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-rw-r--r--tde-i18n-zh_TW/messages/tdeartwork/kxsconfig.po954
1 files changed, 477 insertions, 477 deletions
diff --git a/tde-i18n-zh_TW/messages/tdeartwork/kxsconfig.po b/tde-i18n-zh_TW/messages/tdeartwork/kxsconfig.po
index b376752e0fc..f5316d7e43b 100644
--- a/tde-i18n-zh_TW/messages/tdeartwork/kxsconfig.po
+++ b/tde-i18n-zh_TW/messages/tdeartwork/kxsconfig.po
@@ -8615,483 +8615,6 @@ msgstr ""
#, fuzzy
#~ msgid ""
-#~ "Draws a few views of a few ants walking around in a simple maze. Written "
-#~ "by Blair Tennessy; 2005."
-#~ msgstr "顯示幾行文字,以立體字型旋轉。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
-#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
-#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
-#~ "Written by Allan R. Wilks and David Bagley; 2002."
-#~ msgstr ""
-#~ "以小圈圈將大圈圈包起來,展示笛卡兒圓形理論。由 Allan R. Wilks 與 David "
-#~ "Bagley 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
-#~ "Mark Kilgard; 1998."
-#~ msgstr ""
-#~ "這是 xfishtank:許多海底生物如鯊魚、海豚與鯨魚的 GL 動畫。做得很棒。原始程"
-#~ "式由 Mark Kilgard 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Uses a simple simple motion model to generate many different display "
-#~ "modes. The control points attract each other up to a certain distance, "
-#~ "and then begin to repel each other. The attraction/repulsion is "
-#~ "proportional to the distance between any two particles, similar to the "
-#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
-#~ "Pezaris; 1992."
-#~ msgstr ""
-#~ "就像 qix,這個程式使用很簡單的移動模型來產生不同的顯示模式。控制點吸引彼此"
-#~ "到一定距離,然後再驅離彼此。這個吸引/驅離的因子是與任兩個粒子的距離比例有"
-#~ "關,就像是核子力的強弱。要觀察這個最簡單的方法就像是看彈力球,因為它們的動"
-#~ "作受彼此牽制所以顯得很怪異。有時兩顆球會變成在一個軌道上跑,直到第三者來打"
-#~ "斷它們,或是跑到螢幕的邊緣去。由 Jamie Zawinski 撰寫,根據 John Pezaris "
-#~ "的 Lisp 程式碼。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
-#~ "colored circles) doing battle in front of a moving star field. Written by "
-#~ "Jonathan Lin; 1999."
-#~ msgstr ""
-#~ "模擬飛行中的太空戰鬥機器人,在移動的星球背景前戰鬥。由 Jonathan Lin 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws what looks like a spinning, deforming balloon with varying-"
-#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
-#~ "1997."
-#~ msgstr ""
-#~ "這會畫出像是一個旋轉的、變形的汽球,由不同大小的點畫在它看不見的表面上呈"
-#~ "現。由 Jeremie Petit 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
-#~ "Grieken; 2002."
-#~ msgstr "畫出一個充滿立體彈跳球的盒子。由 Sander van Grieken 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random color-cycling inter-braided concentric circles. Written by "
-#~ "John Neil; 1997."
-#~ msgstr "畫出隨機顏色循環、交替編織的同心圓。由 John Neil 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
-#~ "emulation, BSOD simulates popular screen savers from a number of less "
-#~ "robust operating systems. Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "BSOD 是 Blue Screen of Death 的縮寫。模擬個人電腦上一些比較爛的作業系統中"
-#~ "最常見的「螢幕保護程式」。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
-#~ "the screen, with transparency and specular reflections. Written by "
-#~ "Richard Jones; 1998."
-#~ msgstr ""
-#~ "畫出一串上升波動的立體泡泡,升到螢幕的頂端。會有一些很漂亮的反射。由 "
-#~ "Richard Jones 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
-#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
-#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
-#~ msgstr ""
-#~ "這會畫出 Escher 的「不可能的籠子」(Impossible Cage),一個由莫比斯帶"
-#~ "(Moebius strip)組成的立體圖,並以三個維度來翻轉它。由 Marcelo Vianna 撰"
-#~ "寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
-#~ "2001."
