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author | Automated System <slavek.banko@axis.cz> | 2019-07-29 07:38:23 +0200 |
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committer | Slávek Banko <slavek.banko@axis.cz> | 2019-07-29 07:38:23 +0200 |
commit | 8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea (patch) | |
tree | 237e30aef76169d9de1e080aa09cb1be1e2cd02d /tde-i18n-zh_CN/messages/tdeartwork | |
parent | 7e0cb981ac676ba1362f8a1682c468e98462e674 (diff) | |
download | tde-i18n-8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea.tar.gz tde-i18n-8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea.zip |
Merge translation files from master branch.
Diffstat (limited to 'tde-i18n-zh_CN/messages/tdeartwork')
-rw-r--r-- | tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po | 978 |
1 files changed, 489 insertions, 489 deletions
diff --git a/tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po b/tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po index 84a6811acc6..660e39f9c74 100644 --- a/tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po @@ -8654,495 +8654,6 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." -#~ msgstr "显示一些不断四处旋转的实心立体文字。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." -#~ msgstr "" -#~ "用很多小圆填充一个大圆,演示笛卡儿圆圈理论。由 Allan R. Wilks 和 David " -#~ "Bagley 编写。" - -#, fuzzy -#~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." -#~ msgstr "" -#~ "这是个大型的鱼塘:是一些鲨鱼、海豚和鲸鱼的 GL 动画。它们的游动姿态非常棒。" -#~ "最初由 Mark Kilgard 编写。" - -#, fuzzy -#~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." -#~ msgstr "" -#~ "象 qix 一样,这个程序用简单的运动模型产生很多不同的显示模式。控制点之间彼" -#~ "此吸引到一定距离,然后开始彼此排斥。任何两个粒子之间吸引/排斥的力度跟它们" -#~ "之间的距离成正比,这类似于原子核之间的强作用力和弱作用力。这个程序最有趣的" -#~ "现象之一,是观察它们和墙壁碰撞,因为它们的运动和彼此作用会变得如此奇怪。有" -#~ "时两个小球会进入绕彼此旋转的紧密轨道,然后被第三个球的介入或者屏幕边缘的碰" -#~ "撞打断,看起来相当混乱。由 Jamie Zawinski 编写,基于 John Pezaris 的 Lisp " -#~ "代码。" - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." -#~ msgstr "" -#~ "仿真飞行中的宇宙空间战斗机器人(以有颜色的圆点表示)在移动中的星群之间进行战" -#~ "斗。由 Jonathan Lin 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." -#~ msgstr "" -#~ "这个程序画的象一个不断旋转、变形的气球,它看不见的外表面上画了很多大大小小" -#~ "的斑点。由 Jeremie Petit 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "绘制一满盒子的会爆炸的三维反弹球。由 Sander van Grieken 编写." - -#, fuzzy -#~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." -#~ msgstr "绘制颜色不断随机变换而且编织在一起的同心圆。由 John Neil 编写。" - -#, fuzzy -#~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "BSOD 是“Blue Screen of Death”(蓝屏死机)的缩写。此程序是做得最好的仿真程序" -#~ "之一,会仿真一些不太稳定的操作系统的死机画面。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." -#~ msgstr "" -#~ "绘制一串上升、波动的三维泡泡,向屏幕顶端浮动,还带有漂亮的反射光泽。由 " -#~ "Richard Jones 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." -#~ msgstr "" -#~ "绘制 Escher 的“Impossible Cage”(不可能的笼子),一个墨比乌斯带的三维仿真," -#~ "在三维空间中旋转。