork/kxsconfig.po')
-rw-r--r-- | tde-i18n-ko/messages/tdeartwork/kxsconfig.po | 996 |
1 files changed, 498 insertions, 498 deletions
diff --git a/tde-i18n-ko/messages/tdeartwork/kxsconfig.po b/tde-i18n-ko/messages/tdeartwork/kxsconfig.po index 8db7f7875c6..a8ab296afd4 100644 --- a/tde-i18n-ko/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-ko/messages/tdeartwork/kxsconfig.po @@ -8632,504 +8632,6 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." -#~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." -#~ msgstr "작은 원과 큰 원을 함께 병합해 화면에 표시합니다." - -#, fuzzy -#~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." -#~ msgstr "" -#~ "xfishtank writ large 입니다: 여러 마리의 상어, 고래, 돌고래로 표현하는 GL " -#~ "애니메이션 입니다. 수영하는 동작이 일품입니다. Originally written by Mark " -#~ "Kilgard." - -#, fuzzy -#~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." -#~ msgstr "" -#~ "qix처럼 간단한 모션 모델을 사용하여 여러 다른 표시 모드를 만들어냅니다. 제" -#~ "어 포인트가 객체끼리 일정한 거리에 이르도록 끌어당긴 후, 다시 서로 멀어지" -#~ "게 합니다.Written by Jamie Zawinski, based on Lisp code by John Pezaris." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." -#~ msgstr "" -#~ "움직이는 별들 앞에서 비행하는 우주 전투 로봇의 시뮬레이션을 그립니다. " -#~ "Written by Jonathan Lin." - -#, fuzzy -#~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." -#~ msgstr "" -#~ "그 표면에 보이지 않는 변화하는 점으로 돌면서 사라지는 풍선모양을 보여줍니" -#~ "다. Written by Jeremie Petit." - -#, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "" -#~ "3D의 튀는 공들로 가득찬 상자를 그립니다. Written by Sander van Grieken." - -#, fuzzy -#~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." -#~ msgstr "땋아지며 회전하는 원을 무작위로 그립니다. Written by John Neil." - -#, fuzzy -#~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "BSOD 는 ``Blue Screen of Death.''의 약자입니다. PC의 에뮬레이션을 실행합니" -#~ "다. 운영체제의 여러 오류 메시지들을 시뮬레이트합니다. Written by Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." -#~ msgstr "" -#~ "3D 거품의 흐름을 그립니다. 화면 위쪽으로 올라갑니다. Written by Richard " -#~ "Jones." - -#, fuzzy -#~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." -#~ msgstr "" -#~ "Escher의 불가능한 새장을 그립니다. '' 3D 아날라고 뫼비우스 띠를 그리고 삼" -#~ "차워으로 회전시킵니다. Written by Marcelo Vianna." - -#, fuzzy -#~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." -#~ msgstr "3D 전기 개체를 그립니다. Written by Ben Buxton." - -#, fuzzy -#~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "나침반을 그립니다. 랜덤으로 모든 부분이 회전합니다. 마치 방향을 잃은 듯이 " -#~ "움직입니다. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." -#~ msgstr "" -#~ "표면이 물결치고, 고동치는 상자를 그립니다. 입체파 Lavalite의 작품입니다. " -#~ "Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." -#~ msgstr "" -#~ "이미지가 녹는 형상을 표현합니다. 여러 번 봤겠지만 필수 화면 보호기 중 하나" -#~ "입니다. 색상이 많은 화면일 때 최고의 효과를 보여줍니다. Written by David " -#~ "Wald and Vivek Khera." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "더 많은 ``분할 맵'' 시스템입니다. 새로운 Hopalong 과 Julia와 기타 부분이 " -#~ "추가했습니다. Written by Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." -#~ msgstr "" -#~ "이 프로그램은 원의 끝 부분의 한 점이 경로를 따라가는 표현을 합니다. 