-#~ msgstr "將許多立體的電子元件動畫化。由 Ben Buxton 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a compass, with all elements spinning about randomly, for that "
-#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "畫出一個羅盤,所有的元素隨機旋轉,製造「失落與噁心」的感覺。由 Jamie "
-#~ "Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
-#~ "patterns undulating across their surfaces. It's sort of a cubist "
-#~ "Lavalite. Written by Jamie Zawinski; 2002."
-#~ msgstr ""
-#~ "畫出許多重疊的、跳動的盒子,許多千變萬化的小小花樣在它們的表面起伏。由 "
-#~ "Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This takes an image and makes it melt. You've no doubt seen this effect "
-#~ "before, but no screensaver would really be complete without it. It works "
-#~ "best if there's something colorful visible. Warning, if the effect "
-#~ "continues after the screen saver is off, seek medical attention. Written "
-#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
-#~ msgstr ""
-#~ "將一張圖片熔化。您以前應該看過這個效果,但是沒有螢幕保護程式可以做得跟這個"
-#~ "一樣好,尤其是在彩色效果之下。注意,如果在螢幕保護程式關閉後您還看得到這個"
-#~ "效果,請儘速找醫生。由 David Wald 與 Vivek Khera 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
-#~ "Written by Jamie Zawinski; 1999."
-#~ msgstr "用點描出矩形,套上隨機色彩。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "More \"discrete map\" systems, including new variants of Hopalong and "
-#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
-#~ "savers. Written by Tim Auckland; 1998."
-#~ msgstr ""
-#~ "更多的「分離地圖」(discrete map)系統,包括 Hopalong 與 Julia 的新版本。"
-#~ "由 Tim Auckland 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the path traced out by a point on the edge of a circle. That "
-#~ "circle rotates around a point on the rim of another circle, and so on, "
-#~ "several times. These were the basis for the pre-heliocentric model of "
-#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
-#~ "Written by James Youngman; 1998."
-#~ msgstr ""
-#~ "畫出一個圓的週邊的軌跡輪廓。圓會隨著另一個圓的圓周旋轉。這是太陽系行星運動"
-#~ "模式的基礎。由 James Youngman 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
-#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
-#~ "Zawinski; 1999."
-#~ msgstr ""
-#~ "畫出不同的型狀,彼此擠壓、伸展與旋轉。由 David Konerding 根據 Linas "
-#~ "Vepstas 的 GL Extrusion 函式庫中的範例撰寫而成。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
-#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
-#~ msgstr ""
-#~ "畫出一個正弦路徑,像是波動中的絲帶。由 Bas van Gaalen 與 Charles Vidal 撰"
-#~ "寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws successive pages of text. The lines flip in and out in a soothing "
-#~ "3D pattern. Written by Jamie Zawinski; 2005."
-#~ msgstr "顯示幾行文字,以立體字型旋轉。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
-#~ "Pease; 2000."
-#~ msgstr "畫出在格子中的漣漪波動,由 Josiah Pease 用 GL 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a planet bouncing around in space. The built-in image is a map of "
-#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
-#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
-#~ "Written by David Konerding; 1998."
-#~ msgstr ""
-#~ "畫出一個星球在太空中彈跳。由 David Konerding 撰寫。內建的影像為地球的地圖"
-#~ "(由 xearth 弄出來的),不過您可以用任何圖片包在球體上。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
-#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
-#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
-#~ "2002."
-#~ msgstr ""
-#~ "模擬盧比克的蛇形魔術方塊(Rubik's Snake Puzzle)。由 Jamie Wilkinson,"
-#~ "Andrew Bennetts 與 Peter Aylett 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
-#~ "change shape as they wander around the screen, and they are translucent, "
-#~ "so you can see the lower blobs through the higher ones, and when one "
-#~ "passes over another, their colors merge. I got the idea for this from a "
-#~ "mouse pad I had once, which achieved the same kind of effect in real life "
-#~ "by having several layers of plastic with colored oil between them. "
-#~ "Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "畫出一些像阿米巴原蟲的,透明、蠕動的小點。小點在螢幕上漫遊時會改變形狀,因"
-#~ "為它們是半透明的,所以您可以看到其中一隻小蟲越過另一隻身上,此時它們的顏色"
-#~ "會合併。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a simple orbital simulation. With trails enabled, it looks "
-#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
-#~ msgstr ""
-#~ "畫出簡單的軌道模擬。如果將軌跡打開,會看起來像是個「雲室」的圖片。由 Greg "
-#~ "Bowering 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random colored, stippled and transparent rectangles. Written by "
-#~ "Jamie Zawinski; 1992."
