diff options
Diffstat (limited to 'tde-i18n-pt_BR/docs/kdegames/kjumpingcube')
-rw-r--r-- | tde-i18n-pt_BR/docs/kdegames/kjumpingcube/Makefile.am | 4 | ||||
-rw-r--r-- | tde-i18n-pt_BR/docs/kdegames/kjumpingcube/Makefile.in | 635 | ||||
-rw-r--r-- | tde-i18n-pt_BR/docs/kdegames/kjumpingcube/index.cache.bz2 | bin | 0 -> 6361 bytes | |||
-rw-r--r-- | tde-i18n-pt_BR/docs/kdegames/kjumpingcube/index.docbook | 663 |
4 files changed, 1302 insertions, 0 deletions
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$$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-pt_BR/docs/kdegames/kjumpingcube/index.cache.bz2 b/tde-i18n-pt_BR/docs/kdegames/kjumpingcube/index.cache.bz2 Binary files differnew file mode 100644 index 00000000000..8304b0c1f9c --- /dev/null +++ b/tde-i18n-pt_BR/docs/kdegames/kjumpingcube/index.cache.bz2 diff --git a/tde-i18n-pt_BR/docs/kdegames/kjumpingcube/index.docbook b/tde-i18n-pt_BR/docs/kdegames/kjumpingcube/index.docbook new file mode 100644 index 00000000000..07432827f97 --- /dev/null +++ b/tde-i18n-pt_BR/docs/kdegames/kjumpingcube/index.docbook @@ -0,0 +1,663 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&kjumpingcube;"> + <!ENTITY package "kdegames"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % Brazilian-Portuguese "INCLUDE" +> <!-- change language only here --> +]> +<book lang="&language;"> + +<bookinfo> +<title +>O Manual do &kjumpingcube;</title> + +<authorgroup> +<author +><firstname +>Matthias</firstname +> <surname +>Kiefer</surname +> <affiliation +> <address +><email +>matthias.kiefer@gmx.de</email +></address> +</affiliation> +</author> +</authorgroup> + +<copyright> +<year +>1999</year> +<year +>2000</year> +<holder +>Matthias Kiefer</holder> +</copyright> + +<othercredit role="translator" +><firstname +>Marcus</firstname +><surname +>Gama</surname +><affiliation +><address +><email +>marcus_gama@uol.com.br</email +></address +></affiliation +><contrib +>Tradução</contrib +></othercredit +> + +<legalnotice +>&FDLNotice;</legalnotice> + +<date +>2003-11-06</date> +<releaseinfo +>1.1</releaseinfo> + +<abstract +><para +>O &kjumpingcube; é um jogo tático simples que você poderá jogar contra um amigo ou contra o computador.</para> +</abstract> + +<keywordset> +<keyword +>KDE</keyword> +<keyword +>KJumpingCube</keyword> +<keyword +>kdegames</keyword> +<keyword +>jogo</keyword> +<keyword +>estratégia</keyword> +</keywordset> + +</bookinfo> + + +<chapter id="introduction"> +<title +>Introdução</title> + +<para +>O &kjumpingcube; é um jogo tático simples que você poderá jogar contra um amigo ou contra o computador. O campo de jogo consiste em quadrados que contém pontos. Ao clicar nos quadrados você poderá aumentar os pontos e, se eles atingirem um valor máximo, eles saltarão para os quadrados vizinhos e os ocupárão. O vencedor será quem possuir todos os quadrados.</para> + +</chapter> + + +<chapter id="playing-kjumpingcube"> +<title +>Jogando o &kjumpingcube;</title> + +<sect1 id="rules"> +<title +>Regras</title> + +<orderedlist> +<listitem +><para +>Uma jogada consiste em aumentar os pontos de um quadrado, clicando nele para isso. Você só poderá aumentar um quadrado que não pertença ao seu adversário. Ao clicar num quadrado que não tenha dono, você passa a ser o dono dele. </para +></listitem> +<listitem +><para +>Se um quadrado tiver mais pontos que os seus vizinhos, os pontos saltam para os seus vizinhos e ocupam-nos. </para +></listitem> +<listitem +><para +>Os Campos-Vizinhos são apenas os vizinhos diretos, não os vizinhos na diagonal.</para +></listitem> +<listitem +><para +>O vencedor será aquele que possuir todos os quadrados.</para +></listitem> +</orderedlist> + +</sect1> + +</chapter> + +<chapter id="menu-reference"> +<title +>Referência de Comandos</title> + +<sect1 id="menus"> +<title +>O menu</title> + +<sect2 id="game-menu"> +<title +>O Menu <guimenu +>Jogo</guimenu +></title> + +<variablelist> +<varlistentry> +<term> +<menuchoice +><shortcut +><keycombo action="simul" +>&Ctrl;<keycap +>N</keycap +></keycombo +></shortcut +> <guimenu +>Jogo</guimenu +><guimenuitem +>Novo</guimenuitem +></menuchoice> +</term> +<listitem +><para +><action +>Começa um novo jogo.