由 Marcelo Vianna 编写。" - -#, fuzzy -#~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." -#~ msgstr "用动画绘制一些三维电子元件。由 Ben Buxton 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "绘制一个指南针,它所有的指针都在随机转动,以达到“迷失方向头晕目眩”的感觉。" -#~ "由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." -#~ msgstr "" -#~ "绘制振动、重叠的立方体,表面是不断变化的斑点花纹。它是某种立体派小型熔岩。" -#~ "由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." -#~ msgstr "" -#~ "让一幅图片熔化。您一定见过这种效果,但是没有它不能算完整的屏幕保护程序。如" -#~ "果图片色彩较丰富的话效果会很好。警告:如果此屏幕保护结束后熔化效果仍然继续" -#~ "的话,请作健康检查。由 David Wald 和 Vivek Khera 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "随机绘制彩色点绘矩形。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "更多“离散映射”系统,包括新的 Hopalong 和 Julia 变体,以及其它一些函数。由 " -#~ "Tim Auckland 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." -#~ msgstr "" -#~ "这个程序绘制圆周上一点的轨迹,该圆周绕另一个圆周上一点转动,依此递推下去。" -#~ "这是日心学说之前描述行星运动的基础。由 James Youngman 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." -#~ msgstr "" -#~ "绘制种种旋转的突出形体,它们缠绕、拉长、内外翻转。由 David Konerding 根据 " -#~ "Linas Vepstas 的 GL 突出形状库里附带的例子编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." -#~ msgstr "" -#~ "绘制看起来象是沿着正弦路径波动的彩条。由 Bas van Gaalen 和 Charles Vidal " -#~ "编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." -#~ msgstr "显示一些不断四处旋转的实心立体文字。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." -#~ msgstr "用 GL 函数库绘制旋转线条框架网格上的波浪。由 Josiah Pease 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." -#~ msgstr "" -#~ "绘制在空间中弹跳的行星。由 David Konerding 编写。内嵌的图像是一幅地球的照" -#~ "片(取自‘xearth’),但您可以用任何纹理包裹球体,比如‘ssystem’中附带的行星纹" -#~ "理。" - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." -#~ msgstr "" -#~ "绘制模拟“Rubik 的蛇”难题。由 Jamie Wilkinson、Andrew Bennetts 和 Peter " -#~ "Aylett 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "这个程序绘制运动的、透明的、象变形虫一样的胶体。当它们在屏幕上游动时,胶体" -#~ "块会改变形状。它们是半透明的,您可以透过浅层的胶块看见深层的。当一块胶体从" -#~ "另一块上方漂过时,它们的颜色合并到一齐。我是从曾经用过的一个很酷的鼠标垫得" -#~ "到的灵感,它由几层塑料构成,中间填充有彩色的油,在真实生活中实现了本屏幕保" -#~ "护的效果。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." -#~ msgstr "" -#~ "这个程序绘制简单的轨道模拟。如果您开启轨迹显示,它将看起来象一种云团图象。" -#~ "由 Greg Bowering 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." -#~ msgstr "随机绘制彩色点绘矩形。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." -#~ msgstr "" -#~ "这个程序绘制能引起幻觉的圆环图案,多看无益。它还能移动控制点显示动画,但会" -#~ "耗费大量 CPU 时间和显示带宽。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." -#~ msgstr "" -#~ "这个程序绘制花边状的分形图案,它基于 1986 年美洲科学杂志上一篇文章介绍的虚" -#~ "平面上的迭代。主要由 Patrick Naughton 编写。" - -#, fuzzy -#~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." -#~ msgstr "" -#~ "生成随机的象云彩一样的图案。它在单色和彩色下看起来明显不同。基本的想法是在" -#~ "图像边缘取四个点,每点随机赋予一个“高度”,然后找到它们之间的点,给它赋予四" -#~ "个点的平均值,加上一些很小的随机偏差。然后按照高度来进行着色。颜色的选取方" -#~ "式是将高度结合到色度、饱和度或者亮度值,并随机设置另外两个颜色分量。“亮" -#~ "度”方式常常生成云彩一样的图案,其它两种方式则常常生成热成象图案或者计算机" -#~ "辅助断层扫描图案。由 Juergen Nickelsen 和 Jamie Zawinski 编写" - -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "绘制一个细棍拼成的杂耍演员。