-#~ msgstr "用點描出矩形,套上隨機色彩。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
-#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
-#~ msgstr ""
-#~ "畫出很迷幻的圓形圖樣,盯著看會昏頭。它也可以移動控制點,不過會花很多的 "
-#~ "CPU 時間與頻寬。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws lacy fractal patterns based on iteration in the imaginary "
-#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
-#~ "screen saver. Written by Patrick Naughton; 1992."
-#~ msgstr ""
-#~ "用假想的平面循環畫出有花邊的分形圖樣。這是從 1986 年的 Scientific "
-#~ "American 中的文章而來,大部份由 Patrick Naughton 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates random cloud-like patterns. The idea is to take four "
-#~ "points on the edge of the image, and assign each a random \"elevation\". "
-#~ "Then find the point between them, and give it a value which is the "
-#~ "average of the other four, plus some small random offset. Coloration is "
-#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
-#~ "1992."
-#~ msgstr ""
-#~ "產生隨機的像雲的圖樣。這在單色與彩色下顯示是相當不同的。基本的想法是取一張"
-#~ "圖邊緣的四個點,並指定每個點一個隨機的高度。接著尋找它們之間的點,給它其他"
-#~ "四個點的平均值,再加上一點小小的隨機的偏移值。著色則是以高度為基礎,根據高"
-#~ "度、亮度、色調、飽和度及一些隨機的數值的組合來選取使用的顏色。由 Juergen "
-#~ "Nickelsen 與 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
-#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
-#~ msgstr "畫一個在變戲法的人。由 Tim Auckland 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
-#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
-#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "模擬 Lemarchand Box 的動畫,重複自我解謎。需要 OpenGL,及夠快的硬體。由 "
-#~ "Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
-#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
-#~ "1999."
-#~ msgstr "畫出環形部落,出生、成長,到最後死亡。由 David Bagley 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
-#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
-#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
-#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "畫出一個立體的、遞迴的 Menger Gasket,以立方體組成的物件,類似 Sierpinski "
-#~ "Tetrahedron。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws several different representations of molecules. Some common "
-#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
-#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
-#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "畫出幾個不同的分子圖。有些是內建,不過您也可以讀取 PDB 檔(Protein Data "
-#~ "Base,蛋白資料庫)。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
-#~ "circles overlap and leave spiral interference in their wake. Written by "
-#~ "Dan Bornstein; 1999."
-#~ msgstr ""
-#~ "模擬一群霉菌在培養皿中生長的樣子。彩色的圈圈成長、重疊,然後彼此碰撞產生螺"
-#~ "旋狀的線條。由 Dan Bornstein 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
-#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
-#~ "as an application instead of as a screen saver and you can use it as a "
-#~ "terminal. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "模擬古老的終端機輸出,有大顆的像素與磷光體。可以接受任何程式的輸出做為顯"
-#~ "示。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws some intersecting planes, making use of alpha blending, fog, "
-#~ "textures, and mipmaps. Written by David Konerding; 1999."
-#~ msgstr ""
-#~ "畫出一些交錯的平面,應用透明度混合、霧狀、紋理組合與位圖,加上一個「每秒幾"
-#~ "張」的量度讓您知道您的顯示卡速度有多快。需要 OpenGL,由 David Konerding 撰"
-#~ "寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a grid of growing square-like shapes that, once they overtake each "
-#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
-#~ "Written by Scott Draves; 1997."
-#~ msgstr ""
-#~ "由 Scott Draves 所撰寫的 Bomb 程式的變形。畫出成長的方格狀,一但重疊則會以"
-#~ "不可預測的方式反應。RD 指的是反應擴散(Reaction-Diffusion)。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Creates a collage of rotated and scaled portions of the screen. Written "
-#~ "by Claudio Matsuoka; 2001."
-#~ msgstr ""
-#~ "用螢幕的某部份去旋轉與調整大小來產生一幅拼貼畫。由 Claudio Matsuoka 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
-#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
-#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
-#~ "Marcelo Vianna; 1997."