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +>&Ctrl;<keycap +>O</keycap +></keycombo +></shortcut +> <guimenu +>Jogo</guimenu +><guimenuitem +>Carregar...</guimenuitem +></menuchoice> +</term> +<listitem +><para +><action +>Abre um jogo gravado anteriormente.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +>&Ctrl;<keycap +>S</keycap +></keycombo +></shortcut +> <guimenu +>Jogo</guimenu +><guimenuitem +>Salvar</guimenuitem +></menuchoice> +</term> +<listitem +><para +><action +>Salva o jogo atual.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Jogo</guimenu +><guimenuitem +>Salvar Como...</guimenuitem +> </menuchoice> +</term> +<listitem +><para +><action +>Salva o jogo atual com um nome diferente.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +>&Esc;</shortcut +> <guimenu +>Jogo</guimenu +><guimenuitem +>Parar de pensar</guimenuitem +></menuchoice +></term> +<listitem +><para +><action +>Indica ao computador adversário para parar de pensar na sua próxima jogada.</action +> O adversário irá então fazer a melhor jogada que tenha obtido até ao momento em que você lhe disse para parar.</para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +> &Ctrl;<keycap +>Q</keycap +></keycombo +></shortcut +> <guimenu +>Jogo</guimenu +><guimenuitem +>Sair</guimenuitem +></menuchoice +></term> +<listitem +><para +><action +>Sai</action +> do &kjumpingcube;.</para +></listitem> +</varlistentry> +</variablelist> + +</sect2> + +<sect2 id="move-menu"> +<title +>O Menu <guimenu +>Mover</guimenu +></title> +<variablelist> +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +>&Ctrl;<keycap +>Z</keycap +> </keycombo +></shortcut +> <guimenu +>Mover</guimenu +><guimenuitem +>Desfazer</guimenuitem +></menuchoice +></term> +<listitem +><para +><action +>Desfaz a última jogada que fez.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +> <keycap +>H</keycap +></keycombo +></shortcut +> <guimenu +>Mover</guimenu +><guimenuitem +>Dica</guimenuitem +></menuchoice +></term> +<listitem +><para +><action +>Obtém uma sugestão para a melhor jogada a seguir.</action +></para +></listitem> +</varlistentry> + +</variablelist> + +</sect2> + +<sect2 id="settings-menu"> +<title +>O menu <guimenu +>Configurações</guimenu +></title> + +<variablelist> +<varlistentry> +<term +><menuchoice +><guimenu +>Configurações</guimenu +><guimenuitem +>Mostrar Barra de Ferramentas</guimenuitem +></menuchoice +></term> +<listitem +><para +><action +>Ativa ou desativa a visibilidade da barra de ferramentas.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Configurações</guimenu +><guimenuitem +>Mostrar Barra de Estado</guimenuitem +></menuchoice +></term> +<listitem +><para +><action +>Ativa ou desativa a visibilidade da barra de estado.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Configurações</guimenu +><guimenuitem +>Configurar Atalhos...</guimenuitem +></menuchoice +></term> +<listitem +><para +><action +>Abre um diálogo onde você poderá mudar os atalhos</action +> do &kjumpingcube;</para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Configurações</guimenu +> <guimenuitem +>Configurar o KJumpingCube</guimenuitem +></menuchoice> +</term> +<listitem> +<para +>Abre um diálogo de configuração, onde você poderá configurar os seguintes itens:</para> + +<variablelist> +<varlistentry> +<term +><guilabel +>Habilidade do Computador</guilabel +></term> +<listitem +><para +><action +>Permite-lhe escolher a sua habilidade a partir de um sub-menu.</action +> Isto decidirá quão inteligente o seu adversário computorizado será, se jogar contra o computador.</para> +<para +>Você pode escolher entre:</para> +<simplelist> +<member +><guimenuitem +>Iniciante</guimenuitem +></member> +<member +><guimenuitem +>Médio</guimenuitem +></member> +<member +><guimenuitem +>Perito</guimenuitem +></member> +</simplelist +></listitem> +</varlistentry> + +<varlistentry> +<term +><guilabel +>Tamanho do Tabuleiro</guilabel +></term> +<listitem +><para +><action +>Permite-lhe escolher a partir de uma lista de tamanhos do campo de jogo.