由 Tim Auckland 编写。" - -#, fuzzy -#~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "动画模拟 Lemarchand 的盒子,反复求解自己。需要 OpenGL 和硬件支持快速纹理映" -#~ "射的机器。警告:偶尔打开门放松一下。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." -#~ msgstr "" -#~ "生成环状的移民队伍,它们繁衍、老化、最后死亡。由 David Bagley 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "绘制递归 Menger 圆环的三维变体,类似于 Sierpinski 四面体的分形体。由 " -#~ "Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "绘制几种不同的分子表示方法。内含一些常见的分子图像,还可以从 PDB (蛋白质数" -#~ "据库) 文件中读取输入。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." -#~ msgstr "" -#~ "模拟在 petri 盘上生长的殖民模子。不断生长的彩色圆环相互重叠并在其路线上留" -#~ "下螺旋形的干涉图案。由 Dan Bornstein 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "以大的像素和持续时间长的荧光模拟显示古老的终端。它可以执行任何程序作为显示" -#~ "文字的来源。由 Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." -#~ msgstr "" -#~ "绘制一些交叉的平面,用到 Alpha 混合、雾、纹理和 mipmaps,以及“每秒帧数”显" -#~ "示,让您能看出您的图形卡有多快。需要 OpenGL。由 David Konerding 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." -#~ msgstr "" -#~ "Scott Draves 编写的‘炸弹’程序的一个变体。它绘制不断扩展的方块形状的网格," -#~ "一旦它们彼此追上,就会发生不可预测的反应。“RD”是反应-扩散(reaction-" -#~ "diffusion)的缩写。" - -#, fuzzy -#~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." -#~ msgstr "用旋转和放缩的屏幕图像制作拼贴画。由 Claudio Matsuoka 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." -#~ msgstr "" -#~ "绘制一个魔方,在三维空间中转动,并反复打乱然后恢复自己。又一个由 Marcelo " -#~ "Vianna 编写的不错的 GL 程序。" - -#, fuzzy -#~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." -#~ msgstr "绘制二维的 Sierpinski 递归三角形分形。由 Desmond Daignault 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." -#~ msgstr "" -#~ "绘制一个在黑色屏幕上来回扫描的聚光灯光圈,照亮它所经过的桌面。由 Rick " -#~ "Schultz 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." -#~ msgstr "" -#~ "绘制一组相互作用的、方形螺旋自动机。这些螺旋向外扩张,直到碰到障碍,然后它" -#~ "们绕过障碍。由 Jeff Epler 编写。" - -#, fuzzy -#~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "它生成一系列波浪形的、搏动的星形图案,它搏动、旋转并内外翻转。另一种显示模" -#~ "式使用这些形状画出彩色区域,然后进行循环。这样的运动很象有机生物体。由 " -#~ "Jamie Zawinski 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." -#~ msgstr "" -#~ "绘制一段文字,按某一角度滚动向遥远的星空。类似此同名电影开头的效果。由" -#~ "Jamie Zawinski 和 Claudio Matauoka 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." -#~ msgstr "" -#~ "绘制奇异吸引子:它是彼此吸引、缠绕的点构成的彩色的、不可预测的动画。这些运" -#~ "动非常不错。由 Massimino Pascal 编写。" - -#, fuzzy -#~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." -#~ msgstr "" -#~ "它可绘画以线条及圆弧组成的拼接图案,平铺在屏幕上。由 Adrian Likins 编写。" - -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "绘制波浪形的蠕虫窜动轨迹。由 Tyler Pierce 编写。" - -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "它其实只是一个 Shell 脚本,从系统的视频输入采集一幅图像,然后用随机选取的 " -#~ "PBM 滤波器处理它,并采用各种方式重新组合视频图像,比如边缘检测、从旋转后的" -#~ "图像中减去它自己、等等。然后它将图像显示几秒钟,再重新开始。您只要给它广播" -#~ "电视图像就会非常有趣。" - -#, fuzzy -#~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." -#~ msgstr "绘制各种形状的彩色随机行走图形,由 Rick Campbell 编写。" - -#, fuzzy -#~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "简单的二维力场混合作用在漂浮的星星上。