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-rw-r--r--tde-i18n-nds/messages/tdeartwork/kxsconfig.po1080
1 files changed, 540 insertions, 540 deletions
diff --git a/tde-i18n-nds/messages/tdeartwork/kxsconfig.po b/tde-i18n-nds/messages/tdeartwork/kxsconfig.po
index 00d6f39c7d5..ae307621a91 100644
--- a/tde-i18n-nds/messages/tdeartwork/kxsconfig.po
+++ b/tde-i18n-nds/messages/tdeartwork/kxsconfig.po
@@ -8742,546 +8742,6 @@ msgstr ""
#, fuzzy
#~ msgid ""
-#~ "Draws a few views of a few ants walking around in a simple maze. Written "
-#~ "by Blair Tennessy; 2005."
-#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
-#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
-#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
-#~ "Written by Allan R. Wilks and David Bagley; 2002."
-#~ msgstr ""
-#~ "Füllt en groot Krink mit lütter Krinken na de Krinkentheorie vun "
-#~ "Descartes. Schreven vun Allan R. Wilks un David Bagley."
-
-#, fuzzy
-#~ msgid ""
-#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
-#~ "Mark Kilgard; 1998."
-#~ msgstr ""
-#~ "Dit is \"xfishtank\" in groot: En GL-Animatschoon mit en Reeg Haien, "
-#~ "Delfinen un Waal. De Bewegen sünd basig goot. Mark Kilgard is de "
-#~ "Orginaalautor."
-
-#, fuzzy
-#~ msgid ""
-#~ "Uses a simple simple motion model to generate many different display "
-#~ "modes. The control points attract each other up to a certain distance, "
-#~ "and then begin to repel each other. The attraction/repulsion is "
-#~ "proportional to the distance between any two particles, similar to the "
-#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
-#~ "Pezaris; 1992."
-#~ msgstr ""
-#~ "As \"qix\" bruukt disse Pausschirm en eenfach Bewegenmodell för en Reeg "
-#~ "vun verscheden Dorstellen. De Masspünkt treckt een den annern an, bet to "
-#~ "en wiss Afstand, vun den af se enanner afstööt. Dat Antrecken/Afstöten "
-#~ "hangt proportschonaal vun den Afstand twischen de Pünkt af, liek as bi de "
-#~ "weke un starke Karnkräft. Intressant is de Dorstellen as eenfache Bäll, "
-#~ "wiel se sik redig snaaksch bedreegt. Mennigmaal dreiht sik twee Bäll en "
-#~ "Stoot lang de Een rund den Annern, un warrt later vun en Drüdden stöört. "
-#~ "Süht recht wat wööst ut. Schreven vun Jamie Zawinski, na Lisp-Kode vun "
-#~ "John Pezaris."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
-#~ "colored circles) doing battle in front of a moving star field. Written by "
-#~ "Jonathan Lin; 1999."
-#~ msgstr ""
-#~ "Simuleert den Striet twischen Weltruum-Roboters (plietscherwies verkleedt "
-#~ "as Klöörkrinken) binnen en beweegt Steernfeld. Schreven vun Jonathan Lin."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws what looks like a spinning, deforming balloon with varying-"
-#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
-#~ "1997."
-#~ msgstr ""
-#~ "En Ballon mit dörsichtig Böversiet, man Plackens dor op, dreiht un "
-#~ "verformt sik. Schreven vun Jeremie Pitt."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
-#~ "Grieken; 2002."
-#~ msgstr ""
-#~ "Teekt en Kasten vull vun afprallen 3D-Bäll, vun de af un an een "
-#~ "explodeert. Schreven vun Sander van Grieken."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random color-cycling inter-braided concentric circles. Written by "
-#~ "John Neil; 1997."
-#~ msgstr ""
-#~ "Tofällig verflecht Krinken, de de Klöör wesselt. Schreven vun John Neil."
-
-#, fuzzy
-#~ msgid ""
-#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
-#~ "emulation, BSOD simulates popular screen savers from a number of less "
-#~ "robust operating systems. Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "\"BSOD\" steiht för \"Blue Screen of Death\", den Blagen Doodsschirm. "
-#~ "Disse Pausschirm simuleert, as dat Beste vun de PC-Emulatschoon, faken "
-#~ "bruukte Pausschirmen vun anner, weniger stevige Bedriefsystemen. Schreven "
-#~ "vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
-#~ "the screen, with transparency and specular reflections. Written by "
-#~ "Richard Jones; 1998."
-#~ msgstr ""
-#~ "En Stroom vun sweven 3D-Blasen stiegt na de bövere Schirmkant op, mit "
-#~ "smucke glinstern Spegeleen. Schreven vun Richard Jones."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
-#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
-#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
-#~ msgstr ""
-#~ "Dreiht M. C. Escher sien snaaksche Lattenkist (ut dat Bild \"Belvedere"
-#~ "\"), wat dat 3D-Gegenstück to en Möbiusband is. Schreven vun Marcelo "
-#~ "Vianna."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
-#~ "2001."
-#~ msgstr ""
-#~ "Beweegt en Reeg vun elektroonsche Buudelen. Schreven vun Ben Buxton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a compass, with all elements spinning about randomly, for that "
-#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "All Buudelen vun en Kompass dreiht sik as dull, wat en wunnerbor Geföhl "
-#~ "vun \"Verloren un Seesüük\" gifft. Schreven vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
-#~ "patterns undulating across their surfaces. It's sort of a cubist "
-#~ "Lavalite. Written by Jamie Zawinski; 2002."
