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-rw-r--r--tde-i18n-sl/messages/tdeartwork/kxsconfig.po1080
1 files changed, 540 insertions, 540 deletions
diff --git a/tde-i18n-sl/messages/tdeartwork/kxsconfig.po b/tde-i18n-sl/messages/tdeartwork/kxsconfig.po
index c8b13ed273a..4ead24ff918 100644
--- a/tde-i18n-sl/messages/tdeartwork/kxsconfig.po
+++ b/tde-i18n-sl/messages/tdeartwork/kxsconfig.po
@@ -8750,546 +8750,6 @@ msgstr ""
#, fuzzy
#~ msgid ""
-#~ "Draws a few views of a few ants walking around in a simple maze. Written "
-#~ "by Blair Tennessy; 2005."
-#~ msgstr ""
-#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. "
-#~ "Avtor Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
-#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
-#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
-#~ "Written by Allan R. Wilks and David Bagley; 2002."
-#~ msgstr ""
-#~ "Zapolni velik krog z manjšimi, da predstavi Descartesov teorem kroga. "
-#~ "Napisala Allan R. Wilks in David Bagley."
-
-#, fuzzy
-#~ msgid ""
-#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
-#~ "Mark Kilgard; 1998."
-#~ msgstr ""
-#~ "To je xfishtank: GL animacija z večjim številom morskih psov, delfinov in "
-#~ "kitov. Plavalna gibanja so odlična. Prvotno napisal Mark Kilgard."
-
-#, fuzzy
-#~ msgid ""
-#~ "Uses a simple simple motion model to generate many different display "
-#~ "modes. The control points attract each other up to a certain distance, "
-#~ "and then begin to repel each other. The attraction/repulsion is "
-#~ "proportional to the distance between any two particles, similar to the "
-#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
-#~ "Pezaris; 1992."
-#~ msgstr ""
-#~ "Podobno kot qix uporablja ta prepost model gibanja za ustvarjanje mnogih "
-#~ "različnih načinov prikaza. Nadzorne točke privlačijo druga drugo do "
-#~ "določene razdalje in potem začnejo odbijati druga drugo. Privlačnost/"
-#~ "odbojnost je sorazmerna glede na razdaljo med dvema delcema, podobno kot "
-#~ "pri močnih in šibkih jedrskih silah. Eden od najbolj zanimivih načinov za "
-#~ "opazovanje tega programčka je kot odbijajoče se žoge, ker je njihovo "
-#~ "gibanje in medsebojni vpliv tako nenavaden. Včasih bosta dve žogi prešli "
-#~ "v tesno orbito ena okoli druge, ki jo bo kasneje prekinila tretja ali rob "
-#~ "zaslona. Izgled je izredno kaotičen. Avtor Jamie Zawinski, temelji na "
-#~ "kodi Lisp, katere avtor je John Pezaris."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
-#~ "colored circles) doing battle in front of a moving star field. Written by "
-#~ "Jonathan Lin; 1999."
-#~ msgstr ""
-#~ "Izrisuje simulacijo letečih vesoljskih robotov (ki so premeteno "
-#~ "preoblečeni v barvne kroge), ki se bojujejo pred premikajočim zvezdnim "
-#~ "poljem. Napisal Jonathan Lin."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws what looks like a spinning, deforming balloon with varying-"
-#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
-#~ "1997."
-#~ msgstr ""
-#~ "To nariše nekaj, kar izgleda kot vrteči se, deformiran balon z različno "
-#~ "velikimi lisami na njegovi nevidni površini. Avtor Jeremie Petit."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
-#~ "Grieken; 2002."
-#~ msgstr ""
-#~ "Nariše škatlo, polno tridimenzionalno odbijajočih se žog, ki "
-#~ "eksplodirajo. Avtor Sander van Grieken."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random color-cycling inter-braided concentric circles. Written by "
-#~ "John Neil; 1997."
-#~ msgstr ""
-#~ "Nariše naključno pobarvane prepletene koncentrične kroge. Avtor John Neil."
-
-#, fuzzy
-#~ msgid ""
-#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
-#~ "emulation, BSOD simulates popular screen savers from a number of less "
-#~ "robust operating systems. Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "BSOD je okrajšava za »Modri zaslon smrti.« Kot najboljša emulacija v "
-#~ "osebnih računalnikih, ta programček simulira popularne ohranjevalnike "
-#~ "zaslona iz ostalih manj robustnih operacijskih sistemov. Avtor Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
-#~ "the screen, with transparency and specular reflections. Written by "
-#~ "Richard Jones; 1998."
-#~ msgstr ""
-#~ "Nariše tok dvigajajočih se 3D mehurčkov, ki se dvigajo proti vrhu "
-#~ "zaslona, z lepimi zrcalnimi odsevi. Avtor Richard Jones."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
-#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
-#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
-#~ msgstr ""
-#~ "Nariše Escherjevo »Nemogočo kletko«, 3D inačico Möbiusovega traka in jo v "
-#~ "vrti v treh dimenzijah. Avtor Marcelo Vianna."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
-#~ "2001."