每个力场的强度石刻都在变化,并且随机" -#~ "开启和关闭。由 Paul‘Joey’Clark 编写。" - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." -#~ msgstr "" -#~ "模拟绘制跳动的火焰。它也可以拿任意的图像用火点燃它。由 Carsten Haitzler 编" -#~ "写,很多人改编。" - -#, fuzzy -#~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." -#~ msgstr "" -#~ "绘制在屏幕上飞舞的一群生物,后面拖着好看的彩色尾迹。由 Chris Leger 编写。" - -#, fuzzy -#~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." -#~ msgstr "" -#~ "它放大屏幕的一部分,并四处移动。使用 -lenses 选项可以使结果看上去象通过多" -#~ "个重叠的镜头而不只是单个镜头的效果。由 James Macnicol 编写。" - -#, fuzzy -#~ msgid "" #~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " #~ "by Jamie Zawinski; 2001." #~ msgstr "" @@ -10350,6 +9861,495 @@ msgstr "" #~ msgid "Value" #~ msgstr "值" +#, fuzzy +#~ msgid "" +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." +#~ msgstr "显示一些不断四处旋转的实心立体文字。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ msgstr "" +#~ "用很多小圆填充一个大圆,演示笛卡儿圆圈理论。由 Allan R. Wilks 和 David " +#~ "Bagley 编写。" + +#, fuzzy +#~ msgid "" +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." +#~ msgstr "" +#~ "这是个大型的鱼塘:是一些鲨鱼、海豚和鲸鱼的 GL 动画。它们的游动姿态非常棒。" +#~ "最初由 Mark Kilgard 编写。" + +#, fuzzy +#~ msgid "" +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." +#~ msgstr "" +#~ "象 qix 一样,这个程序用简单的运动模型产生很多不同的显示模式。控制点之间彼" +#~ "此吸引到一定距离,然后开始彼此排斥。任何两个粒子之间吸引/排斥的力度跟它们" +#~ "之间的距离成正比,这类似于原子核之间的强作用力和弱作用力。这个程序最有趣的" +#~ "现象之一,是观察它们和墙壁碰撞,因为它们的运动和彼此作用会变得如此奇怪。有" +#~ "时两个小球会进入绕彼此旋转的紧密轨道,然后被第三个球的介入或者屏幕边缘的碰" +#~ "撞打断,看起来相当混乱。由 Jamie Zawinski 编写,基于 John Pezaris 的 Lisp " +#~ "代码。" + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." +#~ msgstr "" +#~ "仿真飞行中的宇宙空间战斗机器人(以有颜色的圆点表示)在移动中的星群之间进行战" +#~ "斗。由 Jonathan Lin 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." +#~ msgstr "" +#~ "这个程序画的象一个不断旋转、变形的气球,它看不见的外表面上画了很多大大小小" +#~ "的斑点。由 Jeremie Petit 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." +#~ msgstr "绘制一满盒子的会爆炸的三维反弹球。由 Sander van Grieken 编写." + +#, fuzzy +#~ msgid "" +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." +#~ msgstr "绘制颜色不断随机变换而且编织在一起的同心圆。由 John Neil 编写。" + +#, fuzzy +#~ msgid "" +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "BSOD 是“Blue Screen of Death”(蓝屏死机)的缩写。此程序是做得最好的仿真程序" +#~ "之一,会仿真一些不太稳定的操作系统的死机画面。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." +#~ msgstr "" +#~ "绘制一串上升、波动的三维泡泡,向屏幕顶端浮动,还带有漂亮的反射光泽。由 " +#~ "Richard Jones 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ msgstr "" +#~ "绘制 Escher 的“Impossible Cage”(不可能的笼子),一个墨比乌斯带的三维仿真," +#~ "在三维空间中旋转。由 Marcelo Vianna 编写。" + +#, fuzzy +#~ msgid "" +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." +#~ msgstr "用动画绘制一些三维电子元件。由 Ben Buxton 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "绘制一个指南针,它所有的指针都在随机转动,以达到“迷失方向头晕目眩”的感觉。" +#~ "由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ msgstr "" +#~ "绘制振动、重叠的立方体,表面是不断变化的斑点花纹。它是某种立体派小型熔岩。" +#~ "由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ msgstr "" +#~ "让一幅图片熔化。