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authorAutomated System <slavek.banko@axis.cz>2019-07-29 07:38:23 +0200
committerSlávek Banko <slavek.banko@axis.cz>2019-07-29 07:38:23 +0200
commit8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea (patch)
tree237e30aef76169d9de1e080aa09cb1be1e2cd02d /tde-i18n-zh_CN/messages/tdeartwork
parent7e0cb981ac676ba1362f8a1682c468e98462e674 (diff)
downloadtde-i18n-8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea.tar.gz
tde-i18n-8ff945dfc0011e6311d88ad4adb3c8170c3ba9ea.zip
Merge translation files from master branch.
Diffstat (limited to 'tde-i18n-zh_CN/messages/tdeartwork')
-rw-r--r--tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po978
1 files changed, 489 insertions, 489 deletions
diff --git a/tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po b/tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po
index 84a6811acc6..660e39f9c74 100644
--- a/tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po
+++ b/tde-i18n-zh_CN/messages/tdeartwork/kxsconfig.po
@@ -8654,495 +8654,6 @@ msgstr ""
#, fuzzy
#~ msgid ""
-#~ "Draws a few views of a few ants walking around in a simple maze. Written "
-#~ "by Blair Tennessy; 2005."
-#~ msgstr "显示一些不断四处旋转的实心立体文字。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
-#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
-#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
-#~ "Written by Allan R. Wilks and David Bagley; 2002."
-#~ msgstr ""
-#~ "用很多小圆填充一个大圆,演示笛卡儿圆圈理论。由 Allan R. Wilks 和 David "
-#~ "Bagley 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
-#~ "Mark Kilgard; 1998."
-#~ msgstr ""
-#~ "这是个大型的鱼塘:是一些鲨鱼、海豚和鲸鱼的 GL 动画。它们的游动姿态非常棒。"
-#~ "最初由 Mark Kilgard 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Uses a simple simple motion model to generate many different display "
-#~ "modes. The control points attract each other up to a certain distance, "
-#~ "and then begin to repel each other. The attraction/repulsion is "
-#~ "proportional to the distance between any two particles, similar to the "
-#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
-#~ "Pezaris; 1992."
-#~ msgstr ""
-#~ "象 qix 一样,这个程序用简单的运动模型产生很多不同的显示模式。控制点之间彼"
-#~ "此吸引到一定距离,然后开始彼此排斥。任何两个粒子之间吸引/排斥的力度跟它们"
-#~ "之间的距离成正比,这类似于原子核之间的强作用力和弱作用力。这个程序最有趣的"
-#~ "现象之一,是观察它们和墙壁碰撞,因为它们的运动和彼此作用会变得如此奇怪。有"
-#~ "时两个小球会进入绕彼此旋转的紧密轨道,然后被第三个球的介入或者屏幕边缘的碰"
-#~ "撞打断,看起来相当混乱。由 Jamie Zawinski 编写,基于 John Pezaris 的 Lisp "
-#~ "代码。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
-#~ "colored circles) doing battle in front of a moving star field. Written by "
-#~ "Jonathan Lin; 1999."
-#~ msgstr ""
-#~ "仿真飞行中的宇宙空间战斗机器人(以有颜色的圆点表示)在移动中的星群之间进行战"
-#~ "斗。由 Jonathan Lin 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws what looks like a spinning, deforming balloon with varying-"
-#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
-#~ "1997."
-#~ msgstr ""
-#~ "这个程序画的象一个不断旋转、变形的气球,它看不见的外表面上画了很多大大小小"
-#~ "的斑点。由 Jeremie Petit 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
-#~ "Grieken; 2002."
-#~ msgstr "绘制一满盒子的会爆炸的三维反弹球。由 Sander van Grieken 编写."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random color-cycling inter-braided concentric circles. Written by "
-#~ "John Neil; 1997."
-#~ msgstr "绘制颜色不断随机变换而且编织在一起的同心圆。由 John Neil 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
-#~ "emulation, BSOD simulates popular screen savers from a number of less "
-#~ "robust operating systems. Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "BSOD 是“Blue Screen of Death”(蓝屏死机)的缩写。此程序是做得最好的仿真程序"
-#~ "之一,会仿真一些不太稳定的操作系统的死机画面。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
-#~ "the screen, with transparency and specular reflections. Written by "
-#~ "Richard Jones; 1998."