-#~ msgstr "畫出立體的魔術方塊,重覆打亂然後解開。由 Marcelo Vianna。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the two-dimensional variant of the recursive Sierpinski "
-#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
-#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
-#~ msgstr "畫出二維的遞迴 Sierpinski 三角形圖樣。由 Desmond Daignault 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a spotlight scanning across a black screen, illuminating the "
-#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
-#~ "and Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "在黑色螢幕上打出探照光,並畫出光照射到的桌面圖樣。由 Rick Schultz 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
-#~ "grow outward until they hit something, then they go around it. Written by "
-#~ "Jeff Epler; 1999."
-#~ msgstr ""
-#~ "畫出一些互動的方形螺旋自動機。螺旋會往外生長,直到碰到東西,然後繞著它移"
-#~ "動。由 Jeff Epler 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates a sequence of undulating, throbbing, star-like patterns "
-#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
-#~ "these shapes to lay down a field of colors, which are then cycled. The "
-#~ "motion is very organic. Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "產生一系列波浪狀、跳動的星形圖樣,並旋轉與內外翻轉。另一個顯示模式則是使用"
-#~ "這些形狀來著色,然後循環。動作非常自然。由 Jamie Zawinski 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
-#~ "over a star field, like at the beginning of the movie of the same name. "
-#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
-#~ "Zawinski and Claudio Matauoka; 2001."
-#~ msgstr ""
-#~ "畫出一串文字,慢慢地以一個角度捲到螢幕中的星空深處,像是電影星際大戰的開頭"
-#~ "一樣。由 Jamie Zawinski 與 Claudio Matauoka 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws iterations to strange attractors: it's a colorful, "
-#~ "unpredictably-animating swarm of dots that swoops and twists around. "
-#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
-#~ "Massimino Pascal; 1997."
-#~ msgstr ""
-#~ "許多彩色的,有生命的,無法預測的點飛撲、扭轉。動作做得很棒。由 Massimino "
-#~ "Pascal 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws line- and arc-based truchet patterns that tile the screen. "
-#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
-#~ msgstr ""
-#~ "畫出以線與弧形為基礎的 Truchet 圖樣,排列在螢幕上。由 Adrian Likins 撰寫。"
-
-#, fuzzy
-#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
-#~ msgstr "畫出蟲在蠕動的路徑。由 Tyler Pierce 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "This is a shell script that grabs a frame of video from the system's "
-#~ "video input, and then uses some PBM filters (chosen at random) to "
-#~ "manipulate and recombine the video frame in various ways (edge detection, "
-#~ "subtracting the image from a rotated version of itself, etc.) Then it "
-#~ "displays that image for a few seconds, and does it again. This works "
-#~ "really well if you just feed broadcast television into it. Written by "
-#~ "Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "這實際上只是文稿,從系統的影像輸入中抓取影像,然後用隨機選取的 PBM 過濾器"
-#~ "以各種方式產生與重組影像。顯示幾秒鐘之後,再重新來過。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
-#~ "wiki/Random_walk Written by Rick Campbell; 1999."
-#~ msgstr "以不同形式隨機畫出彩色的步伐。由 Rick Campbell 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
-#~ "strength of each forcefield changes continuously, and it is also switched "
-#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
-#~ msgstr ""
-#~ "星星在混合的二維力場中動作。彼此的引力持續改變,也可以隨機開關。由 Paul "
-#~ "'Joey' Clark 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
-#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
-#~ msgstr ""
-#~ "模擬律動的火。它也可以隨機取得影像然後放到火裡。由 Carsten Haitzler 撰寫,"
-#~ "其他許多人修改。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a few swarms of critters flying around the screen, with faded color "
-#~ "trails behind them. Written by Chris Leger; 2000."
-#~ msgstr "畫出一群生物飛過螢幕,留下淡出的顏色軌跡。由 Chris Leger 撰寫。"
-
-#, fuzzy
-#~ msgid ""
-#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
-#~ "\" option, the result is like looking through many overlapping lenses "
-#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
-#~ msgstr ""
-#~ "放大螢幕的某部份,然後移動。加上 -lenses 選項的話,會看起來像是有很多放大"
-#~ "鏡重疊在一起。由 James Macnicol 撰寫。"
-
-#, fuzzy
-#~ msgid ""
#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written "
#~ "by Jamie Zawinski; 2001."