-#~ msgstr "Animira serijo 3D elektronskih komponent. Avtor Ben Buxton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a compass, with all elements spinning about randomly, for that "
-#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Nariše kompas z vsemi vrtečimi elementi, ki se naključno vrtijo. Za tisti "
-#~ "»izgubljeni in neprijetni« občutek. Avtor Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
-#~ "patterns undulating across their surfaces. It's sort of a cubist "
-#~ "Lavalite. Written by Jamie Zawinski; 2002."
-#~ msgstr ""
-#~ "Nariše utripajoči komplet prekrivajočih se škatel z vedno spreminjajočimi "
-#~ "se vzorci čez njihovo površino. Je vrsta kubistične Lavalite. Avtor Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This takes an image and makes it melt. You've no doubt seen this effect "
-#~ "before, but no screensaver would really be complete without it. It works "
-#~ "best if there's something colorful visible. Warning, if the effect "
-#~ "continues after the screen saver is off, seek medical attention. Written "
-#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
-#~ msgstr ""
-#~ "Vzame sliko in jo stopi. Nedvomno ste že videli ta učinek, vendar ne bi "
-#~ "bil noben ohranjevalnik zaslona popolen brez njega. Najboljše deluje, če "
-#~ "je vidno kaj barvnega. Pozor: če se učinek nadaljuje tudi potem, ko je "
-#~ "ohranjevalnik ugasnjen, poiščite zdravniško pomoč. Avtorja David Wald in "
-#~ "Vivek Hkera."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
-#~ "Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "More \"discrete map\" systems, including new variants of Hopalong and "
-#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
-#~ "savers. Written by Tim Auckland; 1998."
-#~ msgstr ""
-#~ "Več sistemov »diskretnih zemljevidov«, vključno z novimi variantami "
-#~ "Hopalonga in Julije ter še nekaj drugih. Napisal Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the path traced out by a point on the edge of a circle. That "
-#~ "circle rotates around a point on the rim of another circle, and so on, "
-#~ "several times. These were the basis for the pre-heliocentric model of "
-#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
-#~ "Written by James Youngman; 1998."
-#~ msgstr ""
-#~ "Ta program nariše pot točke roba kroga. Ta krog kroži okoli točke roba "
-#~ "drugega kroga in tako naprej. To so bile osnove predheliocentričnega "
-#~ "modela planetarnega gibanja. Napisal James Youngman."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
-#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
-#~ "Zawinski; 1999."
-#~ msgstr ""
-#~ "Nariše različne vrteče se ektrudirane oblike, ki se obračajo, "
-#~ "podaljšujejo on izvračajo. Ustvaril David Konerding iz vzorcev, ki so "
-#~ "prišli s knjižnico GL Extrusion od Linasa Vepstasa."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
-#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
-#~ msgstr ""
-#~ "Nariše valujoč trak, ki sledi sinusni poti. Napisala Bas van Gaalen in "
-#~ "Charles Vidal."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws successive pages of text. The lines flip in and out in a soothing "
-#~ "3D pattern. Written by Jamie Zawinski; 2005."
-#~ msgstr ""
-#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. "
-#~ "Avtor Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
-#~ "Pease; 2000."
-#~ msgstr ""
-#~ "Nariše kodrajoče se valove na vrteči žični mreži s pomočjo GL. Avtor "
-#~ "Josiah Pease."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a planet bouncing around in space. The built-in image is a map of "
-#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
-#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
-#~ "Written by David Konerding; 1998."
-#~ msgstr ""
-#~ "Nariše planet, ki se odbija po prostori. Napisal David Konerding. "
-#~ "Vgrajena slika je zemljevid Zemlje (iz »xearth«), lahko pa okoli sfere "
-#~ "ovijete katerokoli teksturo, npr. planetarne teksture, ki so prišle s "
-#~ "»ssystem«."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
-#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
-#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
-#~ "2002."
-#~ msgstr ""
-#~ "Nariše simulacijo Rubikove uganke s kačo. Avtorji: Jamie Wilkinson, "
-#~ "Andrew Bennetts in Peter Aylett."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
-#~ "change shape as they wander around the screen, and they are translucent, "
-#~ "so you can see the lower blobs through the higher ones, and when one "
-#~ "passes over another, their colors merge. I got the idea for this from a "
-#~ "mouse pad I had once, which achieved the same kind of effect in real life "
-#~ "by having several layers of plastic with colored oil between them. "
-#~ "Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "To nariše niz animiranih, prosojnih, amebam podobnih mehurčkov. Mehurčki "
-#~ "spreminjajo obliko med potovanjem po zaslonu, so pa prosojni, da lahko "
-#~ "vidite spodnje mehurčke skozi zgornje, ko pa en preide prek drugega, se "
-#~ "njuni barvi združita. To idejo sem dobil iz zanimive miškine podloge, ki "
-#~ "jo imam. Ta v resnici doseže podoben učinek, ker ima več plasti plastike "
-#~ "z barvnim oljem med njimi. Napisal Jamie Zawinski. "
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a simple orbital simulation. With trails enabled, it looks "
-#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
-#~ msgstr ""
-#~ "Ta program nariše preprosto orbitalno simulacijo. Če vklopite sledi, "
-#~ "izgleda podobno kot fotografije oblačne sobe. Avtor Greg Bowering."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random colored, stippled and transparent rectangles. Written by "
-#~ "Jamie Zawinski; 1992."