-#~ msgstr ""
-#~ "En Sett vun överlappen, pulseren Kastens mit snaaksche Mustern op de "
-#~ "Böversieden buttjert över Dien Schirm. En Oort kubist'sch Lavalamp. "
-#~ "Schreven vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This takes an image and makes it melt. You've no doubt seen this effect "
-#~ "before, but no screensaver would really be complete without it. It works "
-#~ "best if there's something colorful visible. Warning, if the effect "
-#~ "continues after the screen saver is off, seek medical attention. Written "
-#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
-#~ msgstr ""
-#~ "Nimmt en Bild un smölt dat. Du hest den Effekt seker al vördem sehn, man "
-#~ "keen Pausschirm weer ahn em kumplett. Op't Best gifft dat wat mit vele "
-#~ "Klören to smölten. Wohrschoen: Höllt de Effekt nich op, wenn de "
-#~ "Pausschirm wedder ut is, fraag Dien Dokter oder Afteker na Raad. Schreven "
-#~ "vun David Wald un Vivek Khera."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
-#~ "Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "More \"discrete map\" systems, including new variants of Hopalong and "
-#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
-#~ "savers. Written by Tim Auckland; 1998."
-#~ msgstr ""
-#~ "Mehr diskreet Fraktaal-Biller, dorünner nieg Verschonen vun \"Hopalong\", "
-#~ "\"Julia\" un en poor anner. Schreven vun Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the path traced out by a point on the edge of a circle. That "
-#~ "circle rotates around a point on the rim of another circle, and so on, "
-#~ "several times. These were the basis for the pre-heliocentric model of "
-#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
-#~ "Written by James Youngman; 1998."
-#~ msgstr ""
-#~ "Wiest de Bahn vun en Kantpunkt vun en sik dreihen Krink, de mit sien "
-#~ "Merrn sülven an de Kant vun en anner sik dreihen Krink sitt, de ok wedder "
-#~ "an de Kant vun en anner Schiev sitt, un so wieder, en poor maal. Dit weer "
-#~ "dat Grundmodell för de Planetenbewegen, ehr se opdeckt hebbt, dat de Sünn "
-#~ "in de Merrn steiht. Schreven vun James Youngman."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
-#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
-#~ "Zawinski; 1999."
-#~ msgstr ""
-#~ "Strangpresste Formen dreiht un streckt sik, un fooldt de Binnensiet na "
-#~ "buten. Vun David Konerding, na Bispelen to de \"Extrusion\"-Bibliotheek "
-#~ "vun GL vun Linas Vepstas."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
-#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
-#~ msgstr ""
-#~ "Süht ut as en Band, dat op en Sinus-Padd flüggt. Schreven vun Bas van "
-#~ "Gaalen un Charles Vidal."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws successive pages of text. The lines flip in and out in a soothing "
-#~ "3D pattern. Written by Jamie Zawinski; 2005."
-#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
-#~ "Pease; 2000."
-#~ msgstr ""
-#~ "Riffelbülgen op en Drahtrahmen-Gadder, bruukt GL. Schreven Josiah Pease."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a planet bouncing around in space. The built-in image is a map of "
-#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
-#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
-#~ "Written by David Konerding; 1998."
-#~ msgstr ""
-#~ "Planet, de sik in den Weltruum rümdrifft. Schreven vun David Konerding. "
-#~ "Standardwies warrt dat Bild vun de Eer bruukt (ut \"xearth\"), man Du "
-#~ "kannst jichtenseen Textuur rund de Kugel wickeln, as t.B. de "
-#~ "Planetentexturen vun \"ssytem\"."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
-#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
-#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
-#~ "2002."
-#~ msgstr ""
-#~ "Simuleert Rubik sien Slangenpuzzle. Schreven vun Jamie Wilkinson, Andrew "
-#~ "Bennetts un Peter Aylett."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
-#~ "change shape as they wander around the screen, and they are translucent, "
-#~ "so you can see the lower blobs through the higher ones, and when one "
-#~ "passes over another, their colors merge. I got the idea for this from a "
-#~ "mouse pad I had once, which achieved the same kind of effect in real life "
-#~ "by having several layers of plastic with colored oil between them. "
-#~ "Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "En Sett vun dörschienen Amöben, de sik beweegt. De Amöben ännert ehr Form "
-#~ "un sünd dörschienen, so dat Du de Amöben nerrn dör de baven sehn kannst. "
-#~ "Wenn een över de anner vörbigeiht, verbindt sik ehr Klören. De Idee kummt "
-#~ "vun en Muusküssen mit den sülven Effekt. Dat hett en Reeg Lagen vun "
-#~ "dörsichtig Plastik mit infarvt Ööl dortwischen. Schreven vun Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a simple orbital simulation. With trails enabled, it looks "
-#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
-#~ msgstr ""
-#~ "En eenfache Ümloopbahn-Simuleren. Wenn Du de Sporen anmaakst, lett dat en "
-#~ "beten wat as binnen en physikaalsch Nevelkamer. Schreven vun Greg "
-#~ "Bowering."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random colored, stippled and transparent rectangles. Written by "
-#~ "Jamie Zawinski; 1992."