하나" -#~ "의 원은 다른 원의 림 위에 있는 한 점의 주위를 돌게 됩니다. pre-" -#~ "heliocentric 모델에 기초를 두고 있습니다. Written by James Youngman." - -#, fuzzy -#~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." -#~ msgstr "" -#~ "회전하면서 꼬이는 형상을 그립니다. 길어지기도 하고, 안팎이 바뀌기도 합니" -#~ "다. Linas Vepstas의 GL 확장 라이브러리에서 따와 David Konerding가 만들었습" -#~ "니다." - -#, fuzzy -#~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." -#~ msgstr "" -#~ "사인 곡선의 경로를 따르는 물결치는 리본을 그립니다. Written by Bas van " -#~ "Gaalen and Charles Vidal." - -#, fuzzy -#~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." -#~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." -#~ msgstr "" -#~ "GL을 사용하여 회전하는 와이어프레임 그리드에 물결모양을 나타냅니다. " -#~ "Written by Josiah Pease." - -#, fuzzy -#~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." -#~ msgstr "" -#~ "우주공간을 움지이는 행성을 그립니다. Written by David Konerding. 기본 이미" -#~ "지는 지구의 지도입니다(xearth에서 가져옴). 하지만 원한다면 구형의 텍스쳐" -#~ "를 사용할 수도 있습니다." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." -#~ msgstr "" -#~ "Rubik의 스네이크 퍼즐을 보여줍니다. Written by Jamie Wilkinson, Andrew " -#~ "Bennetts, and Peter Aylett." - -#, fuzzy -#~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "투명한 아메바같은 물방울을 표현합니다. 화면을 떠돌아다니면서 모양이 변하" -#~ "며, 두 물방울이 만나면 색이 합쳐집니니다. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." -#~ msgstr "" -#~ "간단한 궤도를 그립니다. 흔적 옵션을 켜면, 구름 사진처럼 보이기도 합니다. " -#~ "Written by Greg Bowering." - -#, fuzzy -#~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." -#~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." -#~ msgstr "" -#~ "몽롱한 원형의 패턴을 보여줍니다. 오래 보면 어지러울 정도입니다. 제어 포인" -#~ "트를 표현할 수도 있지만, 고사양을 필요로 합니다. Written by Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." -#~ msgstr "" -#~ "레이스 모양의 도형 패턴을 그립니다. Mostly written by Patrick Naughton." - -#, fuzzy -#~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." -#~ msgstr "" -#~ "무작위로 구름모양의 패턴을 보여줍니다. 모노크롬과 색상이 많이 다릅니다. 기" -#~ "본적으로 이미지의 네 모서리를 무작위로 올리는 효과를 냅니다. 올린 네 모서" -#~ "리 중 가장 높은 쪽에 네 모서리의 평균값을 주고, 작은 것 중 하나의 옵셋을 " -#~ "또한 더해줍니다. 그리고 색상은 올리는 효과에 의해 선택됩니다. 올리는 효과" -#~ "에 채도나 색조, 밝기 등의 값과 병합하여 결정합니다. 밝기 모드는 구름모양" -#~ "을, 다른 모드들은 heat-maps나 CAT 스캔 이미지와 비슷한 모습을 보여줍니다. " -#~ "Written by Juergen Nickelsen and Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "저글링 하는 막대인간을 보여줍니다. Written by Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Lemarchand의 상자를 보여주며 연속적으로 스스로 해결합니다. OpenGL과 높은 " -#~ "사양의 하드웨어를 필요로 합니다. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." -#~ msgstr "" -#~ "루프 모양의 생성과 변화 사라짐을 형상화합니다. Written by David Bagley." - -#, fuzzy -#~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "반복적인 Menger Gasket의 변형을 삼차원으로 보여줍니다. 큐브 형태의 도형 객" -#~ "체입니다. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "여러 분자의 모양을 그립니다. 일반적인 분자를 그리며, PDB 파일을 입력할 수" -#~ "도 있습니다. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." -#~ msgstr "" -#~ "petri dish 위에 성장하는 mold의 집단 형태를 보여줍니다. 색이 있는 원이 오" -#~ "버랩되고 만들어지면서 나선형의 겹침을 보여줍니다. Written by Dan " -#~ "Bornstein." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "큰 픽셀과 오래 유지되는 발광효과로 오래된 터미널 화면을 보여줍니다. 텍스트" -#~ "의 소스대로 어떤 프로그램이든 실행이 가능합니다. Written by Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." -#~ msgstr "" -#~ "알파 블랜딩, 안개, 텍스쳐, mipmaps을 이용하여 서로 가로지르는 평평한 개체" -#~ "를 만듭니다. 