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-rw-r--r--tde-i18n-pl/docs/kdegames/katomic/Makefile.am4
-rw-r--r--tde-i18n-pl/docs/kdegames/katomic/Makefile.in635
-rw-r--r--tde-i18n-pl/docs/kdegames/katomic/index.cache.bz2bin6069 -> 0 bytes
-rw-r--r--tde-i18n-pl/docs/kdegames/katomic/index.docbook541
4 files changed, 0 insertions, 1180 deletions
diff --git a/tde-i18n-pl/docs/kdegames/katomic/Makefile.am b/tde-i18n-pl/docs/kdegames/katomic/Makefile.am
deleted file mode 100644
index b964a0a9aaa..00000000000
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+++ /dev/null
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diff --git a/tde-i18n-pl/docs/kdegames/katomic/Makefile.in b/tde-i18n-pl/docs/kdegames/katomic/Makefile.in
deleted file mode 100644
index 71c03f0b3ad..00000000000
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- echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/; \
- $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/; \
- fi
- -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/common
- $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/common
-
-uninstall-docs:
- -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic
-
-clean-docs:
- -rm -f index.cache.bz2
-
-
-#>+ 13
-install-nls:
- $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic
- @for base in index.docbook ; do \
- echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/$$base ;\
- $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/$$base ;\
- done
-
-uninstall-nls:
- for base in index.docbook ; do \
- rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/$$base ;\
- done
-
-
-#>+ 5
-distdir-nls:
- for file in index.docbook ; do \
- cp $(srcdir)/$$file $(distdir); \
- done
-
-#>+ 15
-force-reedit:
- @for dep in $?; do \
- case '$(am__configure_deps)' in \
- *$$dep*) \
- cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
- && exit 0; \
- exit 1;; \
- esac; \
- done; \
- echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/katomic/Makefile'; \
- cd $(top_srcdir) && \
- $(AUTOMAKE) --gnu docs/tdegames/katomic/Makefile
- cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/katomic/Makefile.in
-
-
-#>+ 21
-clean-bcheck:
- rm -f *.bchecktest.cc *.bchecktest.cc.class a.out
-
-bcheck: bcheck-recursive
-
-bcheck-am:
- @for i in ; do \
- if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \
- echo "int main() {return 0;}" > $$i.bchecktest.cc ; \
- echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \
- echo "$$i"; \
- if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \
- rm -f $$i.bchecktest.cc; exit 1; \
- fi ; \
- echo "" >> $$i.bchecktest.cc.class; \
- perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \
- rm -f a.out; \
- fi ; \
- done
-
-
-#>+ 3
-final:
- $(MAKE) all-am
-
-#>+ 3
-final-install:
- $(MAKE) install-am
-
-#>+ 3
-no-final:
- $(MAKE) all-am
-
-#>+ 3
-no-final-install:
- $(MAKE) install-am
-
-#>+ 3
-kde-rpo-clean:
- -rm -f *.rpo
-
-#>+ 3
-nmcheck:
-nmcheck-am: nmcheck
diff --git a/tde-i18n-pl/docs/kdegames/katomic/index.cache.bz2 b/tde-i18n-pl/docs/kdegames/katomic/index.cache.bz2
deleted file mode 100644
index 52ddfccc236..00000000000
--- a/tde-i18n-pl/docs/kdegames/katomic/index.cache.bz2
+++ /dev/null
Binary files differ
diff --git a/tde-i18n-pl/docs/kdegames/katomic/index.docbook b/tde-i18n-pl/docs/kdegames/katomic/index.docbook