#~ msgstr "畫出一個球,上面有許多尖刺突出。由 Jamie Zawinski 撰寫。"
@@ -10138,6 +9661,483 @@ msgstr ""
#~ "XTeeVee 模擬許多電視問題,包括靜止畫面,測試圖樣等等。由 Greg Knauss 撰"
#~ "寫。"
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few views of a few ants walking around in a simple maze. Written "
+#~ "by Blair Tennessy; 2005."
+#~ msgstr "顯示幾行文字,以立體字型旋轉。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
+#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
+#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
+#~ "Written by Allan R. Wilks and David Bagley; 2002."
+#~ msgstr ""
+#~ "以小圈圈將大圈圈包起來,展示笛卡兒圓形理論。由 Allan R. Wilks 與 David "
+#~ "Bagley 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
+#~ "Mark Kilgard; 1998."
+#~ msgstr ""
+#~ "這是 xfishtank:許多海底生物如鯊魚、海豚與鯨魚的 GL 動畫。做得很棒。原始程"
+#~ "式由 Mark Kilgard 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Uses a simple simple motion model to generate many different display "
+#~ "modes. The control points attract each other up to a certain distance, "
+#~ "and then begin to repel each other. The attraction/repulsion is "
+#~ "proportional to the distance between any two particles, similar to the "
+#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
+#~ "Pezaris; 1992."
+#~ msgstr ""
+#~ "就像 qix,這個程式使用很簡單的移動模型來產生不同的顯示模式。控制點吸引彼此"
+#~ "到一定距離,然後再驅離彼此。這個吸引/驅離的因子是與任兩個粒子的距離比例有"
+#~ "關,就像是核子力的強弱。要觀察這個最簡單的方法就像是看彈力球,因為它們的動"
+#~ "作受彼此牽制所以顯得很怪異。有時兩顆球會變成在一個軌道上跑,直到第三者來打"
+#~ "斷它們,或是跑到螢幕的邊緣去。由 Jamie Zawinski 撰寫,根據 John Pezaris "
+#~ "的 Lisp 程式碼。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
+#~ "colored circles) doing battle in front of a moving star field. Written by "
+#~ "Jonathan Lin; 1999."
+#~ msgstr ""
+#~ "模擬飛行中的太空戰鬥機器人,在移動的星球背景前戰鬥。由 Jonathan Lin 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws what looks like a spinning, deforming balloon with varying-"
+#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
+#~ "1997."
+#~ msgstr ""
+#~ "這會畫出像是一個旋轉的、變形的汽球,由不同大小的點畫在它看不見的表面上呈"
+#~ "現。由 Jeremie Petit 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
+#~ "Grieken; 2002."
+#~ msgstr "畫出一個充滿立體彈跳球的盒子。由 Sander van Grieken 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random color-cycling inter-braided concentric circles. Written by "
+#~ "John Neil; 1997."
+#~ msgstr "畫出隨機顏色循環、交替編織的同心圓。由 John Neil 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
+#~ "emulation, BSOD simulates popular screen savers from a number of less "
+#~ "robust operating systems. Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "BSOD 是 Blue Screen of Death 的縮寫。模擬個人電腦上一些比較爛的作業系統中"
+#~ "最常見的「螢幕保護程式」。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
+#~ "the screen, with transparency and specular reflections. Written by "
+#~ "Richard Jones; 1998."
+#~ msgstr ""
+#~ "畫出一串上升波動的立體泡泡,升到螢幕的頂端。會有一些很漂亮的反射。由 "
+#~ "Richard Jones 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
+#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
+#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
+#~ msgstr ""
+#~ "這會畫出 Escher 的「不可能的籠子」(Impossible Cage),一個由莫比斯帶"
+#~ "(Moebius strip)組成的立體圖,並以三個維度來翻轉它。由 Marcelo Vianna 撰"
+#~ "寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
+#~ "2001."
