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-rw-r--r--tde-i18n-sk/messages/tdeartwork/kxsconfig.po1078
1 files changed, 539 insertions, 539 deletions
diff --git a/tde-i18n-sk/messages/tdeartwork/kxsconfig.po b/tde-i18n-sk/messages/tdeartwork/kxsconfig.po
index 2303f41cadf..6f3bb7dddde 100644
--- a/tde-i18n-sk/messages/tdeartwork/kxsconfig.po
+++ b/tde-i18n-sk/messages/tdeartwork/kxsconfig.po
@@ -8732,545 +8732,6 @@ msgstr ""
#, fuzzy
#~ msgid ""
-#~ "Draws a few views of a few ants walking around in a simple maze. Written "
-#~ "by Blair Tennessy; 2005."
-#~ msgstr ""
-#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
-#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
-#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
-#~ "Written by Allan R. Wilks and David Bagley; 2002."
-#~ msgstr ""
-#~ "Vyplní veľkú kružnicu malými, aby demonštroval Descartov teorém o "
-#~ "kružniciach. Napísal Allan R. Wilks a David Bagley."
-
-#, fuzzy
-#~ msgid ""
-#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
-#~ "Mark Kilgard; 1998."
-#~ msgstr ""
-#~ "Toto je veľký xfishtank: 3D animácia niekoľkých žralokov, delfínov a "
-#~ "veľrýb. Pohyby pri plávaní sú fantastické. Pôvodne napísal Mark Kilgard."
-
-#, fuzzy
-#~ msgid ""
-#~ "Uses a simple simple motion model to generate many different display "
-#~ "modes. The control points attract each other up to a certain distance, "
-#~ "and then begin to repel each other. The attraction/repulsion is "
-#~ "proportional to the distance between any two particles, similar to the "
-#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
-#~ "Pezaris; 1992."
-#~ msgstr ""
-#~ "Podobne ako qix aj toto používa jednoduchý model pohybu pre generovanie "
-#~ "rôznych spôsobov zobrazenia. Ovládacie body sa priťahujú až do určitej "
-#~ "vzdialenosti a potom sa začnú odpudzovať. Tieto sily závisia na "
-#~ "vzdialenosti medzi ľubovoľnými dvoma časticami, podobne ako silné a slabé "
-#~ "jadrové sily. Jedným z najzaujímavejších spôsobov, ako tento šetrič "
-#~ "pozorovať, je zapnúť jednoduché odrážajúce sa lopty, pretože ich pohyb a "
-#~ "interakcie sú také fantastické. Niekedy sa dve lopty dostanú do stavu, že "
-#~ "obiehajú okolo seba navzájom. Z toho ich vyruší tretia alebo okraj "
-#~ "obrazovky. Niekedy to vyzerá naozaj chaoticky. Napísal Jamie Zawinski na "
-#~ "základe kódu Lisp od Johna Pezarisa."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
-#~ "colored circles) doing battle in front of a moving star field. Written by "
-#~ "Jonathan Lin; 1999."
-#~ msgstr ""
-#~ "Nakreslí simuláciu letiacich bojových robotov (šikovne prezlečených za "
-#~ "farebné kruhy) bojujúcich v popredí letiaceho roja hviezd. Napísal "
-#~ "Jonathan Lin."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws what looks like a spinning, deforming balloon with varying-"
-#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
-#~ "1997."
-#~ msgstr ""
-#~ "Toto kreslí rotujúci a deformujúci sa neviditeľný balón, na ktorom sa "
-#~ "objavujú rôzne veľké farebné škvrny. Napísal Jeremie Petit."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
-#~ "Grieken; 2002."
-#~ msgstr ""
-#~ "Nakreslí krabicu plnú trojrozmerných lôpt, ktoré vybuchujú. Napísal "
-#~ "Sander van Grieken."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random color-cycling inter-braided concentric circles. Written by "
-#~ "John Neil; 1997."
-#~ msgstr ""
-#~ "Kreslí náhodne sa meniace sa zapletené sústredné kružnice. Napísal John "
-#~ "Neil."
-
-#, fuzzy
-#~ msgid ""
-#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
-#~ "emulation, BSOD simulates popular screen savers from a number of less "
-#~ "robust operating systems. Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "BSOD znamená \"Blue Screen of Death\", čiže \"Modrú obrazovku smrti\". "
-#~ "Ako najfantastickejšia počítačová simulácia tento šetrič zobrazuje "
-#~ "obľúbené šetriče obrazovky na rôznych menej stabilných operačných "
-#~ "systémoch. Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
-#~ "the screen, with transparency and specular reflections. Written by "
-#~ "Richard Jones; 1998."
-#~ msgstr ""
-#~ "Nakreslí prúd stúpajúcich a vlniacich sa trojrozmerných bublín, "
-#~ "stúpajúcich ku vrchnému okraju obrazovky, s peknými zrkadlovými odrazmi. "
-#~ "Napísal Richard Jones."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
-#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
-#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
-#~ msgstr ""
-#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná "
-#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. "
-#~ "Napísal Marcelo Vianna."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
-#~ "2001."