-#~ msgstr ""
-#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
-#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
-#~ msgstr ""
-#~ "To nariše psihadelične krožne vzorce, ki jih je težko gledato. Lahko tudi "
-#~ "animira nadzorne točke, vendar to porabi veliko moči CPE in pasovne "
-#~ "širine. Napisal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws lacy fractal patterns based on iteration in the imaginary "
-#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
-#~ "screen saver. Written by Patrick Naughton; 1992."
-#~ msgstr ""
-#~ "To nariše čipkaste fraktalne vzorce na osnovi iteracij v imaginarni "
-#~ "ravnini iz članka iz leta 1986 v Scientific American. Večinoma napisal "
-#~ "Patrick Naughton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates random cloud-like patterns. The idea is to take four "
-#~ "points on the edge of the image, and assign each a random \"elevation\". "
-#~ "Then find the point between them, and give it a value which is the "
-#~ "average of the other four, plus some small random offset. Coloration is "
-#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
-#~ "1992."
-#~ msgstr ""
-#~ "To ustavi naključne oblačne vzorce. Videz se precej razlikuje v "
-#~ "enobarvnem in bnarvnem načinu. Osnovna ideja je, da se vzame štiri točke "
-#~ "na robu slike in vsaki dodeli naključno »višino«. Nato se najdejo štiri "
-#~ "točke med njimi in se jim da povprečno vrednost prejšnjih štirih z "
-#~ "manjšim odmikom. Barvanje je nato narejeno v odvisnosti od višine. Izbira "
-#~ "barve je narejena tako, da se poveže višina z odtenkom, nasičenostjo ali "
-#~ "svetlostjo, nato pa se dodelijo naključne vrednosti drugim. Način "
-#~ "»svetlosti« ustvarja vzorce, podobne oblakom, drugi pa naredijo slike, ki "
-#~ "so podobne termalnim kartam ali kartam računalniške tomografije. Napisala "
-#~ "Juergen Nickelsen in Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
-#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
-#~ msgstr "Nariše žonglerja. Avtor Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
-#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
-#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "Animira simulacijo Lemarchandove škatle, ki se sama razrešuje. Potrebuje "
-#~ "Open GL in računalnik z dovolj hitro strojno opremo s podporo teksturnim "
-#~ "kartam. Opozorilo: včasih odpira vrata. Napisal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
-#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
-#~ "1999."
-#~ msgstr ""
-#~ "Ustvari lisaste kolonije, ki se izležejo, starajo in sčasoma umrejo. "
-#~ "Avtor David Bagley."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
-#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
-#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
-#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "To nariše tridimenzionalno različico Mengerjevega gasketa, fraktalnega "
-#~ "objekta na osnovi kocke, ki je analogen Sierpinskemu tetrahedronu. "
-#~ "Napisal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws several different representations of molecules. Some common "
-#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
-#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
-#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "Nariše več predstavitev molekul. Nekaj pogostih molekul je že vgrajenih, "
-#~ "lahko pa tudi prebere datoteke PDB (Protein Data Base). Napisal Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
-#~ "circles overlap and leave spiral interference in their wake. Written by "
-#~ "Dan Bornstein; 1999."
-#~ msgstr ""
-#~ "Simulira kolonije plesni, ki rastejo na posodi. Rastoči barvni krogi se "
-#~ "prekrivajo in puščajo spiralne vzorce. Avtor Dan Bornstein."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
-#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
-#~ "as an application instead of as a screen saver and you can use it as a "
-#~ "terminal. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Nariše simulacijo starega terminala z velikimi pikami in dolgo obstojnim "
-#~ "fosforjem. Lahko teče katerikoli program za izvor prikazanega besedila.\n"
-#~ "Napisal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws some intersecting planes, making use of alpha blending, fog, "
-#~ "textures, and mipmaps. Written by David Konerding; 1999."
-#~ msgstr ""
-#~ "Nariše nekaj presekajočih ravnin in uporablja še mehčanje alfa, meglo, "
-#~ "teksture in mipmape ter prikazatelj »sličic na sekundo«, da ocenite "
-#~ "hitrost grafične kartice. Potrebuje OpenGL. Napisal David Konerding."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a grid of growing square-like shapes that, once they overtake each "
-#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
-#~ "Written by Scott Draves; 1997."
-#~ msgstr ""
-#~ "Še ena variacija programa »Bomba« Scotta Dravesa. To nariše mrežo "
-#~ "rastočih oblik, podobnih kvadratom, ki se med medsebojnim prehitevanjem "
-#~ "nepredvidljivo obnašajo. »RD« pomeni reakcija-difuzija."
-
-#, fuzzy
-#~ msgid ""
-#~ "Creates a collage of rotated and scaled portions of the screen. Written "
-#~ "by Claudio Matsuoka; 2001."
-#~ msgstr ""
-#~ "Ustvari kolaž zavrtenih in spremenjenih delov zaslona. Napisal Claudio "
-#~ "Matsuoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
-#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
-#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
-#~ "Marcelo Vianna; 1997."
