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authorSlávek Banko <slavek.banko@axis.cz>2020-11-17 23:50:55 +0100
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Move the khelpcenter guides to the directory level in which they are installed.
Signed-off-by: Slávek Banko <slavek.banko@axis.cz> (cherry picked from commit dc7d2fcb9b6d044fd9bc1bdc5d077ed11c0686b1)
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+<chapter id="all-about-your-desktop">
+<title>All About Your Desktop</title>
+
+<epigraph>
+<attribution>Little Red Riding Hood</attribution>
+<para>Grandma, what big eyes you have!</para>
+</epigraph>
+
+<epigraph>
+<attribution>The Wolf</attribution>
+<para>The better to see you!</para>
+</epigraph>
+
+<para>The more you see, the more efficiently you can use your
+desktop. &kde; gives you the opportunity to make the desktop look and
+work the way you prefer, enabling you to work faster and more
+productively. It even gives you the opportunity to be warned if a wolf
+is trying to eat you, or (if you happen to be a granny) alert you when
+Little Red Riding Hood is on her way to bring you the goodies. Now
+that's service. </para>
+
+<sect1 id="the-autostart-folder">
+<title>The Autostart Folder</title>
+
+<para>Before I discovered the Autostart folder, my daily startup
+routine with &kde; consisted of the following: Start &kde;, start
+&kedit;, start &konsole;, start &Netscape;, and start &kscd;. This
+took time I could have spent better. Native &kde; programs left open
+at the end of a session will save their state and reappear when you
+login again, but there are some programs (like &Netscape;) that will
+not. You can use the <filename>Autostart</filename> folder for these
+programs.</para>
+
+<para>To launch programs when &kde; is started, do the
+following:</para>
+
+<procedure>
+<step>
+<para>Open the <filename>Autostart</filename> folder. By default this
+folder is at <filename
+class="directory">$<envar>HOME</envar>/.trinity/share/autostart</filename></para>
+</step>
+<step>
+<para>Open a &konqueror; window and browse to the program you want to
+add. If you don't know how to do this, it was covered in <xref
+linkend="the-filemanager-screen"/></para>
+</step>
+<step>
+<para>Drag and drop the desired program from the &konqueror; window
+on to the <filename class="directory">autostart</filename> folder.
+When asked, choose <guimenuitem>Link</guimenuitem> to create a
+symbolic link rather than a full copy, as this saves a great deal of
+disk space.</para>
+</step>
+<step>
+<para>Repeat the above steps for every program you want started when
+&kde; is launched. Remember, you don't need to add native &kde;
+applications, just leave them open when you log out, and they will
+open up again as if nothing had happened, the next time you log in to
+&kde;.</para>
+</step>
+<step>
+<para>Restart &kde; if you want to see the autostart function in
+action.</para>
+</step>
+</procedure>
+
+<para>Your programs should have launched automatically when &kde;
+restarted. If you want to add something special (e.g., you want to see
+a certain web site when your system goes up), read <link
+linkend="using-templates">Using templates</link>. The procedures
+described there work for any folder, so you can also apply them to
+the <filename>Autostart</filename> folder, as well.</para>
+
+</sect1>
+
+<sect1 id="adding-programs">
+<title>Adding Programs and Shortcut Icons to Your <guimenu>K</guimenu> menu and Panel</title>
+
+
+<para>The &kde; <guimenu>K</guimenu> menu and &kicker; are not limited
+to the setup you find right after installing &kde;. The &kde; panel
+is designed to be extended, and there are two main ways of doing that:
+Adding new programs, and adding shortcut icons.</para>
+
+<sect2 id="menu-items-add">
+<title>Adding menu entries</title>
+
+<para>&kde; comes with a great many applications already in the menu.