-#~ msgstr ""
-#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
-#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
-#~ msgstr ""
-#~ "Pyschedeelsch-törnig Ringmustern, de bi't Ankieken Wehdaag maakt. De "
-#~ "Kuntrullpünkt laat sik ok animeren, man dat bruukt en Barg Rekentiet un "
-#~ "Bandbreed. Schreven vun Jamie Zawinski"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws lacy fractal patterns based on iteration in the imaginary "
-#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
-#~ "screen saver. Written by Patrick Naughton; 1992."
-#~ msgstr ""
-#~ "Fien Fraktaalmustern dör Wedderhalen op de Imagineerevene, na en Artikle "
-#~ "binnen de \"Scientific American\". In de Hööftsaak schreven vun Patrick "
-#~ "Naughton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates random cloud-like patterns. The idea is to take four "
-#~ "points on the edge of the image, and assign each a random \"elevation\". "
-#~ "Then find the point between them, and give it a value which is the "
-#~ "average of the other four, plus some small random offset. Coloration is "
-#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
-#~ "1992."
-#~ msgstr ""
-#~ "Stellt tofällige wulkenlieke Mustern op. Süht in Klöör- un "
-#~ "Swattwittdorstellen recht wat anners ut. As Grundidee nimmt Een veer "
-#~ "Pünkt an de Bildkant, de denn elk en tofällig Hööchde toornt kriegt. Na "
-#~ "den Punkt twischen disse veer warrt de Dörsnitthööchde toornt, un ok en "
-#~ "lütt tofällig Verscheel. Infarvt warrt na de Hööchde, de en Toon, de "
-#~ "Sattheit oder de Helligkeit toornt warrt. De annern kriegt tofällig anner "
-#~ "Weerten. Mit Helligkeit gifft dat faken Biller liek to Wulken, bi de "
-#~ "annern Metoden seht de Biller mehr ut as Warms-Koorten oder Reeknerstütt "
-#~ "Asstomografie. Schreven vun Juergen Nickelsen un Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
-#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
-#~ msgstr "En jongleren Streekkeerl. Schreven vun Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
-#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
-#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "Simuleert \"Lemarchand's Box\", de sik jümmers wedder sülvst oplööst. Dor "
-#~ "deit OpenGL för noot, un en Reekner mit gau Hardware-Ünnerstütten för "
-#~ "Textuurkoorten. Wohrschoen: Maakt af un an maal Dören op. Schreven vun "
-#~ "Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
-#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
-#~ "1999."
-#~ msgstr ""
-#~ "Slööpformt Kolonien, de sik utbreedt, öller warrt un an't Enn dootblievt. "
-#~ "Schreven vun David Bagley."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
-#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
-#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
-#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "Dat 3D-Liek to de rekursive Sierpinski-Matt, en Wörpelfraktaal liek to "
-#~ "dat Sierpinski-Veerflaag. Schreven vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws several different representations of molecules. Some common "
-#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
-#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
-#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "Wiest verscheden Dorstellen vun Molekölen. En Reeg berapen Molekölen sünd "
-#~ "inbuut, man PDB-Dateien (Protein-DatenBank) köönt ok leest warrn. "
-#~ "Schreven vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
-#~ "circles overlap and leave spiral interference in their wake. Written by "
-#~ "Dan Bornstein; 1999."
-#~ msgstr ""
-#~ "Simuleert Spaak-Kulturen in en Petrikumm. Wassen, infarvte Krinken "
-#~ "överlappt sik un laat spiraalsch formte Wesselwarken in ehr Kielwater "
-#~ "över. Schreven vun Dan Bornstein."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
-#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
-#~ "as an application instead of as a screen saver and you can use it as a "
-#~ "terminal. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Simuleren vun en oolt Terminal, mit grote Pixels un lang naglöhen "
-#~ "Phosphor. Kann jichtenseen Programm as Textborn bruken. Schreven vun "
-#~ "Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws some intersecting planes, making use of alpha blending, fog, "
-#~ "textures, and mipmaps. Written by David Konerding; 1999."
-#~ msgstr ""
-#~ "En Reeg översnieden Flääg mit Alpha-Överblennen, Daak, Texturen, Mipmaps "
-#~ "un en Bildrate-Klock, mit de Du sehn kannst, wo gau Dien Grafikkoort is. "
-#~ "Schreven vun David Konerding."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a grid of growing square-like shapes that, once they overtake each "
-#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
-#~ "Written by Scott Draves; 1997."
-#~ msgstr ""
-#~ "En anner Verschoon vun Scott Draves sien Programm \"Bomb\". Wassen "
-#~ "Rechtecken in en Gadder reageert dat een mit dat anner op en Oort, de sik "
-#~ "nich vörutseggen lett, wenn se an't Överlappen kummt. \"RD\" steiht för "
-#~ "Reakschoon/Diffuschoon."
-
-#, fuzzy
-#~ msgid ""
-#~ "Creates a collage of rotated and scaled portions of the screen. Written "
-#~ "by Claudio Matsuoka; 2001."
-#~ msgstr ""
-#~ "Stellt dreiht un grötter maakt Delen vun den Schirm tosamen. Schreven vun "
-#~ "Claudio Matsuoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
-#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
-#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
-#~ "Marcelo Vianna; 1997."