-#~ msgstr ""
-#~ "绘制一串上升、波动的三维泡泡,向屏幕顶端浮动,还带有漂亮的反射光泽。由 "
-#~ "Richard Jones 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
-#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
-#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
-#~ msgstr ""
-#~ "绘制 Escher 的“Impossible Cage”(不可能的笼子),一个墨比乌斯带的三维仿真,"
-#~ "在三维空间中旋转。由 Marcelo Vianna 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
-#~ "2001."
-#~ msgstr "用动画绘制一些三维电子元件。由 Ben Buxton 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a compass, with all elements spinning about randomly, for that "
-#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "绘制一个指南针,它所有的指针都在随机转动,以达到“迷失方向头晕目眩”的感觉。"
-#~ "由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
-#~ "patterns undulating across their surfaces. It's sort of a cubist "
-#~ "Lavalite. Written by Jamie Zawinski; 2002."
-#~ msgstr ""
-#~ "绘制振动、重叠的立方体,表面是不断变化的斑点花纹。它是某种立体派小型熔岩。"
-#~ "由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This takes an image and makes it melt. You've no doubt seen this effect "
-#~ "before, but no screensaver would really be complete without it. It works "
-#~ "best if there's something colorful visible. Warning, if the effect "
-#~ "continues after the screen saver is off, seek medical attention. Written "
-#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
-#~ msgstr ""
-#~ "让一幅图片熔化。您一定见过这种效果,但是没有它不能算完整的屏幕保护程序。如"
-#~ "果图片色彩较丰富的话效果会很好。警告:如果此屏幕保护结束后熔化效果仍然继续"
-#~ "的话,请作健康检查。由 David Wald 和 Vivek Khera 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
-#~ "Written by Jamie Zawinski; 1999."
-#~ msgstr "随机绘制彩色点绘矩形。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "More \"discrete map\" systems, including new variants of Hopalong and "
-#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
-#~ "savers. Written by Tim Auckland; 1998."
-#~ msgstr ""
-#~ "更多“离散映射”系统,包括新的 Hopalong 和 Julia 变体,以及其它一些函数。由 "
-#~ "Tim Auckland 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the path traced out by a point on the edge of a circle. That "
-#~ "circle rotates around a point on the rim of another circle, and so on, "
-#~ "several times. These were the basis for the pre-heliocentric model of "
-#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
-#~ "Written by James Youngman; 1998."
-#~ msgstr ""
-#~ "这个程序绘制圆周上一点的轨迹,该圆周绕另一个圆周上一点转动,依此递推下去。"
-#~ "这是日心学说之前描述行星运动的基础。由 James Youngman 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
-#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
-#~ "Zawinski; 1999."
-#~ msgstr ""
-#~ "绘制种种旋转的突出形体,它们缠绕、拉长、内外翻转。由 David Konerding 根据 "
-#~ "Linas Vepstas 的 GL 突出形状库里附带的例子编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
-#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
-#~ msgstr ""
-#~ "绘制看起来象是沿着正弦路径波动的彩条。由 Bas van Gaalen 和 Charles Vidal "
-#~ "编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws successive pages of text. The lines flip in and out in a soothing "
-#~ "3D pattern. Written by Jamie Zawinski; 2005."
-#~ msgstr "显示一些不断四处旋转的实心立体文字。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
-#~ "Pease; 2000."
-#~ msgstr "用 GL 函数库绘制旋转线条框架网格上的波浪。由 Josiah Pease 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a planet bouncing around in space. The built-in image is a map of "
-#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
-#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
-#~ "Written by David Konerding; 1998."
-#~ msgstr ""
-#~ "绘制在空间中弹跳的行星。由 David Konerding 编写。内嵌的图像是一幅地球的照"
-#~ "片(取自‘xearth’),但您可以用任何纹理包裹球体,比如‘ssystem’中附带的行星纹"
-#~ "理。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
-#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
-#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
-#~ "2002."
-#~ msgstr ""
-#~ "绘制模拟“Rubik 的蛇”难题。由 Jamie Wilkinson、Andrew Bennetts 和 Peter "
-#~ "Aylett 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
-#~ "change shape as they wander around the screen, and they are translucent, "
-#~ "so you can see the lower blobs through the higher ones, and when one "
-#~ "passes over another, their colors merge. I got the idea for this from a "
-#~ "mouse pad I had once, which achieved the same kind of effect in real life "
-#~ "by having several layers of plastic with colored oil between them. "
-#~ "Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "这个程序绘制运动的、透明的、象变形虫一样的胶体。当它们在屏幕上游动时,胶体"
-#~ "块会改变形状。它们是半透明的,您可以透过浅层的胶块看见深层的。当一块胶体从"
-#~ "另一块上方漂过时,它们的颜色合并到一齐。我是从曾经用过的一个很酷的鼠标垫得"
-#~ "到的灵感,它由几层塑料构成,中间填充有彩色的油,在真实生活中实现了本屏幕保"
-#~ "护的效果。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a simple orbital simulation. With trails enabled, it looks "
-#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
-#~ msgstr ""
-#~ "这个程序绘制简单的轨道模拟。如果您开启轨迹显示,它将看起来象一种云团图象。"
-#~ "由 Greg Bowering 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random colored, stippled and transparent rectangles. Written by "
-#~ "Jamie Zawinski; 1992."