-#~ msgstr ""
-#~ "Nariše Rubikovo kocko, ki se vrti v treh dimenzijah in ponavljajoče "
-#~ "razmešuje in razrešuje. Še en dober programček za GL od Marcela Vianne."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the two-dimensional variant of the recursive Sierpinski "
-#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
-#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
-#~ msgstr ""
-#~ "Nariše dvodimenzionalno različico rekurzivnega Sierpinskega trikotnega "
-#~ "fraktala. Napisal Desmond Daignault."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a spotlight scanning across a black screen, illuminating the "
-#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
-#~ "and Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "Nariše žaromet, ki preiskuje črn zaslon in osvetljuje namizje. Avtor Rick "
-#~ "Schultz."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
-#~ "grow outward until they hit something, then they go around it. Written by "
-#~ "Jeff Epler; 1999."
-#~ msgstr ""
-#~ "Nariše niz med samo delujočih avtomatov, ki ustvarjajo kvadratne spirale. "
-#~ "Spirale rastejo navzven, dokler ne trčijo ob nekaj, nato pa gredo okoli "
-#~ "te ovire. Napisal Jeff Epler."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates a sequence of undulating, throbbing, star-like patterns "
-#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
-#~ "these shapes to lay down a field of colors, which are then cycled. The "
-#~ "motion is very organic. Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "To ustvarja zaporedje potujočih, utripajočih vzorcev, podobnih zvezdam, "
-#~ "ki utripajo, se vrtijo in obračajo iz znotraj navzven. Drug način prikaza "
-#~ "uporablja te oblike za polaganje barvnih polj, ki se nato cilkično "
-#~ "spreminjajo. To gibanje je zelo organsko. Napisal Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
-#~ "over a star field, like at the beginning of the movie of the same name. "
-#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
-#~ "Zawinski and Claudio Matauoka; 2001."
-#~ msgstr ""
-#~ "Nariše tok besedila, ki počasi drsi v daljavo pod kotom nad zvezdnim "
-#~ "poljem kot v filmu z istim imenom. Napisala Jamie Zawinski in Claudio "
-#~ "Matauoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws iterations to strange attractors: it's a colorful, "
-#~ "unpredictably-animating swarm of dots that swoops and twists around. "
-#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
-#~ "Massimino Pascal; 1997."
-#~ msgstr ""
-#~ "Nariše čudne atraktorje: barvno, nepredvidljivo polje pik, ki se "
-#~ "izmenjujejo in vrtijo druga okoli druge. Gibanje je zelo lepo. Avtor "
-#~ "Massimino Pascal."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws line- and arc-based truchet patterns that tile the screen. "
-#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
-#~ msgstr ""
-#~ "To nariše Truchejeve vzorce na osnovi črt in lokov, ki so porazdeljeni po "
-#~ "zaslonu. Avtor Adrian Likins."
-
-#, fuzzy
-#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
-#~ msgstr "Nariše črvje zavoje. Avtor Tyler Pierce."
-
-#, fuzzy
-#~ msgid ""
-#~ "This is a shell script that grabs a frame of video from the system's "
-#~ "video input, and then uses some PBM filters (chosen at random) to "
-#~ "manipulate and recombine the video frame in various ways (edge detection, "
-#~ "subtracting the image from a rotated version of itself, etc.) Then it "
-#~ "displays that image for a few seconds, and does it again. This works "
-#~ "really well if you just feed broadcast television into it. Written by "
-#~ "Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "To je pravzaprav samo lupinski skript, ki zagrabi sličico videa iz "
-#~ "sistemskega video vhoda, nato pa uporabi nekaj filtrov PBM (naključno "
-#~ "izbranih), da spremeni to sličico na različne načine (zaznavanje robov, "
-#~ "odštevanje slike od zavrtene različice sebe ipd.). Nato to sliko prikaže "
-#~ "za nekaj sekund in postopek ponovi. To deluje zelo dobro, če je vide vhod "
-#~ "televizijsko oddajanje."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
-#~ "wiki/Random_walk Written by Rick Campbell; 1999."
-#~ msgstr ""
-#~ "Nariše lep naključen sprehod v različnih oblikah. Napisal Rick Campbell."
-
-#, fuzzy
-#~ msgid ""
-#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
-#~ "strength of each forcefield changes continuously, and it is also switched "
-#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
-#~ msgstr ""
-#~ "Plavajoče zvezde se obnašajo po mešanici različnih silnih polj v 2D. Moč "
-#~ "vsakega silnega polja se neprestano spreminja in se lahko tudi naključno "
-#~ "izklopi. Napisal Paul 'Joey' Clark."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
-#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
-#~ msgstr ""
-#~ "Nariše simulacijo pulzirajočega ognja. Lahko vzame tudi drugo sliko in jo "
-#~ "»zažge«. Napisal Carsten Haitzler, popravljalo jo je mnogo drugih."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a few swarms of critters flying around the screen, with faded color "
-#~ "trails behind them. Written by Chris Leger; 2000."
-#~ msgstr ""
-#~ "Nariše nekaj rojev črt, ki potujejo po zaslonu, z lepimi pojemajočimi "
-#~ "barvnimi sledmi za njimi. Napisal Chris Leger."
-
-#, fuzzy
-#~ msgid ""
-#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
-#~ "\" option, the result is like looking through many overlapping lenses "
-#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
-#~ msgstr ""
-#~ "Poveča del zaslona in se nato premika naokoli. Z možnostjo -lenses je "
-#~ "rezultat podoben gledanju skozi več prekrivajočih se leč. Napisal James "
-#~ "Macnicol."