게다가 초당 프레임 미터가 있어 그래픽 카드 성능을 가늠해볼 " -#~ "수 있습니다. OpenGL이 필요합니다. Written by David Konerding." - -#, fuzzy -#~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." -#~ msgstr "" -#~ "Scott Draves의 또 다른 폭탄 프로그램입니다. 사각형에 가까운 그리드들을 그" -#~ "리고, 서로 부딪혀 예상할 수 없는 방향으로 흩어집니다. 'RD'는 reaction-" -#~ "diffusion의 약자입니다." - -#, fuzzy -#~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." -#~ msgstr "" -#~ "화면을 회전하고 크기를 조절하여 콜라주를 만듭니다.Written by Claudio " -#~ "Matsuoka." - -#, fuzzy -#~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." -#~ msgstr "" -#~ "삼차원으로 Rubik's Cube를 그려 계속해서 바꾸고 해결하기를 계속합니다. " -#~ "Another fine GL hack by Marcelo Vianna." - -#, fuzzy -#~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." -#~ msgstr "" -#~ "이차원의 반복적인 여러 Sierpinski 삼각 도형을 그립니다. Written by " -#~ "Desmond Daignault." - -#, fuzzy -#~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." -#~ msgstr "" -#~ "스포트라이트가 검은 화면을 스캔하는 모습을 보여줍니다. 스포트라이트가 지나" -#~ "갈때, 데스크톱의 화면이 잠깐 보입니다. Written by Rick Schultz." - -#, fuzzy -#~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." -#~ msgstr "" -#~ "서로 영향을 주는 사각형의 나선형 모양을 만들어냅니다. 각 나선형은 성장하다" -#~ "가, 무엇인가와 마주치면, 상대를 감싸는 모습을 보여줍니다. Written by Jeff " -#~ "Epler." - -#, fuzzy -#~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "진동하며 화전하고 안팎이 바뀌는 별 모양을 만들어냅니다. 다른 디스플레이 모" -#~ "드에서는 이러한 효과를 그 때 그 때 바뀌는 색상 필드를 저장하기 위해 사용하" -#~ "기도 합니다. 모션이 아주 유기적입니다. Written by Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." -#~ msgstr "" -#~ "천천히 스크롤되는 텍스트의 흐름을 보여줍니다. Written by Jamie Zawinski " -#~ "and Claudio Matauoka." - -#, fuzzy -#~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." -#~ msgstr "" -#~ "특이한 모양의 어트랙터를 그립니다: 화려한 색에 예상치 못한 움직임을 보이" -#~ "는 점들이 화면에서 춤을 춥니다. 모션이 아주 화려합니다. Written by " -#~ "Massimino Pascal." - -#, fuzzy -#~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." -#~ msgstr "" -#~ "선과 원호를 기반으로 하는 Truchet 패턴을 그려 스크린을 타일화 합니다. " -#~ "Written by Adrian Likins." - -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "불규칙한 벌레형의 경로를 그립니다. Written by Tyler Pierce." - -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "시스템의 비디오 입력으로 들어오는 화면을 잡아 PBM 필터(무작위로)를 사용하" -#~ "여 나누었다가 다시 병합하는 쉘 스크립트입니다. 결과물을 잠깐 보였다가, 다" -#~ "시 반복합니다. 만약 TV입력이 가능하다면, 더 좋은 화면을 볼 수 있습니다." - -#, fuzzy -#~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." -#~ msgstr "" -#~ "여러 가지 모양의 형태를 무작위로 찍어냅니다. Written by Rick Campbell." - -#, fuzzy -#~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "2D 포스필드의 병합을 통해 별의 흐름을 보여줍니다.포스필드의 힘은 시시각각 " -#~ "변하며 켜지거나 꺼지기도 합니다. By Paul 'Joey' Clark." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." -#~ msgstr "" -#~ "박동치는 불을 시뮬레이션 합니다. 임의의 이미지를 불러와 불에 넣는 효과도 " -#~ "가능합니다. Written by Carsten Haitzler, hacked on by many others." - -#, fuzzy -#~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." -#~ msgstr "" -#~ "화면 위를 날아다니는 동물형태의 모습을 보여줍니다. Written by Chris Leger." - -#, fuzzy -#~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." -#~ msgstr "" -#~ "화면의 일정 부분을 확대하고 여기 저기로 움직입니다. -렌즈' 옵션으로 단순" -#~ "한 확대가 아니라 여러 가지 효과가 가능합니다.Written by James Macnicol." - -#, fuzzy -#~ msgid "" #~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " #~ "by Jamie Zawinski; 2001." #~ msgstr "" @@ -10142,6 +9644,504 @@ msgstr "" #~ "XTeeVee는 TV의 여러가지 오류들을 보여줍니다. 