-#~ msgstr "随机绘制彩色点绘矩形。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
-#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
-#~ msgstr ""
-#~ "这个程序绘制能引起幻觉的圆环图案,多看无益。它还能移动控制点显示动画,但会"
-#~ "耗费大量 CPU 时间和显示带宽。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws lacy fractal patterns based on iteration in the imaginary "
-#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
-#~ "screen saver. Written by Patrick Naughton; 1992."
-#~ msgstr ""
-#~ "这个程序绘制花边状的分形图案,它基于 1986 年美洲科学杂志上一篇文章介绍的虚"
-#~ "平面上的迭代。主要由 Patrick Naughton 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates random cloud-like patterns. The idea is to take four "
-#~ "points on the edge of the image, and assign each a random \"elevation\". "
-#~ "Then find the point between them, and give it a value which is the "
-#~ "average of the other four, plus some small random offset. Coloration is "
-#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
-#~ "1992."
-#~ msgstr ""
-#~ "生成随机的象云彩一样的图案。它在单色和彩色下看起来明显不同。基本的想法是在"
-#~ "图像边缘取四个点,每点随机赋予一个“高度”,然后找到它们之间的点,给它赋予四"
-#~ "个点的平均值,加上一些很小的随机偏差。然后按照高度来进行着色。颜色的选取方"
-#~ "式是将高度结合到色度、饱和度或者亮度值,并随机设置另外两个颜色分量。“亮"
-#~ "度”方式常常生成云彩一样的图案,其它两种方式则常常生成热成象图案或者计算机"
-#~ "辅助断层扫描图案。由 Juergen Nickelsen 和 Jamie Zawinski 编写"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
-#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
-#~ msgstr "绘制一个细棍拼成的杂耍演员。由 Tim Auckland 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
-#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
-#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "动画模拟 Lemarchand 的盒子,反复求解自己。需要 OpenGL 和硬件支持快速纹理映"
-#~ "射的机器。警告:偶尔打开门放松一下。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
-#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
-#~ "1999."
-#~ msgstr ""
-#~ "生成环状的移民队伍,它们繁衍、老化、最后死亡。由 David Bagley 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
-#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
-#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
-#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "绘制递归 Menger 圆环的三维变体,类似于 Sierpinski 四面体的分形体。由 "
-#~ "Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws several different representations of molecules. Some common "
-#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
-#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
-#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "绘制几种不同的分子表示方法。内含一些常见的分子图像,还可以从 PDB (蛋白质数"
-#~ "据库) 文件中读取输入。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
-#~ "circles overlap and leave spiral interference in their wake. Written by "
-#~ "Dan Bornstein; 1999."
-#~ msgstr ""
-#~ "模拟在 petri 盘上生长的殖民模子。不断生长的彩色圆环相互重叠并在其路线上留"
-#~ "下螺旋形的干涉图案。由 Dan Bornstein 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
-#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
-#~ "as an application instead of as a screen saver and you can use it as a "
-#~ "terminal. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "以大的像素和持续时间长的荧光模拟显示古老的终端。它可以执行任何程序作为显示"
-#~ "文字的来源。由 Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws some intersecting planes, making use of alpha blending, fog, "
-#~ "textures, and mipmaps. Written by David Konerding; 1999."
-#~ msgstr ""
-#~ "绘制一些交叉的平面,用到 Alpha 混合、雾、纹理和 mipmaps,以及“每秒帧数”显"
-#~ "示,让您能看出您的图形卡有多快。需要 OpenGL。由 David Konerding 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a grid of growing square-like shapes that, once they overtake each "
-#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
-#~ "Written by Scott Draves; 1997."
-#~ msgstr ""
-#~ "Scott Draves 编写的‘炸弹’程序的一个变体。它绘制不断扩展的方块形状的网格,"
-#~ "一旦它们彼此追上,就会发生不可预测的反应。“RD”是反应-扩散(reaction-"
-#~ "diffusion)的缩写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Creates a collage of rotated and scaled portions of the screen. Written "
-#~ "by Claudio Matsuoka; 2001."