-
-#, fuzzy
-#~ msgid ""
#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written "
#~ "by Jamie Zawinski; 2001."
#~ msgstr ""
@@ -10428,6 +9888,546 @@ msgstr ""
#~ "XTeeVee simulira različne težave s televizijo, med drugim sneg, izguba "
#~ "vertikalnega signala in testni vzorec. Napisal Greg Knauss."
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few views of a few ants walking around in a simple maze. Written "
+#~ "by Blair Tennessy; 2005."
+#~ msgstr ""
+#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. "
+#~ "Avtor Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
+#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
+#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
+#~ "Written by Allan R. Wilks and David Bagley; 2002."
+#~ msgstr ""
+#~ "Zapolni velik krog z manjšimi, da predstavi Descartesov teorem kroga. "
+#~ "Napisala Allan R. Wilks in David Bagley."
+
+#, fuzzy
+#~ msgid ""
+#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
+#~ "Mark Kilgard; 1998."
+#~ msgstr ""
+#~ "To je xfishtank: GL animacija z večjim številom morskih psov, delfinov in "
+#~ "kitov. Plavalna gibanja so odlična. Prvotno napisal Mark Kilgard."
+
+#, fuzzy
+#~ msgid ""
+#~ "Uses a simple simple motion model to generate many different display "
+#~ "modes. The control points attract each other up to a certain distance, "
+#~ "and then begin to repel each other. The attraction/repulsion is "
+#~ "proportional to the distance between any two particles, similar to the "
+#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
+#~ "Pezaris; 1992."
+#~ msgstr ""
+#~ "Podobno kot qix uporablja ta prepost model gibanja za ustvarjanje mnogih "
+#~ "različnih načinov prikaza. Nadzorne točke privlačijo druga drugo do "
+#~ "določene razdalje in potem začnejo odbijati druga drugo. Privlačnost/"
+#~ "odbojnost je sorazmerna glede na razdaljo med dvema delcema, podobno kot "
+#~ "pri močnih in šibkih jedrskih silah. Eden od najbolj zanimivih načinov za "
+#~ "opazovanje tega programčka je kot odbijajoče se žoge, ker je njihovo "
+#~ "gibanje in medsebojni vpliv tako nenavaden. Včasih bosta dve žogi prešli "
+#~ "v tesno orbito ena okoli druge, ki jo bo kasneje prekinila tretja ali rob "
+#~ "zaslona. Izgled je izredno kaotičen. Avtor Jamie Zawinski, temelji na "
+#~ "kodi Lisp, katere avtor je John Pezaris."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
+#~ "colored circles) doing battle in front of a moving star field. Written by "
+#~ "Jonathan Lin; 1999."
+#~ msgstr ""
+#~ "Izrisuje simulacijo letečih vesoljskih robotov (ki so premeteno "
+#~ "preoblečeni v barvne kroge), ki se bojujejo pred premikajočim zvezdnim "
+#~ "poljem. Napisal Jonathan Lin."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws what looks like a spinning, deforming balloon with varying-"
+#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
+#~ "1997."
+#~ msgstr ""
+#~ "To nariše nekaj, kar izgleda kot vrteči se, deformiran balon z različno "
+#~ "velikimi lisami na njegovi nevidni površini. Avtor Jeremie Petit."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
+#~ "Grieken; 2002."
+#~ msgstr ""
+#~ "Nariše škatlo, polno tridimenzionalno odbijajočih se žog, ki "
+#~ "eksplodirajo. Avtor Sander van Grieken."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random color-cycling inter-braided concentric circles. Written by "
+#~ "John Neil; 1997."
+#~ msgstr ""
+#~ "Nariše naključno pobarvane prepletene koncentrične kroge. Avtor John Neil."
+
+#, fuzzy
+#~ msgid ""
+#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
+#~ "emulation, BSOD simulates popular screen savers from a number of less "
+#~ "robust operating systems. Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "BSOD je okrajšava za »Modri zaslon smrti.« Kot najboljša emulacija v "
+#~ "osebnih računalnikih, ta programček simulira popularne ohranjevalnike "
+#~ "zaslona iz ostalih manj robustnih operacijskih sistemov. Avtor Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
+#~ "the screen, with transparency and specular reflections. Written by "
+#~ "Richard Jones; 1998."
+#~ msgstr ""
+#~ "Nariše tok dvigajajočih se 3D mehurčkov, ki se dvigajo proti vrhu "
+#~ "zaslona, z lepimi zrcalnimi odsevi. Avtor Richard Jones."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
+#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
+#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
+#~ msgstr ""
+#~ "Nariše Escherjevo »Nemogočo kletko«, 3D inačico Möbiusovega traka in jo v "
+#~ "vrti v treh dimenzijah. Avtor Marcelo Vianna."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
+#~ "2001."
+#~ msgstr "Animira serijo 3D elektronskih komponent. Avtor Ben Buxton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a compass, with all elements spinning about randomly, for that "
+#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Nariše kompas z vsemi vrtečimi elementi, ki se naključno vrtijo. Za tisti "
+#~ "»izgubljeni in neprijetni« občutek. Avtor Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
+#~ "patterns undulating across their surfaces. It's sort of a cubist "
+#~ "Lavalite. Written by Jamie Zawinski; 2002."