-#~ msgstr ""
-#~ "Animuje množstvo trojrozmerných elektronických súčiastok. Napísal Ben "
-#~ "Buxton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a compass, with all elements spinning about randomly, for that "
-#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Toto kreslí kompas, ktorého všetky časti sa náhodne otáčajú, aby ste mali "
-#~ "pocit nevoľnosti. Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
-#~ "patterns undulating across their surfaces. It's sort of a cubist "
-#~ "Lavalite. Written by Jamie Zawinski; 2002."
-#~ msgstr ""
-#~ "Kreslí pulzujúcu skupinu prekrývajúcich kociek, na povrchu ktorých sa "
-#~ "menia vzorky. Je to niečo ako kubistické Lavalite. Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This takes an image and makes it melt. You've no doubt seen this effect "
-#~ "before, but no screensaver would really be complete without it. It works "
-#~ "best if there's something colorful visible. Warning, if the effect "
-#~ "continues after the screen saver is off, seek medical attention. Written "
-#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
-#~ msgstr ""
-#~ "Tento šetrič zoberie obrázok a rozpustí ho. Tento efekt ste už určite "
-#~ "videli, ale žiadna sada šetričov by bez neho nebola úplná. Najlepšie "
-#~ "funguje, ak má niečo poriadne farebné. Pozor, ak efekt pokračuje po "
-#~ "vypnutí šetriča, mali by ste sa čo najrýchlejšie dostaviť k doktorovi. "
-#~ "Napísal David Wald a Vivek Khera."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
-#~ "Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "More \"discrete map\" systems, including new variants of Hopalong and "
-#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
-#~ "savers. Written by Tim Auckland; 1998."
-#~ msgstr ""
-#~ "Ďalšie \"diskrétne mapy\" obsahujúce okrem iného aj nové varianty "
-#~ "Hopalong a Julia a niekoľko ďalších. Napísal Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the path traced out by a point on the edge of a circle. That "
-#~ "circle rotates around a point on the rim of another circle, and so on, "
-#~ "several times. These were the basis for the pre-heliocentric model of "
-#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
-#~ "Written by James Youngman; 1998."
-#~ msgstr ""
-#~ "Tento program kreslí cestu bodu na okraji kruhu. Kruh rotuje okolo bodu "
-#~ "na kraji iného kruhu a tak ďalej. Toto bol základ heliocentrického modelu "
-#~ "Slnečnej sústavy. Napísal James Youngman."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
-#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
-#~ "Zawinski; 1999."
-#~ msgstr ""
-#~ "Kreslí rôzne roztiahnuté tvary, ktoré sa otáčajú, naťahujú a prevracajú. "
-#~ "Napísal David Konerding z ukážok, ktoré sú súčasťou knižnice GL Extrusion "
-#~ "od Linasa Vepstasa."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
-#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
-#~ msgstr ""
-#~ "Kreslí niečo, čo je ako stuha vlajúca podľa sínusoidy. Napísal Bas van "
-#~ "Gaalen a Charles Vidal."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws successive pages of text. The lines flip in and out in a soothing "
-#~ "3D pattern. Written by Jamie Zawinski; 2005."
-#~ msgstr ""
-#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
-#~ "Pease; 2000."
-#~ msgstr "Kreslí vlny na rotujúcej mriežke pomocou GL. Napísal Josiah Pease."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a planet bouncing around in space. The built-in image is a map of "
-#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
-#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
-#~ "Written by David Konerding; 1998."
-#~ msgstr ""
-#~ "Kreslí planétu lietajúcu v priestore. Napísal David Konerding. Zabudovaný "
-#~ "obrázok je mapa zeme (z programu 'xearth'), ale môžete si na guľu "
-#~ "premietnuť ľubovoľnú textúru, napríklad textúry planét z programu "
-#~ "'ssystem'."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
-#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
-#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
-#~ "2002."
-#~ msgstr ""
-#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, "
-#~ "Andrew Bennetts a Peter Aylett."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
-#~ "change shape as they wander around the screen, and they are translucent, "
-#~ "so you can see the lower blobs through the higher ones, and when one "
-#~ "passes over another, their colors merge. I got the idea for this from a "
-#~ "mouse pad I had once, which achieved the same kind of effect in real life "
-#~ "by having several layers of plastic with colored oil between them. "
-#~ "Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "Toto kreslí animované priesvitné škvrny, podobné amébam. Menia tvar ako "
-#~ "sa pohybujú po obrazovke ale sú priesvitné, takže vidíte tie, ktoré sú "
-#~ "nižšie. V prípade, že sa prekrývajú, ich farby sa miešajú. Napísal Jamie "
-#~ "Zawinski. Tento nápad som dostal pri pohľade na moju podložku pod myš, "
-#~ "ktorá dosahovala rovnaký efekt niekoľkými vrstvami farebných olejov."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a simple orbital simulation. With trails enabled, it looks "
-#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
-#~ msgstr ""
-#~ "Tento program kreslí jednoduchú simuláciu obehov. Ak zapnete stopy, "
-#~ "vyzerá to ako fotografia častíc. Napísal Greg Bowering."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random colored, stippled and transparent rectangles. Written by "
-#~ "Jamie Zawinski; 1992."