-#~ msgstr "用旋转和放缩的屏幕图像制作拼贴画。由 Claudio Matsuoka 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
-#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
-#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
-#~ "Marcelo Vianna; 1997."
-#~ msgstr ""
-#~ "绘制一个魔方,在三维空间中转动,并反复打乱然后恢复自己。又一个由 Marcelo "
-#~ "Vianna 编写的不错的 GL 程序。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the two-dimensional variant of the recursive Sierpinski "
-#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
-#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
-#~ msgstr "绘制二维的 Sierpinski 递归三角形分形。由 Desmond Daignault 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a spotlight scanning across a black screen, illuminating the "
-#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
-#~ "and Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "绘制一个在黑色屏幕上来回扫描的聚光灯光圈,照亮它所经过的桌面。由 Rick "
-#~ "Schultz 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
-#~ "grow outward until they hit something, then they go around it. Written by "
-#~ "Jeff Epler; 1999."
-#~ msgstr ""
-#~ "绘制一组相互作用的、方形螺旋自动机。这些螺旋向外扩张,直到碰到障碍,然后它"
-#~ "们绕过障碍。由 Jeff Epler 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates a sequence of undulating, throbbing, star-like patterns "
-#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
-#~ "these shapes to lay down a field of colors, which are then cycled. The "
-#~ "motion is very organic. Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "它生成一系列波浪形的、搏动的星形图案,它搏动、旋转并内外翻转。另一种显示模"
-#~ "式使用这些形状画出彩色区域,然后进行循环。这样的运动很象有机生物体。由 "
-#~ "Jamie Zawinski 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
-#~ "over a star field, like at the beginning of the movie of the same name. "
-#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
-#~ "Zawinski and Claudio Matauoka; 2001."
-#~ msgstr ""
-#~ "绘制一段文字,按某一角度滚动向遥远的星空。类似此同名电影开头的效果。由"
-#~ "Jamie Zawinski 和 Claudio Matauoka 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws iterations to strange attractors: it's a colorful, "
-#~ "unpredictably-animating swarm of dots that swoops and twists around. "
-#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
-#~ "Massimino Pascal; 1997."
-#~ msgstr ""
-#~ "绘制奇异吸引子:它是彼此吸引、缠绕的点构成的彩色的、不可预测的动画。这些运"
-#~ "动非常不错。由 Massimino Pascal 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws line- and arc-based truchet patterns that tile the screen. "
-#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
-#~ msgstr ""
-#~ "它可绘画以线条及圆弧组成的拼接图案,平铺在屏幕上。由 Adrian Likins 编写。"
-
-#, fuzzy
-#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
-#~ msgstr "绘制波浪形的蠕虫窜动轨迹。由 Tyler Pierce 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This is a shell script that grabs a frame of video from the system's "
-#~ "video input, and then uses some PBM filters (chosen at random) to "
-#~ "manipulate and recombine the video frame in various ways (edge detection, "
-#~ "subtracting the image from a rotated version of itself, etc.) Then it "
-#~ "displays that image for a few seconds, and does it again. This works "
-#~ "really well if you just feed broadcast television into it. Written by "
-#~ "Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "它其实只是一个 Shell 脚本,从系统的视频输入采集一幅图像,然后用随机选取的 "
-#~ "PBM 滤波器处理它,并采用各种方式重新组合视频图像,比如边缘检测、从旋转后的"
-#~ "图像中减去它自己、等等。然后它将图像显示几秒钟,再重新开始。您只要给它广播"
-#~ "电视图像就会非常有趣。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
-#~ "wiki/Random_walk Written by Rick Campbell; 1999."
-#~ msgstr "绘制各种形状的彩色随机行走图形,由 Rick Campbell 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
-#~ "strength of each forcefield changes continuously, and it is also switched "
-#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
-#~ msgstr ""
-#~ "简单的二维力场混合作用在漂浮的星星上。每个力场的强度石刻都在变化,并且随机"
-#~ "开启和关闭。由 Paul‘Joey’Clark 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
-#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
-#~ msgstr ""
-#~ "模拟绘制跳动的火焰。它也可以拿任意的图像用火点燃它。由 Carsten Haitzler 编"
-#~ "写,很多人改编。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a few swarms of critters flying around the screen, with faded color "
-#~ "trails behind them. Written by Chris Leger; 2000."