-#~ msgstr ""
-#~ "En Rubik-Wörpel dreiht sik üm dree Assen, verdreiht sik sülven un lööst "
-#~ "sik ok wedder op. Noch en smuck GL-Pausschirm vun Marcelo Vianna."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the two-dimensional variant of the recursive Sierpinski "
-#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
-#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
-#~ msgstr ""
-#~ "De 2D-Verschoon vun dat rekursive Sierpinski-Dre'eckfraktaal. Schreven "
-#~ "vun Desmond Daignault."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a spotlight scanning across a black screen, illuminating the "
-#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
-#~ "and Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "En Lichtrebeet buttjert över den swatten Schirm un wiest Placken vun Dien "
-#~ "Schirmbild. Schreven vun Rick Schhulz."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
-#~ "grow outward until they hit something, then they go around it. Written by "
-#~ "Jeff Epler; 1999."
-#~ msgstr ""
-#~ "En Reeg vun wesselwarken Automaten, de Quadraatspiralen opstellt. De "
-#~ "Spiralen wasst na buten, bet se op wat anners draapt, denn geiht se dor "
-#~ "rund ümto. Schreven vun Jeff Epler."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates a sequence of undulating, throbbing, star-like patterns "
-#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
-#~ "these shapes to lay down a field of colors, which are then cycled. The "
-#~ "motion is very organic. Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "Stellt en Reeg fleten, pulseren steernliek Mustern op, de sik dreiht un "
-#~ "de Binnensiet na buten dreiht. In en tweet Dorstellbedrief warrt en Feld "
-#~ "vun Klören opstellt, de sik denn ännert. De Bewegen is bannig orgaansch. "
-#~ "Schreven vun Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
-#~ "over a star field, like at the beginning of the movie of the same name. "
-#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
-#~ "Zawinski and Claudio Matauoka; 2001."
-#~ msgstr ""
-#~ "En Text gliedt vör en Steernfeld in den Achtergrund langsam na de Feern, "
-#~ "as in den Film vun den sülven Naam sien Anfang. Schreven vun Jamie "
-#~ "Zawinski un Claudio Matuoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws iterations to strange attractors: it's a colorful, "
-#~ "unpredictably-animating swarm of dots that swoops and twists around. "
-#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
-#~ "Massimino Pascal; 1997."
-#~ msgstr ""
-#~ "Snaaksch Antreckers: En Feld vun Klöörpünkt feegt un dreiht sik över den "
-#~ "Schirm. De Bewegen is bannig smuck. Schreven vun Massimino Pascal."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws line- and arc-based truchet patterns that tile the screen. "
-#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
-#~ msgstr ""
-#~ "Truchetmustern, ut Lienen un Bagens opbuut, kachelt sik över den Schirm. "
-#~ "Schreven vun Adrian Likins."
-
-#, fuzzy
-#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
-#~ msgstr "Snörkelig Fadens, en beten as Wörms. Schreven vun Tyler Pierce."
-
-#, fuzzy
-#~ msgid ""
-#~ "This is a shell script that grabs a frame of video from the system's "
-#~ "video input, and then uses some PBM filters (chosen at random) to "
-#~ "manipulate and recombine the video frame in various ways (edge detection, "
-#~ "subtracting the image from a rotated version of itself, etc.) Then it "
-#~ "displays that image for a few seconds, and does it again. This works "
-#~ "really well if you just feed broadcast television into it. Written by "
-#~ "Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "Dit is bloots en Konsoolskript, dat sik en Bild vun dat Systeem sien "
-#~ "Video-Ingang griept un denn en poor PBM-Filters bruukt (tofällig "
-#~ "utsöcht), so dat dat Bild ännert un nieg tosamensett warrt (Kanten "
-#~ "opdecken, Bild vun en dreiht Verschoon vun sik sülven aftrecken, usw.). "
-#~ "Denn warrt dat Resultaat en poor Sekunnen wiest, denn geiht dat vun vörn "
-#~ "loos. Gifft gode Resultaten, wenn Du eenfach Feernsehbiller nimmst."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
-#~ "wiki/Random_walk Written by Rick Campbell; 1999."
-#~ msgstr ""
-#~ "En klöörriek, tofällig Spazeergang mit verscheden Formen. Schreven vun "
-#~ "Rick Campbell."
-
-#, fuzzy
-#~ msgid ""
-#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
-#~ "strength of each forcefield changes continuously, and it is also switched "
-#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
-#~ msgstr ""
-#~ "Sweven Steerns warrt verscheden 2D-Kraftfeller utsett. De Stärk vun de "
-#~ "Feller ännert sik lopen, un se warrt ok tofällig an- un utmaakt. Schreven "
-#~ "vun Paul \"Joey\" Clark."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
-#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
-#~ msgstr ""
-#~ "Simuleert en pulseren Füer. Kann ok jichtenseen Bild ansteken. Schreven "
-#~ "vun Carsten Haitzler, vun vele Lüüd wiederföhrt."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a few swarms of critters flying around the screen, with faded color "
-#~ "trails behind them. Written by Chris Leger; 2000."
-#~ msgstr ""
-#~ "En poor Swärm vun Kruupdeerten fleegt op den Schirm rüm, mit smucke "
-#~ "Klöörsterten achteran. Schreven vun Chris Leger."
-
-#, fuzzy
-#~ msgid ""
-#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
-#~ "\" option, the result is like looking through many overlapping lenses "
-#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
-#~ msgstr ""
-#~ "Maakt en Deel vun den Schirm grötter un buttjert denn rüm. Mit de Glöös-"
-#~ "Optschoon (-lenses) lett dat, as wenn Een dör vele överlappen Glöös "
-#~ "kieken dee, un nich bloots dör een. Schreven vun James Macnicol."