+Depending on your operating system and distribution, this could
+include many non-&kde; applications. &kde; also includes an
+application that will search your hard drive for more applications,
+and add them to the menu for you. Try pressing <keycombo
+action="simul"><keycap>Alt</keycap><keycap>F2</keycap></keycombo> and entering
+<userinput>kappfinder</userinput> to see it in action &mdash;
+operation is very straightforward.</para>
+
+<para>&kappfinder; is clever enough, but it doesn't know about every
+application there is. Or perhaps you simply don't want to have all
+those applications in the menu, and just want to add a single extra
+program.</para>
+
+<para>To add your favorite programs to the &kde; menu, you can use
+the <application>KDE Menu Editor</application>. To start it, use the
+<guimenu>K</guimenu> menu and choose
+<menuchoice><guimenuitem>System</guimenuitem><guimenuitem>Menu
+Editor</guimenuitem></menuchoice>.</para>
+
+<para>A window will open showing the existing <guimenu>K</guimenu> menu
+on the left, and an empty menu entry dialog on the
+right</para>
+
+<para>For this example, we will be adding an entry for the
+<application>Gimp</application> under the
+<guisubmenu>Graphics</guisubmenu> submenu. If you already have a
+<guimenuitem>Gimp</guimenuitem> entry there and don't want a new one,
+you can still follow through this example, but just don't click the
+<guibutton>Apply</guibutton> when you are done.</para>
+
+<procedure>
+<step><para>Navigate down the left hand tree to the
+<guisubmenu>Graphics</guisubmenu> entry.</para></step>
+<step>
+<para>Click on it once with the <mousebutton>left</mousebutton> mouse
+button to expand the entry.</para>
+</step>
+<step>
+<para>Click the icon labeled <guiicon>New Item</guiicon> in the
+toolbar, or choose <menuchoice><guimenu>File</guimenu><guimenuitem>New
+Item</guimenuitem></menuchoice> in the menu bar.</para>
+</step>
+<step>
+<para>In the dialog box that pops up, enter the name you want your new
+menu entry to have. For this example, enter
+<userinput>Gimp</userinput>.</para><para>Then press
+<guibutton>OK</guibutton> in the dialog.</para>
+</step>
+<step>
+<para>Click on the new <guimenuitem>Gimp</guimenuitem> menu entry that
+was created for you under the <guisubmenu>Graphics</guisubmenu>
+submenu. The menu entry dialog to the right will now change to be
+mostly empty, except for the name you already gave.</para>
+</step>
+<step>
+<para>Fill in an optional <guilabel>Comment</guilabel>. You might
+like to put <userinput>An image editor</userinput> for the example.
+Text entered here will be shown as a tool-tip in the
+<guimenu>K</guimenu> menu.</para>
+</step>
+<step>
+<para>Enter in the box labeled <guilabel>Command</guilabel>, the
+command you would type on the command line to open your application.
+For this example, this is <command>gimp</command>. You may also enter
+any optional command line parameters if you wish. You can use this to
+make a menu entry that always opens a particular document or image,
+for example. Check the application's documentation to find out more
+about command line parameters.</para>
+</step>
+<step>
+<para>If you want the application to operate from a particular
+directory (for example, for <application>Gimp</application> to begin
+it's <guilabel>Load Image</guilabel> dialog in a particular place)
+enter this path in the box labeled <guilabel>Work Path</guilabel>.
+This is optional.</para>
+</step>
+<step>
+<para>If you wish to change the icon from the default
+<quote>unknown</quote>, click on the <guiicon>icon</guiicon> to the
+right of the dialog, to open a standard &kde; icon chooser.</para>
+</step>
+<step>
+<para>Some applications must be <guilabel>run in a terminal</guilabel>
+window (for example <application>Pine</application>). If this is the case,
+check the appropriate check box.</para>
+</step>
+<step>
+<para>If you want to run your application as a different user, check
+the box labeled <guilabel>Run as a different user</guilabel> and
+enter the appropriate user name in the text box.</para>
+</step>
+<step>
+<para>If you're happy with your menu entry, press
+<guibutton>Apply</guibutton>. If you would like to start over, press
+<guibutton>Reset</guibutton>.</para>
+</step>
+</procedure>
+
+<para>And that's all. You now have a new menu entry.</para>
+
+</sect2>
+
+<sect2 id="icons-add">
+<title>Shortcut Icons</title>
+
+<para>Although &kde; is much more comfortable than the average &UNIX;
+window manager, everyone wants a solution for a one-click way to start
+a program. Later, you will learn how to create links and files on your
+desktop, but this also has some disadvantages: sometimes all your
+desktops are filled up with windows, and you cannot reach your icons
+without minimizing all the windows that cover them. For commonly used
+programs, you can minimize this problem and speed access by creating
+shortcut icons on the &kde; panel.</para>
+
+<para>To create a shortcut on the &kicker; panel, you have some
+choices: Drag-and-drop, or via a menu. </para>
+
+<procedure>
+<title>Adding a shortcut icon with the menu</title>
+<step><para>Click on the <guiicon>K</guiicon> icon and choose <menuchoice><guisubmenu>Panel
+Menu</guisubmenu><guisubmenu>Add</guisubmenu><guimenuitem>Application</guimenuitem>
+</menuchoice>.</para></step>
+<step><para>You will see the top level of the <guimenu>K</guimenu> menu
+again. Go through the menus to find the entry for which you
+want to create the shortcut, such as <guimenuitem>Home directory</guimenuitem>
+or &konqueror;. Click on the program you want.</para>
+</step>
+</procedure>
+
+<para>A new icon will appear on the panel. Click on it, and the program will
+start.</para>
+
+<para>Adding a shortcut icon with drag-and-drop is even simpler - just
+drag any icon from your desktop, or a &konqueror; window, to an empty
+space on the panel.</para>
+
+<para>What happens when you drag an item to your panel depends on what
+kind of item it is:</para>
+
+<variablelist>
+<varlistentry>
+<term>If you drag a directory...</term> <listitem><para>A menu will
+pop up giving you a choice of <guimenuitem>Add as a File Manager
+URL</guimenuitem> or <guimenuitem>Add as a QuickBrowser</guimenuitem>.
