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Diffstat (limited to 'tde-i18n-nds/messages/tdeartwork/kxsconfig.po')
-rw-r--r-- | tde-i18n-nds/messages/tdeartwork/kxsconfig.po | 1080 |
1 files changed, 540 insertions, 540 deletions
diff --git a/tde-i18n-nds/messages/tdeartwork/kxsconfig.po b/tde-i18n-nds/messages/tdeartwork/kxsconfig.po index 00d6f39c7d5..ae307621a91 100644 --- a/tde-i18n-nds/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-nds/messages/tdeartwork/kxsconfig.po @@ -8742,546 +8742,6 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." -#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." -#~ msgstr "" -#~ "Füllt en groot Krink mit lütter Krinken na de Krinkentheorie vun " -#~ "Descartes. Schreven vun Allan R. Wilks un David Bagley." - -#, fuzzy -#~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." -#~ msgstr "" -#~ "Dit is \"xfishtank\" in groot: En GL-Animatschoon mit en Reeg Haien, " -#~ "Delfinen un Waal. De Bewegen sünd basig goot. Mark Kilgard is de " -#~ "Orginaalautor." - -#, fuzzy -#~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." -#~ msgstr "" -#~ "As \"qix\" bruukt disse Pausschirm en eenfach Bewegenmodell för en Reeg " -#~ "vun verscheden Dorstellen. De Masspünkt treckt een den annern an, bet to " -#~ "en wiss Afstand, vun den af se enanner afstööt. Dat Antrecken/Afstöten " -#~ "hangt proportschonaal vun den Afstand twischen de Pünkt af, liek as bi de " -#~ "weke un starke Karnkräft. Intressant is de Dorstellen as eenfache Bäll, " -#~ "wiel se sik redig snaaksch bedreegt. Mennigmaal dreiht sik twee Bäll en " -#~ "Stoot lang de Een rund den Annern, un warrt later vun en Drüdden stöört. " -#~ "Süht recht wat wööst ut. Schreven vun Jamie Zawinski, na Lisp-Kode vun " -#~ "John Pezaris." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." -#~ msgstr "" -#~ "Simuleert den Striet twischen Weltruum-Roboters (plietscherwies verkleedt " -#~ "as Klöörkrinken) binnen en beweegt Steernfeld. Schreven vun Jonathan Lin." - -#, fuzzy -#~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." -#~ msgstr "" -#~ "En Ballon mit dörsichtig Böversiet, man Plackens dor op, dreiht un " -#~ "verformt sik. Schreven vun Jeremie Pitt." - -#, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "" -#~ "Teekt en Kasten vull vun afprallen 3D-Bäll, vun de af un an een " -#~ "explodeert. Schreven vun Sander van Grieken." - -#, fuzzy -#~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." -#~ msgstr "" -#~ "Tofällig verflecht Krinken, de de Klöör wesselt. Schreven vun John Neil." - -#, fuzzy -#~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "\"BSOD\" steiht för \"Blue Screen of Death\", den Blagen Doodsschirm. " -#~ "Disse Pausschirm simuleert, as dat Beste vun de PC-Emulatschoon, faken " -#~ "bruukte Pausschirmen vun anner, weniger stevige Bedriefsystemen. Schreven " -#~ "vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." -#~ msgstr "" -#~ "En Stroom vun sweven 3D-Blasen stiegt na de bövere Schirmkant op, mit " -#~ "smucke glinstern Spegeleen. Schreven vun Richard Jones." - -#, fuzzy -#~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." -#~ msgstr "" -#~ "Dreiht M. C. Escher sien snaaksche Lattenkist (ut dat Bild \"Belvedere" -#~ "\"), wat dat 3D-Gegenstück to en Möbiusband is. Schreven vun Marcelo " -#~ "Vianna." - -#, fuzzy -#~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." -#~ msgstr "" -#~ "Beweegt en Reeg vun elektroonsche Buudelen. Schreven vun Ben Buxton." - -#, fuzzy -#~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "All Buudelen vun en Kompass dreiht sik as dull, wat en wunnerbor Geföhl " -#~ "vun \"Verloren un Seesüük\" gifft. Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." -#~ msgstr "" -#~ "En Sett vun överlappen, pulseren Kastens mit snaaksche Mustern op de " -#~ "Böversieden buttjert över Dien Schirm. En Oort kubist'sch Lavalamp. " -#~ "Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." -#~ msgstr "" -#~ "Nimmt en Bild un smölt dat. Du hest den Effekt seker al vördem sehn, man " -#~ "keen Pausschirm weer ahn em kumplett. Op't Best gifft dat wat mit vele " -#~ "Klören to smölten. Wohrschoen: Höllt de Effekt nich op, wenn de " -#~ "Pausschirm wedder ut is, fraag Dien Dokter oder Afteker na Raad. Schreven " -#~ "vun David Wald un Vivek Khera." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "Mehr diskreet Fraktaal-Biller, dorünner nieg Verschonen vun \"Hopalong\", " -#~ "\"Julia\" un en poor anner. Schreven vun Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." -#~ msgstr "" -#~ "Wiest de Bahn vun en Kantpunkt vun en sik dreihen Krink, de mit sien " -#~ "Merrn sülven an de Kant vun en anner sik dreihen Krink sitt, de ok wedder " -#~ "an de Kant vun en anner Schiev sitt, un so wieder, en poor maal. Dit weer " -#~ "dat Grundmodell för de Planetenbewegen, ehr se opdeckt hebbt, dat de Sünn " -#~ "in de Merrn steiht. Schreven vun James Youngman." - -#, fuzzy -#~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." -#~ msgstr "" -#~ "Strangpresste Formen dreiht un streckt sik, un fooldt de Binnensiet na " -#~ "buten. Vun David Konerding, na Bispelen to de \"Extrusion\"-Bibliotheek " -#~ "vun GL vun Linas Vepstas." - -#, fuzzy -#~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." -#~ msgstr "" -#~ "Süht ut as en Band, dat op en Sinus-Padd flüggt. Schreven vun Bas van " -#~ "Gaalen un Charles Vidal." - -#, fuzzy -#~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." -#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." -#~ msgstr "" -#~ "Riffelbülgen op en Drahtrahmen-Gadder, bruukt GL. Schreven Josiah Pease." - -#, fuzzy -#~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." -#~ msgstr "" -#~ "Planet, de sik in den Weltruum rümdrifft. Schreven vun David Konerding. " -#~ "Standardwies warrt dat Bild vun de Eer bruukt (ut \"xearth\"), man Du " -#~ "kannst jichtenseen Textuur rund de Kugel wickeln, as t.B. de " -#~ "Planetentexturen vun \"ssytem\"." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." -#~ msgstr "" -#~ "Simuleert Rubik sien Slangenpuzzle. Schreven vun Jamie Wilkinson, Andrew " -#~ "Bennetts un Peter Aylett." - -#, fuzzy -#~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "En Sett vun dörschienen Amöben, de sik beweegt. De Amöben ännert ehr Form " -#~ "un sünd dörschienen, so dat Du de Amöben nerrn dör de baven sehn kannst. " -#~ "Wenn een över de anner vörbigeiht, verbindt sik ehr Klören. De Idee kummt " -#~ "vun en Muusküssen mit den sülven Effekt. Dat hett en Reeg Lagen vun " -#~ "dörsichtig Plastik mit infarvt Ööl dortwischen. Schreven vun Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." -#~ msgstr "" -#~ "En eenfache Ümloopbahn-Simuleren. Wenn Du de Sporen anmaakst, lett dat en " -#~ "beten wat as binnen en physikaalsch Nevelkamer. Schreven vun Greg " -#~ "Bowering." - -#, fuzzy -#~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." -#~ msgstr "" -#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." -#~ msgstr "" -#~ "Pyschedeelsch-törnig Ringmustern, de bi't Ankieken Wehdaag