-
-#, fuzzy
-#~ msgid ""
#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written "
#~ "by Jamie Zawinski; 2001."
#~ msgstr ""
@@ -10420,6 +9880,546 @@ msgstr ""
#~ "Simuleert en Reeg Feernsehstören, t.B. statisch Rusen, pielliek "
#~ "Afglitschen un en Testmuster. Vun Greg Knauss."
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few views of a few ants walking around in a simple maze. Written "
+#~ "by Blair Tennessy; 2005."
+#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
+#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
+#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
+#~ "Written by Allan R. Wilks and David Bagley; 2002."
+#~ msgstr ""
+#~ "Füllt en groot Krink mit lütter Krinken na de Krinkentheorie vun "
+#~ "Descartes. Schreven vun Allan R. Wilks un David Bagley."
+
+#, fuzzy
+#~ msgid ""
+#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
+#~ "Mark Kilgard; 1998."
+#~ msgstr ""
+#~ "Dit is \"xfishtank\" in groot: En GL-Animatschoon mit en Reeg Haien, "
+#~ "Delfinen un Waal. De Bewegen sünd basig goot. Mark Kilgard is de "
+#~ "Orginaalautor."
+
+#, fuzzy
+#~ msgid ""
+#~ "Uses a simple simple motion model to generate many different display "
+#~ "modes. The control points attract each other up to a certain distance, "
+#~ "and then begin to repel each other. The attraction/repulsion is "
+#~ "proportional to the distance between any two particles, similar to the "
+#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
+#~ "Pezaris; 1992."
+#~ msgstr ""
+#~ "As \"qix\" bruukt disse Pausschirm en eenfach Bewegenmodell för en Reeg "
+#~ "vun verscheden Dorstellen. De Masspünkt treckt een den annern an, bet to "
+#~ "en wiss Afstand, vun den af se enanner afstööt. Dat Antrecken/Afstöten "
+#~ "hangt proportschonaal vun den Afstand twischen de Pünkt af, liek as bi de "
+#~ "weke un starke Karnkräft. Intressant is de Dorstellen as eenfache Bäll, "
+#~ "wiel se sik redig snaaksch bedreegt. Mennigmaal dreiht sik twee Bäll en "
+#~ "Stoot lang de Een rund den Annern, un warrt later vun en Drüdden stöört. "
+#~ "Süht recht wat wööst ut. Schreven vun Jamie Zawinski, na Lisp-Kode vun "
+#~ "John Pezaris."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
+#~ "colored circles) doing battle in front of a moving star field. Written by "
+#~ "Jonathan Lin; 1999."
+#~ msgstr ""
+#~ "Simuleert den Striet twischen Weltruum-Roboters (plietscherwies verkleedt "
+#~ "as Klöörkrinken) binnen en beweegt Steernfeld. Schreven vun Jonathan Lin."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws what looks like a spinning, deforming balloon with varying-"
+#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
+#~ "1997."
+#~ msgstr ""
+#~ "En Ballon mit dörsichtig Böversiet, man Plackens dor op, dreiht un "
+#~ "verformt sik. Schreven vun Jeremie Pitt."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
+#~ "Grieken; 2002."
+#~ msgstr ""
+#~ "Teekt en Kasten vull vun afprallen 3D-Bäll, vun de af un an een "
+#~ "explodeert. Schreven vun Sander van Grieken."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random color-cycling inter-braided concentric circles. Written by "
+#~ "John Neil; 1997."
+#~ msgstr ""
+#~ "Tofällig verflecht Krinken, de de Klöör wesselt. Schreven vun John Neil."
+
+#, fuzzy
+#~ msgid ""
+#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
+#~ "emulation, BSOD simulates popular screen savers from a number of less "
+#~ "robust operating systems. Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "\"BSOD\" steiht för \"Blue Screen of Death\", den Blagen Doodsschirm. "
+#~ "Disse Pausschirm simuleert, as dat Beste vun de PC-Emulatschoon, faken "
+#~ "bruukte Pausschirmen vun anner, weniger stevige Bedriefsystemen. Schreven "
+#~ "vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
+#~ "the screen, with transparency and specular reflections. Written by "
+#~ "Richard Jones; 1998."
+#~ msgstr ""
+#~ "En Stroom vun sweven 3D-Blasen stiegt na de bövere Schirmkant op, mit "
+#~ "smucke glinstern Spegeleen. Schreven vun Richard Jones."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
+#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
+#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
+#~ msgstr ""
+#~ "Dreiht M. C. Escher sien snaaksche Lattenkist (ut dat Bild \"Belvedere"
+#~ "\"), wat dat 3D-Gegenstück to en Möbiusband is. Schreven vun Marcelo "
+#~ "Vianna."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
+#~ "2001."
+#~ msgstr ""
+#~ "Beweegt en Reeg vun elektroonsche Buudelen. Schreven vun Ben Buxton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a compass, with all elements spinning about randomly, for that "
+#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "All Buudelen vun en Kompass dreiht sik as dull, wat en wunnerbor Geföhl "
+#~ "vun \"Verloren un Seesüük\" gifft. Schreven vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
+#~ "patterns undulating across their surfaces. It's sort of a cubist "
+#~ "Lavalite. Written by Jamie Zawinski; 2002."