-#~ msgstr ""
-#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
-#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
-#~ msgstr ""
-#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. "
-#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. "
-#~ "Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws lacy fractal patterns based on iteration in the imaginary "
-#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
-#~ "screen saver. Written by Patrick Naughton; 1992."
-#~ msgstr ""
-#~ "Tento šetrič kreslí krajkové fraktály založené na iterácii imaginárnej "
-#~ "roviny na základe článku z roku 1986 v časopise Scientific American. Z "
-#~ "veľkej časti napísal Patrick Naughton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates random cloud-like patterns. The idea is to take four "
-#~ "points on the edge of the image, and assign each a random \"elevation\". "
-#~ "Then find the point between them, and give it a value which is the "
-#~ "average of the other four, plus some small random offset. Coloration is "
-#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
-#~ "1992."
-#~ msgstr ""
-#~ "Toto generuje náhodné oblaky. Vyzerá dosť inak, ak beží iba čiernobielo. "
-#~ "Základná myšlienka je zobrať štyri body na rohoch obrázka a každému "
-#~ "priradiť náhodné \"zvýšenie\". Potom nájsť bod medzi nimi a priradiť mu "
-#~ "hodnotu, ktorá je priemerom ostatných štyroch plus malá náhodná chyba. "
-#~ "Potom sa to celé vyfarbí v závislosti na zvýšení. Výber farieb je urobení "
-#~ "spojením zvýšenia a odtieňa, sýtosti alebo jasu. Ostatné súčasti farby sa "
-#~ "vyberú náhodne. Režim \"jas\" vytvára oblaky, ostatné generujú niečo "
-#~ "podobné mapám teplôt, alebo obrázkom z CAT. Napísal Juergen Nickelsen a "
-#~ "Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
-#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
-#~ msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
-#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
-#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "Animuje simuláciu Lemarchandovej krabičky, ktorá sa dookola rieši. "
-#~ "Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Varovanie: niekedy "
-#~ "otvára dvere. Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
-#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
-#~ "1999."
-#~ msgstr ""
-#~ "Tento šetrič vytvára uzavrené kolónie, ktoré rastú, starnú a umierajú. "
-#~ "Napísal David Bagley."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
-#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
-#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
-#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
-#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
-#~ "Tetrahedronu. Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws several different representations of molecules. Some common "
-#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
-#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
-#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "Kreslí rôzne reprezentácie molekúl. Niektoré známejšie molekuly sú "
-#~ "zabudované, ale je podporovaný aj formát súborov PDB (proteinová "
-#~ "databáza). Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
-#~ "circles overlap and leave spiral interference in their wake. Written by "
-#~ "Dan Bornstein; 1999."
-#~ msgstr ""
-#~ "Toto simuluje kolónie rastúce v Petriho miske. Kreslí rastúce kruhy, "
-#~ "ktoré sa prekrývajú a zanechávajú za sebou špirálovité interferencie. "
-#~ "Napísal Dan Bornstein."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
-#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
-#~ "as an application instead of as a screen saver and you can use it as a "
-#~ "terminal. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Kreslí simuláciu starého terminálu s veľkými bodmi a dlhou dobou "
-#~ "fosforeskovania. Ako zdroj textu môže byť použitý ľubovoľný program. "
-#~ "Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws some intersecting planes, making use of alpha blending, fog, "
-#~ "textures, and mipmaps. Written by David Konerding; 1999."
-#~ msgstr ""
-#~ "Kreslí pretínajúce sa roviny. Používa alfa miešanie, hmlu, textúry a "
-#~ "mipmapy plus počítanie obrázkov za sekundu, aby ste dokázali určiť, akú "
-#~ "rýchlu máte grafickú kartu. Vyžaduje OpenGL. Napísal David Konerding."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a grid of growing square-like shapes that, once they overtake each "
-#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
-#~ "Written by Scott Draves; 1997."
-#~ msgstr ""
-#~ "Ďalšia variácia na program \"Bomb\" od Scotta Dravesa. Tento kreslí "
-#~ "mriežku rastúcich štvorcov. Keď sa začnú prekrývať, reagujú "
-#~ "nepredvídateľne. RD znamená reakcia difúzie."
-
-#, fuzzy
-#~ msgid ""
-#~ "Creates a collage of rotated and scaled portions of the screen. Written "
-#~ "by Claudio Matsuoka; 2001."
-#~ msgstr ""
-#~ "Vytvára koláž otočených a zväčšených častí obrazovky. Napísal Claudio "
-#~ "Matsuoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
-#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
-#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
-#~ "Marcelo Vianna; 1997."
-#~ msgstr ""
-#~ "Kreslí Rubikovu kocku, ktorá sa otáča v priestore. Vždy sa zamieša a "
-#~ "potom vyrieši. Ďalší pekný GL šetrič od Marcela Vianny."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the two-dimensional variant of the recursive Sierpinski "
-#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
-#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
-#~ msgstr ""
-#~ "Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového "
-#~ "fraktálu. Napísal Desmond Daignault."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a spotlight scanning across a black screen, illuminating the "
-#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
-#~ "and Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Kreslí reflektor jazdiaci po čiernej obrazovke a zobrazujúci jej obsah. "
-#~ "Napísal Rick Schultz."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
-#~ "grow outward until they hit something, then they go around it. Written by "
-#~ "Jeff Epler; 1999."