+#~ msgstr ""
+#~ "Nariše utripajoči komplet prekrivajočih se škatel z vedno spreminjajočimi "
+#~ "se vzorci čez njihovo površino. Je vrsta kubistične Lavalite. Avtor Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This takes an image and makes it melt. You've no doubt seen this effect "
+#~ "before, but no screensaver would really be complete without it. It works "
+#~ "best if there's something colorful visible. Warning, if the effect "
+#~ "continues after the screen saver is off, seek medical attention. Written "
+#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
+#~ msgstr ""
+#~ "Vzame sliko in jo stopi. Nedvomno ste že videli ta učinek, vendar ne bi "
+#~ "bil noben ohranjevalnik zaslona popolen brez njega. Najboljše deluje, če "
+#~ "je vidno kaj barvnega. Pozor: če se učinek nadaljuje tudi potem, ko je "
+#~ "ohranjevalnik ugasnjen, poiščite zdravniško pomoč. Avtorja David Wald in "
+#~ "Vivek Hkera."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
+#~ "Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "More \"discrete map\" systems, including new variants of Hopalong and "
+#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
+#~ "savers. Written by Tim Auckland; 1998."
+#~ msgstr ""
+#~ "Več sistemov »diskretnih zemljevidov«, vključno z novimi variantami "
+#~ "Hopalonga in Julije ter še nekaj drugih. Napisal Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the path traced out by a point on the edge of a circle. That "
+#~ "circle rotates around a point on the rim of another circle, and so on, "
+#~ "several times. These were the basis for the pre-heliocentric model of "
+#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
+#~ "Written by James Youngman; 1998."
+#~ msgstr ""
+#~ "Ta program nariše pot točke roba kroga. Ta krog kroži okoli točke roba "
+#~ "drugega kroga in tako naprej. To so bile osnove predheliocentričnega "
+#~ "modela planetarnega gibanja. Napisal James Youngman."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
+#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
+#~ "Zawinski; 1999."
+#~ msgstr ""
+#~ "Nariše različne vrteče se ektrudirane oblike, ki se obračajo, "
+#~ "podaljšujejo on izvračajo. Ustvaril David Konerding iz vzorcev, ki so "
+#~ "prišli s knjižnico GL Extrusion od Linasa Vepstasa."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
+#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
+#~ msgstr ""
+#~ "Nariše valujoč trak, ki sledi sinusni poti. Napisala Bas van Gaalen in "
+#~ "Charles Vidal."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws successive pages of text. The lines flip in and out in a soothing "
+#~ "3D pattern. Written by Jamie Zawinski; 2005."
+#~ msgstr ""
+#~ "Prikaže nekaj vrstic besedila, ki se vrtijo naokoli v trdni 3D pisavi. "
+#~ "Avtor Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
+#~ "Pease; 2000."
+#~ msgstr ""
+#~ "Nariše kodrajoče se valove na vrteči žični mreži s pomočjo GL. Avtor "
+#~ "Josiah Pease."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a planet bouncing around in space. The built-in image is a map of "
+#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
+#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
+#~ "Written by David Konerding; 1998."
+#~ msgstr ""
+#~ "Nariše planet, ki se odbija po prostori. Napisal David Konerding. "
+#~ "Vgrajena slika je zemljevid Zemlje (iz »xearth«), lahko pa okoli sfere "
+#~ "ovijete katerokoli teksturo, npr. planetarne teksture, ki so prišle s "
+#~ "»ssystem«."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
+#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
+#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
+#~ "2002."
+#~ msgstr ""
+#~ "Nariše simulacijo Rubikove uganke s kačo. Avtorji: Jamie Wilkinson, "
+#~ "Andrew Bennetts in Peter Aylett."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
+#~ "change shape as they wander around the screen, and they are translucent, "
+#~ "so you can see the lower blobs through the higher ones, and when one "
+#~ "passes over another, their colors merge. I got the idea for this from a "
+#~ "mouse pad I had once, which achieved the same kind of effect in real life "
+#~ "by having several layers of plastic with colored oil between them. "
+#~ "Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "To nariše niz animiranih, prosojnih, amebam podobnih mehurčkov. Mehurčki "
+#~ "spreminjajo obliko med potovanjem po zaslonu, so pa prosojni, da lahko "
+#~ "vidite spodnje mehurčke skozi zgornje, ko pa en preide prek drugega, se "
+#~ "njuni barvi združita. To idejo sem dobil iz zanimive miškine podloge, ki "
+#~ "jo imam. Ta v resnici doseže podoben učinek, ker ima več plasti plastike "
+#~ "z barvnim oljem med njimi. Napisal Jamie Zawinski. "
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a simple orbital simulation. With trails enabled, it looks "
+#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
+#~ msgstr ""
+#~ "Ta program nariše preprosto orbitalno simulacijo. Če vklopite sledi, "
+#~ "izgleda podobno kot fotografije oblačne sobe. Avtor Greg Bowering."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random colored, stippled and transparent rectangles. Written by "
+#~ "Jamie Zawinski; 1992."