+#~ msgstr ""
+#~ "En Sett vun överlappen, pulseren Kastens mit snaaksche Mustern op de "
+#~ "Böversieden buttjert över Dien Schirm. En Oort kubist'sch Lavalamp. "
+#~ "Schreven vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This takes an image and makes it melt. You've no doubt seen this effect "
+#~ "before, but no screensaver would really be complete without it. It works "
+#~ "best if there's something colorful visible. Warning, if the effect "
+#~ "continues after the screen saver is off, seek medical attention. Written "
+#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
+#~ msgstr ""
+#~ "Nimmt en Bild un smölt dat. Du hest den Effekt seker al vördem sehn, man "
+#~ "keen Pausschirm weer ahn em kumplett. Op't Best gifft dat wat mit vele "
+#~ "Klören to smölten. Wohrschoen: Höllt de Effekt nich op, wenn de "
+#~ "Pausschirm wedder ut is, fraag Dien Dokter oder Afteker na Raad. Schreven "
+#~ "vun David Wald un Vivek Khera."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
+#~ "Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "More \"discrete map\" systems, including new variants of Hopalong and "
+#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
+#~ "savers. Written by Tim Auckland; 1998."
+#~ msgstr ""
+#~ "Mehr diskreet Fraktaal-Biller, dorünner nieg Verschonen vun \"Hopalong\", "
+#~ "\"Julia\" un en poor anner. Schreven vun Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the path traced out by a point on the edge of a circle. That "
+#~ "circle rotates around a point on the rim of another circle, and so on, "
+#~ "several times. These were the basis for the pre-heliocentric model of "
+#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
+#~ "Written by James Youngman; 1998."
+#~ msgstr ""
+#~ "Wiest de Bahn vun en Kantpunkt vun en sik dreihen Krink, de mit sien "
+#~ "Merrn sülven an de Kant vun en anner sik dreihen Krink sitt, de ok wedder "
+#~ "an de Kant vun en anner Schiev sitt, un so wieder, en poor maal. Dit weer "
+#~ "dat Grundmodell för de Planetenbewegen, ehr se opdeckt hebbt, dat de Sünn "
+#~ "in de Merrn steiht. Schreven vun James Youngman."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
+#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
+#~ "Zawinski; 1999."
+#~ msgstr ""
+#~ "Strangpresste Formen dreiht un streckt sik, un fooldt de Binnensiet na "
+#~ "buten. Vun David Konerding, na Bispelen to de \"Extrusion\"-Bibliotheek "
+#~ "vun GL vun Linas Vepstas."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
+#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
+#~ msgstr ""
+#~ "Süht ut as en Band, dat op en Sinus-Padd flüggt. Schreven vun Bas van "
+#~ "Gaalen un Charles Vidal."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws successive pages of text. The lines flip in and out in a soothing "
+#~ "3D pattern. Written by Jamie Zawinski; 2005."
+#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
+#~ "Pease; 2000."
+#~ msgstr ""
+#~ "Riffelbülgen op en Drahtrahmen-Gadder, bruukt GL. Schreven Josiah Pease."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a planet bouncing around in space. The built-in image is a map of "
+#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
+#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
+#~ "Written by David Konerding; 1998."
+#~ msgstr ""
+#~ "Planet, de sik in den Weltruum rümdrifft. Schreven vun David Konerding. "
+#~ "Standardwies warrt dat Bild vun de Eer bruukt (ut \"xearth\"), man Du "
+#~ "kannst jichtenseen Textuur rund de Kugel wickeln, as t.B. de "
+#~ "Planetentexturen vun \"ssytem\"."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
+#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
+#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
+#~ "2002."
+#~ msgstr ""
+#~ "Simuleert Rubik sien Slangenpuzzle. Schreven vun Jamie Wilkinson, Andrew "
+#~ "Bennetts un Peter Aylett."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
+#~ "change shape as they wander around the screen, and they are translucent, "
+#~ "so you can see the lower blobs through the higher ones, and when one "
+#~ "passes over another, their colors merge. I got the idea for this from a "
+#~ "mouse pad I had once, which achieved the same kind of effect in real life "
+#~ "by having several layers of plastic with colored oil between them. "
+#~ "Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "En Sett vun dörschienen Amöben, de sik beweegt. De Amöben ännert ehr Form "
+#~ "un sünd dörschienen, so dat Du de Amöben nerrn dör de baven sehn kannst. "
+#~ "Wenn een över de anner vörbigeiht, verbindt sik ehr Klören. De Idee kummt "
+#~ "vun en Muusküssen mit den sülven Effekt. Dat hett en Reeg Lagen vun "
+#~ "dörsichtig Plastik mit infarvt Ööl dortwischen. Schreven vun Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a simple orbital simulation. With trails enabled, it looks "
+#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
+#~ msgstr ""
+#~ "En eenfache Ümloopbahn-Simuleren. Wenn Du de Sporen anmaakst, lett dat en "
+#~ "beten wat as binnen en physikaalsch Nevelkamer. Schreven vun Greg "
+#~ "Bowering."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random colored, stippled and transparent rectangles. Written by "
+#~ "Jamie Zawinski; 1992."
+#~ msgstr ""
+#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
+#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
+#~ msgstr ""
+#~ "Pyschedeelsch-törnig Ringmustern, de bi't Ankieken Wehdaag maakt. De "
+#~ "Kuntrullpünkt laat sik ok animeren, man dat bruukt en Barg Rekentiet un "
+#~ "Bandbreed. Schreven vun Jamie Zawinski"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws lacy fractal patterns based on iteration in the imaginary "
+#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
+#~ "screen saver. Written by Patrick Naughton; 1992."