-#~ msgstr ""
-#~ "绘制在屏幕上飞舞的一群生物,后面拖着好看的彩色尾迹。由 Chris Leger 编写。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
-#~ "\" option, the result is like looking through many overlapping lenses "
-#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
-#~ msgstr ""
-#~ "它放大屏幕的一部分,并四处移动。使用 -lenses 选项可以使结果看上去象通过多"
-#~ "个重叠的镜头而不只是单个镜头的效果。由 James Macnicol 编写。"
-
-#, fuzzy
-#~ msgid ""
#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written "
#~ "by Jamie Zawinski; 2001."
#~ msgstr ""
@@ -10350,6 +9861,495 @@ msgstr ""
#~ msgid "Value"
#~ msgstr "值"
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few views of a few ants walking around in a simple maze. Written "
+#~ "by Blair Tennessy; 2005."
+#~ msgstr "显示一些不断四处旋转的实心立体文字。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
+#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
+#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
+#~ "Written by Allan R. Wilks and David Bagley; 2002."
+#~ msgstr ""
+#~ "用很多小圆填充一个大圆,演示笛卡儿圆圈理论。由 Allan R. Wilks 和 David "
+#~ "Bagley 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
+#~ "Mark Kilgard; 1998."
+#~ msgstr ""
+#~ "这是个大型的鱼塘:是一些鲨鱼、海豚和鲸鱼的 GL 动画。它们的游动姿态非常棒。"
+#~ "最初由 Mark Kilgard 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Uses a simple simple motion model to generate many different display "
+#~ "modes. The control points attract each other up to a certain distance, "
+#~ "and then begin to repel each other. The attraction/repulsion is "
+#~ "proportional to the distance between any two particles, similar to the "
+#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
+#~ "Pezaris; 1992."
+#~ msgstr ""
+#~ "象 qix 一样,这个程序用简单的运动模型产生很多不同的显示模式。控制点之间彼"
+#~ "此吸引到一定距离,然后开始彼此排斥。任何两个粒子之间吸引/排斥的力度跟它们"
+#~ "之间的距离成正比,这类似于原子核之间的强作用力和弱作用力。这个程序最有趣的"
+#~ "现象之一,是观察它们和墙壁碰撞,因为它们的运动和彼此作用会变得如此奇怪。有"
+#~ "时两个小球会进入绕彼此旋转的紧密轨道,然后被第三个球的介入或者屏幕边缘的碰"
+#~ "撞打断,看起来相当混乱。由 Jamie Zawinski 编写,基于 John Pezaris 的 Lisp "
+#~ "代码。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
+#~ "colored circles) doing battle in front of a moving star field. Written by "
+#~ "Jonathan Lin; 1999."
+#~ msgstr ""
+#~ "仿真飞行中的宇宙空间战斗机器人(以有颜色的圆点表示)在移动中的星群之间进行战"
+#~ "斗。由 Jonathan Lin 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws what looks like a spinning, deforming balloon with varying-"
+#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
+#~ "1997."
+#~ msgstr ""
+#~ "这个程序画的象一个不断旋转、变形的气球,它看不见的外表面上画了很多大大小小"
+#~ "的斑点。由 Jeremie Petit 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
+#~ "Grieken; 2002."
+#~ msgstr "绘制一满盒子的会爆炸的三维反弹球。由 Sander van Grieken 编写."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random color-cycling inter-braided concentric circles. Written by "
+#~ "John Neil; 1997."
+#~ msgstr "绘制颜色不断随机变换而且编织在一起的同心圆。由 John Neil 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
+#~ "emulation, BSOD simulates popular screen savers from a number of less "
+#~ "robust operating systems. Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "BSOD 是“Blue Screen of Death”(蓝屏死机)的缩写。此程序是做得最好的仿真程序"
+#~ "之一,会仿真一些不太稳定的操作系统的死机画面。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
+#~ "the screen, with transparency and specular reflections. Written by "
+#~ "Richard Jones; 1998."
+#~ msgstr ""
+#~ "绘制一串上升、波动的三维泡泡,向屏幕顶端浮动,还带有漂亮的反射光泽。由 "
+#~ "Richard Jones 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
+#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
+#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
+#~ msgstr ""
+#~ "绘制 Escher 的“Impossible Cage”(不可能的笼子),一个墨比乌斯带的三维仿真,"
+#~ "在三维空间中旋转。由 Marcelo Vianna 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
+#~ "2001."