maakt. De " -#~ "Kuntrullpünkt laat sik ok animeren, man dat bruukt en Barg Rekentiet un " -#~ "Bandbreed. Schreven vun Jamie Zawinski" - -#, fuzzy -#~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." -#~ msgstr "" -#~ "Fien Fraktaalmustern dör Wedderhalen op de Imagineerevene, na en Artikle " -#~ "binnen de \"Scientific American\". In de Hööftsaak schreven vun Patrick " -#~ "Naughton." - -#, fuzzy -#~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." -#~ msgstr "" -#~ "Stellt tofällige wulkenlieke Mustern op. Süht in Klöör- un " -#~ "Swattwittdorstellen recht wat anners ut. As Grundidee nimmt Een veer " -#~ "Pünkt an de Bildkant, de denn elk en tofällig Hööchde toornt kriegt. Na " -#~ "den Punkt twischen disse veer warrt de Dörsnitthööchde toornt, un ok en " -#~ "lütt tofällig Verscheel. Infarvt warrt na de Hööchde, de en Toon, de " -#~ "Sattheit oder de Helligkeit toornt warrt. De annern kriegt tofällig anner " -#~ "Weerten. Mit Helligkeit gifft dat faken Biller liek to Wulken, bi de " -#~ "annern Metoden seht de Biller mehr ut as Warms-Koorten oder Reeknerstütt " -#~ "Asstomografie. Schreven vun Juergen Nickelsen un Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "En jongleren Streekkeerl. Schreven vun Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Simuleert \"Lemarchand's Box\", de sik jümmers wedder sülvst oplööst. Dor " -#~ "deit OpenGL för noot, un en Reekner mit gau Hardware-Ünnerstütten för " -#~ "Textuurkoorten. Wohrschoen: Maakt af un an maal Dören op. Schreven vun " -#~ "Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." -#~ msgstr "" -#~ "Slööpformt Kolonien, de sik utbreedt, öller warrt un an't Enn dootblievt. " -#~ "Schreven vun David Bagley." - -#, fuzzy -#~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Dat 3D-Liek to de rekursive Sierpinski-Matt, en Wörpelfraktaal liek to " -#~ "dat Sierpinski-Veerflaag. Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Wiest verscheden Dorstellen vun Molekölen. En Reeg berapen Molekölen sünd " -#~ "inbuut, man PDB-Dateien (Protein-DatenBank) köönt ok leest warrn. " -#~ "Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." -#~ msgstr "" -#~ "Simuleert Spaak-Kulturen in en Petrikumm. Wassen, infarvte Krinken " -#~ "överlappt sik un laat spiraalsch formte Wesselwarken in ehr Kielwater " -#~ "över. Schreven vun Dan Bornstein." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Simuleren vun en oolt Terminal, mit grote Pixels un lang naglöhen " -#~ "Phosphor. Kann jichtenseen Programm as Textborn bruken. Schreven vun " -#~ "Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." -#~ msgstr "" -#~ "En Reeg översnieden Flääg mit Alpha-Överblennen, Daak, Texturen, Mipmaps " -#~ "un en Bildrate-Klock, mit de Du sehn kannst, wo gau Dien Grafikkoort is. " -#~ "Schreven vun David Konerding." - -#, fuzzy -#~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." -#~ msgstr "" -#~ "En anner Verschoon vun Scott Draves sien Programm \"Bomb\". Wassen " -#~ "Rechtecken in en Gadder reageert dat een mit dat anner op en Oort, de sik " -#~ "nich vörutseggen lett, wenn se an't Överlappen kummt. \"RD\" steiht för " -#~ "Reakschoon/Diffuschoon." - -#, fuzzy -#~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." -#~ msgstr "" -#~ "Stellt dreiht un grötter maakt Delen vun den Schirm tosamen. Schreven vun " -#~ "Claudio Matsuoka." - -#, fuzzy -#~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." -#~ msgstr "" -#~ "En Rubik-Wörpel dreiht sik üm dree Assen, verdreiht sik sülven un lööst " -#~ "sik