deleted file mode 100644
index 50d17196fb1..00000000000
--- a/tde-i18n-pl/docs/kdegames/katomic/index.docbook
+++ /dev/null
@@ -1,541 +0,0 @@
-<?xml version="1.0" ?>
-<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
- <!ENTITY kappname "&katomic;">
- <!ENTITY package "tdegames">
- <!ENTITY % Polish "INCLUDE">
- <!ENTITY % addindex "IGNORE">
-]>
-
-<book lang="&language;">
-<bookinfo>
-<title
->Podręcznik Atomic Entertainment</title>
-
-<authorgroup>
-<author
-><firstname
->Dirk</firstname
-> <surname
->Doerflinger</surname
-> </author>
-
-<othercredit role="developer"
-><firstname
->Stephan</firstname
-> <surname
->Kulow</surname
-><contrib
->Programista</contrib
-><affiliation
-><address
->&Stephan.Kulow.mail;</address>
-</affiliation
-></othercredit>
-<othercredit role="developer"
-><firstname
->Cristian</firstname
-> <surname
->Tibirna</surname
-><contrib
->Programista</contrib
-><affiliation
-><address
->&Cristian.Tibirna.mail;</address>
-</affiliation
-></othercredit>
-<othercredit role="reviewer"
-><firstname
->Mike</firstname
-> <surname
->McBride</surname
-> <contrib
->Recenzent</contrib>
-<affiliation
-><address
->&Mike.McBride.mail;</address
-></affiliation>
-</othercredit>
-<othercredit role="translator"
-><firstname
->Michał</firstname
-><surname
->Klich</surname
-><affiliation
-><address
-><email
->majkimajki@wp.pl</email
-></address
-></affiliation
-><contrib
->Polskie tłumaczenie</contrib
-></othercredit
->
-</authorgroup>
-
-<date
->2005-12-14</date>
-<releaseinfo
->2.0</releaseinfo>
-
-<abstract>
-<para
->Ten podręcznik dotyczy wersji 2.0 &katomic;</para>
-</abstract>
-
-<keywordset>
-<keyword
->KDE</keyword>
-<keyword
->tdegames</keyword>
-<keyword
->KAtomic</keyword>
-<keyword
->gra</keyword>
-<keyword
->atomic entertainment</keyword>
-</keywordset>
-</bookinfo>
-
-<chapter id="introduction">
-<title
->Wprowadzenie</title>
-<para
-><application
->Atomic Entertainment</application
-> jest małą grą, która przypomina <application
->Sokoban</application
->. Celem gry jest zbudowanie cząsteczek chemicznych na tablicy podobnej do <application
->Sokoban</application
->.</para>
-</chapter>
-
-
-<chapter id="playing-katomic">
-<title
->Granie w <application
->Atomic Entertainment</application
-></title>
-
-<sect1 id="rules">
-<title
->Zasady</title>
-
-<para
->Celem <application
->Atomic Entertainment</application
-> jest budowanie chemicznych cząsteczek z dostępnych atomów. Cząsteczka którą budujemy jest wyświetlana w ramce w głównym oknie.</para>
-
-<para
->Kliknięcie atomu spowoduje wyświetlenie strzałek obok niego. Strzałki wskazują kierunek w który można przesuwać atom. Po kliknięciu strzałki atom przesunie się w tym kierunku do najbliższej przeszkody lub innego atomu. Jeśli dwa atomy zetkną się odpowiednimi wiązaniami tworzą cząsteczkę. Atomy mogą być przesuwane tylko pojedynczo. </para>
-
-<para
->Poziom jest rozwiązany kiedy nowa cząsteczka ma taką samą strukturę jak pokazywana w oknie podglądu.</para>
-
-<para
->Na wyższych poziomach wymagane będą umiejętności taktyczne do rozwiązania zagadki.</para>
-
-<para
->Najlepszym wynikiem w grze jest niski wynik, ponieważ celem gry jest rozwiązanie poziomu w jak najmniejszej liczbie ruchów. <guilabel
->Rekord: </guilabel
-> w głównym oknie pokazuje najmniejszą liczbę ruchów wykonanych na tym poziomie. <guilabel