+#~ msgstr "將許多立體的電子元件動畫化。由 Ben Buxton 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a compass, with all elements spinning about randomly, for that "
+#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "畫出一個羅盤,所有的元素隨機旋轉,製造「失落與噁心」的感覺。由 Jamie "
+#~ "Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
+#~ "patterns undulating across their surfaces. It's sort of a cubist "
+#~ "Lavalite. Written by Jamie Zawinski; 2002."
+#~ msgstr ""
+#~ "畫出許多重疊的、跳動的盒子,許多千變萬化的小小花樣在它們的表面起伏。由 "
+#~ "Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This takes an image and makes it melt. You've no doubt seen this effect "
+#~ "before, but no screensaver would really be complete without it. It works "
+#~ "best if there's something colorful visible. Warning, if the effect "
+#~ "continues after the screen saver is off, seek medical attention. Written "
+#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
+#~ msgstr ""
+#~ "將一張圖片熔化。您以前應該看過這個效果,但是沒有螢幕保護程式可以做得跟這個"
+#~ "一樣好,尤其是在彩色效果之下。注意,如果在螢幕保護程式關閉後您還看得到這個"
+#~ "效果,請儘速找醫生。由 David Wald 與 Vivek Khera 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
+#~ "Written by Jamie Zawinski; 1999."
+#~ msgstr "用點描出矩形,套上隨機色彩。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "More \"discrete map\" systems, including new variants of Hopalong and "
+#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
+#~ "savers. Written by Tim Auckland; 1998."
+#~ msgstr ""
+#~ "更多的「分離地圖」(discrete map)系統,包括 Hopalong 與 Julia 的新版本。"
+#~ "由 Tim Auckland 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the path traced out by a point on the edge of a circle. That "
+#~ "circle rotates around a point on the rim of another circle, and so on, "
+#~ "several times. These were the basis for the pre-heliocentric model of "
+#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
+#~ "Written by James Youngman; 1998."
+#~ msgstr ""
+#~ "畫出一個圓的週邊的軌跡輪廓。圓會隨著另一個圓的圓周旋轉。這是太陽系行星運動"
+#~ "模式的基礎。由 James Youngman 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
+#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
+#~ "Zawinski; 1999."
+#~ msgstr ""
+#~ "畫出不同的型狀,彼此擠壓、伸展與旋轉。由 David Konerding 根據 Linas "
+#~ "Vepstas 的 GL Extrusion 函式庫中的範例撰寫而成。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
+#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
+#~ msgstr ""
+#~ "畫出一個正弦路徑,像是波動中的絲帶。由 Bas van Gaalen 與 Charles Vidal 撰"
+#~ "寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws successive pages of text. The lines flip in and out in a soothing "
+#~ "3D pattern. Written by Jamie Zawinski; 2005."
+#~ msgstr "顯示幾行文字,以立體字型旋轉。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
+#~ "Pease; 2000."
+#~ msgstr "畫出在格子中的漣漪波動,由 Josiah Pease 用 GL 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a planet bouncing around in space. The built-in image is a map of "
+#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
+#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
+#~ "Written by David Konerding; 1998."
+#~ msgstr ""
+#~ "畫出一個星球在太空中彈跳。由 David Konerding 撰寫。內建的影像為地球的地圖"
+#~ "(由 xearth 弄出來的),不過您可以用任何圖片包在球體上。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
+#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
+#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
+#~ "2002."
+#~ msgstr ""
+#~ "模擬盧比克的蛇形魔術方塊(Rubik's Snake Puzzle)。由 Jamie Wilkinson,"
+#~ "Andrew Bennetts 與 Peter Aylett 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
+#~ "change shape as they wander around the screen, and they are translucent, "
+#~ "so you can see the lower blobs through the higher ones, and when one "
+#~ "passes over another, their colors merge. I got the idea for this from a "
+#~ "mouse pad I had once, which achieved the same kind of effect in real life "
+#~ "by having several layers of plastic with colored oil between them. "
+#~ "Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "畫出一些像阿米巴原蟲的,透明、蠕動的小點。小點在螢幕上漫遊時會改變形狀,因"
+#~ "為它們是半透明的,所以您可以看到其中一隻小蟲越過另一隻身上,此時它們的顏色"
+#~ "會合併。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a simple orbital simulation. With trails enabled, it looks "
+#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
+#~ msgstr ""
+#~ "畫出簡單的軌道模擬。如果將軌跡打開,會看起來像是個「雲室」的圖片。由 Greg "
+#~ "Bowering 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random colored, stippled and transparent rectangles. Written by "
+#~ "Jamie Zawinski; 1992."