+#~ msgstr ""
+#~ "Fien Fraktaalmustern dör Wedderhalen op de Imagineerevene, na en Artikle "
+#~ "binnen de \"Scientific American\". In de Hööftsaak schreven vun Patrick "
+#~ "Naughton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates random cloud-like patterns. The idea is to take four "
+#~ "points on the edge of the image, and assign each a random \"elevation\". "
+#~ "Then find the point between them, and give it a value which is the "
+#~ "average of the other four, plus some small random offset. Coloration is "
+#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
+#~ "1992."
+#~ msgstr ""
+#~ "Stellt tofällige wulkenlieke Mustern op. Süht in Klöör- un "
+#~ "Swattwittdorstellen recht wat anners ut. As Grundidee nimmt Een veer "
+#~ "Pünkt an de Bildkant, de denn elk en tofällig Hööchde toornt kriegt. Na "
+#~ "den Punkt twischen disse veer warrt de Dörsnitthööchde toornt, un ok en "
+#~ "lütt tofällig Verscheel. Infarvt warrt na de Hööchde, de en Toon, de "
+#~ "Sattheit oder de Helligkeit toornt warrt. De annern kriegt tofällig anner "
+#~ "Weerten. Mit Helligkeit gifft dat faken Biller liek to Wulken, bi de "
+#~ "annern Metoden seht de Biller mehr ut as Warms-Koorten oder Reeknerstütt "
+#~ "Asstomografie. Schreven vun Juergen Nickelsen un Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
+#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
+#~ msgstr "En jongleren Streekkeerl. Schreven vun Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
+#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
+#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "Simuleert \"Lemarchand's Box\", de sik jümmers wedder sülvst oplööst. Dor "
+#~ "deit OpenGL för noot, un en Reekner mit gau Hardware-Ünnerstütten för "
+#~ "Textuurkoorten. Wohrschoen: Maakt af un an maal Dören op. Schreven vun "
+#~ "Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
+#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
+#~ "1999."
+#~ msgstr ""
+#~ "Slööpformt Kolonien, de sik utbreedt, öller warrt un an't Enn dootblievt. "
+#~ "Schreven vun David Bagley."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
+#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
+#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
+#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "Dat 3D-Liek to de rekursive Sierpinski-Matt, en Wörpelfraktaal liek to "
+#~ "dat Sierpinski-Veerflaag. Schreven vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws several different representations of molecules. Some common "
+#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
+#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
+#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "Wiest verscheden Dorstellen vun Molekölen. En Reeg berapen Molekölen sünd "
+#~ "inbuut, man PDB-Dateien (Protein-DatenBank) köönt ok leest warrn. "
+#~ "Schreven vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
+#~ "circles overlap and leave spiral interference in their wake. Written by "
+#~ "Dan Bornstein; 1999."
+#~ msgstr ""
+#~ "Simuleert Spaak-Kulturen in en Petrikumm. Wassen, infarvte Krinken "
+#~ "överlappt sik un laat spiraalsch formte Wesselwarken in ehr Kielwater "
+#~ "över. Schreven vun Dan Bornstein."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
+#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
+#~ "as an application instead of as a screen saver and you can use it as a "
+#~ "terminal. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Simuleren vun en oolt Terminal, mit grote Pixels un lang naglöhen "
+#~ "Phosphor. Kann jichtenseen Programm as Textborn bruken. Schreven vun "
+#~ "Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws some intersecting planes, making use of alpha blending, fog, "
+#~ "textures, and mipmaps. Written by David Konerding; 1999."
+#~ msgstr ""
+#~ "En Reeg översnieden Flääg mit Alpha-Överblennen, Daak, Texturen, Mipmaps "
+#~ "un en Bildrate-Klock, mit de Du sehn kannst, wo gau Dien Grafikkoort is. "
+#~ "Schreven vun David Konerding."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a grid of growing square-like shapes that, once they overtake each "
+#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
+#~ "Written by Scott Draves; 1997."
+#~ msgstr ""
+#~ "En anner Verschoon vun Scott Draves sien Programm \"Bomb\". Wassen "
+#~ "Rechtecken in en Gadder reageert dat een mit dat anner op en Oort, de sik "
+#~ "nich vörutseggen lett, wenn se an't Överlappen kummt. \"RD\" steiht för "
+#~ "Reakschoon/Diffuschoon."
+
+#, fuzzy
+#~ msgid ""
+#~ "Creates a collage of rotated and scaled portions of the screen. Written "
+#~ "by Claudio Matsuoka; 2001."
+#~ msgstr ""
+#~ "Stellt dreiht un grötter maakt Delen vun den Schirm tosamen. Schreven vun "
+#~ "Claudio Matsuoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
+#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
+#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
+#~ "Marcelo Vianna; 1997."
+#~ msgstr ""
+#~ "En Rubik-Wörpel dreiht sik üm dree Assen, verdreiht sik sülven un lööst "
+#~ "sik ok wedder op. Noch en smuck GL-Pausschirm vun Marcelo Vianna."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the two-dimensional variant of the recursive Sierpinski "
+#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
+#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
+#~ msgstr ""
+#~ "De 2D-Verschoon vun dat rekursive Sierpinski-Dre'eckfraktaal. Schreven "
+#~ "vun Desmond Daignault."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a spotlight scanning across a black screen, illuminating the "
+#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
+#~ "and Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "En Lichtrebeet buttjert över den swatten Schirm un wiest Placken vun Dien "
+#~ "Schirmbild. Schreven vun Rick Schhulz."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
+#~ "grow outward until they hit something, then they go around it. Written by "
+#~ "Jeff Epler; 1999."