+Choosing the first will create an icon that opens a &konqueror;
+window, starting at this directory, while choosing the latter will
+open that directory as a menu from the Panel.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term>If you drag a shortcut from your desktop...</term>
+<listitem><para>It will be copied to the panel.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term>If you drag a document...</term>
+<listitem><para>A link will be made on the panel, leaving the original in
+place. Clicking on the resulting icon will open that document in the default
+application.</para></listitem>
+</varlistentry>
+</variablelist>
+
+<para>In any case, if you want to move the icon, click on it using the
+<mousebutton>right</mousebutton> mouse button and choose
+<guimenuitem>Move.</guimenuitem> Move the icon to the position you
+want and press the <mousebutton>left</mousebutton> mouse button. If
+you wish to remove the icon, click on it using the
+<mousebutton>right</mousebutton> mouse button and choose
+<guimenuitem>Remove</guimenuitem>. You can also move the icon by
+clicking with the <mousebutton>middle</mousebutton> mouse button, and
+dragging it to it's new location.</para>
+
+</sect2>
+</sect1>
+
+<sect1 id="creating-new-files-on-your-desktop">
+<title>Creating New Files On Your Desktop</title>
+
+<para>Your desktop can be an efficient place to work. Every time you
+start &kde;, you can see the complete files, folders and &URL;s which
+you often use.</para>
+
+<para>There are two ways to create and edit files on your desktop. In
+any application, you can say that you want to save your work in the
+Desktop subfolder of your home directory. For example, my home
+directory is <filename class="directory">/home/stupiddog</filename>,
+so my Desktop directory is <filename
+class="directory">/home/stupiddog/Desktop</filename>. Everything you
+save there will be put on your desktop.</para>
+
+<para>If you want to move existing files to your Desktop, the best way
+to achieve this is to use &konqueror;. Open a file manager window and
+drag the files you need to your desktop. You can choose to copy them
+if you want to keep all your common stuff on the desktop now, or you
+can create symbolic links to the real files. Everything you change in
+the link files will be automatically updated in the originals. For
+more information on how to use drag &amp; drop and the file manager,
+see the chapter <link linkend="moving-files-with-drag-and-drop">Moving
+files with drag &amp; drop.</link></para>
+
+</sect1>
+
+<sect1 id="using-templates">
+<title>Placing Links on Your Desktop</title>
+
+<para>Placing files on your desktop may shorten the paths you need to
+enter. However, sometimes it would be nice if you could start &kedit;
+with a commonly edited file already opened in it. And how often do you
+find yourself frustrated after browsing through endless lists of
+bookmarks to find a site you visit often? Wouldn't it be nice if
+everything necessary to deliver you to that site was done
+automatically after clicking a single icon?</para>
+
+<sect2 id="using-mimetype">
+<title>Using Templates</title>
+
+<para>Templates provide a convenient mechanism for performing tasks
+such as those outlined above. Templates can also be used to associate
+particular file extensions with a specific application. When a file
+ending in a known extension is double-clicked, the application
+associated with that extension is automatically started. In short,
+<emphasis>templates</emphasis> help you get the most out of
+&kde;.</para>
+
+<para>Example: You want to put an icon for visiting the &kde; web site
+on your desktop.</para>
+
+<procedure>
+<step><para><mousebutton>Right</mousebutton> click on an empty space in the
+desktop.</para></step>
+<step><para>Choose <menuchoice><guisubmenu>Create
+new</guisubmenu><guimenuitem>Internet Address (URL)</guimenuitem></menuchoice>
+from the context menu.</para></step>
+<step><para>A dialog box will open where you can type in the address you are
+making a shortcut to.</para></step>
+<step><para>A new icon will be created on your desktop.</para></step>
+</procedure>
+
+<para>Your new Internet shortcut can be customized like any other
+shortcut icon. <mousebutton>Right</mousebutton> click on the icon and
+choose <guimenuitem>Properties</guimenuitem>, and you can change the
+icon, or the name of the shortcut as you wish.</para>
+
+</sect2>
+<sect2>
+
+<title>Using &MIME; Types</title>
+
+<para>&MIME; Types are very powerful. Employing them, you can easily
+customize your system such that clicking on a file of a specific type
+starts the application with which that file type has been associated.