-#~ msgstr ""
-#~ "Kreslí skupinu interaktívnych automatov generujúcich špirály. Rastú až "
-#~ "kým na niečo nenarazia a potom o to obídu. Napísal Jeff Epler."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates a sequence of undulating, throbbing, star-like patterns "
-#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
-#~ "these shapes to lay down a field of colors, which are then cycled. The "
-#~ "motion is very organic. Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "Toto generuje sekvenciu hviezdnych vzoriek, ktoré pulzujú, rotujú a "
-#~ "prevracajú sa. Iný režim zobrazuje tieto tvary ako vyplnené farbami, "
-#~ "ktoré sa potom menia. Pohyb je veľmi organický. Napísal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
-#~ "over a star field, like at the beginning of the movie of the same name. "
-#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
-#~ "Zawinski and Claudio Matauoka; 2001."
-#~ msgstr ""
-#~ "Kreslí prúd textu, ktorý sa pomaly pohybuje dostratena nad hviezdnym "
-#~ "poľom, rovnako, ako na začiatku filmu s rovnakým menom. Napísal Jamie "
-#~ "Zawinski a Claudio Matauoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws iterations to strange attractors: it's a colorful, "
-#~ "unpredictably-animating swarm of dots that swoops and twists around. "
-#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
-#~ "Massimino Pascal; 1997."
-#~ msgstr ""
-#~ "Toto kreslí divné častice, ktoré s priťahujú: je to farebná, "
-#~ "nepredvítateľná animácia bodov, ktoré sa otáčajú a lietajú okolo. Pohyb "
-#~ "je veľmi pekný. Napísal Massimino Pascal."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws line- and arc-based truchet patterns that tile the screen. "
-#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
-#~ msgstr ""
-#~ "Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal "
-#~ "Adrian Likins."
-
-#, fuzzy
-#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
-#~ msgstr "Kreslí stopu červa. Napísal Tyler Pierce."
-
-#, fuzzy
-#~ msgid ""
-#~ "This is a shell script that grabs a frame of video from the system's "
-#~ "video input, and then uses some PBM filters (chosen at random) to "
-#~ "manipulate and recombine the video frame in various ways (edge detection, "
-#~ "subtracting the image from a rotated version of itself, etc.) Then it "
-#~ "displays that image for a few seconds, and does it again. This works "
-#~ "really well if you just feed broadcast television into it. Written by "
-#~ "Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "Toto je v skutočnosti iba skript, ktorý zachytí obrazovku a potom na ňu "
-#~ "použije filtre PBM (náhodne), aby ich spojil dohromady (napríklad pomocou "
-#~ "detekcie hrán, rozdielu obrázku a jeho samého otočeného apod). Potom "
-#~ "obrázok zobrazí na pár sekúnd a urobí to znovu. Ak do toho pustíte obraz "
-#~ "z TV, výsledok je naozaj vynikajúci."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
-#~ "wiki/Random_walk Written by Rick Campbell; 1999."
-#~ msgstr ""
-#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
-#~ "Campbell."
-
-#, fuzzy
-#~ msgid ""
-#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
-#~ "strength of each forcefield changes continuously, and it is also switched "
-#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
-#~ msgstr ""
-#~ "Plávajúce hviezdy, ktoré sa správajú ako mix jednoduchých 2D silových "
-#~ "polí. Ich sila sa priebežne mení a polia sa aj náhodne zapínajú a "
-#~ "vypínajú. Napísal Paul 'Joey' Clark."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
-#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
-#~ msgstr ""
-#~ "Kreslí simuláciu pulzujúceho ohňa. Dokáže zobrať ľubovoľný obrázok a "
-#~ "zapáliť ho. Napísal Carsten Haitzler, veľa ďalších ho upravilo."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a few swarms of critters flying around the screen, with faded color "
-#~ "trails behind them. Written by Chris Leger; 2000."
-#~ msgstr ""
-#~ "Kreslí niekoľko príšeriek lietajúcich okolo obrazovky so strácajúcou sa "
-#~ "stopou. Napísal Chris Leger."
-
-#, fuzzy
-#~ msgid ""
-#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
-#~ "\" option, the result is like looking through many overlapping lenses "
-#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
-#~ msgstr ""
-#~ "Zväčší časť obrazovky a potom sa po nej posúva. S voľbou -lenses získate "
-#~ "akoby pohľad cez viacero prekrývajúcich sa šošoviek namiesto jednoduchého "
-#~ "zväčšenia. Napísal James Macnicol."
-
-#, fuzzy
-#~ msgid ""
#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written "
#~ "by Jamie Zawinski; 2001."
#~ msgstr ""
@@ -10397,6 +9858,545 @@ msgstr ""
#~ "X-TV simuluje rôzne televízne problémy, vrátane porúch, straty "
#~ "vertikálnej synchronizácie a testovacích vzorov. Napísal Greg Knauss."
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few views of a few ants walking around in a simple maze. Written "
+#~ "by Blair Tennessy; 2005."