정지 상태나, 세로 화면 놓치" #~ "는 문제, 시험 화면 등을 보여줍니다. By Greg Knauss." +#, fuzzy +#~ msgid "" +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." +#~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ msgstr "작은 원과 큰 원을 함께 병합해 화면에 표시합니다." + +#, fuzzy +#~ msgid "" +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." +#~ msgstr "" +#~ "xfishtank writ large 입니다: 여러 마리의 상어, 고래, 돌고래로 표현하는 GL " +#~ "애니메이션 입니다. 수영하는 동작이 일품입니다. Originally written by Mark " +#~ "Kilgard." + +#, fuzzy +#~ msgid "" +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." +#~ msgstr "" +#~ "qix처럼 간단한 모션 모델을 사용하여 여러 다른 표시 모드를 만들어냅니다. 제" +#~ "어 포인트가 객체끼리 일정한 거리에 이르도록 끌어당긴 후, 다시 서로 멀어지" +#~ "게 합니다.Written by Jamie Zawinski, based on Lisp code by John Pezaris." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." +#~ msgstr "" +#~ "움직이는 별들 앞에서 비행하는 우주 전투 로봇의 시뮬레이션을 그립니다. " +#~ "Written by Jonathan Lin." + +#, fuzzy +#~ msgid "" +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." +#~ msgstr "" +#~ "그 표면에 보이지 않는 변화하는 점으로 돌면서 사라지는 풍선모양을 보여줍니" +#~ "다. Written by Jeremie Petit." + +#, fuzzy +#~ msgid "" +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." +#~ msgstr "" +#~ "3D의 튀는 공들로 가득찬 상자를 그립니다. Written by Sander van Grieken." + +#, fuzzy +#~ msgid "" +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." +#~ msgstr "땋아지며 회전하는 원을 무작위로 그립니다. Written by John Neil." + +#, fuzzy +#~ msgid "" +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "BSOD 는 ``Blue Screen of Death.''의 약자입니다. PC의 에뮬레이션을 실행합니" +#~ "다. 운영체제의 여러 오류 메시지들을 시뮬레이트합니다. Written by Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." +#~ msgstr "" +#~ "3D 거품의 흐름을 그립니다. 화면 위쪽으로 올라갑니다. Written by Richard " +#~ "Jones." + +#, fuzzy +#~ msgid "" +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ msgstr "" +#~ "Escher의 불가능한 새장을 그립니다. '' 3D 아날라고 뫼비우스 띠를 그리고 삼" +#~ "차워으로 회전시킵니다. Written by Marcelo Vianna." + +#, fuzzy +#~ msgid "" +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." +#~ msgstr "3D 전기 개체를 그립니다. Written by Ben Buxton." + +#, fuzzy +#~ msgid "" +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "나침반을 그립니다. 랜덤으로 모든 부분이 회전합니다. 마치 방향을 잃은 듯이 " +#~ "움직입니다. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ msgstr "" +#~ "표면이 물결치고, 고동치는 상자를 그립니다. 입체파 Lavalite의 작품입니다. " +#~ "Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ msgstr "" +#~ "이미지가 녹는 형상을 표현합니다. 여러 번 봤겠지만 필수 화면 보호기 중 하나" +#~ "입니다. 색상이 많은 화면일 때 최고의 효과를 보여줍니다. Written by David " +#~ "Wald and Vivek Khera." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." +#~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." +#~ msgstr "" +#~ "더 많은 ``분할 맵'' 시스템입니다. 새로운 Hopalong 과 Julia와 기타 부분이 " +#~ "추가했습니다. Written by Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." +#~ msgstr "" +#~ "이 프로그램은 원의 끝 부분의 한 점이 경로를 따라가는 표현을 합니다. 