+#~ msgstr ""
+#~ "En Reeg vun wesselwarken Automaten, de Quadraatspiralen opstellt. De "
+#~ "Spiralen wasst na buten, bet se op wat anners draapt, denn geiht se dor "
+#~ "rund ümto. Schreven vun Jeff Epler."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates a sequence of undulating, throbbing, star-like patterns "
+#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
+#~ "these shapes to lay down a field of colors, which are then cycled. The "
+#~ "motion is very organic. Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "Stellt en Reeg fleten, pulseren steernliek Mustern op, de sik dreiht un "
+#~ "de Binnensiet na buten dreiht. In en tweet Dorstellbedrief warrt en Feld "
+#~ "vun Klören opstellt, de sik denn ännert. De Bewegen is bannig orgaansch. "
+#~ "Schreven vun Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
+#~ "over a star field, like at the beginning of the movie of the same name. "
+#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
+#~ "Zawinski and Claudio Matauoka; 2001."
+#~ msgstr ""
+#~ "En Text gliedt vör en Steernfeld in den Achtergrund langsam na de Feern, "
+#~ "as in den Film vun den sülven Naam sien Anfang. Schreven vun Jamie "
+#~ "Zawinski un Claudio Matuoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws iterations to strange attractors: it's a colorful, "
+#~ "unpredictably-animating swarm of dots that swoops and twists around. "
+#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
+#~ "Massimino Pascal; 1997."
+#~ msgstr ""
+#~ "Snaaksch Antreckers: En Feld vun Klöörpünkt feegt un dreiht sik över den "
+#~ "Schirm. De Bewegen is bannig smuck. Schreven vun Massimino Pascal."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws line- and arc-based truchet patterns that tile the screen. "
+#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
+#~ msgstr ""
+#~ "Truchetmustern, ut Lienen un Bagens opbuut, kachelt sik över den Schirm. "
+#~ "Schreven vun Adrian Likins."
+
+#, fuzzy
+#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
+#~ msgstr "Snörkelig Fadens, en beten as Wörms. Schreven vun Tyler Pierce."
+
+#, fuzzy
+#~ msgid ""
+#~ "This is a shell script that grabs a frame of video from the system's "
+#~ "video input, and then uses some PBM filters (chosen at random) to "
+#~ "manipulate and recombine the video frame in various ways (edge detection, "
+#~ "subtracting the image from a rotated version of itself, etc.) Then it "
+#~ "displays that image for a few seconds, and does it again. This works "
+#~ "really well if you just feed broadcast television into it. Written by "
+#~ "Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "Dit is bloots en Konsoolskript, dat sik en Bild vun dat Systeem sien "
+#~ "Video-Ingang griept un denn en poor PBM-Filters bruukt (tofällig "
+#~ "utsöcht), so dat dat Bild ännert un nieg tosamensett warrt (Kanten "
+#~ "opdecken, Bild vun en dreiht Verschoon vun sik sülven aftrecken, usw.). "
+#~ "Denn warrt dat Resultaat en poor Sekunnen wiest, denn geiht dat vun vörn "
+#~ "loos. Gifft gode Resultaten, wenn Du eenfach Feernsehbiller nimmst."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
+#~ "wiki/Random_walk Written by Rick Campbell; 1999."
+#~ msgstr ""
+#~ "En klöörriek, tofällig Spazeergang mit verscheden Formen. Schreven vun "
+#~ "Rick Campbell."
+
+#, fuzzy
+#~ msgid ""
+#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
+#~ "strength of each forcefield changes continuously, and it is also switched "
+#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
+#~ msgstr ""
+#~ "Sweven Steerns warrt verscheden 2D-Kraftfeller utsett. De Stärk vun de "
+#~ "Feller ännert sik lopen, un se warrt ok tofällig an- un utmaakt. Schreven "
+#~ "vun Paul \"Joey\" Clark."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
+#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
+#~ msgstr ""
+#~ "Simuleert en pulseren Füer. Kann ok jichtenseen Bild ansteken. Schreven "
+#~ "vun Carsten Haitzler, vun vele Lüüd wiederföhrt."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few swarms of critters flying around the screen, with faded color "
+#~ "trails behind them. Written by Chris Leger; 2000."
+#~ msgstr ""
+#~ "En poor Swärm vun Kruupdeerten fleegt op den Schirm rüm, mit smucke "
+#~ "Klöörsterten achteran. Schreven vun Chris Leger."
+
+#, fuzzy
+#~ msgid ""
+#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
+#~ "\" option, the result is like looking through many overlapping lenses "
+#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
+#~ msgstr ""
+#~ "Maakt en Deel vun den Schirm grötter un buttjert denn rüm. Mit de Glöös-"
+#~ "Optschoon (-lenses) lett dat, as wenn Een dör vele överlappen Glöös "
+#~ "kieken dee, un nich bloots dör een. Schreven vun James Macnicol."
+
#~ msgid "Random Cell Shape"
#~ msgstr "Tofällig Zellform"