diff options
author | TDE Weblate <weblate@mirror.git.trinitydesktop.org> | 2022-07-19 18:32:40 +0000 |
---|---|---|
committer | TDE Weblate <weblate@mirror.git.trinitydesktop.org> | 2022-07-19 18:32:40 +0000 |
commit | 0edef898e0fbae4a58b782f7577f0f4f721ffccf (patch) | |
tree | c0cb923606774859da28d419914b271c220f70e3 /tde-i18n-zh_TW/messages/tdegames | |
parent | 015a45d8ce44236764de5a934b2b7f7c35699033 (diff) | |
download | tde-i18n-0edef898e0fbae4a58b782f7577f0f4f721ffccf.tar.gz tde-i18n-0edef898e0fbae4a58b782f7577f0f4f721ffccf.zip |
Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: tdegames/kgoldrunner
Translate-URL: https://mirror.git.trinitydesktop.org/weblate/projects/tdegames/kgoldrunner/
Diffstat (limited to 'tde-i18n-zh_TW/messages/tdegames')
-rw-r--r-- | tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po | 101 |
1 files changed, 85 insertions, 16 deletions
diff --git a/tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po b/tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po index abf2aabca19..ab0dd9cca64 100644 --- a/tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po +++ b/tde-i18n-zh_TW/messages/tdegames/kgoldrunner.po @@ -11,7 +11,7 @@ msgid "" msgstr "" "Project-Id-Version: kgoldrunner\n" -"POT-Creation-Date: 2021-07-07 18:22+0000\n" +"POT-Creation-Date: 2022-07-19 18:18+0000\n" "PO-Revision-Date: 2006-01-18 11:43+0800\n" "Last-Translator: Frank Weng (a.k.a. Franklin) <franklin at goodhorse dot idv " "dot tw>\n" @@ -43,14 +43,24 @@ msgid "Hi !!" msgstr "Hi !!" #: data_messages.cpp:30 +#, fuzzy +#| msgid "" +#| "Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all " +#| "the gold nuggets, then climb to the top of the playing area and move up " +#| "to the next level. A hidden ladder will appear as you collect the last " +#| "nugget.\n" +#| "\n" +#| "The hero (the green figure) is your deputy. To collect the nuggets, just " +#| "point the mouse where you want him to go. At first gravity takes over " +#| "and he falls ..." msgid "" "Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the " "gold nuggets, then climb to the top of the playing area and move up to the " "next level. A hidden ladder will appear as you collect the last nugget.\n" "\n" "The hero (the green figure) is your deputy. To collect the nuggets, just " -"point the mouse where you want him to go. At first gravity takes over and " -"he falls ..." +"point the mouse where you want the hero to go. At first gravity takes over " +"and the hero falls ..." msgstr "" "Hi ! 歡迎來到KGoldrunner ! 這個遊戲的目標是要撿到所有的金塊,爬 到遊戲畫面的" "最上端然後進入下一關。當你撿到所有的金塊時,隱藏 的樓梯會出現,帶你進入下一" @@ -64,11 +74,21 @@ msgid "Navigation" msgstr "行駛" #: data_messages.cpp:37 +#, fuzzy +#| msgid "" +#| "This is an exercise in moving around. Follow the track of gold nuggets " +#| "until the ladder pops up at the right. The hero can only follow the " +#| "mouse along simple paths (like _ | L or U), so be careful not to get too " +#| "far ahead of him.\n" +#| "\n" +#| "DANGER: Try not to fall off the ladder or bar into the concrete pit at " +#| "the bottom right. If you do get trapped there, the only way out is to " +#| "kill the hero (press key Q for quit) and start the level again." msgid "" "This is an exercise in moving around. Follow the track of gold nuggets " "until the ladder pops up at the right. The hero can only follow the mouse " "along simple paths (like _ | L or U), so be careful not to get too far ahead " -"of him.\n" +"of them.\n" "\n" "DANGER: Try not to fall off the ladder or bar into the concrete pit at the " "bottom right. If you do get trapped there, the only way out is to kill the " @@ -85,11 +105,25 @@ msgid "Digging" msgstr "挖洞" #: data_messages.cpp:44 +#, fuzzy +#| msgid "" +#| "Now you have to dig to get the gold! Just use the left and right mouse " +#| "buttons to dig left or right of the hero's position. The hero can then " +#| "jump into and through the hole he has dug. He can also dig several holes " +#| "in a row and run sideways through the dug holes. Be careful though. " +#| "After a while the holes close up and you can get trapped and killed.\n" +#| "\n" +#| "In the third box down, you have to dig two holes, jump in and quickly dig " +#| "one more, to get through two layers. On the right, you have to dig " +#| "three, then two then one to get through. There are also two little " +#| "puzzles to work out along the way. Good luck!\n" +#| "\n" +#| "By the way, you can dig through brick, but not concrete." msgid "" "Now you have to dig to get the gold! Just use the left and right mouse " "buttons to dig left or right of the hero's position. The hero can then jump " -"into and through the hole he has dug. He can also dig several holes in a " -"row and run sideways through the dug holes. Be careful though. After a " +"into and through the hole they have dug. They can also dig several holes in " +"a row and run sideways through the dug holes. Be careful though. After a " "while the holes close up and you can get trapped and killed.