하나" +#~ "의 원은 다른 원의 림 위에 있는 한 점의 주위를 돌게 됩니다. pre-" +#~ "heliocentric 모델에 기초를 두고 있습니다. Written by James Youngman." + +#, fuzzy +#~ msgid "" +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." +#~ msgstr "" +#~ "회전하면서 꼬이는 형상을 그립니다. 길어지기도 하고, 안팎이 바뀌기도 합니" +#~ "다. Linas Vepstas의 GL 확장 라이브러리에서 따와 David Konerding가 만들었습" +#~ "니다." + +#, fuzzy +#~ msgid "" +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ msgstr "" +#~ "사인 곡선의 경로를 따르는 물결치는 리본을 그립니다. Written by Bas van " +#~ "Gaalen and Charles Vidal." + +#, fuzzy +#~ msgid "" +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." +#~ msgstr "" +#~ "GL을 사용하여 회전하는 와이어프레임 그리드에 물결모양을 나타냅니다. " +#~ "Written by Josiah Pease." + +#, fuzzy +#~ msgid "" +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." +#~ msgstr "" +#~ "우주공간을 움지이는 행성을 그립니다. Written by David Konerding. 기본 이미" +#~ "지는 지구의 지도입니다(xearth에서 가져옴). 하지만 원한다면 구형의 텍스쳐" +#~ "를 사용할 수도 있습니다." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." +#~ msgstr "" +#~ "Rubik의 스네이크 퍼즐을 보여줍니다. Written by Jamie Wilkinson, Andrew " +#~ "Bennetts, and Peter Aylett." + +#, fuzzy +#~ msgid "" +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "투명한 아메바같은 물방울을 표현합니다. 화면을 떠돌아다니면서 모양이 변하" +#~ "며, 두 물방울이 만나면 색이 합쳐집니니다. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ msgstr "" +#~ "간단한 궤도를 그립니다. 흔적 옵션을 켜면, 구름 사진처럼 보이기도 합니다. " +#~ "Written by Greg Bowering." + +#, fuzzy +#~ msgid "" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ msgstr "" +#~ "몽롱한 원형의 패턴을 보여줍니다. 오래 보면 어지러울 정도입니다. 제어 포인" +#~ "트를 표현할 수도 있지만, 고사양을 필요로 합니다. Written by Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." +#~ msgstr "" +#~ "레이스 모양의 도형 패턴을 그립니다. Mostly written by Patrick Naughton." + +#, fuzzy +#~ msgid "" +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." +#~ msgstr "" +#~ "무작위로 구름모양의 패턴을 보여줍니다. 모노크롬과 색상이 많이 다릅니다. 기" +#~ "본적으로 이미지의 네 모서리를 무작위로 올리는 효과를 냅니다. 올린 네 모서" +#~ "리 중 가장 높은 쪽에 네 모서리의 평균값을 주고, 작은 것 중 하나의 옵셋을 " +#~ "또한 더해줍니다. 그리고 색상은 올리는 효과에 의해 선택됩니다. 올리는 효과" +#~ "에 채도나 색조, 밝기 등의 값과 병합하여 결정합니다. 밝기 모드는 구름모양" +#~ "을, 다른 모드들은 heat-maps나 CAT 스캔 이미지와 비슷한 모습을 보여줍니다. " +#~ "Written by Juergen Nickelsen and Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "저글링 하는 막대인간을 보여줍니다. Written by Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Lemarchand의 상자를 보여주며 연속적으로 스스로 해결합니다. OpenGL과 높은 " +#~ "사양의 하드웨어를 필요로 합니다. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." +#~ msgstr "" +#~ "루프 모양의 생성과 변화 사라짐을 형상화합니다. Written by David Bagley." + +#, fuzzy +#~ msgid "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "반복적인 Menger Gasket의 변형을 삼차원으로 보여줍니다. 큐브 형태의 도형 객" +#~ "체입니다. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "여러 분자의 모양을 그립니다. 일반적인 분자를 그리며, PDB 파일을 입력할 수" +#~ "도 있습니다. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." +#~ msgstr "" +#~ "petri dish 위에 성장하는 mold의 집단 형태를 보여줍니다. 색이 있는 원이 오" +#~ "버랩되고 만들어지면서 나선형의 겹침을 보여줍니다. Written by Dan " +#~ "Bornstein." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "큰 픽셀과 오래 유지되는 발광효과로 오래된 터미널 화면을 보여줍니다. 