->Twój dotychczasowy wynik:</guilabel
-> pokazuje bieżący numer ruchu.</para>
-
-<para
->Pasek w prawym górnym rogu głównego okna zmienia poziom gry.</para>
-
-</sect1>
-
-</chapter>
-
-<chapter id="configuration">
-<title
->Lista poleceń menu</title>
-
-<sect1 id="game-menu">
-<title
->Menu <guimenu
->Gra</guimenu
-></title>
-
-<variablelist>
-
-<varlistentry>
-<term>
-<menuchoice
-><shortcut
-><keycap
->F5</keycap
-></shortcut
-> <guimenu
->Gra</guimenu
-> <guimenuitem
->Uruchom grę ponownie</guimenuitem
-></menuchoice
-></term>
-<listitem
-><para
->Powoduje uruchomienie poziomu od początku.</para
-></listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><shortcut
-><keycombo action="simul"
->&Ctrl;<keycap
->H</keycap
-></keycombo
-> </shortcut
-> <guimenu
->Gra</guimenu
-> <guimenuitem
->Pokaż rekordy</guimenuitem
-></menuchoice
-></term>
-<listitem
-><para
->Pokazuje listę najlepszych wyników w bieżącym poziomie.</para
-></listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><shortcut
-><keycombo action="simul"
->&Ctrl;<keycap
->Q</keycap
-></keycombo
-> </shortcut
-> <guimenu
->Gra</guimenu
-> <guimenuitem
->Zakończ</guimenuitem
-></menuchoice
-></term>
-<listitem
-><para
->Wybranie tej opcji kończy grę i wyłącza &katomic;.</para
-></listitem>
-</varlistentry>
-</variablelist>
-</sect1>
-
-<sect1 id="move-menu">
-<title
->Menu <guimenu
->Ruch</guimenu
-></title>
-
-<variablelist>
-
-<varlistentry>
-<term
-><menuchoice
-><shortcut
-> <keycombo action="simul"
->&Ctrl;<keycap
->Z</keycap
-> </keycombo
-> </shortcut
-> <guimenu
->Ruch</guimenu
-> <guimenuitem
->Cofnij</guimenuitem
-> </menuchoice>
-</term>
-<listitem>
-<para
-><action
->Cofa ostatni wykonany przez Ciebie ruch.</action
-></para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><shortcut
-> <keycombo action="simul"
->&Ctrl;&Shift;<keycap
->Z</keycap
-></keycombo
-> </shortcut
-> <guimenu
->Ruch</guimenu
-> <guimenuitem
->Przywróć</guimenuitem
-> </menuchoice
-></term>
-<listitem>
-<para
-><action
->Jeśli wcześniej cofnięto ruch, ta opcja go przywraca.</action
-></para>
-</listitem>
-</varlistentry>
-
-</variablelist>
-</sect1>
-
-<sect1 id="settings-menu">
-<title
->Menu <guimenu
->Ustawienia</guimenu
-></title>
-
-<variablelist>
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Ustawienia</guimenu
-><guimenuitem
->Konfiguracja skrótów...</guimenuitem
-></menuchoice
-></term>
-<listitem
-><para
->Ta funkcja pozwoli zmienić główne ustawienia <application
->Atomic Entertainment</application
->. W części <link linkend="keybindings" endterm="keybindings-title"
-></link
-> znajduje się lista domyślnych ustawień.</para
-></listitem>
-</varlistentry>
-
-<varlistentry>
-<term
-><menuchoice
-><guimenu
->Ustawienia</guimenu
-> <guimenuitem
->Konfiguracja &katomic;...</guimenuitem
-></menuchoice
-></term>
-<listitem
-><para
->W oknie dialogowym, które się pojawi, możesz ustawić prędkość animacji przesuwających się atomów.</para
-></listitem>
-</varlistentry>
-</variablelist>
-
-</sect1>
-
-<sect1 id="help">
-<title
->Menu <guimenu
->Pomoc</guimenu
-></title>
-&help.menu.documentation; </sect1>
-
-<sect1 id="keybindings">
-<title id="keybindings-title"
->Skróty klawiszowe</title>
-
-<para
->Domyślne skróty to:</para>
-
-<table>
-<title
->Skróty klawiszowe</title>
-<tgroup cols="2">
-<tbody>
-<row>
-<entry
