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Diffstat (limited to 'tde-i18n-sl/messages/tdeartwork/kxsconfig.po')
-rw-r--r-- | tde-i18n-sl/messages/tdeartwork/kxsconfig.po | 1080 |
1 files changed, 540 insertions, 540 deletions
diff --git a/tde-i18n-sl/messages/tdeartwork/kxsconfig.po b/tde-i18n-sl/messages/tdeartwork/kxsconfig.po index c8b13ed273a..4ead24ff918 100644 --- a/tde-i18n-sl/messages/tdeartwork/kxsconfig.po +++ b/tde-i18n-sl/messages/tdeartwork/kxsconfig.po @@ -8750,546 +8750,6 @@ msgstr "" #, fuzzy #~ msgid "" -#~ "Draws a few views of a few ants walking around in a simple maze. Written " -#~ "by Blair Tennessy; 2005." -#~ msgstr "" -#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. " -#~ "Avtor Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " -#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" -#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " -#~ "Written by Allan R. Wilks and David Bagley; 2002." -#~ msgstr "" -#~ "Zapolni velik krog z manjšimi, da predstavi Descartesov teorem kroga. " -#~ "Napisala Allan R. Wilks in David Bagley." - -#, fuzzy -#~ msgid "" -#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " -#~ "Mark Kilgard; 1998." -#~ msgstr "" -#~ "To je xfishtank: GL animacija z večjim številom morskih psov, delfinov in " -#~ "kitov. Plavalna gibanja so odlična. Prvotno napisal Mark Kilgard." - -#, fuzzy -#~ msgid "" -#~ "Uses a simple simple motion model to generate many different display " -#~ "modes. The control points attract each other up to a certain distance, " -#~ "and then begin to repel each other. The attraction/repulsion is " -#~ "proportional to the distance between any two particles, similar to the " -#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " -#~ "Pezaris; 1992." -#~ msgstr "" -#~ "Podobno kot qix uporablja ta prepost model gibanja za ustvarjanje mnogih " -#~ "različnih načinov prikaza. Nadzorne točke privlačijo druga drugo do " -#~ "določene razdalje in potem začnejo odbijati druga drugo. Privlačnost/" -#~ "odbojnost je sorazmerna glede na razdaljo med dvema delcema, podobno kot " -#~ "pri močnih in šibkih jedrskih silah. Eden od najbolj zanimivih načinov za " -#~ "opazovanje tega programčka je kot odbijajoče se žoge, ker je njihovo " -#~ "gibanje in medsebojni vpliv tako nenavaden. Včasih bosta dve žogi prešli " -#~ "v tesno orbito ena okoli druge, ki jo bo kasneje prekinila tretja ali rob " -#~ "zaslona. Izgled je izredno kaotičen. Avtor Jamie Zawinski, temelji na " -#~ "kodi Lisp, katere avtor je John Pezaris." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " -#~ "colored circles) doing battle in front of a moving star field. Written by " -#~ "Jonathan Lin; 1999." -#~ msgstr "" -#~ "Izrisuje simulacijo letečih vesoljskih robotov (ki so premeteno " -#~ "preoblečeni v barvne kroge), ki se bojujejo pred premikajočim zvezdnim " -#~ "poljem. Napisal Jonathan Lin." - -#, fuzzy -#~ msgid "" -#~ "This draws what looks like a spinning, deforming balloon with varying-" -#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " -#~ "1997." -#~ msgstr "" -#~ "To nariše nekaj, kar izgleda kot vrteči se, deformiran balon z različno " -#~ "velikimi lisami na njegovi nevidni površini. Avtor Jeremie Petit." - -#, fuzzy -#~ msgid "" -#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " -#~ "Grieken; 2002." -#~ msgstr "" -#~ "Nariše škatlo, polno tridimenzionalno odbijajočih se žog, ki " -#~ "eksplodirajo. Avtor Sander van Grieken." - -#, fuzzy -#~ msgid "" -#~ "Draws random color-cycling inter-braided concentric circles. Written by " -#~ "John Neil; 1997." -#~ msgstr "" -#~ "Nariše naključno pobarvane prepletene koncentrične kroge. Avtor John Neil." - -#, fuzzy -#~ msgid "" -#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " -#~ "emulation, BSOD simulates popular screen savers from a number of less " -#~ "robust operating systems. Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "BSOD je okrajšava za »Modri zaslon smrti.« Kot najboljša emulacija v " -#~ "osebnih računalnikih, ta programček simulira popularne ohranjevalnike " -#~ "zaslona iz ostalih manj robustnih operacijskih sistemov. Avtor Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " -#~ "the screen, with transparency and specular reflections. Written by " -#~ "Richard Jones; 1998." -#~ msgstr "" -#~ "Nariše tok dvigajajočih se 3D mehurčkov, ki se dvigajo proti vrhu " -#~ "zaslona, z lepimi zrcalnimi odsevi. Avtor Richard Jones." - -#, fuzzy -#~ msgid "" -#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " -#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" -#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." -#~ msgstr "" -#~ "Nariše Escherjevo »Nemogočo kletko«, 3D inačico Möbiusovega traka in jo v " -#~ "vrti v treh dimenzijah. Avtor Marcelo Vianna." - -#, fuzzy -#~ msgid "" -#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " -#~ "2001." -#~ msgstr "Animira serijo 3D elektronskih komponent. Avtor Ben Buxton." - -#, fuzzy -#~ msgid "" -#~ "This draws a compass, with all elements spinning about randomly, for that " -#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Nariše kompas z vsemi vrtečimi elementi, ki se naključno vrtijo. Za tisti " -#~ "»izgubljeni in neprijetni« občutek. Avtor Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " -#~ "patterns undulating across their surfaces. It's sort of a cubist " -#~ "Lavalite. Written by Jamie Zawinski; 2002." -#~ msgstr "" -#~ "Nariše utripajoči komplet prekrivajočih se škatel z vedno spreminjajočimi " -#~ "se vzorci čez njihovo površino. Je vrsta kubistične Lavalite. Avtor Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This