텍스트" +#~ "의 소스대로 어떤 프로그램이든 실행이 가능합니다. Written by Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "알파 블랜딩, 안개, 텍스쳐, mipmaps을 이용하여 서로 가로지르는 평평한 개체" +#~ "를 만듭니다. 게다가 초당 프레임 미터가 있어 그래픽 카드 성능을 가늠해볼 " +#~ "수 있습니다. OpenGL이 필요합니다. Written by David Konerding." + +#, fuzzy +#~ msgid "" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." +#~ msgstr "" +#~ "Scott Draves의 또 다른 폭탄 프로그램입니다. 사각형에 가까운 그리드들을 그" +#~ "리고, 서로 부딪혀 예상할 수 없는 방향으로 흩어집니다. 'RD'는 reaction-" +#~ "diffusion의 약자입니다." + +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "" +#~ "화면을 회전하고 크기를 조절하여 콜라주를 만듭니다.Written by Claudio " +#~ "Matsuoka." + +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "삼차원으로 Rubik's Cube를 그려 계속해서 바꾸고 해결하기를 계속합니다. " +#~ "Another fine GL hack by Marcelo Vianna." + +#, fuzzy +#~ msgid "" +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ msgstr "" +#~ "이차원의 반복적인 여러 Sierpinski 삼각 도형을 그립니다. Written by " +#~ "Desmond Daignault." + +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "스포트라이트가 검은 화면을 스캔하는 모습을 보여줍니다. 스포트라이트가 지나" +#~ "갈때, 데스크톱의 화면이 잠깐 보입니다. Written by Rick Schultz." + +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "서로 영향을 주는 사각형의 나선형 모양을 만들어냅니다. 각 나선형은 성장하다" +#~ "가, 무엇인가와 마주치면, 상대를 감싸는 모습을 보여줍니다. Written by Jeff " +#~ "Epler." + +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "진동하며 화전하고 안팎이 바뀌는 별 모양을 만들어냅니다. 다른 디스플레이 모" +#~ "드에서는 이러한 효과를 그 때 그 때 바뀌는 색상 필드를 저장하기 위해 사용하" +#~ "기도 합니다. 모션이 아주 유기적입니다. Written by Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." +#~ msgstr "" +#~ "천천히 스크롤되는 텍스트의 흐름을 보여줍니다. Written by Jamie Zawinski " +#~ "and Claudio Matauoka." + +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "특이한 모양의 어트랙터를 그립니다: 화려한 색에 예상치 못한 움직임을 보이" +#~ "는 점들이 화면에서 춤을 춥니다. 모션이 아주 화려합니다. Written by " +#~ "Massimino Pascal." + +#, fuzzy +#~ msgid "" +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." +#~ msgstr "" +#~ "선과 원호를 기반으로 하는 Truchet 패턴을 그려 스크린을 타일화 합니다. " +#~ "Written by Adrian Likins." + +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "불규칙한 벌레형의 경로를 그립니다. Written by Tyler Pierce." + +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "시스템의 비디오 입력으로 들어오는 화면을 잡아 PBM 필터(무작위로)를 사용하" +#~ "여 나누었다가 다시 병합하는 쉘 스크립트입니다. 결과물을 잠깐 보였다가, 다" +#~ "시 반복합니다. 만약 TV입력이 가능하다면, 더 좋은 화면을 볼 수 있습니다." + +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "여러 가지 모양의 형태를 무작위로 찍어냅니다. Written by Rick Campbell." + +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "2D 포스필드의 병합을 통해 별의 흐름을 보여줍니다.포스필드의 힘은 시시각각 " +#~ "변하며 켜지거나 꺼지기도 합니다. By Paul 'Joey' Clark." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "박동치는 불을 시뮬레이션 합니다. 임의의 이미지를 불러와 불에 넣는 효과도 " +#~ "가능합니다. Written by Carsten Haitzler, hacked on by many others." + +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "화면 위를 날아다니는 동물형태의 모습을 보여줍니다. Written by Chris Leger." + +#, fuzzy +#~ msgid "" +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." +#~ msgstr "" +#~ "화면의 일정 부분을 확대하고 여기 저기로 움직입니다. -렌즈' 옵션으로 단순" +#~ "한 확대가 아니라 여러 가지 효과가 가능합니다.Written by James Macnicol." + #~ msgid "Random Cell Shape" #~ msgstr "랜덤 칸 모양" |