ok wedder op. Noch en smuck GL-Pausschirm vun Marcelo Vianna." - -#, fuzzy -#~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." -#~ msgstr "" -#~ "De 2D-Verschoon vun dat rekursive Sierpinski-Dre'eckfraktaal. Schreven " -#~ "vun Desmond Daignault." - -#, fuzzy -#~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." -#~ msgstr "" -#~ "En Lichtrebeet buttjert över den swatten Schirm un wiest Placken vun Dien " -#~ "Schirmbild. Schreven vun Rick Schhulz." - -#, fuzzy -#~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." -#~ msgstr "" -#~ "En Reeg vun wesselwarken Automaten, de Quadraatspiralen opstellt. De " -#~ "Spiralen wasst na buten, bet se op wat anners draapt, denn geiht se dor " -#~ "rund ümto. Schreven vun Jeff Epler." - -#, fuzzy -#~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "Stellt en Reeg fleten, pulseren steernliek Mustern op, de sik dreiht un " -#~ "de Binnensiet na buten dreiht. In en tweet Dorstellbedrief warrt en Feld " -#~ "vun Klören opstellt, de sik denn ännert. De Bewegen is bannig orgaansch. " -#~ "Schreven vun Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." -#~ msgstr "" -#~ "En Text gliedt vör en Steernfeld in den Achtergrund langsam na de Feern, " -#~ "as in den Film vun den sülven Naam sien Anfang. Schreven vun Jamie " -#~ "Zawinski un Claudio Matuoka." - -#, fuzzy -#~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." -#~ msgstr "" -#~ "Snaaksch Antreckers: En Feld vun Klöörpünkt feegt un dreiht sik över den " -#~ "Schirm. De Bewegen is bannig smuck. Schreven vun Massimino Pascal." - -#, fuzzy -#~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." -#~ msgstr "" -#~ "Truchetmustern, ut Lienen un Bagens opbuut, kachelt sik över den Schirm. " -#~ "Schreven vun Adrian Likins." - -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "Snörkelig Fadens, en beten as Wörms. Schreven vun Tyler Pierce." - -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Dit is bloots en Konsoolskript, dat sik en Bild vun dat Systeem sien " -#~ "Video-Ingang griept un denn en poor PBM-Filters bruukt (tofällig " -#~ "utsöcht), so dat dat Bild ännert un nieg tosamensett warrt (Kanten " -#~ "opdecken, Bild vun en dreiht Verschoon vun sik sülven aftrecken, usw.). " -#~ "Denn warrt dat Resultaat en poor Sekunnen wiest, denn geiht dat vun vörn " -#~ "loos. Gifft gode Resultaten, wenn Du eenfach Feernsehbiller nimmst." - -#, fuzzy -#~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." -#~ msgstr "" -#~ "En klöörriek, tofällig Spazeergang mit verscheden Formen. Schreven vun " -#~ "Rick Campbell." - -#, fuzzy -#~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "Sweven Steerns warrt verscheden 2D-Kraftfeller utsett. De Stärk vun de " -#~ "Feller ännert sik lopen, un se warrt ok tofällig an- un utmaakt. Schreven " -#~ "vun Paul \"Joey\" Clark." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." -#~ msgstr "" -#~ "Simuleert en pulseren Füer. Kann ok jichtenseen Bild ansteken. Schreven " -#~ "vun Carsten Haitzler, vun vele Lüüd wiederföhrt." - -#, fuzzy -#~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." -#~ msgstr "" -#~ "En poor Swärm vun Kruupdeerten fleegt op den Schirm rüm, mit smucke " -#~ "Klöörsterten achteran. Schreven vun Chris Leger." - -#, fuzzy -#~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." -#~ msgstr "" -#~ "Maakt en Deel vun den Schirm grötter un buttjert denn rüm. Mit de Glöös-" -#~ "Optschoon (-lenses) lett dat, as wenn Een dör vele överlappen Glöös " -#~ "kieken dee, un nich bloots dör