+#~ msgstr "用點描出矩形,套上隨機色彩。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
+#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
+#~ msgstr ""
+#~ "畫出很迷幻的圓形圖樣,盯著看會昏頭。它也可以移動控制點,不過會花很多的 "
+#~ "CPU 時間與頻寬。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws lacy fractal patterns based on iteration in the imaginary "
+#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
+#~ "screen saver. Written by Patrick Naughton; 1992."
+#~ msgstr ""
+#~ "用假想的平面循環畫出有花邊的分形圖樣。這是從 1986 年的 Scientific "
+#~ "American 中的文章而來,大部份由 Patrick Naughton 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates random cloud-like patterns. The idea is to take four "
+#~ "points on the edge of the image, and assign each a random \"elevation\". "
+#~ "Then find the point between them, and give it a value which is the "
+#~ "average of the other four, plus some small random offset. Coloration is "
+#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
+#~ "1992."
+#~ msgstr ""
+#~ "產生隨機的像雲的圖樣。這在單色與彩色下顯示是相當不同的。基本的想法是取一張"
+#~ "圖邊緣的四個點,並指定每個點一個隨機的高度。接著尋找它們之間的點,給它其他"
+#~ "四個點的平均值,再加上一點小小的隨機的偏移值。著色則是以高度為基礎,根據高"
+#~ "度、亮度、色調、飽和度及一些隨機的數值的組合來選取使用的顏色。由 Juergen "
+#~ "Nickelsen 與 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
+#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
+#~ msgstr "畫一個在變戲法的人。由 Tim Auckland 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
+#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
+#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "模擬 Lemarchand Box 的動畫,重複自我解謎。需要 OpenGL,及夠快的硬體。由 "
+#~ "Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
+#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
+#~ "1999."
+#~ msgstr "畫出環形部落,出生、成長,到最後死亡。由 David Bagley 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
+#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
+#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
+#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "畫出一個立體的、遞迴的 Menger Gasket,以立方體組成的物件,類似 Sierpinski "
+#~ "Tetrahedron。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws several different representations of molecules. Some common "
+#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
+#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
+#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "畫出幾個不同的分子圖。有些是內建,不過您也可以讀取 PDB 檔(Protein Data "
+#~ "Base,蛋白資料庫)。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
+#~ "circles overlap and leave spiral interference in their wake. Written by "
+#~ "Dan Bornstein; 1999."
+#~ msgstr ""
+#~ "模擬一群霉菌在培養皿中生長的樣子。彩色的圈圈成長、重疊,然後彼此碰撞產生螺"
+#~ "旋狀的線條。由 Dan Bornstein 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
+#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
+#~ "as an application instead of as a screen saver and you can use it as a "
+#~ "terminal. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "模擬古老的終端機輸出,有大顆的像素與磷光體。可以接受任何程式的輸出做為顯"
+#~ "示。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws some intersecting planes, making use of alpha blending, fog, "
+#~ "textures, and mipmaps. Written by David Konerding; 1999."
+#~ msgstr ""
+#~ "畫出一些交錯的平面,應用透明度混合、霧狀、紋理組合與位圖,加上一個「每秒幾"
+#~ "張」的量度讓您知道您的顯示卡速度有多快。需要 OpenGL,由 David Konerding 撰"
+#~ "寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a grid of growing square-like shapes that, once they overtake each "
+#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
+#~ "Written by Scott Draves; 1997."
+#~ msgstr ""
+#~ "由 Scott Draves 所撰寫的 Bomb 程式的變形。畫出成長的方格狀,一但重疊則會以"
+#~ "不可預測的方式反應。RD 指的是反應擴散(Reaction-Diffusion)。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Creates a collage of rotated and scaled portions of the screen. Written "
+#~ "by Claudio Matsuoka; 2001."
+#~ msgstr ""
+#~ "用螢幕的某部份去旋轉與調整大小來產生一幅拼貼畫。由 Claudio Matsuoka 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
+#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
+#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
+#~ "Marcelo Vianna; 1997."