您一定见过这种效果,但是没有它不能算完整的屏幕保护程序。如" +#~ "果图片色彩较丰富的话效果会很好。警告:如果此屏幕保护结束后熔化效果仍然继续" +#~ "的话,请作健康检查。由 David Wald 和 Vivek Khera 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." +#~ msgstr "随机绘制彩色点绘矩形。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." +#~ msgstr "" +#~ "更多“离散映射”系统,包括新的 Hopalong 和 Julia 变体,以及其它一些函数。由 " +#~ "Tim Auckland 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." +#~ msgstr "" +#~ "这个程序绘制圆周上一点的轨迹,该圆周绕另一个圆周上一点转动,依此递推下去。" +#~ "这是日心学说之前描述行星运动的基础。由 James Youngman 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." +#~ msgstr "" +#~ "绘制种种旋转的突出形体,它们缠绕、拉长、内外翻转。由 David Konerding 根据 " +#~ "Linas Vepstas 的 GL 突出形状库里附带的例子编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ msgstr "" +#~ "绘制看起来象是沿着正弦路径波动的彩条。由 Bas van Gaalen 和 Charles Vidal " +#~ "编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ msgstr "显示一些不断四处旋转的实心立体文字。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." +#~ msgstr "用 GL 函数库绘制旋转线条框架网格上的波浪。由 Josiah Pease 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." +#~ msgstr "" +#~ "绘制在空间中弹跳的行星。由 David Konerding 编写。内嵌的图像是一幅地球的照" +#~ "片(取自‘xearth’),但您可以用任何纹理包裹球体,比如‘ssystem’中附带的行星纹" +#~ "理。" + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." +#~ msgstr "" +#~ "绘制模拟“Rubik 的蛇”难题。由 Jamie Wilkinson、Andrew Bennetts 和 Peter " +#~ "Aylett 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "这个程序绘制运动的、透明的、象变形虫一样的胶体。当它们在屏幕上游动时,胶体" +#~ "块会改变形状。它们是半透明的,您可以透过浅层的胶块看见深层的。当一块胶体从" +#~ "另一块上方漂过时,它们的颜色合并到一齐。我是从曾经用过的一个很酷的鼠标垫得" +#~ "到的灵感,它由几层塑料构成,中间填充有彩色的油,在真实生活中实现了本屏幕保" +#~ "护的效果。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ msgstr "" +#~ "这个程序绘制简单的轨道模拟。如果您开启轨迹显示,它将看起来象一种云团图象。" +#~ "由 Greg Bowering 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "随机绘制彩色点绘矩形。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ msgstr "" +#~ "这个程序绘制能引起幻觉的圆环图案,多看无益。它还能移动控制点显示动画,但会" +#~ "耗费大量 CPU 时间和显示带宽。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." +#~ msgstr "" +#~ "这个程序绘制花边状的分形图案,它基于 1986 年美洲科学杂志上一篇文章介绍的虚" +#~ "平面上的迭代。主要由 Patrick Naughton 编写。" + +#, fuzzy +#~ msgid "" +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." +#~ msgstr "" +#~ "生成随机的象云彩一样的图案。它在单色和彩色下看起来明显不同。基本的想法是在" +#~ "图像边缘取四个点,每点随机赋予一个“高度”,然后找到它们之间的点,给它赋予四" +#~ "个点的平均值,加上一些很小的随机偏差。然后按照高度来进行着色。颜色的选取方" +#~ "式是将高度结合到色度、饱和度或者亮度值,并随机设置另外两个颜色分量。“亮" +#~ "度”方式常常生成云彩一样的图案,其它两种方式则常常生成热成象图案或者计算机" +#~ "辅助断层扫描图案。由 Juergen Nickelsen 和 Jamie Zawinski 编写" + +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "绘制一个细棍拼成的杂耍演员。由 Tim Auckland 编写。" + +#, fuzzy +#~ msgid "" +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "动画模拟 Lemarchand 的盒子,反复求解自己。需要 OpenGL 和硬件支持快速纹理映" +#~ "射的机器。警告:偶尔打开门放松一下。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." +#~ msgstr "" +#~ "生成环状的移民队伍,它们繁衍、老化、最后死亡。由 David Bagley 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "绘制递归 Menger 圆环的三维变体,类似于 Sierpinski 四面体的分形体。