een. Schreven vun James Macnicol." - -#, fuzzy -#~ msgid "" #~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " #~ "by Jamie Zawinski; 2001." #~ msgstr "" @@ -10420,6 +9880,546 @@ msgstr "" #~ "Simuleert en Reeg Feernsehstören, t.B. statisch Rusen, pielliek " #~ "Afglitschen un en Testmuster. Vun Greg Knauss." +#, fuzzy +#~ msgid "" +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." +#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ msgstr "" +#~ "Füllt en groot Krink mit lütter Krinken na de Krinkentheorie vun " +#~ "Descartes. Schreven vun Allan R. Wilks un David Bagley." + +#, fuzzy +#~ msgid "" +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." +#~ msgstr "" +#~ "Dit is \"xfishtank\" in groot: En GL-Animatschoon mit en Reeg Haien, " +#~ "Delfinen un Waal. De Bewegen sünd basig goot. Mark Kilgard is de " +#~ "Orginaalautor." + +#, fuzzy +#~ msgid "" +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." +#~ msgstr "" +#~ "As \"qix\" bruukt disse Pausschirm en eenfach Bewegenmodell för en Reeg " +#~ "vun verscheden Dorstellen. De Masspünkt treckt een den annern an, bet to " +#~ "en wiss Afstand, vun den af se enanner afstööt. Dat Antrecken/Afstöten " +#~ "hangt proportschonaal vun den Afstand twischen de Pünkt af, liek as bi de " +#~ "weke un starke Karnkräft. Intressant is de Dorstellen as eenfache Bäll, " +#~ "wiel se sik redig snaaksch bedreegt. Mennigmaal dreiht sik twee Bäll en " +#~ "Stoot lang de Een rund den Annern, un warrt later vun en Drüdden stöört. " +#~ "Süht recht wat wööst ut. Schreven vun Jamie Zawinski, na Lisp-Kode vun " +#~ "John Pezaris." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." +#~ msgstr "" +#~ "Simuleert den Striet twischen Weltruum-Roboters (plietscherwies verkleedt " +#~ "as Klöörkrinken) binnen en beweegt Steernfeld. Schreven vun Jonathan Lin." + +#, fuzzy +#~ msgid "" +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." +#~ msgstr "" +#~ "En Ballon mit dörsichtig Böversiet, man Plackens dor op, dreiht un " +#~ "verformt sik. Schreven vun Jeremie Pitt." + +#, fuzzy +#~ msgid "" +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." +#~ msgstr "" +#~ "Teekt en Kasten vull vun afprallen 3D-Bäll, vun de af un an een " +#~ "explodeert. Schreven vun Sander van Grieken." + +#, fuzzy +#~ msgid "" +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." +#~ msgstr "" +#~ "Tofällig verflecht Krinken, de de Klöör wesselt. Schreven vun John Neil." + +#, fuzzy +#~ msgid "" +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "\"BSOD\" steiht för \"Blue Screen of Death\", den Blagen Doodsschirm. " +#~ "Disse Pausschirm simuleert, as dat Beste vun de PC-Emulatschoon, faken " +#~ "bruukte Pausschirmen vun anner, weniger stevige Bedriefsystemen. Schreven " +#~ "vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." +#~ msgstr "" +#~ "En Stroom vun sweven 3D-Blasen stiegt na de bövere Schirmkant op, mit " +#~ "smucke glinstern Spegeleen. Schreven vun Richard Jones." + +#, fuzzy +#~ msgid "" +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ msgstr "" +#~ "Dreiht M. C. Escher sien snaaksche Lattenkist (ut dat Bild \"Belvedere" +#~ "\"), wat dat 3D-Gegenstück to en Möbiusband is. Schreven vun Marcelo " +#~ "Vianna." + +#, fuzzy +#~ msgid "" +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." +#~ msgstr "" +#~ "Beweegt en Reeg vun elektroonsche Buudelen. Schreven vun Ben Buxton." + +#, fuzzy +#~ msgid "" +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "All Buudelen vun en Kompass dreiht sik as