takes an image and makes it melt. You've no doubt seen this effect " -#~ "before, but no screensaver would really be complete without it. It works " -#~ "best if there's something colorful visible. Warning, if the effect " -#~ "continues after the screen saver is off, seek medical attention. Written " -#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." -#~ msgstr "" -#~ "Vzame sliko in jo stopi. Nedvomno ste že videli ta učinek, vendar ne bi " -#~ "bil noben ohranjevalnik zaslona popolen brez njega. Najboljše deluje, če " -#~ "je vidno kaj barvnega. Pozor: če se učinek nadaljuje tudi potem, ko je " -#~ "ohranjevalnik ugasnjen, poiščite zdravniško pomoč. Avtorja David Wald in " -#~ "Vivek Hkera." - -#, fuzzy -#~ msgid "" -#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " -#~ "Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "More \"discrete map\" systems, including new variants of Hopalong and " -#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " -#~ "savers. Written by Tim Auckland; 1998." -#~ msgstr "" -#~ "Več sistemov »diskretnih zemljevidov«, vključno z novimi variantami " -#~ "Hopalonga in Julije ter še nekaj drugih. Napisal Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "This draws the path traced out by a point on the edge of a circle. That " -#~ "circle rotates around a point on the rim of another circle, and so on, " -#~ "several times. These were the basis for the pre-heliocentric model of " -#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " -#~ "Written by James Youngman; 1998." -#~ msgstr "" -#~ "Ta program nariše pot točke roba kroga. Ta krog kroži okoli točke roba " -#~ "drugega kroga in tako naprej. To so bile osnove predheliocentričnega " -#~ "modela planetarnega gibanja. Napisal James Youngman." - -#, fuzzy -#~ msgid "" -#~ "Draws various rotating extruded shapes that twist around, lengthen, and " -#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " -#~ "Zawinski; 1999." -#~ msgstr "" -#~ "Nariše različne vrteče se ektrudirane oblike, ki se obračajo, " -#~ "podaljšujejo on izvračajo. Ustvaril David Konerding iz vzorcev, ki so " -#~ "prišli s knjižnico GL Extrusion od Linasa Vepstasa." - -#, fuzzy -#~ msgid "" -#~ "Draws what looks like a waving ribbon following a sinusoidal path. " -#~ "Written by Bas van Gaalen and Charles Vidal; 1997." -#~ msgstr "" -#~ "Nariše valujoč trak, ki sledi sinusni poti. Napisala Bas van Gaalen in " -#~ "Charles Vidal." - -#, fuzzy -#~ msgid "" -#~ "Draws successive pages of text. The lines flip in and out in a soothing " -#~ "3D pattern. Written by Jamie Zawinski; 2005." -#~ msgstr "" -#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. " -#~ "Avtor Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " -#~ "Pease; 2000." -#~ msgstr "" -#~ "Nariše kodrajoče se valove na vrteči žični mreži s pomočjo GL. Avtor " -#~ "Josiah Pease." - -#, fuzzy -#~ msgid "" -#~ "Draws a planet bouncing around in space. The built-in image is a map of " -#~ "the earth (extracted from `xearth'), but you can wrap any texture around " -#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " -#~ "Written by David Konerding; 1998." -#~ msgstr "" -#~ "Nariše planet, ki se odbija po prostori. Napisal David Konerding. " -#~ "Vgrajena slika je zemljevid Zemlje (iz »xearth«), lahko pa okoli sfere " -#~ "ovijete katerokoli teksturo, npr. planetarne teksture, ki so prišle s " -#~ "»ssystem«." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " -#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" -#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " -#~ "2002." -#~ msgstr "" -#~ "Nariše simulacijo Rubikove uganke s kačo. Avtorji: Jamie Wilkinson, " -#~ "Andrew Bennetts in Peter Aylett." - -#, fuzzy -#~ msgid "" -#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " -#~ "change shape as they wander around the screen, and they are translucent, " -#~ "so you can see the lower blobs through the higher ones, and when one " -#~ "passes over another, their colors merge. I got the idea for this from a " -#~ "mouse pad I had once, which achieved the same kind of effect in real life " -#~ "by having several layers of plastic with colored oil between them. " -#~ "Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "To nariše niz animiranih, prosojnih, amebam podobnih mehurčkov. Mehurčki " -#~ "spreminjajo obliko med potovanjem po zaslonu, so pa prosojni, da lahko " -#~ "vidite spodnje mehurčke skozi zgornje, ko pa en preide prek drugega, se " -#~ "njuni barvi združita. To idejo sem dobil iz zanimive miškine podloge, ki " -#~ "jo imam. Ta v resnici doseže podoben učinek, ker ima več plasti plastike " -#~ "z barvnim oljem med njimi. Napisal Jamie Zawinski. " - -#, fuzzy -#~ msgid "" -#~ "This draws a simple orbital simulation. With trails enabled, it looks " -#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." -#~ msgstr "" -#~ "Ta program nariše preprosto orbitalno simulacijo. Če vklopite sledi, " -#~ "izgleda podobno kot fotografije oblačne sobe. Avtor Greg Bowering." - -#, fuzzy -#~ msgid "" -#~ "Draws random colored, stippled and transparent rectangles. Written by " -#~ "Jamie Zawinski; 1992." -#~ msgstr "" -#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" -#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." -#~ msgstr "" -#~ "To nariše psihadelične krožne vzorce, ki jih je težko gledato. Lahko tudi " -#~ "animira nadzorne točke, vendar to porabi veliko moči CPE in pasovne " -#~ "širine. Napisal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This draws lacy fractal patterns based on iteration in the imaginary " -#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " -#~ "screen saver. Written by Patrick Naughton; 1992." -#~ msgstr "" -#~ "To nariše čipkaste fraktalne vzorce na osnovi iteracij v imaginarni " -#~ "ravnini iz članka iz leta 1986 v Scientific American. Večinoma napisal " -#~ "Patrick Naughton." - -#, fuzzy -#~ msgid "" -#~ "This generates random cloud-like patterns. The idea is to take four " -#~ "points on the edge of the image, and assign each a random \"elevation\". " -#~ "Then find the point between them, and give it a value which is the " -#~ "average of the other four, plus some small random offset. Coloration is " -#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " -#~ "1992." -#~ msgstr "" -#~ "To ustavi naključne oblačne vzorce. Videz se precej razlikuje v " -#~ "enobarvnem in bnarvnem načinu. Osnovna ideja je, da se vzame štiri točke " -#~ "na robu slike in vsaki dodeli naključno »višino«. Nato se najdejo štiri " -#~ "točke med njimi in se jim da povprečno vrednost prejšnjih štirih z " -#~ "manjšim odmikom. Barvanje je nato narejeno v odvisnosti od višine. Izbira " -#~ "barve je narejena tako, da se poveže višina z odtenkom, nasičenostjo ali " -#~ "svetlostjo, nato pa se dodelijo naključne vrednosti drugim. Način " -#~ "»svetlosti« ustvarja vzorce, podobne oblakom, drugi pa naredijo slike, ki " -#~ "so podobne termalnim kartam ali kartam računalniške tomografije. Napisala " -#~ "Juergen Nickelsen in Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " -#~ "Written by Tim Auckland and Jamie Zawinski; 2002." -#~ msgstr "Nariše žonglerja. Avtor Tim Auckland." - -#, fuzzy -#~ msgid "" -#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " -#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." -#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." -#~ msgstr "" -#~ "Animira simulacijo Lemarchandove škatle, ki se sama razrešuje. Potrebuje " -#~ "Open GL in računalnik z dovolj hitro strojno opremo s podporo teksturnim " -#~ "kartam. Opozorilo: včasih odpira vrata. Napisal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " -#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " -#~ "1999." -#~ msgstr "" -#~ "Ustvari lisaste kolonije, ki se izležejo, starajo in sčasoma umrejo. " -#~ "Avtor David Bagley." - -#, fuzzy -#~ msgid "" -#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " -#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " -#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" -#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "To nariše tridimenzionalno različico Mengerjevega gasketa, fraktalnega " -#~ "objekta na osnovi kocke, ki je analogen Sierpinskemu tetrahedronu. " -#~ "Napisal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws several different representations of molecules. Some common " -#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " -#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" -#~ "%28file_format%29 Written by Jamie Zawinski; 2001." -#~ msgstr "" -#~ "Nariše več predstavitev molekul. Nekaj pogostih molekul je že vgrajenih, " -#~ "lahko pa tudi prebere datoteke PDB (Protein Data Base). Napisal Jamie " -#~ "Zawinski." - -#, fuzzy -#~ msgid "" -#~ "This simulates colonies of mold growing in a petri dish. Growing colored " -#~ "circles overlap and leave spiral interference in their wake. Written by " -#~ "Dan Bornstein; 1999." -#~ msgstr "" -#~ "Simulira kolonije plesni, ki rastejo na posodi. Rastoči barvni krogi se " -#~ "prekrivajo in puščajo spiralne vzorce. Avtor Dan Bornstein." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " -#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " -#~ "as an application instead of as a screen saver and you can use it as a " -#~ "terminal. Written by Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Nariše simulacijo starega terminala z velikimi pikami in dolgo obstojnim " -#~ "fosforjem. Lahko teče katerikoli program za izvor prikazanega besedila.\n" -#~ "Napisal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws some intersecting planes, making use of alpha blending, fog, " -#~ "textures, and mipmaps. Written by David Konerding; 1999." -#~ msgstr "" -#~ "Nariše nekaj presekajočih ravnin in uporablja še mehčanje alfa, meglo, " -#~ "teksture in mipmape ter prikazatelj »sličic na sekundo«, da ocenite " -#~ "hitrost grafične kartice. Potrebuje OpenGL. Napisal David Konerding." - -#, fuzzy -#~ msgid "" -#~ "Draws a grid of growing square-like shapes that, once they overtake each " -#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " -#~ "Written by Scott Draves; 1997." -#~ msgstr "" -#~ "Še ena variacija programa »Bomba« Scotta Dravesa. To nariše mrežo " -#~ "rastočih oblik, podobnih kvadratom, ki se med medsebojnim prehitevanjem " -#~ "nepredvidljivo obnašajo. »RD« pomeni reakcija-difuzija." - -#, fuzzy -#~ msgid "" -#~ "Creates a collage of rotated and scaled portions of the screen. Written " -#~ "by Claudio Matsuoka; 2001." -#~ msgstr "" -#~ "Ustvari kolaž zavrtenih in spremenjenih delov zaslona. Napisal Claudio " -#~ "Matsuoka." - -#, fuzzy -#~ msgid "" -#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " -#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " -#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " -#~ "Marcelo Vianna; 1997." -#~ msgstr "" -#~ "Nariše Rubikovo kocko, ki se vrti v treh dimenzijah in ponavljajoče " -#~ "razmešuje in razrešuje. Še en dober programček za GL od Marcela Vianne." - -#, fuzzy -#~ msgid "" -#~ "This draws the two-dimensional variant of the recursive Sierpinski " -#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." -#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." -#~ msgstr "" -#~ "Nariše dvodimenzionalno različico rekurzivnega Sierpinskega trikotnega " -#~ "fraktala. Napisal Desmond Daignault." - -#, fuzzy -#~ msgid "" -#~ "Draws a spotlight scanning across a black screen, illuminating the " -#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " -#~ "and Jamie Zawinski; 1999." -#~ msgstr "" -#~ "Nariše žaromet, ki preiskuje črn zaslon in osvetljuje namizje. Avtor Rick " -#~ "Schultz." - -#, fuzzy -#~ msgid "" -#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " -#~ "grow outward until they hit something, then they go around it. Written by " -#~ "Jeff Epler; 1999." -#~ msgstr "" -#~ "Nariše niz med samo delujočih avtomatov, ki ustvarjajo kvadratne spirale. " -#~ "Spirale rastejo navzven, dokler ne trčijo ob nekaj, nato pa gredo okoli " -#~ "te ovire. Napisal Jeff Epler." - -#, fuzzy -#~ msgid "" -#~ "This generates a sequence of undulating, throbbing, star-like patterns " -#~ "which pulsate, rotate, and turn inside out. Another display mode uses " -#~ "these shapes to lay down a field of colors, which are then cycled. The " -#~ "motion is very organic. Written by Jamie Zawinski; 1997." -#~ msgstr "" -#~ "To ustvarja zaporedje potujočih, utripajočih vzorcev, podobnih zvezdam, " -#~ "ki utripajo, se vrtijo in obračajo iz znotraj navzven. Drug način prikaza " -#~ "uporablja te oblike za polaganje barvnih polj, ki se nato cilkično " -#~ "spreminjajo. To gibanje je zelo organsko. Napisal Jamie Zawinski." - -#, fuzzy -#~ msgid "" -#~ "Draws a stream of text slowly scrolling into the distance at an angle, " -#~ "over a star field, like at the beginning of the movie of the same name. " -#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " -#~ "Zawinski and Claudio Matauoka; 2001." -#~ msgstr "" -#~ "Nariše tok besedila, ki počasi drsi v daljavo pod kotom nad zvezdnim " -#~ "poljem kot v filmu z istim imenom. Napisala Jamie Zawinski in Claudio " -#~ "Matauoka." - -#, fuzzy -#~ msgid "" -#~ "This draws iterations to strange attractors: it's a colorful, " -#~ "unpredictably-animating swarm of dots that swoops and twists around. " -#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " -#~ "Massimino Pascal; 1997." -#~ msgstr "" -#~ "Nariše čudne atraktorje: barvno, nepredvidljivo polje pik, ki se " -#~ "izmenjujejo in vrtijo druga okoli druge. Gibanje je zelo lepo. Avtor " -#~ "Massimino Pascal." - -#, fuzzy -#~ msgid "" -#~ "This draws line- and arc-based truchet patterns that tile the screen. " -#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." -#~ msgstr "" -#~ "To nariše Truchejeve vzorce na osnovi črt in lokov, ki so porazdeljeni po " -#~ "zaslonu. Avtor Adrian Likins." - -#, fuzzy -#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." -#~ msgstr "Nariše črvje zavoje. Avtor Tyler Pierce." - -#, fuzzy -#~ msgid "" -#~ "This is a shell script that grabs a frame of video from the system's " -#~ "video input, and then uses some PBM filters (chosen at random) to " -#~ "manipulate and recombine the video frame in various ways (edge detection, " -#~ "subtracting the image from a rotated version of itself, etc.) Then it " -#~ "displays that image for a few seconds, and does it again. This works " -#~ "really well if you just feed broadcast television into it. Written by " -#~ "Jamie Zawinski; 1998." -#~ msgstr "" -#~ "To je pravzaprav samo lupinski skript, ki zagrabi sličico videa iz " -#~ "sistemskega video vhoda, nato pa uporabi nekaj filtrov PBM (naključno " -#~ "izbranih), da spremeni to sličico na različne načine (zaznavanje robov, " -#~ "odštevanje slike od zavrtene različice sebe ipd.). Nato to sliko prikaže " -#~ "za nekaj sekund in postopek ponovi. To deluje zelo dobro, če je vide vhod " -#~ "televizijsko oddajanje." - -#, fuzzy -#~ msgid "" -#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" -#~ "wiki/Random_walk Written by Rick Campbell; 1999." -#~ msgstr "" -#~ "Nariše lep naključen sprehod v različnih oblikah. Napisal Rick Campbell." - -#, fuzzy -#~ msgid "" -#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " -#~ "strength of each forcefield changes continuously, and it is also switched " -#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." -#~ msgstr "" -#~ "Plavajoče zvezde se obnašajo po mešanici različnih silnih polj v 2D. Moč " -#~ "vsakega silnega polja se neprestano spreminja in se lahko tudi naključno " -#~ "izklopi. Napisal Paul 'Joey' Clark." - -#, fuzzy -#~ msgid "" -#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " -#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." -#~ msgstr "" -#~ "Nariše simulacijo pulzirajočega ognja. Lahko vzame tudi drugo sliko in jo " -#~ "»zažge«. Napisal Carsten Haitzler, popravljalo jo je mnogo drugih." - -#, fuzzy -#~ msgid "" -#~ "Draws a few swarms of critters flying around the screen, with faded color " -#~ "trails behind them. Written by Chris Leger; 2000." -#~ msgstr "" -#~ "Nariše nekaj rojev črt, ki potujejo po zaslonu, z lepimi pojemajočimi " -#~ "barvnimi sledmi za njimi. Napisal Chris Leger." - -#, fuzzy -#~ msgid "" -#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" -#~ "\" option, the result is like looking through many overlapping lenses " -#~ "rather than just a simple zoom. Written by James Macnicol; 2001." -#~ msgstr "" -#~ "Poveča del zaslona in se nato premika naokoli. Z možnostjo -lenses je " -#~ "rezultat podoben gledanju skozi več prekrivajočih se leč. Napisal James " -#~ "Macnicol." - -#, fuzzy -#~ msgid "" #~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written " #~ "by Jamie Zawinski; 2001." #~ msgstr "" @@ -10428,6 +9888,546 @@ msgstr "" #~ "XTeeVee simulira različne težave s televizijo, med drugim sneg, izguba " #~ "vertikalnega signala in testni vzorec. Napisal Greg Knauss." +#, fuzzy +#~ msgid "" +#~ "Draws a few views of a few ants walking around in a simple maze. Written " +#~ "by Blair Tennessy; 2005." +#~ msgstr "" +#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. " +#~ "Avtor Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller " +#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/" +#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem " +#~ "Written by Allan R. Wilks and David Bagley; 2002." +#~ msgstr "" +#~ "Zapolni velik krog z manjšimi, da predstavi Descartesov teorem kroga. " +#~ "Napisala Allan R. Wilks in David Bagley." + +#, fuzzy +#~ msgid "" +#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by " +#~ "Mark Kilgard; 1998." +#~ msgstr "" +#~ "To je xfishtank: GL animacija z večjim številom morskih psov, delfinov in " +#~ "kitov. Plavalna gibanja so odlična. Prvotno napisal Mark Kilgard." + +#, fuzzy +#~ msgid "" +#~ "Uses a simple simple motion model to generate many different display " +#~ "modes. The control points attract each other up to a certain distance, " +#~ "and then begin to repel each other. The attraction/repulsion is " +#~ "proportional to the distance between any two particles, similar to the " +#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John " +#~ "Pezaris; 1992." +#~ msgstr "" +#~ "Podobno kot qix uporablja ta prepost model gibanja za ustvarjanje mnogih " +#~ "različnih načinov prikaza. Nadzorne točke privlačijo druga drugo do " +#~ "določene razdalje in potem začnejo odbijati druga drugo. Privlačnost/" +#~ "odbojnost je sorazmerna glede na razdaljo med dvema delcema, podobno kot " +#~ "pri močnih in šibkih jedrskih silah. Eden od najbolj zanimivih načinov za " +#~ "opazovanje tega programčka je kot odbijajoče se žoge, ker je njihovo " +#~ "gibanje in medsebojni vpliv tako nenavaden. Včasih bosta dve žogi prešli " +#~ "v tesno orbito ena okoli druge, ki jo bo kasneje prekinila tretja ali rob " +#~ "zaslona. Izgled je izredno kaotičen. Avtor Jamie Zawinski, temelji na " +#~ "kodi Lisp, katere avtor je John Pezaris." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of flying space-combat robots (cleverly disguised as " +#~ "colored circles) doing battle in front of a moving star field. Written by " +#~ "Jonathan Lin; 1999." +#~ msgstr "" +#~ "Izrisuje simulacijo letečih vesoljskih robotov (ki so premeteno " +#~ "preoblečeni v barvne kroge), ki se bojujejo pred premikajočim zvezdnim " +#~ "poljem. Napisal Jonathan Lin." + +#, fuzzy +#~ msgid "" +#~ "This draws what looks like a spinning, deforming balloon with varying-" +#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; " +#~ "1997." +#~ msgstr "" +#~ "To nariše nekaj, kar izgleda kot vrteči se, deformiran balon z različno " +#~ "velikimi lisami na njegovi nevidni površini. Avtor Jeremie Petit." + +#, fuzzy +#~ msgid "" +#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van " +#~ "Grieken; 2002." +#~ msgstr "" +#~ "Nariše škatlo, polno tridimenzionalno odbijajočih se žog, ki " +#~ "eksplodirajo. Avtor Sander van Grieken." + +#, fuzzy +#~ msgid "" +#~ "Draws random color-cycling inter-braided concentric circles. Written by " +#~ "John Neil; 1997." +#~ msgstr "" +#~ "Nariše naključno pobarvane prepletene koncentrične kroge. Avtor John Neil." + +#, fuzzy +#~ msgid "" +#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer " +#~ "emulation, BSOD simulates popular screen savers from a number of less " +#~ "robust operating systems. Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "BSOD je okrajšava za »Modri zaslon smrti.« Kot najboljša emulacija v " +#~ "osebnih računalnikih, ta programček simulira popularne ohranjevalnike " +#~ "zaslona iz ostalih manj robustnih operacijskih sistemov. Avtor Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of " +#~ "the screen, with transparency and specular reflections. Written by " +#~ "Richard Jones; 1998." +#~ msgstr "" +#~ "Nariše tok dvigajajočih se 3D mehurčkov, ki se dvigajo proti vrhu " +#~ "zaslona, z lepimi zrcalnimi odsevi. Avtor Richard Jones." + +#, fuzzy +#~ msgid "" +#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, " +#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/" +#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998." +#~ msgstr "" +#~ "Nariše Escherjevo »Nemogočo kletko«, 3D inačico Möbiusovega traka in jo v " +#~ "vrti v treh dimenzijah. Avtor Marcelo Vianna." + +#, fuzzy +#~ msgid "" +#~ "Animates a number of 3D electronic components. Written by Ben Buxton; " +#~ "2001." +#~ msgstr "Animira serijo 3D elektronskih komponent. Avtor Ben Buxton." + +#, fuzzy +#~ msgid "" +#~ "This draws a compass, with all elements spinning about randomly, for that " +#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Nariše kompas z vsemi vrtečimi elementi, ki se naključno vrtijo. Za tisti " +#~ "»izgubljeni in neprijetni« občutek. Avtor Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby " +#~ "patterns undulating across their surfaces. It's sort of a cubist " +#~ "Lavalite. Written by Jamie Zawinski; 2002." +#~ msgstr "" +#~ "Nariše utripajoči komplet prekrivajočih se škatel z vedno spreminjajočimi " +#~ "se vzorci čez njihovo površino. Je vrsta kubistične Lavalite. Avtor Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This takes an image and makes it melt. You've no doubt seen this effect " +#~ "before, but no screensaver would really be complete without it. It works " +#~ "best if there's something colorful visible. Warning, if the effect " +#~ "continues after the screen saver is off, seek medical attention. Written " +#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993." +#~ msgstr "" +#~ "Vzame sliko in jo stopi. Nedvomno ste že videli ta učinek, vendar ne bi " +#~ "bil noben ohranjevalnik zaslona popolen brez njega. Najboljše deluje, če " +#~ "je vidno kaj barvnega. Pozor: če se učinek nadaljuje tudi potem, ko je " +#~ "ohranjevalnik ugasnjen, poiščite zdravniško pomoč. Avtorja David Wald in " +#~ "Vivek Hkera." + +#, fuzzy +#~ msgid "" +#~ "Draws a pulsing sequence of transparent stars, circles, and lines. " +#~ "Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "More \"discrete map\" systems, including new variants of Hopalong and " +#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen " +#~ "savers. Written by Tim Auckland; 1998." +#~ msgstr "" +#~ "Več sistemov »diskretnih zemljevidov«, vključno z novimi variantami " +#~ "Hopalonga in Julije ter še nekaj drugih. Napisal Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "This draws the path traced out by a point on the edge of a circle. That " +#~ "circle rotates around a point on the rim of another circle, and so on, " +#~ "several times. These were the basis for the pre-heliocentric model of " +#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle " +#~ "Written by James Youngman; 1998." +#~ msgstr "" +#~ "Ta program nariše pot točke roba kroga. Ta krog kroži okoli točke roba " +#~ "drugega kroga in tako naprej. To so bile osnove predheliocentričnega " +#~ "modela planetarnega gibanja. Napisal James Youngman." + +#, fuzzy +#~ msgid "" +#~ "Draws various rotating extruded shapes that twist around, lengthen, and " +#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie " +#~ "Zawinski; 1999." +#~ msgstr "" +#~ "Nariše različne vrteče se ektrudirane oblike, ki se obračajo, " +#~ "podaljšujejo on izvračajo. Ustvaril David Konerding iz vzorcev, ki so " +#~ "prišli s knjižnico GL Extrusion od Linasa Vepstasa." + +#, fuzzy +#~ msgid "" +#~ "Draws what looks like a waving ribbon following a sinusoidal path. " +#~ "Written by Bas van Gaalen and Charles Vidal; 1997." +#~ msgstr "" +#~ "Nariše valujoč trak, ki sledi sinusni poti. Napisala Bas van Gaalen in " +#~ "Charles Vidal." + +#, fuzzy +#~ msgid "" +#~ "Draws successive pages of text. The lines flip in and out in a soothing " +#~ "3D pattern. Written by Jamie Zawinski; 2005." +#~ msgstr "" +#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. " +#~ "Avtor Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah " +#~ "Pease; 2000." +#~ msgstr "" +#~ "Nariše kodrajoče se valove na vrteči žični mreži s pomočjo GL. Avtor " +#~ "Josiah Pease." + +#, fuzzy +#~ msgid "" +#~ "Draws a planet bouncing around in space. The built-in image is a map of " +#~ "the earth (extracted from `xearth'), but you can wrap any texture around " +#~ "the sphere, e.g., the planetary textures that come with `ssystem'. " +#~ "Written by David Konerding; 1998." +#~ msgstr "" +#~ "Nariše planet, ki se odbija po prostori. Napisal David Konerding. " +#~ "Vgrajena slika je zemljevid Zemlje (iz »xearth«), lahko pa okoli sfere " +#~ "ovijete katerokoli teksturo, npr. planetarne teksture, ki so prišle s " +#~ "»ssystem«." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" " +#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik" +#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; " +#~ "2002." +#~ msgstr "" +#~ "Nariše simulacijo Rubikove uganke s kačo. Avtorji: Jamie Wilkinson, " +#~ "Andrew Bennetts in Peter Aylett." + +#, fuzzy +#~ msgid "" +#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs " +#~ "change shape as they wander around the screen, and they are translucent, " +#~ "so you can see the lower blobs through the higher ones, and when one " +#~ "passes over another, their colors merge. I got the idea for this from a " +#~ "mouse pad I had once, which achieved the same kind of effect in real life " +#~ "by having several layers of plastic with colored oil between them. " +#~ "Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "To nariše niz animiranih, prosojnih, amebam podobnih mehurčkov. Mehurčki " +#~ "spreminjajo obliko med potovanjem po zaslonu, so pa prosojni, da lahko " +#~ "vidite spodnje mehurčke skozi zgornje, ko pa en preide prek drugega, se " +#~ "njuni barvi združita. To idejo sem dobil iz zanimive miškine podloge, ki " +#~ "jo imam. Ta v resnici doseže podoben učinek, ker ima več plasti plastike " +#~ "z barvnim oljem med njimi. Napisal Jamie Zawinski. " + +#, fuzzy +#~ msgid "" +#~ "This draws a simple orbital simulation. With trails enabled, it looks " +#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997." +#~ msgstr "" +#~ "Ta program nariše preprosto orbitalno simulacijo. Če vklopite sledi, " +#~ "izgleda podobno kot fotografije oblačne sobe. Avtor Greg Bowering." + +#, fuzzy +#~ msgid "" +#~ "Draws random colored, stippled and transparent rectangles. Written by " +#~ "Jamie Zawinski; 1992." +#~ msgstr "" +#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://" +#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993." +#~ msgstr "" +#~ "To nariše psihadelične krožne vzorce, ki jih je težko gledato. Lahko tudi " +#~ "animira nadzorne točke, vendar to porabi veliko moči CPE in pasovne " +#~ "širine. Napisal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This draws lacy fractal patterns based on iteration in the imaginary " +#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" " +#~ "screen saver. Written by Patrick Naughton; 1992." +#~ msgstr "" +#~ "To nariše čipkaste fraktalne vzorce na osnovi iteracij