+#~ msgstr ""
+#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
+#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
+#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
+#~ "Written by Allan R. Wilks and David Bagley; 2002."
+#~ msgstr ""
+#~ "Vyplní veľkú kružnicu malými, aby demonštroval Descartov teorém o "
+#~ "kružniciach. Napísal Allan R. Wilks a David Bagley."
+
+#, fuzzy
+#~ msgid ""
+#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
+#~ "Mark Kilgard; 1998."
+#~ msgstr ""
+#~ "Toto je veľký xfishtank: 3D animácia niekoľkých žralokov, delfínov a "
+#~ "veľrýb. Pohyby pri plávaní sú fantastické. Pôvodne napísal Mark Kilgard."
+
+#, fuzzy
+#~ msgid ""
+#~ "Uses a simple simple motion model to generate many different display "
+#~ "modes. The control points attract each other up to a certain distance, "
+#~ "and then begin to repel each other. The attraction/repulsion is "
+#~ "proportional to the distance between any two particles, similar to the "
+#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
+#~ "Pezaris; 1992."
+#~ msgstr ""
+#~ "Podobne ako qix aj toto používa jednoduchý model pohybu pre generovanie "
+#~ "rôznych spôsobov zobrazenia. Ovládacie body sa priťahujú až do určitej "
+#~ "vzdialenosti a potom sa začnú odpudzovať. Tieto sily závisia na "
+#~ "vzdialenosti medzi ľubovoľnými dvoma časticami, podobne ako silné a slabé "
+#~ "jadrové sily. Jedným z najzaujímavejších spôsobov, ako tento šetrič "
+#~ "pozorovať, je zapnúť jednoduché odrážajúce sa lopty, pretože ich pohyb a "
+#~ "interakcie sú také fantastické. Niekedy sa dve lopty dostanú do stavu, že "
+#~ "obiehajú okolo seba navzájom. Z toho ich vyruší tretia alebo okraj "
+#~ "obrazovky. Niekedy to vyzerá naozaj chaoticky. Napísal Jamie Zawinski na "
+#~ "základe kódu Lisp od Johna Pezarisa."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
+#~ "colored circles) doing battle in front of a moving star field. Written by "
+#~ "Jonathan Lin; 1999."
+#~ msgstr ""
+#~ "Nakreslí simuláciu letiacich bojových robotov (šikovne prezlečených za "
+#~ "farebné kruhy) bojujúcich v popredí letiaceho roja hviezd. Napísal "
+#~ "Jonathan Lin."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws what looks like a spinning, deforming balloon with varying-"
+#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
+#~ "1997."
+#~ msgstr ""
+#~ "Toto kreslí rotujúci a deformujúci sa neviditeľný balón, na ktorom sa "
+#~ "objavujú rôzne veľké farebné škvrny. Napísal Jeremie Petit."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
+#~ "Grieken; 2002."
+#~ msgstr ""
+#~ "Nakreslí krabicu plnú trojrozmerných lôpt, ktoré vybuchujú. Napísal "
+#~ "Sander van Grieken."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random color-cycling inter-braided concentric circles. Written by "
+#~ "John Neil; 1997."
+#~ msgstr ""
+#~ "Kreslí náhodne sa meniace sa zapletené sústredné kružnice. Napísal John "
+#~ "Neil."
+
+#, fuzzy
+#~ msgid ""
+#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
+#~ "emulation, BSOD simulates popular screen savers from a number of less "
+#~ "robust operating systems. Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "BSOD znamená \"Blue Screen of Death\", čiže \"Modrú obrazovku smrti\". "
+#~ "Ako najfantastickejšia počítačová simulácia tento šetrič zobrazuje "
+#~ "obľúbené šetriče obrazovky na rôznych menej stabilných operačných "
+#~ "systémoch. Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
+#~ "the screen, with transparency and specular reflections. Written by "
+#~ "Richard Jones; 1998."
+#~ msgstr ""
+#~ "Nakreslí prúd stúpajúcich a vlniacich sa trojrozmerných bublín, "
+#~ "stúpajúcich ku vrchnému okraju obrazovky, s peknými zrkadlovými odrazmi. "
+#~ "Napísal Richard Jones."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
+#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
+#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
+#~ msgstr ""
+#~ "Toto kreslí Escherovu \"Neexistujúcu klietku\", čo je trojrozmerná "
+#~ "analógia moebiovho pásika. Výsledok otáča v trojrozmernom priestore. "
+#~ "Napísal Marcelo Vianna."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
+#~ "2001."
+#~ msgstr ""
+#~ "Animuje množstvo trojrozmerných elektronických súčiastok. Napísal Ben "
+#~ "Buxton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a compass, with all elements spinning about randomly, for that "
+#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Toto kreslí kompas, ktorého všetky časti sa náhodne otáčajú, aby ste mali "
+#~ "pocit nevoľnosti. Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
+#~ "patterns undulating across their surfaces. It's sort of a cubist "
+#~ "Lavalite. Written by Jamie Zawinski; 2002."
