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Diffstat (limited to 'tde-i18n-sk/messages/tdeartwork/kxsconfig.po')
-rw-r--r-- | tde-i18n-sk/messages/tdeartwork/kxsconfig.po | 1078 |
1 files changed, 539 insertions, 539 deletions
diff --git a/tde-i18n-sk/messages/tdeartwork/kxsconfig.po b/tde-i18n-sk/messages/tdeartwork/kxsconfig.po index 2303f41cadf..6f3bb7dddde 100644 --- a/tde-i18n-sk/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-sk/messages/tdeartwork/kxsconfig.po @@ -8732,545 +8732,6 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." -#~ msgstr "" -#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." -#~ msgstr "" -#~ "Vyplní veľkú kružnicu malými, aby demonštroval Descartov teorém o " -#~ "kružniciach. Napísal Allan R. Wilks a David Bagley." - -#, fuzzy -#~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." -#~ msgstr "" -#~ "Toto je veľký xfishtank: 3D animácia niekoľkých žralokov, delfínov a " -#~ "veľrýb. Pohyby pri plávaní sú fantastické. Pôvodne napísal Mark Kilgard." - -#, fuzzy -#~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." -#~ msgstr "" -#~ "Podobne ako qix aj toto používa jednoduchý model pohybu pre generovanie " -#~ "rôznych spôsobov zobrazenia. Ovládacie body sa priťahujú až do určitej " -#~ "vzdialenosti a potom sa začnú odpudzovať. Tieto sily závisia na " -#~ "vzdialenosti medzi ľubovoľnými dvoma časticami, podobne ako silné a slabé " -#~ "jadrové sily. Jedným z najzaujímavejších spôsobov, ako tento šetrič " -#~ "pozorovať, je zapnúť jednoduché odrážajúce sa lopty, pretože ich pohyb a " -#~ "interakcie sú také fantastické. Niekedy sa dve lopty dostanú do stavu, že " -#~ "obiehajú okolo seba navzájom. Z toho ich vyruší tretia alebo okraj " -#~ "obrazovky. Niekedy to vyzerá naozaj chaoticky. Napísal Jamie Zawinski na " -#~ "základe kódu Lisp od Johna Pezarisa." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." -#~ msgstr "" -#~ "Nakreslí simuláciu letiacich bojových robotov (šikovne prezlečených za " -#~ "farebné kruhy) bojujúcich v popredí letiaceho roja hviezd. Napísal " -#~ "Jonathan Lin." - -#, fuzzy -#~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." -#~ msgstr "" -#~ "Toto kreslí rotujúci a deformujúci sa neviditeľný balón, na ktorom sa " -#~ "objavujú rôzne veľké farebné škvrny. Napísal Jeremie Petit." - -#, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "" -#~ "Nakreslí krabicu plnú trojrozmerných lôpt, ktoré vybuchujú. Napísal " -#~ "Sander van Grieken." - -#, fuzzy -#~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." -#~ msgstr "" -#~ "Kreslí náhodne sa meniace sa zapletené sústredné kružnice. Napísal John " -#~ "Neil." - -#, fuzzy -#~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "BSOD znamená \"Blue Screen of Death\", čiže \"Modrú obrazovku smrti\". " -#~ "Ako najfantastickejšia počítačová simulácia tento šetrič zobrazuje " -#~ "obľúbené šetriče obrazovky na rôznych menej stabilných operačných " -#~ "systémoch. Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." -#~ msgstr "" -#~ "Nakreslí prúd stúpajúcich a vlniacich sa trojrozmerných bublín, " -#~ "stúpajúcich ku vrchnému okraju obrazovky, s peknými zrkadlovými odrazmi. " -#~ "Napísal Richard Jones." - -#, fuzzy -#~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." -#~ msgstr "" -#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná " -#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. " -#~ "Napísal Marcelo Vianna." - -#, fuzzy -#~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." -#~ msgstr "" -#~ "Animuje množstvo trojrozmerných elektronických súčiastok. Napísal Ben " -#~ "Buxton." - -#, fuzzy -#~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Toto kreslí kompas, ktorého všetky časti sa náhodne otáčajú, aby ste mali " -#~ "pocit nevoľnosti. Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." -#~ msgstr "" -#~ "Kreslí pulzujúcu skupinu prekrývajúcich kociek, na povrchu ktorých sa " -#~ "menia vzorky. Je to niečo ako kubistické Lavalite. Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." -#~ msgstr "" -#~ "Tento šetrič zoberie obrázok a rozpustí ho. Tento efekt ste už určite " -#~ "videli, ale žiadna sada šetričov by bez neho nebola úplná. Najlepšie " -#~ "funguje, ak má niečo poriadne farebné. Pozor, ak efekt pokračuje po " -#~ "vypnutí šetriča, mali by ste sa čo najrýchlejšie dostaviť k doktorovi. " -#~ "Napísal David Wald a Vivek Khera." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "Ďalšie \"diskrétne mapy\" obsahujúce okrem iného aj nové varianty " -#~ "Hopalong a Julia a niekoľko ďalších. Napísal Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." -#~ msgstr "" -#~ "Tento program kreslí cestu bodu na okraji kruhu. Kruh rotuje okolo bodu " -#~ "na kraji iného kruhu a tak ďalej. Toto bol základ heliocentrického modelu " -#~ "Slnečnej sústavy. Napísal James Youngman." - -#, fuzzy -#~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." -#~ msgstr "" -#~ "Kreslí rôzne roztiahnuté tvary, ktoré sa otáčajú, naťahujú a prevracajú. " -#~ "Napísal David Konerding z ukážok, ktoré sú súčasťou knižnice GL Extrusion " -#~ "od Linasa Vepstasa." - -#, fuzzy -#~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." -#~ msgstr "" -#~ "Kreslí niečo, čo je ako stuha vlajúca podľa sínusoidy. Napísal Bas van " -#~ "Gaalen a Charles Vidal." - -#, fuzzy -#~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." -#~ msgstr "" -#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." -#~ msgstr "Kreslí vlny na rotujúcej mriežke pomocou GL. Napísal Josiah Pease." - -#, fuzzy -#~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." -#~ msgstr "" -#~ "Kreslí planétu lietajúcu v priestore. Napísal David Konerding. Zabudovaný " -#~ "obrázok je mapa zeme (z programu 'xearth'), ale môžete si na guľu " -#~ "premietnuť ľubovoľnú textúru, napríklad textúry planét z programu " -#~ "'ssystem'." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." -#~ msgstr "" -#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, " -#~ "Andrew Bennetts a Peter Aylett." - -#, fuzzy -#~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "Toto kreslí animované priesvitné škvrny, podobné amébam. Menia tvar ako " -#~ "sa pohybujú po obrazovke ale sú priesvitné, takže vidíte tie, ktoré sú " -#~ "nižšie. V prípade, že sa prekrývajú, ich farby sa miešajú. Napísal Jamie " -#~ "Zawinski. Tento nápad som dostal pri pohľade na moju podložku pod myš, " -#~ "ktorá dosahovala rovnaký efekt niekoľkými vrstvami farebných olejov." - -#, fuzzy -#~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." -#~ msgstr "" -#~ "Tento program kreslí jednoduchú simuláciu obehov. Ak zapnete stopy, " -#~ "vyzerá to ako fotografia častíc. Napísal Greg Bowering." - -#, fuzzy -#~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." -#~ msgstr "" -#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." -#~ msgstr "" -#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. " -#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. " -#~ "Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." -#~ msgstr "" -#~ "Tento šetrič kreslí krajkové fraktály založené na iterácii imaginárnej " -#~ "roviny na základe článku z roku 1986 v časopise Scientific American. Z " -#~ "veľkej časti napísal Patrick Naughton." - -#, fuzzy -#~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." -#~ msgstr "" -#~ "Toto generuje náhodné oblaky. Vyzerá dosť inak, ak beží iba čiernobielo. " -#~ "Základná myšlienka je zobrať štyri body na rohoch obrázka a každému " -#~ "priradiť náhodné \"zvýšenie\". Potom nájsť bod medzi nimi a priradiť mu " -#~ "hodnotu, ktorá je priemerom ostatných štyroch plus malá náhodná chyba. " -#~ "Potom sa to celé vyfarbí v závislosti na zvýšení. Výber farieb je urobení " -#~ "spojením zvýšenia a odtieňa, sýtosti alebo jasu. Ostatné súčasti farby sa " -#~ "vyberú náhodne. Režim \"jas\" vytvára oblaky, ostatné generujú niečo " -#~ "podobné mapám teplôt, alebo obrázkom z CAT. Napísal Juergen Nickelsen a " -#~ "Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Animuje simuláciu Lemarchandovej krabičky, ktorá sa dookola rieši. " -#~ "Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Varovanie: niekedy " -#~ "otvára dvere. Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." -#~ msgstr "" -#~ "Tento šetrič vytvára uzavrené kolónie, ktoré rastú, starnú a umierajú. " -#~ "Napísal David Bagley." - -#, fuzzy -#~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je " -#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho " -#~ "Tetrahedronu. Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Kreslí rôzne reprezentácie molekúl. Niektoré známejšie molekuly sú " -#~ "zabudované, ale je podporovaný aj formát súborov PDB (proteinová " -#~ "databáza). Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." -#~ msgstr "" -#~ "Toto simuluje kolónie rastúce v Petriho miske. Kreslí rastúce kruhy, " -#~ "ktoré sa prekrývajú a zanechávajú za sebou špirálovité interferencie. " -#~ "Napísal Dan Bornstein." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Kreslí simuláciu starého terminálu s veľkými bodmi a dlhou dobou " -#~ "fosforeskovania. Ako zdroj textu môže byť použitý ľubovoľný program. " -#~ "Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." -#~ msgstr "" -#~ "Kreslí pretínajúce sa roviny. Používa alfa miešanie, hmlu, textúry a " -#~ "mipmapy plus počítanie obrázkov za sekundu, aby ste dokázali určiť, akú " -#~ "rýchlu máte grafickú kartu. Vyžaduje OpenGL. Napísal David Konerding." - -#, fuzzy -#~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." -#~ msgstr "" -#~ "Ďalšia variácia na program \"Bomb\" od Scotta Dravesa. Tento kreslí " -#~ "mriežku rastúcich štvorcov. Keď sa začnú prekrývať, reagujú " -#~ "nepredvídateľne. RD znamená reakcia difúzie." - -#, fuzzy -#~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." -#~ msgstr "" -#~ "Vytvára koláž otočených a zväčšených častí obrazovky. Napísal Claudio " -#~ "Matsuoka." - -#, fuzzy -#~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." -#~ msgstr "" -#~ "Kreslí Rubikovu kocku, ktorá sa otáča v priestore. Vždy sa zamieša a " -#~ "potom vyrieši. Ďalší pekný GL šetrič od Marcela Vianny." - -#, fuzzy -#~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." -#~ msgstr "" -#~ "Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového " -#~ "fraktálu. Napísal Desmond Daignault." - -#, fuzzy -#~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Kreslí reflektor jazdiaci po čiernej obrazovke a zobrazujúci jej obsah. " -#~ "Napísal Rick Schultz." - -#, fuzzy -#~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." -#~ msgstr "" -#~ "Kreslí skupinu interaktívnych automatov generujúcich špirály. Rastú až " -#~ "kým na niečo nenarazia a potom o to obídu. Napísal Jeff Epler." - -#, fuzzy -#~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "Toto generuje sekvenciu hviezdnych vzoriek, ktoré pulzujú, rotujú a " -#~ "prevracajú sa. Iný režim zobrazuje tieto tvary ako vyplnené farbami, " -#~ "ktoré sa potom menia. Pohyb je veľmi organický. Napísal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." -#~ msgstr "" -#~ "Kreslí prúd textu, ktorý sa pomaly pohybuje dostratena nad hviezdnym " -#~ "poľom, rovnako, ako na začiatku filmu s rovnakým menom. Napísal Jamie " -#~ "Zawinski a Claudio Matauoka." - -#, fuzzy -#~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." -#~ msgstr "" -#~ "Toto kreslí divné častice, ktoré s priťahujú: je to farebná, " -#~ "nepredvítateľná animácia bodov, ktoré sa otáčajú a lietajú okolo. Pohyb " -#~ "je veľmi pekný. Napísal Massimino Pascal." - -#, fuzzy -#~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." -#~ msgstr "" -#~ "Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal " -#~ "Adrian Likins." - -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "Kreslí stopu červa. Napísal Tyler Pierce." - -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Toto je v skutočnosti iba skript, ktorý zachytí obrazovku a potom na ňu " -#~ "použije filtre PBM (náhodne), aby ich spojil dohromady (napríklad pomocou " -#~ "detekcie hrán, rozdielu obrázku a jeho samého otočeného apod). Potom " -#~ "obrázok zobrazí na pár sekúnd a urobí to znovu. Ak do toho pustíte obraz " -#~ "z TV, výsledok je naozaj vynikajúci." - -#, fuzzy -#~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." -#~ msgstr "" -#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick " -#~ "Campbell." - -#, fuzzy -#~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "Plávajúce hviezdy, ktoré sa správajú ako mix jednoduchých 2D silových " -#~ "polí. Ich sila sa priebežne mení a polia sa aj náhodne zapínajú a " -#~ "vypínajú. Napísal Paul 'Joey' Clark." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." -#~ msgstr "" -#~ "Kreslí simuláciu pulzujúceho ohňa. Dokáže zobrať ľubovoľný obrázok a " -#~ "zapáliť ho. Napísal Carsten Haitzler, veľa ďalších ho upravilo." - -#, fuzzy -#~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." -#~ msgstr "" -#~ "Kreslí niekoľko príšeriek lietajúcich okolo obrazovky so strácajúcou sa " -#~ "stopou. Napísal Chris Leger." - -#, fuzzy -#~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." -#~ msgstr "" -#~ "Zväčší časť obrazovky a potom sa po nej posúva. S voľbou -lenses získate " -#~ "akoby pohľad cez viacero prekrývajúcich sa šošoviek namiesto jednoduchého " -#~ "zväčšenia. Napísal James Macnicol." - -#, fuzzy -#~ msgid "" #~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " #~ "by Jamie Zawinski; 2001." #~ msgstr "" @@ -10397,6 +9858,545 @@ msgstr "" #~ "X-TV simuluje rôzne televízne problémy, vrátane porúch, straty " #~ "vertikálnej synchronizácie a testovacích vzorov. Napísal Greg Knauss." +#, fuzzy +#~ msgid "" +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." +#~ msgstr "" +#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ msgstr "" +#~ "Vyplní veľkú kružnicu malými, aby demonštroval Descartov teorém o " +#~ "kružniciach. Napísal Allan R. Wilks a David Bagley." + +#, fuzzy +#~ msgid "" +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." +#~ msgstr "" +#~ "Toto je veľký xfishtank: 3D animácia niekoľkých žralokov, delfínov a " +#~ "veľrýb. Pohyby pri plávaní sú fantastické. Pôvodne napísal Mark Kilgard." + +#, fuzzy +#~ msgid "" +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." +#~ msgstr "" +#~ "Podobne ako qix aj toto používa jednoduchý model pohybu pre generovanie " +#~ "rôznych spôsobov zobrazenia. Ovládacie body sa priťahujú až do určitej " +#~ "vzdialenosti a potom sa začnú odpudzovať. Tieto sily závisia na " +#~ "vzdialenosti medzi ľubovoľnými dvoma časticami, podobne ako silné a slabé " +#~ "jadrové sily. Jedným z najzaujímavejších spôsobov, ako tento šetrič " +#~ "pozorovať, je zapnúť jednoduché odrážajúce sa lopty, pretože ich pohyb a " +#~ "interakcie sú také fantastické. Niekedy sa dve lopty dostanú do stavu, že " +#~ "obiehajú okolo seba navzájom. Z toho ich vyruší tretia alebo okraj " +#~ "obrazovky. Niekedy to vyzerá naozaj chaoticky. Napísal Jamie Zawinski na " +#~ "základe kódu Lisp od Johna Pezarisa." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." +#~ msgstr "" +#~ "Nakreslí simuláciu letiacich bojových robotov (šikovne prezlečených za " +#~ "farebné kruhy) bojujúcich v popredí letiaceho roja hviezd. Napísal " +#~ "Jonathan Lin." + +#, fuzzy +#~ msgid "" +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." +#~ msgstr "" +#~ "Toto kreslí rotujúci a deformujúci sa neviditeľný balón, na ktorom sa " +#~ "objavujú rôzne veľké farebné škvrny. Napísal Jeremie Petit." + +#, fuzzy +#~ msgid "" +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." +#~ msgstr "" +#~ "Nakreslí krabicu plnú trojrozmerných lôpt, ktoré vybuchujú. Napísal " +#~ "Sander van Grieken." + +#, fuzzy +#~ msgid "" +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." +#~ msgstr "" +#~ "Kreslí náhodne sa meniace sa zapletené sústredné kružnice. Napísal John " +#~ "Neil." + +#, fuzzy +#~ msgid "" +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "BSOD znamená \"Blue Screen of Death\", čiže \"Modrú obrazovku smrti\". " +#~ "Ako najfantastickejšia počítačová simulácia tento šetrič zobrazuje " +#~ "obľúbené šetriče obrazovky na rôznych menej stabilných operačných " +#~ "systémoch. Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." +#~ msgstr "" +#~ "Nakreslí prúd stúpajúcich a vlniacich sa trojrozmerných bublín, " +#~ "stúpajúcich ku vrchnému okraju obrazovky, s peknými zrkadlovými odrazmi. " +#~ "Napísal Richard Jones." + +#, fuzzy +#~ msgid "" +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ msgstr "" +#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná " +#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. " +#~ "Napísal Marcelo Vianna." + +#, fuzzy +#~ msgid "" +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." +#~ msgstr "" +#~ "Animuje množstvo trojrozmerných elektronických súčiastok. Napísal Ben " +#~ "Buxton." + +#, fuzzy +#~ msgid "" +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Toto kreslí kompas, ktorého všetky časti sa náhodne otáčajú, aby ste mali " +#~ "pocit nevoľnosti. Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ msgstr "" +#~ "Kreslí pulzujúcu skupinu prekrývajúcich kociek, na povrchu ktorých sa " +#~ "menia vzorky. Je to niečo ako kubistické Lavalite. Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ msgstr "" +#~ "Tento šetrič zoberie obrázok a rozpustí ho. Tento efekt ste už určite " +#~ "videli, ale žiadna sada šetričov by bez neho nebola úplná. Najlepšie " +#~ "funguje, ak má niečo poriadne farebné. Pozor, ak efekt pokračuje po " +#~ "vypnutí šetriča, mali by ste sa čo najrýchlejšie dostaviť k doktorovi. " +#~ "Napísal David Wald a Vivek Khera." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." +#~ msgstr "" +#~ "Ďalšie \"diskrétne mapy\" obsahujúce okrem iného aj nové varianty " +#~ "Hopalong a Julia a niekoľko ďalších. Napísal Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." +#~ msgstr "" +#~ "Tento program kreslí cestu bodu na okraji kruhu. Kruh rotuje okolo bodu " +#~ "na kraji iného kruhu a tak ďalej. Toto bol základ heliocentrického modelu " +#~ "Slnečnej sústavy. Napísal James Youngman." + +#, fuzzy +#~ msgid "" +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." +#~ msgstr "" +#~ "Kreslí rôzne roztiahnuté tvary, ktoré sa otáčajú, naťahujú a prevracajú. " +#~ "Napísal David Konerding z ukážok, ktoré sú súčasťou knižnice GL Extrusion " +#~ "od Linasa Vepstasa." + +#, fuzzy +#~ msgid "" +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ msgstr "" +#~ "Kreslí niečo, čo je ako stuha vlajúca podľa sínusoidy. Napísal Bas van " +#~ "Gaalen a Charles Vidal." + +#, fuzzy +#~ msgid "" +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ msgstr "" +#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." +#~ msgstr "Kreslí vlny na rotujúcej mriežke pomocou GL. Napísal Josiah Pease." + +#, fuzzy +#~ msgid "" +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." +#~ msgstr "" +#~ "Kreslí planétu lietajúcu v priestore. Napísal David Konerding. Zabudovaný " +#~ "obrázok je mapa zeme (z programu 'xearth'), ale môžete si na guľu " +#~ "premietnuť ľubovoľnú textúru, napríklad textúry planét z programu " +#~ "'ssystem'." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." +#~ msgstr "" +#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, " +#~ "Andrew Bennetts a Peter Aylett." + +#, fuzzy +#~ msgid "" +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "Toto kreslí animované priesvitné škvrny, podobné amébam. Menia tvar ako " +#~ "sa pohybujú po obrazovke ale sú priesvitné, takže vidíte tie, ktoré sú " +#~ "nižšie. V prípade, že sa prekrývajú, ich farby sa miešajú. Napísal Jamie " +#~ "Zawinski. Tento nápad som dostal pri pohľade na moju podložku pod myš, " +#~ "ktorá dosahovala rovnaký efekt niekoľkými vrstvami farebných olejov." + +#, fuzzy +#~ msgid "" +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ msgstr "" +#~ "Tento program kreslí jednoduchú simuláciu obehov. Ak zapnete stopy, " +#~ "vyzerá to ako fotografia častíc. Napísal Greg Bowering." + +#, fuzzy +#~ msgid "" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "" +#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ msgstr "" +#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. " +#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. " +#~ "Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." +#~ msgstr "" +#~ "Tento šetrič kreslí krajkové fraktály založené na iterácii imaginárnej " +#~ "roviny na základe článku z roku 1986 v časopise Scientific American. Z " +#~ "veľkej časti napísal Patrick Naughton." + +#, fuzzy +#~ msgid "" +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." +#~ msgstr "" +#~ "Toto generuje náhodné oblaky. Vyzerá dosť inak, ak beží iba čiernobielo. " +#~ "Základná myšlienka je zobrať štyri body na rohoch obrázka a každému " +#~ "priradiť náhodné \"zvýšenie\". Potom nájsť bod medzi nimi a priradiť mu " +#~ "hodnotu, ktorá je priemerom ostatných štyroch plus malá náhodná chyba. " +#~ "Potom sa to celé vyfarbí v závislosti na zvýšení. Výber farieb je urobení " +#~ "spojením zvýšenia a odtieňa, sýtosti alebo jasu. Ostatné súčasti farby sa " +#~ "vyberú náhodne. Režim \"jas\" vytvára oblaky, ostatné generujú niečo " +#~ "podobné mapám teplôt, alebo obrázkom z CAT. Napísal Juergen Nickelsen a " +#~ "Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Animuje simuláciu Lemarchandovej krabičky, ktorá sa dookola rieši. " +#~ "Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Varovanie: niekedy " +#~ "otvára dvere. Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." +#~ msgstr "" +#~ "Tento šetrič vytvára uzavrené kolónie, ktoré rastú, starnú a umierajú. " +#~ "Napísal David Bagley." + +#, fuzzy +#~ msgid "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je " +#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho " +#~ "Tetrahedronu. Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Kreslí rôzne reprezentácie molekúl. Niektoré známejšie molekuly sú " +#~ "zabudované, ale je podporovaný aj formát súborov PDB (proteinová " +#~ "databáza). Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." +#~ msgstr "" +#~ "Toto simuluje kolónie rastúce v Petriho miske. Kreslí rastúce kruhy, " +#~ "ktoré sa prekrývajú a zanechávajú za sebou špirálovité interferencie. " +#~ "Napísal Dan Bornstein." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Kreslí simuláciu starého terminálu s veľkými bodmi a dlhou dobou " +#~ "fosforeskovania. Ako zdroj textu môže byť použitý ľubovoľný program. " +#~ "Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "Kreslí pretínajúce sa roviny. Používa alfa miešanie, hmlu, textúry a " +#~ "mipmapy plus počítanie obrázkov za sekundu, aby ste dokázali určiť, akú " +#~ "rýchlu máte grafickú kartu. Vyžaduje OpenGL. Napísal David Konerding." + +#, fuzzy +#~ msgid "" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." +#~ msgstr "" +#~ "Ďalšia variácia na program \"Bomb\" od Scotta Dravesa. Tento kreslí " +#~ "mriežku rastúcich štvorcov. Keď sa začnú prekrývať, reagujú " +#~ "nepredvídateľne. RD znamená reakcia difúzie." + +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "" +#~ "Vytvára koláž otočených a zväčšených častí obrazovky. Napísal Claudio " +#~ "Matsuoka." + +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "Kreslí Rubikovu kocku, ktorá sa otáča v priestore. Vždy sa zamieša a " +#~ "potom vyrieši. Ďalší pekný GL šetrič od Marcela Vianny." + +#, fuzzy +#~ msgid "" +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ msgstr "" +#~ "Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového " +#~ "fraktálu. Napísal Desmond Daignault." + +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Kreslí reflektor jazdiaci po čiernej obrazovke a zobrazujúci jej obsah. " +#~ "Napísal Rick Schultz." + +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "Kreslí skupinu interaktívnych automatov generujúcich špirály. Rastú až " +#~ "kým na niečo nenarazia a potom o to obídu. Napísal Jeff Epler." + +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "Toto generuje sekvenciu hviezdnych vzoriek, ktoré pulzujú, rotujú a " +#~ "prevracajú sa. Iný režim zobrazuje tieto tvary ako vyplnené farbami, " +#~ "ktoré sa potom menia. Pohyb je veľmi organický. Napísal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." +#~ msgstr "" +#~ "Kreslí prúd textu, ktorý sa pomaly pohybuje dostratena nad hviezdnym " +#~ "poľom, rovnako, ako na začiatku filmu s rovnakým menom. Napísal Jamie " +#~ "Zawinski a Claudio Matauoka." + +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "Toto kreslí divné častice, ktoré s priťahujú: je to farebná, " +#~ "nepredvítateľná animácia bodov, ktoré sa otáčajú a lietajú okolo. Pohyb " +#~ "je veľmi pekný. Napísal Massimino Pascal." + +#, fuzzy +#~ msgid "" +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." +#~ msgstr "" +#~ "Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal " +#~ "Adrian Likins." + +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "Kreslí stopu červa. Napísal Tyler Pierce." + +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Toto je v skutočnosti iba skript, ktorý zachytí obrazovku a potom na ňu " +#~ "použije filtre PBM (náhodne), aby ich spojil dohromady (napríklad pomocou " +#~ "detekcie hrán, rozdielu obrázku a jeho samého otočeného apod). Potom " +#~ "obrázok zobrazí na pár sekúnd a urobí to znovu. Ak do toho pustíte obraz " +#~ "z TV, výsledok je naozaj vynikajúci." + +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick " +#~ "Campbell." + +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "Plávajúce hviezdy, ktoré sa správajú ako mix jednoduchých 2D silových " +#~ "polí. Ich sila sa priebežne mení a polia sa aj náhodne zapínajú a " +#~ "vypínajú. Napísal Paul 'Joey' Clark." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "Kreslí simuláciu pulzujúceho ohňa. Dokáže zobrať ľubovoľný obrázok a " +#~ "zapáliť ho. Napísal Carsten Haitzler, veľa ďalších ho upravilo." + +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "Kreslí niekoľko príšeriek lietajúcich okolo obrazovky so strácajúcou sa " +#~ "stopou. Napísal Chris Leger." + +#, fuzzy +#~ msgid "" +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." +#~ msgstr "" +#~ "Zväčší časť obrazovky a potom sa po nej posúva. S voľbou -lenses získate " +#~ "akoby pohľad cez viacero prekrývajúcich sa šošoviek namiesto jednoduchého " +#~ "zväčšenia. Napísal James Macnicol." + #~ msgid "Random Cell Shape" #~ msgstr "Náhodný tvar bunky" |