+#~ msgstr "用动画绘制一些三维电子元件。由 Ben Buxton 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a compass, with all elements spinning about randomly, for that "
+#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "绘制一个指南针,它所有的指针都在随机转动,以达到“迷失方向头晕目眩”的感觉。"
+#~ "由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
+#~ "patterns undulating across their surfaces. It's sort of a cubist "
+#~ "Lavalite. Written by Jamie Zawinski; 2002."
+#~ msgstr ""
+#~ "绘制振动、重叠的立方体,表面是不断变化的斑点花纹。它是某种立体派小型熔岩。"
+#~ "由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This takes an image and makes it melt. You've no doubt seen this effect "
+#~ "before, but no screensaver would really be complete without it. It works "
+#~ "best if there's something colorful visible. Warning, if the effect "
+#~ "continues after the screen saver is off, seek medical attention. Written "
+#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
+#~ msgstr ""
+#~ "让一幅图片熔化。您一定见过这种效果,但是没有它不能算完整的屏幕保护程序。如"
+#~ "果图片色彩较丰富的话效果会很好。警告:如果此屏幕保护结束后熔化效果仍然继续"
+#~ "的话,请作健康检查。由 David Wald 和 Vivek Khera 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
+#~ "Written by Jamie Zawinski; 1999."
+#~ msgstr "随机绘制彩色点绘矩形。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "More \"discrete map\" systems, including new variants of Hopalong and "
+#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
+#~ "savers. Written by Tim Auckland; 1998."
+#~ msgstr ""
+#~ "更多“离散映射”系统,包括新的 Hopalong 和 Julia 变体,以及其它一些函数。由 "
+#~ "Tim Auckland 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the path traced out by a point on the edge of a circle. That "
+#~ "circle rotates around a point on the rim of another circle, and so on, "
+#~ "several times. These were the basis for the pre-heliocentric model of "
+#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
+#~ "Written by James Youngman; 1998."
+#~ msgstr ""
+#~ "这个程序绘制圆周上一点的轨迹,该圆周绕另一个圆周上一点转动,依此递推下去。"
+#~ "这是日心学说之前描述行星运动的基础。由 James Youngman 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
+#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
+#~ "Zawinski; 1999."
+#~ msgstr ""
+#~ "绘制种种旋转的突出形体,它们缠绕、拉长、内外翻转。由 David Konerding 根据 "
+#~ "Linas Vepstas 的 GL 突出形状库里附带的例子编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
+#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
+#~ msgstr ""
+#~ "绘制看起来象是沿着正弦路径波动的彩条。由 Bas van Gaalen 和 Charles Vidal "
+#~ "编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws successive pages of text. The lines flip in and out in a soothing "
+#~ "3D pattern. Written by Jamie Zawinski; 2005."
+#~ msgstr "显示一些不断四处旋转的实心立体文字。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
+#~ "Pease; 2000."
+#~ msgstr "用 GL 函数库绘制旋转线条框架网格上的波浪。由 Josiah Pease 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a planet bouncing around in space. The built-in image is a map of "
+#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
+#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
+#~ "Written by David Konerding; 1998."
+#~ msgstr ""
+#~ "绘制在空间中弹跳的行星。由 David Konerding 编写。内嵌的图像是一幅地球的照"
+#~ "片(取自‘xearth’),但您可以用任何纹理包裹球体,比如‘ssystem’中附带的行星纹"
+#~ "理。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
+#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
+#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
+#~ "2002."
+#~ msgstr ""
+#~ "绘制模拟“Rubik 的蛇”难题。由 Jamie Wilkinson、Andrew Bennetts 和 Peter "
+#~ "Aylett 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
+#~ "change shape as they wander around the screen, and they are translucent, "
+#~ "so you can see the lower blobs through the higher ones, and when one "
+#~ "passes over another, their colors merge. I got the idea for this from a "
+#~ "mouse pad I had once, which achieved the same kind of effect in real life "
+#~ "by having several layers of plastic with colored oil between them. "
+#~ "Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "这个程序绘制运动的、透明的、象变形虫一样的胶体。当它们在屏幕上游动时,胶体"
+#~ "块会改变形状。它们是半透明的,您可以透过浅层的胶块看见深层的。当一块胶体从"
+#~ "另一块上方漂过时,它们的颜色合并到一齐。我是从曾经用过的一个很酷的鼠标垫得"
+#~ "到的灵感,它由几层塑料构成,中间填充有彩色的油,在真实生活中实现了本屏幕保"
+#~ "护的效果。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a simple orbital simulation. With trails enabled, it looks "
+#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
+#~ msgstr ""
+#~ "这个程序绘制简单的轨道模拟。如果您开启轨迹显示,它将看起来象一种云团图象。"
+#~ "由 Greg Bowering 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random colored, stippled and transparent rectangles. Written by "
+#~ "Jamie Zawinski; 1992."