+#~ msgstr ""
+#~ "Kreslí pulzujúcu skupinu prekrývajúcich kociek, na povrchu ktorých sa "
+#~ "menia vzorky. Je to niečo ako kubistické Lavalite. Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This takes an image and makes it melt. You've no doubt seen this effect "
+#~ "before, but no screensaver would really be complete without it. It works "
+#~ "best if there's something colorful visible. Warning, if the effect "
+#~ "continues after the screen saver is off, seek medical attention. Written "
+#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
+#~ msgstr ""
+#~ "Tento šetrič zoberie obrázok a rozpustí ho. Tento efekt ste už určite "
+#~ "videli, ale žiadna sada šetričov by bez neho nebola úplná. Najlepšie "
+#~ "funguje, ak má niečo poriadne farebné. Pozor, ak efekt pokračuje po "
+#~ "vypnutí šetriča, mali by ste sa čo najrýchlejšie dostaviť k doktorovi. "
+#~ "Napísal David Wald a Vivek Khera."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
+#~ "Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "More \"discrete map\" systems, including new variants of Hopalong and "
+#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
+#~ "savers. Written by Tim Auckland; 1998."
+#~ msgstr ""
+#~ "Ďalšie \"diskrétne mapy\" obsahujúce okrem iného aj nové varianty "
+#~ "Hopalong a Julia a niekoľko ďalších. Napísal Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the path traced out by a point on the edge of a circle. That "
+#~ "circle rotates around a point on the rim of another circle, and so on, "
+#~ "several times. These were the basis for the pre-heliocentric model of "
+#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
+#~ "Written by James Youngman; 1998."
+#~ msgstr ""
+#~ "Tento program kreslí cestu bodu na okraji kruhu. Kruh rotuje okolo bodu "
+#~ "na kraji iného kruhu a tak ďalej. Toto bol základ heliocentrického modelu "
+#~ "Slnečnej sústavy. Napísal James Youngman."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
+#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
+#~ "Zawinski; 1999."
+#~ msgstr ""
+#~ "Kreslí rôzne roztiahnuté tvary, ktoré sa otáčajú, naťahujú a prevracajú. "
+#~ "Napísal David Konerding z ukážok, ktoré sú súčasťou knižnice GL Extrusion "
+#~ "od Linasa Vepstasa."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
+#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
+#~ msgstr ""
+#~ "Kreslí niečo, čo je ako stuha vlajúca podľa sínusoidy. Napísal Bas van "
+#~ "Gaalen a Charles Vidal."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws successive pages of text. The lines flip in and out in a soothing "
+#~ "3D pattern. Written by Jamie Zawinski; 2005."
+#~ msgstr ""
+#~ "Zobrazuje pár riadkov lietajúceho textu pomocou 3D písma. Napísal Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
+#~ "Pease; 2000."
+#~ msgstr "Kreslí vlny na rotujúcej mriežke pomocou GL. Napísal Josiah Pease."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a planet bouncing around in space. The built-in image is a map of "
+#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
+#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
+#~ "Written by David Konerding; 1998."
+#~ msgstr ""
+#~ "Kreslí planétu lietajúcu v priestore. Napísal David Konerding. Zabudovaný "
+#~ "obrázok je mapa zeme (z programu 'xearth'), ale môžete si na guľu "
+#~ "premietnuť ľubovoľnú textúru, napríklad textúry planét z programu "
+#~ "'ssystem'."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
+#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
+#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
+#~ "2002."
+#~ msgstr ""
+#~ "Nakreslí simuláciu skladačky rubikovho hada. Napísal Jamie Wilkinson, "
+#~ "Andrew Bennetts a Peter Aylett."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
+#~ "change shape as they wander around the screen, and they are translucent, "
+#~ "so you can see the lower blobs through the higher ones, and when one "
+#~ "passes over another, their colors merge. I got the idea for this from a "
+#~ "mouse pad I had once, which achieved the same kind of effect in real life "
+#~ "by having several layers of plastic with colored oil between them. "
+#~ "Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "Toto kreslí animované priesvitné škvrny, podobné amébam. Menia tvar ako "
+#~ "sa pohybujú po obrazovke ale sú priesvitné, takže vidíte tie, ktoré sú "
+#~ "nižšie. V prípade, že sa prekrývajú, ich farby sa miešajú. Napísal Jamie "
+#~ "Zawinski. Tento nápad som dostal pri pohľade na moju podložku pod myš, "
+#~ "ktorá dosahovala rovnaký efekt niekoľkými vrstvami farebných olejov."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a simple orbital simulation. With trails enabled, it looks "
+#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
+#~ msgstr ""
+#~ "Tento program kreslí jednoduchú simuláciu obehov. Ak zapnete stopy, "
+#~ "vyzerá to ako fotografia častíc. Napísal Greg Bowering."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random colored, stippled and transparent rectangles. Written by "
+#~ "Jamie Zawinski; 1992."
+#~ msgstr ""
+#~ "Toto kreslí náhodné farebné a pruhované obdĺžniky. Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
+#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
+#~ msgstr ""
+#~ "Toto kreslí psychedelické kruhové vzorky, na ktoré je ťažké sa dívať. "
+#~ "Dokáže aj animovať ovládacie body, ale vyžaduje to výkonný procesor. "
+#~ "Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws lacy fractal patterns based on iteration in the imaginary "
+#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
+#~ "screen saver. Written by Patrick Naughton; 1992."