+#~ msgstr "畫出立體的魔術方塊,重覆打亂然後解開。由 Marcelo Vianna。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the two-dimensional variant of the recursive Sierpinski "
+#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
+#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
+#~ msgstr "畫出二維的遞迴 Sierpinski 三角形圖樣。由 Desmond Daignault 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a spotlight scanning across a black screen, illuminating the "
+#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
+#~ "and Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "在黑色螢幕上打出探照光,並畫出光照射到的桌面圖樣。由 Rick Schultz 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
+#~ "grow outward until they hit something, then they go around it. Written by "
+#~ "Jeff Epler; 1999."
+#~ msgstr ""
+#~ "畫出一些互動的方形螺旋自動機。螺旋會往外生長,直到碰到東西,然後繞著它移"
+#~ "動。由 Jeff Epler 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates a sequence of undulating, throbbing, star-like patterns "
+#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
+#~ "these shapes to lay down a field of colors, which are then cycled. The "
+#~ "motion is very organic. Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "產生一系列波浪狀、跳動的星形圖樣,並旋轉與內外翻轉。另一個顯示模式則是使用"
+#~ "這些形狀來著色,然後循環。動作非常自然。由 Jamie Zawinski 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
+#~ "over a star field, like at the beginning of the movie of the same name. "
+#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
+#~ "Zawinski and Claudio Matauoka; 2001."
+#~ msgstr ""
+#~ "畫出一串文字,慢慢地以一個角度捲到螢幕中的星空深處,像是電影星際大戰的開頭"
+#~ "一樣。由 Jamie Zawinski 與 Claudio Matauoka 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws iterations to strange attractors: it's a colorful, "
+#~ "unpredictably-animating swarm of dots that swoops and twists around. "
+#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
+#~ "Massimino Pascal; 1997."
+#~ msgstr ""
+#~ "許多彩色的,有生命的,無法預測的點飛撲、扭轉。動作做得很棒。由 Massimino "
+#~ "Pascal 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws line- and arc-based truchet patterns that tile the screen. "
+#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
+#~ msgstr ""
+#~ "畫出以線與弧形為基礎的 Truchet 圖樣,排列在螢幕上。由 Adrian Likins 撰寫。"
+
+#, fuzzy
+#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
+#~ msgstr "畫出蟲在蠕動的路徑。由 Tyler Pierce 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "This is a shell script that grabs a frame of video from the system's "
+#~ "video input, and then uses some PBM filters (chosen at random) to "
+#~ "manipulate and recombine the video frame in various ways (edge detection, "
+#~ "subtracting the image from a rotated version of itself, etc.) Then it "
+#~ "displays that image for a few seconds, and does it again. This works "
+#~ "really well if you just feed broadcast television into it. Written by "
+#~ "Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "這實際上只是文稿,從系統的影像輸入中抓取影像,然後用隨機選取的 PBM 過濾器"
+#~ "以各種方式產生與重組影像。顯示幾秒鐘之後,再重新來過。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
+#~ "wiki/Random_walk Written by Rick Campbell; 1999."
+#~ msgstr "以不同形式隨機畫出彩色的步伐。由 Rick Campbell 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
+#~ "strength of each forcefield changes continuously, and it is also switched "
+#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
+#~ msgstr ""
+#~ "星星在混合的二維力場中動作。彼此的引力持續改變,也可以隨機開關。由 Paul "
+#~ "'Joey' Clark 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
+#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
+#~ msgstr ""
+#~ "模擬律動的火。它也可以隨機取得影像然後放到火裡。由 Carsten Haitzler 撰寫,"
+#~ "其他許多人修改。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few swarms of critters flying around the screen, with faded color "
+#~ "trails behind them. Written by Chris Leger; 2000."
+#~ msgstr "畫出一群生物飛過螢幕,留下淡出的顏色軌跡。由 Chris Leger 撰寫。"
+
+#, fuzzy
+#~ msgid ""
+#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
+#~ "\" option, the result is like looking through many overlapping lenses "
+#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
+#~ msgstr ""
+#~ "放大螢幕的某部份,然後移動。加上 -lenses 選項的話,會看起來像是有很多放大"
+#~ "鏡重疊在一起。由 James Macnicol 撰寫。"
+
#~ msgid "Random Cell Shape"
#~ msgstr "隨機的單元格形狀"