dull, wat en wunnerbor Geföhl " +#~ "vun \"Verloren un Seesüük\" gifft. Schreven vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ msgstr "" +#~ "En Sett vun överlappen, pulseren Kastens mit snaaksche Mustern op de " +#~ "Böversieden buttjert över Dien Schirm. En Oort kubist'sch Lavalamp. " +#~ "Schreven vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ msgstr "" +#~ "Nimmt en Bild un smölt dat. Du hest den Effekt seker al vördem sehn, man " +#~ "keen Pausschirm weer ahn em kumplett. Op't Best gifft dat wat mit vele " +#~ "Klören to smölten. Wohrschoen: Höllt de Effekt nich op, wenn de " +#~ "Pausschirm wedder ut is, fraag Dien Dokter oder Afteker na Raad. Schreven " +#~ "vun David Wald un Vivek Khera." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." +#~ msgstr "" +#~ "Mehr diskreet Fraktaal-Biller, dorünner nieg Verschonen vun \"Hopalong\", " +#~ "\"Julia\" un en poor anner. Schreven vun Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." +#~ msgstr "" +#~ "Wiest de Bahn vun en Kantpunkt vun en sik dreihen Krink, de mit sien " +#~ "Merrn sülven an de Kant vun en anner sik dreihen Krink sitt, de ok wedder " +#~ "an de Kant vun en anner Schiev sitt, un so wieder, en poor maal. Dit weer " +#~ "dat Grundmodell för de Planetenbewegen, ehr se opdeckt hebbt, dat de Sünn " +#~ "in de Merrn steiht. Schreven vun James Youngman." + +#, fuzzy +#~ msgid "" +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." +#~ msgstr "" +#~ "Strangpresste Formen dreiht un streckt sik, un fooldt de Binnensiet na " +#~ "buten. Vun David Konerding, na Bispelen to de \"Extrusion\"-Bibliotheek " +#~ "vun GL vun Linas Vepstas." + +#, fuzzy +#~ msgid "" +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ msgstr "" +#~ "Süht ut as en Band, dat op en Sinus-Padd flüggt. Schreven vun Bas van " +#~ "Gaalen un Charles Vidal." + +#, fuzzy +#~ msgid "" +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ msgstr "En poor Regen fast 3D-Text dreiht sik. Schreven vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." +#~ msgstr "" +#~ "Riffelbülgen op en Drahtrahmen-Gadder, bruukt GL. Schreven Josiah Pease." + +#, fuzzy +#~ msgid "" +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." +#~ msgstr "" +#~ "Planet, de sik in den Weltruum rümdrifft. Schreven vun David Konerding. " +#~ "Standardwies warrt dat Bild vun de Eer bruukt (ut \"xearth\"), man Du " +#~ "kannst jichtenseen Textuur rund de Kugel wickeln, as t.B. de " +#~ "Planetentexturen vun \"ssytem\"." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." +#~ msgstr "" +#~ "Simuleert Rubik sien Slangenpuzzle. Schreven vun Jamie Wilkinson, Andrew " +#~ "Bennetts un Peter Aylett." + +#, fuzzy +#~ msgid "" +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "En Sett vun dörschienen Amöben, de sik beweegt. De Amöben ännert ehr Form " +#~ "un sünd dörschienen, so dat Du de Amöben nerrn dör de baven sehn kannst. " +#~ "Wenn een över de anner vörbigeiht, verbindt sik ehr Klören. De Idee kummt " +#~ "vun en Muusküssen mit den sülven Effekt. Dat hett en Reeg Lagen vun " +#~ "dörsichtig Plastik mit infarvt Ööl dortwischen. Schreven vun Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ msgstr "" +#~ "En eenfache Ümloopbahn-Simuleren. Wenn Du de Sporen anmaakst, lett dat en " +#~ "beten wat as binnen en physikaalsch Nevelkamer. Schreven vun Greg " +#~ "Bowering." + +#, fuzzy +#~ msgid "" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "" +#~ "Rechtecken mit tofällig Klören un Placken. Schreven vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ msgstr "" +#~ "Pyschedeelsch-törnig Ringmustern, de bi't Ankieken Wehdaag maakt. De " +#~ "Kuntrullpünkt laat sik ok animeren, man dat bruukt en Barg Rekentiet un " +#~ "Bandbreed. Schreven vun Jamie Zawinski" + +#, fuzzy +#~ msgid "" +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." +#~ msgstr "" +#~ "Fien Fraktaalmustern dör Wedderhalen op de Imagineerevene, na en Artikle " +#~ "binnen de \"Scientific American\". In de Hööftsaak schreven vun Patrick " +#~ "Naughton." + +#, fuzzy +#~ msgid "" +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." +#~ msgstr "" +#~ "Stellt tofällige wulkenlieke Mustern op. Süht in Klöör- un " +#~ "Swattwittdorstellen recht wat anners ut. As Grundidee nimmt Een veer " +#~ "Pünkt an de Bildkant, de denn elk en tofällig Hööchde toornt kriegt. Na " +#~ "den Punkt twischen disse veer warrt de Dörsnitthööchde toornt, un ok en " +#~ "lütt tofällig Verscheel. Infarvt warrt na de Hööchde, de en Toon, de " +#~ "Sattheit oder de Helligkeit toornt warrt. De annern kriegt tofällig anner " +#~ "Weerten. Mit Helligkeit gifft dat faken Biller liek to Wulken, bi de " +#~ "annern Metoden seht de Biller mehr ut as Warms-Koorten oder Reeknerstütt " +#~ "Asstomografie. Schreven vun Juergen Nickelsen un Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "En jongleren Streekkeerl. Schreven vun Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Simuleert \"Lemarchand's Box\", de sik jümmers wedder sülvst oplööst. Dor " +#~ "deit OpenGL för noot, un en Reekner mit gau Hardware-Ünnerstütten för " +#~ "Textuurkoorten. Wohrschoen: Maakt af un an maal Dören op. Schreven vun " +#~ "Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." +#~ msgstr "" +#~ "Slööpformt Kolonien, de sik utbreedt, öller warrt un an't Enn dootblievt. " +#~ "Schreven vun David Bagley." + +#, fuzzy +#~ msgid "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Dat 3D-Liek to de rekursive Sierpinski-Matt, en Wörpelfraktaal liek to " +#~ "dat Sierpinski-Veerflaag. Schreven vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Wiest verscheden Dorstellen vun Molekölen. En Reeg berapen Molekölen sünd " +#~ "inbuut, man PDB-Dateien (Protein-DatenBank) köönt ok leest warrn. " +#~ "Schreven vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." +#~ msgstr "" +#~ "Simuleert Spaak-Kulturen in en Petrikumm. Wassen, infarvte Krinken " +#~ "överlappt sik un laat spiraalsch formte Wesselwarken in ehr Kielwater " +#~ "över. Schreven vun Dan Bornstein." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Simuleren vun en oolt Terminal, mit grote Pixels un lang naglöhen " +#~ "Phosphor. Kann jichtenseen Programm as Textborn bruken. Schreven vun " +#~ "Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "En Reeg översnieden Flääg mit Alpha-Överblennen, Daak, Texturen, Mipmaps " +#~ "un en Bildrate-Klock, mit de Du sehn kannst, wo gau Dien Grafikkoort is. " +#~ "Schreven vun David Konerding." + +#, fuzzy +#~ msgid "" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." +#~ msgstr "" +#~ "En anner Verschoon vun Scott Draves sien Programm \"Bomb\". Wassen " +#~ "Rechtecken in en Gadder reageert dat een mit dat anner op en Oort, de sik " +#~ "nich vörutseggen lett, wenn se an't Överlappen kummt. \"RD\" steiht för " +#~ "Reakschoon/Diffuschoon." + +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "" +#~ "Stellt dreiht un grötter maakt Delen vun den Schirm tosamen. Schreven vun " +#~ "Claudio Matsuoka." + +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "En Rubik-Wörpel dreiht sik üm dree Assen, verdreiht sik sülven un lööst " +#~ "sik ok wedder op. Noch en smuck GL-Pausschirm vun Marcelo Vianna." + +#, fuzzy +#~ msgid "" +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ msgstr "" +#~ "De 2D-Verschoon vun dat rekursive Sierpinski-Dre'eckfraktaal. Schreven " +#~ "vun Desmond Daignault." + +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "En Lichtrebeet buttjert över den swatten Schirm un wiest Placken vun Dien " +#~ "Schirmbild. Schreven vun Rick Schhulz." + +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "En Reeg vun wesselwarken Automaten, de Quadraatspiralen opstellt. De " +#~ "Spiralen wasst na buten, bet se op wat anners draapt, denn geiht se dor " +#~ "rund ümto. Schreven vun Jeff Epler." + +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "Stellt en Reeg fleten, pulseren steernliek Mustern op, de sik dreiht un " +#~ "de Binnensiet na buten dreiht. In en tweet Dorstellbedrief warrt en Feld " +#~ "vun Klören opstellt, de sik denn ännert. De Bewegen is bannig orgaansch. " +#~ "Schreven vun Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." +#~ msgstr "" +#~ "En Text gliedt vör en Steernfeld in den Achtergrund langsam na de Feern, " +#~ "as in den Film vun den sülven Naam sien Anfang. Schreven vun Jamie " +#~ "Zawinski un Claudio Matuoka." + +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "Snaaksch Antreckers: En Feld vun Klöörpünkt feegt un dreiht sik över den " +#~ "Schirm. De Bewegen is bannig smuck. Schreven vun Massimino Pascal." + +#, fuzzy +#~ msgid "" +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." +#~ msgstr "" +#~ "Truchetmustern, ut Lienen un Bagens opbuut, kachelt sik över den Schirm. " +#~ "Schreven vun Adrian Likins." + +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "Snörkelig Fadens, en beten as Wörms. Schreven vun Tyler Pierce." + +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Dit is bloots en Konsoolskript, dat sik en Bild vun dat Systeem sien " +#~ "Video-Ingang griept un denn en poor PBM-Filters bruukt (tofällig " +#~ "utsöcht), so dat dat Bild ännert un nieg tosamensett warrt (Kanten " +#~ "opdecken, Bild vun en dreiht Verschoon vun sik sülven aftrecken, usw.). " +#~ "Denn warrt dat Resultaat en poor Sekunnen wiest, denn geiht dat vun vörn " +#~ "loos. Gifft gode Resultaten, wenn Du eenfach Feernsehbiller nimmst." + +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "En klöörriek, tofällig Spazeergang mit verscheden Formen. Schreven vun " +#~ "Rick Campbell." + +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "Sweven Steerns warrt verscheden 2D-Kraftfeller utsett. De Stärk vun de " +#~ "Feller ännert sik lopen, un se warrt ok tofällig an- un utmaakt. Schreven " +#~ "vun Paul \"Joey\" Clark." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "Simuleert en pulseren Füer. Kann ok jichtenseen Bild ansteken. Schreven " +#~ "vun Carsten Haitzler, vun vele Lüüd wiederföhrt." + +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "En poor Swärm vun Kruupdeerten fleegt op den Schirm rüm, mit smucke " +#~ "Klöörsterten achteran. Schreven vun Chris Leger." + +#, fuzzy +#~ msgid "" +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." +#~ msgstr "" +#~ "Maakt en Deel vun den Schirm grötter un buttjert denn rüm. Mit de Glöös-" +#~ "Optschoon (-lenses) lett dat, as wenn Een dör vele överlappen Glöös " +#~ "kieken dee, un nich bloots dör een. Schreven vun James Macnicol." + #~ msgid "Random Cell Shape" #~ msgstr "Tofällig Zellform" |