+#~ msgstr "随机绘制彩色点绘矩形。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
+#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
+#~ msgstr ""
+#~ "这个程序绘制能引起幻觉的圆环图案,多看无益。它还能移动控制点显示动画,但会"
+#~ "耗费大量 CPU 时间和显示带宽。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws lacy fractal patterns based on iteration in the imaginary "
+#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
+#~ "screen saver. Written by Patrick Naughton; 1992."
+#~ msgstr ""
+#~ "这个程序绘制花边状的分形图案,它基于 1986 年美洲科学杂志上一篇文章介绍的虚"
+#~ "平面上的迭代。主要由 Patrick Naughton 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates random cloud-like patterns. The idea is to take four "
+#~ "points on the edge of the image, and assign each a random \"elevation\". "
+#~ "Then find the point between them, and give it a value which is the "
+#~ "average of the other four, plus some small random offset. Coloration is "
+#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
+#~ "1992."
+#~ msgstr ""
+#~ "生成随机的象云彩一样的图案。它在单色和彩色下看起来明显不同。基本的想法是在"
+#~ "图像边缘取四个点,每点随机赋予一个“高度”,然后找到它们之间的点,给它赋予四"
+#~ "个点的平均值,加上一些很小的随机偏差。然后按照高度来进行着色。颜色的选取方"
+#~ "式是将高度结合到色度、饱和度或者亮度值,并随机设置另外两个颜色分量。“亮"
+#~ "度”方式常常生成云彩一样的图案,其它两种方式则常常生成热成象图案或者计算机"
+#~ "辅助断层扫描图案。由 Juergen Nickelsen 和 Jamie Zawinski 编写"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
+#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
+#~ msgstr "绘制一个细棍拼成的杂耍演员。由 Tim Auckland 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
+#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
+#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "动画模拟 Lemarchand 的盒子,反复求解自己。需要 OpenGL 和硬件支持快速纹理映"
+#~ "射的机器。警告:偶尔打开门放松一下。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
+#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
+#~ "1999."
+#~ msgstr ""
+#~ "生成环状的移民队伍,它们繁衍、老化、最后死亡。由 David Bagley 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
+#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
+#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
+#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "绘制递归 Menger 圆环的三维变体,类似于 Sierpinski 四面体的分形体。由 "
+#~ "Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws several different representations of molecules. Some common "
+#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
+#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
+#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "绘制几种不同的分子表示方法。内含一些常见的分子图像,还可以从 PDB (蛋白质数"
+#~ "据库) 文件中读取输入。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
+#~ "circles overlap and leave spiral interference in their wake. Written by "
+#~ "Dan Bornstein; 1999."
+#~ msgstr ""
+#~ "模拟在 petri 盘上生长的殖民模子。不断生长的彩色圆环相互重叠并在其路线上留"
+#~ "下螺旋形的干涉图案。由 Dan Bornstein 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
+#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
+#~ "as an application instead of as a screen saver and you can use it as a "
+#~ "terminal. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "以大的像素和持续时间长的荧光模拟显示古老的终端。它可以执行任何程序作为显示"
+#~ "文字的来源。由 Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws some intersecting planes, making use of alpha blending, fog, "
+#~ "textures, and mipmaps. Written by David Konerding; 1999."
+#~ msgstr ""
+#~ "绘制一些交叉的平面,用到 Alpha 混合、雾、纹理和 mipmaps,以及“每秒帧数”显"
+#~ "示,让您能看出您的图形卡有多快。需要 OpenGL。由 David Konerding 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a grid of growing square-like shapes that, once they overtake each "
+#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
+#~ "Written by Scott Draves; 1997."
+#~ msgstr ""
+#~ "Scott Draves 编写的‘炸弹’程序的一个变体。它绘制不断扩展的方块形状的网格,"
+#~ "一旦它们彼此追上,就会发生不可预测的反应。“RD”是反应-扩散(reaction-"
+#~ "diffusion)的缩写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Creates a collage of rotated and scaled portions of the screen. Written "
+#~ "by Claudio Matsuoka; 2001."
+#~ msgstr "用旋转和放缩的屏幕图像制作拼贴画。由 Claudio Matsuoka 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
+#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
+#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
+#~ "Marcelo Vianna; 1997."