->Uruchomienie poziomu od początku</entry>
-<entry>
-<keycap
->F5</keycap>
-</entry>
-</row>
-<row>
-<entry
->Zakończenie programu</entry>
-<entry>
-<keycombo action="simul"
->&Ctrl;<keycap
->Q</keycap
-></keycombo>
-</entry>
-</row>
-<row>
-<entry
->Pokazanie najlepszych wyników</entry>
-<entry>
-<keycombo action="simul"
->&Ctrl;<keycap
->H</keycap
-></keycombo>
-</entry>
-</row>
-<row>
-<entry
->Cofnięcie ruchu</entry>
-<entry>
-<keycombo action="simul"
->&Ctrl;<keycap
->Z</keycap
-></keycombo>
-</entry>
-</row>
-<row>
-<entry
->Przywrócenie ruchu</entry>
-<entry>
-<keycombo action="simul"
->&Ctrl;&Shift;<keycap
->Z</keycap
-></keycombo>
-</entry>
-</row>
-<row>
-<entry
->Atom w dół</entry>
-<entry>
-<keycap
->Strzałka w dół</keycap>
-</entry>
-</row>
-<row>
-<entry
->Atom w lewo</entry>
-<entry>
-<keycap
->Strzałka w lewo</keycap>
-</entry>
-</row>
-<row>
-<entry
->Atom w prawo</entry>
-<entry>
-<keycap
->Strzałka w prawo</keycap>
-</entry>
-</row>
-<row>
-<entry
->Atom w górę</entry>
-<entry>
-<keycap
->Strzałka w górę</keycap>
-</entry>
-</row>
-<row>
-<entry
->Następny atom</entry>
-<entry
-><keycap
->Tab</keycap
-></entry>
-</row>
-<row>
-<entry
->Poprzedni atom</entry>
-<entry
-><keycombo action="simul"
->&Shift;&Tab;</keycombo
-></entry>
-</row>
-<row>
-<entry
->Pomoc</entry>
-<entry
-><keycap
->F1</keycap
-></entry>
-</row>
-<row>
-<entry
->Co to jest?</entry>
-<entry>
-<keycombo action="simul"
->&Shift;<keycap
->F1</keycap
-></keycombo>
-</entry>
-</row>
-</tbody>
-</tgroup>
-</table>
-
-</sect1>
-</chapter>
-
-
-<chapter id="credits">
-<title
->Zasługi i licencja</title>
-
-<para
->Prawa autorskie do <application
->Atomic Entertainment</application
->: copyright 1999 &Stephan.Kulow; &Stephan.Kulow.mail; i Cristian Tibirna &Cristian.Tibirna.mail;. </para>
-<para
->Prawa autorskie do Atomic: Andreas Wuest <email
->Andreas Wuest@gmx.de</email
->. </para>
-<para
->Prawa autorskie do dokumentacji: copyright 2000 &Dirk.Doerflinger; <email
->ddoerflinger@gmx.net</email
-> </para>
-<para
->Korekta: Michael McBride &Mike.McBride.mail; </para>
-<para
->Polskie tłumaczenie dokumentacji: Michał Klich <email
->majkimajki@wp.pl</email
-></para
->
-&underFDL; &underGPL; </chapter>
-
-<appendix id="installation">
-<title
->Instalacja</title>
-<sect1 id="getting-katomic">
-<title
->Jak zdobyć <application
->Atomic Entertainment</application
-></title>
-
-<para
-><application
->Atomic Entertainment</application
-> (&katomic;) została napisana dla projektu &kde; <ulink url="http://www.kde.org"
->http://www.kde.org</ulink
-> przez Stephana Kulowa &Stephan.Kulow.mail; i Cristiana Tibirnę &Cristian.Tibirna.mail;. Jest oparte na Atomic 1.0.67 stworzonej przez Andreasa Wuest <email
->AndreasWuest@gmx.de</email
->. </para>
-&install.intro.documentation; </sect1>
-
-<sect1 id="requirements">
-<title
->Wymagania</title>
-<para
->Aby skompilować <application
->Atomic Entertainment</application
-> potrzebujesz &kde; 3.0 </para>
-<para
->Wszystkie wymagane biblioteki jak również i <application
->Atomic Entertainment</application
-> można znaleźć na &kde-ftp;.</para>
-</sect1>
-
-
-<sect1 id="compilation">
-<title
->Kompilacja i Instalacja</title>
-&install.compile.documentation; </sect1>
-</appendix>
-
-</book>
-<!--
-Local Variables:
-mode: sgml
-sgml-omittag: nil
-sgml-shorttag: t
-End:
--->
-
-