+For example, all <literal role="extension">.mod</literal> files could
+be set to start &noatun;, <literal role="extension">.html</literal>
+files could open a &konqueror; window showing the file, and a
+<filename>core</filename> file can be viewed with the &khexedit; by
+simply clicking on the <filename>core</filename> file.</para>
+
+<warning>
+<para>Although &MIME; types are very powerful, they are not without
+dangers. Playing around with &MIME; types as the system administrator
+(<systemitem class="username">root</systemitem>) can damage a &kde;
+system so severely that it cannot be restarted! In this example, you will
+create your <emphasis>personal</emphasis> &MIME; style, which is only
+relevant for you. It will only affect other users if you copy or move
+it to <filename
+class="directory">$<envar>TDEDIR</envar>/share/mimelnk</filename>.</para>
+</warning>
+
+<para>To link a certain file type with a particular application:</para>
+
+<procedure>
+
+<step><para>Make sure the application you want to start this file type
+has an entry in the <guimenu>K</guimenu> menu.</para></step>
+
+<step><para>In &konqueror; find or make a file with the extension you
+wish to link.</para></step>
+
+<step><para><mousebutton>Right</mousebutton> click on the file, and
+choose <guimenuitem>Edit File Type</guimenuitem> from the context
+menu, or choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Edit
+File Type</guimenuitem></menuchoice> in the &konqueror; menu
+bar.</para></step>
+
+<step><para>Add file masks for the application by clicking the
+<guibutton>Add</guibutton> button, and entering the file pattern you
+want. Remember that &UNIX; is case sensitive, so you may need to add
+variations - <userinput>*.mp3</userinput> may need
+<userinput>*.MP3</userinput> added as well, for example. Add as many
+masks as you like in this way.</para></step>
+
+<step><para>Add a description if you like. This is
+optional.</para></step>
+
+<step><para>In the section labeled <guilabel>Application Preference
+Order</guilabel>, press the <guibutton>Add</guibutton> button. A
+miniature copy of the <guimenu>K</guimenu> menu will
+open, where you can choose the application you want files of this type
+to be opened with.</para></step>
+
+<step><para>Sometimes, you may want to use a different application to
+open this file type. For example, you might like to use &kate; to
+open text files you wish to edit, and &kedit; for text files that you
+just want to take a quick peek into. You can add more applications in
+the same way as you did in the last step, and you can change the
+preferred order using the <guibutton>Move Up</guibutton> and
+<guibutton>Move Down</guibutton> buttons.</para></step>
+
+<step><para>If you're satisfied with your choices, you can click the
+<guibutton>Apply</guibutton> button to save your changes without
+closing the dialog box. This gives you the opportunity to test in the
+&konqueror; window that your file association is correct. You can
+choose <guibutton>OK</guibutton> to save your changes and close the
+dialog box, or <guibutton>Cancel</guibutton> if you have changed your
+mind and just want to close the dialog box.</para></step>
+</procedure>
+
+<para>Be sure to try your new association by opening a directory
+containing a file of the type you just selected. Click on the file,
+and the program needed to edit it should start.</para>
+
+<note>
+<para>
+&MIME; types are a way of describing the contents of files. You may
+be used to using file extensions for that purpose, and you may know
+that on &UNIX; systems the file extension often bear little or no
+relation to the contents of the file. On the other hand, it may be
+vital - for example, some implementations of <command>gunzip</command>
+won't operate on files that aren't named <literal
+role="extension">.gz</literal>.
+</para>
+
+<para>
+&MIME; types naturally make use of filename patterns, but not
+necessarily the extensions - you can set up any filename pattern you
+like. For example, if you always want to open any files relating to a
+particular client with &kate;, and you make a habit of naming the
+files with the client's name at the beginning so that they naturally
+group in the &konqueror; window, then you can set up a filename
+pattern that matches
+<literal>^<replaceable>clientname</replaceable>*</literal>. Then any
+files that have <replaceable>clientname</replaceable> at the beginning
+(the <literal>^</literal> character means <quote>starts
+with...</quote>) and without any regard to the rest of the filename.
+</para>
+</note>
+</sect2>
+
+</sect1>
+
+<sect1 id="using-the-trashcan">
+<title>Using the Trash Can</title>
+
+<para>Under normal circumstances, deleting a file under &UNIX; is
+something which cannot be undone. However, with &kde;, you can choose
+<guimenuitem>Move to Trash</guimenuitem> instead of
+<guimenuitem>Delete</guimenuitem>. This will move the file into the
+<filename class="directory">Trash</filename> Folder, which, by
+default, is accessible as an icon on your desktop. In the <filename
+class="directory">Trash</filename> Folder, you can always recover
+deleted files. Remember to empty the trashcan now and then by clicking
+on it using the right mouse button, then choosing <guimenuitem>Empty
+trashcan</guimenuitem>, otherwise you might run out of disk space
+because the files still need space. Note, however, that once you empty
+the <filename>Trash</filename> Folder, the files contained therein are
+lost forever.</para>
+
+</sect1>
+</chapter>