由 " +#~ "Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "绘制几种不同的分子表示方法。内含一些常见的分子图像,还可以从 PDB (蛋白质数" +#~ "据库) 文件中读取输入。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." +#~ msgstr "" +#~ "模拟在 petri 盘上生长的殖民模子。不断生长的彩色圆环相互重叠并在其路线上留" +#~ "下螺旋形的干涉图案。由 Dan Bornstein 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "以大的像素和持续时间长的荧光模拟显示古老的终端。它可以执行任何程序作为显示" +#~ "文字的来源。由 Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "绘制一些交叉的平面,用到 Alpha 混合、雾、纹理和 mipmaps,以及“每秒帧数”显" +#~ "示,让您能看出您的图形卡有多快。需要 OpenGL。由 David Konerding 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." +#~ msgstr "" +#~ "Scott Draves 编写的‘炸弹’程序的一个变体。它绘制不断扩展的方块形状的网格," +#~ "一旦它们彼此追上,就会发生不可预测的反应。“RD”是反应-扩散(reaction-" +#~ "diffusion)的缩写。" + +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "用旋转和放缩的屏幕图像制作拼贴画。由 Claudio Matsuoka 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "绘制一个魔方,在三维空间中转动,并反复打乱然后恢复自己。又一个由 Marcelo " +#~ "Vianna 编写的不错的 GL 程序。" + +#, fuzzy +#~ msgid "" +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ msgstr "绘制二维的 Sierpinski 递归三角形分形。由 Desmond Daignault 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "绘制一个在黑色屏幕上来回扫描的聚光灯光圈,照亮它所经过的桌面。由 Rick " +#~ "Schultz 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "绘制一组相互作用的、方形螺旋自动机。这些螺旋向外扩张,直到碰到障碍,然后它" +#~ "们绕过障碍。由 Jeff Epler 编写。" + +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "它生成一系列波浪形的、搏动的星形图案,它搏动、旋转并内外翻转。另一种显示模" +#~ "式使用这些形状画出彩色区域,然后进行循环。这样的运动很象有机生物体。由 " +#~ "Jamie Zawinski 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." +#~ msgstr "" +#~ "绘制一段文字,按某一角度滚动向遥远的星空。类似此同名电影开头的效果。由" +#~ "Jamie Zawinski 和 Claudio Matauoka 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "绘制奇异吸引子:它是彼此吸引、缠绕的点构成的彩色的、不可预测的动画。这些运" +#~ "动非常不错。由 Massimino Pascal 编写。" + +#, fuzzy +#~ msgid "" +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." +#~ msgstr "" +#~ "它可绘画以线条及圆弧组成的拼接图案,平铺在屏幕上。由 Adrian Likins 编写。" + +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "绘制波浪形的蠕虫窜动轨迹。由 Tyler Pierce 编写。" + +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "它其实只是一个 Shell 脚本,从系统的视频输入采集一幅图像,然后用随机选取的 " +#~ "PBM 滤波器处理它,并采用各种方式重新组合视频图像,比如边缘检测、从旋转后的" +#~ "图像中减去它自己、等等。然后它将图像显示几秒钟,再重新开始。您只要给它广播" +#~ "电视图像就会非常有趣。" + +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "绘制各种形状的彩色随机行走图形,由 Rick Campbell 编写。" + +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "简单的二维力场混合作用在漂浮的星星上。每个力场的强度石刻都在变化,并且随机" +#~ "开启和关闭。由 Paul‘Joey’Clark 编写。" + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "模拟绘制跳动的火焰。它也可以拿任意的图像用火点燃它。由 Carsten Haitzler 编" +#~ "写,很多人改编。" + +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "绘制在屏幕上飞舞的一群生物,后面拖着好看的彩色尾迹。由 Chris Leger 编写。" + +#, fuzzy +#~ msgid "" +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." +#~ msgstr "" +#~ "它放大屏幕的一部分,并四处移动。使用 -lenses 选项可以使结果看上去象通过多" +#~ "个重叠的镜头而不只是单个镜头的效果。由 James Macnicol 编写。" + #~ msgid "Random Cell Shape" #~ msgstr "随机单元格形状" |