+#~ msgstr ""
+#~ "Nariše naključno pobarvane in označene pravokotnike. Avtor Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
+#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
+#~ msgstr ""
+#~ "To nariše psihadelične krožne vzorce, ki jih je težko gledato. Lahko tudi "
+#~ "animira nadzorne točke, vendar to porabi veliko moči CPE in pasovne "
+#~ "širine. Napisal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws lacy fractal patterns based on iteration in the imaginary "
+#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
+#~ "screen saver. Written by Patrick Naughton; 1992."
+#~ msgstr ""
+#~ "To nariše čipkaste fraktalne vzorce na osnovi iteracij v imaginarni "
+#~ "ravnini iz članka iz leta 1986 v Scientific American. Večinoma napisal "
+#~ "Patrick Naughton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates random cloud-like patterns. The idea is to take four "
+#~ "points on the edge of the image, and assign each a random \"elevation\". "
+#~ "Then find the point between them, and give it a value which is the "
+#~ "average of the other four, plus some small random offset. Coloration is "
+#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
+#~ "1992."
+#~ msgstr ""
+#~ "To ustavi naključne oblačne vzorce. Videz se precej razlikuje v "
+#~ "enobarvnem in bnarvnem načinu. Osnovna ideja je, da se vzame štiri točke "
+#~ "na robu slike in vsaki dodeli naključno »višino«. Nato se najdejo štiri "
+#~ "točke med njimi in se jim da povprečno vrednost prejšnjih štirih z "
+#~ "manjšim odmikom. Barvanje je nato narejeno v odvisnosti od višine. Izbira "
+#~ "barve je narejena tako, da se poveže višina z odtenkom, nasičenostjo ali "
+#~ "svetlostjo, nato pa se dodelijo naključne vrednosti drugim. Način "
+#~ "»svetlosti« ustvarja vzorce, podobne oblakom, drugi pa naredijo slike, ki "
+#~ "so podobne termalnim kartam ali kartam računalniške tomografije. Napisala "
+#~ "Juergen Nickelsen in Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
+#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
+#~ msgstr "Nariše žonglerja. Avtor Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
+#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
+#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "Animira simulacijo Lemarchandove škatle, ki se sama razrešuje. Potrebuje "
+#~ "Open GL in računalnik z dovolj hitro strojno opremo s podporo teksturnim "
+#~ "kartam. Opozorilo: včasih odpira vrata. Napisal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
+#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
+#~ "1999."
+#~ msgstr ""
+#~ "Ustvari lisaste kolonije, ki se izležejo, starajo in sčasoma umrejo. "
+#~ "Avtor David Bagley."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
+#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
+#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
+#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "To nariše tridimenzionalno različico Mengerjevega gasketa, fraktalnega "
+#~ "objekta na osnovi kocke, ki je analogen Sierpinskemu tetrahedronu. "
+#~ "Napisal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws several different representations of molecules. Some common "
+#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
+#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
+#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "Nariše več predstavitev molekul. Nekaj pogostih molekul je že vgrajenih, "
+#~ "lahko pa tudi prebere datoteke PDB (Protein Data Base). Napisal Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
+#~ "circles overlap and leave spiral interference in their wake. Written by "
+#~ "Dan Bornstein; 1999."
+#~ msgstr ""
+#~ "Simulira kolonije plesni, ki rastejo na posodi. Rastoči barvni krogi se "
+#~ "prekrivajo in puščajo spiralne vzorce. Avtor Dan Bornstein."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
+#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
+#~ "as an application instead of as a screen saver and you can use it as a "
+#~ "terminal. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Nariše simulacijo starega terminala z velikimi pikami in dolgo obstojnim "
+#~ "fosforjem. Lahko teče katerikoli program za izvor prikazanega besedila.\n"
+#~ "Napisal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws some intersecting planes, making use of alpha blending, fog, "
+#~ "textures, and mipmaps. Written by David Konerding; 1999."
+#~ msgstr ""
+#~ "Nariše nekaj presekajočih ravnin in uporablja še mehčanje alfa, meglo, "
+#~ "teksture in mipmape ter prikazatelj »sličic na sekundo«, da ocenite "
+#~ "hitrost grafične kartice. Potrebuje OpenGL. Napisal David Konerding."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a grid of growing square-like shapes that, once they overtake each "
+#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
+#~ "Written by Scott Draves; 1997."
+#~ msgstr ""
+#~ "Še ena variacija programa »Bomba« Scotta Dravesa. To nariše mrežo "
+#~ "rastočih oblik, podobnih kvadratom, ki se med medsebojnim prehitevanjem "
+#~ "nepredvidljivo obnašajo. »RD« pomeni reakcija-difuzija."
+
+#, fuzzy
+#~ msgid ""
+#~ "Creates a collage of rotated and scaled portions of the screen. Written "
+#~ "by Claudio Matsuoka; 2001."
+#~ msgstr ""
+#~ "Ustvari kolaž zavrtenih in spremenjenih delov zaslona. Napisal Claudio "
+#~ "Matsuoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
+#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
+#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
+#~ "Marcelo Vianna; 1997."
+#~ msgstr ""
+#~ "Nariše Rubikovo kocko, ki se vrti v treh dimenzijah in ponavljajoče "
+#~ "razmešuje in razrešuje. Še en dober programček za GL od Marcela Vianne."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the two-dimensional variant of the recursive Sierpinski "
+#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
+#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
+#~ msgstr ""
+#~ "Nariše dvodimenzionalno različico rekurzivnega Sierpinskega trikotnega "
+#~ "fraktala. Napisal Desmond Daignault."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a spotlight scanning across a black screen, illuminating the "
+#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
+#~ "and Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "Nariše žaromet, ki preiskuje črn zaslon in osvetljuje namizje. Avtor Rick "
+#~ "Schultz."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
+#~ "grow outward until they hit something, then they go around it. Written by "
+#~ "Jeff Epler; 1999."