+#~ msgstr ""
+#~ "绘制一个魔方,在三维空间中转动,并反复打乱然后恢复自己。又一个由 Marcelo "
+#~ "Vianna 编写的不错的 GL 程序。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the two-dimensional variant of the recursive Sierpinski "
+#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
+#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
+#~ msgstr "绘制二维的 Sierpinski 递归三角形分形。由 Desmond Daignault 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a spotlight scanning across a black screen, illuminating the "
+#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
+#~ "and Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "绘制一个在黑色屏幕上来回扫描的聚光灯光圈,照亮它所经过的桌面。由 Rick "
+#~ "Schultz 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
+#~ "grow outward until they hit something, then they go around it. Written by "
+#~ "Jeff Epler; 1999."
+#~ msgstr ""
+#~ "绘制一组相互作用的、方形螺旋自动机。这些螺旋向外扩张,直到碰到障碍,然后它"
+#~ "们绕过障碍。由 Jeff Epler 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates a sequence of undulating, throbbing, star-like patterns "
+#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
+#~ "these shapes to lay down a field of colors, which are then cycled. The "
+#~ "motion is very organic. Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "它生成一系列波浪形的、搏动的星形图案,它搏动、旋转并内外翻转。另一种显示模"
+#~ "式使用这些形状画出彩色区域,然后进行循环。这样的运动很象有机生物体。由 "
+#~ "Jamie Zawinski 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
+#~ "over a star field, like at the beginning of the movie of the same name. "
+#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
+#~ "Zawinski and Claudio Matauoka; 2001."
+#~ msgstr ""
+#~ "绘制一段文字,按某一角度滚动向遥远的星空。类似此同名电影开头的效果。由"
+#~ "Jamie Zawinski 和 Claudio Matauoka 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws iterations to strange attractors: it's a colorful, "
+#~ "unpredictably-animating swarm of dots that swoops and twists around. "
+#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
+#~ "Massimino Pascal; 1997."
+#~ msgstr ""
+#~ "绘制奇异吸引子:它是彼此吸引、缠绕的点构成的彩色的、不可预测的动画。这些运"
+#~ "动非常不错。由 Massimino Pascal 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws line- and arc-based truchet patterns that tile the screen. "
+#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
+#~ msgstr ""
+#~ "它可绘画以线条及圆弧组成的拼接图案,平铺在屏幕上。由 Adrian Likins 编写。"
+
+#, fuzzy
+#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
+#~ msgstr "绘制波浪形的蠕虫窜动轨迹。由 Tyler Pierce 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This is a shell script that grabs a frame of video from the system's "
+#~ "video input, and then uses some PBM filters (chosen at random) to "
+#~ "manipulate and recombine the video frame in various ways (edge detection, "
+#~ "subtracting the image from a rotated version of itself, etc.) Then it "
+#~ "displays that image for a few seconds, and does it again. This works "
+#~ "really well if you just feed broadcast television into it. Written by "
+#~ "Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "它其实只是一个 Shell 脚本,从系统的视频输入采集一幅图像,然后用随机选取的 "
+#~ "PBM 滤波器处理它,并采用各种方式重新组合视频图像,比如边缘检测、从旋转后的"
+#~ "图像中减去它自己、等等。然后它将图像显示几秒钟,再重新开始。您只要给它广播"
+#~ "电视图像就会非常有趣。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
+#~ "wiki/Random_walk Written by Rick Campbell; 1999."
+#~ msgstr "绘制各种形状的彩色随机行走图形,由 Rick Campbell 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
+#~ "strength of each forcefield changes continuously, and it is also switched "
+#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
+#~ msgstr ""
+#~ "简单的二维力场混合作用在漂浮的星星上。每个力场的强度石刻都在变化,并且随机"
+#~ "开启和关闭。由 Paul‘Joey’Clark 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
+#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
+#~ msgstr ""
+#~ "模拟绘制跳动的火焰。它也可以拿任意的图像用火点燃它。由 Carsten Haitzler 编"
+#~ "写,很多人改编。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few swarms of critters flying around the screen, with faded color "
+#~ "trails behind them. Written by Chris Leger; 2000."
+#~ msgstr ""
+#~ "绘制在屏幕上飞舞的一群生物,后面拖着好看的彩色尾迹。由 Chris Leger 编写。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
+#~ "\" option, the result is like looking through many overlapping lenses "
+#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
+#~ msgstr ""
+#~ "它放大屏幕的一部分,并四处移动。使用 -lenses 选项可以使结果看上去象通过多"
+#~ "个重叠的镜头而不只是单个镜头的效果。由 James Macnicol 编写。"
+
#~ msgid "Random Cell Shape"
#~ msgstr "随机单元格形状"