</action +></para> +<para +>Use a barra para selecionar um valor entre quadrados de <guilabel +>5x5</guilabel +> e de <guilabel +>10x10</guilabel +> de tamanho.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><guilabel +>O Computador Joga</guilabel +></term> +<listitem +><para +>Diz para o computador adeversário ser o <guilabel +>Jogador 1</guilabel +>, o <guilabel +>Jogador 2</guilabel +> ou ambos. Normalmente você indicará ao computador para jogar com um jogador, enquanto você joga com o outro. O Jogador 1 começa sempre primeiro.</para +></listitem> +</varlistentry> + +<varlistentry> +<term +><guilabel +>Cor do Tabuleiro</guilabel +></term> +<listitem +><para +>Escolhe uma cor para cada jogador</para +></listitem> +</varlistentry> +</variablelist> +</listitem> +</varlistentry> + +</variablelist> +</sect2> + +<sect2 id="help-menu"> +<title +>O menu <guimenu +>Ajuda</guimenu +></title> +&help.menu.documentation; </sect2> +</sect1> + +<sect1 id="toolbars"> +<title +>A barra de ferramentas do &kjumpingcube;</title> + +<variablelist> +<varlistentry> +<term +><guiicon +>Novo</guiicon +></term> +<listitem +><para +><action +>Inicia um novo jogo</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><guiicon +>Abrir</guiicon +></term> +<listitem +><para +><action +>Abre um jogo gravado anteriormente.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><guiicon +>Salvar</guiicon +></term> +<listitem +><para +><action +>Salva o jogo atual.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><guiicon +>Parar de Pensar</guiicon +></term> +<listitem +><para +><action +>Diz ao computador adversário para parar de pensar na sua próxima jogadas.</action +> O computador fará então a melhor jogada que tenha encontrado até o momento em que você lhe disse para parar.</para +></listitem> +</varlistentry> + + +<varlistentry> +<term +><guiicon +>Desfazer</guiicon +></term> +<listitem +><para +><action +>Desfaz a última jogada que fez.</action +></para +></listitem> +</varlistentry> + +<varlistentry> +<term +><guiicon +>Ajuda</guiicon +></term> +<listitem +><para +><action +>Abre a ajuda</action +> do &kjumpingcube; (este documento)</para +></listitem> +</varlistentry> +</variablelist> + +</sect1> + +</chapter> + +<chapter id="questions-answers-tips"> +<title +>Perguntas, Respostas e Dicas</title> + +<sect1 id="strategy-tips"> +<title +>Dicas de estratégia</title> + +<itemizedlist> +<listitem +><para +>Tente evitar aumentar um quadrado quando o seu adversário possuir um quadrado vizinho que atinja o seu máximo antes de você.</para +></listitem> +</itemizedlist> + +</sect1> + +</chapter> + +<chapter id="credits"> +<title +>Créditos e Licença</title> + +<para +>&kjumpingcube; possui direitos autorais 1998,1999 Matthias Kiefer <email +>matthias.kiefer@gmx.de</email +></para> + +<para +>O &kjumpingcube; foi inspirado em um jogo que veio do Commodore64 e dos computadores pessoais também. Infelizmente, não se sabe qual é o nome do autor original.</para> + +<para +>Direitos autorais da documentação 1999 Matthias Kiefer <email +>matthias.kiefer@gmx.de</email +></para> + +<para +>Documentação atualizada para o &kde; 2 e 3 por Lauri Watts <email +>lauri@kde.org</email +></para> + +<para +>Tradução de Marcus Gama<email +>marcus_gama@uol.com.br</email +></para +> +&underFDL; &underGPL; </chapter> + +<appendix id="installation"> +<title +>Instalação</title> + +<sect1 id="getting-kjumpingcube"> +<title +>Como obter o &kjumpingcube;</title> +&install.intro.documentation; </sect1> + +<sect1 id="requirements"> +<title +>Requisitos</title> + +<para +>Para conseguir compilar com sucesso o &kjumpingcube;, você precisa do KDE 2.0. Todas as bibliotecas necessárias, assim como o próprio &kjumpingcube; poderão ser obtidos em <ulink url="ftp://ftp.kde.org/pub/kde/" +>ftp://ftp.kde.org/pub/kde/</ulink +>. </para> + +</sect1> + +<sect1 id="compilation"> +<title +>Compilação e Instalação</title> +&install.compile.documentation; <para +>Deve ser isto! Se tiver algum problema, contacte o autor, em <email +>matthias.kiefer@gmx.de</email +></para> + +</sect1> +</appendix> + +</book> +<!-- +Local Variables: +mode: sgml +sgml-omittag: nil +sgml-shorttag: t +End: +--> + |