+#~ msgstr ""
+#~ "Nariše niz med samo delujočih avtomatov, ki ustvarjajo kvadratne spirale. "
+#~ "Spirale rastejo navzven, dokler ne trčijo ob nekaj, nato pa gredo okoli "
+#~ "te ovire. Napisal Jeff Epler."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates a sequence of undulating, throbbing, star-like patterns "
+#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
+#~ "these shapes to lay down a field of colors, which are then cycled. The "
+#~ "motion is very organic. Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "To ustvarja zaporedje potujočih, utripajočih vzorcev, podobnih zvezdam, "
+#~ "ki utripajo, se vrtijo in obračajo iz znotraj navzven. Drug način prikaza "
+#~ "uporablja te oblike za polaganje barvnih polj, ki se nato cilkično "
+#~ "spreminjajo. To gibanje je zelo organsko. Napisal Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
+#~ "over a star field, like at the beginning of the movie of the same name. "
+#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
+#~ "Zawinski and Claudio Matauoka; 2001."
+#~ msgstr ""
+#~ "Nariše tok besedila, ki počasi drsi v daljavo pod kotom nad zvezdnim "
+#~ "poljem kot v filmu z istim imenom. Napisala Jamie Zawinski in Claudio "
+#~ "Matauoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws iterations to strange attractors: it's a colorful, "
+#~ "unpredictably-animating swarm of dots that swoops and twists around. "
+#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
+#~ "Massimino Pascal; 1997."
+#~ msgstr ""
+#~ "Nariše čudne atraktorje: barvno, nepredvidljivo polje pik, ki se "
+#~ "izmenjujejo in vrtijo druga okoli druge. Gibanje je zelo lepo. Avtor "
+#~ "Massimino Pascal."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws line- and arc-based truchet patterns that tile the screen. "
+#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
+#~ msgstr ""
+#~ "To nariše Truchejeve vzorce na osnovi črt in lokov, ki so porazdeljeni po "
+#~ "zaslonu. Avtor Adrian Likins."
+
+#, fuzzy
+#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
+#~ msgstr "Nariše črvje zavoje. Avtor Tyler Pierce."
+
+#, fuzzy
+#~ msgid ""
+#~ "This is a shell script that grabs a frame of video from the system's "
+#~ "video input, and then uses some PBM filters (chosen at random) to "
+#~ "manipulate and recombine the video frame in various ways (edge detection, "
+#~ "subtracting the image from a rotated version of itself, etc.) Then it "
+#~ "displays that image for a few seconds, and does it again. This works "
+#~ "really well if you just feed broadcast television into it. Written by "
+#~ "Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "To je pravzaprav samo lupinski skript, ki zagrabi sličico videa iz "
+#~ "sistemskega video vhoda, nato pa uporabi nekaj filtrov PBM (naključno "
+#~ "izbranih), da spremeni to sličico na različne načine (zaznavanje robov, "
+#~ "odštevanje slike od zavrtene različice sebe ipd.). Nato to sliko prikaže "
+#~ "za nekaj sekund in postopek ponovi. To deluje zelo dobro, če je vide vhod "
+#~ "televizijsko oddajanje."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
+#~ "wiki/Random_walk Written by Rick Campbell; 1999."
+#~ msgstr ""
+#~ "Nariše lep naključen sprehod v različnih oblikah. Napisal Rick Campbell."
+
+#, fuzzy
+#~ msgid ""
+#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
+#~ "strength of each forcefield changes continuously, and it is also switched "
+#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
+#~ msgstr ""
+#~ "Plavajoče zvezde se obnašajo po mešanici različnih silnih polj v 2D. Moč "
+#~ "vsakega silnega polja se neprestano spreminja in se lahko tudi naključno "
+#~ "izklopi. Napisal Paul 'Joey' Clark."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
+#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
+#~ msgstr ""
+#~ "Nariše simulacijo pulzirajočega ognja. Lahko vzame tudi drugo sliko in jo "
+#~ "»zažge«. Napisal Carsten Haitzler, popravljalo jo je mnogo drugih."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few swarms of critters flying around the screen, with faded color "
+#~ "trails behind them. Written by Chris Leger; 2000."
+#~ msgstr ""
+#~ "Nariše nekaj rojev črt, ki potujejo po zaslonu, z lepimi pojemajočimi "
+#~ "barvnimi sledmi za njimi. Napisal Chris Leger."
+
+#, fuzzy
+#~ msgid ""
+#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
+#~ "\" option, the result is like looking through many overlapping lenses "
+#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
+#~ msgstr ""
+#~ "Poveča del zaslona in se nato premika naokoli. Z možnostjo -lenses je "
+#~ "rezultat podoben gledanju skozi več prekrivajočih se leč. Napisal James "
+#~ "Macnicol."
+
#~ msgid "Random Cell Shape"
#~ msgstr "Naključna oblika celic"