+#~ msgstr ""
+#~ "Tento šetrič kreslí krajkové fraktály založené na iterácii imaginárnej "
+#~ "roviny na základe článku z roku 1986 v časopise Scientific American. Z "
+#~ "veľkej časti napísal Patrick Naughton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates random cloud-like patterns. The idea is to take four "
+#~ "points on the edge of the image, and assign each a random \"elevation\". "
+#~ "Then find the point between them, and give it a value which is the "
+#~ "average of the other four, plus some small random offset. Coloration is "
+#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
+#~ "1992."
+#~ msgstr ""
+#~ "Toto generuje náhodné oblaky. Vyzerá dosť inak, ak beží iba čiernobielo. "
+#~ "Základná myšlienka je zobrať štyri body na rohoch obrázka a každému "
+#~ "priradiť náhodné \"zvýšenie\". Potom nájsť bod medzi nimi a priradiť mu "
+#~ "hodnotu, ktorá je priemerom ostatných štyroch plus malá náhodná chyba. "
+#~ "Potom sa to celé vyfarbí v závislosti na zvýšení. Výber farieb je urobení "
+#~ "spojením zvýšenia a odtieňa, sýtosti alebo jasu. Ostatné súčasti farby sa "
+#~ "vyberú náhodne. Režim \"jas\" vytvára oblaky, ostatné generujú niečo "
+#~ "podobné mapám teplôt, alebo obrázkom z CAT. Napísal Juergen Nickelsen a "
+#~ "Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
+#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
+#~ msgstr "Nakreslí žonglujúceho chlapíka. Napísal Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
+#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
+#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "Animuje simuláciu Lemarchandovej krabičky, ktorá sa dookola rieši. "
+#~ "Vyžaduje OpenGL a počítač s rýchlou podporou textúr. Varovanie: niekedy "
+#~ "otvára dvere. Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
+#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
+#~ "1999."
+#~ msgstr ""
+#~ "Tento šetrič vytvára uzavrené kolónie, ktoré rastú, starnú a umierajú. "
+#~ "Napísal David Bagley."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
+#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
+#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
+#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "Tento šetrič kreslí trojrozmerný variant rekurzívnej Menger Gasket. To je "
+#~ "fraktálový objekt založený na kocke, ktorý je analógiou k Sierpinskeho "
+#~ "Tetrahedronu. Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws several different representations of molecules. Some common "
+#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
+#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
+#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "Kreslí rôzne reprezentácie molekúl. Niektoré známejšie molekuly sú "
+#~ "zabudované, ale je podporovaný aj formát súborov PDB (proteinová "
+#~ "databáza). Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
+#~ "circles overlap and leave spiral interference in their wake. Written by "
+#~ "Dan Bornstein; 1999."
+#~ msgstr ""
+#~ "Toto simuluje kolónie rastúce v Petriho miske. Kreslí rastúce kruhy, "
+#~ "ktoré sa prekrývajú a zanechávajú za sebou špirálovité interferencie. "
+#~ "Napísal Dan Bornstein."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
+#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
+#~ "as an application instead of as a screen saver and you can use it as a "
+#~ "terminal. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Kreslí simuláciu starého terminálu s veľkými bodmi a dlhou dobou "
+#~ "fosforeskovania. Ako zdroj textu môže byť použitý ľubovoľný program. "
+#~ "Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws some intersecting planes, making use of alpha blending, fog, "
+#~ "textures, and mipmaps. Written by David Konerding; 1999."
+#~ msgstr ""
+#~ "Kreslí pretínajúce sa roviny. Používa alfa miešanie, hmlu, textúry a "
+#~ "mipmapy plus počítanie obrázkov za sekundu, aby ste dokázali určiť, akú "
+#~ "rýchlu máte grafickú kartu. Vyžaduje OpenGL. Napísal David Konerding."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a grid of growing square-like shapes that, once they overtake each "
+#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
+#~ "Written by Scott Draves; 1997."
+#~ msgstr ""
+#~ "Ďalšia variácia na program \"Bomb\" od Scotta Dravesa. Tento kreslí "
+#~ "mriežku rastúcich štvorcov. Keď sa začnú prekrývať, reagujú "
+#~ "nepredvídateľne. RD znamená reakcia difúzie."
+
+#, fuzzy
+#~ msgid ""
+#~ "Creates a collage of rotated and scaled portions of the screen. Written "
+#~ "by Claudio Matsuoka; 2001."
+#~ msgstr ""
+#~ "Vytvára koláž otočených a zväčšených častí obrazovky. Napísal Claudio "
+#~ "Matsuoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
+#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
+#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
+#~ "Marcelo Vianna; 1997."
+#~ msgstr ""
+#~ "Kreslí Rubikovu kocku, ktorá sa otáča v priestore. Vždy sa zamieša a "
+#~ "potom vyrieši. Ďalší pekný GL šetrič od Marcela Vianny."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the two-dimensional variant of the recursive Sierpinski "
+#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
+#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
+#~ msgstr ""
+#~ "Kreslí dvojrozmerný variant rekurzívneho Sierpinskeho trojuholníhového "
+#~ "fraktálu. Napísal Desmond Daignault."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a spotlight scanning across a black screen, illuminating the "
+#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
+#~ "and Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Kreslí reflektor jazdiaci po čiernej obrazovke a zobrazujúci jej obsah. "
+#~ "Napísal Rick Schultz."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
+#~ "grow outward until they hit something, then they go around it. Written by "
+#~ "Jeff Epler; 1999."