\n" "\n" "In the third box down, you have to dig two holes, jump in and quickly dig " @@ -114,6 +148,25 @@ msgid "You Have ENEMIES !!!" msgstr "你有敵人了!!!" #: data_messages.cpp:53 +#, fuzzy +#| msgid "" +#| "Well, it's been nice and easy up to now, but the game would be no fun " +#| "without enemies. They are after the gold too: worse still they are after " +#| "you! You die if they catch you, but maybe you will have a few lives left " +#| "and can start again.\n" +#| "\n" +#| "You can handle enemies by running away, digging a hole or luring them " +#| "into part of the playing area where they get stranded.\n" +#| "\n" +#| "If an enemy falls into a hole, he gives up any gold he is carrying, then " +#| "gets stuck in the hole for a time and climbs out. If the hole closes " +#| "while he is in it, he dies and reappears somewhere else on the screen. " +#| "You can deliberately kill enemies by digging several holes in a row.\n" +#| "\n" +#| "More importantly, you can run over an enemy's head. You must do that " +#| "right at the start of this level. Dig a hole, trap the enemy, wait for " +#| "him to fall all the way in, then run over him, with the other enemy in " +#| "hot pursuit..." msgid "" "Well, it's been nice and easy up to now, but the game would be no fun " "without enemies. They are after the gold too: worse still they are after " @@ -123,14 +176,14 @@ msgid "" "You can handle enemies by running away, digging a hole or luring them into " "part of the playing area where they get stranded.\n" "\n" -"If an enemy falls into a hole, he gives up any gold he is carrying, then " -"gets stuck in the hole for a time and climbs out. If the hole closes while " -"he is in it, he dies and reappears somewhere else on the screen. You can " +"If an enemy falls into a hole, they give up any gold they are carrying, then " +"get stuck in the hole for a time and climb out. If the hole closes while " +"they are in it, they die and reappear somewhere else on the screen. You can " "deliberately kill enemies by digging several holes in a row.\n" "\n" "More importantly, you can run over an enemy's head. You must do that right " -"at the start of this level. Dig a hole, trap the enemy, wait for him to " -"fall all the way in, then run over him, with the other enemy in hot " +"at the start of this level. Dig a hole, trap the enemy, wait for them to " +"fall all the way in, then run over them, with the other enemy in hot " "pursuit..." msgstr "" "到目前為止都還算簡單,不過遊戲沒有敵人就不好玩。他們也會偷拿金子,而且還會追" @@ -198,13 +251,21 @@ msgid "Bars and Ladders" msgstr "橫木和樓梯" #: data_messages.cpp:83 +#, fuzzy +#| msgid "" +#| "There's nowhere to dig, so you must dodge the enemies and avoid falling " +#| "to the concrete at the wrong time. Try to keep the enemies together.\n" +#| "\n" +#| "If an enemy has a gold outline, he is holding a nugget. He might drop it " +#| "as he runs over the concrete or maybe at the top of a ladder ...... " +#| "patience, patience !!" msgid "" "There's nowhere to dig, so you must dodge the enemies and avoid falling to " "the concrete at the wrong time. Try to keep the enemies together.\n" "\n" -"If an enemy has a gold outline, he is holding a nugget. He might drop it as " -"he runs over the concrete or maybe at the top of a ladder ...... patience, " -"patience !!" +"If an enemy has a gold outline, they are holding a nugget. They might drop " +"it as they run over the concrete or maybe at the top of a ladder ...... " +"patience, patience !!" msgstr "" "這裡沒有地方可以挖洞,所以您只能閃躲敵人並避免在錯誤的時間掉進水泥裡。試著讓" "敵人集中在一起。\n" @@ -234,13 +295,21 @@ msgid "... Or not to kill?" msgstr "還是不要殺?" #: data_messages.cpp:97 +#, fuzzy +#| msgid "" +#| "It is best not to kill the enemy. Try it and you will find out why ... " +#| "Heh, heh, heh !! ... ;-)\n" +#| "\n" +#| "If you do kill him unintentionally, before you have collected the gold at " +#| "the top left, you can still finish the level by digging away the side of " +#| "the pit he is in." msgid "" "It is best not to kill the enemy. Try it and you will find out why ... Heh, " "heh, heh !! ... ;-)\n" "\n" -"If you do kill him unintentionally, before you have collected the gold at " +"If you do kill them unintentionally, before you have collected the gold at " "the top left, you can still finish the level by digging away the side of the " -"pit he is in." +"pit they are in." msgstr "" "最好不要殺掉敵人。試著自己找出為什麼,嘿,嘿,嘿~\n" "\n" |