v imaginarni " +#~ "ravnini iz članka iz leta 1986 v Scientific American. Večinoma napisal " +#~ "Patrick Naughton." + +#, fuzzy +#~ msgid "" +#~ "This generates random cloud-like patterns. The idea is to take four " +#~ "points on the edge of the image, and assign each a random \"elevation\". " +#~ "Then find the point between them, and give it a value which is the " +#~ "average of the other four, plus some small random offset. Coloration is " +#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; " +#~ "1992." +#~ msgstr "" +#~ "To ustavi naključne oblačne vzorce. Videz se precej razlikuje v " +#~ "enobarvnem in bnarvnem načinu. Osnovna ideja je, da se vzame štiri točke " +#~ "na robu slike in vsaki dodeli naključno »višino«. Nato se najdejo štiri " +#~ "točke med njimi in se jim da povprečno vrednost prejšnjih štirih z " +#~ "manjšim odmikom. Barvanje je nato narejeno v odvisnosti od višine. Izbira " +#~ "barve je narejena tako, da se poveže višina z odtenkom, nasičenostjo ali " +#~ "svetlostjo, nato pa se dodelijo naključne vrednosti drugim. Način " +#~ "»svetlosti« ustvarja vzorce, podobne oblakom, drugi pa naredijo slike, ki " +#~ "so podobne termalnim kartam ali kartam računalniške tomografije. Napisala " +#~ "Juergen Nickelsen in Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap " +#~ "Written by Tim Auckland and Jamie Zawinski; 2002." +#~ msgstr "Nariše žonglerja. Avtor Tim Auckland." + +#, fuzzy +#~ msgid "" +#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, " +#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en." +#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998." +#~ msgstr "" +#~ "Animira simulacijo Lemarchandove škatle, ki se sama razrešuje. Potrebuje " +#~ "Open GL in računalnik z dovolj hitro strojno opremo s podporo teksturnim " +#~ "kartam. Opozorilo: včasih odpira vrata. Napisal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Generates loop-shaped colonies that spawn, age, and eventually die. " +#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; " +#~ "1999." +#~ msgstr "" +#~ "Ustvari lisaste kolonije, ki se izležejo, starajo in sčasoma umrejo. " +#~ "Avtor David Bagley." + +#, fuzzy +#~ msgid "" +#~ "This draws the three-dimensional variant of the recursive Menger Gasket, " +#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. " +#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/" +#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "To nariše tridimenzionalno različico Mengerjevega gasketa, fraktalnega " +#~ "objekta na osnovi kocke, ki je analogen Sierpinskemu tetrahedronu. " +#~ "Napisal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws several different representations of molecules. Some common " +#~ "molecules are built in, and it can also read PDB (Protein Data Bank) " +#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_" +#~ "%28file_format%29 Written by Jamie Zawinski; 2001." +#~ msgstr "" +#~ "Nariše več predstavitev molekul. Nekaj pogostih molekul je že vgrajenih, " +#~ "lahko pa tudi prebere datoteke PDB (Protein Data Base). Napisal Jamie " +#~ "Zawinski." + +#, fuzzy +#~ msgid "" +#~ "This simulates colonies of mold growing in a petri dish. Growing colored " +#~ "circles overlap and leave spiral interference in their wake. Written by " +#~ "Dan Bornstein; 1999." +#~ msgstr "" +#~ "Simulira kolonije plesni, ki rastejo na posodi. Rastoči barvni krogi se " +#~ "prekrivajo in puščajo spiralne vzorce. Avtor Dan Bornstein." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of an old terminal, with large pixels and long-sustain " +#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it " +#~ "as an application instead of as a screen saver and you can use it as a " +#~ "terminal. Written by Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Nariše simulacijo starega terminala z velikimi pikami in dolgo obstojnim " +#~ "fosforjem. Lahko teče katerikoli program za izvor prikazanega besedila.\n" +#~ "Napisal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws some intersecting planes, making use of alpha blending, fog, " +#~ "textures, and mipmaps. Written by David Konerding; 1999." +#~ msgstr "" +#~ "Nariše nekaj presekajočih ravnin in uporablja še mehčanje alfa, meglo, " +#~ "teksture in mipmape ter prikazatelj »sličic na sekundo«, da ocenite " +#~ "hitrost grafične kartice. Potrebuje OpenGL. Napisal David Konerding." + +#, fuzzy +#~ msgid "" +#~ "Draws a grid of growing square-like shapes that, once they overtake each " +#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. " +#~ "Written by Scott Draves; 1997." +#~ msgstr "" +#~ "Še ena variacija programa »Bomba« Scotta Dravesa. To nariše mrežo " +#~ "rastočih oblik, podobnih kvadratom, ki se med medsebojnim prehitevanjem " +#~ "nepredvidljivo obnašajo. »RD« pomeni reakcija-difuzija." + +#, fuzzy +#~ msgid "" +#~ "Creates a collage of rotated and scaled portions of the screen. Written " +#~ "by Claudio Matsuoka; 2001." +#~ msgstr "" +#~ "Ustvari kolaž zavrtenih in spremenjenih delov zaslona. Napisal Claudio " +#~ "Matsuoka." + +#, fuzzy +#~ msgid "" +#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly " +#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" " +#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by " +#~ "Marcelo Vianna; 1997." +#~ msgstr "" +#~ "Nariše Rubikovo kocko, ki se vrti v treh dimenzijah in ponavljajoče " +#~ "razmešuje in razrešuje. Še en dober programček za GL od Marcela Vianne." + +#, fuzzy +#~ msgid "" +#~ "This draws the two-dimensional variant of the recursive Sierpinski " +#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en." +#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997." +#~ msgstr "" +#~ "Nariše dvodimenzionalno različico rekurzivnega Sierpinskega trikotnega " +#~ "fraktala. Napisal Desmond Daignault." + +#, fuzzy +#~ msgid "" +#~ "Draws a spotlight scanning across a black screen, illuminating the " +#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz " +#~ "and Jamie Zawinski; 1999." +#~ msgstr "" +#~ "Nariše žaromet, ki preiskuje črn zaslon in osvetljuje namizje. Avtor Rick " +#~ "Schultz." + +#, fuzzy +#~ msgid "" +#~ "Draws a set of interacting, square-spiral-producing automata. The spirals " +#~ "grow outward until they hit something, then they go around it. Written by " +#~ "Jeff Epler; 1999." +#~ msgstr "" +#~ "Nariše niz med samo delujočih avtomatov, ki ustvarjajo kvadratne spirale. " +#~ "Spirale rastejo navzven, dokler ne trčijo ob nekaj, nato pa gredo okoli " +#~ "te ovire. Napisal Jeff Epler." + +#, fuzzy +#~ msgid "" +#~ "This generates a sequence of undulating, throbbing, star-like patterns " +#~ "which pulsate, rotate, and turn inside out. Another display mode uses " +#~ "these shapes to lay down a field of colors, which are then cycled. The " +#~ "motion is very organic. Written by Jamie Zawinski; 1997." +#~ msgstr "" +#~ "To ustvarja zaporedje potujočih, utripajočih vzorcev, podobnih zvezdam, " +#~ "ki utripajo, se vrtijo in obračajo iz znotraj navzven. Drug način prikaza " +#~ "uporablja te oblike za polaganje barvnih polj, ki se nato cilkično " +#~ "spreminjajo. To gibanje je zelo organsko. Napisal Jamie Zawinski." + +#, fuzzy +#~ msgid "" +#~ "Draws a stream of text slowly scrolling into the distance at an angle, " +#~ "over a star field, like at the beginning of the movie of the same name. " +#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie " +#~ "Zawinski and Claudio Matauoka; 2001." +#~ msgstr "" +#~ "Nariše tok besedila, ki počasi drsi v daljavo pod kotom nad zvezdnim " +#~ "poljem kot v filmu z istim imenom. Napisala Jamie Zawinski in Claudio " +#~ "Matauoka." + +#, fuzzy +#~ msgid "" +#~ "This draws iterations to strange attractors: it's a colorful, " +#~ "unpredictably-animating swarm of dots that swoops and twists around. " +#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by " +#~ "Massimino Pascal; 1997." +#~ msgstr "" +#~ "Nariše čudne atraktorje: barvno, nepredvidljivo polje pik, ki se " +#~ "izmenjujejo in vrtijo druga okoli druge. Gibanje je zelo lepo. Avtor " +#~ "Massimino Pascal." + +#, fuzzy +#~ msgid "" +#~ "This draws line- and arc-based truchet patterns that tile the screen. " +#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998." +#~ msgstr "" +#~ "To nariše Truchejeve vzorce na osnovi črt in lokov, ki so porazdeljeni po " +#~ "zaslonu. Avtor Adrian Likins." + +#, fuzzy +#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001." +#~ msgstr "Nariše črvje zavoje. Avtor Tyler Pierce." + +#, fuzzy +#~ msgid "" +#~ "This is a shell script that grabs a frame of video from the system's " +#~ "video input, and then uses some PBM filters (chosen at random) to " +#~ "manipulate and recombine the video frame in various ways (edge detection, " +#~ "subtracting the image from a rotated version of itself, etc.) Then it " +#~ "displays that image for a few seconds, and does it again. This works " +#~ "really well if you just feed broadcast television into it. Written by " +#~ "Jamie Zawinski; 1998." +#~ msgstr "" +#~ "To je pravzaprav samo lupinski skript, ki zagrabi sličico videa iz " +#~ "sistemskega video vhoda, nato pa uporabi nekaj filtrov PBM (naključno " +#~ "izbranih), da spremeni to sličico na različne načine (zaznavanje robov, " +#~ "odštevanje slike od zavrtene različice sebe ipd.). Nato to sliko prikaže " +#~ "za nekaj sekund in postopek ponovi. To deluje zelo dobro, če je vide vhod " +#~ "televizijsko oddajanje." + +#, fuzzy +#~ msgid "" +#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/" +#~ "wiki/Random_walk Written by Rick Campbell; 1999." +#~ msgstr "" +#~ "Nariše lep naključen sprehod v različnih oblikah. Napisal Rick Campbell." + +#, fuzzy +#~ msgid "" +#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The " +#~ "strength of each forcefield changes continuously, and it is also switched " +#~ "on and off at random. Written by Paul 'Joey' Clark; 2001." +#~ msgstr "" +#~ "Plavajoče zvezde se obnašajo po mešanici različnih silnih polj v 2D. Moč " +#~ "vsakega silnega polja se neprestano spreminja in se lahko tudi naključno " +#~ "izklopi. Napisal Paul 'Joey' Clark." + +#, fuzzy +#~ msgid "" +#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image " +#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999." +#~ msgstr "" +#~ "Nariše simulacijo pulzirajočega ognja. Lahko vzame tudi drugo sliko in jo " +#~ "»zažge«. Napisal Carsten Haitzler, popravljalo jo je mnogo drugih." + +#, fuzzy +#~ msgid "" +#~ "Draws a few swarms of critters flying around the screen, with faded color " +#~ "trails behind them. Written by Chris Leger; 2000." +#~ msgstr "" +#~ "Nariše nekaj rojev črt, ki potujejo po zaslonu, z lepimi pojemajočimi " +#~ "barvnimi sledmi za njimi. Napisal Chris Leger." + +#, fuzzy +#~ msgid "" +#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses" +#~ "\" option, the result is like looking through many overlapping lenses " +#~ "rather than just a simple zoom. Written by James Macnicol; 2001." +#~ msgstr "" +#~ "Poveča del zaslona in se nato premika naokoli. Z možnostjo -lenses je " +#~ "rezultat podoben gledanju skozi več prekrivajočih se leč. Napisal James " +#~ "Macnicol." + #~ msgid "Random Cell Shape" #~ msgstr "Naključna oblika celic" |