+#~ msgstr ""
+#~ "Kreslí skupinu interaktívnych automatov generujúcich špirály. Rastú až "
+#~ "kým na niečo nenarazia a potom o to obídu. Napísal Jeff Epler."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates a sequence of undulating, throbbing, star-like patterns "
+#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
+#~ "these shapes to lay down a field of colors, which are then cycled. The "
+#~ "motion is very organic. Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "Toto generuje sekvenciu hviezdnych vzoriek, ktoré pulzujú, rotujú a "
+#~ "prevracajú sa. Iný režim zobrazuje tieto tvary ako vyplnené farbami, "
+#~ "ktoré sa potom menia. Pohyb je veľmi organický. Napísal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
+#~ "over a star field, like at the beginning of the movie of the same name. "
+#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
+#~ "Zawinski and Claudio Matauoka; 2001."
+#~ msgstr ""
+#~ "Kreslí prúd textu, ktorý sa pomaly pohybuje dostratena nad hviezdnym "
+#~ "poľom, rovnako, ako na začiatku filmu s rovnakým menom. Napísal Jamie "
+#~ "Zawinski a Claudio Matauoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws iterations to strange attractors: it's a colorful, "
+#~ "unpredictably-animating swarm of dots that swoops and twists around. "
+#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
+#~ "Massimino Pascal; 1997."
+#~ msgstr ""
+#~ "Toto kreslí divné častice, ktoré s priťahujú: je to farebná, "
+#~ "nepredvítateľná animácia bodov, ktoré sa otáčajú a lietajú okolo. Pohyb "
+#~ "je veľmi pekný. Napísal Massimino Pascal."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws line- and arc-based truchet patterns that tile the screen. "
+#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
+#~ msgstr ""
+#~ "Toto kreslí Truchetove vzorky založené na čiarach a oblúkoch. Napísal "
+#~ "Adrian Likins."
+
+#, fuzzy
+#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
+#~ msgstr "Kreslí stopu červa. Napísal Tyler Pierce."
+
+#, fuzzy
+#~ msgid ""
+#~ "This is a shell script that grabs a frame of video from the system's "
+#~ "video input, and then uses some PBM filters (chosen at random) to "
+#~ "manipulate and recombine the video frame in various ways (edge detection, "
+#~ "subtracting the image from a rotated version of itself, etc.) Then it "
+#~ "displays that image for a few seconds, and does it again. This works "
+#~ "really well if you just feed broadcast television into it. Written by "
+#~ "Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "Toto je v skutočnosti iba skript, ktorý zachytí obrazovku a potom na ňu "
+#~ "použije filtre PBM (náhodne), aby ich spojil dohromady (napríklad pomocou "
+#~ "detekcie hrán, rozdielu obrázku a jeho samého otočeného apod). Potom "
+#~ "obrázok zobrazí na pár sekúnd a urobí to znovu. Ak do toho pustíte obraz "
+#~ "z TV, výsledok je naozaj vynikajúci."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
+#~ "wiki/Random_walk Written by Rick Campbell; 1999."
+#~ msgstr ""
+#~ "Kreslí náhodnú farebnú prechádzku v rôznych formách. Napísal Rick "
+#~ "Campbell."
+
+#, fuzzy
+#~ msgid ""
+#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
+#~ "strength of each forcefield changes continuously, and it is also switched "
+#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
+#~ msgstr ""
+#~ "Plávajúce hviezdy, ktoré sa správajú ako mix jednoduchých 2D silových "
+#~ "polí. Ich sila sa priebežne mení a polia sa aj náhodne zapínajú a "
+#~ "vypínajú. Napísal Paul 'Joey' Clark."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
+#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
+#~ msgstr ""
+#~ "Kreslí simuláciu pulzujúceho ohňa. Dokáže zobrať ľubovoľný obrázok a "
+#~ "zapáliť ho. Napísal Carsten Haitzler, veľa ďalších ho upravilo."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few swarms of critters flying around the screen, with faded color "
+#~ "trails behind them. Written by Chris Leger; 2000."
+#~ msgstr ""
+#~ "Kreslí niekoľko príšeriek lietajúcich okolo obrazovky so strácajúcou sa "
+#~ "stopou. Napísal Chris Leger."
+
+#, fuzzy
+#~ msgid ""
+#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
+#~ "\" option, the result is like looking through many overlapping lenses "
+#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
+#~ msgstr ""
+#~ "Zväčší časť obrazovky a potom sa po nej posúva. S voľbou -lenses získate "
+#~ "akoby pohľad cez viacero prekrývajúcich sa šošoviek namiesto jednoduchého "
+#~ "zväčšenia. Napísal James Macnicol."
+
#~ msgid "Random Cell Shape"
#~ msgstr "Náhodný tvar bunky"